PS3 Walkthroughs: Enemy Territory: Quake Wars Walkthrough

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Enemy Territory: Quake Wars Walkthrough

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 :!!:  !!!  :!!:  | | | / /_\ \| |/ / | |__      | |  | / /_\ \| |_/ /\ `--. 
  :!!!:!!!:!!!:   | | | |  _  ||    \ |  __|     | |/\| |  _  ||    /  `--. \ 
   '!!!!!!!!!'    | |_| | | | || |\  \| |___     \  /\  / | | || |\ \ /\__/ / 
     ''!!!''       \___/\_| |_/\_| \_/\____/      \/  \/\_| |_/\_| \_|\____/
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                          Enemy Territory: Quake Wars
                                Full Walkthrough

"The Strogg. Soulless fusions of decaying flesh, bone, and metal. Twisted and
ruined by centuries of war. They search the galaxy for the sole item their
existence requires. Harvesting, consuming, and destroying everything in their
path... and now they have arrived here."


By: Straxus_D
E-Mail: straxus_d@hotmail.com

 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
About This Guide:

This is the third FAQ/Walkthrough I have ever made.  Thank you for taking the
time to read it and I hope you find it useful. If you find anything confusing,
find a mistake, or have any suggestions/tips/strategies please e-mail me at:

straxus_d@hotmail.com

This guide is approved to be on GameFAQs. If you see it elsewhere, it is there
without my permission and is in violation of copyright laws. If you wish to add
this FAQ to your site, please ask my permission. DO NOT POST IT AS YOUR OWN
WORK, AS THIS TOOK MANY HOURS OF PLAYING AND TYPING TO CREATE (not to metion
that it is illegal)!

COPYRIGHT JULY 2008 Charles J.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version History:

    -V 1.0 (07/06/08): Began writing out the campaign sections for both Strogg
                       and GDF, achievements section, and vehicles/class
                       section.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                               TABLE OF CONTENTS
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

             Controls.......................................(CT-1)

             Thoughts on the Game...........................(TG-1)

             Vehicles & Classes.............................(VC-1)

             Campaign.......................................(CP-1)
               
               Africa
                  Refinery..................................(RF-1)
                  Slipgate..................................(SL-1)
                  Island....................................(IS-1)
               North America
                  Valley....................................(VA-1)
                  Outskirts.................................(OS-1)
                  Area 22...................................(AT-1)
               North Europe
                  Quarry....................................(QR-1)
                  The Ark...................................(TA-1)
                  Salvage...................................(SV-1)
               Pacific
                  Canyon....................................(CY-1)
                  Sewer.....................................(SW-1)
                  Volcano...................................(VC-1)

             Achievements...................................(AC-1)

             Glitches.......................................(GL-1)

             Thanks & Credits...............................(TC-1)

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>


><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                Controls (CT-1)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Player Controls:

        LS - Player Movement
        RS - Camera Movement
 RS (Push) - Zoom with Sniper Rifle/Railgun/Artillery Scope
        LB - Cycle Equipment
        RB - Cycle Weapons/Grenades
        RT - Shoot/Throw Grenade/Plant Mine
        LT - Secondary Fire/Aim
Up (D-Pad) - Quick Chat
         Y - Enter Vehicle/Exit Vehicle/Mount Weapon
         B - Crouch
         X - Reload/Open Parachute
         A - Jump
     Start - Pause
    Select - Class Change Menu 

Ground Vehicles:

        LS - Movement
        RS - Camera/Move Weapon
 RS (Push) - Fire Decoy
        LT - Boost/Shield (Hog)/Jump (Icuras)
        RT - Shoot
Up (D-Pad) - Quick Chat
         X - Change Seats
         Y - Enter Vehicle/Exit Vehicle
         A - Stomp (Cyclops)/Hand Brake
         B - Enter Siege Mode (Desecrator/Cyclops)

Air Vehicle:

        LS - Up/Down/Turn Right/Turn Left
        RS - Pitch/Yaw
 RS (Push) - Fire Decoy
        LT - Boost
        RT - Fire
        RB - Switch Weapon
Up (D-Pad) - Quick Chat
         X - Switch Seats/Open Parachute
         Y - Enter Vehicle/Exit Vehicle/Eject

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                          Thoughts on the Game (TG-1)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
The game is alright. It is definitely different from previous Quake titles. For
one thing, the graphics are not as good as Quake 4, but I think it would have
been impossible to have those kind of graphics in such wide areas like the
Volcano map. The gameplay is very fast paced, and with a good team can be very
addicting. On the flipside, getting stuck with a bad team quickly makes you
hate this game.

Vehicle driving is a little wonky, but you are not required to drive vehicles
(except the MCP), so you can fight on foot if you like. The has a pretty good
multiplayer function, but single player is rather lacking. I had hoped for a
more story based single player. Instead you get to play multiplayer with
computer controlled bots. This game reminded a lot of Unreal Tournament 3
because of the lack of a story based single player.

If you enjoy multiplayer games a lot, Enemy Territory: Quake Wars can offer
some pretty good fun, unless you are really into high end graphics. However,
those wanted single player story fun will likely not like spending $60 on this
game.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                           Vehicles & Classes (VC-1)
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=-=-=-=-=-=-=-=-=-=-=-=-=-
Global Defense Force (GDF)
=-=-=-=-=-=-=-=-=-=-=-=-=-

The Global Defense Force (GDF) has eight vehicles and five classes with
numerous weapons and tools for each. Below is a listing of each vehicle and
class.

++++++++
Vehicles
++++++++

If you see the text Warning: Missile Lock, press the RS button to deploy a
decoy, but don't be surprised if you get nailed with a second or third missile.

Titan:

The Titan is your basic tank. It looks very much like a M1A1. It is easy to
steer and aim and fire. When driving you operate the vehicle and the main gun.
You can also switch seats to the chain gun up top, but you are more exposed
there. Good against most enemy vehicles.

Armadillo:

Basically a Humvee. It has a chiangun in the back, but is easily destroyed. If
you use it, I would take it close to the action and go in on foot or against
Anti-Personnel turrets. It also allows you to carry up to five people.

Husky:

An ATV that is actually pretty fast. Doesn't have any weapons, so don't drive
it near an anti-vehicle turret or you will probably get smoked. It is very
manuverable and will allow you to bypass anti-personnel turrets.

Trojan APC:

Armored Personel Carrier tha has a Rocket Turret on top. It also can carry 3
passengers. Good for moving several people quickly to the next objective. I
would not ride as a passenger into a hot zone, though because you cannot
attack while sitting in the back. This vehicle is great for shooting down enemy
air units, but other than that it doesn't do a whole lot of damage.

Anansi:

This jet-powered helicopter has two weapons you can use. Guided missiles
which take a moment to lock on, and unguided rockets that work well in a
strafing run on soldiers who are on foot.

Bumblebee:

A heavily armored air unit that allows the pilot to use a chaingun. Three other
positions in the chopper allow passengers to be gunners as well, making this a
relatively good platform (as long as the gunners are accurate).

Mobile Command Post (MCP):

This is an objective specific vehicle. It establishes a command post and
launches a SSM (Strategic to Strike Missile), which opens up other parts of the
mission. Once you deploy it, it cannont be destroyed.

Platypus:

The only boat in the game. It only carries two people, a driver and a gunner,
but it is pretty fast so you can use it for hit-and-run attacks.


+++++++
Classes
+++++++

~~~~~~~~
Soldier:
~~~~~~~~
"Agressive and guns-blazing. Uses heavy weapons and explosive charges."

