PS3 Walkthroughs: Ninja Gaiden Sigma Walkthrough

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Ninja Gaiden Sigma Walkthrough

NINJA GAIDEN SIGMA
STRENGTH BEYOND STRENGTH - STRONGER THAN ALL - FULL PS3 FAQ/WALKTHROUGH
Authored by VampireHorde



    
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LATEST UPDATE:


--ADDED CHAPTER CLEAR TIMES FOR MASTER NINJA RANKING
--ADDED A SEPARATE NEW WALKTHROUGH FOR HARD MODE
--ADDED A FULL LIST OF POWER-UP LOCATIONS FOR HARD MODE



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What it do, party peoples? Let me get one thing straight: All my tips 
and tactics will be very detailed and will give PS3 players a run for 
their money against the experts of the original Xbox game. Do you think 
you can handle that? If so, scroll down and read on, Master Ninja!


LET'S START THIS PARTY! RYDE OR DIE!



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              +++   WAR NERVE - THE GAMEPLAY ASPECTS  +++


X BUTTON: JUMP
CIRCLE BUTTON: SECONDARY/PROJECTILE WEAPON
SQUARE BUTTON: REGULAR ATTACK
TRIANGLE BUTTON: HARD ATTACK/HOLD FOR ULTIMATE TECHNIQUE

START BUTTON: MENU SCREEN
SELECT BUTTON: MAP

L1 BUTTON: BLOCK BUTTON 
L2 BUTTON: KARMA SCORE
R1 BUTTON: RE-CENTER CAMERA
R2 BUTTON: MAP BUTTON
 
D-PAD LEFT: CHOOSE HEALING/RESTORE ITEM
D-PAD RIGHT: CHOOSE HEALING/RESTORE ITEM
D-PAD UP: REMOVE INVENTORY SCREEN
D-PAD DOWN: USE HEALING/RESTORE ITEM

L3 BUTTON: NOT USED
R3 BUTTON: TOGGLE FIRST-PERSON/THIRD-PERSON CAMERA

WIND RUN: X + SQUARE
NINPO: CIRCLE + TRIANGLE (SHAKE SIXAXIS FOR MORE POWER)
COUNTERATTACK (SCROLL ONLY): PRESS TRIANGLE OR SQUARE WHILE BLOCKING
REVERSE WIND: MOVE ANALOG STICK IN ANY DIRECTION WHILE BLOCKING



+++   THINGS TO REMEMBER   +++

--Ryu can now shoot Arrows in mid-air
--Ryu can automatically run on water without needing to tap any buttons
--When an enemy breaks your guard, it will make a "CLANG" sound
--You DO NOT need to upgrade the Dragon Sword to Level 2 to use the 
Flying Swallow attack
--Ryu can absorb Essence for an On-Land Charge WHILE blocking



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                 +++   SLAUGHTERED - RYU'S ARMORY   +++

In this section, I will reveal everything you need to know about every 
single weapon in the game. Ready?


--BUTTONS LEGEND:

SQUARE BUTTON =     []
TRIANGLE BUTTON =   /\
DIRECTIONAL --> =   PUSH ANALOG STICK FORWARD FROM RYU'S PERSPECTIVE
ROTATE 360 =        ROTATE LEFT ANALOG STICK IN A CLOCKWISE DIRECTION

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       ==   DRAGON SWORD/PLASMA SABER MK II/TRUE DRAGON SWORD   ==

The default weapon of choice. Before you decide to master other weapons 
in Ryu's inventory, you must first learn how to master Ryu's sword! 
Once you learn how to utilize the Dragon Sword, then using the other 
weapons will be a breeze.


--LEVEL 1 
CRIMSON SLASH                  [][][]
TIGER ROAR                     [][]/\
FIEND BANE'S KICK              [][] --> [][]
EARLY WINTER RAIN              [][] --> []/\
WINDMILL SLASH                 --> []
BLADE OF THE UNDEFEATABLE      /\
HAZE STRAIGHT SLASH            PRESS & HOLD /\
AZURE DRAGON                   --> /\
SCARLET DRAGON                 -->, PRESS & HOLD /\
VIOLENT WIND                   [] WHILE RUNNING
THUNDERCLAP KICK               /\ WHILE RUNNING
BLADE OF EMPTY AIR             JUMP STRAIGHT UP, /\
AIR DESTRUCTION SLASH          JUMP FORWARD, []
FALLING DRAGON BLADE           JUMP FORWARD, /\
CICADA SLASH                   RUN AGAINST WALL, [] OR /\
DIVINE CICADA SLASH            [] OR /\ DURING BIRD FLIP


--LEVEL 2
FANG OF THE WOLF               [][]/\/\
BLADE OF NIRRTI                []/\[][][][]
VIOLENT GALE                   [][] WHILE RUNNING
FLYING CRANE                   ROTATE 360, /\


--LEVEL 3
BLADE OF THE DRAGON'S TAIL     [][]/\/\/\
GLEAMING BLADE                 ROTATE 360, PRESS & HOLD /\


--LEVEL 4
DRAGON TEAR                    [][][]/\
BLADE OF THE TWIN DRAGONS      --> PRESS & HOLD /\, /\/\


--ULTIMATE TECHNIQUES
EXTINCTION STRAIGHT SLASH      /\ + ESSENCE
STORM OF THE HEAVENLY DRAGON   /\ + ESSENCE MAX
ROARING GLEAM                  ROTATE 360 PRESS & HOLD /\ + ESSENCE
TRUE DRAGON GLEAM              ROTATE 360 PRESS & HOLD /\ + ESSENCE MAX


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                  ==   NUNCHUKUS/VIGOORIAN FLAILS   ==

The Nunchukus/Vigoorian Flails are great weapons to use on smaller 
enemies and most of the bosses (if you know their weak spot). Use these 
if you want to show-off that you can beat a boss with a smaller weapon!

++NOTE: If Ryu tries to do the Runaway Lightning, chances are he'll end 
up doing the Wide Heavens combo instead. To pull it off properly, Ryu 
MUST stand next to an enemy before pulling off the combo.


--NUNCHUKUS & FLAILS - LEVEL 1
DRAGON & PHOENIX               [][][][][][]
FIRE PIT 1                     [][]/\
FIRE PIT 2                     [][][]/\
FIRE PIT 3                     [][][][]/\
FIRE PIT 4                     [][][][][]/\
WIDE HEAVENS                   []/\
SWEEPING KICK                  --> []
FLAME WHEEL                    /\/\
AUSPICIOUS CRANE               PRESS & HOLD /\
EARTH SLIDE                    [] WHILE RUNNING
DEMON CHASER                   /\ ON DOWNED ENEMY
SWEEPING STRIKE                [] WHILE JUMPING
DRAGON EMPEROR KICK            /\ WHILE JUMPING
HELL DROP                      [] OR /\ DURING BIRD FLIP
MOUNTAIN CRANE                 []/\ OR /\/\ DURING BIRD FLIP
RED-HOT IRON BRAND             JUMP TOWARDS ENEMY, /\


--FLAILS ONLY - LEVEL 2
CREMATOR                       [][][] --> [][][][][]
DRAGON SLAUGHTER               [][][] --> []/\
RUNAWAY LIGHTNING              []/\ NEAR ENEMY
RIPPING THUNDER                --> /\/\/\


--ULTIMATE TECHNIQUES
AUSPICIOUS PHOENIX             PRESS & HOLD /\ + ESSENCE
GATHERING CLOUDS               PRESS & HOLD /\ + ESSENCE MAX


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                           ==   LUNAR   ==

The Lunar is one of the few weapons that are a little bit difficult to 
master than the others. While the Lunar does have a lot of super-fast 
combos to perform, its attacks are not so powerful until it is fully 
upgraded to Level 3. To properly utilize this weapon, Ryu must first 
learn to use its counterattack properly. After Ryu performs a counter, 
he can then perform a hard combo like the Black Widow for lots of 
damage to the enemy. Understand how the attack pattern works?

The Lunar was the newest weapon that was first introduced in the 
Hurricane Packs for the original Xbox versions. 


--LEVEL 1
RAVEN STRIKE                   [][][]
RAVEN LIGHT                    [][]/\
TWILIGHT                       []/\
ARC OF THE MOON                /\
SOUL OF THE CRESCENT           PRESS & HOLD /\
LION'S RAGE 1                  --> []
BLACK WIDOW 1                  --> []/\
CRESCENT STRIKE                --> /\
PURGATORY'S RIVET              [] WHILE RUNNING
TWIN SERPENT STRIKE            /\ WHILE RUNNING
NIRMANAKAYA                    /\ NEXT TO DOWNED ENEMY
TEMPEST                        [] WHILE JUMPING
PHANTOM MOON                   /\ WHILE JUMPING
GIBBOUS                        /\ DURING BIRD FLIP


--LEVEL 2
DRAGON'S CLAW                  [][][]/\
INFINITE FURY                  []/\/\
LION'S RAGE 2                  --> [][]
BLACK WIDOW 2                  --> [][]/\


--LEVEL 3
LION'S RAGE 3                  --> [][][]
BLACK WIDOW 3                  --> [][][]/\
FULL MOON STRIKE               --> /\/\
LUNAR EXPLOSION                --> /\/\/\
RAVEN STREAM                   ROTATE 360, /\


--ULTIMATE TECHNIQUES
SHROUDED RESCENT               PRESS & HOLD /\ + ESSENCE
RAVEN'S VEIL                   PRESS & HOLD /\ + ESSENCE MAX


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                   ==   DRAGON CLAW & TIGER FANG   ==

The Dual Katanas are a great weapon to master if you are looking for 
something else to use other than the Dragon Sword. The Katanas have 
about 5 times more combos to learn than the Dragon Sword and both 
blades shave off more than 1.5% more health. 

Unfortunately, the Dual Katanas have a very slow reaction time after 
pulling a combo. Some enemy encounters become much more difficult 
because it takes Ryu a second to recover after pulling off a combo, 
which can lead to bad news. But other than that small problem, the Dual 
Katanas are still a bad-ass addition to the NG series.


--LEVEL 1 
TIGER'S ROAR                   []
DRAGON'S BREATH                [][]
MOONLIGHT REND                 [][][]
TRANSMIGRATION SLASH           [][][][]
THREE ROBES & ONE BOWL         [][][]/\
MAHAYANA BLADE                 [][][]/\/\
THERAVADA BLADE                [][]/\
BLADE OF DHARMA'S WAY          [][]/\/\
LIGHTNING STRIKE               [][] --> []
DOUBLE LIGHTNING STRIKE        [][] --> [][]
TRIPLE LIGHTNING STRIKE        [][] --> [][][]
ROARING THUNDER                [][] --> /\
THUNDER SLASH                  [][] --> /\/\
TRUE DRAGON'S BREATH           [] [] (BUTTON DELAY)
RISING DRAGON                  [] [][] (BUTTON DELAY)
FALLING DRAGON                 [] [][][] (BUTTON DELAY)
ZHONG KUI SLASH                []/\
DOUBLE ZHONG KUI SLASH         []/\[]
FIRE DRAGON SPINNING DESCENT   []/\/\
CLIMBING DRAGON BLADE          [], PRESS & HOLD /\
TWIN BLADES                    [], PRESS & HOLD /\, /\
CONTINUOUS SLASH               --> []
TWIN CONTINUOUS SLASH          --> [][]
FLYING DRAGON                  --> []/\
BLADE OF EARTH                 --> /\
BLADE OF HEAVEN                -->, PRESS & HOLD /\
HEAVEN & EARTH                 -->, PRESS & HOLD /\, /\
FANG OF THE DRAGON             /\
DOUBLE DRAGON FANG             /\/\
TRIPLE DRAGON FANG             /\/\/\
SWOOPING DRAGON FANG           /\/\/\/\
HAZE ROLLING SLASH             -->, PRESS & HOLD /\
SILENT GALE                    [] WHILE RUNNING
GALE RISING SLASH              /\
RISE TO HEAVEN                 ROTATE 360, /\
GROUND ROLL                    /\ NEXT TO DOWNED ENEMY
SPIN SLASH                     /\ WHILE JUMPING
DIVINE HAWK TWIN BLADES        RUN AGAINST WALL, []
DIVINE HAWK DANCING BLADES     [] DURING BIRD FLIP
DESCENDING DIVINE HAWK         RUN AGAINST WALL, /\
FLYING BIRD DESCENT            /\ DURING BIRD FLIP


--LEVEL 2
ROLLING THUNDER                [][] --> /\ --> []
WAVES OF ROLLING THUNDER       [][] --> /\ --> [][]
ROARING THUNDER CROSS CUT      [][] --> /\ --> [][][]
RISING THUNDER                 [][] --> /\ --> []/\
FALLING THUNDER                [][] --> /\ --> []/\/\
RISING ZHONG KUI               []/\[][]
HEAVENLY ZHONG KUI             []/\[][][]
FALLING DRAGON SLAYER          []/\[][][][][]
SPINNING DRAGON SLAYER         []/\[][][][]/\
BIRD & DRAGON                  []/\[][][][]X
FALLING ZHONG KUI              []/\[][]/\
TWIN CROSS CUT                 --> [][][]
DESCENDING DRAGON              --> []/\/\
GALE CROSS CUT                 [][] WHILE RUNNING
GALE FALLING SLASH             /\/\


--LEVEL 3
BLADED WIND                    [][] --> []/\
GREAT DRAGON SLAYER            []/\[][][][]/\/\
ZHONG KUI WHIRLWIND            []/\[][]/\/\
SPINNING FIRE DRAGON           []/\/\/\
WHIRLWIND SLASH                /\/\ WHILE JUMPING
SPINNING DIVINE HAWK           RUN AGAINST WALL, /\/\
FLYING BIRD SPIN               /\/\ DURING BIRD FLIP


--ULTIMATE TECHNIQUES
EXTINCTION CROSS CUT           PRESS & HOLD /\ + ESSENCE
EXTINCTION RISE TO HEAVEN      PRESS & HOLD /\ + ESSENCE MAX



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                          ==   DABILAHRO   ==

Of all the bigger weapons in Ryu's armory, the one you'll want to 
master is the Dabilahro. When you first equip it, it might seem a 
little difficult to perform combos with it because of its large size 
and slow combo animations. But in all fairness, it's more powerful. For 
smaller enemies, this weapon's counterattack works best. And for bigger 
enemies, the counterattack and Flaming Hell Slash will be your friends. 
Also, the Dabilahro is one of the better weapons to use when spamming 
for Karma points because of its long-range Ultimate Technique.

Once you've mastered using the Dabilahro, then you can easily utilize 
the other bigger weapons with ease (like the Dark Dragon Blade).


--LEVEL 1
DESTROYER OF ARMIES             [][][][]
FLAMING HELL SLASH 1            [][][][]/\
GLEAM OF HEAVEN & EARTH         []/\
INFERNO SLASH                   /\
PURGATORY SLASH                 PRESS & HOLD /\
FLAMING INFERNO                 --> []
FLAMING WHIRLWIND               --> /\
HUNDRED MAN SLASH               ROTATE 360, /\
CORPSE CRUSHER                  /\ NEXT TO DOWNED ENEMY
FOOL CRUSHER                    [] OR /\ WHILE JUMPING
THUNDERUOS BLADE                RUN AGAINST WALL [] OR /\
RAGING THUNDEROUS BLADE         [] OR /\ DURING BIRD FLIP


--LEVEL 2
There are no Level 2 moves


--LEVEL 3
WHIRLING EMPIRE BLADE           [][][][][]
FLAMING HELL SLASH 2            [][][][][]/\


--ULTIMATE TECHNIQUES
HUNDRED DEMON'S BLADE           PRESS & HOLD /\ + ESSENCE
ASURA SLASH                     PRESS & HOLD /\ + ESSENCE MAX


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                          ==   KITETSU   ==

The Kitetsu was the original "dual Katana" of the Xbox Ninja Gaidens. 
Aside from its own special combos, the Kitetsu acts just like the 
Dragon Sword because of its same combos (Blade of Nirrti, etc.). The 
Kitetsu also has some cool life-sucking animations which leave Ryu 
invulnerable for a few seconds from enemy attack and it has the second 
coolest UT in the entire game called the Bassara! I only recommend that 
you use Kitetsu for fun until Ryu obtains the True Dragon Sword. Once 
he obtains the TDS, the Kitetsu becomes pretty much useless for the 
rest of the game.

In the original Xbox Ninja Gaiden, the Kitetsu was a 3-leveled sword 
that drained Ryu's health for as long as he wielded it on his back. The 
only way to counter the life-draining effect was to equip an armlet 
called the Armlet of Tranquility. For NG Black and NG Sigma, the life-
draining effect and the Armlet of Tranquility have both been omitted.


--LEVEL 1
DARK RAIN                      [][][]
STAB OF OVERPOWERING EVIL      [][]/\
CRAZED BONES SLASH             [][] --> []
DEAD SOUL BIND                 [][] --> [][]
SOUL ERASER 1                  [][] --> []/\
SOUL ERASER 1.1                /\ DURING DEAD SOUL BIND
BEHEADED DEMON                 [][] WHILE RUNNING


--LEVEL 2
There are no Level 2 moves


--LEVEL 3
SOUL ERASER 3                  [][] --> []/\/\/\
SOUL ERASER 3.1                /\/\/\ DURING DEAD SOUL BIND


--ULTIMATE TECHNIQUES
EXTINCTION STRAIGHT SLASH      PRESS & HOLD /\ + ESSENCE
BASSARA                        PRESS & HOLD /\ + ESSENCE MAX


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                          ==   WAR HAMMER   ===

Not really one of my favorite weapons in the game. The WH has fewer 
combos than the Dabilahro and doesn't inflict as much damage. Unless 
you feel like you must complete Ryu's armory, there's really no use for 
this weapon unless you want to try it out for fun.


--LEVEL 1
RAM'S HEAD DROP                []
HORSE HEAD CRUSH               [][]
GLEAM OF HEAVEN & EARTH        []/\
SURGING WAVE                   /\
THUNDER TREMOR                 PRESS & HOLD /\
STEEL SEVERE                   --> []
FLAMING WHIRLWIND              --> /\
CORPSE CRUSHER                 /\ NEXT TO DOWNED ENEMY
AVALANCHE DROP                 [] OR /\ WHILE JUMPING
ROLLING THUNDER                RUN AGAINST WALL [] OR /\
RAGING THUNDER                 [] OR /\ DURING BIRD FLIP


--LEVEL 2
FLAMING TORRENT                /\/\
SIX PATHS SPIN                 ROTATE 360, /\


--ULTIMATE TECHNIQUES
RAGE TREMOR                    PRESS & HOLD /\ + ESSENCE
TREMOR OF THE HEAVENS          PRESS & HOLD /\ + ESSENCE MAX


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              ==   WOODEN SWORD/UNLABORED FLAWLESSNESS   ==

The Wooden Sword has very little attack power yet has SEVEN upgrade 
slots. It takes about 108,500 Yellow Essence total (or 108,000 on 
harder modes) to upgrade the sword to a big paddle-looking weapon 
called the Unlabored Flawlessness. 

At first glance, the Unlabored Flawlessness (or simply, the UF) has 
immense strength but slow attack animations. While it may be slow in 
terms of starting a combo, it can kill an enemy instantly. The UF also 
has a trick called the 5% Health Trick. When Ryu has less than 5% 
health in his HP bar, the kanji letters on the UF will start to glow. 
From that point on, any enemy or boss that is struck with the glowing 
UF will lose up to 40-55% of their health in ONE combo! You wanna talk 
about cheap and easy deaths? Then THIS is your weapon right here!


--LEVEL 7 ATTACKS ONLY
FLAMING HELL SLASH             [][]/\
FLYING DRAGON FALLING SLASH    []/\[][][][]
FOREST WINDS & MOUNTAIN FIRES  [], PRESS & HOLD /\, /\
BOULDER SPLITTER               /\
STEEL SPLITTER                 PRESS & HOLD /\
HUNDRED DEMONS BITE            --> []
FLAMING WHIRLWIND              --> /\
HUNDRED MAN SLASH              ROTATE 360, /\


--ULTIMATE TECHNIQUES - LEVEL 7 ONLY
TEMPERED STEEL SPLITTER        PRESS & HOLD /\ + ESSENCE
EARTH SPLITTER                 PRESS & HOLD /\ + ESSENCE MAX


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                      ==   DARK DRAGON BLADE   ==

The Dark Dragon Blade is the ABSOLUTE coolest and most stylish weapon 
in the game. The DDB actually has fewer combos than the Dabilahro but 
is just as powerful as the Unlabored Flawlessness (though no 5% health 
trick) and requires NO upgrades. This weapon can only be obtained on 
harder modes by collecting all 50 Golden Scarabs.

So what's the point of using this blasted thing? Well, if you didn't 
complete any of the Fiend Challenges before obtaining this item, you 
can try it there. The DDB has a quicker combo attack and has the 
ABSOLUTE coolest Ultimate Technique in the game (better than the TDS). 
It might take a short while to get used to the DDB's slow UT absorption 
though, because it takes Ryu three seconds to fully charge it!


--ATTACKS
GLEAM OF HEAVEN & EARTH        []/\  
FLAMING HELL SLASH             [][]/\
DRAK DRAGON DESCENDING FIENDS  /\
DARK DRAGON FLAMING DRAGON     PRESS & HOLD /\
HUNDRED DEMON'S BITE           --> []
FLAMING WHIRLWIND              --> /\
HUNDRED MAN SLASH              ROTATE 360, /\
CORPSE CRUSHER                 [] OR /\ NEXT TO DOWNED ENEMY 


--ULTIMATE TECHNIQUES
DARK DRAGON CAUTERIZING SLASH  PRESS & HOLD /\ + ESSENCE
DARK DRAGON GATES OF HELL      PRESS & HOLD /\ + ESSENCE MAX


Copy and paste this URL to see my video for this awesome weapon: 

http://www.gametrailers.com/player/usermovies/91602.html


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--SHURIKENS
--INCENDIARY SHURIKEN
--WINDMILL SHURIKEN
--SMOKE BOMB
--APFSDS CORES
--EXPLOSIVE CORES
--BOW/STRONGBOW
--SPEAR GUN


--ARMLET OF THE SUN
--ARMLET OF THE MOON
--ARMLET OF BENEDICTION
--ARMLET OF FORTUNE
--ARMELT OF CELERITY
--ARMLET OF POTENCY
Each Armlet has its own specific use. Sun and Moon increase attack or 
Defense power. Benediction increases Yellow Essence by 1.5 percent. 
Fortune gives you an additional Ninpo refill (two slots refilled 
instead of one). Celerity decreases the Ultimate Attack time by 1.5 
seconds and the Potency Armlet increases your kick and throw attacks.


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==   FIEND CHALLENGES   ==


During a specific chapter or event, Ryu can partake in a special 
optional challenge called a "Fiend Challenge". When he enters an area, 
multiple numbers of fiends will keep spawning until all are dead and 
gone. On Normal Difficulty, Ryu will usually face off against 60 
Fiends. As the difficulty level rises, the challenges increase by 20 
fiends, which means a Fiend Challenge by the time you reach Master 
Ninja Mode will contain 120 Fiends.

All Fiend Challenges are optional, but in some cases if you skip the 
challenge, you can still return to pursue the challenge again (and gain 
the prize) but you will NOT receive the Karma scores for it. So what is 
the point of pursuing these difficult challenges? For the most part, 
the prize for each challenge is usually a Power-up like a Lives of the 
Thousand Gods or a Spirit of the Devils.


This is the complete list of Fiend Challenges to pursue for Ryu's 
walkthrough (most are available after a specific chapter and some are 
unavailable after certain events):

--CHALLENGE #1: CHAPTER 3 - AIRSHIP 
--CHALLENGE #2: CHAPTER 6 - ARCHIVES ROOM 
--CHALLENGE #3: CHAPTER 10 - RITUAL ROOM 
--CHALLENGE #4: CHAPTER 12 - PERISTYLE PASSAGE 
--CHALLENGE #5: CHAPTER 12 - AQUADUCTS 4B
--CHALLENGE #6: CHAPTER 15 - ZARKHAN STADIUM
--CHALLENGE #7: CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE
--CHALLENGE #8: CHAPTER 16 - UNDERGROUND PASSAGEWAY
--CHALLENGE #9: CHAPTER 16 - DRAWBRIDGE SQUARE
--CHALLENGE #10: CHAPTER 18 - GREAT BRIDGE SQUARE


Unlike Ryu's challenges, which take place during specific chapters, 
Rachel has a Fiend Challenge in each of her chapters. It takes a little 
bit of exploration to find the challenge, but if Rachel pursues it and 
wins, she will receive the highest ranking at the end of the chapter.


--RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX
--RACHEL FIEND CHALLENGE #2: MILITARY GATE
--RACHEL FIEND CHALLENGE #3: HAYABUSA VILLAGE - CENTRAL BRIDGE


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==   THE IMPORTANCE OF ESSENCE   ==


As you defeat enemies in the game, they release different colored 
Essence. There are three types of colored Essence: YELLOW, RED, and 
BLUE. BLUE Essence restores little to big chunks of health, RED Essence 
restores an empty Ninpo slot, and YELLOW Essence is the currency used 
for purchasing items from Muramasa.

Depending on the situation, you can either absorb the Essence to 
collect the money and health OR...you can use Essence wisely and absorb 
it for an Ultimate Attack. When pressing and holding the Triangle 
Button during combat, Ryu will absorb any floating Essence and when the 
button is released, he unleashes an Ultimate Attack that instantly 
kills the enemy. Choose wisely on how to utilize the leftover Essence!


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==   FARMING FOR ESSENCE   ===


What is "farming for essence"? It means to kill enemies, grab the 
Yellow Essence they leave behind, leave the area, come back, and then 
repeat the process. As long as a set of enemies re-spawn in a certain 
area, the money will pour in. Depending on difficulty, Muramasa's 
inventory just gets more and more expensive. Why? Because he's a 
goddamn money-grubbing whore, that's why! 

In order for Ryu to afford the items that Muramasa sells at those 
bullshit prices (especially the Wooden Sword upgrades), Ryu needs to 
kill enemies and gather the Yellow essence that they leave behind to 
increase his paper. Ryu should take advantage of the re-spawning enemy 
presence and eliminate them by using UT's to double the essence intake. 
Usually a successful farm encounter can gather anywhere from 2000 
essence up to 10,000 essence depending on the enemy or situation. 


Here is a list of areas that have re-spawning enemies (some areas don't 
have enemies until after a certain chapter and some enemies disappear 
after the chapter):

--CHAPTER 1 - DOJO ROOM
--CHAPTER 4 - TWIN SERPENTS PLAZA/DWORKU ALLEYWAY
--CHAPTER 4 - CLOCK TOWER SQUARE/CLOCK TOWER STAIRWAY/CLOCK TOWER BASE
--CHAPTER 6 - HAN'S BAR (ENEMIES RE-SPAWN THROUGHOUT ENTIRE GAME)
--CHAPTER 6 - MOAT ROAD 
--CHAPTER 9 - CHAMBER OF EVERLASTING SLEEP
--CHAPTER 10 - DRAWBRIDGE SQUARE/MOAT ROAD/DWORKU ALLEYWAY
--CHAPTER 12 - AQUADUCTS 2B NEAR ELECTRIC WORM ROOM/PERISTYLE PASSAGE
--CHAPTER 13 - MOATS/FLOODED MONK CHAMBER 
--CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE
--CHAPTER 16 - DRAWBRIDGE HILL/MOAT ROAD/CLOCK TOWER SQUARE
--CHAPTER 17 - THE LABYRINTH 
--CHAPTER 18 - PALACE COMPOUND/THE CORE/GREAT BRIDGE SQUARE


Also, once Muramasa gives you the Armlet Of Benediction, equip it when 
you begin farming so that you can receive twice the money in less time. 

Another alternate (but not recommended) way to gather lots of essence 
is to pursue a Fiend Challenge. Enter a Fiend Challenge and kill all 
but the last enemy and leave the battle. Return to the area and the 
Fiend Challenge will reset and you can start the Essence run again. 
Just know that you won't receive any Karma points if you do this!


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==   KARMA IN YOUR ASS   ==


What the hell is Karma? Karma is the score you receive for completing 
Chapters and defeating enemies and bosses. You will notice that when 
you press the L2 Button during a fight, it brings up a HUD that shows 
KARMA, COMBO, KILL, and TIME. Whenever you encounter an enemy or a 
group of enemies, that encounter is timed. If you finish the encounter 
within the Time Limit or not, you will still gain a score just for 
pursuing it. If you SKIP the encounter and then decide to return to 
pursue the encounter, the Karma score is forfeited. These are the 
scoring patterns:


--COMBOS = 10 POINTS PER HIT
Anytime you perform a regular or hard combo on an enemy while the Timer 
is running, the HUD will total up the hits. Each combo that you 
successfully make WITHOUT getting hit by the enemy (blocked hit or not) 
will multiply by ten. So if you made a 15-hit combo, multiply it by 10 
and your score will increase by 150 points. Understand? The more combos 
that you can muster up, the more points you'll receive.


--ESSENCE TECHNIQUE LEVEL 1 = 2,000 POINTS
--ULTIMATE TECHNIQUE LEVEL 2 = 5,000 POINTS
When Ryu performs an ET/UT, he receives a score IF the Technique 
successfully hits the enemy. If the Technique misses, the score won't 
tally. A Level 1 ET is achieved by using one Essence and a Level 2 UT 
is achieved by absorbing two or more pieces of Essence.


--KILL BONUS = VARIES
Ryu and Rachel will receive a Kill Bonus IF they defeat an enemy or set 
of enemies within the Time Limit. Depending on the encounter, a 
successful Kill Bonus can range from 50,000 points all the way up to 
150,000 points! You better start learning to speed up your kills!


--NON-KILL BONUS = 1000 POINTS PER ENEMY
If you DO NOT make the Time Limit during an enemy encounter, the Kill 
and Time Bonus is forfeited and you will only receive 1000 points for 
each enemy killed. So if you defeated 4 enemies but didn't make the 
Time Limit, you will only receive 4,000 points total. Understand it?


--TIME LIMIT BONUS = 10,000 POINTS
Every single enemy encounter is TIMED. Some encounters can range from 
30 seconds up to 15 full minutes to finish. If you successfully defeat 
the enemies within the Time Limit on the HUD, you will be awarded 
10,000 points IN ADDITION to the Kill Bonus. That's a lot of points! 
Remember, each encounter is only timed ONCE!


--SPAMMING FOR KARMA
What is spamming for Karma? There are certain ways to gain lots of 
points during an encounter and most of the time, Master Ninja players 
like to spam for Karma. Depending on the encounter, Ryu can exploit 
Karma by spamming Ultimate Techniques on the enemy. If you know how to 
exploit an enemy's weakness, Ryu can spend most of the battle just 
charging and unleashing Ultimate Techniques for lots of points. 


You have to ask which is better during a battle: a 50-hit combo worth 
500 points or five successful Ultimate Techniques worth 25,000 points? 
Trust me, the highest Karma scores on the Sigma Leaderboards were all 
achieved this way. (Oops, did I reveal the "secret"?)


-----------------------------------------------------------------------


==   SHOPPING AT MURAMASA'S   ===


As soon as you enter the supply room in Chapter 2, you will find a 
statue with an old man carrying a large bag. This is called the 
Muramasa Statue and it appears frequently throughout the entire game. 

Access it to open up an Inventory and Blacksmith screen. Muramasa will 
sell various items including Technique Scrolls, Maps, Elixirs, and 
Armlets, etc. Depending on difficulty, Muramasa will sell his items for 
as low as 500 Essence up to 15,000 Essence. When you select the 
Blacksmith Screen, you can choose to upgrade your weapons IF the 
upgrade is available. Don't wait until the last minute to upgrade! Any 
opportunity to make your weapons stronger is always the best one.

And when you discover Golden Scarabs throughout the game, pass them on 
to Muramasa and he'll trade you the Scarabs for useful items. You'll 
receive various gifts for the Scarabs like a Life of the Gods and 
sometimes, he even gives you a brand spankin' new weapon to use! Also, 
if you feel so inclined, go to Muramasa's Shop in Tairon and try 
attacking that money-grubbing whore to see what happens.


Here is a Price List for Muramasa's Items for specific difficulties:

--NINJA DOG/NORMAL
ELIXIR OF SPIRITUAL LIFE
ELIXIR OF THE DEVIL WAY
GREAT SPIRIT ELIXIR
GREAT DEVIL ELIXIR
TALISMAN OF REBIRTH
ARROWS
APFSDS CORES
EXPLOSIVE ARROWS
INCENDIARY SHURIKEN
SMOKE BOMB
ARMLET OF THE SUN
ARMLET OF THE MOON
ART OF THE INFERNO SCROLL
FLYING SWALLOW SCROLL


--HARD
ELIXIR OF SPIRITUAL LIFE    1000
ELIXIR OF THE DEVIL WAY     3000
GREAT SPIRIT ELIXIR         10,000
GREAT DEVIL ELIXIR          15,000
TALISMAN OF REBIRTH         20,000
ARROWS                      10
APFSDS CORES                200
EXPLOSIVE ARROWS            100
INCENDIARY SHURIKEN         100
SMOKE BOMB                  400
ARMLET OF THE SUN           5000
ARMLET OF THE MOON          5000
ART OF THE INFERNO SCROLL   1000
FLYING SWALLOW SCROLL       1000


--VERY HARD
ELIXIR OF SPIRITUAL LIFE    1500
ELIXIR OF THE DEVIL WAY     4000
GREAT SPIRIT ELIXIR         10,000
GREAT DEVIL ELIXIR          15,000
TALISMAN OF REBIRTH         20,000
ARROWS                      10
APFSDS CORES                200
EXPLOSIVE ARROWS            100
INCENDIARY SHURIKEN         100
SMOKE BOMB                  500
WOODEN SWORD                500
ARMLET OF THE SUN           5000
ARMLET OF THE MOON          5000
GUILLOTINE THROW            1000
COUNTERATTACK SCROLL        1000
FLYING SWALLOW SCROLL       1000


--MASTER NINJA
COMING SOON!


-----------------------------------------------------------------------


==   CHAPTER/ONLINE RANKINGS   ==


There are five types of rankings that Ryu can achieve as he completes 
each Chapter. Depending on how good or how completely suck-ass you are 
as a player, your ranking will reflect your skills. As for the Sigma 
Leaderboard rankings, the majority of rankings are all based on Karma 
Score. These are the chapter rankings from lowest to highest:

--NINJA DOG
--LESSER NINJA
--GREATER NINJA
--HEAD NINJA
--MASTER NINJA

Usually, the biggest factor in your ranking is the Chapter Time Limit 
(especially on the harder modes). While you may be able to muster up a 
lot of kills and gather lots of Essence, you can still get a low 
Ranking. The game factors up several types of requirements:

--CHAPTER TIME LIMIT
With the exception of a couple of chapters towards the end, you can 
easily get a high ranking by completing a chapter in less than 10-15 
minutes. Some chapters give you the benefit of the doubt and give you 
the highest ranking IF you can muster up a ton of kills past the 
chapter time limit. Read the next section below for the Clear Times.

--# OF KILLS
There a few chapters where the # of kills is a requirement in order to 
get the highest ranking. A good example is the "Tairon Under Alert" 
chapter where you can literally finish the chapter in less than 7-8 
minutes and still receive a low ranking. Usually, the best way to boost 
up your ranking is to finish Fiend Challenges during a specific chapter 
and that'll do it for you.

--UNUSED NINPO 
It's simple as it sounds. If you can finish a chapter with all Ryu's 
Ninpo slots still full, expect a full score.

--ESSENCE COLLECTED
If Ryu finishes a chapter with a ton of collected (and unused) Yellow 
Essence, he can rack up a high ranking. Just note that using the 
collected Essence at Muramasa's Statue DOES count against you, so use 
the Essence wisely!


Wanna receive a Master Ninja Ranking for each Chapter? The list below 
will give details for the Clear Time per chapter! Some of the Chapter 
Clear times increase dramatically on harder difficulties while some 
still rely on the # of Kills.


           ===   MASTER NINJA RANKING TIME REQUIREMENTS   ===


            NINJA DOG/NORMAL     HARD MODE         VERY HARD  

CHAPTER 1   9-10 MINUTES         9-10 MINUTES      10-15 MINUTES 
CHAPTER 2   10-15 MINUTES        15-20 MINUTES     15-20 MINUTES
CHAPTER 3** 10-15 MINUTES        10-15 MINUTES     15-25 MINUTES
CHAPTER 4   10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 5** 10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 6   10-15 MINUTES        10-15 MINUTES     15-20 MINUTES
CHAPTER 7** 25-40 MINUTES        40-60 MINUTES     30-60 MINUTES
CHAPTER 8** 20-25 MINUTES        20-30 MINUTES     15-30 MINUTES
CHAPTER 9   20-30 MINUTES        20-30 MINUTES     30-50 MINUTES
CHAPTER 10** 10-20 MINUTES       10-20 MINUTES     20-25 MINUTES
CHAPTER 11   20-30 MINUTES       20-25 MINUTES     20-25 MINUTES
CHAPTER 12** 30-35 MINUTES       40-45 MINUTES     45-60 MINUTES
CHAPTER 13   15-20 MINUTES       15-20 MINUTES     20-25 MINUTES
CHAPTER 14** 10-15 MINUTES       15-20 MINUTES     15-20 MINUTES
CHAPTER 15** 30-40 MINUTES       70-80 MINUTES     80-90 MINUTES
CHAPTER 16** 30-35 MINUTES       40-45 MINUTES     45-60 MINUTES
CHAPTER 17   10-15 MINUTES       10-15 MINUTES     15-20 MINUTES
CHAPTER 18** 20-30 MINUTES       20-25 MINUTES     40-50 MINUTES 
CHAPTER 19   5-10 MINUTES        5-10 MINUTES      10-15 MINUTES


**Complete the Fiend/Enemy Challenges in this Chapter to receive an 
automatic Master Ninja ranking!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


            +++   THE PEARL NECKLACE - UTILIZING RACHEL   +++


Oh my, the lovely and voluptuous Rachel. Controlling and using Rachel 
is much different than controlling Ryu. She moves like a tank and is 
pretty slow when it comes to combos. So how can you use Rachel properly 
without dying all over the place?