The Soldier is the grunt of the GDF. The soldier is designed to be the combat
heavy unit. You have better health and weapon options than other classes. The
soldier has a choice between the Assault Rifle, Shotgun, GPMG (General Purpose
Machine Gun), and the Rocket Launcher (which has the ability to lock on to
vehicles and deployables). The only objective that requires the Soldier is the
plant explosive objective. You will want to use this class for that objective
and to support engineers or covert-ops personnel while they complete their
tasks.

Class Specific Experience Reward:

Level 1: Faster lock-on time for rocket launcher, faster sprint speed, and
         spawn with more ammo.
Level 2: More initial ammo for heavy weapons, body armor, and an additional
         grenade.
Level 3: Faster arming time for HE charge and health regeneration.


~~~~~~
Medic:
~~~~~~
"Supportive and selfless. Dispenses health and revives fallen teammates."

There are no specific mission objectives that require the medic to complete.
However, the medic is extremely important because it can drop medpacks and keep
other units in the fight. It can also revive fallen commrades so they do not
have to start at the spawning point. Medics can also call in supply crates,
which allow players to replinish health and ammunition in the field. Finally,
medics are responsible for taking out Strogg Spawn Hosts on the corpses on
fallen GDF soldiers. This is important because limiting the number of spawn
points effectively nullifies one of the Strogg's main advantages. The one
negative to the class is that is has limited weapon options (Assault Rifle and
Shotgun) and do not hold very much ammo. Do not pick this class if you plan on
attacking a lot.

Class Specific Experience Reward:

Level 1: Medpacks give more health to allies, faster sprint speed, and extra
         ammo.
Level 2: Allows medics to call multiple supply crates, body armor, and an
         extra grenade.
Level 3: Revived allies recieve full health, health regeneration, dual pistols

~~~~~~~~~
Engineer:
~~~~~~~~~
"Defensive and strategic. Deploys defensive turrets, constructs and repairs,
plants mines, disarms explosive charges."

The engineer is truly a great defensive and support asset. The engineer is also
required for several mission specific objectives such as deploying MCPs and
constructing or repairing mission specific items. The engineer also can repair
vehicles and deployables making them extremely valuable as a support unit. The
engineer can also call in and control one of three deployables at a time. The
engineer may drop a anti-vehicle, anti-personnel, or anti-artillery turret to
defend a target. The engineer can also lay mines and can unlock a assault rifle
with a grenade launcher attachment, making them very good at defense. Finally,
the engineer is the only unit who can disarm a planted plasma charge.

Class Specific Experience Reward:

Level 1: Unlock an Assault Rifle/Grenade Launcher weapon combo, faster sprint
         speed, and extra ammo.
Level 2: Faster repair speed, body armor, and extra grenade.
Level 3: Faster construction and disarming rates, health regeneration, and
         dual pistols.

~~~~~~~~~~
Field Ops:
~~~~~~~~~~
"Strategic and supportive. Deploys artillery and missile systems, "paints"
enemy positions for attack, calls in air strikes."

The field-ops unit is a supportive unit with no specific objectives requiring
the use of it. The field-ops unit can also call in deployable turrets, however,
the turrets are long range artillery. The field-ops can control one of the
three artillery options at a time. The artillery options are regular artillery,
rocket artillery, and hammer strikes. The field-ops can use its targeting tool
to find targets across enemy lines and shell them, softening them up for
attacking troops. Field-ops can also drop ammo packs to allied soldiers and use
an airstrike marker to call in bombardments on Storgg positions.

Class Specific Experience Reward:

Level 1: Unlock a Scoped Assault Rifle, faster sprint speed, and extra ammo.
Level 2: Ammo packs give more ammunition to allies, body armor, and extra
         grenade.
Level 3: Faster airstrike speed, health regeneration, and dual pistols.

~~~~~~~~~~~
Covert-Ops:
~~~~~~~~~~~
"Stealthy. Sniper. Hacks, uses remote viewing equipment, deploys radar and
steals identities."

The covert-ops can be used as a forward attacking unit, supportive unit, or
stealth unit. The covert-ops unit also has the important ability to call in
radar drops, which is essential to the GDF team. The covert-ops allows you to
become a sniper with the sniper rifle or an attacking unit with the scoped
assault rifle. Also the covert-ops is required for hacking objectives and can
also disable deployables through hacking or EMP grenades. Covert-ops can also
use their hacking tool on enemy corpses to disguise themselves as Strogg to
infiltrate enemy territory. Finally, the covert-ops also has the Third Eye
Camera, which is a bomb with a camera attached to it. This allows the covert-
ops to cover planted explosive from a distance and kill any enemy technicians.

Class Specific Experience Reward:

Level 1: Unlocks the Silenced Machine Pistol, faster sprint speed, and extra
         ammo.
Level 2: Increase in the range of radar stations, body armor, and extra
         grenade.
Level 3: Do not show up on enemy radar and health regeneration.


=-=-=-=-=-=-=-=-=-=-=-
Strogg Invansion Force
=-=-=-=-=-=-=-=-=-=-=-

The Strogg have five vehicles and five classes. Below is a complete listing of
each vehicle and class.

++++++++
Vehicles
++++++++

If you see the text Warning: Missile Lock, press the RS button to deploy a
decoy, but don't be surprised if you get nailed with a second or third missile.

Hog:

The Hog is basically a scout vehicle. It is much like the Armadillo except that
you can deploy a Ram Shield by boosting, which can do massive damage to Titans,
Armadillos, and deployables. However, it is very lightly armored and can easily
blow up. It also has a Hyperblaster mounted on it.

Icuras:

This is a jetpack that can be worn by infantry. It has limited flight
capabilities, but has unlimited Stroybombs. This makes it good against infantry
and deployables.

Desecrator:

The Desecrator is a hover tank. This means it can go over water and land. It
can also strafe. It has a main cannon for the driver and a hyperblaster for an
accompanying gunner. Also, the Desecrator can enter into siege mode, which lets
the main gun recharge faster, but reduces its mobility.

Cyclops:

The Cyclops is a big bipedal weapons platform. It can take the most damage of
any of the units in the game. It has a heavy plasma cannon for its main weapon,
but it also can use a Stomp attack while it is standing. The Cyclops can also
enter siege mode for a faster recharge rate, but again you lose mobility.

Tormentor:

This is basically the Strogg version of the Anansi, however, the Tormentor
cannot hover. It has a plasma cannon and guided missiles.

+++++++
Classes
+++++++

There is a major difference between GDF and Strogg infantry units. While GDF
units have separate health and ammo stats, the Strogg have Stroyent. Stroyent
can be transferred between the health and ammo stats. This means that Strogg
units can sacrifice on stat to help another.

~~~~~~~~~
Aggressor
~~~~~~~~~
"Agressive and guns-blazing. Uses heavy weapons and explosive charges."

The aggressor is basically like a GDF Soldier. It has more health and weapon
options and is responsible for the destruction objectives. The aggressor plays
pretty much the same way as a soldier, except for the ability to transfer
Stroyent between health and ammo.

Class Specific Experience Reward:

Level 1: Faster lock-on time for Obliterator, faster sprint speed, and
         spawn with more Stroyent.
Level 2: More initial ammo for heavy weapons, body armor, and an additional
         grenade.
Level 3: Faster arming time for Plasma charge and Stroyent regeneration.

~~~~~~~~~~
Technician
~~~~~~~~~~
"Supportive and selfless. Dispenses Stroyent and revives fallen teammates."

The technician is the answer to the GDF medic. The technician dispenses
Stroyent packs, which can used to replinish health and ammo. The technician
also revives fallen allies, like the medic. The technician can also create
spawn hosts on the corpses of dead GDF personnel. This allows the Strogg units
to spawn close to the action. Do not use this unit if you plan on attacking
because its weapons are not very good.