First of all, Rachel's best line of defense is her counterattack. Since 
her combos take some time pull off, her counterattack is the closest 
thing to a fast combo. The main strategy is to lure the enemy into 
attacking you and then countering. Also, when an enemy strikes at 
Rachel, she can immediately flip over them while blocking and then 
strike them from behind with a hard combo. This is probably the only 
evasion move that Ryu does NOT have in his set of evasion moves.

When fighting multiple big and small enemies, Rachel should target the 
weakest one first. For example, when fighting Samurais and Warlocks, 
Rachel should kill the Warlock and then use his Essence to UT the other 
Samurais. If Rachel faces off against Shadow Fiends and Red Dinos, she 
should lure the smaller fiends away from the Dinos, kill them off, and 
then use the Essence for a UT on the dinos. Understand how the pattern 
works in these situations? Also, don't hesitate to use wall attacks!


Here's a complete list of Rachel's War Hammer attacks and combos:

--DEFAULT LEVEL 2 ATTACKS
RIGHT FANG              [] 
LEFT FANG               [][]
VIPER BITE              [][][]
COPPERHEAD KICK         [][][], -->, []
VIPER CRUNCH            [][][][]
BARE FANGS              []/\
SAVAGE SNAKE            []/\/\
YELL IN PAIN            [][]/\  
MAX PAIN                [][]/\/\
HIGH KICK               --> []
DOUBLE HIGH             --> [][]
INTEGRAL HIGH           --> [][][]
PYTHON BITE             --> [][][][]
PYTHON CRUNCH           --> [][][][][]
HIGH KICK VENOM         --> []/\
DOUBLE HIGH VENOM       --> [][]/\
INTEGRAL HIGH VENOM     --> [][][]/\
STINGER                 --> /\
SNAKE HUNT              --> /\/\
SNAKE KILLER            --> /\/\[] OR --> /\/\/\
VENOM                   /\
PIERCING KICK           [] WHILE RUNNING
DEADLY VENOM            /\ WHILE RUNNING
ANACONDA CLUTCH         ROTATE 360, /\
SERPENT HAMMER          [] OR /\ WHILE JUMPING


--ULTIMATE TECHNIQUES
SIDEWINDER                            PRESS & HOLD /\ + ESSENCE   
JORMUNGANDR             PRESS & HOLD /\ + ESSENCE MAX


For an example of how to properly use Rachel, copy and paste this URL 
to see a Rachel Fiend Challenge video: 

http://www.gametrailers.com/player/usermovies/78514.html


=======================================================================
=======================================================================
=======================================================================
=======================================================================


            +++   DOMINATION - ADVANCED TIPS & TACTICS   +++


If you want to see if you are indeed a Master Ninja player (or want to 
play like one), then utilizing the tactics mentioned below is vital in 
becoming an expert player. The more that you practice these advanced 
tactics, the easier it becomes to becoming a veteran player. If you 
find yourself already doing the things I mention here, congratulate 
yourself because you've earned my respect.


--ALWAYS BLOCK!!!!
I can NEVER stress this enough: ALWAYS BLOCK! If taking cover is the 
main strategy in Gears Of War, then blocking should be the main 
strategy for Ninja Gaiden. When you aren't busy performing kick-ass 
combos on your enemies, you should be in a defensive stance! No matter 
how close or far you are to the enemy, one finger should be on the 
Block Button regardless! Trust me, I've seen horrible gameplay videos 
(*cough IGN cough*) where the player didn't understand the gist of 
using the Block Button. Don't be that person, be the EXPERT!


--ALWAYS USE THE ULTIMATE TECHNIQUE (UT)
When Ryu kills an enemy (or a bunch of them), they leave essence for 
you to absorb. Instead of wasting time collecting the essence for the 
sake of collecting it, use essence wisely by absorbing it for Ultimate 
Techniques. Anytime that essence is floating around, don't hesitate to 
absorb it and unleash holy Hell on your enemies. By doing this, it 
increases your Karma score and it more than doubles the Yellow Essence 
intake left over. Also remember, if Ryu is in a blocking stance, he 
CANNOT absorb the essence by mistake!


--BE EVASIVE BUT DEFENSIVE
Always use the Reverse Wind when fighting enemies. If an enemy has an 
attack that breaks your guard (when Ryu falls back while blocking) the 
enemy WILL cause damage to you on the next hit. To avoid the 
embarrassing pain, use the Reverse Wind to evade the attack as soon as 
your guard is broken. Rolling away is a good way to avoid getting 
swarmed. Stay defensive while rolling, too! When rolling away, keep 
your finger on the Block Button so that another enemy doesn't attack 
you during mid-roll (it can happen). Remember, being a defensive player 
doesn't make you a wimp, it makes you a better player. Don't let any 
smart-mouthed peckerhead tell you otherwise!


--USE THE ROLL JUMP
This is a move that every expert player never leaves home without. To 
get through an area faster (or if you wanna avoid confrontations), 
using the roll jump is the fastest way to do it. While running, press 
the Block Button to roll and then press the X Button to jump forward. 
It's like doing a rolling somersault. Keep doing the move to get 
through an area faster.


--LEARN THE COUNTER-ATTACK
Every single weapon in the game has a special counter attack. Counters 
are crucial in most battles and are very helpful in eliminating enemies 
faster instead of just standing and blocking. To do the Counter attack 
for any weapon, hold the Block Button. When the enemy strikes you, 
press (don't mash) the Triangle Button at the right time when you hear 
the "CLANG" sound to perform the counter WHILE BLOCKING. Ryu will then 
break their attack with his own. Trust me, it's NOT so easy to learn, 
but once you figure out how it works, you'll never stop using it.


--AVOID USING NINPO ATTACKS
Yes, as pretty as the animations look for each attack, using Ninpo is 
just a time-waster. Using Ninpo on enemies is NOT necessary when you 
already know how to defeat them and trying Ninpo attacks on bosses is 
COMPLETELY useless anyway, so why bother with it? For the record, it IS 
indeed possible to go through the ENTIRE game without equipping Ninpo 
at all! If a player claims that the only way to beat harder 
difficulties is to spam your Ninpo attacks, DON'T LISTEN TO THEM!


--UTILIZE THE ON-LAND CHARGE (OLC)
The On-Land Charge is an advanced move that first-time players will not 
understand at first. When performing an Ultimate Attack, Ryu has to 
spend about a second or two to charge up and absorb essence, which 
leaves him vulnerable to attack. To make this animation go even faster, 
utilize the On-Land Charge. To do an OLC, jump up and then press and 
hold the Triangle Button as soon as Ryu's feet touch the ground and 
then unleash it for a quick Ultimate Attack (or hold the button until 
the enemy closes in). When you do an OLC, Ryu will immediately absorb 
the essence and can perform the Ultimate Attack without needing to 
actually charge. This move takes advantage of situations where you have 
multiple essences floating around and being bombarded by enemies. 
Remember, Ryu can also do an OLC from a roll jump!

Copy and paste this URL to see an instructional video for the OLC:
http://www.gametrailers.com/player/usermovies/92749.html


--RELY ON BLUE ESSENCE INSTEAD OF ELIXIRS
It's as simple as it sounds. If you find that you are consuming way too 
many Elixirs before you even reach the next boss battle, then you need 
to seriously practice your techniques. Ryu should conserve all of his 
Elixirs for boss battles only! Well, unless you are playing as Rachel.


--AVOID SPAMMING YOUR ATTACKS
What is a spam attack? It is when a player constantly does the same 
moves over and over. One example is the Flying Swallow attack. Players 
that spend most of their time spamming their attacks only show just how 
much they haven't learned. Ryu has a large arsenal of moves and all 
you're gonna do is spam ONE move? I don't think so. Be creative and mix 
your attacks! Unless you are on the last set of chapters (or you're 
spamming for some Karma), there's no reason to spam one attack 
incessantly on Chapter 1!


--MASTER NINJA DIFFICULTY IS ONLY FOR HARDCORE PLAYERS
You do not need to defeat this difficulty to call yourself a veteran 
player. Out of the three harder difficulties, the one that will test 
your patience is Very Hard Mode. If you can defeat Very Hard Mode with 
little to no problems, then pat yourself on the back, Master Ninja Vet! 
If you feel you need that extra push after completing VH Mode, then go 
ahead and attempt Master Ninja Mode. It should be easy...MY ASS!




=======================================================================
=======================================================================
=======================================================================
=======================================================================


           +++   MESSAGE IN BLOOD - KNOWING YOUR ENEMY   +++


In this section, I will explain the best tactics to use for each enemy 
in the game. Every single enemy in the game (minus one or two of them) 
is well-balanced and has attacks to use against you from all ranges. 
While it may seem simple to just do the same combo over and over, using 
the same moves on every enemy might not always work out so well. This 
isn't God Of War or Devil May Cry! 

NOTE: this section is for regular enemies only! Boss and Sub-boss 
strategies will be explained in the main walkthrough.


--BROWN NINJA
--WHITE NINJA
These guys are the easiest enemy you'll encounter in the game. They 
don't have any guard-breakers and rarely inflict any hard damage. While 
they aren't hard to defeat, the white ninjas are a little bit tricky, 
so be on your guard when you're on the offense.


--BLACK SPIDER NINJA
--RED FIRE NINJA
--PURPLE WS NINJA
These guys are no joke, unlike the brown and white ninjas. Not only do 
they have guard-breakers but they also have grab moves and special 
weapons at their disposal. All it takes is a couple of hard combos to 
kill them, but what you REALLY need is to be super defensive AND 
evasive to keep from being swarmed. Use counterattacks on them and 
always utilize the Izuna Drop to lessen the herd.


--SAMURAI
--WARLOCK
Usually, Samurais on foot are always accompanied by a Warlock or two. 
The main strategy here is to avoid the Samurais and focus on the 
Warlock. Evade and block the Samurai attacks and wait for the Warlock 
to appear. When he appears, roll under his fireball TOWARDS him and 
perform a hard combo to kill him. If the fireball attack is too 
difficult to dodge, toss a projectile at the Warlock BEFORE he throws 
the fireball. This will stop him and sets him up for a combo. Use the 
leftover essence for UT's against the Samurais, rinse & repeat. Trust 
me, this tactic works wonders in Chapter 2!


--M-SAT SOLDIER
--ROBOT M-SAT SOLDIER
--M-SAT COMMANDER
--ROBOT M-SAT COMMANDER
These guys also require you to be on your guard. They have guns to 
shoot at you if you are too far and they have a mean guard breaker and 
grab move (SLIT THROAT AND KNEE TO THE GUT!). Use quick evasive rolls, 
counterattacks, and the Izuna Drop to get the best of these guys.


--MOTORCYCLE M-SAT SOLDIER
--MOTORCYCLE ROBOT M-SAT SOLDIER
All it takes is a few well-timed Flying Swallow attacks or a Guillotine 
Throw to unseat these guys from their bikes. Avoid trying to block the 
motorcycle as it approaches you and just keep your distance.


--RED DINOS (GAHRULAS)
--BLUE DINOS
Both of these dinos have five attacks: a chomp attack, a two-hit combo, 
fire breath, jumping attack, and a tail swipe. All these attacks can be 
evaded using evasive rolls. A good combo to perform on these lizards is 
the Blade of Nirrti attack. After evading one of their attacks, use the 
Blade Of Nirrti as a counter. Separate the group and then fight each 
one individually as much as possible. Once Ryu acquires the Dabilahro, 
use the Flaming Hell Slash combo on them.


--MACE-WIELDING GREEN/RED OGRES
These guys are probably the biggest enemy in the game. A lot of the 
ogre's attacks are based on their large maces, which means you need 
some heavy firepower to kill them. Your best weapon against these 
overgrown freaks is a fully upgraded Dabilahro. When the ogre begins 
his mace attack, simply roll forward IN FRONT of the ogre to avoid 
getting whacked. When it stops to recover, immediately do ONE Flaming 
Hell Slash combo on it. If they retaliate by jumping up, roll away. 
Always roll FORWARD when they use their mace or backhand attacks to 
easily evade them and then counter with a Flaming Hell Slash. Repeat 
this tactic as necessary to kill these stupid freaks. 

Copy and paste this URL to see how to defeat these Ogre freaks:
http://www.gametrailers.com/player/usermovies/90778.html


--CATWOMAN (KIYATT)
These feline pussies are the cheapest enemies in the game. Not only can 
they break your guard, but they can also grab you while you are evading 
them. Most of your combos will be difficult to pull off since they run 
and flip around all the goddamn time. The best weapon to use against 
them is the long-range Lunar. The Twilight combo of the Lunar usually 
stops them dead in their tracks, so abuse it! If worse comes to worse 
and you find that they are too difficult to kill, equip some Explosive 
Arrows and then shoot them in mid-air. This will put those furball 
pussies to bed. THAT'S WHAT SHE SAID!!!!!


--BROWN SHADOW FIENDS
--PINK SHADOW FIENDS
I really don't know what the difference is between these two enemies 
are since they are virtually the same enemy (except with a different 
colored skin). These guys are quite easy to dispatch with a few easy 
counterattacks and some hard Izuna Drops, so abuse it!


--ONE-EYED PINCER FIENDS
This guy is a strong and sneaky little bitch. Most of its attacks break 
your guard and they have that annoying home run slide attack. When it 
breaks your guard, roll back and try to counter with an Izuna Drop. 
That should do it for them.


--SCYTHE-WIELDING FIENDS
These guys are quite annoying since they like to do cheap swipes with 
their scythes. The best weapon to use against them is a Level 2 Dragon 
Claw & Tiger Fang. Jump up towards the fiend and press the Square 
Button FOUR times and see what happens. It's HI-LARIOUS!


--ZOMBIE WARRIOR/ARCHER (GHUULS)
The archers are the ones to be concerned about. While the other zombies 
are (slowly) trying to attack you, the archers can easily damage you 
with their arrows. Kill the archers in the area FIRST and then focus on 
the other zombies. If a zombie looks like he's about to hug you, roll 
back to avoid getting molested by them. Use any weapons and combos you 
want on these guys but watch out! When you see one of them about to 
strike with their large weapon, be ready to roll away or BLOCK!


--ARMORED SOLDIER
--MECHA-ARMORED SOLDIER
--RPG SOLDIER
--MECHA-RPG SOLDIER
These guys are a little more difficult to kill than the M-SAT soldiers 
because of their heavy armor and their non-stop machine gun fire (or 
rockets). Also, these are the only enemies in the game that have a 
combo breaker move. When you try to do a combo on them, they can 
immediately break your combo and attack back at you. Fortunately, there 
is a way to kill them in one hit: Explosive Arrows. 'Nuff SAID!


--ZOMBIFIED MSAT SOLDIER
These guys are sort of like a bizarre mix between the Black Spider 
Ninjas, regular MSAT soldiers, and the Warlocks. Use evasive rolls and 
wall attacks and then counter at them with the Izuna Drop.


--PURPLE ZOMBIES
You only encounter these guys ONCE in the main game. They have a super 
long life bar and are quite difficult to kill under the Time Limit. 
Simply equip the Dabilahro and spam the Ultimate Technique on them to 
kill them all.


--LASER/BULLET/BOMB COPTERS
You can kill these copters with any types of Arrows or with the 
Windmill Shuriken. With Rachel, use the Peluda Tail to destroy them.


--BATS
--WASP FIENDS
Bats can easily be killed with Shurikens, while the Wasp Fiends (those 
Metroid-looking rip-offs) can be killed with simple combos or 
Projectiles. Simply block the Wasp Fiends and then counter.


--STINKFISH MERMAID
These guys are more dangerous if you approach them up close, so avoid 
the close encounter. When they are at a mid-to-far distance, they throw 
Waterballs at you. To kill these guys, rely on using projectiles like 
Explosive Arrows or the Windmill Shuriken. Run on the water to get 
within mid-distance and then start shooting them using mid-air attacks.


--WHITE LIGHT APPARITIONS 
These are those large glowing thingies that are found in the caverns 
under the Monastery. Simply use the Windmill Shuriken or Arrows to 
eliminate these floating light bulbs. Be careful though because these 
high-falootin' things can break your guard!


--GHOST FISH
I love and hate these Fish. I love them because they bestow so much 
leftover Yellow essence when you kill them all properly. I also hate 
them because all it takes is ONE bite from them to ruin the Yellow 
Essence run. To kill these Fish properly, equip the Flails and walk 
into a Fish area and then jump and attack. When Ryu lands on the 
ground, use a continuous Flail combo but DO NOT finish the combo! When 
it looks like the combo is about to be done, quickly jump up again and 
repeat the tactic. With some well-timed jumps and attacks, you can net 
close to 10,000 essence in ONE encounter! Repeat over for more money!


--LARGE DUNG BEETLES
--LARGE GREEN FISH
The beetles are quite aggressive with their attacks and can really 
hamper your combos. Equip the Dabilahro and perform a downward wall 
strike to kill a couple of them. Now roll jump to the other end of the 
room and use the On-Land Charge for an Ultimate Technique. Roll jump 
from one end of the room to the other end and repeat (you gotta be 
FAST!). For the large green fish, simply avoid them by not swimming in 
front of them. You can also kill the green fish using APFSDS Cores (if 
you are standing above them on dry ground) or with the Spear Gun.


--CRAB FIENDS (ARIOCHS)
Oh dear god, I've hated these things ever since I first fought them in 
the original Xbox Ninja Gaiden. Just use the Flying Swallow and mid-air 
Explosive Arrows on these freaks, WHATEVER!


--KNIGHTMARES 
These guys are quite brutal as the Ogres and are more agile to boot, 
but they do have a very serious weakness that you can exploit! Equip a 
Level-3 Dabilahro and approach the Knightmare and let him attack you. 
You'll notice that when Ryu blocks the Knightmare's regular attacks, it 
does NOT break his guard (except for the second combo hit)! Take 
advantage of this weakness and use the Counterattack like crazy! 



+++ENEMY NOTE:
Some of the enemies that are mentioned in this section usually don't 
appear until harder modes or Mission Mode. Once you start Hard or Very 
Hard Mode (or Master Ninja Mode, if you're lucky), expect to see 
different enemies where you normally wouldn't see them.



=======================================================================
=======================================================================


            +++   BY DEMONS BE DRIVEN - THE WALKTHROUGH   +++

                    ____   __  __                           __  
    _      ______ _/ / /__/ /_/ /_  _________  __  ______ _/ /_ 
   | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \
   | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
   |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                  /____/        


The walkthrough below is a non-Ninpo walkthrough for Ninja Dog/Normal 
Mode and is detailed as I can make it. You will also find the locations 
for all the Power-Ups and all 50 Golden Scarabs here. I will also add 
links to websites with expert Sigma videos (made by yours truly) for 
most of the difficult battles at the bottom of the walkthrough. 


At the bottom of this walkthrough is a separate walkthrough for Hard 
Mode. Scroll there if you want to know what to expect for that Mode.



=======================================================================
=======================================================================


             +++   CHAPTER 1: THE WAY OF THE NINJA   +++



++  AREA: VALLEY OF THE SHADOWS  ++


--OBJECTIVE: INFILTRATE THE FORTRESS

After the cutscene, collect an Elixir from the dead body. Two ninjas 
will appear from both sides, so be ready to eliminate them. Test out 
your weapon on them and eliminate them with ease. At the end of the 
mountain ledge (where the second ninja jumped out from) you'll find a 
lone chest. Open it and continue up the hill towards the fortress. 
Further down the path is a large closed doorway. It can't be opened 
yet, so just ignore it and take the rocky ledges to the top. Jump past 
the open gap and grab Ayane's first Kunai scroll.

Run up against the wall to grab the ledge and then shimmy to the right 
and climb up. Open the nearby chest for a goodie and then climb up the 
next wall and jump up. Go up the large tree bark onto the ledge to 
encounter two more enemies. Slice them down with some easy combos and 
then use a Wall Run to the next ledge. 

Open the chest to receive a new item. Now jump towards the branch and 
swing and jump to the next ledge. Use a Bird Flip to the upper ledge 
and prepare for battle. As you enter the pathway, three more enemies 
will emerge. You can either cut them down or avoid the battle by using 
a Bird Flip out of the cave from the area they emerge from.


++  AREA: NINJA FORTRESS  ++


--OBJECTIVE: FIND THE SAVE POINT

Enter the fortress to encounter two more enemies. Cut them down with 
some fancy combos and then enter the fortress. As you enter the first 
room (brown room), you will encounter three enemies. Eliminate them and 
then open the lone chest for a goodie. Exit this room to the next one.


++  AREA: YELLOW ROOM  ++

This area will be your first real test of combat. About 6-8 enemies 
will drop from the ceiling above and swarm you. Prepare the blood feast 
by testing out more combos. Be sure to be evasive and this room will be 
too easy. Once the room is cleared, exit out from the newly opened 
doorway to the next room.


++  AREA: STORAGE HALL  ++

As soon as you enter this hall, three enemies will be waiting on the 
right side. Eliminate them to clear this area. Before you exit this 
room, head to the opposite area from where you entered to see a large 
Samurai statue holding a Key Item. Ignore it for now and collect the 
Elixirs next to the statue. Exit the hall to the opposite doorway to 
the next area.


++  AREA: TATAMI ROOM  ++


++LIVES OF THE THOUSAND GODS #1
As you enter into this room, open the well-hidden chest next to the 
door to find your first LIVES OF THE THOUSAND GODS item! Equip it to 
increase your health bar!


Now go further into the room and be prepared for more enemies to jump 
down from the ceiling. Now is a good time to try out the On-Land Charge 
move on these guys. Once the room is cleared, open the lone chest to 
obtain a FLYING SWALLOW Scroll. Exit the room by cutting open the 
scroll on the wall next to the large pot.


++  AREA: DOJO ROOM  ++

There is a large trapdoor in this room. Avoid falling into it for now. 
This room will test your patience and the skills you've learned so far. 
About 10-12 enemies will appear from out of the rotating walls to swarm 
you. Outdo their tactics by being on your guard. Use evasive rolls and 
attack them from behind. Once the room is cleared, head past the 
trapdoor towards the wall scroll and cut it down to reveal a small 
doorway. Enter that room to find the Save Point. Save your game and 
then enter back into the Dojo room. Fall through the trapdoor to fall 
into a cave below the fortress. 


++  AREA: UNDERGROUND STORAGE HOUSE  ++


--OBJECTIVE: FIND THE FANGS OF THE SAMURAI

There are a couple of hard-to-see pots at the end of the cave. Destroy 
them to find a hidden chest with a goodie inside. Use the Shurikens on 
the bats to gather essence if you need to. Just before you exit the 
cave, open the chest just near the exit to find the FANGS OF THE 
SAMURAI Key Item. Now exit outside by destroying the fire posts and 
then jumping back to the upper ledge. Grab Ayane's Kunai if you want 
and then continue up the ledge.

Destroy the two enemies and enter back inside to see an open ceiling 
gap that leads down to the Tatami Room. Before jumping down, open the 
lone chest to find a TALISMAN OF REBIRTH. 


--OBJECTIVE: RETRIEVE THE KEY OF COURAGE

Jump down to the Tatami Room and go back into the Storage Hall. Place 
the FANGS onto the Samurai statue to obtain the KEY OF COURAGE Item. 
Now head back to the Save Point and SAVE your game. Now its time to 
meet up with the boss man!


--OBJECTIVE: DEFEAT MURAI

Head up the stairs towards the walkway. As you head up the walkway, 
eliminate the two ninjas and then use the Key Of Courage on the next 
door to unlock it. Enter inside for another battle.


++  AREA: INNER SANCTUM  ++

Six to eight ninjas will jump down from above to swarm against you. Use 
hard combos and evasive rolls to clear the room. As soon as the room is 
cleared, the exit door will re-open and the entrance to the boss's lair 
will open up. Go back to the Save Point if you want and then head back 
to the Inner Fortress to face off against your first boss!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: MURAI   +++

Murai is NO pushover. Although he may only have puny Nunchukus as 
weapons, he can still kick your stupid little ass like nothing. Murai's 
main strategy is that he likes to get in close to you in a slow way. If 
you approach him, he either attacks with a three-hit combo or a grab. 
These are his main attacks:

--FIRE PIT 3-HIT COMBO
--GRAB ATTACK
--BACK KICK
--RUSH ATTACK

Getting caught by Murai is not a good thing, so you must stay on your 
guard! If you try to spam the wall attack against him, he immediately 
grabs you. If you try the Fiend Bane's Kick combo, he'll just block it. 
This is what you should do to defeat Murai under the Time Limit:

Stay at mid-distance from Murai and let him come closer. Roll away with 
a Reverse Wind to get farther back. When you are a good distance away, 
Murai will either somersault or use a Rush Attack to get closer to you. 
If he somersaults closer, immediately attack him with a Square, 
Triangle 2-hit combo. As soon as Ryu lands on the ground, quickly roll 
back and Murai will retaliate with a Rush Attack or another somersault. 
If he uses the Rush Attack to get closer, quickly roll away and then 
smack him with the Square, Triangle combo. But you MUST be quick with 
the Reverse Wind after the combo or Murai will grab you! 

After you do the two-hit combo, roll away to let Murai retaliate. When 
he repeats the attack (or somersault), use the same combo again. The 
main point here is to let him get closer by baiting him to do an 
attack. Block his melee attacks and continue to roll away. If Murai 
blocks the two-hit combo, press Triangle again to do a downward strike. 
This will allow you to roll away while he blocks the third hit. 

Continue this simple tactic and you can defeat Murai in less than 30-40 
seconds. It's the Master Ninja way, BEE-YITCH!


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/78428.html


=======================================================================
=======================================================================


            +++   CHAPTER 2: THE HAYABUSA NINJA VILLAGE   +++


--OBJECTIVE: HEAD TO HAYABUSA VILLAGE

If you didn't see it, there is a pot in Murai's lair. Break it open to 
find a goodie and then exit out of the room. Head back to the Save 
Point and SAVE your game. Now exit out of the Fortress and back outside 
to the Valley Of The Shadows. 


++  AREA: VALLEY OF THE SHADOWS  ++

Remember that large locked doorway you couldn't enter in the previous 
chapter? Well, it's opened up so head for it. Enter the cavern and 
watch out for BATS!!!!


++  AREA: ALTAR  ++

Approach the altar and grab the scroll on it to obtain the ART OF THE 
FIRE WHEELS Ninpo scroll. Equip it if you want and then jump onto the 
manual elevator and ride down to the bottom. Once you reach the bottom, 
jump behind the elevator to find a well-hidden chest. Now exit the 
elevator area outside to a grassy area. Use a Wall Run towards the next 
ledge and then open the nearby chest from a SMOKE BOMB item.


++  AREA: UPPER MOUNTAIN PATH  ++

As you leave this area, three Samurais will stop by to try and stop 
you. These guys are more defensive than the ninjas from the previous 
chapter, so you'll need to use some hard combos to break their guard. 
Quickly charge your sword for a UT before they approach you. Kill the 
first Samurai with a Level 1 UT and then use an On-Land Charge with the 
leftover essence to decapitate the other two Samurais. Time this tactic 
well and it'll be easy as cake. 


++  AREA: MOUNTAIN PATH  ++

Now head down the path to a large hillside slope. Slide on down and 
then jump and grab the branch before you fall off the ledge to the 
water below (not that it's a bad thing). Jump from branch to branch and 
onto the dry land to encounter more Samurais.


++  AREA: OUTER VILLAGE  ++

As you approach the path, a bunch of Samurais will come running towards 
you. Charge the sword for an Ultimate Technique and unleash it on the 
first enemy that approaches you. Continue to evade the Samurai melee 
attacks and use UT's to quickly kill them all. Once the area is 
cleared, climb the watchtower ladder to the top to find a chest with 
the HAYABUSA VILLAGE MAP Key Item.

Now make your way towards the broken bridge area. In this area, you can 
try out your Water Running abilities. Jump down to the water below and 
do a Water Run to the opposite ledge. If you mess up and fall into the 
water, don't worry and just swim to the next ledge.


++LIFE OF THE GODS #1
Before you climb up to the top to the Save Point, look under the broken 
bridge across from you to see a small shack. Use a Water Run and head 
inside the shack to find a chest with your first Life OTG item! Now run 
back and use the Save Point.


++  AREA: HAYABUSA VILLAGE ENTRANCE  ++

Enter the village entrance and you'll see that's it empty. To the right 
side of the entrance are a couple of statues (one with a missing head). 
Ignore the statue for now and continue down the path.

A couple of Samurais and Warlocks will come from the farther end of the 
village (and behind you) to swarm you as soon as you descend the 
village. Evade all the Samurais and focus on killing the Warlocks. Roll 
under their fireball and use a hard combo to kill them off. Use the 
Essence they leave behind for UT's on the Samurais. Continue this 
tactic to clear this area quickly. Once the area is clear, it's time to 
do some item collecting!


++LIFE OF THE GODS #2
At the end of the pathway from the village entrance, you'll see a STONE 
HEAD lying on the ground. Pick it up and then place it on one of the 
Jizo statues near the village entrance with the missing head to obtain 
a Life OTG item! 


Also notice that there is an upper hill slope that leads to a small 
"shrine" with a large stone on it that cannot be cracked. You will deal 
with this stone later in Chapter 15, so ignore it for now. Near the 
village entrance on the left side is an alleyway. Enter the alleyway to 
find a dead body with an Elixir. Pick it up and you should be done with 
collecting items in this area!


--OBJECTIVE: FIND AYANE

Once you've collected all the goodies in the village, SAVE your game! 
Now make your way to the middle of the village and you will see a large 
window ledge on the left side that you can jump up to. Jump up towards 
the open window on the second floor to find Ayane inside.

After the cutscene, Ayane will pass you the BOW. Now jump downstairs to 
find a small supply room and a Muramasa Statue. If you have enough 
cash, buy the Armlet Of The Sun item. Scour the shelves of the supply 
room to find more goodies and then exit the room.


++  AREA: OPEN RANGE  ++

Exit the supply room to an open range area. More Samurais and Warlocks 
will appear in this area. Use the tactic I mentioned above to kill them 
all with ease. If you want to test your BOW on the enemies, grab some 
ARROWS from the nearby dead body and start flinging!

Once the area is cleared, you will notice that there are three bull's-
eye targets above the wooden fence. Just near the supply room entrance, 
stand close by and start shooting arrows at each target in the center 
(using First Person) to reveal some Essence. If you need Blue, Red, or 
Yellow Essence then keep shooting until the essence runs out. Now 
before you exit this area, SAVE your game! Come back to this area when 
you've replenished your supply and get ready for a difficult battle!


-----------------------------------------------------------------------
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                  ++  SUB-BOSSES: SAMURAI HORSEMEN  ++

On Normal difficulty, you will face off against four horsemen. When 
this battle begins, you will face off against two horsemen. One has a 
large spear and the other uses a Bow and Arrow. While it may seem 
obvious to try and use aerial attacks as they circle around the area, 
DON'T DO IT! Instead of being a hero, stay defensive! 

Stay near the mountain wall and let each horsemen get near (be sure to 
keep holding the Block Button). When each horseman gets close (and 
attacks), block the attack and then immediately counter with a Roaring 
Tiger combo (SQUARE, SQUARE, TRIANGLE) as soon as they turn around. 
This will make the horse stop and "neigh" for a second, so immediately 
repeat the combo. Continue this tactic on both horsemen until one (or 
both) of them fall off their horse. 

When the Samurai falls off, the horse dies and the Samurai must fight 
you solo. Use the essence from the dead horse for a UT on the stupid 
Samurai. While you are fighting the Samurai, another horseman will jump 
into the battle. Continue this tactic and you should be able to destroy 
all the horsemen with ease. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++  AREA: CENTRAL BRIDGE  ++

Once the sub-boss battle ends, the fire on the other side will die down 
to reveal a new Save Point. Jump over the rubble and approach the dead 
body to find an Elixir. Be sure to approach Muramasa's Statue to 
replenish any stock before fighting the next boss! Now approach the 
Save Point and SAVE your game. When you're ready, enter the through the 
doorway towards the Central Bridge.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     ++  BOSS BATTLE: MASAKADO  ++

Masakado is no different than the previous Horsemen except that he's 
bigger, he's on fire, and he has Warlocks assisting his flaming ass 
(oh, and his horse breathes fire). All his attacks are virtually the 
same as the Horsemen, so using simple blocks are enough. If you try to 
follow and attack him as he circles around the bridge, consider 
yourself a noob because that's not how you're supposed to do it!

The main tactic here is to kill the Warlocks and use their essence for 
Ultimate Techniques on Masakado. Trying to dodge two Warlocks is more 
trouble than it seems but here's how to do it properly: 

As soon as the battle starts, move out of the way and head towards the 
opposite doorway (not the one that crumbled) and stay there. Roll under 
the Warlock fireballs and wait until Masakado passes by. When he turns 
around, kill any nearby Warlock and use the leftover essence for a UT 
on Masakado as he returns to attack. How do you know if he's near? The 
screen shakes and gets brighter, so unleash the UT when this happens to 
shave off 20% of his health. Be quick with the UT or else Masakado will 
stick a spear your slow ass! Keep up this tactic and Masakado will fall 
like the flaming douchebag that he is.

Once the battle is over, grab the COUNTERATTACK scroll and then 
approach the doorway to enter the next area. Approach the Save Point 
and SAVE your game!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++  AREA: CLAN LEADER'S RESIDENCE  ++


--OBJECTIVE: FIND KUREHA

As you enter the burning courtyard, you'll encounter more Samurais and 
Warlocks. If you made it this far, then you should already know how to 
dispatch these guys. Clear the area but don't enter the house just yet! 
Enter the small alley on the left side of the house to find a chest 
with a goodie inside. Grab the item and then head inside the house.

Slice open the burning walls to reveal some Samurais hiding behind 
them. Evade the Samurais and focus on killing the Warlocks first but BE 
CAREFUL! The area in the middle of the house is a breathing inferno! 
Once you eliminate the enemies, DO NOT EXIT THE HOUSE YET!


+++LIFE OF THE GODS #3
Yes, there is a hidden chest inside the burning house with a special 
item. Go to the back of the room and look on the left side to see an 
open gap. Enter this gap to a small hall. Go down the hall and you will 
see the chest with a Life OTG item inside! Yay! Now go back to the Save 
Point and SAVE your game.


When you're ready, go back into the burning house and exit at the other 
end to the backyard. Get ready for the most difficult (or easiest) 
battle of the game!


-----------------------------------------------------------------------
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                       ++  BOSS BATTLE: DOKU  ++

Luckily for you, you can either let Doku kick your ass to finish the 
Chapter OR......you can be an expert about it and kick Doku's cheap 
metallic ass instead!

First of all, Doku has the Dark Dragon Blade in his grips. If he stabs 
you with it, the mission ends and the story continues on. But if you 
are willing to put up a fight against him, you will unlock a special 
prize for it! This is a totally unfair battle because Ryu is ill-
equipped with a Level 1 Dragon Sword and fairly short HP bar. Still 
scared to face off against Doku now? 

When the battle begins, you will need to keep your distance from Doku. 
Keep rolling back as he approaches you and bait him into making an 
attack. Doku likes to use several attacks:

--5-HIT COMBO
--TREMOR ATTACK
--RUSH ATTACK
--DOUBLE RUSH ATTACK
--PURPLE FIRE BREATH
--"THE STAB"

All of these attacks are easy to evade but you still need to be 
defensive. As soon as Doku makes an attack, evade it and then quickly 
approach him and do a Square, Triangle, Triangle combo and then quickly 
roll away. By doing this, you can shave about 2% of his health if he 
didn't block. You MUST be the aggressor of this battle or you'll never 
win! Every time Doku misses an attack (melee or special), quickly 
attack back at him with the Square, Triangle, Triangle combo and then 
roll away to avoid "The Stab".

While this might sound too simple, it isn't! For the entire battle, 
Doku is trying to stab and kill you, so don't just stand and wait 
around for him to do something! The strategy I mention above worked 
wonders for me (even though it took me nearly 5 minutes to defeat 
Doku)! If you defeat Doku, you will unlock Mission Mode! GOOD LUCK!


MISSION COMPLETE!


Copy and paste this URL to see my Doku boss video on Very Hard Mode: 

http://www.gametrailers.com/player/usermovies/85475.html


=======================================================================
=======================================================================


               +++   CHAPTER 3: SKIES OF VENGEANCE   +++


++  AREA: RYU'S CABIN  ++

When the Chapter begins, grab the nearby Elixir on the table and then 
use the Save Point. Now exit the cabin into the hallway outside. In the 
hallway are three other cabin rooms and a storage room next to Ryu's 
cabin (remember that Storage Room, you'll come back there later).


++  AREA: LIVING QUARTERS  ++

Explore the cabin across from Ryu's cabin to find an Elixir of the 
Devil Way inside the room. Exit this room and enter the cabin next 
door. Inside the cabin you will find a Chest that has a MAP. Open the 
chest and grab the Map and then exit the room. As soon as you exit, two 
MSAT soldiers will burst through the windows. Now is a good time to 
test out your Counterattack combos on these guys, but be careful 
because they can still grab you! Eliminate the two soldiers in style 
and exit the room to the outer hallway.

More soldiers will appear from the windows near the double doors, so 
use counters and hard combos on the regular soldiers. Use the leftover 
essence for a UT on the MSAT Commander (the one wearing black) to clear 
this area and reveal the WING KEY. Grab the key and use it to open the 
double doors.


++  AREA: MAIN CABIN  ++

Enter the Main Cabin and you will see another set of double doors that 
are locked, two stairways, and two office rooms (one on the left and 
one on the right side of the double doors). Eliminate the soldiers that 
appear here to clear the area.

Take the stairway down on the RIGHT side to find a Save Point and SAVE 
your game. There's another door next to the Save Point that leads 
outside, but ignore that door for now. Go back upstairs to the Main 
Cabin and go to the other stairway. At the bottom of that stairway is 
Muramasa's Statue. When you access Muramasa's inventory, go and 
purchase the IZUNA DROP SCROLL and a Level 2 upgrade for the Dragon 
Sword. Trust me, you NEED those upgrades! And if you have enough cash, 
purchase the Armlet of the Sun and equip it. 


++LIFE OF THE GODS #4
Now go back up the stairway and enter the small office on the left side 
of the double doors to find a chest with a Life OTG item!


++  AREA: CREW COMPARTMENT QUARTERS  ++

Exit the room and enter the office room on the right side. Exit through 
the other door to encounter more soldiers. When the battle begins, 
block the soldier's attacks and wait for one of them to get closer. 
When he approaches, use the counterattack and Izuna Drop to see what 
happens. Repeat the strategy for the other soldiers to clear out the 
room. Exit through the newly opened door to a red carpet hallway.


++  AREA: CREW COMPARTMENT - OUTER HALLWAY  ++

At the end of the hallway are the double doors that lead back to the 
Main Cabin (the other metal doorway is locked for now). If you decide 
to open the double doors, it unlocks them for good. If not, then enter 
the door across from the Crew Quarters to the Main Office.


++  AREA: MAIN OFFICE  ++


++GOLDEN SCARAB #1/LIFE OF THE GODS #5
Inside the main office are two items: a Golden Scarab on the shelf 
behind the desk and a Map Of Tairon next to the desk. Grab both items 
and then take the elevator going down. Give the Golden Scarab to 
Muramasa and he'll trade the Scarab for a Life OTG item!


++  AREA: FORE CABIN  ++


--OBJECTIVE: OBTAIN THE ID CARD

Exit the elevator and go around the flight control deck to the other 
end of the room to find another elevator. Take the elevator down to the 
Control Deck and get ready for some bloodshed. As soon as you exit the 
elevator, roll in and use Izuna Drops and Ultimate Techniques on the 
soldiers. When all of them are dead, an MSAT Commander will arrive via 
elevator. Dispatch him and he'll drop the ID CARD Key Item.

After you take the ID CARD, open the door next to the elevator into a 
small store room. Open the chest inside the room to find the DRAGON 
CLAW & TIGER FANG Dual Katanas! Now exit and take the elevator back up 
to the flight deck. There is a doorway across the elevator, so enter 
through to find two soldiers waiting for you in the small corridor. 
Eliminate them and then exit the corridor to the Save Point.

SAVE your game and then take the opposite doorway next to the Save 
Point leading outside. Cross the bridge and use the ID CARD to enter a 
Container Room with crates and containers. 


++  AREA: MIDDLE CABIN  ++

The crate to the left of the door contains Arrows, so replenish your 
stock. Destroy the wooden crates to clear the room. 


--OBJECTIVE: OPEN THE LARGE METAL DOOR

At the other end of the room are a large metal door and a turnstile. 
Grab the turnstile and keep rotating it to open the large metal door. 
After three rotations, more soldiers will burst through the windows. 
Kill them off with some hard combos to clear the room. Once it's 
cleared, rotate the handle until the metal door is fully opened. Enjoy 
the view of the skies!


--OBJECTIVE: REACH THE ENGINE ROOM

Across from the Middle Cabin is the Engine Room but to get there you 
need to somehow make it past the open skies. There is a zipline on the 
upper right side of the doorway, but DO NOT use it yet! A couple of 
soldiers will emerge from the other end of the ship and shoot at you 
with their...rocket launcher. Bust out the Bow and start shooting an 
Arrow at the Red Explosive Barrels to blow those soldiers up. Once the 
soldiers have been eliminated, take the zipline to the other end of the 
ship and then jump down. 


++  AREA: AFT CABIN  ++

Go down the walkway to encounter an MSAT Commander patiently waiting 
for you in front of the Engine Room. Whack him off the ship to clear 
this area.


--OBJECTIVE: DISABLE THE ENGINES & DEACTIVATE EMERGENCY LOCKS

The front door is closed so you'll need to go to the side of the room 
and break open the window (don't forget about the chest at the end of 
the walkway). Jump into the Engine Room and start smashing shit up with 
your sword. After the engines are down, the Emergency locks will open 
and you can now open the rest of the doors in the ship. Exit the room 
and go back to the Main Deck. Eliminate any soldiers in the way.


--OBJECTIVE: EXPLORE THE LOCKED STORAGE ROOM

SAVE your game at the Fore Cabin Save Point. Remember the Storage Room 
that was locked next to Ryu's Cabin? When you head in there, be 
prepared for an Enemy Challenge!


-----------------------------------------------------------------------


++  AREA: STORAGE ROOM  ++


+++AIRSHIP CHALLENGE: STORAGE ROOM
Ryu will enter a large arena with a couple of containers in the back. 
Soldiers will start jumping in from various windows and attacking you. 
Simply use counterattacks, Izuna Drops, and lots of UT's to complete 
this uber-easy challenge. After all the soldiers are dead, you will 
receive a Lives OTTG item!

Just remember that if you SKIP this challenge, you will miss out on 
certain items that cannot be retrieved once the chapter is done.


-----------------------------------------------------------------------


++GOLDEN SCARAB #2
Before you leave the Storage Room, jump to the top of the containers at 
the back of the room and grab the Golden Scarab sitting on the very top 
container. Once you've taken all the stuff in this room, go to Ryu's 
Cabin and SAVE your game. 


--OBJECTIVE: HEAD FOR THE AIRSHIP ROOFTOP

Now it's time to meet up with the boss man! Go to the Main Cabin and 
open the double doors. Go to the other end of the hallway and open the 
metal door that was previously locked.


++  AREA: GAS COMPARTMENT PASSAGEWAY  ++

Go up the metal stairway and you'll see two MSAT soldiers shooting at 
you. Quickly roll jump to the top and use a Flying Swallow on both of 
them. Above the stairway is a ledge walkway. Jump up to it to encounter 
more soldiers. Eliminate them with the Izuna Drop and use UT's on the 
MSAT commander.


++GOLDEN SCARAB #3
There is a large crate on the walkway above the metal stairs. Jump on 
top of the crate and then use a Bird Flip to jump to a higher walkway 
with a hidden Golden Scarab! Take the Scarab now because once the 
chapter ends, you won't be able to get it again!


Jump down the upper walkway and continue past the ledges to the other 
end of the ship. Destroy the enemies with Izuna Drops and Flying 
Swallows and use UT's on the commanders. Once you reach the other end 
of the walkway, use a Bird Flip to another upper walkway. Eliminate the 
last two soldiers at the top to completely clear the ship of enemies.

See that ladder? If you take it to the roof, the roof door won't open. 
Use a continuous Bird Flip at the bottom of the ladder to find a small 
little room that has the lever to deactivate the roof door. Pull the 
lever and then jump back down. Use the Save Point across from the 
ladder and SAVE your game! If you need to go back to Muramasa's Statue, 
DO IT NOW! If not, climb up the ladder to encounter the big boss man!


-----------------------------------------------------------------------
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                      ++  BOSS BATTLE: DYNAMO  ++

Dynamo is quite agile and brutal for a big chunk of bloated fat. He has 
an attack for every range, so don't think you can run away easily. For 
long range attacks, he uses his laser gun. For mid-range attacks, he 
uses his Electric Sphere. And for melee attacks, he uses a forward 
thrust, a backhand swing, or a grab move.

All these attacks are easy to evade but you'll have to be quick with 
your evasion to avoid getting blasted. The strategy is to get close to 
him and let him use melee attacks. As long as you're up close, he'll 
refrain from using his long or mid-range attacks (some of the time).

When you are up close, let him attack with his melee attacks. When 
Dynamo breaks your guard, immediately roll away to avoid his grab 
counter, and then counter with a hard combo of your own. Dynamo will 
quickly retaliate with another melee attack or a grab, so roll away. As 
long as you keep up this tactic and stay within close to mid-range, 
Dynamo will fall just as fast as he started. 


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle on Normal Mode: 
http://www.gametrailers.com/player/usermovies/81791.html


=======================================================================
=======================================================================


           +++   CHAPTER 4: IMPERIAL CITY INFILTRATION   +++


++  AREA: TAIRON OUTSKIRTS  ++


--OBJECTIVE: GO TO HAN'S BAR

After the cutscene, SAVE your game! Now jump down to encounter some 
more soldiers. These guys should be simple to eliminate, so get to it! 
After that's done, go down the alley to Twin Serpents Plaza. You'll be 
coming back here later, so ignore the large monument for now.

To the left of the alley you just came from is a chest under an arch. 
Do you see it? Open it and grab the goodies inside. Now head for the 
other open alleyway and you'll see three soldiers. Eliminate them with 
style and then open the large door to the next area.


++  AREA: MILITARY GATES  ++

As you enter this large open area, make a left to see a dead body. 
Search the body for the GUILLOTINE THROW Scroll. Across from the gates 
is another dead body with Arrows. Replenish your stock and head for the 
door with the single Red jewel on it.

As you approach the Red-jeweled door, it locks itself and soldiers will 
appear from the gates. Approach the Grenadier soldier first and use an 
Izuna Drop on him to clear out most of the soldiers and then use UT's 
on the rest of them. When the area is cleared, the Red-jeweled door 
will unlock. Now exit through the door to the next area.


++  AREA: DWORKU ALLEYWAY  ++

When you enter the next area, three soldiers will attack from off-
screen, so be ready for the ambush. Eliminate them to clear the alley.


--OBJECTIVE: OBTAIN THE LUNAR

Go to the other end of this alley to the other side (ignore the 
stairway going down for now). At the end of the zigzag alley is a large 
pot with the Lunar weapon inside. Take the new weapon and equip it if 
you want. After you've taken the Lunar, open the nearby gate for future 
purposes. Now go back to the Dworku Alleyway.

As you go back to the stairway, the three soldiers that tried to ambush 
you will reappear (and will respawn whenever you come back to this 
area). Eliminate or ignore them and go down the stairs. Take a right 
and down the alley to the next stairway. As you approach the stairs, 
you will see two soldiers (one on separate balconies) shooting at you. 
Bust out your Bow and kill them in First-Person to clear this area.


++LIFE OF THE GODS #6
Near the stairway is one of Ayane's Kunai Scrolls. She will inform you 
about blue-colored ledges that lead to certain areas. There is a blue 
ledge just where you found the Kunai Scroll, so approach it and Ryu 
will grab it and flip over it. Shimmy all the way to the right side and 
then climb up to the hidden ledge to find a Life OTG. Go back to the 
blue ledge and shimmy back to the upper stairway (or just jump down).


++LIVES OF THE THOUSAND GODS #2
On top of the stairway is a blue ledge. Use a Wall Run to grab the 
ledge and then shimmy all the way to the left side and jump down onto 
the balcony. See that blue zipline above the balcony? Jump up and grab 
it and shimmy all the way to the other balcony. Once you reach the 
other balcony, jump down and open the chest to find the Lives OTTG 
item! Equip the item to increase your HP bar.


When you turn around, there will be a pair of soldiers on top of the 
stairs shooting at you. Ignore them or kill them if you want. At the 
other side of the stairway is a dead body. Do you see it? Search the 
body to find the NUNCHUKU weapon! There is also a Save Point next to 
the door with a Bronze Lilly on it. SAVE your game and then exit this 
area using the Yellow-jeweled door to a new area.


++  AREA: CLOCK TOWER PLAZA  ++

As soon as you enter CTP, you'll notice another multi-jeweled doorway 
with a purple jewel in the middle. That door is locked at the moment, 
so ignore it. Across from the multi-jeweled door is a doorway with 
blue-lining. Enter through that doorway and go up the stairs to 
encounter three soldiers. Eliminate them with the Izuna Drop and 
continue up towards the Clock Tower balcony. As you approach the 
balcony, three Black Spider Ninjas will jump down. Use evasive rolls 
and counterattacks on them as best you can. Try to use Izuna Drops on 
them when their defense is open.


++SPIRIT OF THE DEVILS #1
Once the BS Ninjas have been dispatched, approach the lone chest under 
the archway to find a Spirit OTD item! Equip it to give yourself 
another Ninpo slot. Now jump down back onto the street. 


Head down Clock Tower Square past the multi-jeweled door again and a 
short cutscene will occur showing Muramasa's Shop. Enter inside the 
shop if you want and then continue on. Outside Muramasa's Shop is a 
large Green-jeweled doorway. As you approach the door, soldiers will 
appear from the other side. Eliminate the soldiers to unlock that door. 
Enter the Green-jeweled doorway to the next area.


++  AREA: GREAT BRIDGE SQUARE  ++


++GOLDEN SCARAB #4
As soon as you enter this area, make a left to see a small fountain. 
There is a hidden Golden Scarab in the fountain, so grab it!


--OBJECTIVE: UNLOCK THE GATE TO PLEASURE STREET

There is a bunch of things you can find in Great Bridge Square. In the 
alley on the right side, you'll find a doorway with a crack on it. It 
can't be opened until later, so ignore it. Also notice that there is an 
enclosed area with a locked gate here. To go inside that area, go to 
the back of the alley and turn right. Use a Bird Flip to an upper ledge 
and jump down to the enclosed area with a circular stone pattern.

If you step in the middle of the stone pattern, three BS Ninjas will 
jump down. Eliminate them with hard combos to clear this area. There is 
also a chest with LOTS of goodies inside. Open it up to get the stuff 
and then approach the metal door to unlock it. Now you're done 
collecting all the stuff in this area.

See those small set of stairs next to Great Bridge Square? Take those 
stairs and you will encounter three more Black Spider Ninjas. Eliminate 
them with hard combos. To exit this area, go to the small alley where 
those BS Ninjas came from and use a continuous Bird Flip to the top 
ledge. Use a Wall Run on the blue-lined wall to the other ledge and 
head through the doorway. Follow the ledge until you see a dead body. 
Search the body to find a diary.


++GOLDEN SCARAB #5
This Golden Scarab is just across from the dead body. Grab it and 
continue down the walkway towards the end.


At the end of the walkway, you will see another chest and a lever. Open 
the chest for some goodies and then pull the lever to unlock the multi-
jeweled door to Pleasure Street. Jump back down to the ground below to 
encounter some patrolling soldiers. You can either fight them off or 
just enter the multi-jeweled door to Pleasure Street.


++  AREA: PLEASURE STREET  ++

As you make your way up Pleasure Street, another batch of BS Ninjas 
will drop down to ambush you. Eliminate them with ease and continue up 
to Han's Bar to trigger a new battle.

Now it's time for some Crotch Rocket action! A bunch of motorcycle MSAT 
soldiers will come crashing in, so get ready for the party! 
Unfortunately, the motorcycles are more powerful than the soldiers. 
Avoid trying to block the motorcycles because they break your guard and 
hurt you. Stay evasive and use Flying Swallow attacks or the Guillotine 
Throw if you can get close. Unseat all of the riders and then kill them 
with some easy combos.

After the battle ends, grab the LILLY KEY and then approach Han's Bar 
to end the mission.


MISSION COMPLETE! 


=======================================================================
=======================================================================


                 +++   CHAPTER 5: THE FIEND HUNTER   +++


Alright! We finally get to see the Double-D twins in action! Rachel is 
not as agile as Ryu but she makes up for lack of speed by having 
powerful attacks. If that is something that doesn't suit you, then just 
look at the boobs instead.


++  AREA: MONASTERY INNER CLEARING  ++

Approach the Save Point and SAVE your game. A trio of soldiers will run 
towards you, so smack them with some hard combos to eliminate them. 
Once the area is cleared, head out of the area using the gateway.

Eliminate the next bunch of soldiers and use the Peluda Tail to destroy 
the Copter. Continue down the road towards Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++


--OBJECTIVE: FIND THE DWORKU MONASTERY KEY

A couple more soldiers and a Grenadier will come after you in this 
area. Use hard combos on the soldiers and a UT on the Grenadier. When 
the soldiers are toast, go up the stairs to encounter more soldiers. 
Defeat them with some hard combos and the DWORKU MONASTERY KEY will 
flash on the ground. Grab the item and go back to Monastery Plaza.

If you want to use Muramasa's Statue near the top of the stairs, then 
do it now. When you re-enter the Plaza, prepare for a Shadow Fiend 
ambush! Use counterattacks and UT's to defeat these easy enemies and 
then use the DWORKU KEY on the large double gate.


++  AREA: MONASTERY ENTRANCE  ++

When you enter the area, prepare to eliminate more Shadow Fiends. Clear 
the area of the baddies and then approach the Save Point and SAVE your 
game! From here, Rachel has the option to pursue her first Fiend 
Challenge. To the left of the Monastery entrance is the Monastery 
Annex. Make your way to that area to find ANOTHER Muramasa Statue. 

Go up the stairs and double jump to the ledge above. Follow the walkway 
to the other side and jump down. Exit to trigger a Fiend Challenge!


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX ENTRANCE  
This challenge consists of Brown Shadow Fiends. Simply use 
counterattacks on them and pound hard combos when there is an opening 
to do so. Continuously use non-stop UT's for lots of Karma points and 
dead bodies. Once the challenge is done, Rachel will receive a brand 
spankin' new Hairstyle.


-----------------------------------------------------------------------


Now make your way BACK to the Monastery entrance doors and SAVE your 
game! Enter the Monastery and go up the walkway towards the Altar Hall.


++  AREA: ALTAR HALL  ++

Destroy all the Shadow Fiends with some easy combos. Avoid approaching 
the Altar and instead, enter the door on the right side of the Altar 
Hall into the Archives Room.


++  AREA: ARCHIVES  ++

Watch out because Black Spider Ninjas will swarm you from above! Use 
quick evasion and counterattacks on them to stop them cold. A few hard 
combos and some UT's will clear this room. Once that's done, go up the 
stairs and approach the paintings to end the mission.


MISSION COMPLETE!


=======================================================================
=======================================================================


                 +++   CHAPTER 6: CITY OF FIENDS   +++


After all that hot boobtastic action, it's nice to go back to some REAL 
bloodshed. Approach the nearby Save Point and SAVE your game first! Now 
open the nearby chest to obtain some goodies. Time to leave this place!


--OBJECTIVE: LEAVE HAN'S BAR

There are two ways to leave Han's Bar: the hard way or the easy way.

--THE EASY WAY: Jump down the balcony (the one Gamov jumped from) to 
the lower balcony. Open the chest for another set of goodies and then 
jump down to the street below. 

--THE HARD WAY: Go inside the Bar and take the stairs going down. 
Eliminate the soldiers waiting for you and continue down the halls. 
Eliminate another batch of soldiers as you make your way to the exit.


Choose whichever way you want. Just note that if you jump down to the 
street, you will miss out on some chests inside Han's Bar. As you exit 
back onto the street, more MSAT Motorcycle guys will appear. Defeat 
them by using the Flying Swallow. Once the area is clear of motorcycle 
threats, approach the Save Point next to Han's Bar to SAVE your game!


++GOLDEN SCARAB #6 & WINDMILL SHURIKEN
As you leave Pleasure Street, Ayane will throw a scroll at the nearby 
wall about a "hidden weapon". Look above the walls to see blue lines. 
For this part, you will use a Wall Run & Jump method. Jump and run the 
blue lines and then press the Square Button to land on a high ledge 
with a special weapon. Grab the weapon to obtain the WINDMILL SHURIKEN. 

Also, don't forget to touch the TEAM NINJA logo next to the Windmill 
Shuriken to completely restore health and Ninpo. Come back here 
whenever you need to refill on health and Ninpo. Now jump down and head 
towards the end of the alley to find a Golden Scarab all by itself.


--OBJECTIVE: GO TO MOAT ROAD

Remember that large door with the Bronze Lilly on it? Make your way 
back to that door. Once you get there, enter through to find more 
soldiers waiting for you. Eliminate them and head down the alley. Use a 
continuous Wall Run at the end of the alley to the upper ledge with a 
chest waiting there.


++  AREA: MOAT ROAD  ++

As you make your way down the alley, a trio of BS Ninjas will appear. 
These three will re-spawn every time you come back to this area, so 
eliminate them as fast as you can! When the Ninjas are dead, continue 
down Moat Road into a zigzag passageway. Inside the passageway, you'll 
see a locked gate that needs a key. Continue outside the passageway to 
a small area that has a Save Point. SAVE your game and then go up the 
stairs to a new area.


++  AREA: DRAWBRIDGE SQUARE  ++


--OBJECTIVE: FIND THE PEGASUS KEY TO LOWER DRAWBRIDGE

In this small enclosed area, you'll see a drawbridge that is up and 
more motorcycle soldiers. Eliminate them to clear this area and then 
enter the blue-jeweled doorway. When you enter the other side, you'll 
see a long alley and three more soldiers waiting at the other end. 
Quickly roll jump towards them and destroy them to clear this area. 


++GOLDEN SCARAB #7
In the middle of the alley is a chest that contains the PEGASUS KEY. 
Open the chest to obtain the item. Opposite from the chest is a Golden 
Scarab on a ledge. To get to it, use a continuous Wall Run on the 
nearby wall to grab it.


Once you've gotten the Scarab, jump back down to Moat Road below or 
take the blue-jeweled door back to the locked gate near Moat Road. 
Whichever way you choose, be prepared to face those three BS Ninjas. 
Once you use the PEGASUS KEY on the gate, pull the lever inside the 
room to lower the drawbridge in Drawbridge Square. SAVE your game if 
you need to and make your way past the drawbridge.


--OBJECTIVE: HEAD FOR THE MONASTERY


++ AREA: DRAWBRIDGE HILL  ++

Cross the Drawbridge and make your way up the large stairs to 
Drawbridge Hill. On the way up, you'll see a Save Point across the way, 
but when you reach it, three BS Ninjas will jump down to ambush you. 
Eliminate them ninjas with some hard combos.


++GOLDEN SCARAB #8 & #9
Golden Scarab #8 is right next to the Save Point on Drawbridge Hill. 
Grab the item and then take the path to the right. Search the wall 
crevices to find Golden Scarab #9 and a chest with an Elixir next to 
it. Grab the items and go BACK the other way you came. Go around the 
street to find Muramasa's Statue. Replenish any stock you need and then 
go down the stairs to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

As soon as you enter this area, the gate will rise and lock you in and 
a bunch of soldiers will drop down from a nearby balcony. Quickly make 
your way to the area where they are jumping down from and eliminate 
them by using Izuna Drops and UT's. Once you killed them all, the gates 
unlock and you can continue through.

The front gates to the Monastery are closed at the moment, so you'll 
need to take the path on the other side. As you make your way to the 
other side of the Monastery, you will be ambushed by MORE BS Ninjas. 
Stay evasive and use some well-timed counterattacks and Izuna Drops on 
them to eliminate them all. Once the Ninjas are gone, search the tiny 
alleyway to find a chest with goodies.

Before you continue, I suggest saving your game! Go back to Drawbridge 
Hill and SAVE there. Just remember, whenever you reload a SAVED GAME in 
Drawbridge Hill, you WILL be ambushed by the BS Ninjas, so BE PREPARED! 
Alright, now go all the way to the other side of the Monastery.


++  AREA: MONASTERY INNER CLEARING  ++

While this area may look empty, continue going down until the gates 
rise and lock. A new set of Motorcycle soldiers will appear here (one 
driving the bike with another sitting in the cab next to him). Bait the 
bikers into driving into the corner so they can't turn around. Use 
Flying Swallows on them to easily kill them off.

After the soldiers are dead, a short and hilariously bloody cutscene 
will occur. Be prepared for a sub-boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


            +++   SUB-BOSS: RED DINO FIENDS (GAHRULAS)   +++

This will be your first encounter with these red-colored dinos (and 
certainly not the last, either). They have a couple of hard attacks 
that you can simply evade and block.

Here's the way to evade them: If you are behind them, they turn around 
and use their tail to smack you (it's a tricky attack). Block and roll 
away when you see them turn around. When they use their two-hit melee 
combo attack, simply block it. If they use their Fire Breath, roll 
away. If they use their Rollerball attack, simply block it. When they 
do their jumping attack, roll away to avoid getting pounced. AND...if 
they use their Chomp Attack (where they chomp you with their large 
mouths), use a well-timed Reverse Wind.

To destroy them with some ease, attack them from up front. Block their 
melee attack or chomp and then use the Blade of Nirrti attack on them. 
Roll away after the combo to let them retaliate and then repeat the 
tactic. It's simple as it sounds, but when you have three dinos roaming 
around, you need to be evasive. Use the tactic to kill them all and to 
trigger another cutscene with Rachel's boobs.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: HYDRACUBUS   +++

The strategy for Hydracubus is simple as can be. Simply use the Flying 
Swallow on its tentacles to slice them off. When both tentacles are 
gone, the boss is vulnerable and you can attack it non-stop until its 
tentacles re-grow. 

That's pretty much it. Of course, you still need to be evasive when it 
lunges its tentacles at you. When you block its tentacle swipes, it 
breaks your guard, so keep the Reverse Wind handy. Also, if you move 
too far away, it spews out Acid Balls, so try to stay up close to it.

When you've lopped off both tentacles, use an Ultimate Technique and a 
Blade Of Nirrti attack on it to lower its health dramatically. Keep up 
the strategy and the battle is done! Yay for Rachel's boobs!


MISSION COMPLETE!



=======================================================================
=======================================================================


                 +++   CHAPTER 7: THE MONASTERY   +++


++  AREA: MONASTERY ANNEX  ++

When the mission begins, SAVE your game at the nearby Save Point.


++LIFE OF THE GODS #7
Across from the Save Point are two chests. One of them contains the 
Life OTG, so grab it! Remember though, this chest will contain 
something different on harder modes. Just a note!


Now go up the stairs and open the chests at the top of the stairs to 
find some goodies. As you walk towards the archway, you will be swarmed 
by Bats and Laser Copters. Equip the Windmill Shuriken and start 
tossing it at the Laser Copters and then use Shurikens for the Bats. 
With the area cleared, continue down the archway and jump down. You 
will find a Muramasa Statue here, so use it if you need to and then 
continue outside to a grassy area.

Near the exit is a chest with an item inside. Grab the item and then 
continue towards the Monastery entrance. Shadow Fiends will appear in 
this area, so get to killing! Use simple Izuna Drops and hard combos to 
eliminate them all. Once they've all been diced, head for the Save 
Point next to the Monastery entrance and SAVE your game!


++  AREA: MONASTERY

If you want to open the double doorway leading back to Monastery 
Square, then do it. You'll encounter more Shadow Fiends if you do, so 
be prepared. If you don't open the door, then enter the large doors to 
enter the Monastery.


--OBJECTIVE: FIND THE STONE TABLET (RIGHT)


++  AREA: ALTAR HALL  ++

As soon as you enter inside, go up the walkway and search the area for 
chests. See that Altar at the other side of the room? Ignore it for now 
and take the door located on the right side to the Archive Room.


++  AREA: ARCHIVES  ++

As soon as you enter the Archives, the gates on the second floor close 
and the door behind you locks itself. That means it's an ambush! 
Scythe-Wielding Fiends will appear together with some Shadow Fiends, so 
get ready for the action. Instead of killing the smaller fiends, focus 
on killing the Scythe-Wielding fiend first.

He tends to use green glowing portals underneath you. If you get caught 
in the green glow, you must quickly roll away to avoid getting hurt. 
Equip the Dragon Claw & Tiger Fang for faster results. If the dual 
Katanas are at Level 2, you can do a cool mid-air attack that can kill 
these Scythe-wielding fiends easily. To kill the Scythe fiend, jump up 
towards them and press the Square Button FOUR times and see what 
happens. Trust me, it's a faster combo than the Dragon Sword. Destroy 
all the fiends in the room to re-open the metal gates and the door.


++GOLDEN SCARAB #10 & 11
With the gates re-opened, go up the stairs and search the Archive Room 
to find a couple of goodies. You'll find a Golden Scarab, the Right 
Stone Tablet, and some Incendiary Shurikens. Equip the Incendiary 
Shurikens and continue up to the third floor. Use a Bird Flip to reach 
the higher floor and to find Golden Scarab #11 sitting there.


--OBJECTIVE: FIND THE BOOK OF EONS

Ascend the third floor and then toss an Incendiary Shuriken at the wall 
to break it open. As soon as the wall breaks, more Scythe-Wielding 
Fiends and Shadow Fiends will show up. Destroy them using the strategy 
mentioned above and then exit using the door at the end of the room. 


-----------------------------------------------------------------------


+++FIEND CHALLENGE: ARCHIVE ROOM
If you re-enter the Archive Room after find the BOOK OF EONS, you will 
trigger a Fiend Challenge with Pink Shadow Fiends and Scythe-Wielding 
Fiends. Finishing this challenge nets you a Spirit Of The Devils. 

Keep in mind though, if you defeat Alma BEFORE attempting this Fiend 
Challenge, the challenge is forfeited.


-----------------------------------------------------------------------


++  AREA: ALTAR HALL  ++


++GOLDEN SCARAB #12
As you exit the room, you'll be on the upper balcony of the Monastery. 
There are two catwalks and ledges up here: one on the left and one on 
the right. Each ledge contains a chest and each balcony contains an 
item. The Golden Scarab is on the right balcony, so grab it and jump 
back to the upper balcony. If you want to grab the rest of the chests, 
that's up to you.

Once you've collected the goodies, enter the door at the opposite end 
of the balcony to a new room.


++  AREA: MONK'S ROOM  ++

The room is empty at the moment, so keep your cool. In the office room, 
you see a Safe on the wall and a desk with a book on top. Read the book 
on the table to receive a combination: 2 7 1 2 LEFT RIGHT RIGHT LEFT. 
Approach the safe and unlock it by doing it this way: rotate the dial 
LEFT until it touches #2. Rotate the dial RIGHT until it touches #7. 
Rotate the dial RIGHT until it touches #1. And then rotate the dial 
LEFT until it reaches #2. When the combination is correct, one of the 
four lights on the Safe turns blue. 

If you get it wrong, just start over again. Once the Safe is cracked, 
grab the BOOK OF EONS. Now you have to fight off the unwanted guests.


--OBJECTIVE: USE THE BOOK OF EONS ON THE ALTAR

Eliminate all the fiends that appear in the room to clear it out and 
then exit back to the Altar Hall. REMEMBER! Come back to this room in 
Chapter 9 & 13 for more goodies hidden in the Safe! Exit back to the 
Altar Hall and use the Book of Eons on the Altar to open up a large 
sarcophagus-looking thingie behind it. Fight off or ignore the Fiends 
in the Altar Hall and jump down to the newly opened cavern below. In 
the small cavern, you'll find a dead body and a Chest and some bats.


++GOLDEN SCARAB #13
Search the dead body to find some Incendiary Shurikens and open the 
chest obtain the Map to the area. Grab the Golden Scarab on the ground 
and kill the Apparitions. Use the Save Point and SAVE your game!


--OBJECTIVE: FIND THE HOLY GRAIL


++  AREA: CORRIDOR OF DOOM  ++

Enter the gate near the Save Point to a small corridor. Use an 
Incendiary Shuriken on the wall to open a new pathway and enter 
through, but WATCH OUT! Once you walk past the newly opened corridor, a 
large rock-face boulder will come rolling after you! NO TIME FOR LOVE 
DOCTAH JONES! Quickly start running down the Corridor! Stay on the left 
side for most of the boulder run.

Quickly jump over spikes and use Wall Runs to move faster. If you get 
trampled by the boulder, don't worry, Ryu will immediately start over 
at the beginning of the Corridor. So keep trying until you get it 
right, dammit! Once you reach the end of the Corridor, Ryu will grab on 
to a metal bar and start swinging.


++  AREA: ECONTRA BABEL SPECUS  ++

Jump from bar to bar until you reach the Save Point. SAVE your game and 
then descend the large spiral going down to the area below. Kill the 
glowing apparitions with the Windmill Shuriken and keep descending 
until you reach an area with a large fossilized dinosaur. Kill the 
Shadow fiends that appear here to clear the area. Notice that there is 
a large altar next to the metal gate. Remember this altar because 
you'll be returning here later in the chapter!


++  AREA: INNER ECONTRA  ++

Enter through the other metal gate towards a large area infested with a 
bunch of Wasp Fiends. These Metroid-looking rip-offs are not so lethal 
but they can be annoying when they start to sting you in groups. Jump 
down to the bottom and use Flying Swallow/Windmill Shuriken attacks on 
them to kill them off. Explore this room to see a couple of high 
ledges. There is a Golden Scarab on an alcove above and two ledges that 
goes back up to the fossilized dinosaur area.


++GOLDEN SCARAB #14/LIFE OF THE GODS #8
Once all the Wasp Fiends are gone, search the upper alcove for a Golden 
Scarab. To find that Scarab, use a Bird Flip in the enclosure and you 
will land on the alcove to find the Scarab lying there. Jump to the 
ledge across from the Scarab and you will see a higher ledge across 
from you with a chest. Use a Wall Run to reach the chest and open it to 
find a Life OTG item!


++  AREA: HALL OF EONS  ++

Now jump back down and out of Inner Econtra to find a Save Point. SAVE 
your game and continue to descend the large spiral (or you can just 
jump down to the ground below). Once you reach the bottom, prepare to 
fight some more Shadow Fiends and Apparitions. Kill them all (or don't) 
and them access Muramasa's Statue to replenish any items you need.


++GOLDEN SCARAB #15
Now enter the tunnel and jump down the ladder. You'll find a Golden 
Scarab between the crevices of the wall, so grab it!


++  AREA: TOMB OF EONS  ++

Continue into the Tomb Of Eons until you reach a large circular 
platform. Use a downward strike on the switch in the center to activate 
the platform and make it descend. As it descends, Shadow Fiends will 
appear, so start some killing! When you do an Izuna Drop on them as the 
platform descends, watch how far Ryu drops them, it's FUNNY AS HELL! 
Once the platform stops, enter the doorway to another cavern.

Approach the Save Point and SAVE your game. See that chest in the 
corner? Open in to find the VIGOORIAN FLAILS weapon inside. Equip it if 
you want and test out its coolness. Now make your way for the opposite 
doorway to enter a new room.


++  AREA: RITUAL ROOM  ++

As you enter the room, you will be swarmed with Wasp Fiends. Eliminate 
them with some easy Flying Swallow attacks. Once the last Wasp Fiend 
dies, the door locks and a new set of enemies will appear.

A whole bunch of Zombies (or Ghuuls) will emerge and try to molest you. 
Yes, I said "molest" you. You will see a couple of Zombies carrying 
maces and axes and some Archers. Approach the Archer first and 
eliminate it with hard combos. Be sure to block his arrows (be careful 
though because they are strong arrows) and then use the leftover 
essence for UT's on the others (remember to stay evasive). You'll deal 
with four Archers total, so get to it!

Once the Archers are gone, use whatever weapon you want on the other 
Zombies. Be sure to stay evasive and kill them off with UT's. Once the 
room is cleared, the door will re-open. Grab the HOLY GRAIL item on the 
mantle and then exit the room.


++  AREA: TOMB OF EONS  ++

When you exit the Ritual Room, more Zombies and Archers will appear in 
the corridor. Eliminate them if you want or just make your way back to 
the rotating platform. When you reach the platform, strike the dial to 
make it ascend back up. Destroy the Zombies that appear until the 
platform stops halfway. Continue destroying Zombies and then strike the 
dial again to make it ascend up.

Make your way up to the large spiral cavern and eliminate anything that 
gets in your way. As you ascend the spiral, there will be three Archers 
waiting for you. Use Incendiary Shurikens on them and block their arrow 
attacks. Be careful not to get too careless when jumping from ledge to 
ledge because if you fall down, you will have to ascend the spiral 
again and the Archers will respawn!