Class Specific Experience Reward:

Level 1: Cells give more Stroyent to allies, faster sprint speed, and extra
         Stroyent.
Level 2: Body armor and an extra grenade.
Level 3: Revived allies recieve full health, Stroyent regeneration, and
         adds charged shot to blaster.

~~~~~~~~~~~
Constructor
~~~~~~~~~~~
"Defensive and strategic. Deploys defensive turrets, constructs and repairs,
plants mines, disarms explosive charges."

The constructor works exactly like a GDF engineer. The constructor is in charge
of repairing vehicles and deployables. It also is required for any construction
objectives. The constructor has three deployables at its disposal: the Anti-
Personnel turret, the Anti-Vehicle turret, and the shield generator (Anti-
Artillery). The constructor can control one deployable at a time. It also has
the ability to lay mines and is the only unit who can disarm the HE charge.

Class Specific Experience Reward:

Level 1: Unlock an Lacerator/Plasma Launcher weapon combo, faster sprint
         speed, and extra Stroyent.
Level 2: Unlock flying drone repair, body armor, and extra grenade.
Level 3: Faster construction and disarming rates, Stroyent regeneration, and
         adds charged shot to blaster.

~~~~~~~~~
Oppressor
~~~~~~~~~
"Strategic and supportive. Deploys artillery and missile systems, "paints"
enemy positions for attack, calls in orbital strikes."

The oppressor functions almost esactly like the GDF field-ops unit. The
oppressor is mainly a support unit. It can call in one of three long range
artillery deployables: the Rail Howitzer, the Plasma Mortar, and the Dark
Matter Cannon. The oppressor does not have the ability to resupply allies like
the field-ops, however, it does have a unique ability that can make it useful
on the frontlines. The oppressor can drop a tactical shield which will protect
it and allied forces in it from GDF attack. The shield is not invulnerable, but
it does allow the Strogg some time free from damage. The oppressor can also
call in oribital strikes as opposed to the field-ops airstrikes.

Class Specific Experience Reward:

Level 1: Increased accuracy for Lacerator, faster sprint speed, and extra
         Stroyent.
Level 2: Upgraded Tactical Shield, body armor, and extra grenade.
Level 3: Faster support abilities, stroyent regeneration, and adds a charged
         shot to blaster.


~~~~~~~~~~~
Infiltrator
~~~~~~~~~~~
"Stealthy. Sniper. Hacks, uses remote viewing equipment, deploys radar and
steals identities."

The infiltrator is the Strogg version of the GDF covert-ops unit. The
infiltrator is responsible for deploying Psi Radar (Strogg's radar unit). This
is extremely important to the success of any mission. The infiltrator is
required for hacking and flying drone objectives, but can be used in the sniper
role or the stealth role through use of stealing disguises off of dead GDF
units. The infiltrator carries Flying Drones in place of the Third Eye Camera
that the covert-ops uses. The flying drones are used for specific objectives
and for scouting out enemy defensives. The flying drones can also be used to
kill an enemy by detonating it near them.

Class Specific Experience Reward:

Level 1: Do not make noise as you move, faster sprint speed, and extra
         Stroyent.
Level 2: Increased radar range, body armor, and extra grenade.
Level 3: Change into disguises faster, Stroyent regeneration, and adds charged
         shot to blaster.

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                                Campaign (CP-1)
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I have listed basic strategies for each map for both the Strogg and the GDF.
I have listed the attacking side first because it is easier to write out the
offensive strategy first, then the defensive one.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Africa: Refinery                                                         (RF-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives:  Deploy MCP at the outpost.
             Hack the shield generator to launch the SSM.
             Destroy the Stroyent Devices.

~~~~~~~~~~~~~~~~~~~~~~~~~
Deploy MCP at the outpost
~~~~~~~~~~~~~~~~~~~~~~~~~
This is the first mission for Africa and you start out by watching an MCP being
dropped into your base. If you are an Engineer run and hop in it. You need to
drive the MCP down the road (follow the green arrows) and park it in the green
area to the right. It will be heavily defended, but if you let your teammates
take out the deployables and vehicles you can run in before they have to time
to reset a defensible position. If they have trouble, you can always park it
and help the attack then return to it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hack the shield generator to launch the SSM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the MCP is deployed it will try to launch an SSM, but it will be destroyed
by the Strogg. You must be in the Covert-Ops class to hack the generators. If
you move fast enough, you can get to the generator before the enemy sets up a
defense. Hack the generator by holding the X button, while your teammates cover
you. Use the generator itself for cover if you have too.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Stroyent Devices
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the generator goes down, you have to move into a large warehouse and
destory two Stroyent Devices. You must be a Soldier to plant HE charges on them
and then defend them from the Strogg who want to disarm them. The first device
is on a catwalk on the 2nd floor. After you plant the charge, I found that the
Strogg tend to attack from further down the catwalk in a massed charge. Hunker
down and fire through the doorway as they come out. Take out the closest ones
first because you don't want them disabling the charges. Once it is down, move
out to the second device and repeat the same process.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent GDF from deploying the MCP at the outpost.
            Protect the shield generator.
            Protect the Stroyent devices.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent GDF from deploying the MCP at the outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the easiest spot to stop the GDF. Use a constructor and build an Anti-
Vehicle turret on one of the two approachs. Make sure another constructor
builds one on the other approach. Get into a vehicle if you can and use it to
attack the MCP as it approaches. Make sure another constructor deploys a shield
generator to protect from artillery. As long as you can keep the turrets
functional you should be able to prevent the MCP from making, or severely delay
them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the GDF manages to get the MCP into position. You will have to fall back to
the shield generator. If you are still a constuctor, mine the generator. Also,
deploy anti-personnel turrets. Aggressors should use a hyperblaster to cut down
the approaching GDF soldiers. Mines on the generator can really slow them down
as long as you can keep re-mining. Also, a technician should try to create a
host spawn on some of the dead GDF soldiers near the generator so they can
defend more easily.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the Stroyent devices
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the take the shield generator, get ready to defended the two Stroyent
devices. Constructors are really important because they are the only unit that
can disarm the HE charges. I also drop mines near the devices to take out
soldiers. Make sure that each device has a few people covering it, so the GDF
do not get an easy kill on one of them. Also creating host-spawns near the
devices is a great help too.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Africa: Slipgate                                                         (SL-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Hack the Slipgate controls.
            Drive MCP through the Slipgate.
            Deploy MCP at the outpost.
            Plant a HE charge to Destroy the Nexus Tower Core.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Hack the Slipgate controls
~~~~~~~~~~~~~~~~~~~~~~~~~~
You must be a covert-ops unit to complete this objective. Move forward and down
toward the small village area. The slipgate is at the end of the road. Be
careful as you travel through the buildings becuase enemies will set up sniper
positions on the roof and kill you as you exit the buildings. Once you have
established a foothold, move towards the slipgate control. Begin hacking them,
and remember to use the controls as cover if you come under fire. Once you
complete the hack, an MCP will be dropped at your starting position.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drive MCP through the Slipgate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This objective does not require a specific class, but I would go with engineer
so you can deploy it when you get to the other side. Get into the MCP and drive
it towards the slipgate. If you are lucky, the Strogg will not have any turrets
set up on the road into the village. If they do not, floor it towards the
slipgate. You can usually make it through before the MCP becomes disabled. Once
through, repair the MCP if it needs it. Otherwise, you will have to get another
vehicle (preferably a Titan) and clear out resistance before you can repair the
MCP and move forward.