Make your way back to the Save Point next to Inner Econtra and SAVE 
your game! Once that's done, go back up to Econtra Babel Specus and 
place the HOLY GRAIL on the altar near the fossilized dinosaur to 
trigger the next boss fight!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: BONE DRAGON   +++

This battle is really simple when you think about it. All you need to 
do is sever all four limbs on the boss to kill it. Sounds simple, 
right? Maybe, maybe not. If you know how to evade its attacks, then 
it's all just a breeze.

The boss has a couple of attacks: a Spinal Attack where it tosses large 
chunks of bone fragments at you, a tail swipe, a Chomp Attack, and a 
Melee Attack with its claws. When it tosses those bone chunks at you, 
use evasive blocks and rolls. Ryu can only block one bone chunk before 
it breaks his guard, so roll away after the first bone hits you and 
keep blocking. When the boss begins to sway his boney tail, jump 
straight up as he sweeps the area to avoid getting smacked. Sometimes, 
he sweeps the area with his tail three times, so keep jumping! When the 
boss rears its head back, that means its going for the Chomp! Simply 
roll away as fast as you can to avoid getting chewed by the boss. 

Here's the strategy: when the boss puts one of its limbs down on the 
center of the area, move up to it and start smacking it with hard 
combos. If it raises its limb, move away to avoid the melee attack and 
continue smacking it until the boss rears back in pain. Continue this 
tactic for the remaining limbs and the boss will fall like nothing!


MISSION COMPLETE!


=======================================================================
=======================================================================


               +++   CHAPTER 8: ALMA, GREATER FIEND   +++


--OBJECTIVE #1: GO TO GREAT BRIDGE SQUARE
--OBJECTIVE #2: GO TO THE MILITARY GATES (OPTIONAL)

This is a pretty short mission depending if you want to take on both 
objectives or not. First of all, SAVE your game at the Save Point. 
Replenish your supply at Muramasa's Statue if you need to and then exit 
out of the Monastery back to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

Take the only pathway that is open at the moment. Eliminate the 
soldiers on the way down as you head towards Drawbridge Hill. Use the 
Save Point at Drawbridge Hill if you need to and then go down the steps 
towards Drawbridge Square.


++  AREA: DRAWBRIDGE SQUARE  ++

Pull the lever in front of the bridge to lower it and then head for the 
Square to encounter some Red Dinos. You do NOT need to kill these dinos 
to continue the mission, but if you defeat them, Rachel will receive 
the BLADE OF THE OUROBOROS Sorcery! Exit Drawbridge Square using the 
Blue-jeweled doorway.

Roll jump towards the soldiers and take out the Grenadier first and 
then use UT's on the other two soldiers. With all three dead, go to the 
end of the path and strike at the crack on the wall to open a new 
secret pathway. Open the chest for a goodie and make your way down the 
zigzag path to the other gate.


++  AREA: DWORKU ALLEYWAY  ++

As you exit the gate, you have to decide if you want to go to Great 
Bridge Square or to the Military Gate. If you go to Great Bridge 
Square, you will face off against a boss character. If you go to the 
Military Gates, you will trigger a Fiend Challenge.

If you choose to do both, then do the Fiend Challenge first. Go up the 
stairs and exit using the Red-jeweled door to the Military Gate.


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #2: MILITARY GATE
The Fiend Challenge in this area consists of a mixture of Shadow Fiends 
and Red Dinos. Use counterattacks on the Shadow Fiends and stay evasive 
from the Dinos. Kill the Shadow Fiends and use the leftover Essence for 
UT's on them red dinos. That's pretty much it for this challenge. You 
can also use the red exploding barrels to your advantage. 

After the battle, Rachel will receive a SPIRIT OF THE DEVILS item!


-----------------------------------------------------------------------


After the challenge, make your way to the Bronze Lilly Door. Eliminate 
any soldiers that appear and use Save Point next to the Bronze Lilly 
Door. Now go to Clock Tower Square and exit using the Green-jeweled 
door. If you need to replenish items at Muramasa's Shop, DO IT NOW!


++  AREA: GREAT BRIDGE SQUARE  ++

Approach Great Bridge Square (the large empty area across the green-
jeweled door) and be prepared for a Black Spider ambush. Use quick 
evasion and hard combos on the BS Ninjas. Kill them all to trigger a 
tedious new boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: GAMOV   +++

Gamov is quite the Trickster for a boss. If you've played God Of War 2, 
Gamov fights very similarly to Zeus (only Gamov is cheaper). Gamov's 
attacks consist of non-stop bullet fire and cheap Knife Attacks.

Rachel's attacks tend to take off a lot of HP on Gamov, so it's quite 
difficult to approach him especially when he keeps shooting his guns. 
Keep blocking and evading until he stops. Jump up towards him and do a 
downward strike to make him evade. Once he moves away, try to get a 
quick combo on him to shave some of his health away.

Avoid using melee attacks as he will counter with his Knife Attacks. 
Keep getting close to Gamov and using downward strikes. After a couple 
of hard combos, Gamov will fall hard (although it wasn't easy).


MISSION COMPLETE!


**Have a better strategy for battling Gamov? E-mail me and pass me your 
strategy and you might be able to see it here on the next update!


++ALTERNATE GAMOV STRATEGY BY JAY MCKENZIE:

The only time I found that I was really able to connect a hard combo on 
Gamov was after he takes a second's pause from finishing his knife 
combo. Since his last slash breaks Rachel's guard, she must spin away. 
To stay within range for a counter combo, use Rachel's spin evade move 
by holding the Block Button and moving the Analog Stick LEFT or RIGHT.  

When done correctly, Rachel can land a hard combo on Gamov after 
spinning away from his final slash. So I believe it is actually best to 
stay in very close proximity to Gamov in order to induce knife attacks. 
Using this strategy, I have beaten Gamov without using any Elixirs and 
the only health lost was from being hit by his gunfire or getting shot 
while I was attacking the M-SAT soldiers.  

The only other thing you must stay alert for is his grab move, but the 
animation before it is rather slow and gives you ample time to roll 
away. The hardest part of this strategy is getting Rachel to spin 
rather than roll, which really isn't too difficult. I believe this 
strategy is almost completely bulletproof and when executed properly 
allows you to make the Time Limit.



=======================================================================
=======================================================================


               +++   CHAPTER 9: HIDDEN UNDERGROUND   +++


Rachel's boobs are lovely and all that, but its time to get back to 
some real bloody messiness.


++LIVES OF THE THOUSAND GODS #3
After the battle with the Bone Dragon, it leaves a Lives OTTG item for 
you to collect, so get it! Use the item to increase your HP bar.


After grabbing the Lives OTTG, DO NOT JUMP DOWN from Econtra Babel 
Specus! If you do, you will pay the consequences for doing so! Instead, 
make your way back to the Save Point at Inner Econtra and SAVE your 
game. Jump down to the area with the Bone Dragon's dead body.


++  AREA: UNDERGROUND CEMETARY  ++


++GOLDEN SCARAB #16
Scour around the underground cemetery near the Bone Dragon's body to 
find a Golden Scarab sitting in one of the wall alcoves. Grab it and 
then enter the doorway to the next area.


++  AREA: COFFIN CHAMBER  ++

Four Archers and some Apparitions will be waiting for you at the end of 
this chamber, so bust out the Incendiary Shurikens (if you still have 
any left) or destroy them the hard way. Once the room is cleared, enter 
the next room to find Muramasa's Statue. By this point in the game, you 
need to upgrade the Dragon Sword to Level Three. Restock on whatever 
you need and then head for the next room.

Use the Save Point to SAVE your game and then open the nearby chest to 
find the MAP for the area. Now exit this room to a new area.


++  AREA: SUSPENSION BRIDGE ROOM  ++


++LIFE OF THE GODS #9/GOLDEN SCARAB #17
Avoid walking on the bridge. To the left of the exit is a Life OTG 
item. Equip all nine Life Of The Gods to increase your health bar. 
Also, to the right of the exit is a Golden Scarab!

Now jump down to the bottom of the Suspension Bridge Room to encounter 
some Zombies and Shadow Fiends. Eliminate them to clear the area (for 
now) and explore the area. You will see two doorways: one with a Red 
Eye and one with a Blue Eye. Also in this area is a large locked door 
with a statue engraving and a red and blue lock. Enter through either 
doorway to start a series of easy puzzles.


++  AREA: RED EYE CHAMBER  ++

This is a pretty simple puzzle. There are two Archers at the other end 
of the flooded chamber. Run on the water and use left-to-right zigzag 
running patterns to avoid getting hit by their Arrows. If you get hit, 
just get up and continue running. Once you make it to the other side, 
kill the Archers and press the Red Eye button on the wall to unlock one 
side of the large door outside.


++GOLDEN SCARAB #18
Underneath the area where you pressed the Red Eye is a Golden Scarab. 
Swim under the water to grab it and then exit the room and go to the 
Blue Eye Chamber.


++  AREA: BLUE EYE CHAMBER  ++

In this room, you will see a series of swinging pendulums and three 
Archers. Kill the nearby Archer first and then replenish your Arrows by 
grabbing them from the dead body. Go down the stairs and hide behind 
one of the broken pillars in the center of the room. Use the cover and 
start shooting Arrows at the Archers until you bag them both.

Now that the room is clear, go back up the stairs and shoot the glowing 
Medallion on the upper wall to reveal a glowing pathway. Quickly make 
your way down the path while avoiding the pendulums (you can shoot the 
medallions above the pendulums to slow them down, if you want). Use a 
Wall Run at the end to reach the Blue Eye Button and press it to unlock 
the large door outside.


++GOLDEN SCARAB #19
Just like in the Red Eye Chamber, there is a Golden Scarab under the 
platform. Jump down and grab the item and then exit the room.


After you've pressed both jeweled buttons in both rooms, the large door 
in the Suspension Bridge Room unlocks. Exit the chamber and enter into 
that room to face off against an old foe.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


             +++   BOSS BATTLE:  HYDRACUBUS PART 2   +++

Yup, the tentacled phenom makes a less-than-stellar return for a 
rematch. Since you're Sword is now at Level Three, slicing off its 
tentacles is much easier. After lopping off both tentacles, get in 
close to him and use a Gleaming Dragon Ultimate Attack. Rotate the 
Analog Stick in a 360 degree motion and press the Triangle Button to 
unleash a cool Ultimate Technique. Continue this tactic and you'll 
finish off this bitch easy!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++LIVES OF THE THOUSAND GODS #4
After the battle, Hydracubus leaves a special item for you. Grab the 
Lives OTTG item and use it to increase your life bar. Now exit back 
outside to the Suspension Bridge Room.


Notice that a couple of pillars outside the Suspension Bridge Room 
emerge from the walls after the Hydra battle. Approach either of the 
wall enclosures and use a continuous Bird Flip to the top of the room. 
If you didn't cross the bridge earlier in the level, then you can now 
cross it back to the previous Save Point.


++JEWEL OF THE DEMON SEAL #1
On the throne seat at the other end of the room, grab the Jewel OTDS on 
the seat. This item will give an additional upgrade to whichever Ninpo 
Scroll you have.


++  AREA: THE GREAT CORRIDOR  ++

Continue down the walkway towards another Save Point and SAVE your 
game. Descend the corridor to encounter some Archers and Zombies 
waiting for you at the bottom. Destroy them with some hard combos and 
don't forget to use some UT's on them. Once the room is cleared, search 
the nearby dead body to find the ART OF THE ICE STORM Ninpo Scroll. 
Equip it if you want and continue down the corridor to a new area.


++  AREA: CHAMBER OF EVERLASTING SLEEP  ++

At the entrance to the Chamber, you will be swarmed by bats. Use 
Shurikens to kill them or equip the Flails. Enter the Chamber to see a 
large sarcophagus holding a Key and a statue. Don't approach it or it 
will rise up. Instead, go to the left ledge and use a Wall Run to land 
on a large step button. When the step button lowers, you can access the 
coffin and grab the WOLF DEITY Statue and the SKULL KEY.

Use the SKULL KEY on the nearby door and head down the pathway. Kill 
the Bats in the cavern and continue down until a cutscene occurs. After 
the cutscene, swim forward to see an elevator and a sunken tunnel. 
Oddly enough, there is also a Muramasa's Statue under the water!


++GOLDEN SCARAB #20
In the center of the sunken room is a Golden Scarab. Swim down to find 
it and grab it!


++  AREA: JUNCTION CHAMBER  ++

Avoid the elevator and just swim into the nearby tunnel that leads to 
the Junction Chamber. Swim all the way to the end to find a dormant 
platform and a Save Point. Use the Save Point to SAVE your game and 
then swim back to the elevator and take it up to the Monastery.


++  AREA: MONK'S ROOM  ++

As soon as you enter the room, you will be ambushed by some BS Ninjas. 
Eliminate them with hard combos to clear this room. Now it's time to 
crack open that safe for another goodie!


++LIFE OF THE GODS #10
Read the book on the desk to find another combination: 1410 RIGHT LEFT 
RIGHT LEFT. You should know how to crack open the safe by now, so crack 
it open to receive your Life OTG item.


Exit the Monk's room and head for the Altar Hall to face off against 
one of the most difficult bosses in the game.


+++FIEND CHALLENGE NOTE: 
If you have not attempted the Fiend Challenge in the Archives Room, do 
it now! Once you defeat Alma, the Fiend Challenge in the Archives Room 
is forfeited.



-----------------------------------------------------------------------
-----------------------------------------------------------------------


                      +++   BOSS BATTLE: ALMA   +++

Oh Alma. Alma, Alma, Alma. Sweet Jeez-us, I hate this bitch. HATE, 
HATE, HATE!!! She was a pain in the ass in the Xbox version and she's 
just a bigger pain in the ass this version. THANKS TEAM NINJA!

Alma has a series of attacks from all ranges:

--MULTIPLE PINK FIREBALLS
--FLYING PILLARS
--KAMIKAZE DIVE
--SNATCH AND GRAB

And on top of that, she has her own melee attacks when she isn't 
floating around the arena! You'll need to be on your feet and 
constantly moving to avoid getting hit by any of her projectile 
attacks. Anytime she gets close to you, jump away or she will grab you!

The main strategy here is to avoid all her attacks and then use a 
Flying Swallow attack on her. If you miss the Flying Swallow attack 
(she'll move out of the way), quickly jump away to avoid her 
retaliating attack. Keep attempting to use a Flying Swallow and 
eventually, you will get her.

When Alma gets hit by the Flying Swallow she will fall down and will be 
vulnerable for a few seconds. Immediately perform a Blade Of Nirrti 
attack on her to decrease her health and then quickly jump away. That's 
pretty much the strategy for this battle. It sounds simple, but just 
wait until you try it. It's just not as easy as it sounds, trust me.


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/82142.html


=======================================================================
=======================================================================


              +++   CHAPTER 10: TAIRON UNDER ALERT   +++


--OBJECTIVE #1: GO TO THE MILITARY GATE
--OBJECTIVE #2: GO TO THE RITUAL ROOM (OPTIONAL)

When the Chapter begins, go back into the Monastery and look for 
Rachel's War Hammer at the back of the Altar Hall. Take the weapon and 
then exit back outside.

Use the Save Point outside the Monastery and SAVE your game! Go to 
Muramasa's Statue nearby and replenish any items you need. From here, 
you can continue the mission or attempt another Fiend Challenge.


-----------------------------------------------------------------------


++FIEND CHALLENGE: RITUAL ROOM
This challenge can be done at any time after the Alma battle, but its 
best to do it in Chapter 10 if you want to get a higher ranking. Go 
back to the Ritual Room (where you found the Holy Grail) and prepare to 
face off against a bunch of Zombies. 

Finish the Challenge to gain a Lives OTTG item! Once you finish this 
challenge, go back to the Monastery the same way you came in.


-----------------------------------------------------------------------


If you decide not to pursue the Fiend Challenge, leave the Monastery 
and go to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

As you enter the area, the gates will close and a bunch of Armored 
soldiers will appear from the balconies. If you want, test out the 
power of the Dabilahro on these guys. Use downward strikes and lots of 
UT's to clear this area.

When the gates open, make your way back to Drawbridge Square. Eliminate 
more soldiers in your way to get there. On the way down the stairs, 
watch out for the Tomahawk Chopper! It'll drop a couple of bombs on 
you, so jump out of the way! Once you reach Drawbridge Square, pull the 
lever to lower the drawbridge and reveal more armored soldiers and 
Armored cars.


++  AREA: DRAWBRIDGE SQUARE  ++

Equip the Incendiary Shurikens and start tossing them at Armored 
soldiers. Eliminate the soldiers and RPG soldiers with some well-timed 
UT's and then go to the Save Point at the bottom of the stairs and SAVE 
your game. Continue through the zigzag tunnel and eliminate more 
soldiers using Incendiary Shurikens and Flying Swallows.


++  AREA: MOAT ROAD  ++

As you head down Moat Road, the Tomahawk Chopper will stop by again to 
drop more bombs. Jump out of the way and continue down the alleyway 
back to the Bronze Lilly Door. Once you exit the door, more soldiers 
will be waiting for you. Eliminate them and then use the Save Point. 


++  AREA: DWORKU ALLEYWAY


--OBJECTIVE: FIND THE STONE TABLET (TOP)

Go up the stairs and up the alleyway. As you approach the stairway, you 
will see a chest at the end of the path. A couple of Armored soldiers 
will be waiting near the stairway, so eliminate them first and then 
open the chest to find the STONE TABLET (TOP) Key Item. Now go up the 
stairs towards the Military Gate.


--OBJECTIVE: UNLOCK THE SKULL GATE

Near the Military Gate entrance is the Skull Gate. It's a metal door 
with a Skull on it. Use the Skull Key you got from the previous Chapter 
to unlock the Skull Gate and enter inside.


++GOLDEN SCARAB #21 &22
Inside this area are a Muramasa Statue and some goodies. Open the chest 
for a goodie and grab the nearby Golden Scarab. Now use a Bird Flip on 
the nearby ledge to reach the higher ledge. Use another Bird Flip to 
reach the top ledge. Rotate the camera from the ledge to see another 
Golden Scarab sitting on an opposite ledge. Use a Wall-to-Wall Run and 
land on that ledge and grab that Scarab! Now jump back down, access 
Muramasa's Statue and purchase some Incendiary Shurikens.


Before you enter the Military Gates, I strongly suggest going back to 
the Save Point next to the Lilly Door and SAVE your game! The next part 
will be quite difficult and it will definitely frustrate you if you 
don't SAVE your game NOW! Once you've done that, make your way to the 
Military Gate and enter.


++  AREA: MILITARY GATE  ++


--OBJECTIVE: OBTAIN THE STRONGBOW

As you enter the Military Gate area, start roll jumping and tossing 
Incendiary Shurikens at the gunners on the gate balcony. Eliminate the 
other Armored soldiers here with Flying Swallows while blocking 
gunfire. Once the area is clear, grab some Arrows from the nearby dead 
body and look at the building across the Military Gate. You will see an 
open window and an RPG soldier inside trying to blast you with rockets.

Bust out the Bow and shoot him dead to obtain a new weapon: the 
Strongbow! Once that's done, grab the Strongbow and prepare for a new 
boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: ALTERNATOR   +++

Does the boss look familiar? Yup, it's Dynamo and he's been reassembled 
with a newer body, yet he's still a big piece of bloated fat.

Alternator retains his old attacks (laser attack, backhand swing, etc.) 
but he has a new Rush Attack similar to Murai. Oh, and he also has that 
goddamn Tomahawk Chopper assisting him, too. Alternator does not seem 
to use his grab attack as much as he did in Chapter 3, so it's safe to 
use the same tactics from the Dynamo fight to reduce his health. Just 
be aware that if you block his melee attacks, you WILL lose a little 
bitty piece of health each time you block it. Tedious, you say?

The only other thing you need to watch out for is his Rocket Rush 
Attack because it's his most lethal attack. When he puts his gun down, 
he'll do the Rush attack, so roll out of the way to avoid getting hit. 
Again, the main tactic here is to stay within close range of 
Alternator. When you stay up close, he'll resort to using melee attacks 
(and the Chopper won't drop bombs on you...sometimes). Block the 
attacks and then roll forward and counter with a hard combo. Repeat 
this strategy and Alternator will re-explode like a sonofabitch. 


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/81790.html


-----------------------------------------------------------------------


Hold up there, big boy! There's still one thing left to do!


--OBJECTIVE: OBTAIN A FREE TALISMAN OF REBIRTH

Go back to the Skull Gate area and Bird Flip your way to the third 
floor. Enter the room where the RPG soldier was shooting at you and 
look out the window. Above the Military Gate is an office with glass 
windows. Do you see it?

On the back wall of the office is a large medallion that looks like a 
wall-clock. Bust out the Strongbow and shoot an arrow at that 
medallion. When you make the shot, a chest with a Talisman Of Rebirth 
will appear on the ground. Go and grab it and then exit the gates to 
end the chapter!


MISSION COMPLETE!


=======================================================================
=======================================================================


            +++   CHAPTER 11: THE MILITARY SUPPLY BASE   +++


++  AREA: MILITARY GATE ROAD  ++


--OBJECTIVE: OBTAIN THE WAREHOUSE KEY/ENTER THE WAREHOUSE

Before you continue the chapter, first go back to Muramasa's Statue 
next to the Skull Door and purchase a full set of Explosive Arrows. 
Equip the Explosive Arrows and then exit to the gates and then continue 
down Military Gate Road to the end. Exit at the lone door. 

As you enter the next area, a trio of Armored soldiers will ambush you. 
Destroy them by using Explosive Arrows for less headaches. Jump and 
shoot the Explosive Arrows in mid-air to kill them with ease.


++GOLDEN SCARAB #23
Once you've killed the three soldiers, continue down the long road and 
look to the left of the tunnel exit to find a Golden Scarab sitting 
there. GRAB IT!


++  AREA: WAREHOUSE ENTRANCE  ++

As you approach the next open area, you will see an Armored car and a 
bunch of soldiers and gunners shooting at you. Roll jump towards the 
gunners and use mid-air Explosive Arrow shots to kill them. Eliminate 
the other soldiers the same way. If you run out of Explosive Arrows, 
jump to the large crate next to the Warehouse door and restock. Kill 
all the soldiers and grab the WAREHOUSE KEY item. Now use the key and 
enter to the Warehouse.


++  AREA: WAREHOUSE  ++

For now, avoid the stairway and scour the ground for some goodies.


++GOLDEN SCARAB #24/LIFE OF THE GODS #11
One of the train rooftops has a Golden Scarab (the one on the right). 
To get it, use a Wall Run on the right side of the train (running UP) 
and then press the attack button to jump higher and land on the train 
rooftop. Grab it and then jump down. Destroy the two crates in the 
middle of the room to find some goodies including a Life OTG!


--OBJECTIVE: TURN ON THE LIGHTS

Once that's done, go to the stairway on the left side of the warehouse 
(there's a chest next to the stairs) and ascend to the second floor. As 
you make your way to the next stairway, a bunch of Laser Copters will 
come flying out of the top windows ready to blast you.

Run underneath the second set of stairs to find a large crate of APFSDS 
Cores. Bust out the Strongbow and start shooting at the Laser Copters 
in First-Person view. When the Copter hits you with its laser, Ryu will 
fly back and you definitely don't want that. When you see the laser 
about to pass by, press the BLOCK button. You'll still get hit but you 
won't fly back. If the copters fly near you, throw the Windmill 
Shuriken at them. It'll take awhile but once all the Copters are 
destroyed, the warehouse is cleared of any more threats.

With the copters gone, continue up the stairs to the third floor and 
access the lever on the wall to turn on the lights and activate the 
platforms in the warehouse. 


--OBJECTIVE: FIND THE SHUTTER CONTROL KEY CARD

Now go back to the second floor (next to the APFSDS Cores crate) and 
wait for the moving platform to pass by. Jump on the platform and then 
jump onto the adjacent train rooftop. Wait for the next platform to 
pass and then jump on it. Jump to the next metal ledge. Open the nearby 
chest and then go up the stairs to the third floor. You will see an 
office room up there. 


++GOLDEN SCARAB #25 
Before entering the office, jump up to the office roof to find a Golden 
Scarab sitting there. Grab it and then enter into the office.


Grab the SUPPLY BASE MAP and the SHUTTER CONTROL KEY CARD on the table 
and then exit and jump back down to the ground. Approach the metal 
doors at the other end of the warehouse and use the key to exit. Be 
sure that you've obtained ALL the Power-Ups and Golden Scarabs in the 
Warehouse because once you exit, you cannot return here anymore!


++  AREA: LOCOMOTIVE TURNTABLE  ++

Once you exit, prepare for an ambush. Approach the soldiers running 
towards you and use Incendiary Shurikens and hard combos on them. 
Armored soldiers will emerge from one side to another, so kill one and 
then use a UT on the other. Keep this up to clear the area.

When the area is clear, approach the large open doorway to find a Save 
Point and SAVE your game. Stock up on Cores and Explosive Arrows from 
the Muramasa Statue. When you're ready, go and exit the area using the 
unlocked metal door to a new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


              +++  BOSS BATTLE: MILITARY TANKS X2   +++

The strategy of this battle is quite simple. All you need to do is 
equip the APFSDS Cores and shoot them at the Tank to reduce its health. 
Sounds easy, right? MY ASS!

Since Ryu can shoot arrows in mid-air (unlike the Xbox version), all 
you have to do is roll jump out of the way of the tank's gunfire and 
missiles and shoot at it with Cores or Explosive Arrows. When it 
rotates its cannons at you, run away! Sometimes, a lucky arrow shot 
will make the gunner hide and make the Tank stop for a few seconds, so 
take advantage when this happens and shoot as many arrows before the 
gunner re-emerges and the Tank starts moving. Reload on Arrows and 
continue the tactic until the first tank perishes.

Once the first Tank explodes, a second one will emerge from the garage 
doors. Use the same strategy mentioned above and the battle is over. 
It'll take awhile to figure out the Tank's less-than-predictable 
behavior pattern, but just keep shooting at it!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


--OBJECTIVE: FIND THE TEAM NINJA LOGO

After the battle, reload on Arrows and Cores. There is a hidden TEAM 
NINJA logo in this large area. Go all the way around the back gates 
from the elevator. The TEAM NINJA logo is hidden in the very corner of 
this large area. Interact with it to replenish Health and Ninpo and 
then take the elevator going up to the Steel Bridge area (open the 
chest next to the elevator). Use the Save Point to SAVE your game! 


++  AREA: STEEL BRIDGE  ++

As you approach the Steel Bridge, a duo of RPG soldiers will be waiting 
at the other end. Use Explosive Arrows on them and then continue down 
the walkway for another boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


             +++   BOSS BATTLE: TOMAHAWK HELICOPTER   +++


The helicopter has three main attacks: 

--BULLET FIRE
--HEAT SEEKING MISSILES
--FLY-BY BOMBS

As lame as that sounds, you'll still need to be quick on your feet if 
you want to survive the onslaught of pain! The only thing that can 
damage the chopper is APFSDS Cores. Luckily, both sides of the walkway 
have crates with Explosive Arrows and Cores. When the battle begins, 
start shooting Cores at the chopper in First-Person view. When it 
starts shooting bullets, block them until it flies away. 

The chopper will circle around the area firing bullets until it reaches 
the other side. Sometimes, the chopper will fly from the side and 
attempt a kamikaze-style flyby. Also, if it flies under the walkway, 
it'll emerge from the other side, so be ready to start shooting Cores 
as it slowly emerges up.

Just keep blocking the bullets until the chopper stops. When it stops, 
continue shooting Cores at it. From there, the chopper will start 
blasting missiles at you. To avoid getting hurt, wait for the missiles 
to reach you and then do well-timed roll jumps out of the way. Roll 
jump away from the missile fire until it stops. Reload on Cores and 
continue to shoot at the chopper until it finally explodes. WHEW!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/81802.html


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--OBJECTIVE: DESTROY THE RADIO CONTROL TOWER

Go back to the Save Point and SAVE your game. Continue down the walkway 
and you'll enter an area that has a Muramasa Statue. Replenish any 
items you need. Also, if you have the cash, upgrade the Dabilahro to 
Level 3. There's also a chest near the statue, so open it and grab the 
stuff inside.


++GOLDEN SCARAB #26
Next to Muramasa's Statue is an enclosed wall. Use a continuous Bird 
Flip to the top and you will find a Golden Scarab waiting there. Grab 
it and then enter the doorway.


++  AREA: ROOFTOP  ++

As soon as you enter the rooftop, Armored soldiers will jump down from 
the windows above to ambush you. Eliminate them with Explosive Arrows 
to clear the area. Once all the soldiers are toast, its time to destroy 
the tower!

Grab some Explosive Arrows from the nearby chest. Across from the 
rooftop is a large Radio Tower. On the tower, you will see large 
spotlights on it. There's a total of nine spotlights on the tower 
(three per floor), so start shooting at them with Arrows. Be careful 
though, because RPG soldiers are patrolling that tower and will start 
shooting rockets at you. Quickly shoot each spotlight and the tower 
will explode. With the tower gone, it's time to leave this place!


--OBJECTIVE: ESCAPE!

Exit this area using the other door. As you enter the next area, you 
will see some more Copters. Use Explosive Arrows to destroy them and 
then continue down the walkway. Use a Wall Run near the open gap and 
open the door to the next room.

As you enter this small room, three RPG soldiers will start firing 
rockets at you. Quickly start shooting Explosive Arrows at them before 
they shoot you! Now exit this room using the other door back outside. 
Go down the stairs and take the elevator down. Enter the next room and 
destroy the soldiers below with Explosive Arrows. Unfortunately, the 
key to enter the control room is BACK in the previous room where you 
encountered those damn RPG soldiers!


--OBJECTIVE: FIND THE CONTROL ROOM KEY


++LIFE OF THE GODS #12
Before going back outside, look under the stairs to find a chest with a 
Life OTG!


Now exit the room and take the elevator back up. Enter the room again 
and destroy the RPG soldiers with Explosive Arrows to reveal the 
CONTROL ROOM KEY item. Now go BACK to the control room and use the key. 
Approach the control board and pull the lever to finish the mission!


MISSION COMPLETE!


=======================================================================
=======================================================================


                  +++   CHAPTER 12: THE AQUADUCTS   +++


++LIFE OF THE GODS #13
Open the nearby chest to find a Life OTG!


--OBJECTIVE: ENTER THE AQUADUCTS 

Exit the area and unlock the metal door. The next area will be enclosed 
and you won't be able to escape for a few minutes. After a minute or 
two, pink Shadow Fiends will emerge from the sewers.

Eliminate them the same way as the other Shadow fiends and then jump 
down the manhole to the Aquaducts. Destroy the bats swarming the room 
and then use the Save Point and SAVE your game! Exit the room to the 
next area.


++  AREA: AQUADUCT B1  ++

Pink Shadow Fiends will appear in this room. Equip your favorite weapon 
and eliminate them with some easy combos, but be careful! These fiends 
can break your guard, so stay evasive. Once that's done, exit through 
the next door.


++  AREA: AQUADUCT B2  ++

More fiends will appear in this area. Fight the fiends near the stairs 
and kill them all to clear this area. Now go down the stairs to a large 
hallway. Turn right to find a dead body with the AQUADUCT MAP. Now go 
the opposite direction and look for the open wall on the right side. 
Jump down to the next area.


++  AREA: AQUADUCT B3  ++

More fiends will appear here, so eliminate them! In this area, you will 
find an elevator on the right to Aquaduct B4, a Save Point across from 
you, a doorway to the left, and a cavern just before the left doorway. 
Before you do anything, SAVE your game at the Save Point. Once that's 
done, enter the large doorway next to the Save Point to enter the Hall 
Of Balance.


-----------------------------------------------------------------------


+++FIEND CHALLENGE: AQUADUCT B4
If you take the elevator in B3 down to B4, you will see a chest with a 
Jewel of the Demon Seal inside. After you grab that item, Large Dung 
Beetles will appear. The best way to kill them all is to equip the 
Dabilahro and using downward strikes and UT's on them. 

Once you kill the last Dung Beetle, take the elevator back up and then 
take it back down again to trigger a Fiend Challenge with those Dung 
Beetles. Finish the Fiend Challenge to obtain a TALISMAN OF REBIRTH.


-----------------------------------------------------------------------


++  AREA: HALL OF BALANCE  ++

There is a chest in the upper left side of the room (above Muramasa's 
Statue). Use a Wall Run and shimmy up to the chest and open it to find 
the KEY OF THE INSECT. Exit the room and go back to Aquaduct B2. To 
reach Aquaduct B2 from B3, use a continuous Wall Run to get to the top. 
Make a right turn and use the KEY OF THE INSECT at the orange door.

In this large area, you'll encounter a bunch of respawning fiends. 
Destroy them all and come back to this room if you want to spam for 
essence. Also, notice that there are two doors: one near the door you 
entered and one all the way at the back. Ignore the door at the back 
for now and enter the nearby doorway for a boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: ELECTRIC WORM   +++

The Worm has three attacks: an Electric Fireball, a Worm Sweep (where 
it sweeps the arena with its body), and a Swallow Attack. Simply roll 
away from its fireball attack and stay away from the center of the room 
to avoid getting chomped.

When the Worm begins to lunge its body at you, do a well-timed Reverse 
Wind to the left or right side of the worm and then immediately attack 
it with a hard combo. Continue that tactic until it perishes. Simple!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/82578.html


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++GOLDEN SCARAB #27
Once the Worm is dead, grab the ART OF THE INAZUMA Scroll that it 
leaves behind as the prize. Approach the arch where the Worm was hiding 
and then jump above the arch to find a Golden Scarab sitting there! 
Grab it and continue down the hallways back to the Hall Of Balance.


++  AREA: HALL OF BALANCE  ++


++GOLDEN SCARAB #28
You are on the upper ledge of the Hall Of Balance. Open all the chests 
here to find some goodies including the RED TABLET OF THE STREAM. On 
the other side of the ledge is a Golden Scarab, so go and get it!


++  AREA: AQUADUCT B3

Once you've collected all the stuff, jump back down and exit back to 
Aquaduct B3. SAVE your game at the Save Point and take the path to the 
right. Go all the way to the end and enter the doorway (with the statue 
engraving of a woman on it). 


++  AREA: RED WATER RESERVOIR  ++

Once you enter, prepare for an ambush! Fiends will drop from above and 
swarm you. Use wall attacks and then UT's to eliminate them all. When 
the area is clear, stand between the wall enclosure and use a 
continuous Bird Flip to the top of the room. 

At the back of the room is a chest that contains a SPIRIT OF THE DEVILS 
item. Equip it for more Ninpo slots! Now approach the large room with 
the gated floor.


++GOLDEN SCARAB #29
The Golden Scarab is on the right side of the room. Grab it!


Now approach the pedestal and place the RED TABLET on it to trigger an 
ambush from the fiends. Kill them all and then exit the room and go 
back up to Aquaduct B2. Take the path to the left (past the dead body) 
and enter the door at the end of the hall. Enter the empty room and 
grab the WATER STATUE item from the pedestal. Now go BACK to Aquaduct 
B3 and use the Save Point!

Enter the cavern just before the Red Reservoir Room to find another 
dead body. Search the body for an item and then approach the nearby 
doorway. Use the WATER STATUE item on it to open the door and then 
enter. Jump down the Bat-infested gap to the bottom of the Aquaducts.


++  AREA: UNDERGROUND WATERWAY  ++


++GOLDEN SCARAB #30
As you enter this area, you will find a Muramasa Statue sitting across 
from where you dropped in. Across the statue is a Golden Scarab. Grab 
it and then replenish any stock. Enter the nearby cavern (with more 
Bats) to encounter another boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


               +++   BOSS BATTLE: ELECTRIC WORM X2   +++

If you think fighting one Worm was difficult, try fighting TWO of them! 
The strategy from the first Worm battle applies here, but you'll need 
to be more alert of what both Worms are doing.

When the battle begins, move to the area on the right side of the 
screen to stay safe. Evade the Worm attacks and then smack some hard 
combos on them when they do the Worm Sweep attack. Keep up this simple 
tactic and you'll beat both Worms easily!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++GOLDEN SCARAB #31/LIFE OF THE GODS #14
After both Worms are dead, approach the little cavern that the Worm on 
the left was using to find a Golden Scarab inside. Also, look in the 
little cavern that the Worm on the right was using to find a chest with 
a Life OTG inside!


After you've collected all the stuff, enter the cavern in between the 
Worm holes and emerge to a large rocky area. Ascend to the top of the 
rocky heap and eliminate the fiends that appear. Open the chests at the 
top and then enter the doorway.


++  AREA: BLUE TABLET ROOM  ++

Make your way down this cavern (kill those Bats) and enter the next 
cavern. Destroy the Wasp Fiends waiting in the cavern and then approach 
the chest to obtain the BLUE TABLET OF THE STREAM. Now exit back to the 
rocky area and enter the cavern next to it. Kill the Bats in the area 
and continue through to another cavern with a dead body and some 
fiends. Kill the fiends and then search the body for some Incendiary 
Shurikens. Go further into the cavern to find a large cracked wall.

Use the Dabilahro and smash the wall open to end up back in the cavern 
where Muramasa's Statue is located. Go back up to Aquaduct B3 and then 
SAVE your game! Now go up to Aquaduct B2 and enter the orange doorway. 
Go down the room and enter the other metal door (not the one from the 
first Worm battle). Go up the stairway and approach the pedestal and 
place the BLUE TABLET on it to drain the water.


++GOLDEN SCARAB #32/LIFE OF THE GODS #15
Jump down to the drained room and grab the Scarab sitting in the 
middle. Kill the fiends that appear and continue through the open 
doorway. Just before you go back to the Hall Of Balance, there is a 
tricky turn in the hall with room that has a chest inside. Open that 
chest to obtain a Life OTG!


Now jump down and enter the newly opened doorway to a brand new area.


++  AREA: PERISTYLE PASSAGE  ++

As soon as you enter Peristyle Passage, prepare for a Fiend Challenge!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: PERISTYLE PASSAGE
Unfortunately, this Fiend Challenge is NOT optional, so you MUST kill 
all the Shadow fiends in this room in order to continue. Use the 
Dabilahro and its counterattack and then use lots of UT's to kill all 
the fiends. Once all the enemies are dead, a chest with a Life Of the 
Thousand Gods will appear. Open it up and take the item!


-----------------------------------------------------------------------


++GOLDEN SCARAB #33
After the Fiend Challenge, go between the pillars located next to the 
Peristyle Passage entrance and use a continuous Bird Flip to the top to 
find a Golden Scarab sitting on the top. Grab it!


To open the other doorway out of this room, approach the large statue 
at the end of the room to see a large step button in front of it. Do a 
continuous Bird Flip and then a downward strike from the very top to 
push the large button down. This will unlock the nearby door. Now exit 
this area!


++  AREA: OUTER SANCTUARY  ++

As you enter this room, swarms of bats will fly down. Kill them all 
with the Flails or Shurikens.


++LIFE OF THE GODS #16
Before you exit the room, look above to see a well-hidden chest on a 
high ledge. To reach it, you must do a continuous Wall-to-Wall Run. 
Start from the left side of the room and keep running and jumping until 
you reach the high ledge. Now approach the chest and open it to get a 
Life OTG! Now exit this room using the large double doors.


++  AREA: UNDERGROUND SANCTUARY  ++

When you enter the large room, kill the fiends that appear here to 
clear the room. There is an open doorway on the left side of the 
Sanctuary, so enter inside. 


++GOLDEN SCARAB #34
Inside the room is a dead body with Arrows and a Golden Scarab next to 
it. Grab that Scarab!


To reach the top of the room, use a continuous Wall-to-Wall Run from 
the right side of the entrance. Once you reach the top ledge, equip the 
Strongbow and shoot an Arrow at the shining medallion on the opposite 
ledge to lower a chained wall. Use a Wall Run on the chained wall to 
reach that ledge and then take the stairs to the upper ledge. Open the 
chest and then go around. Jump towards the branch and swing to the next 
ledge. 

See that glowing mantle? Approach it and grab the BRAND OF VALOR item 
from it. Now use the Save Point and SAVE your game!


++GOLDEN SCARAB #35
Right behind the Save Point is a Golden Scarab! Grab it and then jump 
down and place the BRAND OF VALOR on the engraving in the middle of the 
Sanctuary to trigger a boss battle!


+++FIEND CHALLENGE NOTE:
If you haven't attempted the Fiend Challenge in Aquaduct B4, do it now. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: PAZ ZUU   +++

Check out the giant boneheaded bird! Paz Zuu is the first giant boss 
you'll face in the game (sorry, those Worms don't count). It has 
several attacks:

--HORIZONTAL LASER BEAM
--DIAGONAL LASER BEAM
--WINGSPAN ATTACK

When it shoots its lasers from left to right (or vice versa), roll 
FORWARD or BACK to avoid getting hit. If it shoots its lasers from a 
straight angle, roll to the left or right of the laser to avoid getting 
hit by it. If you get too close to it, it will try to do a melee attack 
by either using its wings or the Wingspan attack. The original tactic 
here is to try and attack his head in order to stun him. But let's not 
do that! Let's do a trick strategy that I learned from a good friend!


Here's the trick strategy: Paz Zuu likes to run from one end of the 
room to the other every few seconds. Back and forth and back and forth, 
get the idea? When he approaches the doorway (with the Paz Zuu logo on 
it), simply dodge its attacks and avoid getting close to him. When he 
runs towards the other door (the one that leads back to Peristyle 
Passage), quickly run towards him and stand behind him on the stairway 
before he starts his attacks.

When you stand behind Paz Zuu's ass, he'll continually jump up and down 
and you won't get hurt (oddly enough). After he jumps, immediately do a 
Blade Of Nirrti attack on his boney ass when he lands to damage him. 
After you perform the combo, stay where you are and he'll jump again! 
Repeat the Blade Of Nirrti tactic until he either runs to the other 
side or until he gets stunned. When Paz Zuu is stunned (it kneels down 
in pain), run up to its head and perform another Blade Of Nirrti on its 
head. After the combo, he'll stand back up, so run behind him again. 

You can only do this trick when he stands in front of the exit doorway 
(not the one with the Paz Zuu logo). Continue this strategy and you'll 
defeat Paz Zuu in less than a minute without any damage to Ryu!


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/81799.html


=======================================================================
=======================================================================


                +++   CHAPTER 13: PATH TO ZARKHAN   +++



++  AREA: THE UNDERGROUND SANCTUARY MOATS  ++

As soon as the Chapter begins, approach the Save Point and SAVE your 
game! Open the nearby chests to obtain a MAP and a goodie.

First thing's first, eliminate the threat! There are a couple of 
Stinkfish enemies in the water together with those large Green Fish. To 
kill those Stinkfish mermaids, AVOID approaching them and use 
Projectile weapons on them instead. Stay on solid ground and evade 
their Waterball attacks with Reverse Wind rolls. Counter at them by 
tossing the Windmill Shuriken. If they are too far away, use the Water 
Run and use a mid-jump Explosive Arrow attack on them to kill them all.


++GOLDEN SCARAB #36
Once this area is cleared of threats, go to the large gateway next to 
the Save Point. Swim under the gate to see an open gap with a Golden 
Scarab waiting there. GRAB IT!


Now swim under the water and through the broken metal bars. Swim up and 
destroy the Copters first! Now dive down and swim through the 
underwater tunnel. Be careful because there are protruding spikes! Swim 
to the other side and emerge from the water to catch your breath. Climb 
up and approach Muramasa's Statue to restock if you need to. Next to 
the statue is a dead body with the SPEAR GUN weapon. Grab it and then 
swim out of the cavern through the next underwater tunnel.

As you pass through the spike-infested tunnel, emerge out of the tunnel 
at the other end and catch your breath. When you emerge, bust out the 
Windmill Shuriken and start running on the water and tossing it at the 
Laser Copters to destroy them.


++GOLDEN SCARAB #37
In the area where you encounter those Copters, look above the next 
waterway tunnel to see a Golden Scarab sitting on top of it. Grab it! 


++  AREA: MEDALLION ALTAR AREA  ++

Swim through the next tunnel and emerge out to find a Save Point. 
Destroy the Wasp Fiends and Shadow Fiends in the room first before you 
do anything else!


++LIFE OF THE GODS #17
Once the room is cleared of all enemies, open one of the chests near 
the Save Point to find a Life OTG! One more Life OTG and you'll extend 
your life bar! Now approach the Save Point and SAVE your game.


Swim out of the cavern using the adjacent underwater tunnel and then 
emerge out of the other end to a large open area called the Fissure.


++  AREA: THE FISSURE  ++


--OBJECTIVE: OBTAIN THE OXYGEN CYLINDER/FIND THE TRITON KEY

Jump out of the water and runs toward the large dry ledge. There is a 
door (the Triton Door) on the ledge that is locked at the moment. First 
off, kill all the Stinkfish mermaids with some hardcore projectiles and 
then kill the Green Fish. Once the area is clear, it's time to find the 
Oxygen Cylinder. Across from the Triton Door is a set of metal bars. 
Swim UNDER the bars to find an open gap.

Swim through the open gap and emerge out of the water next to the 
sunken ship. Jump out of the water and start running and destroying the 
Laser Copters with the Windmill Shuriken to clear the area. Jump onto 
the dry ship deck and access the Crank Handle and turn it to open a 
door under the ship. Dive into the water and swim towards the large 
open hole at the back of the ship. Swim towards the chest in the middle 
and open it to obtain the OXYGEN CYLINDER. With this item, Ryu can now 
breathe underwater indefinitely.

After you obtain the Cylinder, swim UPWARDS from the chest to find an 
upper deck with another chest. Open it to obtain the TRITON KEY item!


++GOLDEN SCARAB #38
Next to the chest with the Triton Key is a lonely Golden Scarab. Swim 
towards it and grab it! Now its time to grab the rest of the goodies in 
this area!


++GOLDEN SCARAB #39/LIFE OF THE GODS #18
There is a Golden Scarab next to the underwater tunnel that you emerged 
from. Swim up to it and GRAB IT! Also, underneath the large ledge (with 
the locked Triton Door) is an underwater zigzag path. Swim through the 
zigzag bars and you'll find a chest halfway through the path. Open the 
chest to obtain another Life OTG! Equip all nine Life OTG's to increase 
your health bar! Nine more Life OTG's to go!


At the end of the zigzag path is a chest with a Talisman Of Rebirth. If 
you want to grab it, that's up to you. Once you've collected all the 
goodies in the area, go up to the dry ledge and use the TRITON KEY and 
exit out to the next area.


++  AREA: THE DWORKU MOATS  ++


--OBJECTIVE: SWIM TO ZARKHAN STADIUM

As you enter this area, you'll see a small strip of dry land in the 
middle of the water. There's also some Laser Copters, Stinkfish 
mermaids, and some Green Fish. If you want to fight these guys, it's up 
to you. If you decide to fight, use the same method with the other 
mermaid battles. Use the Windmill Shuriken on the Copters and use Run-
And-Shoot tactics against the Stinkfish mermaids.

Once the area is cleared, swim towards the large open gap under the 
water. Swim through the caverns to emerge back to the Tomb Of Eons area 
(with the Bone Dragon's dead body). If you want, emerge out of the 
water and run back onto dry land. Access Muramasa's Statue to replenish 
any stock and then dive back into the water.

Swim through the next open gap into another cavern. At the end of the 
cavern, swim DOWN toward the Chamber of Everlasting Sleep.


++GOLDEN SCARAB #40
When you enter the Chamber of Everlasting Sleep, look at the top of the 
room to see a Golden Scarab near the roof. Swim up towards it and grab 
it! Now swim through the Skull Door path to emerge back to the flooded 
chamber with the elevator.


Avoid the Green Fish and swim towards the elevator to go back to the 
Monk's Room. As you exit the elevator at the top, prepare for a BS 
Ninja ambush. Kill them all with hard combos and then approach the 
broken desk to find another combination for the safe. The final prize 
inside the safe is a JEWEL OF THE DEMON SEAL.


++  AREA: JUNCTION CHAMBER  ++

Once you're done in the Monk's room, take the elevator going BACK down 
to the underwater area. Swim to the Junction Chamber and use the Save 
Point to SAVE your game. Now take the nearby platform going up to 
Zarkhan Stadium and prepare for your next boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: DOKU   +++

If you defeated Doku in Chapter 2, then you don't need me to tell you 
what to do! But if you blew hard like Lindsay Lohan on an alcohol-
induced binger, then read the strategy below to learn how to win!

Doku will use the same attacks from Chapter 2 (except for "The Stab"). 
With that in mind, Doku also has two new moves in his arsenal: a 
boomerang attack and a Grab-And-Stab move. Just like the Murai battle 
in Chapter 1, keep your distance from Doku and block his attacks. Bait 
Doku into doing his Rush Attack so that you can evade and counter with 
a hard combo. Keep baiting Doku and you'll finish him off easily!


MISSION COMPLETE!


Copy this URL to see my video for this battle for Normal Mode: 

http://www.gametrailers.com/player/usermovies/81789.html


=======================================================================
=======================================================================


           +++   CHAPTER 14: THE ANCIENT TWIN DIETIES   +++


--OBJECTIVE: FOLLOW DOKU 

When the Chapter begins, use the Save Point and SAVE your game! Now 
make your way past Great Bridge Square towards the alleyway that Doku 
was passing through to encounter some Zombified Soldiers. These guys 
are similar to the BS Ninjas but are a little bit faster.

Use downward wall strikes and counterattacks and then use a UT to kill 
these three. Once their dead, approach the first building with the 
cracked door and bust it open. Open the chest for a goodie and then 
make your way to the large building with the glowing portal.

Before you enter the portal, look in the corner to find another chest 
with lots of different essence. Grab it all and then teleport out!


++  AREA: HAYABUSA VILLAGE  ++

Run down the hill and down towards the Save Point at the bottom. Access 
Muramasa's statue to replenish your stock and then SAVE your game! From 
here, you can continue on towards the next area OR you can participate 
in one last Fiend Challenge.


--OBJECTIVE: GO TO THE CENTRAL BRIDGE AREA (OPTIONAL)


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #3: CENTRAL BRIDGE
On the bridge where Ryu fought Masakado is a Fiend Challenge with 
Warlocks and Samurais. At first glance, this challenge may seem 
difficult because of Rachel's slow evasion. Warlocks will toss their 
fireballs at you and then teleport for a cheap combo (all while you're 
trying to dodge a bunch of goddamn Samurais). The Samurais will spend 
most of their time breaking your guard and swarming you.

But there IS a trick: Lure the Warlock! Evade all the Samurais and 
watch for the Warlock to do his fireball attack. Evade the fireball and 
he'll teleport next to you for a cheap combo. Immediately do a 
counterattack to stop him and then use a follow-up hard attack while 
he's down to kill him (BE QUICK!). Use the leftover essence for a UT on 
the other Samurais. From there, just keep luring the Warlock and keep 
using UT's on all of them. After lots of death, the last three enemies 
will be BS Ninjas. Finish them off to complete this challenge.

It's easier than it sounds but you need to be quick with your evasion 
or you'll just get smacked around. When the challenge is done, Rachel 
will receive another new Hairstyle! Work that weave girlfriend! You are 
truly, truly, truly OUTRAGEOUS!


-----------------------------------------------------------------------


++  AREA: OPEN RANGE  ++

Make your way to the other side of the village. Kill the Warlocks with 
counterattacks and use UT's on the Samurais. Once the area is clear, 
enter the building with Muramasa's Statue inside. Search the shelves 
for freebies and then climb that ladder to the top. Jump out of the top 
window to the village entrance.


++  AREA: VILLAGE ENTRANCE  ++

More Warlocks and Samurais will swarm you in this area. Eliminate them 
all with the tactics mentioned above to clear the area. Once that's 
done, go up the mini-hill towards the shrine with the stone it. Break 
it open to find the MYSTERIOUS STONE TABLET. Grab it and jump down.

Place the TABLET on the pedestal (it's kind of hard to spot at first) 
to reveal a new portal. You can't go back to the Save Point from here, 
so just enter the portal to a new area.


++  AREA: OUTER MONASTERY  ++

In this small gated enclosure, Shadow Fiends will appear and swarm you. 
Use counterattacks and hard combos to kill them all. Once the last 
fiend is gone, a Mace-Wielding Ogre will appear (together with more 
shadow fiends). Avoid fighting the ogre by not getting close to him. 
Kill the smaller fiends and then use the leftover essence for UT's on 
the Ogre. If all the fiends are gone but the Ogre is still there, use 
hard combos and quick evasion to kill it. When the area is cleared, 
enter the adjacent portal to a new area.


++  AREA: THE PYRAMID  ++

Approach Doku and you will enter a new area.


++  AREA: HP2 REALM  ++

I DARE you to defeat Nicchae and Ishtaros using Rachel. If you can't 
beat them, then don't worry. But if you wanna put up your dukes against 
these two, there is a simple way (*COUGH spam the wall attack COUGH*).


MISSION COMPLETE!


=======================================================================
=======================================================================


                   +++   CHAPTER 15: THE CAVERNS   +++


++  AREA: ZARKHAN STADIUM  ++


--OBJECTIVE: TAKE THE TREASURE IN ZARKHAN STADIUM

When the Chapter begins, grab the Kitetsu Sword next to Ryu. There are 
a whole bunch of chests in the upper balconies and ledge of the stadium 
but you'll need to activate the floating ledges to reach them.


++GOLDEN SCARAB #41
Exit the stadium using the opposite doorway (not the one you used from 
the Save Point). Next to the doorway are a bunch of broken pillars with 
a Golden Scarab hiding behind them. Grab it!


Approach the back wall to find a lever. Pull the lever to reveal the 
exit to the stadium (and to activate the floating ledges). There are 
two more Golden Scarabs and Life OTG's in the stadium. If you decide to 
go back into the stadium, you will trigger a Fiend Challenge. 


-----------------------------------------------------------------------


++FIEND CHALLENGE: ZARKHAN STADIUM
On Normal Mode, the Fiends in the stadium will be Red Dinos. The 
strategy here is to equip the Dabilahro and use its immense power. If 
you have the Unlabored Flawlessness, then consider this a cakewalk.

The strategy is to separate the dinos. Perform a Flaming Hell Slash on 
it to stun it. Before it can retaliate, IMMEDIATELY do a Flaming 
Whirlwind move (-->, /\) to kill it off. From there, use its leftover 
essence for a UT on the other dinos. A UT won't kill the dino, so 
you'll need to attack it with a Flaming Whirlwind to finish it off. 
That's pretty much the strategy. It'll take awhile to get the rhythm 
going, but it's as easy as it sounds.

Complete the challenge to obtain a Lives Of The Thousand Gods! In order 
to get it, read the directions below.


-----------------------------------------------------------------------


Once you've finished the Fiend Challenge, its time to collect the rest 
of the treasures above the stadium. There are two floating platforms on 
the ground near you. Take the one on the right and do a Wall-To-Wall 
Run to the next floating ledge. Jump over to the top of the doorway to 
obtain a Great Spirit Elixir.


++GOLDEN SCARAB #42 & 43/LIFE OF THE GODS #19 & 20
Jump down and then jump on the floating ledge to the left. Use a Wall-
To-Wall Run to next floating ledge. Run up to the top of the doorway to 
find a Golden Scarab! Now jump down to the floating ledge you were on 
and use ANOTHER Wall-To-Wall Run in the opposite direction to the top 
ledge. Jump to the next ledge and then jump into the balcony. Open the 
two chests for a Devil Elixir and a Life OTG and continue down the 
upper balcony. Go all the way to the other end of the balcony to find 
another Golden Scarab. There are also two more chests here: one with 
another Life OTG and the other is your prize from the Fiend Challenge. 
Take them all and then leave the stadium.


++  AREA:  STAIRWAY TO THE IMPERIAL PALACE  ++

Exit the stadium and go down the hill towards the large stairway.


-----------------------------------------------------------------------


++FIEND CHALLENGE: IMPERIAL PALACE STAIRWAY
As soon as you enter this area, be prepared for a Fiend Challenge with 
Brown and Pink Shadow Fiends. Simply use nonstop counterattacks and 
UT's and this challenge is done in less than 2 minutes. The prize for 
this challenge is a Lives Of The Thousand Gods!


-----------------------------------------------------------------------


There is also a dead body near the doorway across the stairs. Search it 
if you want and then continue down the path towards a large tree 
blocking the way. Jump over the tree to see a Save Point. 


++  AREA: ZARKHAN WATERFALLS  ++

First, there is another dead body across from the Save Point. Search it 
to obtain the MAP. Now SAVE your game.


++GOLDEN SCARAB #44 & 45/LIFE OF THE GODS #21 & 22
See those large boulders that look like heads? Destroy them to find a 
Golden Scarab and a Life OTG under each one. Now enter the next area 
with a large pool. Dive into the water to find another Golden Scarab 
and a chest with another Life OTG!


Once you're done collecting the stuff, enter the Cavern. Go all the way 
to the end and jump down to a small enclosure. Kill the bats and then 
dive into the water and emerge on the other side. Slide down the large 
slope to enter a new area.


++  AREA: ICE CAVERN  ++


++LIFE OF THE GODS #23
When you land in this cavern, a bunch of Shadow Fiends and Red dinos 
will pop out to swarm you. Fight them if you want but you can escape 
the problem by just using a Bird Flip on the nearby wall and jumping to 
the top ledge. Open the nearby chest for a Life OTG! Now enter further 
into the Ice Cavern. 

Enter the area to find a Save Point and a large doorway. The door is 
missing an item, so SAVE your game first. Jump down to the area below 
and kill the enemies that appear. Follow the path to the right and 
climb up to the top. Make another right turn and break the ice to fall 
into a small ice enclosure with more enemies. Kill them all and then 
jump up to the top cavern.


++ AREA: RUINS  ++

You'll see some sort of device here used to make metal. On the opposite 
side is the SHIELD OF VIGOOR item. Grab it and make your way back to 
the door next to the Save Point. SAVE your game and then place the 
shield on the door to open it.


++  AREA: MAGMA LAKE  ++

Enter the doorway into Magma Lake. Across from you will be a large 
globe. Approach it to obtain the STONE TABLET (LEFT) to complete the 
Tablet. To kill the dinos in the magma, use a non-essence charged UT on 
them to kill them off. Use a Wall Run to get past each magma gap and 
drop to dry land.

When you reach the other end, you'll see a large open gap and walls 
that billow hot smoke. Above those hot smoke thingies is a ledge. Run 
up to it and shimmy all the way to the right (don't get hit by the 
smoke!). Drop down at the end and then jump down to the small little 
enclosure to encounter some Red dinos. Kill them with some hard 
Dabilahro combos and continue to the other.

Slam down on the large step button to reveal some floating platforms. 
Jump towards the platform and jump past the dinos to the other side 
with a Muramasa Statue and Save Point. SAVE your game! Next to 
Muramasa's Statue is a wall enclosure. Use a Wall-To-Wall Run to enter 
another small enclosed area. Red dinos will pop out so eliminate them!

Across from where you landed is a doorway. Jump up to it and enter to 
the other side with a large see-saw.


++  AREA: SEE-SAW ROOM  ++


++GOLDEN SCARAB #46
Before you jump onto the see-saw, jump down to the dry ledge on the 
right side to find a Golden Scarab! Now jump on the see-saw!

Let the see-saw go all the way down. Start running to the top and then 
jump to the upper room before the weight of the see-saw shifts. In the 
upper cavern is a room with bats. Destroy the bats and then exit out. 
Approach the large boiling pot at the other end to make it pour some 
hot Iron Ore onto the other side. Once that's done, it's time to leave.

There is another room above the exit door. Use the see-saw to get to it 
and then open the chest inside that room for a goodie. Now make your 
way BACK to the Ice Cavern. SAVE you game at Magma Lake first!


++  AREA: ICE CAVERN  ++

Make your way back to the Ruins (where you found the SHIELD OF VIGOOR) 
to find the COG OF VIGOOR item.


++GOLDEN SCARAB #47
Next to where you find the COG OF VIGOOR is a Save Point. The Golden 
Scarab is across the Save Point. SAVE your game and then approach the 
ice chunk in the corner and slam it down to enter a new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: YOTUNFRAU   +++

The boss for the Ice Cavern is large legless beast. That don't mean he 
ain't gonna be an easy boss! Yotunfrau has several attacks:

--ICE POUND
--3-HIT MELEE COMBO
--GRAB-AND-CHOMP
--ICE BREATH

All these attack are easy to evade. Just as long as you don't get 
careless, then this battle is easy to beat. When the battle begins, 
Yotunfrau will sit there for a couple of seconds. Approach him and get 
in a couple of hard combos. Once he starts moving, stay in front of him 
and bait him to attack you.

When he puts his left arm back, he's going for the melee combo. Simply 
roll to the LEFT side and roll behind him. Attack him from behind until 
he flips over or retaliates with an Ice Pound attack. If he flips over, 
stand in front of him again and let him attack. If he rears both arms, 
he's going for the grab and chomp. A good way to avoid this is to just 
jump straight up (so misses grabbing you) or to jump backwards. When he 
misses the grab, perform another hard combo until he retaliates.

That's pretty much it. With some quick evasive maneuvers and hard 
combos, he'll fall easily. When the boss is dead, grab the EYE OF ICE 
item and use it to leave the room.


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/81796.html


-----------------------------------------------------------------------
-----------------------------------------------------------------------


When you exit Yotunfrau's cavern, use a Bird Flip to reach the top of 
the room. Notice that chest in that alcove? When you reach the top, 
flip over the ledge and drop down and Ryu will catch the next ledge. 
Jump up and open the chest for a goodie and then jump down. Bird Flip 
to the top and make your way BACK to the Magma Cavern.


++  AREA: MAGMA LAKE  ++

Go to the area with the Save Point and SAVE your game. Replenish any 
stock at Muramasa's Statue and then place the COG OF VIGOOR on the door 
next to the Save Point. Enter inside for another boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: FLAME WORM X2   +++

You'll be fighting against two Worms but oddly enough, they only have 
ONE life bar! So that means you only need to kill one of them.

The Flame Worms use the same attacks as their electric brethren but 
they have a new attack. The Flame Worms have a Fire Ring attack that 
can be evaded by jumping straight up or rolling at the right moment. 
When they shoot the Fire Ring at you, jump straight up or roll so that 
the fire ring goes through you. The timing is a little difficult to get 
right but it's not so tough after some practice.

When the Worm uses its body to sweep the area, evade the attack and 
then counter with a hard Dabilahro combo. Evade and counter until one 
of them dies! Grab the EYE OF FLAME and use it to leave the room.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


Stock up on anymore things you need from Muramasa and SAVE your game. 
Across from the Magma Lake is a large ledge with a doorway that has a 
face on it. Slam down on the step button to raise the floating 
platforms and then run and jump up towards the large face door. Place 
the EYE OF ICE and the EYE OF FLAME on the door to open it.

Approach the mantle and grab the DEVIL DIETY statue to trigger the next 
boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: SMAUGAN   +++

Smaugan has a couple of attacks he likes to use:

--FIREBALL
--FIRE BREATH
--WINGSPAN ATTACK
--CHOMP ATTACK

All of these attacks can be evaded with simple evasive rolls. When it 
does the Wingspan Attack (when it rears its wings and unleashes a quick 
force field), wait for a second before it unleashes the attack and then 
use a Reverse Wind to roll under the attack. The timing for this 
Reverse Wind is CRUCIAL! When it uses its Fire Breath, simply jump over 
(not above) the flames.

The best weapon to use for this battle is the Dabilahro (or Unlabored 
Flawlessness). When the battle begins, Smaugan will slowly move its 
head towards you. Stay in your position and let him get closer. When 
its head is next you, do a Flaming Hell Slash to reduce his health and 
make him reel back in pain.

Once that's done, jump towards one of the step buttons and slam it down 
to make the platform rise to the top. Move onto the top platforms and 
stand in the very left corner of the platform. When you stand there, 
Smaugan will attempt to bite you but he can't even touch you! Evade all 
its attacks and stay in that corner. After a while, Smaugan will take a 
break and move his head in slowly. Quickly approach him and use a 
Flaming Hell Slash in his head and then roll back towards the corner. 
Repeat this tactic and Smaugan will fall easily.


Once the battle is over, run above its dead body and grab the Lives 
OTTG item and equip it! Exit the room to complete the mission.


MISSION COMPLETE!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/82569.html


=======================================================================
=======================================================================


             +++   CHAPTER 16: THE FIENDISH AWAKENING   +++


++  AREA: UNDERGROUND PASSAGEWAY  ++


--OBJECTIVE: OBTAIN THE TRUE DRAGON SWORD

Enter the cavern and bust out the Flails. Destroy the Bats that emerge 
until all of them are dead. Search the dead body for an item and then 
continue through to a Save Point Room. DO NOT use the Save Point yet 
because there is a Fiend Challenge in the room!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: UNDERGROUND PASSAGEWAY  
In this large room, you'll encounter a bunch of Wasp Fiends. To 
properly kill them all, use a continuous Wall-To-Wall Run all the way 
to the top of the room. Equip the Dabilahro and smack one of the Wasp 
Fiends to leave Essence. From there, use non-stop On-Land Charges and 
UT's to kill all the Fiends. You MUST be super duper quick with your 
On-Land Charges if you want to make the Time Limit! Once all the 
enemies are dead, the prize will be a Jewel Of The Demon Seal!

Remember, if you use the Save Point or accidentally exit the area 
during this Challenge, you will forfeit the Time and Kill Bonuses! You 
will still get the Prize, though...


-----------------------------------------------------------------------


++LIFE OF THE GODS #24
Jump down to the bottom of the cavern back to the Save Point. Open the 
chest behind the Save Point for a Life OTG! Now SAVE your game.


--OBJECTIVE: EXIT THE AQUADUCTS

Use a Wall-To-Wall Run to the top and exit the room. Work your way 
through the caverns and head back to the Aquaducts. Destroy any enemies 
in the way and exit the Aquaducts back to the streets of Tairon.


--OBJECTIVE: GO TO TWIN SERPENTS PLAZA

As you exit the Aquaducts, eliminate the Zombified soldiers with hard 
combos and Izuna Drops. Access Muramasa's Statue if you need to and 
then make your way back to Drawbridge Square. When you activate the 
lever to lower the Drawbridge, get ready for a Fiend Challenge!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: DRAWBRIDGE SQUARE
There are only three enemies in this challenge but all three are just 
as dangerous. The Purple Zombies have a super long life bar, which 
means it'll take lots and lots of combos to kill them. Fortunately for 
you, these guys are just as slow (although powerful) as the regular 
Zombie enemies. To kill them within the Time Limit, you'll need to spam 
the Ultimate Technique. 

Equip the Dabilahro and get within a distance and start charging for a 
UT. Unleash several UT's on the enemies until one of them dies. From 
there use hard combos and leftover essence to kill the rest of them. 
For killing them, you get a TALISMAN OF REBIRTH for your troubles.


-----------------------------------------------------------------------


Once you're done fooling around with those Zombies, enter the Blue-
jeweled door and take the path all the way to the end. There are no 
more enemies, so just make your way to Twin Serpents Plaza. Approach 
the large monument and place all three Tablets on the pedestal to 
activate the portal.


++  AREA: HAYABUSA VILLAGE  ++

Head down the path to enter the graveyard and trigger a cutscene. From 
here on in, equip the True Dragon Sword for maximum damage to your 
enemies. Jump down towards the Save Point and SAVE your game. Jump over 
towards the Open Range area and test out the TDS on the Samurais and 
Warlocks. Unleash a UT to see the new cool attack.

Once the area is cleared, enter the building with Muramasa's Statue and 
emerge out of the top window towards the village entrance. Before you 
access the other portal (that Rachel activated), go up the mini-hill 
and you'll find a Jewel Of The Demon seal on the shrine (that Rachel 
destroyed). Now jump down and enter the portal to the Outer Monastery. 

Enter the next portal and open the door to the Magma Cavern. Enter the 
portal in the caverns to emerge at the Pyramid. SAVE your game at the 
Save Point and then approach the field to trigger a boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: ALMA AWAKENED   +++

This version of Alma is not as annoying as her other counterpart from 
Chapter 9, but she's still a difficult boss. Alma has these attacks she 
likes to use:

--MULTIPLE PINK FIREBALLS
--MULTIPLE PILLAR ATTACK
--PINK SUPER FIREBALL
--SNATCH-AND-GRAB
--RUSH TACKLE

When Alma tosses her fireballs or pillars at you, use continuous roll 
jumps to get out of the way! The main strategy here is to evade Alma's 
attacks and stay as far away as possible. When Alma is hovering around 
the area, keep rolling away until she lands on the ground. When she 
starts rushing towards you to tackle you, use a well-timed Flying 
Swallow to knock her down. 

If you miscalculate the attack, Alma will tackle you down before you 
even press the button! When Alma is down, use a hard combo like the 
Dragon Tear combo to shave off a chunk of her health. Repeat this 
tactic and you should be able to get by without using too many (or any) 
Elixirs. Well...unless you stink at evasion.

That's pretty much it the strategy. It's very similar to the first Alma 
battle in Chapter 9 (only Ryu can't do the Blade of Nirrti attack).


MISSION COMPLETE!



=======================================================================
=======================================================================


                +++   CHAPTER 17: VENGEFUL SPIRIT   +++


--OBJECTIVE: SOLVE THE PYRAMID PUZZLE

Equip the Dabilahro and approach the temple. Smash open the large crack 
to reveal a doorway leading inside. Enter the temple and go down the 
stairs to encounter a new enemy: the Knightmare! To solve the Pyramid, 
you need to defeat three Knightmares. Sounds easy, right? F*CK YEAH!

The Knightmares like to use aggressive attacks, so you need to be just 
as aggressive as them. Equip the Dabilahro and let theses suckers 
attack you first. Notice how their regular attacks don't break Ryu's 
guard when he blocks them. Exploit that weakness by using non-stop 
counterattacks with the Dabilahro. After a few good hits, they 
transform. Repeat the tactic to kill off all three of these suckers. 
Once their dead grab the SERPENT DIETY statue and exit the Pyramid.

Copy and paste this URL to see how to easily beat this Knightmare 
challenge in less than 40 seconds:

http://www.gametrailers.com/player/usermovies/90659.html


++  AREA: OUTER PYRAMID  ++

Make your way down the grassy path towards the open doorway. The 
GRIFFON DOOR is locked at the moment, so approach towards the other 
open doorway with the Save Point. SAVE your game and then access 
Muramasa's Statue to replenish your stock.


--OBJECTIVE: FIND THE GRIFFON KEY

Further down Muramasa's Statue is a glowing portal. Approach the portal 
and enter through it to a new area.


++  AREA: HELLISH DEPTHS  ++

In this small arena, a bunch of Shadow Fiends will appear and swarm at 
you. Kill all of them to reveal a chest with the GRIFFON KEY. Grab the 
key and then teleport outta there. Make your way towards the GRIFFON 
DOOR and use the key to unlock it.


++  AREA: THE LABYRINTH 1  ++

As you approach the first area of the Labyrinth, be prepared for a 
whole bunch of Ghost Fish. Equip the Flails and start attacking at them 
using a jump attack and then a continuous combo when you land. The 
timing for this strategy might be a little difficult to figure out but 
it's your best bet at killing them all.


++LIFE OF THE GODS #25
Once all the Fish are dead, enter the alcove between the walls to find 
a chest all the way at the back. Open it up to find a Life OTG! Now 
continue down the path. 


Go up the stairs and climb the upper stairs to the top. There is a 
chest with a Devil Elixir and a dead body on the opposite side. Search 
the body for an item and continue down the path past the LION DOOR.


--OBJECTIVE: FIND THE LION KEY

Equip the Flails and go all the way down the path to see a lone chest. 
Open the chest to receive the LION KEY. Once you retrieve the item, 
Ghost Fish will attack from behind you, so start swinging! Once the 
Fish are dead, a trio of Catwomen will appear and ambush you.

Use Explosive Arrows and shoot them in mid-air while being evasive. 
After the Catwomen are gone, leave the area. As you leave, ANOTHER 
ambush will occur with more Catwomen and a Crab Fiend. Again, use lots 
of Explosive Arrows and abuse whatever weapon you have to kill them. 
Now make your way to the LION DOOR and enter to the next area.


++  AREA: LABYRINTH 2  ++


++GOLDEN SCARAB #48/LIFE OF THE GODS #26
Make a left turn when you enter the LION DOOR and go all the way to the 
end of the path to find a lone Golden Scarab. Grab it and go back the 
other way. Go up the stairs and use the Save Point to SAVE your game. 
To the left of the Save Point is a small enclosed alcove with a chest. 
Open it up for a Life OTG and then continue down the next path. 


Avoid the open area with the LIONESS DOOR and take the long path to the 
right. Kill more Ghost Fish here and continue down. Further down the 
path are MORE Ghost Fish. Kill them all and continue down to the end of 
the path.


--OBJECTIVE: FIND THE LIONESS KEY

++GOLDEN SCARAB #49
Enter the large alcove across Muramasa's Statue to find a Golden Scarab 
all by itself. There is another alcove behind this Golden Scarab 
location with a chest. Grab the item in there if you want.

There is one more alley with Ghost Fish in it, so kill them all and 
then approach the chest at the very end of the path to find the LIONESS 
KEY!  Now make your way BACK to the Save Point. Kill the Fish in the 
way and then approach the wide open area with the LIONESS DOOR. When 
you enter here, you will be ambushed by Ghost Fish and two Crab Fiends.

Try to kill the Fish using aerial combos with the Flails and then use 
UT's on the Crab Fiends. Also continue to use the Flying Swallow on 
them to make it less painful. From here, go back to the Save Point and 
SAVE your game (so you don't have to fight these guys again) and then 
use the LIONESS KEY to enter the next area for a boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: SPECTRAL DOKU   +++

For this battle, I've found Doku to be quite the cheapster. He retains 
some of his old attacks but carries a few newer ones:

--FAST HOVER AND SLAM
--JEDI MIND TRICK GRAB-AND-STAB COMBO

Baiting Doku into doing his Rush Attack (the strategy from Chapter 13) 
is a little more difficult to pull off since Doku likes to spend most 
of the battle hovering around. Particularly, he likes to hover quickly 
towards you and then does a quick slam attack. If you roll away before 
he approaches you, it's possible to evade unscathed (which isn't always 
the case, sometimes). If you can bait Doku into doing his Rush Attack, 
roll away and then counter with a Square, Triangle 2-hit combo. This 
attack usually pushes Doku back a far distance and shaves off about 
10-15% of his health bar.