~~~~~~~~~~~~~~
Deploy the MCP
~~~~~~~~~~~~~~
Follow the green arrows towards your objective. Let your allies catch up to you
so they can cover your approach. Generally, there will be a defense in place,
so you would ideally want an engineer walking behind you and repairing the MCP
as it gets damaged. Let your allies clear out the turrets and move in before
they can be reestablished. Drive the MCP into the green area to deploy the MCP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plant a HE charge to destory the Nexus Tower Core
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
See the big tower in the background? That is where we are headed next.
Generally, the Strogg set up turrets near the entrance. Luckily, you have to be
a soldier to complete this task, so make sure you have a rocket launcher. Take
out any structures and move into the tower. You will probably encounter stiff
resistance, but continue to push forward. Eventually, you will find the core
room. I always jump off the ledge to the one below on the left. It is right
next to your objective. Kill any Strogg in the vicinity and plant your charge.
Fall back a safe distance and protect the charge from enemy technicians.
Eventually it will detonate and you will have survived another mission.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF from hacking the Slipgate.
            Prevent the MCP from driving through the Slipgate.
            Prevent the MCP from deploying at the outpost.
            Prevent the GDF from planting a HE charge on the Nexus Tower Core.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prvent the GDF from hacking the Slipgate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I suggest using an constructor and planting mines on the Slipgate controls.
Also, deploy anti-personnel turrets that can cover the gate. If any troops
manage to avoid them, take them out with your light arms. Most likely the GDF
will hack these controls, but you can slow them down with mines.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the MCP from driving through the Slipgate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It is probably easier to defend against the MCP once it is through the gate,
but you can put up an anti-vehicle turret near the gate to disable it. Once
disabled, I try to put mines on it or the ground on the sides that cannot be
seen by the turrets. You may wish to go through the gate while the MCP is
slowed down and begin your defenses there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the MCP from deploying at the outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure you do not put deployables in the territory surrounding the slipgate
on the other side. You will lose them as soon as the MCP makes it through.
Build them along the road that the MCP has to come down. You can also grab a
Desecrator and use it in combination with the turret. This is pretty effective
because you can repair any damage sustained if you are still a constructor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from planting a HE charge on the Nexus Core Tower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can stay as a contructor if you like, and mine the core. You will also be
able to disarm any HE charges that get planted. Be careful of GDF soldiers
jumping down from above. You can also use aggressors with hyperblaster and
cover the core from one of the several ramps near the core.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Africa: Island                                                           (IS-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Repair generator.
            Destroy the Vault door.
            Take the data disc to the dish.

~~~~~~~~~~~~~~~~
Repair generator
~~~~~~~~~~~~~~~~
You will need an engineer to complete this objective. Soldiers are nice for
provide cover in the close-quarters areas of the bunkers. Anyway, you can go
over the bridge or down into the water. I usually take the water route and try
to run over any unsuspecting Strogg. Dismount and enter enter the bunker. Your
goal is to repair the generator. Take out any Strogg in the room and plant some
mines at the Strogg entrances to buy you some more time. Begin repairs and
watch the doors for enemies. Remember to use the generator for cover.

~~~~~~~~~~~~~~~~~~~~~~
Destory the Vault door
~~~~~~~~~~~~~~~~~~~~~~
Once the generator is up, you will move to the next bunker area. I would switch
to a soldier at this point because you need one to complete this objective, and
there is not a class requirement for the third objective. Drive to the bunker
and enter on foot. Make sure to clear out the Strogg and plant your explosives.
Having several people plant helps, in case a Strogg technician gets through and
defuses one of them. Anyway, watch the left entrance escpecially, for the
Strogg. Stand back from the door so you do not get caught in the explosion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Take the data disc to the dish
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the door is blown, grab the briefcase (data disc) inside. Now you have to
exit the way you came in and proceed up the road to the dish area. If you have
the disc make sure you have some allies with you to help cover you as you
approach. Make sure you have a rocket launcher because the Strogg will put down
several Anti-Personnel turrets and that is not good for you. If you do not have
the disc, stay close to the carrier because if they go down you need to pick it
up before the Strogg touch it. If they touch it, it is sent back to the Vault
area. I prefer to take the back way into the dish area, but you can go with a
frontal assault. Just pound away and eventually you will break the defense. Run
into the dish building and transmit the data to end the mission.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF from repairing the generator.
            Prevent GDF from destroying the Vault door.
            Prevent GDF from taking the data disc to the dish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from repairing the generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can use the Constructor to mine the generator and deploy turrets. You can
also use Aggressors to defend the generator with a hyperblaster from one of the
corners. I prefer the constructor approach. You can also use the Infiltrator to
snipe GDF units on foot.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent GDF from destroying the Vault door
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may find it easier to prevent the GDF from destroying the Vault door. I
usually mine the door and when I die come back as an Aggessor. This way I can
use the hyperblaster to shoot down the hallway and kill the GDF units. You may
wish to keep the constructor, though, especially if they are getting to the
door. You will want to be able to disarm the HE charges.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent GDF from taking the data disc to the dish
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the door gets breached, the GDF have to take the disc up to the dish area
and transmit the data. Pretty much any class is good here. Constructors can
deploy anti-personnel turrets to kill the carrier. Aggressors can use the
hyperblaster or obliterator to keep them at bay. Oppresors can use orbital
strikes to block the passage temporarily. They can also deploy shields to
protect them and allies as they shoot down the hill. Make sure to touch the
data disc once it is dropped to send it back to the vault room. Also, do not
forget the back route either.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North America: Valley                                                    (VA-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Contruct the bridge.
            Deploy the MCP at the central outpost.
            Hack the shield generator.
            Destroy the Contaimination Device.

~~~~~~~~~~~~~~~~~~~~
Construct the bridge
~~~~~~~~~~~~~~~~~~~~
You will need an engineer for this. Run down the run and capture the spawn area
near the bridgehead. The Strogg will most likely come at you from both sides,
so hunker down while you build. If you are protecting the engineers, sweep the
right then leftside of the road. Also, be on the lookout for snipers across the
bridge and in the cliffs. You may also want to deploy anti-artillery here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deploy the MCP at the central outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the bridge is built, an MCP will be dropped by it. Grab and drive it
through the tunnel, following the green arrows. If you are lucky, the Strogg
have not had a chance to drop many deployables. If that is the case, just floor
it and get the deploy area. Otherwise, let your teammates clear out resistance.
You can also go with a covert-ops man to EMP any turrets to allow an easier
road for the MCP.