When he gets pushed back, roll away to avoid his retaliation counter. 
Other than that, I don't see any other combo that can do much damage. 
Continue to bait Doku into doing his Rush Attack and then use the 2-hit 
counter. If Doku doesn't do his Rush Attack at the first minute or two 
of the fight, prepare for a LONG battle of waiting.


MISSION COMPLETE!


**Have a better strategy for battling Doku? E-mail me and pass me your 
strategy and you might be able to see it here on the next update!


=======================================================================
=======================================================================


                   +++   CHAPTER 18: THE CORE   +++


--OBJECTIVE: REACH THE CORE

When the Chapter begins, equip the Flails and start slicing all the 
Fish in the area. Kill them off and then grab the RAPTOR DEITY statue 
to unveil the exit out of the Labyrinth.

Approach the Save Point and SAVE your game! Go to the far right of the 
path to find a lone chest. Open it up and then go the other way. Search 
the dead body for a MAP and then continue down the path to encounter 
some enemies. Use Izuna Drops on the Shadow Fiends and try to use UT's 
on the Crab Fiend. Once their dead, approach the chest in the far off 
corner to get a Devil Elixir.


--OBJECTIVE: FIND THE KEY OF THE DECAYED SOUL


++  AREA: PALACE COMPOUND  ++

If you take the whirligig path to the Imperial Palace, the door will be 
locked. To get the Key to open it, go back to the path and head towards 
the large gateway. When you reach the gateway, you will be swarmed by 
Ghost Fish. Bust out the Flails and start slicing away to get some 
essence. Once that's done, open the doorway to trigger a cutscene.


++  AREA: STAIRWAY TO THE IMPERIAL PALACE  ++

After the cutscene, search the dead body for an additional item. Before 
you do anything else, there are a few more things you can do in Tairon 
before entering the Palace.


++LIFE OF THE GODS #27
The very last piece of this item is located back at Great Bridge Square 
in the building that Rachel cracked open. Go into that building and 
then use a Wall-To-Wall Run to the top ledge to find the last Life OTG! 
Equip the remaining Life OTG to increase your life bar!


There is ONE more Fiend Challenge to pursue in the game. The Prize for 
completing it isn't so hot, but if you're up for the Karma Points, then 
get to it and complete it!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: GREAT BRIDGE SQUARE  
Across from where you found the last Life OTG is a glowing portal in an 
enclosed arena. Do you see it? If you didn't unlock the gate in Chapter 
4, go to the end of the alleyway and turn right. Use a Bird Flip to 
reach the upper ledge and then jump down towards the portal.

Enter the portal to face off against Pink Shadow Fiends and some Arioch 
Crab Fiends. The main strategy here is to evade the Arioch Crab and 
focus on killing the Shadow Fiends first. From there, use the leftover 
essence for a True Dragon Sword UT on those goddamn Arioch Crabs. 
Continue this tactic to complete the challenge and the prize will be a 
TALISMAN OF REBIRTH. YAAY!!!


-----------------------------------------------------------------------


If you need to go to Muramasa's Shop, do it now! Replenish all your 
stock before heading into the Imperial Palace! When you're ready, head 
back to the Imperial Palace entrance and enter with the Decayed Key.


++  AREA: THE CORE - 1ST FLOOR  ++

A couple of Red dinos will appear here. Equip the Dabilahro and use the 
Flaming Hell Slash and a follow-up Flaming Whirlwind to kill them all. 
Separate each dino so that you don't get attacked from behind. When all 
the dinos are dead, approach the mantle and place the WOLF DEITY 
statue. Exit out through the adjacent door and equip the Flails. Slice 
all of the Ghost Fish here and then ascend the stairway to the next 
floor. Open the nearby chest for a goodie and then enter.


++  AREA: THE CORE - 2ND FLOOR  ++

This floor is exactly the same as the first floor (red dinos). Kill all 
the red dinos and then place the DEVIL DEITY statue on the mantle. Exit 
through the adjacent door and then bust out the Flails for the next 
pile of Ghost Fish. Eliminate them and then ascend to the third floor.


++  AREA: THE CORE - 3RD FLOOR  ++

In this room, you'll face off against a few Crab Fiends. Equip the True 
Dragon Sword and use hard combos on these guys. Stay evasive and use 
Explosive Arrows to make the battle a little bit easier. When the room 
is cleared, place the SERPENT DEITY statue on the mantle and then exit 
through the adjacent door. Slice some more Fish with the Flails and 
ascend to the fourth floor but DO NOT ENTER YET!


++GOLDEN SCARAB #50
The last Scarab of the game is just below the fourth floor. When you 
reach the fourth floor doorway entrance, jump off the nearby ledge to 
land on a smaller ledge below. The Scarab is at the other end of the 
ledge, so GRAB IT! Bring it to Muramasa, he'll give you a cool new 
weapon! Now jump down to the stairs below and go BACK to the fourth 
floor doorway.


++  AREA: THE CORE - 4TH FLOOR  ++

In this room, it'll be a split combination of Red dinos and Crab 
fiends. Equip the True Dragon Sword and focus on killing the Crab 
Fiends first. Use hard combos and Flying Swallows on them to kill them. 
For the dinos, use UT's. If you still have Explosive Arrows, use them! 
Once the room is cleared, place the RAPTOR DIETY statue on the mantle 
to clear the entire Core. Exit through the adjacent door and slice the 
Ghost Fish in the stairway. 


++  AREA: THE IMPERIAL PALACE CORE ++

Take the stairs to the top of the Imperial Palace. You'll find two 
chests, a Save Point, and a TEAM NINJA logo up on this floor. Before 
you approach the portal, SAVE your game! If you need to go back to 
Muramasa's Shop, you'll have to traverse all the way back down the 
Core. The closest shop is the one in Tairon, so go there now if you 
need to! When you're ready, enter the portal for an epic battle.


++  AREA: HELLISH DEPTHS  ++

When the battle begins, Shadow Fiends will appear and swarm you. Use 
simple counterattacks and UT's to clear the area. Once it's cleared, 
you will be transported to a boss battle against Hydracubus.

Defeat Hydracubus the same way you did the last two times. Since you 
are now equipped with the TDS, it should be too easy. After finishing 
off Hydracubus, you will be transported back to the previous area. 

More Shadow Fiends will swarm you but this time Marbus (the large goat 
dude) will occasionally toss fireballs at you while you are fighting 
the fiends. When Marbus starts laughing, he'll toss a fireball at you, 
so move away! Once all the fiends are dead, you are transported to 
ANOTHER boss battle against Yotunfrau.

Defeat Yotunfrau the same way you did in the Ice Cavern and it should 
be easy as pie. After he's been defeated, you will be transported back 
to the previous area to finally face off against Marbus himself.


-----------------------------------------------------------------------
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                    +++   BOSS BATTLE: MARBUS   +++

Marbus has a couple of attacks he likes to use:

--FIEND SUMMON
--KAMIKAZE DIVE
--FLY-BY TACKLE
--KAMIKAZE PUNCH
--MULTIPLE FIREBALLS

Marbus likes to hover around the arena. You can block his Fly-by tackle 
but you have to evade the other attacks. When he flies up high and 
starts spinning fast, he's going for the Kamikaze Dive. As soon as he 
torpedoes towards you, use a well-timed Reverse Wind to move out of the 
way. When he misses, he'll kneel down in pain. Get in close and perform 
a hard combo on him and then jump back to avoid his retaliation attack.

When he starts launching his fireballs at you, use roll jumps to get 
out of the way. Also, when he hovers above you and does a loud snarl, 
he's going for the Kamikaze Punch where he slams down on you with his 
fist. Use a well-timed Reverse Wind to avoid the punch and then roll in 
and perform a hard combo.

When he summons the Shadow Fiends, kill them off with Izuna Drops and 
counterattacks. If you can bait him into getting close to you when 
there is floating essence, try and do an Ultimate Attack on him. The 
main strategy here is to bait Marbus into attacking YOU. When you evade 
his attacks, go and counter at the right moment to reduce his health. 
Follow the tactics mentioned above and the battle shouldn't be too hard 
to finish. Once Marbus is dead, grab the DEMON DEITY statue and then 
hightail it outta there!


Copy and paste this URL to see my video for this battle: 

http://www.gametrailers.com/player/usermovies/81824.html


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++  AREA: THE IMPERIAL PALACE CORE  ++

With the DEMON DEITY statue in hand, place it on the mantle across the 
Save Point to open the doors above the Core. SAVE your game and finish 
whatever it is you need to do. If you need to finish the rest of the 
Fiend Challenges you missed or restock at Muramasa's Shop, do it now! 
Once you enter through the doors above the Core, there's no going back! 
When you're ready, go up the stairs until a cutscene is triggered.


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              +++   BOSS BATTLE: THE EMPEROR - FORM 1  +++


The Emperor only has two attacks: a melee swipe attack and a Laser Beam 
attack. Its Laser Beam attack comes in two separate forms: a diagonal 
beam and a circular beam.

When dodging the beams, hold the Block Button and then move the Analog 
Stick UP or DOWN to move the floating platform. To dodge the diagonal 
beams, you must position Ryu (not the platform) BETWEEN the laser paths 
to avoid getting hit. You can also try jumping down the platform. Ryu 
won't get hurt and he'll emerge on another platform.

DO NOT waste your Ninpo on this boss! Even though it seems logical to 
activate Ninpo to avoid getting hit, you're only wasting time! When the 
boss begins its Circular Laser Beams, simply move all the way BACK and 
AWAY from the boss. As for its melee attack, just move away!

The boss has three large Orbs on its body: one on each shoulder and one 
on its chest. You must attack these areas to damage the boss. Dodge its 
beams and then close in and do some hard combos like the Dragon Tear to 
shave off lots of health. That's pretty much it. Once the boss is dead, 
it's time for the next wave!



              +++   BOSS BATTLE: THE EMPEROR - FORM 2   +++


When the battle begins, equip the Strongbow and start shooting APFSDS 
Cores or Explosive Arrows at the skulls on the boss's body (shoot from 
First-Person View). After a couple of direct hits, the boss will start 
flinging a bunch of skulls at you.

Equip the Flails and begin slicing and dicing (or use fast left and 
right Reverse Winds). After a couple of flying skulls fly by, the 
Emperor's head will come after you to chomp on you. Quickly roll away 
to avoid the attack and then it'll reform. Or if you feel SO inclined 
and desperate, activate a Ninpo attack during the flying skull attack 
to avoid getting hurt. Ugh, that is so cheap, I can't believe I 
recommended that.

Use all the Arrows, APFSDS Cores, Explosive Arrows, and Incendiary 
Shurikens you can to damage the boss while it's walking the lava. When 
the boss jumps onto dry land, jump towards it and begin attacking its 
legs using the True Dragon Sword to do some real damage! Keep up the 
tactic and this boss is toast!


MISSION COMPLETE!


=======================================================================
=======================================================================


            +++   CHAPTER 19: THE DARK DRAGON BLADE   +++


First thing's first, SAVE your game at the nearby Save Point. Jump up 
the first two rocky ledges and then use a continuous Bird Flip to the 
top. Jump over two more ledges to find the Dark Dragon Blade.

After the cutscene, jump across towards the fallen stalactite and jump 
to the top of it. Run and jump towards the first branch and then swing 
towards the next two. At the last branch, jump and Ryu will do a Wall 
Run to the adjacent ledge. Jump the next branch to the next ledge and 
jump to the top.

Use a Wall Run on the next wall to reach the top ledge. Shimmy all the 
way to the left and climb up. Continue down the ledge and jump towards 
the next ledge and climb up. The next part is tricky because you need 
to jump DOWN to a lower ledge. Enter First-Person View and look down to 
see where the ledge is located. Jump down to it and then jump up to the 
last ledge. Go around it and then jump towards Rachel to trigger the 
last boss battle!


+++BOSS NOTE: 
If you LOSE to Murai in the next battle, you have to do the ENTIRE 
level over again! That means running and jumping through the ledges 
again! WHY?!? It wasn't like that in Xbox version!!!


-----------------------------------------------------------------------
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                 +++   BOSS BATTLE: DARK MURAI   +++


Murai is basically a MUCH faster version of himself and he uses some of 
Doku's attacks as well. These are his new arsenal of attacks:

--DARK DRAGON SUMMON
--DARK DRAGON SHURIKENS
--DARK DRAGON TACKLE
--DARK DRAGON RUSH 

Murai also uses a lot of heavy melee attacks, so you'll need to keep 
your distance to avoid the painful stabs and slams. The main thing you 
want to do is bait Murai into doing his Dark Dragon Tackle (where he 
torpedoes at you). Evade the attack and then counter with any combo and 
then QUICKLY roll away. After he misses the Tackle, he is vulnerable 
for a second, so take advantage and bring on the rain! This tactic is 
your best bet at damaging him, so do it!

When he summons the Dark Dragon, stand against the nearby pillar and 
then do a Wall Run on it to jump OVER the dragon as it passes near you. 
When he uses his Shuriken attacks, he'll either toss all of them in one 
attack or he'll throw them one by one (similar to Alma's fireball 
attack). Use lots of roll jumps to keep safe. As for the Dark Dragon 
Rush attack, he'll stop for a second to charge and then rush at you. 
This move is easy to see, so time your Reverse Winds.

Another way defeat Murai is to stun him using the Flying Swallow (a 
tactic that worked wonders in the first Xbox version). When the Flying 
Swallow hits Murai, he gets stunned for a second or two. Quickly 
perform a hard combo on him while he's stunned and then roll away. 

Just for safety, have at least 3 Great Elixirs and ONE Talisman Of 
Rebirth in your inventory (hopefully, you didn't blow them all on the 
Emperor battle). You don't need to be conserving them anymore anyway, 
so use them! Defeat Murai to complete the game!


MISSION COMPLETE!!!!


As you watch the End Credits, watch for a special scene towards the end 
with Kureha! Upload your score on the Sigma Leaderboards and see how 
you did. For a list of the cool unlockables and for visual help for 
this game, read the section below.


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                      +++   THE UNLOCKABLES   +++


--BONUS COSTUMES 1 & 2
Finish the main game on Ninja Dog or Normal Mode to unlock the CLASSIC 
ARCADE costume. Finish the game on Hard Mode to unlock the BLACK DRAGON 
SKIN costume.


--MISSION MODE
There are two ways to unlock Mission Mode: finish the game on Ninja Dog 
or Normal difficulty or defeat Doku in Chapter 2.


--NINJA DOG MODE
This mode is NOT selectable from the Main Menu. To start in this mode, 
get a GAME OVER (aka DIE) three times and then select YES twice to 
start Ninja Dog Mode. In addition to Elixirs, Ryu will receive Ration 
Bundles from Ayane to restore his health.


--ADDITIONAL DIFFICULTIES
Finish the game on Normal Mode to unlock Hard Mode. Finish Hard Mode to 
unlock Very Hard Mode and finish Very Hard Mode to unlock Master Ninja 
Mode. Another alternate way to unlock those modes is to defeat Doku in 
Chapter 2 in the subsequent difficulties.


--UNEARTHED CHALLENGE
There are 5 Extra Missions in Mission Mode called "Unearthed 
Challenge". To unlock them, simply press the following buttons on the 
D-Pad in the Mission Mode screen: UP DOWN LEFT DOWN RIGHT UP SQUARE. 
Five new missions will appear above the Eternal Legend mission.


--BEHIND THE SWORD FEATURETTE
This cheaply-produced DVD can kiss my ass.



+++GAME NOTE: Once you finish the game on a specific difficulty, THAT'S 
IT! You cannot carryover any weapons or Golden Scarabs into a new game.



=======================================================================
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                  +++   NINJA GAIDEN SIGMA VIDEOS   +++
                     __   _____ ___  ___ ___  ___ 
                     \ \ / /_ _|   \| __/ _ \/ __|
                      \ V / | || |) | _| (_) \__ \
                       \_/ |___|___/|___\___/|___/
         

Visit this URL to view some helpful videos for NG Sigma:

http://vampirehorde.gametrailers.com/gamepad/index.php?action=fanmovs&s
tyle=thumbs


The videos on my GameTrailers page will have videos for boss battles 
and some of my favorite Missions from Mission Mode. All videos range 
from various difficulties and is reference material for first time 
players! The page will be updated often, so please check back for more 
Sigma videos. Some of my stuff isn't flawless as it should be, but then 
again, neither is any of the other goddamn expert Ninja Gaiden players.


For specialty videos from the original XBOX and PS3 versions, please 
visit this URL:

http://www.iberiansngrealm.com


For a complete walkthrough for Hard Mode, read the section below!


=======================================================================
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=======================================================================
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         +++   SANDBLASTED SKIN - HARD MODE WALKTHROUGH   +++


This walkthrough below is strictly for Hard Mode only! A couple of 
changes were made from Normal difficulty, so the walkthrough below will 
have different tactics for certain chapters and bosses...sort of.


=======================================================================
=======================================================================


              +++   CHAPTER 1: THE WAY OF THE NINJA   +++



++  AREA: VALLEY OF THE SHADOWS  ++


--OBJECTIVE: INFILTRATE THE FORTRESS

After the cutscene, collect an Elixir from the dead body. Two White 
ninjas will appear from both sides, so be ready to eliminate them. Once 
they're dead, search the end of the mountain to find a lone chest. Open 
it and continue up the hill towards the fortress. Further down the path 
is a large closed doorway. It can't be opened yet, so just ignore it 
and take the rocky ledges to the top. Jump past the open gap and grab 
Ayane's first Kunai scroll.

Run up against the wall to grab the ledge and then shimmy to the right 
and climb up. Open the nearby chest for a goodie and then climb up the 
next wall and jump up. Go up the large tree bark onto the ledge to 
encounter two more White ninjas. Slice them down with some easy combos 
and then use a Wall Run to the next ledge. 

Open the chest to receive a new item. Now jump towards the branch and 
swing and jump to the next ledge. Use a Bird Flip to the upper ledge 
and prepare for battle. As you enter the pathway, three more enemies 
will emerge. You can either cut them down or avoid the battle by using 
a Bird Flip out of the cave from the area they emerge from.


++  AREA: NINJA FORTRESS  ++


--OBJECTIVE: FIND THE SAVE POINT

Enter the fortress to encounter two more enemies. Cut them down with 
some fancy combos and then enter the fortress. As you enter the first 
room (brown room), you will encounter three enemies. Eliminate them and 
then open the lone chest for a goodie. Exit this room to the next one.


++  AREA: YELLOW ROOM  ++

About 8-10 White ninjas will drop from the ceiling above and swarm you. 
Prepare the blood feast by testing out more combos. Be sure to be 
evasive and this room will be too easy. Once the room is cleared, exit 
out from the newly opened doorway to the next room.


++  AREA: STORAGE HALL  ++

As soon as you enter this hall, three White ninjas will be waiting on 
the right side. Eliminate them to clear this area. Before you exit this 
room, head to the opposite area from where you entered to see a large 
Samurai statue holding a Key Item. Ignore it for now and collect the 
Elixirs next to the statue. Exit the hall to the opposite doorway to 
the next area.


++  AREA: TATAMI ROOM  ++


++LIVES OF THE THOUSAND GODS #1
As you enter into this room, open the well-hidden chest next to the 
door to find your first LIVES OF THE THOUSAND GODS item! Equip it to 
increase your health bar!


Now go further into the room and be prepared for more enemies to jump 
down from the ceiling. Now is a good time to try out the On-Land Charge 
move on these guys. Once the room is cleared, open the lone chest to 
obtain a FLYING SWALLOW Scroll. Exit the room by cutting open the 
scroll on the wall next to the large pot.


++  AREA: DOJO ROOM  ++

There is a large trapdoor in this room. Avoid falling into it for now. 
This room will test your patience and the skills you've learned so far. 
About 10-12 White and Black Spider Ninjas will appear from out of the 
rotating walls to swarm you. Outdo their tactics by being on your 
guard. Use evasive rolls and attack them from behind. If Ryu gets an 
Incendiary Shuriken thrown up his ass, wait for a second and then use a 
Reverse Wind to avoid getting exploded (trust me, the timing for this 
move is difficult).

Once the room is cleared, head past the trapdoor towards the wall 
scroll and cut it down to reveal a small doorway. Enter that room to 
find the Save Point. Save your game and then enter back into the Dojo 
room. Fall through the trapdoor to fall into a cave below the fortress. 


++  AREA: UNDERGROUND STORAGE HOUSE  ++


--OBJECTIVE: FIND THE FANGS OF THE SAMURAI

There are a couple of hard-to-see pots at the end of the cave. Destroy 
them to find a hidden chest with a goodie inside. Use the Shurikens on 
the bats to gather essence if you need to. DO NOT OPEN THE SECOND 
CHEST! It contains Bats! Instead, exit the cave by destroying the fire 
posts and then jumping back to the upper ledge. Grab Ayane's Kunai if 
you want and then continue up the ledge.

Destroy the two enemies and enter back inside to see an open ceiling 
gap that leads down to the Tatami Room. Before jumping down, open the 
lone chest to find the FANGS OF THE SAMURAI. 


--OBJECTIVE: RETRIEVE THE KEY OF COURAGE

Jump down to the Tatami Room and go back into the Storage Hall. Place 
the FANGS onto the Samurai statue to obtain the KEY OF COURAGE Item. 
Now head back to the Save Point and SAVE your game. Now its time to 
meet up with the boss man!


--OBJECTIVE: DEFEAT MURAI

Head up the stairs towards the walkway. As you head up the walkway, 
eliminate the two ninjas and then use the Key Of Courage on the next 
door to unlock it. Enter inside for another battle.


++  AREA: INNER SANCTUM  ++

8-10 Black Spider Ninjas will jump down from above to swarm against 
you. Use hard combos and evasive rolls to clear the room. As soon as 
the room is cleared, the exit door will re-open and the entrance to the 
boss's lair will open up. Go back to the Save Point if you want and 
then head back to the Inner Fortress to face off against your first 
boss!


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                     +++   BOSS BATTLE: MURAI   +++


Murai uses White and Black Spider Ninjas to assist him in battle. Keep 
your distance from Murai and kill the lackeys off with hard combos to 
clear the area. Avoid using OLC's because Murai will just block it! Use 
the same tactics from Normal Mode to finish him off.


MISSION COMPLETE!





=======================================================================
=======================================================================


            +++   CHAPTER 2: THE HAYABUSA NINJA VILLAGE   +++


--OBJECTIVE: HEAD TO HAYABUSA VILLAGE

Exit the Inner Sanctum and make your back to the Save Point and SAVE 
your game. Now exit out of the Fortress to the Valley Of The Shadows. 


++  AREA: VALLEY OF THE SHADOWS  ++

Remember that large locked doorway you couldn't enter in the previous 
chapter? Well, it's opened up so head for it. Enter the cavern and 
watch out for BATS!!!!


++  AREA: ALTAR  ++

Approach the altar and grab the scroll on it to obtain the ART OF THE 
FIRE WHEELS Ninpo scroll. Equip it if you want and then jump onto the 
manual elevator and ride down to the bottom. Once you reach the bottom, 
jump behind the elevator to find a well-hidden chest. Now exit the 
elevator area outside to a grassy area. Use a Wall Run towards the next 
ledge and then open the nearby chest from a SMOKE BOMB item.


++  AREA: UPPER MOUNTAIN PATH  ++

As you leave this area, three Samurais will stop by to try and stop 
you. Quickly charge your sword for a UT before they approach you. Kill 
the first Samurai with a Level 1 UT and then use an On-Land Charge with 
the leftover essence to decapitate the other two Samurais. Time this 
tactic well and it'll be easy as cake. 


++  AREA: MOUNTAIN PATH  ++

Now head down the path to a large hillside slope. Slide on down and 
then jump and grab the branch before you fall off the ledge to the 
water below (not that it's a bad thing). Jump from branch to branch and 
onto the dry land to encounter more Samurais.


++  AREA: OUTER VILLAGE  ++

As you approach the path, a bunch of Samurais will come running towards 
you. Charge the sword for an Ultimate Technique and unleash it on the 
first enemy that approaches you. Continue to evade the Samurai melee 
attacks and use UT's to quickly kill them all. Once the area is 
cleared, climb the watchtower ladder to the top to find a chest with 
the HAYABUSA VILLAGE MAP Key Item.

Now make your way towards the broken bridge area. In this area, you can 
try out your Water Running abilities. Jump down to the water below and 
do a Water Run to the opposite ledge. If you mess up and fall into the 
water, don't worry and just swim to the next ledge.


++LIFE OF THE GODS #1
Before you climb up to the top to the Save Point, look under the broken 
bridge across from you to see a small shack. Use a Water Run and head 
inside the shack to find a chest with your first Life OTG item! Now run 
back and use the Save Point.


++  AREA: HAYABUSA VILLAGE ENTRANCE  ++

Enter the village entrance and you'll see that's it empty. To the right 
side of the entrance are a couple of statues (one with a missing head). 
Ignore the statue for now and continue down the path.

A couple of Samurais and Warlocks will come from the farther end of the 
village (and behind you) to swarm you as soon as you descend the 
village. Evade all the Samurais and focus on killing the Warlocks. Be 
careful though, because the Warlocks now shoot multiple fireballs! Roll 
under the fireballs and use a hard combo to kill them off. Use the 
Essence they leave behind for UT's on the Samurais. Continue this 
tactic to clear this area quickly. Once the area is clear, it's time to 
do some item collecting!


++LIFE OF THE GODS #2
At the end of the pathway from the village entrance, you'll see a STONE 
HEAD lying on the ground. Pick it up and then place it on one of the 
Jizo statues near the village entrance with the missing head to obtain 
a Life OTG item! 


Also notice that there is an upper hill slope that leads to a small 
"shrine" with a large stone on it that cannot be cracked. You will deal 
with this stone later in Chapter 15, so ignore it for now. Near the 
village entrance on the left side is an alleyway. Enter the alleyway to 
find a dead body with an Elixir. Pick it up and you should be done with 
collecting items in this area!


--OBJECTIVE: FIND AYANE

Once you've collected all the goodies in the village, SAVE your game! 
Now make your way to the middle of the village and you will see a large 
window ledge on the left side that you can jump up to. Jump up towards 
the open window on the second floor to find Ayane inside.

After the cutscene, Ayane will pass you the BOW. Now jump downstairs to 
find a small supply room and a Muramasa Statue. If you have enough 
cash, buy the ARMLET OF THE SUN item. Scour the shelves of the supply 
room to find more goodies and then exit the room.


++  AREA: OPEN RANGE  ++

Exit the supply room to an open range area. More Samurais and Warlocks 
will appear in this area. Use the tactic I mentioned above to kill them 
all with ease. If you want to test your BOW on the enemies, grab some 
ARROWS from the nearby dead body and start flinging!

Once the area is cleared, you will notice that there are three bull's-
eye targets above the wooden fence. Just near the supply room entrance, 
stand close by and start shooting arrows at each target in the center 
(using First Person) to reveal some Essence. If you need Blue, Red, or 
Yellow Essence then keep shooting until the essence runs out. Now 
before you exit this area, SAVE your game! Come back to this area when 
you've replenished your supply and get ready for a difficult battle!


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                  ++  SUB-BOSSES: SAMURAI HORSEMEN  ++

On Hard difficulty, you will face off against six horsemen. When this 
battle begins, you will face off against two horsemen. One has a large 
spear and the other uses a Bow and Arrow. While it may seem obvious to 
try and use aerial attacks as they circle around the area, DON'T DO IT! 
Instead of being a hero, stay defensive! 

Stay near the mountain wall and let each horsemen get near (be sure to 
keep holding the Block Button). When each horseman gets close (and 
attacks), block the attack and then immediately counter with a Roaring 
Tiger combo (SQUARE, SQUARE, TRIANGLE) as soon as they turn around. 
This will make the horse stop and "neigh" for a second, so immediately 
repeat the combo. Continue this tactic on both horsemen until one (or 
both) of them fall off their horse. 

When the Samurai falls off, the horse dies and the Samurai must fight 
you solo. Use the essence from the dead horse for a UT on the stupid 
Samurai. After you kill the first Samurai, another TWO horsemen will 
enter the arena, which means there are THREE of them circling this 
area! Stay on your guard and continue the tactic to kill them all.


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++  AREA: CENTRAL BRIDGE  ++

Once the sub-boss battle ends, the fire on the other side will die down 
to reveal a new Save Point. Jump over the rubble and approach the dead 
body to find an Elixir. Be sure to approach Muramasa's Statue to 
replenish any stock before fighting the next boss! Now approach the 
Save Point and SAVE your game. When you're ready, enter the through the 
doorway towards the Central Bridge.


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                     ++  BOSS BATTLE: MASAKADO  ++


All Masakado's attacks are virtually the same as the Horsemen, so using 
simple blocks are enough. If you try to follow and attack him as he 
circles around the bridge, consider yourself a noob because that's not 
how you're supposed to do it!

The main tactic here is to kill the Warlocks and use their essence for 
Ultimate Techniques on Masakado. Trying to dodge two Warlocks is more 
trouble than it seems but here's how to do it properly: 

As soon as the battle starts, move out of the way and head towards the 
opposite doorway (not the one that crumbled) and stay there. Roll under 
the Warlock fireballs and wait until Masakado passes by. When he turns 
around, kill any nearby Warlock and use the leftover essence for a UT 
on Masakado as he returns to attack. How do you know if he's near? The 
screen shakes and gets brighter, so unleash the UT when this happens to 
shave off 20% of his health. Be quick with the UT or else Masakado will 
stick a spear up your slow ass! Keep up this tactic and Masakado will 
fall like the flaming douchebag that he is.


++LIFE OF THE GODS #3
Once the battle is over, Masakado will leave a Life OTG as the prize, 
so grab it! Now exit the area using the double doors and SAVE your game 
at the next Save Point!


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++  AREA: CLAN LEADER'S RESIDENCE  ++


--OBJECTIVE: FIND KUREHA

As you enter the burning courtyard, you'll encounter more Samurais and 
Warlocks. If you made it this far, then you should already know how to 
dispatch these guys. Clear the area but don't enter the house just yet! 
Enter the small alley on the left side of the house to find a chest 
with a goodie inside. Grab the item and then head inside the house.

Slice open the burning walls to reveal some Samurais hiding behind 
them. Evade the Samurais and focus on killing the Warlocks first but BE 
CAREFUL! The area in the middle of the house is a breathing inferno! 
Once you eliminate the enemies, DO NOT EXIT THE HOUSE YET!


+++LIFE OF THE GODS #4
Yes, there is a hidden chest inside the burning house with a special 
item. Go to the back of the room and look on the left side to see an 
open gap. Enter this gap to a small hall. Go down the hall and you will 
see the chest with a Life OTG item inside! Now go back to the Save 
Point and SAVE your game.


When you're ready, go back into the burning house and exit at the other 
end to the backyard. 


-----------------------------------------------------------------------
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                        ++  BOSS BATTLE: DOKU  ++


If you defeated Doku in this chapter on Normal Mode, then this battle 
won't be as cheap as the first time. GOOD LUCK! Defeating Doku on this 
mode will unlock Very Hard Mode!


MISSION COMPLETE!


=======================================================================
=======================================================================


                +++   CHAPTER 3: SKIES OF VENGEANCE   +++


++  AREA: RYU'S CABIN  ++

When the Chapter begins, grab the nearby Elixir on the table and then 
use the Save Point. Now exit the cabin into the hallway outside. In the 
hallway are three other cabin rooms and a storage room next to Ryu's 
cabin (remember that Storage Room, you'll come back there later).


++  AREA: LIVING QUARTERS  ++

Explore the cabin across from Ryu's cabin to find an Elixir of the 
Devil Way inside the room. Exit this room and enter the cabin next 
door. Inside the cabin you will find a Chest that has a MAP. Open the 
chest and grab the Map and then exit the room. As soon as you exit, two 
MSAT soldiers will burst through the windows. Eliminate the two 
soldiers in style and exit the room to the outer hallway.

More soldiers will appear from the windows near the double doors, so 
use hard combos and evasive rolls on the regular soldiers. Use the 
leftover essence for a UT on the MSAT Commander (the one wearing black) 
to clear this area and reveal the WING KEY. Grab the key and use it to 
open the double doors.


++  AREA: MAIN CABIN  ++

Enter the Main Cabin and you will see another set of double doors that 
are locked, two stairways, and two office rooms (one on the left and 
one on the right side of the double doors). Eliminate the soldiers that 
appear here to clear the area.

Take the stairway down on the RIGHT side to find a Save Point and SAVE 
your game. There's another door next to the Save Point that leads 
outside, but ignore that door for now. Go back upstairs to the Main 
Cabin and go to the other stairway. At the bottom of that stairway is 
Muramasa's Statue. When you access Muramasa's inventory, purchase a 
Level 2 upgrade for the Dragon Sword. And if you have enough cash, 
purchase the Armlet of the Sun and equip it. 


++LIFE OF THE GODS #5
Now go back up the stairway and enter the office on the left side of 
the double doors to find a chest with a Life OTG item!


++  AREA: CREW COMPARTMENT QUARTERS  ++

Exit the room and enter the office room on the right side. Exit through 
the other door to encounter more soldiers. When the battle begins, 
block the soldier's attacks and wait for one of them to get closer. Use 
a hard combo and stay evasive! Repeat the strategy for the other 
soldiers to clear out the room. Exit through the newly opened door to a 
red carpet hallway.


++  AREA: CREW COMPARTMENT - OUTER HALLWAY  ++

At the end of the hallway are the double doors that lead back to the 
Main Cabin (the other metal doorway is locked for now). If you decide 
to open the double doors, it unlocks them for good. If not, then enter 
the door across from the Crew Quarters to the Main Office.


++  AREA: MAIN OFFICE  ++


++GOLDEN SCARAB #1
Inside the main office are two items: a Golden Scarab on the shelf 
behind the desk and a Map Of Tairon next to the desk. Grab them!


Once you've gotten the first Golden Scarab, immediately bring it to 
Muramasa! He will give you the Counterattack Scroll for it and trust 
me, YOU NEED THAT SCROLL! Once you've obtained the Counterattack 
Scroll, go back into the Main Office and take the nearby elevator going 
down to the Fore Cabin.


++  AREA: FORE CABIN  ++


--OBJECTIVE: OBTAIN THE ID CARD

Exit the elevator and go around the flight control deck to the other 
end of the room to find another elevator. Take the elevator down to the 
Control Deck and get ready for some bloodshed. As soon as you exit the 
elevator, roll in and use hard combos and counters on the soldiers. 
When all of them are dead, an MSAT Commander will arrive via elevator. 
Dispatch him and he'll drop the ID CARD Key Item.

After you take the ID CARD, open the door next to the elevator into a 
small store room. Open the chest inside the room to find the DRAGON 
CLAW & TIGER FANG Dual Katanas! Now exit and take the elevator back up 
to the flight deck. There is a doorway across the elevator, so enter 
through to find two soldiers waiting for you in the small corridor. 
Eliminate them and then exit the corridor to the Save Point.

SAVE your game and then take the opposite doorway next to the Save 
Point leading outside. Cross the bridge and use the ID CARD to enter a 
Container Room with crates and containers. 


++  AREA: MIDDLE CABIN  ++

The crate to the left of the door contains Arrows, so replenish your 
stock. Destroy the wooden crates to clear the room. 


--OBJECTIVE: OPEN THE LARGE METAL DOOR

At the other end of the room are a large metal door and a turnstile. 
Grab the turnstile and keep rotating it to open the large metal door. 
After three rotations, more soldiers will burst through the windows. 
Kill them off with some hard combos to clear the room. Once it's 
cleared, rotate the handle until the metal door is fully opened. Enjoy 
the view of the skies!


--OBJECTIVE: REACH THE ENGINE ROOM

Across from the Middle Cabin is the Engine Room but to get there you 
need to somehow make it past the open skies. There is a zipline on the 
upper right side of the doorway, but DO NOT use it yet! A couple of 
soldiers will emerge from the other end of the ship and shoot at you 
with their...rocket launcher. Bust out the Bow and start shooting an 
Arrow at the Red Explosive Barrels to blow those soldiers up. Once the 
soldiers have been eliminated, take the zipline to the other end of the 
ship and then jump down. 


++  AREA: AFT CABIN  ++

Go down the walkway to encounter an MSAT Commander patiently waiting 
for you in front of the Engine Room. Whack him off the ship to clear 
this area.


--OBJECTIVE: DISABLE THE ENGINES & DEACTIVATE EMERGENCY LOCKS

The front door is closed so you'll need to go to the side of the room 
and break open the window (don't forget about the chest at the end of 
the walkway). Jump into the Engine Room and start smashing shit up with 
your sword. After the engines are down, the Emergency locks will open 
and you can now open the rest of the doors in the ship. Exit the room 
and go back to the Main Deck. Eliminate any soldiers in the way.


--OBJECTIVE: EXPLORE THE LOCKED STORAGE ROOM

SAVE your game at the Fore Cabin Save Point. Remember the Storage Room 
that was locked next to Ryu's Cabin? When you head in there, be 
prepared for an Enemy Challenge!


-----------------------------------------------------------------------


++  AREA: STORAGE ROOM  ++


+++AIRSHIP CHALLENGE: STORAGE ROOM
Ryu will enter a large arena with a couple of containers in the back. 
Soldiers will start jumping in from various windows and attacking you. 
Simply use counterattacks and lots of UT's to complete this uber-easy 
challenge. After all the soldiers are dead, you will receive a Lives 
OTTG item!

Just remember that if you SKIP this challenge, you will miss out on 
certain items that cannot be retrieved once the chapter is done.


Copy and paste this URL to see my video for this battle on Hard Mode: 

http://www.gametrailers.com/player/usermovies/84307.html


-----------------------------------------------------------------------


++GOLDEN SCARAB #2
Before you leave the Storage Room, jump to the top of the containers at 
the back of the room and grab the Golden Scarab sitting on the very top 
container. Once you've taken all the stuff in this room, go to Ryu's 
Cabin and SAVE your game. 


--OBJECTIVE: HEAD FOR THE AIRSHIP ROOFTOP

Now it's time to meet up with the boss man! Go to the Main Cabin and 
open the double doors. Go to the other end of the hallway and open the 
metal door that was previously locked.


++  AREA: GAS COMPARTMENT PASSAGEWAY  ++

Go up the metal stairway and you'll see two MSAT soldiers shooting at 
you. Quickly roll jump to the top and use a Flying Swallow on both of 
them. Above the stairway is a ledge walkway. Jump up to it to encounter 
more soldiers. Eliminate them with counters.


++GOLDEN SCARAB #3
There is a large crate on the walkway above the metal stairs. Jump on 
top of the crate and then use a Bird Flip to jump to a higher walkway 
with a hidden Golden Scarab! Take the Scarab now because once the 
chapter ends, you won't be able to get it again!


Jump down the upper walkway and continue past the ledges to the other 
end of the ship. Destroy the enemies with Flying Swallows and use UT's 
on the commanders. Once you reach the other end of the walkway, use a 
Bird Flip to another upper walkway. Eliminate the last two soldiers at 
the top to completely clear the ship of enemies.

See that ladder? If you take it to the roof, the roof door won't open. 
Use a continuous Bird Flip at the bottom of the ladder to find a small 
little room that has the lever to deactivate the roof door. Pull the 
lever and then jump back down. Use the Save Point across from the 
ladder and SAVE your game! If you need to go back to Muramasa's Statue, 
DO IT NOW! If not, climb up the ladder to encounter the big boss man!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                       ++  BOSS BATTLE: DYNAMO  ++

Dynamo will use MSAT soldiers to assist him in this battle. Avoid 
killing off the soldiers and stay within close range of Dynamo so that 
the soldiers don't approach and grab you. Use the same up-close tactics 
from Normal Mode to destroy this fatass.



MISSION COMPLETE!



=======================================================================
=======================================================================


           +++   CHAPTER 4: IMPERIAL CITY INFILTRATION   +++


++  AREA: TAIRON OUTSKIRTS  ++


--OBJECTIVE: GO TO HAN'S BAR

After the cutscene, SAVE your game! Now jump down to encounter a new 
enemy: Robotic M-SAT soldiers. These guys should be simple to eliminate 
as their human counterparts, so get to it! After that's done, go down 
the alley to Twin Serpents Plaza. You'll be coming back here later, so 
ignore the large monument for now.

To the left of the alley you just came from is a chest under an arch. 
Do you see it? Open it and grab the goodies inside. Now head for the 
other open alleyway and you'll see three soldiers. Eliminate them with 
style and then open the large door to the next area.


++  AREA: MILITARY GATES  ++

As you enter this large open area, make a left to see a dead body. 
Search the body for a goodie. Across from the gates is another dead 
body with Arrows. Replenish your stock and head for the door with the 
single Red jewel on it.

As you approach the Red-jeweled door, it locks itself and soldiers will 
appear from the gates. Approach the Grenadier soldier first and use a 
hard combo on him then use UT's on the rest of them. When the area is 
cleared, the Red-jeweled door will unlock. Now exit through the door to 
the next area.


++  AREA: DWORKU ALLEYWAY  ++

When you enter the next area, three soldiers will attack from off-
screen, so be ready for the ambush. Eliminate them to clear the alley.


--OBJECTIVE: OBTAIN THE LUNAR

Go to the other end of this alley to the other side (ignore the 
stairway going down for now). At the end of the zigzag alley is a large 
pot with the Lunar weapon inside. Take the new weapon and equip it if 
you want. After you've taken the Lunar, open the nearby gate for future 
purposes. Now go back to the Dworku Alleyway.

As you go back to the stairway, the three soldiers that tried to ambush 
you will reappear (and will respawn whenever you come back to this 
area). Eliminate or ignore them and go down the stairs. Take a right 
and down the alley to the next stairway. 


++  AREA: OUTER CLOCK TOWER SQUARE  ++

As you approach the stairs, you will see two soldiers (one on separate 
balconies) shooting at you. Bust out your Bow and kill them in First-
Person to clear this area.


++LIFE OF THE GODS #6
Near the stairway is one of Ayane's Kunai Scrolls. She will inform you 
about blue-colored ledges that lead to certain areas. There is a blue 
ledge just where you found the Kunai Scroll, so approach it and Ryu 
will grab it and flip over it. Shimmy all the way to the right side and 
then climb up to the hidden ledge to find a Life OTG. Go back to the 
blue ledge and shimmy back to the upper stairway (or just jump down).


++LIFE OF THE GODS #7
On top of the stairway is a blue ledge. Use a Wall Run to grab the 
ledge and then shimmy all the way to the left side and jump down onto 
the balcony. See that blue zipline above the balcony? Jump up and grab 
it and shimmy all the way to the other balcony. Once you reach the 
other balcony, jump down and open the chest to find A Life OTG !


When you turn around, there will be a pair of soldiers on top of the 
stairs shooting at you. Ignore them or kill them if you want. At the 
other side of the stairway is a dead body. Do you see it? Search the 
body to find a goodie. There is also a Save Point next to the door with 
a Bronze Lilly on it. SAVE your game and then exit this area using the 
Yellow-jeweled door to a new area.


++  AREA: CLOCK TOWER PLAZA  ++

As soon as you enter CTP, you'll notice another multi-jeweled doorway 
with a purple jewel in the middle. That door is locked at the moment, 
so ignore it. Across from the multi-jeweled door is a doorway with 
blue-lining. Enter through that doorway and go up the stairs to 
encounter three soldiers. Eliminate them with hard combos and continue 
up towards the Clock Tower balcony. As you approach the balcony, three 
Catwomen will jump down. Use evasive rolls and counterattacks on them 
as best you can.


++SPIRIT OF THE DEVILS #1
Once the Catwomen have been dispatched, approach the lone chest under 
the archway to find a Spirit OTD item! Equip it to give yourself 
another Ninpo slot. Now jump down back onto the street. 


Head down Clock Tower Square past the multi-jeweled door again and a 
short cutscene will occur showing Muramasa's Shop. Enter inside the 
shop if you want and then continue on. Outside Muramasa's Shop is a 
large Green-jeweled doorway. As you approach the door, soldiers will 
appear from the other side. Eliminate the soldiers to unlock that door. 
Enter the Green-jeweled doorway to the next area.


++  AREA: GREAT BRIDGE SQUARE  ++


++GOLDEN SCARAB #4
As soon as you enter this area, make a left to see a small fountain. 
There is a hidden Golden Scarab in the fountain, so grab it!


--OBJECTIVE: UNLOCK THE GATE TO PLEASURE STREET

There is a bunch of things you can find in Great Bridge Square. In the 
alley on the right side, you'll find a doorway with a crack on it. It 
can't be opened until later, so ignore it. Also notice that there is an 
enclosed area with a locked gate here. To go inside that area, go to 
the back of the alley and turn right. Use a Bird Flip to an upper ledge 
and jump down to the enclosed area with a circular stone pattern.

If you step in the middle of the stone pattern, three Catwomen will 
jump down. Eliminate them with hard combos to clear this area. There is 
also a chest with LOTS of goodies inside. Open it up to get the stuff 
and then approach the metal door to unlock it. Now you're done 
collecting all the stuff in this area.

See those small set of stairs next to Great Bridge Square? Take those 
stairs and you will encounter two more Catwomen. Eliminate them with 
hard combos. To exit this area, go to the small alley where those 
Catwomen came from and use a continuous Bird Flip to the top ledge. Use 
a Wall Run on the blue-lined wall to the other ledge and head through 
the doorway. Follow the ledge until you see a dead body. Search the 
body to find a diary.


++GOLDEN SCARAB #5
This Golden Scarab is just across from the dead body. Grab it and 
continue down the walkway towards the end.


--OBJECTIVE: OBTAIN THE IZUNA DROP

At the end of the walkway, you will see another chest and a lever. Open 
the chest for some goodies and then pull the lever to unlock the multi-
jeweled door to Pleasure Street. Jump back down to the ground below to 
encounter some patrolling soldiers. Fight them off and then go BACK to 
Muramasa's Shop. Talk to him and he will pass the IZUNA DROP Scroll to 
you. Trust me, YOU NEED THAT SCROLL! Once that's done, go back outside 
and enter the Purple-jeweled doorway.


++  AREA: PLEASURE STREET  ++

As you make your way up Pleasure Street, another batch of Catwomen will 
drop down to ambush you. Eliminate them with ease using the Izuna Drop 
and continue up to Han's Bar to trigger a new battle.

Now it's time for some Crotch Rocket action! A bunch of motorcycle MSAT 
soldiers will come crashing in, so get ready for the party! 
Unfortunately, the motorcycles are more powerful than the soldiers. 
Avoid trying to block the motorcycles because they break your guard and 
hurt you. Stay evasive and use Flying Swallow attacks or the Guillotine 
Throw if you can get close. Unseat all of the riders and then kill them 
with some easy combos.

After the battle ends, grab the LILLY KEY and then approach Han's Bar 
to end the mission.


MISSION COMPLETE! 


=======================================================================
=======================================================================


                +++   CHAPTER 5: THE FIEND HUNTER   +++


++  AREA: MONASTERY INNER CLEARING  ++

Approach the Save Point and SAVE your game. A trio of Robot M-SAT 
soldiers will run towards you, so smack them with some hard combos to 
eliminate them. Once the area is cleared, head out of the area using 
the gateway.

Eliminate the next bunch of soldiers and use the Peluda Tail to destroy 
the Copter. Continue down the road towards Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++


--OBJECTIVE: FIND THE DWORKU MONASTERY KEY

A couple more soldiers and a Grenadier will come after you in this 
area. Use hard combos on the soldiers and a UT on the Grenadier. When 
the soldiers are toast, go up the stairs to encounter more soldiers. 
Defeat them with some hard combos and the DWORKU MONASTERY KEY will 
flash on the ground. Grab the item and go back to Monastery Plaza.

If you want to use Muramasa's Statue near the top of the stairs, then 
do it now. When you re-enter the Plaza, prepare for a Shadow Fiend 
ambush! Use counterattacks and UT's to defeat these easy enemies and 
then use the DWORKU KEY on the large double gate.


++  AREA: MONASTERY ENTRANCE  ++

When you enter the area, prepare to eliminate more Shadow Fiends. Clear 
the area of the baddies and then approach the Save Point and SAVE your 
game! From here, Rachel has the option to pursue her first Fiend 
Challenge. To the left of the Monastery entrance is the Monastery 
Annex. Make your way to that area to find ANOTHER Muramasa Statue. 

Go up the stairs and double jump to the ledge above. Follow the walkway 
to the other side and jump down. Exit to trigger a Fiend Challenge!


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX ENTRANCE  
This challenge consists of Brown Shadow Fiends. Simply use 
counterattacks on them and pound hard combos when there is an opening 
to do so. Continuously use non-stop UT's for lots of Karma points and 
dead bodies. Once the challenge is done, Rachel will receive a brand 
spankin' new Hairstyle.


Copy and paste this URL to see my video for this battle for Hard Mode: 

http://www.gametrailers.com/player/usermovies/84310.html


-----------------------------------------------------------------------


Now make your way BACK to the Monastery entrance doors and SAVE your 
game! Enter the Monastery and go up the walkway towards the Altar Hall.


++  AREA: ALTAR HALL  ++

Destroy all the Shadow Fiends with some easy combos. Avoid approaching 
the Altar and instead, enter the door on the right side of the Altar 
Hall into the Archives Room.


++  AREA: ARCHIVES  ++

Watch out because Black Spider Ninjas will swarm you from above! Use 
quick evasion and counterattacks on them to stop them cold. A few hard 
combos and some UT's will clear this room. Once that's done, go up the 
stairs and approach the paintings to end the mission.


MISSION COMPLETE!


=======================================================================
=======================================================================


                 +++   CHAPTER 6: CITY OF FIENDS   +++


Approach the nearby Save Point and SAVE your game first! Now open the 
nearby chest to obtain some goodies. Time to leave this place!


--OBJECTIVE: LEAVE HAN'S BAR

There are two ways to leave Han's Bar: the hard way or the easy way.

--THE EASY WAY: Jump down the balcony (the one Gamov jumped from) to 
the lower balcony. Open the chest for another set of goodies and then 
jump down to the street below. 

--THE HARD WAY: Go inside the Bar and take the stairs going down. 
Eliminate the soldiers waiting for you and continue down the halls. 
Eliminate another batch of soldiers as you make your way to the exit.


Choose whichever way you want. Just note that if you jump down to the 
street, you will miss out on some chests inside Han's Bar. As you exit 
back onto the street, more MSAT Motorcycle guys will appear. Defeat 
them by using the Flying Swallow. Once the area is clear of motorcycle 
threats, approach the Save Point next to Han's Bar to SAVE your game!


++GOLDEN SCARAB #6
As you leave Pleasure Street, you'll notice an alley with blue lines. 
For this part, you will use a Wall Run & Jump method. Jump and run the 
blue lines and then press the Square Button to land on a high ledge 
with a Team Ninja logo. Touch the TEAM NINJA logo to completely restore 
health and Ninpo. (The Windmill Shuriken doesn't exist here because 
Muramasa has it.) Come back here whenever you need to refill on health 
and Ninpo. Now jump down and head towards the end of the alley to find 
a Golden Scarab all by itself.


--OBJECTIVE: GO TO MOAT ROAD


++LIFE OF THE GODS #8
Remember that large door with the Bronze Lilly on it? Make your way 
back to that door. Once you get there, enter through to find more 
soldiers waiting for you. Eliminate them and head down the alley. Use a 
continuous Wall Run at the end of the alley to the upper ledge with a 
chest. Open the chest to find a Life OTG!


++  AREA: MOAT ROAD  ++

As you make your way down the alley, a trio of Catwomen will appear. 
These three will re-spawn every time you come back to this area, so 
eliminate them as fast as you can! When the Catwomen are dead, continue 
down Moat Road into a zigzag passageway. Inside the passageway, you'll 
see a locked gate that needs a key. Continue outside the passageway to 
a small area that has a Save Point. SAVE your game and then go up the 
stairs to a new area.


++  AREA: DRAWBRIDGE SQUARE  ++


--OBJECTIVE: FIND THE PEGASUS KEY TO LOWER DRAWBRIDGE

In this small enclosed area, you'll see a drawbridge that is up and 
more motorcycle soldiers. Eliminate them to clear this area and then 
enter the blue-jeweled doorway. When you enter the other side, you'll 
see a long alley and three more soldiers waiting at the other end. 
Quickly roll jump towards them and destroy them to clear this area. 


++GOLDEN SCARAB #7
In the middle of the alley is a chest that contains the PEGASUS KEY. 
Open the chest to obtain the item. Opposite from the chest is a Golden 
Scarab on a ledge. To get to it, use a continuous Wall Run on the 
nearby wall to grab it.


Once you've gotten the Scarab, jump back down to Moat Road below or 
take the blue-jeweled door back to the locked gate near Moat Road. 
Whichever way you choose, be prepared to face those three BS Ninjas. 
Once you use the PEGASUS KEY on the gate, pull the lever inside the 
room to lower the drawbridge in Drawbridge Square. SAVE your game if 
you need to and make your way past the drawbridge.


--OBJECTIVE: HEAD FOR THE MONASTERY


++ AREA: DRAWBRIDGE HILL  ++

Cross the Drawbridge and make your way up the large stairs to 
Drawbridge Hill. On the way up, you'll see a Save Point across the way, 
but when you reach it, three BS Ninjas will jump down to ambush you. 
Eliminate them ninjas with some hard combos.


++GOLDEN SCARAB #8 & #9/LIFE OF THE GODS #9
Golden Scarab #8 is right next to the Save Point on Drawbridge Hill. 
Grab the item and then take the path to the right. Search the wall 
crevices to find Golden Scarab #9. The chest next to Scarab #9 contains 
a Life OTG, so grab it!


Grab the items and go BACK the other way you came. Go around the street 
to find Muramasa's Statue. Replenish any stock you need and then go 
down the stairs to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

As soon as you enter this area, the gate will rise and lock you in and 
a bunch of soldiers will drop down from a nearby balcony. Quickly make 
your way to the area where they are jumping down from and eliminate 
them by using Izuna Drops and UT's. Once you killed them all, the gates 
unlock and you can continue through.

The front gates to the Monastery are closed at the moment, so you'll 
need to take the path on the other side. As you make your way to the 
other side of the Monastery, you will be ambushed by MORE BS Ninjas. 
Stay evasive and use some well-timed counterattacks and Izuna Drops on 
them to eliminate them all. Once the Ninjas are gone, search the tiny 
alleyway to find a chest with goodies.

Before you continue, I suggest saving your game! Go back to Drawbridge 
Hill and SAVE there. Just remember, whenever you reload a SAVED GAME in 
Drawbridge Hill, you WILL be ambushed by the BS Ninjas, so BE PREPARED! 
Alright, now go all the way to the other side of the Monastery.


++  AREA: MONASTERY INNER CLEARING  ++

While this area may look empty, continue going down until the gates 
rise and lock. A new set of Motorcycle soldiers will appear here (one 
driving the bike with another sitting in the cab next to him). Bait the 
bikers into driving into the corner so they can't turn around. Use 
Flying Swallows on them to easily kill them off.

After the soldiers are dead, a short and hilariously bloody cutscene 
will occur. Be prepared for a sub-boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


            +++   SUB-BOSS: RED DINO FIENDS (GAHRULAS)   +++


Just kill these freaks already. BLAH BLAH BLAH.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                  +++   BOSS BATTLE: HYDRACUBUS   +++

The strategy for this battle is still the same: Cut off both tentacles 
with Flying Swallows and use UT's when vulnerable BLAH, BLAH, BLAH.

The only thing you need to watch out for is the Brown Shadow Fiend 
lackey. Use Izuna Drops on them to eliminate them and continue focusing 
on cutting off Hydra's crap.


MISSION COMPLETE!



=======================================================================
=======================================================================


                 +++   CHAPTER 7: THE MONASTERY   +++


++  AREA: MONASTERY ANNEX  ++

When the mission begins, SAVE your game at the nearby Save Point.


++LIFE OF THE GODS #10
Across from the Save Point are two chests. One of them contains the 
Life OTG, so grab it! The other one contains exploding Bats, so open at 
your discretion!


Now go up the stairs and open the chests at the top of the stairs to 
find some goodies. As you walk towards the archway, you will be swarmed 
by Bats and Laser Copters. Equip the Windmill Shuriken and start 
tossing it at the Laser Copters and then use Shurikens for the Bats. 
With the area cleared, continue down the archway and jump down. You 
will find a Muramasa Statue here, so use it if you need to and then 
continue outside to a grassy area.

Near the exit is a chest with an item inside. Grab the item and then 
continue towards the Monastery entrance. Catwomen will appear in this 
area, so get to killing! Use Izuna Drops and hard combos to eliminate 
them all. Once they've all been diced, head for the Save Point next to 
the Monastery entrance and SAVE your game!


++  AREA: MONASTERY

If you want to open the double doorway leading back to Monastery 
Square, then do it. You'll encounter more Catwomen if you do, so be 
prepared. If you don't open the door, then enter the large doors to 
enter the Monastery.


--OBJECTIVE: FIND THE STONE TABLET (RIGHT)


++  AREA: ALTAR HALL  ++


++LIFE OF THE GODS #11
As soon as you enter inside, go up the walkway and search the area for 
chests. One of them contains a Life OTG, so grab that bitch!


See that Altar at the other side of the room? Ignore it for now and 
take the door located on the right side to the Archive Room.


++  AREA: ARCHIVES  ++

As soon as you enter the Archives, the gates on the second floor close 
and the door behind you locks itself. That means its boss time!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


         +++   BOSS BATTLE: BLACK DRAGON CLONE - PART 1  +++


One thing to know about the Clone is that from the minute he shows up, 
he is fully equipped with a powerful set of weapons at his disposal. 
For this battle, the Clone is equipped with the True Dragon Sword and 
infinite Projectiles (unfortunately).

The Clone is not as difficult to battle as Chapter 2 Doku (it's not a 
One-Hit Kill battle) but he does have powerful combos and guard 
breakers that he loves to use like a madman. For one thing, if he isn't 
attacking you, he's tossing Incendiary Shurikens, the Windmill 
Shuriken, and regular Shurikens (sometimes all at the same goddamn 
time). The Clone can do real-time Projectile switching (WHAT THE HELL, 
MAN!) and can activate the Inferno and Fire Wheels Ninpo at any moment. 


These are some of the combos that the Clone is prone to using:

--FLYING SWALLOW + GLEAMING BLADE
--DRAGON TEAR COMBO
--WINDMILL SLASH + CRIMSON SLASH
--UPPERCUT SLASH + PROJECTILE + DOWNWARD STRIKE
--WIND JUMP + PROJECTILE


So how do you defeat an opponent as fully-powered as this? Well, you 
could spend your time trying to just perform non-stop Flying Swallows 
on him OR...you can catch him off-guard and do an Izuna Drop combo on 
him. First of all, stay defensive for the entire battle. The main 
tactic here is to bait the Clone into attacking you directly and 
breaking your guard. When he breaks your guard, immediately roll away 
and quickly try to counter with an IZUNA DROP or BLADE OF NIRRTI combo. 
If he blocks the hit, do a downward strike and that will usually stop 
him cold (some of the time). The IZUNA DROP is your most powerful combo 
for this battle and can shave off about 40% if successful.

When staying defensive, be sure to keep the Block Button held at all 
times because the Clone tends to throw Projectiles at you WHILE you are 
rolling and that will definitely hurt you. When the Clone fires up an 
Inferno Ninpo, use a well-timed Reverse Wind rolling FORWARD and the 
fireball will miss. If he activates the Fire Wheels, simply run up the 
stairs until the wheel dissipates. 

That's pretty much the main strategy for the battle: BLOCK, EVADE, 
IZUNA DROP. Since Ryu is still ill-equipped for the battle, this is 
your only best strategy for the moment. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------



++GOLDEN SCARAB #10 & 11
After the battle, go up the stairs and search the Archive Room to find 
a couple of goodies. You'll find a Golden Scarab, the Right Stone 
Tablet, and some Incendiary Shurikens. Equip the Incendiary Shurikens 
and continue up to the third floor. Use a Bird Flip to reach the higher 
floor and to find Golden Scarab #11 sitting there.


--OBJECTIVE: FIND THE BOOK OF EONS

Ascend the third floor and then toss an Incendiary Shuriken at the wall 
to break it open. As soon as the wall breaks, more Scythe-Wielding 
Fiends and Catwomen will show up. Destroy them with counters and combos 
and then exit using the door at the end of the room. 


-----------------------------------------------------------------------


+++FIEND CHALLENGE: ARCHIVE ROOM
If you re-enter the Archive Room after find the BOOK OF EONS, you will 
trigger a Fiend Challenge with Catwomen and Scythe-Wielding Fiends. 
Finishing this challenge nets you a Spirit Of The Devils. 

Keep in mind though, if you defeat Alma BEFORE attempting this Fiend 
Challenge, the challenge is forfeited.


-----------------------------------------------------------------------


++  AREA: ALTAR HALL  ++


++GOLDEN SCARAB #12/LIFE OF THE GODS #12
As you exit the room, you'll be on the upper balcony of the Monastery. 
There are two catwalks and ledges up here: one on the left and one on 
the right. Each ledge contains a chest and each balcony contains an 
item. The Golden Scarab is on the right balcony AND THE Life OTG is on 
the left, so grab both items. 


Once you've collected the goodies, enter the door at the opposite end 
of the balcony to a new room.


++  AREA: MONK'S ROOM  ++

The room is empty at the moment, so keep your cool. In the office room, 
you see a Safe on the wall and a desk with a book on top. Read the book 
on the table to receive a combination: 2 7 1 2 LEFT RIGHT RIGHT LEFT. 
Approach the safe and unlock it by doing it this way: rotate the dial 
LEFT until it touches #2. Rotate the dial RIGHT until it touches #7. 
Rotate the dial RIGHT until it touches #1. And then rotate the dial 
LEFT until it reaches #2. When the combination is correct, one of the 
four lights on the Safe turns blue. 

If you get it wrong, just start over again. Once the Safe is cracked, 
grab the BOOK OF EONS. Now you have to fight off the unwanted guests.


--OBJECTIVE: USE THE BOOK OF EONS ON THE ALTAR

Eliminate all the fiends that appear in the room to clear it out and 
then exit back to the Altar Hall. REMEMBER! Come back to this room in 
Chapter 9 & 13 for more goodies hidden in the Safe! Exit back to the 
Altar Hall and use the Book of Eons on the Altar to open up a large 
sarcophagus-looking thingie behind it. Fight off or ignore the Fiends 
in the Altar Hall and jump down to the newly opened cavern below. In 
the small cavern, you'll find a dead body and a Chest and some 
Apparitions. Kill them with simple slashes.


++GOLDEN SCARAB #13
Search the dead body to find some Incendiary Shurikens and open the 
chest obtain the Map to the area. Grab the Golden Scarab on the ground 
and kill the Apparitions. Use the Save Point and SAVE your game!


--OBJECTIVE: FIND THE HOLY GRAIL


++  AREA: CORRIDOR OF DOOM  ++

Enter the gate near the Save Point to a small corridor. Use an 
Incendiary Shuriken on the wall to open a new pathway and enter 
through, but WATCH OUT! Once you walk past the newly opened corridor, a 
large rock-face boulder will come rolling after you! NO TIME FOR LOVE 
DOCTAH JONES! Quickly start running down the Corridor! Stay on the left 
side for most of the boulder run.

Quickly jump over spikes and use Wall Runs to move faster. If you get 
trampled by the boulder, don't worry, Ryu will immediately start over 
at the beginning of the Corridor. So keep trying until you get it 
right, dammit! Once you reach the end of the Corridor, Ryu will grab on 
to a metal bar and start swinging.


++  AREA: ECONTRA BABEL SPECUS  ++

Jump from bar to bar until you reach the Save Point. SAVE your game and 
then descend the large spiral going down to the area below. Kill the 
glowing apparitions with the Windmill Shuriken and keep descending 
until you reach an area with a large fossilized dinosaur. Kill the 
Shadow fiends that appear here to clear the area. Notice that there is 
a large altar next to the metal gate. Remember this altar because 
you'll be returning here later in the chapter!


++  AREA: INNER ECONTRA  ++

Enter through the other metal gate towards a large area infested with a 
bunch of Wasp Fiends. These Metroid-looking rip-offs are not so lethal 
but they can be annoying when they start to sting you in groups. Jump 
down to the bottom and use Flying Swallow/Windmill Shuriken attacks on 
them to kill them off. Explore this room to see a couple of high 
ledges. There is a Golden Scarab on an alcove above and two ledges that 
goes back up to the fossilized dinosaur area.


++GOLDEN SCARAB #14/LIFE OF THE GODS #13
Once all the Wasp Fiends are gone, search the upper alcove for a Golden 
Scarab. To find that Scarab, use a Bird Flip in the enclosure and you 
will land on the alcove to find the Scarab lying there. Jump to the 
ledge across from the Scarab and you will see a higher ledge across 
from you with a chest. Use a Wall Run to reach the chest and open it to 
find a Life OTG item!


++  AREA: HALL OF EONS  ++

Now jump back down and out of Inner Econtra to find a Save Point. SAVE 
your game and continue to descend the large spiral (or you can just 
jump down to the ground below). Once you reach the bottom, prepare to 
fight some more Shadow Fiends and Apparitions. Kill them all (or don't) 
and them access Muramasa's Statue to replenish any items you need.


++GOLDEN SCARAB #15
Now enter the tunnel and jump down the ladder. You'll find a Golden 
Scarab between the crevices of the wall, so grab it!


++  AREA: TOMB OF EONS  ++

Continue into the Tomb Of Eons until you reach a large circular 
platform. Use a downward strike on the switch in the center to activate 
the platform and make it descend. As it descends, Shadow Fiends will 
appear, so start some killing! When you do an Izuna Drop on them as the 
platform descends, watch how far Ryu drops them, it's FUNNY AS HELL! 
Once the platform stops, enter the doorway to another cavern.

Approach the Save Point and SAVE your game. See that chest in the 
corner? Open in to find the VIGOORIAN FLAILS weapon inside. Equip it if 
you want and test out its coolness. Now make your way for the opposite 
doorway to enter a new room.


++  AREA: RITUAL ROOM  ++

As you enter the room, you will be swarmed with Wasp Fiends. Eliminate 
them with some easy Flying Swallow attacks. Once the last Wasp Fiend 
dies, the door locks and a new set of enemies will appear.

A whole bunch of Zombies (or Ghuuls) will emerge and try to molest you. 
Yes, I said "molest" you. You will see a couple of Zombies carrying 
maces and axes and some Archers. Approach the Archer first and 
eliminate it with hard combos. Be sure to block his arrows (be careful 
though because they are strong arrows) and then use the leftover 
essence for UT's on the others (remember to stay evasive). You'll deal 
with four Archers total, so get to it!

Once the Archers are gone, use whatever weapon you want on the other 
Zombies. Be sure to stay evasive and kill them off with UT's. Once the 
room is cleared, the door will re-open. Grab the HOLY GRAIL item on the 
mantle and then exit the room.


++  AREA: TOMB OF EONS  ++

When you exit the Ritual Room, more Zombies and Archers will appear in 
the corridor. Eliminate them if you want or just make your way back to 
the rotating platform. When you reach the platform, strike the dial to 
make it ascend back up. Destroy the Zombies that appear until the 
platform stops halfway. Continue destroying Zombies and then strike the 
dial again to make it ascend up.

Make your way up to the large spiral cavern and eliminate anything that 
gets in your way. As you ascend the spiral, there will be FOUR Archers 
waiting for you. Use Incendiary Shurikens on them and block their arrow 
attacks. Be careful not to get too careless when jumping from ledge to 
ledge because if you fall down, you will have to ascend the spiral 
again and the Archers will respawn!

Make your way back to the Save Point next to Inner Econtra and SAVE 
your game! Once that's done, go back up to Econtra Babel Specus and 
place the HOLY GRAIL on the altar near the fossilized dinosaur to 
trigger the next boss fight!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                  +++   BOSS BATTLE: BONE DRAGON   +++


This battle is no different than it was on Normal Mode, so use the same 
tactics from Normal Mode to kill it. As for his Wasp Fiend lackeys, 
keep your distance and use the Windmill Shuriken to kill them.

Most of the time, the dead lackeys leave Blue Essence, so collect it if 
you need to but DO NOT attempt a UT on the Bone Dragon! It won't work, 
so just collect the Essence.


MISSION COMPLETE!


=======================================================================
=======================================================================


               +++   CHAPTER 8: ALMA, GREATER FIEND   +++


--OBJECTIVE #1: GO TO GREAT BRIDGE SQUARE
--OBJECTIVE #2: GO TO THE MILITARY GATES (OPTIONAL)

This is a pretty short mission depending if you want to take on both 
objectives or not. First of all, SAVE your game at the Save Point. 
Replenish your supply at Muramasa's Statue if you need to and then exit 
out of the Monastery back to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

Take the only pathway that is open at the moment. Eliminate the 
soldiers on the way down as you head towards Drawbridge Hill. Use the 
Save Point at Drawbridge Hill if you need to and then go down the steps 
towards Drawbridge Square.


++  AREA: DRAWBRIDGE SQUARE  ++

Pull the lever in front of the bridge to lower it and then head for the 
Square to encounter some Blue Dinos. You do NOT need to kill these 
dinos to continue the mission, but if you defeat them, Rachel will 
receive the BLADE OF THE OUROBOROS Sorcery! Exit Drawbridge Square 
using the Blue-jeweled doorway.

Roll jump towards the soldiers and take out the Grenadier first and 
then use UT's on the other two soldiers. With all three dead, go to the 
end of the path and strike at the crack on the wall to open a new 
secret pathway. Open the chest for a goodie and make your way down the 
zigzag path to the other gate.


++  AREA: DWORKU ALLEYWAY  ++

As you exit the gate, you have to decide if you want to go to Great 
Bridge Square or to the Military Gate. If you go to Great Bridge 
Square, you will face off against a boss character. If you go to the 
Military Gates, you will trigger a Fiend Challenge.

If you choose to do both, then do the Fiend Challenge first. Go up the 
stairs and exit using the Red-jeweled door to the Military Gate.


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #2: MILITARY GATE
The Fiend Challenge in this area consists of a mixture of Brown Shadow 
Fiends and Blue Dinos. Use counterattacks on the small guys and stay 
evasive from the Dinos. Kill the Shadow Fiends and use the leftover 
Essence for UT's on them blue dinos. That's pretty much it for this 
challenge. You can use the red exploding barrels to your advantage. 

After the battle, Rachel will receive another Hairstyle!


-----------------------------------------------------------------------


After the challenge, make your way to the Bronze Lilly Door. Eliminate 
any soldiers that appear and use Save Point next to the Bronze Lilly 
Door. Now go to Clock Tower Square and exit using the Green-jeweled 
door. If you need to replenish items at Muramasa's Shop, DO IT NOW!


++  AREA: GREAT BRIDGE SQUARE  ++

Approach Great Bridge Square (the large empty area across the green-
jeweled door) and be prepared for a Black Spider ambush. Use quick 
evasion and hard combos on the BS Ninjas. Kill them all to trigger a 
tedious new boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: GAMOV   +++


Gamov is no match for Rachel's Ultimate Technique. For the battle, keep 
your distance from him and block his bullet fire. Use wall attacks on 
the MSAT soldiers to kill them and then use a well-timed UT on Gamov 
once there is an opening to do so.

It'll take about 4-5 full UT's to kill this sonofabitch, so do it!


MISSION COMPLETE!


=======================================================================
=======================================================================


                +++   CHAPTER 9: HIDDEN UNDERGROUND   +++


++LIVES OF THE THOUSAND GODS #3
After the battle with the Bone Dragon, it leaves a Lives OTTG item for 
you to collect, so get it! Use the item to increase your HP bar.


After grabbing the Lives OTTG, DO NOT JUMP DOWN from Econtra Babel 
Specus! If you do, you will pay the consequences for doing so! Instead, 
make your way back to the Save Point at Inner Econtra and SAVE your 
game. Jump down to the area with the Bone Dragon's dead body.


++  AREA: UNDERGROUND CEMETARY  ++


++GOLDEN SCARAB #16
Scour around the underground cemetery near the Bone Dragon's body to 
find a Golden Scarab sitting in one of the wall alcoves. Grab it and 
then enter the doorway to the next area.


++  AREA: COFFIN CHAMBER  ++

Four Archers and some Apparitions will be waiting for you at the end of 
this chamber, so bust out the Incendiary Shurikens (if you still have 
any left) or destroy them the hard way. Once the room is cleared, enter 
the next room to find Muramasa's Statue. By this point in the game, you 
need to upgrade the Dragon Sword to Level Three. Restock on whatever 
you need and then head for the next room.

Use the Save Point to SAVE your game and then open the nearby chest to 
find the MAP for the area. Now exit this room to a new area.


++  AREA: SUSPENSION BRIDGE ROOM  ++


++LIFE OF THE GODS #14/GOLDEN SCARAB #17
Avoid walking on the bridge. To the left of the exit is a Life OTG 
item. Equip all nine Life Of The Gods to increase your health bar. 
Also, to the right of the exit is a Golden Scarab!

Now jump down to the bottom of the Suspension Bridge Room to encounter 
some Zombies and Shadow Fiends. Eliminate them to clear the area (for 
now) and explore the area. You will see two doorways: one with a Red 
Eye and one with a Blue Eye. Also in this area is a large locked door 
with a statue engraving and a red and blue lock. Enter through either 
doorway to start a series of easy puzzles.


++  AREA: RED EYE CHAMBER  ++

This is a pretty simple puzzle. There are two Archers at the other end 
of the flooded chamber. Run on the water and use left-to-right zigzag 
running patterns to avoid getting hit by their Arrows. If you get hit, 
just get up and continue running. Once you make it to the other side, 
kill the Archers and press the Red Eye button on the wall to unlock one 
side of the large door outside.


++GOLDEN SCARAB #18/LIFE OF THE GODS #15
Underneath the area where you pressed the Red Eye is a Golden Scarab. 
Swim under the water to grab it. Make your way towards the exit of the 
chamber and swim under the water to find a chest with Life OTG. GET IT!


Exit the Red Eye Chamber and make your way to the Blue Eye Chamber.


++  AREA: BLUE EYE CHAMBER  ++

In this room, you will see a series of swinging pendulums, Apparitions, 
and three Archers. Kill the nearby Archer first and then replenish your 
Arrows by grabbing them from the dead body. Go down the stairs and hide 
behind one of the broken pillars in the center of the room. Use the 
cover and start shooting Arrows at the Archers until you bag them both.