~~~~~~~~~~~~~~~~~~~~~~~~~
Hack the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~
Now you will need a covert-ops guy. If you are lucky, there will be Strogg
bodies nearby. Steal a disguise and head across the other bridge or go into the
water. I chose the water path and came up behind the Strogg. There is a spawn
point to the left of the bridge once you cross it as well. Capture it if you
don't want to run as far. Anyway, the building is straight ahead from the
bridge. As usual, clear out the Strogg and begin hacking. Use the generator for
cover.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Contamination Device
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the shield generator goes down. The SSM will be launched and will take
out the end of the building that holds the contamination device. You will need
a soldier for this part of the mission. Run up the ramp made of the fallen
debris and head towards the objective. You will have to jump down, but you can
usually surprise the Strogg if they are defending against allies who are on the
lower level. Anyway, take them out and hop down. Plant the charge and cover the
far lower entrance (the one under the way you came). You will be able to kill
them as they enter the hallway, but be sure to check the other direction to
ensure that one did not sneak around.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF from constructing the bridge.
            Prevent the GDF from deploying the MCP at the central outpost.
            Protect the shield generator.
            Protect the Contamination Device.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from constructing the bridge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your best bet at slowing down or preventing the construction is to become an
infiltrator and use a rail gun to snipe the area. Just shoot any Engineers that
approach the build area. You can ignore other GDF units unless they begin
attacking you. You can also be an Aggressor and rush one of the flanks. Also,
you can use long range artillery to bombard the build area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from deploying the MCP at the central outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the GDF builds the bridge, they will have an MCP dropped off. They will have
to drive the MCP across the newly built bridge and through a tunnel. The tunnel
can act as a choke point for you. If you are a constructor, you should build
anti-vehicle turrets or if they are built a shield generator to protect them.
Be sure to keep the turrets in good repair and you can stop the MCP dead in its
tracks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from hacking the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the MCP gets deployed, you are going to have to fall back and protect the
shield generator. There is a second bridge that the GDF vehicles come across.
You can deploy anti-vehicle turrets here or anti-personnel turrets near the
generator. You can also mine the generator or you can go to an Aggressor and
use a Hyperblaster to take out covert-ops units.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from destroying the Contamination Device
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the shield generator gets overrun, then you need fall back to the building
across the road. There are several routes to the device. The easiest to get to
from the generator is through the blown open side of the building. The enemies
will be coming from the second floor and will drop down. The GDF can also come
from the bottom. I would choose a spot across from the generator so you are not
immediately detected by GDF and can take out any engineers.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North America: Outskirts                                                 (OS-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Destroy the barricade with a HE charge.
            Deploy the MCP to capture the outpost and territory.
            Hack the shield generator to launch the SSM.
            Take the Strogg DataBrian to the Telcom Building.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the barricade with a HE charge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Youa re going to need a soldier for this one. Approach the barricade from the
front. Be careful Strogg will usually snipe from the windows on either side and
come around the sides of the barricade to attack you while you plant. I came
along the side of the concrete slabs to the left of the barricade and surprised
a few Strogg from behind. Then I planted and backed up to protect my charge.
A covert-ops guys is good here too because you can snipe any enemy technicians,
as they try to disarm the charge, from quite a distance away.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deploy the MCP to capture the outpost and territory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the barricade is destroyed, an MCP is dropped. Grab it and take it
through what is left of the barricade. You can follow the green arrows to the
path or there is a small shortcut you can take, but can result in the MCP
being reset if it gets disabled while off the marked path. If there are no
anti-vehicle turrets on it, I would suggest the shortcut to get their quicker.
Remember to let teammates provide cover and take out turrets.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hack the shield generator to launch the SSM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Follow the main road around to the next objective, grabbing the spawn point on
the way. You will need a covert-ops unit for this and I would suggest using a
Titan to get in close before you go in for the hack. The generator is outside,
so you will be pretty exposed. Go behind it and watch out for mines. Begin the
hacking process while you take out any approaching Strogg.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Take the Strogg DataBrain to the Telcom Building
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once the shield is hacked, the SSM will give you access to the building with
the DataBrain in it. It is across the street and down a few buildings. Run to
the backside and head up the stairs. Grab the DataBrain and head back out. You
need to cross the courtyard to get to the Telcom Building across the way. It
can very dangerous if the Strogg set up a crossfire defense. Try to use what
little cover there is and move with allies so if you go down they can pick up
the DataBrain and keep moving. Eventually, you should make it across and
transmit the data.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF from destroying the barricade.
            Prevent the GDF from deploying the MCP.
            Protect the shield generator.
            Prevent the GDF from getting the DataBrain to the Telcom building.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from destroying the barricade
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have several options here. You can be an Aggessor and take out enemies as
they reach the barricade. You can be an Infiltrator and snipe them as they
approach. You can be an Oppressor and use a Plasma Mortar or Rail Howitzer to
shell the area in front of the barricade. You can also be a constructor and
mine the area in front of the barricade. You can drastically slow down the GDF
assault in this area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from deploying the MCP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the GDF takes out the barricade, they will have to take an MCP through it to
the next area. I would suggest using a constructor to set up anti-vehicle
turrets near the road to stop the MCP. Stay close to them and keep them
repaired.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the MCP gets deployed, the GDF will have to hack your shield generator. It
is in an exposed area, and I would suggest mines and anti-personnel turrets.
Also you can use an Aggressor to take out approaching enemies as well. Unless
your whole team defends extremely well, this point is hard to hold because of
the shape of the generator.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from getting the DataBrain to the Telcom building
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the GDF does take down the shield, run to the telcom building and begin
setting up anti-personnel turrets and mines. If you are another class, still
head to the Telcom building and set up a defense. The GDF will grab the
DataBrain and it is not a long run to the Telcom building, however, it is
across an exposed area and you can easily cut down the GDF. Make sure to touch
the DataBrain to send it back to its original spawn.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North America: Area 22                                                   (AT-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=======================
Strogg Invansion Force:
=======================

Objectives: Destroy the Jamming Generator.
            Construct the Mining Laser.
            Destroy the stolen slipgate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The easiest way to get into the building housing the Jamming Generator is to
take an Icuras and land on top of it and drop down. If the GDF has anti-vehicle
turrets, this will be next to impossible. Most likely, you will need the
Cyclops or Desecrator to knock out the turret. You can also use an aggressor
with an Obliterator to take out the turrets. Once inside, you will need to put
a charge on the generator and take it out.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Construct the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~
This can be a tough fight because you are in an open area, against a lot of
vehicles. Try to spread out away from your allies so you draw the defense thin.
This will allow you to penetrate more quickly. You will need a constructor for
this objective, so you might consider changing to one. You can also support
other constructors in your squad with oppressors or aggressors.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the stolen slipgate
~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have to be an aggressor on this one to complete it or you can support the
aggressor with oppressors. If you are an aggressor, you will want to blow the
service door open so you can bypass the machine gun nests. If you are an
oppressor, you will want to deploy your shields and drop grenades onto the
heads of the GDF below. After that, drop down and plant the chrage.

======================
Global Defense Forces:
======================

Objectives: Protect the Jamming Generator.
            Stop the Strogg from constructing the Mining Laser.
            Protect the stolen slipgate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't let the Strogg destroy the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You really want to be an engineer on this level. Depending on how many
engineers there are, you will want to deploy either an anti-vehicle or anti-
personnel turret to defend the generator. I also like to mine the doorways on
the ground level to kill multiple Strogg as they rush the building. Make sure
you stay stocked on ammo and you can defend this area fairly easily.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stop the Strogg from constructing the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you let the Jamming Generator get taken out, then you have to stop the
Strogg from building the laser. You are going to be in kind of an open area. I
like the field-ops unit here because you can bombard the Strogg as they
approach. Make sure you keep soldiers supplied with rockets and keep a look out
on all sides. You can also keep the engineer and deploy turrets as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the stolen slipgate
~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the Mining Laser is built, the Strogg will come looking for their stolen
SlipGate. I would use an engineer for this part and construct the machine gun
nest. This allows you to cover one path, forcing the Strogg to go another way.
Also, you will be able to difuse any charges that the Strogg manage to plant.
If there are already engineers, you will want to be a soldier and use the GPMG
against the Strogg.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North Europe: Quarry                                                     (QR-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=======================
Strogg Invansion Force:
=======================

Objectives: Destroy the GDF Jamming Generator.
            Take the Energy Cells to the Crashed Ship.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the GDF Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aggressors are the frontline units you will want to complete this objective. If
you plan on supporting, be a technician and heal the attacking units or be an
oppressor and shell the generator area to remove turrets. Capture the spawn
point close to the generator area and press the attack. Watch out for GDF
turrets and mines on the generator. I used an Icuras to drop near it, and then
planted. I died, but my allies kept away GDF engineers, so the generator blew
up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Take the Energy Cells to the Crashed Ship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a tough battle. There are three energy cells that are spread out. Grab
one and proceed down towards the ship. If you are fast enough, you might be
able to squeeze in and get a cell into the ship before the GDF defenses come
online. You will have to walk down a long slope and be totally exposed to
turret, sniper, and rocket fire. I continued with using an aggressor, and
mainly supported the cell carriers. If you can knock out the turrets, swarm in
on foot. If you have a cell, head straight for the ship and plant the cell.
Otherwise, stop near the concrete blocks, use them for cover, and keep the GDF
at bay long enough to get the cells into the ship.

======================
Global Defense Forces:
======================

Objectives: Don't let the Strogg destroy the GDF Jamming Generator.
            Prevent the Strogg from delivering the Energy Cells.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't let the Strogg destroy the GDF Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Use either a soldier or an engineer. If you are a soldier, get a GPMG and go to
town on the approaching Strogg. Engineers should definitely mine the generator
and build anti-vehicle turrets. Watch out for Strogg flying the Icuras Jetpacks
into the base. A field-ops unit can also set up a rocket artillery piece and
shell the approach.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the Strogg from delivering the Energy Cells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the Strogg manage to knockout the generator, you will be forced to fight it
out in front of the downed ship. You have a ton of options here. Soldiers are
good with a GPMG or rocket launcher. They can really keep the Strogg pushed
back. Engineers can mine the ship entrance and cell area. Turrets are also very
useful because it is such a wide open space. Covert-ops can snipe from behind
the ship and will have ample targets. Field-ops can shell the approach to slow
or stop any vehicles or infantry. Whatever you pick, you will want to find some
cover so you can pick off the Strogg units as they come down the gorge.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North Europe: The Ark                                                    (TA-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=======================
Strogg Invansion Force:
=======================

Objectives: Destroy the Jamming Generator.
            Construct the Mining Laser.
            Destroy the Bioscanner.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you are quick enough you can actually make this a very easy objective. Get a
Hog, and boost all the way to the generator. Run over anyone who gets out in
the road. Jump out of the vehicle when you get near the generator and plant a
charge on it. If you die or they have a defense set up already, then you have
more of a challenge. Use an aggressor and press the attack until you can plant,
then back away and cover the charge from a distance. You can also use an
Oppressor and shell the generator area, so your allies have an easier time.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Construct the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~

If you want to build the laser, then you will need to be an Constructor. I
stayed with a soldier and provided cover. If you are an engineer, make sure
that you stay on the far side of the laser so you can hide from any turrets
that get dropped near it. Soldiers should disable turrets and wipe out any GDF
units in the vicinity. Oppressors can shell the area north of the laser to
clear out deployables and any infantry in the open.

~~~~~~~~~~~~~~~~~~~~~~
Destroy the Bioscanner
~~~~~~~~~~~~~~~~~~~~~~
After the laser becomes operational, it will burn a hole into the biodome. Head
towards it. I would stay with a soldier or oppressor. Fight your way to the
back of the area and head down into the complex. Capture the spawn point to
drastically cut down your travel time. Basically, you are going to fight your
way down several hallways. A hyperblaster is great in combination with the
oppressors tactical shield. Once you make it to the room with the bioscanner,
you will want to use your nades. Plant the charge and defend. If the room gets
swarmed throw your nades near your plant to take out any engineers.

======================
Global Defense Forces:
======================

Objectives: Protect the Jamming Generator.
            Prevent the Strogg from constructing the Mining Laser.
            Protect the Bioscanner.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I would start with a soldier or engineer. Get to the generator fast and take up
defensive positions. Engineers should deploy turrets and mines. Soldiers should
use GPMGs to lay down suppressing fire. Field-ops can also shell the approach
to the generator to take out any apporaching vehicles or infantry. More than
likely, this position will be overrun.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the Strogg from constructing the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Setup turrets around the laser to prevent constructors from getting to the
laser. Putting mines on the laser will slow down the construction effort as
well. If you are a soldier, stay with the GPMG and lay down suppressing fire on
enemies that apporach the laser. Again, field-ops can shell the laser area to
get any enemies who might be using it for cover.

~~~~~~~~~~~~~~~~~~~~~~
Protect the Bioscanner
~~~~~~~~~~~~~~~~~~~~~~
The bioscanner is a little easier to defend. A soldier with a GPMG or an
engineer with a grenade launcher can do ome serious damage. Make sure to mine
the hallways and the bioscanner. If you get pushed back into the bioscanner
room, use grenades to stymie the attack until you get reinforced. The grenade
launcher is really valuable here, as are the mines. If all else fails, and the
Strogg invade the Bioscanner room throw your nades near the entrance and the
Bioscanner. This can really slow the attack down.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
North Europe: Salvage                                                    (SV-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=======================
Strogg Invansion Force:
=======================

Objectives: Destroy the Jamming Generator.
            Construct the Mining Laser.
            Destroy the GDF-held Strogg salvage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will not have any vehicles in this mission, so I would suggest using a
Hyperblaster wielding Aggessor. You can also use an Oppressor for long-range
artillery support. The third option is an Infiltrator, so you can disable GDF
turrets. I went with an Aggessor and attacked the turrets when they got
disabled. This can be a tough fight, so just keep pressing the attack. If you
don't have any infiltrators or oppressors taking care of the turrets, then you
might want to switch to one of those classes. Be wary of mines on the generator
as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Construct the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~
Another hard fought objective. This will be very much like the previous
objective. You will need to disable any turrets to get to the laser. If you are
a constuctor, it make take you several tries to get the laser operational
becuase the area will be swarming in GDF units. Aggressors are really good for
covering the constuctors. Also, an oppressor can shell the area just south of
the laser to kill approaching GDF.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the GDF-held Strogg salvage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
No you can enter the underground area. There is a capturable spawn point to the
north of it. You will have to blow the doors up with a Plasma charge. Anyway,
Aggressors are key here. You will have a hard fight because of the tight
quarters. Technicians are extremely useful for reviving fallen allies and
making host spawn points. Make sure to rush the salvage area with numerous
allies because once you plant, you will have to hold the area for a few a
while.

======================
Global Defense Forces:
======================

Objectives: Protect the Jamming Generator.
            Prevent the Strogg from constructing the Mining Laser.
            Protect the Strogg salvage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the Jamming Generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Strogg have no vehicles on this map, so if you are an engineer, deploy
anti-personnel and anti-artillery turrets. Also make sure to mine the generator
and the surrounding ground. Soldiers should go with GPMGs to take out Aggessors
and Infiltrators. Be careful of the EMP grenades that can temporarily knock out
the turrets. This area is a good place to slow down the Strogg advance, if not
stop it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the Strogg from constructing the Mining Laser
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If the Strogg manage to get the generator offline, then you will have to fall
back to the mining laser area. Again, deploy mines on the laser and set up
anti-personnel and artillery turrets. You will want to use the same basic
strategy that you used for the generator.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the Strogg salvage
~~~~~~~~~~~~~~~~~~~~~~~~~~
If the laser gets completed, the next area can be easier to defend. The Strogg
have a couple of entry points, but engineers armed with a grenade launcher and
mines can really bottleneck the Strogg here. Mine the salvage and possibly the
lower entrance. Make sure to watch the lower entrance for Strogg that enter
after the mine is taken out. Soldiers should definitely use a GPMG and cover
the upper entrance and take out any soldiers who attempt to plant. Engineers
should be ready to disarm any charges that do make it onto the salvage.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pacific: Canyon                                                          (CY-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Construct the bridge.
            Deploy the MCP at the central outpost.
            Destroy the shield generator.
            Destroy the Stroggifier.

~~~~~~~~~~~~~~~~~~~~
Construct the bridge
~~~~~~~~~~~~~~~~~~~~
You can be an engineer if you want to build the bridge or you can cover others
with a soldier or covert-ops. Whatever you choose, capture the spawn point down
the road. If you are an engineer, drive to the bridge area and use the vehicle
to block any potential snipers across the canyon. Crouch and build the bridge.
Covert-ops people should snipe any infiltrators covering the bridge and cover
the road above the bridge as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deploy the MCP at the central outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The MCP ride can be hard, especially if they have set up multiple anti-vehicle
turrets along the route. Just drive it as far as you can and repair when you
need too. Field-ops should shell the area if they can, and covert-ops should
disable any turrets they can get too. Soldiers should target the anti-vehicle
turrets and provide cover to engineers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The shield generator can be very hard to get too. You have to go uphill and
contend against Strogg vehicles and turrets. Soldiers will be needed to take
out vehicles and field-ops can shell the approach and area around the generator
to make it easier for the covert-ops. There is a small slope further down from
the turnoff to the generator that you can take a Husky over to come at the
generator from behind. Disable any radar you find and try to take out some
turrets to make it easier for you to be reinforced. Then begin hacking the
generator. It may take several tries to complete it.

~~~~~~~~~~~~~~~~~~~~~~~
Destroy the Stroggifier
~~~~~~~~~~~~~~~~~~~~~~~
The Stroggifier is in the complex behind the generator. Capture the spawn point
in the little hut next to the generator to make it easier. Soldiers and medics
are very helpful to complete this objective. This is a knockdown, drag-out
fight. The Strogg will mine the Stroggifier and spawn is close proximity. Have
several allies plant along with you, then attack any Strogg you see.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF from constructing the bridge.
            Prevent the GDF from deploying the MCP at the central outpost.
            Protect the shield generator.
            Protect the Stroggifier.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from constructing the bridge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Infilitrators are good for sniping any engineers that get near the bridge area.
However, you may need soldier to take out any vehicles they use for cover.
Also, oppressors can shell the build area to slow the build process way down.
Aggressors can also be used to flank the build area and attack from above. More
than likely the bridge will get built.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from deploying the MCP at the central outpost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Slowing the MCP down is easier. Set up multiple anti-vehicle turrets and use
Aggressors to really slow down the advance. Oppressors can shell the approach
to kill any GDF engineers that might happen to be repairing the MCP while it
is disabled.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the shield generator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The shield generator can be very easy to defend. Bring heavy vehicles up to
protect the road and set up multiple turrets to defend against intrusion. Also,
infiltrators are good for taking out infantry as the come up the road.
Oppressors can also shell the small road and really slow down the GDF because
it is such a small road. Make sure to watch the back approach too. If you
neglect it, covert-ops can sneak into your base and take out the generator.

~~~~~~~~~~~~~~~~~~~~~~~
Protect the Stroggifier
~~~~~~~~~~~~~~~~~~~~~~~
Defending the Stroggifier is a job for Aggressors and Constructors. You will
want to mine the Stroggifier to kill any GDF that slip through your defenses.
Use a plasma launcher if you are an constructor and use a hyperblaster if you
are an Aggessor. Technician are also useful because they can keep your
defenders ammo and health full.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pacific: Sewer                                                           (SW-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================
Global Defense Forces:
======================

Objectives: Construct the EMP disruptor.
            Destroy the sewer grates.
            Hack the sewer controls.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Construct the EMP disruptor
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This can be a tough fight if the Strogg blows up your vehicles. You have
several options here. Engineers will be needed to build the Disruptor, but you
need to clear out the turrets and vehicles around the area first. Soldiers are
really good for this level. You can blow up the barricade that leads into the
area to allow your vehicles in to deal with anti-personnel turrets. Covert-ops
should work on disabling vehicles and turrets with grenades and hacks. Field-
ops should pound the base too. It may take you a while, but you can take over
the base.

~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the sewer grates
~~~~~~~~~~~~~~~~~~~~~~~~
There are two sewer grates, but you only need to take out one of them. This
battle can get fierce. Lob grenades into the approaches to slow down the Strogg
and use mines (if you are an engineer) on them too. There is an optional route
you can open up now that leads to the next objective. It will make it easier to
accomplish if you blow it open as well. Anyway, soldiers are the order of the
day. Make sure you cover people who are planting and keep the enemy technicians
away from armed explosives.

~~~~~~~~~~~~~~~~~~~~~~~
Hack the sewer controls
~~~~~~~~~~~~~~~~~~~~~~~
Once the grate is down, you will need a covert-ops man to hack the controls. I
would suggest stealing a disguise and hiding near the controls or using the
alternate path you have opened up. You can also wait for soldiers to clear out
initial resistance and move in. The optional path is the easier way to win.

=======================
Strogg Invansion Force:
=======================

Objectives: Prevent the GDF form constructing the EMP disruptor.
            Protect the sewer grates.
            Prevent the GDF from hacking the sewer controls.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF form constructing the EMP disruptor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anti-personnel turrets are really good here because you can plant them so close
to the objective. You can also use the Cyclops to take out approaching GDF
vehicles. Aggressors with hyperblasters are good for close up combat and
constructors are needed for turrets and mines. If you can keep the GDF vehicles
out of the fight for a while, you can really slow down the GDF offensive.
Oppressors can also shell the immediate area to take out approaching infantry
and vehicles.

~~~~~~~~~~~~~~~~~~~~~~~~
Protect the sewer grates
~~~~~~~~~~~~~~~~~~~~~~~~
The sewer grates are harder to defend because there are two of them, but
placing mines on them will slow down the GDF some. Also, Aggressors are going
to be really important in the defense of the two rooms. Be on the look out for
soldiers trying to blow open the alternate route. If they get it open, it makes
the next objective harder. Oppressors tactical shields are very helpful for the
defense of the grates, as are Aggressors grenades. Aggressors will probably be
the best unit for the defense of this area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the GDF from hacking the sewer controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fall back to the small room with controls in it. Make sure you have some
engineers who mine both routes to the controls. This is very similar to the
Stroggifier defense. You are going to be constantly engaging the enemy. Nade
the approaches and lay down suppressing fire. Technicians should also set up
host spawns on dead GDF to strengthen the Strogg defense.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pacific: Volcano                                                         (VC-1)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

=======================
Strogg Invansion Force:
=======================

Objectives: Hack the security controls.
            Destroy the transformer.
            Destroy the geothermal energy core.

~~~~~~~~~~~~~~~~~~~~~~~~~~
Hack the security controls
~~~~~~~~~~~~~~~~~~~~~~~~~~
You might want to start out as a constuctor and build an anti-artillery turret
on the beach to protect you and your allies from GDF artillery. You can also
be an infilitrator and snipe GDF units along the top of the ridge. You can also
teleport into some vents to gain entry to the control room. Soldiers are very
useful to in taking out forward GDF units and blowing up the bunker door.
Once you gain entry, an infiltrator needs to hack the security controls.

~~~~~~~~~~~~~~~~~~~~~~~
Destroy the transformer
~~~~~~~~~~~~~~~~~~~~~~~
The transformer can be tough to take out if the GDF are organized. Soldiers are
good for not only bombing the transformer, but taking out any turrets on the
surface and killing any troops that advance to kill you. If you can get above
the room with the transformer, an oppressor's shield is very useful while you
clear out the room. Once it is clear, plant the bomb and continue to sweep the
room. Constructors can also mine the entrances against the GDF, which will buy
you extra time.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Destroy the geothermal energy core
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Switch over to an infiltrator and head into the building. Go downstairs to find
the ventilation shafts. Deploy your drone and fly it through the shaft to the
core. Detonate it and you will take 20% of the cores health. It may take you a
couple of tries, but you will get it eventually. Aggressors and technicians
should engage the GDF to keep your infiltrators from getting attacked.

======================
Global Defense Forces:
======================

Objectives: Prevent the Strogg from hacking the security controls.
            Protect the transformer.
            Protect the geothermal energy core.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prevent the Strogg from hacking the security controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Strogg have to come up the beach to get at the security controls. Field-ops
are really good because they can shell the capturable spawn area and take out
any psi radars and turrets. Engineers can drop anti-personnel turrets on the
edge of the beach and they can wreak havoc on the advancing Strogg. Covert-ops
are good for sniping the beach as well. Field-ops can also shell the entrance
area to the security controls.

~~~~~~~~~~~~~~~~~~~~~~~
Protect the transformer
~~~~~~~~~~~~~~~~~~~~~~~
The transformer room is easier to defend from up above than it is in the actual
room itself. I like mining the stairwell to kill them and setting up an anti-
personnel to get them as they exit the trenches. You can als go with a soldier
and use a GPMG on them. Keep them pinned down because the next objective is
pretty tough to defend.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Protect the geothermal energy core
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This part is very difficult becuase the Strogg Infiltrators are going to fly
drones through the ventilation shafts and detonate them on the core. You are
going to want to attack the Strogg and keep them far enough away, that they
cannot reach the core before they detonate. Use soldiers with GPMGs to take
out Infiltrators and just try to keep them from getting close.


><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                              Achievements (AC-1)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

There are 50 achievements to be completed for a total of 1000 GP.

10 GP - North America (Easy)........Complete the North American Campaign Easy
                                    Difficulty

20 GP - North America (Medium)......Complete the North American Campaign Medium
                                    Difficulty

30 GP - North America (Hard)........Complete the North American Campaign Hard
                                    Difficulty

10 GP - Northern Europe (Easy)......Complete the Northern Europe Campaign Easy
                                    Difficulty

20 GP - Northern Europe (Medium)....Complete the Northern Europe Campagin
                                    Medium Campaign

30 GP - Northern Europe (Hard)......Complete the Northern Europe Campaign Hard
                                    Difficulty

10 GP - Africa (Easy)...............Complete the Africa Campaign Easy
                                    Difficulty

20 GP - Africa (Medium).............Complete the African Campaign Medium
                                    Difficulty

30 GP - Africa (Hard)...............Complete the African Campaign Hard
                                    Difficulty

10 GP - Pacific (Easy)..............Complete the Pacific Campaign Easy
                                    Difficulty

20 GP - Pacific (Medium)............Complete the Pacific Campaign Medium
                                    Difficulty

30 GP - Pacific (Hard)..............Complete the Pacific Campaign Hard
                                    Difficulty

50 GP - Victory.....................Complete every campaign

10 GP - Versatile...................Earn 3 Star Rank in every class on Easy

20 GP - Resourceful.................Earn 3 Star Rank in every class on Medium

30 GP - Flawless....................Earn 3 Star Rank in every class on Hard

10 GP - Go Getter...................Earn 25 stars in a campaign

30 GP - Man of Action...............Earn 50 stars in a campaign

50 GP - Hot Shot....................Earn 100 stars in Campaign Mode

5 GP  - Take Charge.................Win one level with bots not finishing tasks

10 GP - Born Leader.................Win all levels with the bots not finishing
                                    tasks

5 GP  - Beat the Clock..............Win one Stopwatch Match

5 GP  - Stick to the Plan...........Win one Objective Match

10 GP - Tempus Fugit................Win all levels in Stopwatch Mode

10 GP - Mission Accomplished........Win all levels in Objective Mode

20 GP - Paved the Way...............Win all levels as Strogg

20 GP - Sent Them Packing...........Win all levels as GDF

30 GP - Top Dog.....................Instant Action Complete

15 GP - Groundwork..................Training Complete

10 GP - Commando: Recruit...........Achieve Rank 1, 10 times as a Soldier or
                                    Aggressor

20 GP - Commando: Veteran...........Achieve Rank 2, 10 times as a Soldier or
                                    Aggressor

30 GP - Commando: Expert............Achieve Rank 3, 10 times as a Soldier or
                                    Aggressor

10 GP - Corpsman: Recruit...........Achieve Rank 1, 10 times as a Medic or
                                    Technician

20 GP - Corpsman: Veteran...........Achieve Rank 2, 10 times as a Medic or
                                    Technician

30 GP - Corpsman: Expert............Achieve Rank 3, 10 times as a Medic or
                                    Technician

10 GP - Emissary: Recruit...........Achieve Rank 1, 10 times as a Covert-Ops or
                                    Infiltrator

20 GP - Emissary: Veteran...........Achieve Rank 2, 10 times as a Covert-Ops or
                                    Infiltrator

30 GP - Emissary: Expert............Achieve Rank 3, 10 times as a Covert-Ops or
                                    Infiltrator

10 GP - Munitions: Recruit..........Achieve Rank 1, 10 times as a Field-Ops or
                                    Oppressor

20 GP - Munitions: Veteran..........Achieve Rank 2, 10 times as a Field-Ops or
                                    Oppressor

30 GP - Munitions: Expert...........Achieve Rank 3, 10 times as a Field-Ops or
                                    Oppressor

10 GP - Fortifier: Recruit..........Achieve Rank 1, 10 times as a Engineer or
                                    Constructor

20 GP - Fortifier: Veteran..........Achieve Rank 2, 10 times as a Engineer or
                                    Constructor

30 GP - Fortifier: Expert...........Achieve Rank 3, 10 times as a Engineer or
                                    Constructor

20 GP - Team Player.................100 Revives, 250 Ammo Packs given, 100
                                    Stars: Field-Ops or Oppressor, Medic or
                                    Technician

20 GP - Annihilator.................Destroyed: 50 Deployables, 100 Vehicles,
                                    100 Stars: Field-Ops or Oppressor, Soldier
                                    or Aggressor

20 GP - Medicine Man................250 Health Packs given, 100 Revives, 100
                                    Supply Crates, 100 Stars Medic or
                                    Technician

20 GP - One Man Army................50 Objectives Completed, 25 Forward Spawns
                                    Captured, 250 Total Stars in all classes

20 GP - Handyman....................100 Repairs, 100 Constructs, 100 Engineer
                                    Stars

30 GP - Commander...................25 Stars in every class on Strogg or GDF,
                                    300 Total Stars


><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                                Glitches (GL-1)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I do not have any known glitches to report of yet. If you know one, e-mail me
and I will post it and credit you. Just give me your GameFAQs name.


><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                            Thanks & Credits (TC-1)
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Thank you so much for reading this guide. I hope you find it helpful and please
feel free to e-mail with any corrections.

I would like to thank the following companies and people:

http://www.network-science.de/ascii/ for making a text-to-ASCII art converter.
http://www.asciiartfarts.com/quake.html for making a basic Quake symbol that I
based mine on.

Nerve and id software for developing this game.
Myself for sitting in front of my computer for several hours to write this.
GameFAQs for allowing me to post and keeping it free for us.
All of you who actually are reading this portion of the guide.

COPYRIGHT JULY 2008 Charles J.

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