Now that the room is clear, go back up the stairs and shoot the glowing 
Medallion on the upper wall to reveal a glowing pathway. Quickly make 
your way down the path while avoiding the pendulums (you can shoot the 
medallions above the pendulums to slow them down, if you want). Use a 
Wall Run at the end to reach the Blue Eye Button and press it to unlock 
the large door outside.


++GOLDEN SCARAB #19
Just like in the Red Eye Chamber, there is a Golden Scarab under the 
platform. Jump down and grab the item and then exit the room.


After you've pressed both jeweled buttons in both rooms, the large door 
in the Suspension Bridge Room unlocks. Exit the chamber and enter into 
that room to face off against an old foe.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


              +++   BOSS BATTLE:  HYDRACUBUS PART 2   +++


The same rule applies here but Hydra will have ONE Catwoman assisting 
him for the fight. Use mid-air Arrows on the feline pussy and then a 
hard combo to eliminate her and then focus on that tentacled bitch. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++LIVES OF THE THOUSAND GODS #4
After the battle, Hydracubus leaves a special item for you. Grab the 
Lives OTTG item and use it to increase your life bar. Now exit back 
outside to the Suspension Bridge Room.


Notice that a couple of pillars outside the Suspension Bridge Room 
emerge from the walls after the Hydra battle. Approach either of the 
wall enclosures and use a continuous Bird Flip to the top of the room. 
If you didn't cross the bridge earlier in the level, then you can now 
cross it back to the previous Save Point.


++JEWEL OF THE DEMON SEAL #1
On the throne seat at the other end of the room, grab the Jewel OTDS on 
the seat. This item will give an additional upgrade to whichever Ninpo 
Scroll you have.


++  AREA: THE GREAT CORRIDOR  ++

Continue down the walkway towards another Save Point and SAVE your 
game. Descend the corridor to encounter some Archers and Zombies 
waiting for you at the bottom. Destroy them with some hard combos and 
don't forget to use some UT's on them. Once the room is cleared, search 
the nearby dead body to find the ART OF THE ICE STORM Ninpo Scroll. 
Equip it if you want and continue down the corridor to a new area.


++  AREA: CHAMBER OF EVERLASTING SLEEP  ++

At the entrance to the Chamber, you will be swarmed by bats. Use 
Shurikens to kill them or equip the Flails. Enter the Chamber to see a 
large sarcophagus holding a Key and a statue. Don't approach it or it 
will rise up. Instead, go to the left ledge and use a Wall Run to land 
on a large step button. When the step button lowers, you can access the 
coffin and grab the WOLF DEITY Statue and the SKULL KEY.

Use the SKULL KEY on the nearby door and head down the pathway. Kill 
the Bats in the cavern and continue down until a cutscene occurs. After 
the cutscene, swim forward to see an elevator and a sunken tunnel. 
Oddly enough, there is also a Muramasa's Statue under the water!


++GOLDEN SCARAB #20
In the center of the sunken room is a Golden Scarab. Swim down to find 
it and grab it!


++  AREA: JUNCTION CHAMBER  ++

Avoid the elevator and just swim into the nearby tunnel that leads to 
the Junction Chamber. Swim all the way to the end to find a dormant 
platform and a Save Point. Use the Save Point to SAVE your game and 
then swim back to the elevator and take it up to the Monastery.


++  AREA: MONK'S ROOM  ++

As soon as you enter the room, you will be ambushed by some BS Ninjas. 
Eliminate them with hard combos to clear this room. Now it's time to 
crack open that safe for another goodie!


++LIFE OF THE GODS #16
Read the book on the desk to find another combination: 1410 RIGHT LEFT 
RIGHT LEFT. You should know how to crack open the safe by now, so crack 
it open to receive your Life OTG item.


Exit the Monk's room and head for the Altar Hall to face off against 
one of the most difficult bosses in the game.


+++FIEND CHALLENGE NOTE: 
If you have not attempted the Fiend Challenge in the Archives Room, do 
it now! Once you defeat Alma, the Fiend Challenge in the Archives Room 
is forfeited.



-----------------------------------------------------------------------
-----------------------------------------------------------------------


                      +++   BOSS BATTLE: ALMA   +++


Alma uses Brown Shadow Fiends to assist her. If you already know how to 
evade Alma's attacks, then focus on using Izuna Drops on the lackeys to 
eliminate them. When the lackeys are gone, focus on Alma. If you sucked 
hard against Alma on Normal Mode, chances are you won't get any better 
with this battle, so practice on Normal Mode first!


MISSION COMPLETE!


=======================================================================
=======================================================================


              +++   CHAPTER 10: TAIRON UNDER ALERT   +++


--OBJECTIVE #1: GO TO THE MILITARY GATE
--OBJECTIVE #2: GO TO THE RITUAL ROOM (OPTIONAL)

When the Chapter begins, go back into the Monastery and look for 
Rachel's War Hammer at the back of the Altar Hall. Take the weapon and 
then exit back outside.

Use the Save Point outside the Monastery and SAVE your game! Go to 
Muramasa's Statue nearby and replenish any items you need. From here, 
you can continue the mission or attempt another Fiend Challenge.


-----------------------------------------------------------------------


++FIEND CHALLENGE: RITUAL ROOM
This challenge can be done at any time after the Alma battle, but its 
best to do it in Chapter 10 if you want to get a higher ranking. Go 
back to the Ritual Room (where you found the Holy Grail) and prepare to 
face off against a bunch of Zombies. 

Finish the Challenge to gain a Lives OTTG item! Once you finish this 
challenge, go back to the Monastery the same way you came in.


-----------------------------------------------------------------------


If you decide not to pursue the Fiend Challenge, leave the Monastery 
and go to Monastery Plaza.


++  AREA: MONASTERY PLAZA  ++

As you enter the area, the gates will close and a bunch of Armored 
soldiers will appear from the balconies. If you want, test out the 
power of the Dabilahro on these guys. Use downward strikes and lots of 
UT's to clear this area.

When the gates open, make your way back to Drawbridge Square. Eliminate 
more soldiers in your way to get there. On the way down the stairs, 
watch out for the Tomahawk Chopper! It'll drop a couple of bombs on 
you, so jump out of the way! Once you reach Drawbridge Square, pull the 
lever to lower the drawbridge and reveal more armored soldiers and 
Armored cars.


++  AREA: DRAWBRIDGE SQUARE  ++

Equip the Incendiary Shurikens and start tossing them at Armored 
soldiers. Eliminate the soldiers and RPG soldiers with some well-timed 
UT's and then go to the Save Point at the bottom of the stairs and SAVE 
your game. Continue through the zigzag tunnel and eliminate more 
soldiers using Incendiary Shurikens and Flying Swallows.


++  AREA: MOAT ROAD  ++

As you head down Moat Road, the Tomahawk Chopper will stop by again to 
drop more bombs. Jump out of the way and continue down the alleyway 
back to the Bronze Lilly Door. Once you exit the door, more soldiers 
will be waiting for you. Eliminate them and then use the Save Point. 


++  AREA: DWORKU ALLEYWAY


--OBJECTIVE: FIND THE STONE TABLET (TOP)

Go up the stairs and up the alleyway. As you approach the stairway, you 
will see a chest at the end of the path. A couple of Armored soldiers 
will be waiting near the stairway, so eliminate them first and then 
open the chest to find the STONE TABLET (TOP) Key Item. Now go up the 
stairs towards the Military Gate.


--OBJECTIVE: UNLOCK THE SKULL GATE

Near the Military Gate entrance is the Skull Gate. It's a metal door 
with a Skull on it. Use the Skull Key you got from the previous Chapter 
to unlock the Skull Gate and enter inside.


++GOLDEN SCARAB #21 &22/LIFE OF THE GODS #17
Inside this area are a Muramasa Statue and some goodies. Open the chest 
for a Life OTG and then grab the nearby Golden Scarab. Now use a Bird 
Flip on the nearby ledge to reach the higher ledge. Use another Bird 
Flip to reach the top ledge. Rotate the camera from the ledge to see 
another Golden Scarab sitting on an opposite ledge. Use a Wall-to-Wall 
Run and land on that ledge and grab that Scarab! Now jump back down, 
access Muramasa's Statue and purchase some Incendiary Shurikens.


Before you enter the Military Gates, I strongly suggest going back to 
the Save Point next to the Lilly Door and SAVE your game! The next part 
will be quite difficult and it will definitely frustrate you if you 
don't SAVE your game NOW! Once you've done that, make your way to the 
Military Gate and enter.


++  AREA: MILITARY GATE  ++


--OBJECTIVE: OBTAIN THE STRONGBOW

As you enter the Military Gate area, start roll jumping and tossing 
Incendiary Shurikens at the gunners on the gate balcony. Eliminate the 
other Armored soldiers here with Flying Swallows while blocking 
gunfire. Once the area is clear, grab some Arrows from the nearby dead 
body and look at the building across the Military Gate. You will see an 
open window and an RPG soldier inside trying to blast you with rockets.

Bust out the Bow and shoot him dead to obtain a new weapon: the 
Strongbow! Once that's done, grab the Strongbow and prepare for a new 
boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: ALTERNATOR   +++


BLAH BLAH BLAH. This battle is no different than it was on Normal Mode, 
so just use the same strategies from that mode on this fat f*cker.


-----------------------------------------------------------------------


Hold up there, big boy! There's still one thing left to do!


--OBJECTIVE: OBTAIN A FREE TALISMAN OF REBIRTH

Go back to the Skull Gate area and Bird Flip your way to the third 
floor. Enter the room where the RPG soldier was shooting at you and 
look out the window. Above the Military Gate is an office with glass 
windows. Do you see it?

On the back wall of the office is a large medallion that looks like a 
wall-clock. Bust out the Strongbow and shoot an arrow at that 
medallion. When you make the shot, a chest with a Talisman Of Rebirth 
will appear on the ground. Go and grab it and then exit the gates to 
end the chapter!


MISSION COMPLETE!


=======================================================================
=======================================================================


            +++   CHAPTER 11: THE MILITARY SUPPLY BASE   +++


++  AREA: MILITARY GATE ROAD  ++


--OBJECTIVE: OBTAIN THE WAREHOUSE KEY/ENTER THE WAREHOUSE

Before you continue the chapter, first go back to Muramasa's Statue 
next to the Skull Door and purchase a full set of Explosive Arrows. 
Equip the Explosive Arrows and then exit to the gates and then continue 
down Military Gate Road to the end. Exit at the lone door. 

As you enter the next area, a trio of Armored soldiers will ambush you. 
Destroy them by using Explosive Arrows for less headaches. Jump and 
shoot the Explosive Arrows in mid-air to kill them with ease.


++GOLDEN SCARAB #23
Once you've killed the three soldiers, continue down the long road and 
look to the left of the tunnel exit to find a Golden Scarab sitting 
there. GRAB IT!


++  AREA: WAREHOUSE ENTRANCE  ++

As you approach the next open area, you will see an Armored car and a 
bunch of soldiers and gunners shooting at you. Roll jump towards the 
gunners and use mid-air Explosive Arrow shots to kill them. Eliminate 
the other soldiers the same way. If you run out of Explosive Arrows, 
jump to the large crate next to the Warehouse door and restock. Kill 
all the soldiers and grab the WAREHOUSE KEY item. Now use the key and 
enter to the Warehouse.


++  AREA: WAREHOUSE  ++

For now, avoid the stairway and scour the ground for some goodies.


++GOLDEN SCARAB #24/LIFE OF THE GODS #18
One of the train rooftops has a Golden Scarab (the one on the right). 
To get it, use a Wall Run on the right side of the train (running UP) 
and then press the attack button to jump higher and land on the train 
rooftop. Grab it and then jump down. Destroy the two crates in the 
middle of the room to find some goodies including a Life OTG!


--OBJECTIVE: TURN ON THE LIGHTS


++LIFE OF THE GODS #19
Once that's done, go to the stairway on the left side of the warehouse 
and ascend to the second floor. Open the chest above the stairs to find 
a Life OTG sitting there!


As you make your way to the next stairway, a bunch of Laser Copters 
will come flying out of the top windows ready to blast you.

Run underneath the second set of stairs to find a large crate of APFSDS 
Cores. Bust out the Strongbow and start shooting at the Laser Copters 
in First-Person view. When the Copter hits you with its laser, Ryu will 
fly back and you definitely don't want that. When you see the laser 
about to pass by, press the BLOCK button. You'll still get hit but you 
won't fly back. If the copters fly near you, throw the Windmill 
Shuriken at them. It'll take awhile but once all the Copters are 
destroyed, the warehouse is cleared of any more threats.

With the copters gone, continue up the stairs to the third floor and 
access the lever on the wall to turn on the lights and activate the 
platforms in the warehouse. 


--OBJECTIVE: FIND THE SHUTTER CONTROL KEY CARD

Now go back to the second floor (next to the APFSDS Cores crate) and 
wait for the moving platform to pass by. Jump on the platform and then 
jump onto the adjacent train rooftop. Wait for the next platform to 
pass and then jump on it. Jump to the next metal ledge. Open the nearby 
chest and then go up the stairs to the third floor. You will see an 
office room up there. 


++GOLDEN SCARAB #25 
Before entering the office, jump up to the office roof to find a Golden 
Scarab sitting there. Grab it and then enter into the office.


Grab the SUPPLY BASE MAP and the SHUTTER CONTROL KEY CARD on the table 
and then exit and jump back down to the ground. Approach the metal 
doors at the other end of the warehouse and use the key to exit. Be 
sure that you've obtained ALL the Power-Ups and Golden Scarabs in the 
Warehouse because once you exit, you cannot return here anymore!


++  AREA: LOCOMOTIVE TURNTABLE  ++

Once you exit, prepare for an ambush. Approach the soldiers running 
towards you and use Incendiary Shurikens and hard combos on them. 
Armored soldiers will emerge from one side to another, so kill one and 
then use a UT on the other. Keep this up to clear the area.

When the area is clear, approach the large open doorway to find a Save 
Point and SAVE your game. Stock up on Cores and Explosive Arrows from 
the Muramasa Statue. When you're ready, go and exit the area using the 
unlocked metal door to a new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


              +++  BOSS BATTLE: MILITARY TANKS X2   +++


APFSDS CORES, BLAH BLAH BLAH. This battle is the same as it was from 
Normal Mode.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


--OBJECTIVE: FIND THE TEAM NINJA LOGO

After the battle, reload on Arrows and Cores. There is a hidden TEAM 
NINJA logo in this large area. Go all the way around the back gates 
from the elevator. The TEAM NINJA logo is hidden in the very corner of 
this large area. Interact with it to replenish Health and Ninpo and 
then take the elevator going up to the Steel Bridge area (open the 
chest next to the elevator). Use the Save Point to SAVE your game! 


++  AREA: STEEL BRIDGE  ++

As you approach the Steel Bridge, a duo of RPG soldiers will be waiting 
at the other end. Use Explosive Arrows on them and then continue down 
the walkway for another boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


             +++   BOSS BATTLE: TOMAHAWK HELICOPTER   +++


This battle is the same as it was on Normal Mode.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


--OBJECTIVE: DESTROY THE RADIO CONTROL TOWER

Go back to the Save Point and SAVE your game. Continue down the walkway 
and you'll enter an area that has a Muramasa Statue. Replenish any 
items you need. There's also a chest near the statue, but DO NOT open 
it! It contains surprise Ghost Fish!


++GOLDEN SCARAB #26
Next to Muramasa's Statue is an enclosed wall. Use a continuous Bird 
Flip to the top and you will find a Golden Scarab waiting there. Grab 
it and then enter the doorway.


++  AREA: ROOFTOP  ++

As soon as you enter the rooftop, Armored soldiers will jump down from 
the windows above to ambush you. Eliminate them with Explosive Arrows 
to clear the area. Once all the soldiers are toast, its time to destroy 
the tower!

Grab some Explosive Arrows from the nearby chest. Across from the 
rooftop is a large Radio Tower. On the tower, you will see large 
spotlights on it. There's a total of nine spotlights on the tower 
(three per floor), so start shooting at them with Arrows. Be careful 
though, because RPG soldiers are patrolling that tower and will start 
shooting rockets at you. Quickly shoot each spotlight and the tower 
will explode. With the tower gone, it's time to leave this place!


--OBJECTIVE: ESCAPE!

Exit this area using the other door. As you enter the next area, you 
will see some more Copters. Use Explosive Arrows to destroy them and 
then continue down the walkway. Use a Wall Run near the open gap and 
open the door to the next room.


++LIFE OF THE GODS #20
As you enter this small room, three RPG soldiers will start firing 
rockets at you. Quickly shoot Explosive Arrows at them before they 
shoot you! Open the chest they were standing next to for a Life OTG!


Now exit this room using the other door back outside. Go down the 
stairs and take the elevator down. Enter the next room and destroy the 
soldiers below with Explosive Arrows. Unfortunately, the key to enter 
the control room is BACK in the previous room where you encountered 
those damn RPG soldiers!


--OBJECTIVE: FIND THE CONTROL ROOM KEY


++LIFE OF THE GODS #21
Before going back outside, look under the stairs to find a chest with a 
Life OTG!


Now exit the room and take the elevator back up. Enter the room again 
and destroy the RPG soldiers with Explosive Arrows to reveal the 
CONTROL ROOM KEY item. Now go BACK to the control room and use the key. 
Approach the control board and pull the lever to finish the mission!


MISSION COMPLETE!


=======================================================================
=======================================================================


                  +++   CHAPTER 12: THE AQUADUCTS   +++


++LIFE OF THE GODS #22
Open the nearby chest to find a Life OTG!


--OBJECTIVE: ENTER THE AQUADUCTS 

Exit the area and unlock the metal door. The next area will be enclosed 
and you won't be able to escape for a few minutes. After a minute or 
two, pink Shadow Fiends will emerge from the sewers.

Eliminate them the same way as the other Shadow fiends and then jump 
down the manhole to the Aquaducts. Destroy the bats swarming the room 
and then use the Save Point and SAVE your game! Exit the room to the 
next area.


++  AREA: AQUADUCT B1  ++

Pink Shadow Fiends will appear in this room. Equip your favorite weapon 
and eliminate them with some easy combos, but be careful! These fiends 
can break your guard, so stay evasive. Once that's done, exit through 
the next door.


++  AREA: AQUADUCT B2  ++

More fiends will appear in this area. Fight the fiends near the stairs 
and kill them all to clear this area. Now go down the stairs to a large 
hallway. Turn right to find a dead body with the AQUADUCT MAP. Now go 
the opposite direction and look for the open wall on the right side. 
Jump down to the next area.


++  AREA: AQUADUCT B3  ++

More fiends will appear here, so eliminate them! In this area, you will 
find an elevator on the right to Aquaduct B4, a Save Point across from 
you, a doorway to the left that leads to the Red Reservoir Room, and a 
cavern just before the Red Reservoir doorway. Before you do anything, 
SAVE your game at the Save Point. Once that's done, enter the Red 
Reservoir Room.


-----------------------------------------------------------------------


+++FIEND CHALLENGE: AQUADUCT B4
If you take the elevator in B3 down to B4, you will see a chest with a 
SPIRIT OF THE DEVILS inside. After you grab that item, Large Dung 
Beetles will appear. The best way to kill them all is to equip the 
Dabilahro and using downward strikes and UT's on them. 

Once you kill the last Dung Beetle, take the elevator back up and then 
take it back down again to trigger a Fiend Challenge with those Dung 
Beetles. Finish the Fiend Challenge to obtain a TALISMAN OF REBIRTH.


-----------------------------------------------------------------------


--OBJECTIVE: FIND THE KEY OF THE INSECT


++  AREA: RED RESERVOIR ROOM  ++

When you enter the room, prepare for an ambush. Eliminate the fiends 
that jump down. When they're gone, use a Bird Flip to the top and then 
open the chest at the back of the room to find the KEY OF THE INSECT. 
Now jump back down and then make your way up to B2. Use the KEY OF THE 
INSECT at the orange doorway to enter a new area.


++  AREA: AQUADUCTS B2-1  ++ 

In this large area, you'll encounter a bunch of respawning fiends. 
Destroy them all and come back to this room if you want to spam for 
essence. Also, notice that there are two doors: one near the door you 
entered and one all the way at the back. Ignore the door at the back 
for now and enter the nearby doorway for a boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: ELECTRIC WORM   +++

BLAH BLAH BLAH. UT AND DABILAHRO. This battle is no different than it 
was on Normal Mode, so just use the same tactics from that mode.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++GOLDEN SCARAB #27
Once the Worm is dead, approach the arch where the Worm was hiding and 
then jump above the arch to find a Golden Scarab sitting there! Grab it 
and continue down the hallways to the Hall Of Balance.


++  AREA: HALL OF BALANCE  ++


++GOLDEN SCARAB #28
You are on the upper ledge of the Hall Of Balance. Open all the chests 
here to find some goodies including the RED TABLET OF THE STREAM. On 
the other side of the ledge is a Golden Scarab, so go and get it!


++  AREA: AQUADUCT B3

Once you've collected all the stuff, jump back down and exit back to 
Aquaduct B3. SAVE your game at the Save Point and then go BACK to the 
Red Water Reservoir Room.


++  AREA: RED WATER RESERVOIR  ++

Bird Flip your way to the top and approach the mantle.


++GOLDEN SCARAB #29/LIFE OF THE GODS #23
The Golden Scarab is on the right side of the room and a Life OTG is in 
a chest on the left. Grab both items!


Now approach the mantle and place the RED TABLET on it to trigger an 
ambush from the fiends. Kill them all and then exit the room and go 
back up to Aquaduct B2. Take the path to the left (past the dead body) 
and enter the door at the end of the hall. Enter the empty room and 
grab the WATER STATUE item from the pedestal. Now go BACK to Aquaduct 
B3 and use the Save Point!

Enter the cavern just before the Red Reservoir Room to find another 
dead body. Search the body for an item and then approach the nearby 
doorway. Use the WATER STATUE item on it to open the door and then 
enter. Enter through to find a hole leading underground. BE CAREFUL 
because the jump down contains Ghost Fish.

Quickly jump down to the bottom and then use a continuous Bird Flip 
back to the top. Halfway through the Bird Flip, use a hard attack and 
Ryu will strike down on the Ghost Fish that are trying to follow him. 
Keep doing this tactic until all fish are dead.


++  AREA: UNDERGROUND WATERWAY  ++


++GOLDEN SCARAB #30
As you enter this area, you will find a Muramasa Statue sitting across 
from where you dropped in. Across the statue is a Golden Scarab. Grab 
it and then replenish any stock. 


Enter the nearby cavern (with more Ghost Fish) to encounter another 
boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


               +++   BOSS BATTLE: ELECTRIC WORM X2   +++


This battle is no different than it was in Normal Mode. Use the same 
tactics from that mode to kill these two dildo-looking monstrosities.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++GOLDEN SCARAB #31/LIFE OF THE GODS #24
After both Worms are dead, approach the little cavern that the Worm on 
the left was using to find a Golden Scarab inside. Also, look in the 
little cavern that the Worm on the right was using to find a chest with 
a Life OTG inside!


++LIFE OF THE GODS #25
After you've collected all the stuff, enter the cavern in between the 
Worm holes and emerge to a large rocky area. Ascend to the top of the 
rocky heap and eliminate the fiends that appear. Open the chests at the 
top to find a Life OTG and then enter the doorway to the next area.


++  AREA: BLUE TABLET ROOM  ++

Make your way down this cavern (kill those Fish) and enter the next 
cavern. Destroy the Wasp Fiends waiting in the cavern and then approach 
the chest to obtain the BLUE TABLET OF THE STREAM. Now exit back to the 
rocky area and enter the cavern next to it. Kill the Bats in the area 
and continue through to another cavern with a dead body and some 
fiends. Kill the fiends and then search the body for some Incendiary 
Shurikens. Go further into the cavern to find a large cracked wall.

Use the Dabilahro and smash the wall open to end up back in the cavern 
where Muramasa's Statue is located. Go back up to Aquaduct B3 and then 
SAVE your game! Now go up to Aquaduct B2 and enter the orange doorway.


--OBJECTIVE: GO TO THE BLUE WATER RESERVOIR ROOM


++  AREA: BLUE WATER RESERVOIR  ++

Go down the room and enter the other metal door (not the one from the 
first Worm battle). Go up the stairway and approach the pedestal and 
place the BLUE TABLET on it to drain the water.


++GOLDEN SCARAB #32/LIFE OF THE GODS #26
Jump down to the drained room and grab the Scarab sitting in the 
middle. Kill the fiends that appear and continue through the open 
doorway. Just before you go back to the Hall Of Balance, there is a 
tricky turn in the hall with room that has a chest inside. Open that 
chest to obtain a Life OTG!


Now jump down and enter the newly opened doorway to a brand new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


          +++   BOSS BATTLE: BLACK DRAGON CLONE - PART 2   +++


Unlike the previous battle with the Clone, this one is equipped with a 
Level 3 Dabilahro and some VERY annoying Explosive Arrows. Again, the 
main strategy is to get up close to the Clone and let him attack YOU. 

For this battle, the Clone will spend most of his time firing Explosive 
Arrows, which can be blocked and evaded with the right timing. For the 
fight, Ryu should be well-equipped with a Level 3 Dabilahro (or any 
other fully upgraded weapon) and some Incendiary Shurikens. Avoid roll 
jumping and instead, time your Reverse Wind so that the Explosive 
Arrows miss hitting you as you roll. Toss an Incendiary Shuriken at him 
and if it connects, he'll be stunned, giving you the chance to approach 
him before he recovers from the explosion.

When you finally approach the Clone, he'll spend most of his time 
attempting a Flaming Hell Slash combo, Flaming Whirlwind, or a Gleam of 
Heaven & Earth combo. When he strikes at you, immediately roll away and 
then counter with a hard combo of your own. If he breaks your guard and 
you miss the Reverse Wind, consider yourself dead!

Remember to stay within close proximity of the Clone or else he'll 
start firing Explosive Arrows again. Bait him into attacking you with a 
combo so that you can evade and counter against him. Use the same 
evasion tactics when he activates Ninpo and stay defensive! For winning 
this battle, you'll receive a JEWEL OF THE DEMON SEAL. Leave the area 
and then re-enter to trigger the Fiend Challenge.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++  AREA: PERISTYLE PASSAGE  ++

As soon as you re-enter Peristyle Passage, prepare for a Fiend 
Challenge!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: PERISTYLE PASSAGE
Unfortunately, this Fiend Challenge is NOT optional, so you MUST kill 
all the Shadow fiends in this room in order to continue. Use the 
Dabilahro and its counterattack and then use lots of UT's to kill all 
the fiends. Once all the enemies are dead, a chest with a Life Of the 
Thousand Gods will appear. Open it up and take the item!


-----------------------------------------------------------------------


++GOLDEN SCARAB #33
After the Fiend Challenge, go between the pillars located next to the 
Peristyle Passage entrance and use a continuous Bird Flip to the top to 
find a Golden Scarab sitting on the top. Grab it!


To open the other doorway out of this room, approach the large statue 
at the end of the room to see a large step button in front of it. Do a 
continuous Bird Flip and then a downward strike from the very top to 
push the large button down. This will unlock the nearby door. Now exit 
this area!


++  AREA: OUTER SANCTUARY  ++

As you enter this room, swarms of bats will fly down. Kill them all 
with the Flails or Shurikens.


++LIFE OF THE GODS #27
Before you exit the room, look above to see a well-hidden chest on a 
high ledge. To reach it, you must do a continuous Wall-to-Wall Run. 
Start from the left side of the room and keep running and jumping until 
you reach the high ledge. Now approach the chest and open it to get a 
Life OTG! Now exit this room using the large double doors.


++  AREA: UNDERGROUND SANCTUARY  ++

When you enter the large room, kill the fiends that appear here to 
clear the room. There is an open doorway on the left side of the 
Sanctuary, so enter inside. 


++GOLDEN SCARAB #34
Inside the room is a dead body with Arrows and a Golden Scarab next to 
it. Grab that Scarab!


To reach the top of the room, use a continuous Wall-to-Wall Run from 
the right side of the entrance. Once you reach the top ledge, equip the 
Strongbow and shoot an Arrow at the shining medallion on the opposite 
ledge to lower a chained wall. Use a Wall Run on the chained wall to 
reach that ledge and then take the stairs to the upper ledge. Open the 
chest and then go around. Jump towards the branch and swing to the next 
ledge. 

See that glowing mantle? Approach it and grab the BRAND OF VALOR item 
from it. Now use the Save Point and SAVE your game!


++GOLDEN SCARAB #35
Right behind the Save Point is a Golden Scarab! Grab it and then jump 
down and place the BRAND OF VALOR on the engraving in the middle of the 
Sanctuary to trigger a boss battle!


+++FIEND CHALLENGE NOTE:
If you haven't attempted the Fiend Challenge in Aquaduct B4, do it now. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: PAZ ZUU   +++

Paz Zuu will have a trio of Pink Shadow Fiends to assist him in this 
battle. You can ignore them and focus on Paz Zuu's ass or you can try 
to fight them off and attempt a Dabilahro UT on him. It's up to you!


MISSION COMPLETE!


=======================================================================
=======================================================================


                 +++   CHAPTER 13: PATH TO ZARKHAN   +++



++  AREA: THE UNDERGROUND SANCTUARY MOATS  ++

As soon as the Chapter begins, approach the Save Point and SAVE your 
game! Open the nearby chests to obtain a MAP and a goodie.

First thing's first, eliminate the threat! There are a couple of 
Stinkfish enemies in the water together with those large Green Fish. To 
kill those Stinkfish mermaids, AVOID approaching them and use 
Projectile weapons on them instead. Stay on solid ground and evade 
their Waterball attacks with Reverse Wind rolls. Counter at them by 
tossing the Windmill Shuriken. If they are too far away, use the Water 
Run and use a mid-jump Explosive Arrow attack on them to kill them all.


++GOLDEN SCARAB #36
Once this area is cleared of threats, go to the large gateway next to 
the Save Point. Swim under the gate to see an open gap with a Golden 
Scarab waiting there. GRAB IT!


Now swim under the water and through the broken metal bars. Swim up and 
destroy the Copters first! Now dive down and swim through the 
underwater tunnel. Be careful because there are protruding spikes! Swim 
to the other side and emerge from the water to catch your breath. Climb 
up and approach Muramasa's Statue to restock if you need to. Next to 
the statue is a dead body with the SPEAR GUN weapon. Grab it and then 
swim out of the cavern through the next underwater tunnel.

As you pass through the spike-infested tunnel, emerge out of the tunnel 
at the other end and catch your breath. When you emerge, bust out the 
Windmill Shuriken and start running on the water and tossing it at the 
Laser Copters to destroy them.


++GOLDEN SCARAB #37
In the area where you encounter those Copters, look above the next 
waterway tunnel to see a Golden Scarab sitting on top of it. Grab it! 


++  AREA: MEDALLION ALTAR AREA  ++

Swim through the next tunnel and emerge out to find a Save Point. 
Destroy the Pink Fiends and Dung Beetles in the room first before you 
do anything else!


++LIFE OF THE GODS #28
Once the room is cleared of all enemies, open one of the chests near 
the Save Point to find a Life OTG! One more Life OTG and you'll extend 
your life bar! Now approach the Save Point and SAVE your game.


Swim out of the cavern using the adjacent underwater tunnel and then 
emerge out of the other end to a large open area called the Fissure.


++  AREA: THE FISSURE  ++


--OBJECTIVE: OBTAIN THE OXYGEN CYLINDER/FIND THE TRITON KEY

Jump out of the water and runs toward the large dry ledge. There is a 
door (the Triton Door) on the ledge that is locked at the moment. First 
off, kill all the Stinkfish mermaids with some hardcore projectiles and 
then kill the Green Fish. Once the area is clear, it's time to find the 
Oxygen Cylinder. Across from the Triton Door is a set of metal bars. 
Swim UNDER the bars to find an open gap.

Swim through the open gap and emerge out of the water next to the 
sunken ship. Jump out of the water and start running and destroying the 
Laser Copters with the Windmill Shuriken to clear the area. Jump onto 
the dry ship deck and access the Crank Handle and turn it to open a 
door under the ship. Dive into the water and swim towards the large 
open hole at the back of the ship. Swim towards the chest in the middle 
and open it to obtain the OXYGEN CYLINDER. With this item, Ryu can now 
breathe underwater indefinitely.

After you obtain the Cylinder, swim UPWARDS from the chest to find an 
upper deck with another chest. Open it to obtain the TRITON KEY item!


++GOLDEN SCARAB #38
Next to the chest with the Triton Key is a lonely Golden Scarab. Swim 
towards it and grab it! Now its time to grab the rest of the goodies in 
this area!


++GOLDEN SCARAB #39/LIFE OF THE GODS #29
There is a Golden Scarab next to the underwater tunnel that you emerged 
from. Swim up to it and GRAB IT! Also, underneath the large ledge (with 
the locked Triton Door) is an underwater zigzag path. Swim through the 
zigzag bars and you'll find a chest halfway through the path. Open the 
chest to obtain another Life OTG! 


At the end of the zigzag path is a chest with a Talisman Of Rebirth. If 
you want to grab it, that's up to you. Once you've collected all the 
goodies in the area, go up to the dry ledge and use the TRITON KEY and 
exit out to the next area.


++  AREA: THE DWORKU MOATS  ++


--OBJECTIVE: SWIM TO ZARKHAN STADIUM

As you enter this area, you'll see a small strip of dry land in the 
middle of the water. There's also some Laser Copters, Stinkfish 
mermaids, and some Green Fish. If you want to fight these guys, it's up 
to you. If you decide to fight, use the same method with the other 
mermaid battles. Use the Windmill Shuriken on the Copters and use Run-
And-Shoot tactics against the Stinkfish mermaids.

Once the area is cleared, swim towards the large open gap under the 
water. Swim through the caverns to emerge back to the Tomb Of Eons area 
(with the Bone Dragon's dead body). If you want, emerge out of the 
water and run back onto dry land. Access Muramasa's Statue to replenish 
any stock and then dive back into the water.

Swim through the next open gap into another cavern. At the end of the 
cavern, swim DOWN toward the Chamber of Everlasting Sleep.


++GOLDEN SCARAB #40
When you enter the Chamber of Everlasting Sleep, look at the top of the 
room to see a Golden Scarab near the roof. Swim up towards it and grab 
it! Now swim through the Skull Door path to emerge back to the flooded 
chamber with the elevator.


Avoid the Green Fish and swim towards the elevator to go back to the 
Monk's Room. As you exit the elevator at the top, prepare for a BS 
Ninja ambush. Kill them all with hard combos and then approach the 
broken desk to find another combination for the safe. The final prize 
inside the safe is a JEWEL OF THE DEMON SEAL.


++  AREA: JUNCTION CHAMBER  ++

Once you're done in the Monk's room, take the elevator going BACK down 
to the underwater area. Swim to the Junction Chamber and use the Save 
Point to SAVE your game. Now take the nearby platform going up to 
Zarkhan Stadium and prepare for your next boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                     +++   BOSS BATTLE: DOKU   +++


Doku uses two Samurais to assist him in this battle. Your best bet at 
defeating Doku is to quickly kill each Samurai and then use a well-
timed OLC and UT Doku. A successful UT should be able to shave off lots 
of Doku's health (even more if you have the 5% Unlabored Flawlessness).


MISSION COMPLETE!


Copy this URL to see my video for this battle for Hard Mode:

http://www.gametrailers.com/player/usermovies/88329.html


=======================================================================
=======================================================================


           +++   CHAPTER 14: THE ANCIENT TWIN DIETIES   +++


--OBJECTIVE: FOLLOW DOKU 

When the Chapter begins, use the Save Point and SAVE your game! Now 
make your way past Great Bridge Square towards the alleyway that Doku 
was passing through to encounter some Zombified Soldiers. These guys 
are similar to the BS Ninjas but are a little bit faster.

Use downward wall strikes and counterattacks and then use a UT to kill 
these three. Once their dead, approach the first building with the 
cracked door and bust it open. Open the chest for a goodie and then 
make your way to the large building with the glowing portal.

Before you enter the portal, look in the corner to find another chest 
with lots of different essence. Grab it all and then teleport out!


++  AREA: HAYABUSA VILLAGE  ++

Run down the hill and down towards the Save Point at the bottom. Access 
Muramasa's statue to replenish your stock and then SAVE your game! From 
here, you can continue on towards the next area OR you can participate 
in one last Fiend Challenge.


--OBJECTIVE: GO TO THE CENTRAL BRIDGE AREA (OPTIONAL)


-----------------------------------------------------------------------


+++RACHEL FIEND CHALLENGE #3: CENTRAL BRIDGE
On the bridge where Ryu fought Masakado is a Fiend Challenge with 
Warlocks and Samurais. At first glance, this challenge may seem 
difficult because of Rachel's slow evasion. Warlocks will toss their 
fireballs at you and then teleport for a cheap combo (all while you're 
trying to dodge a bunch of goddamn Samurais). The Samurais will spend 
most of their time breaking your guard and swarming you.

But there IS a trick: Lure the Warlock! Evade all the Samurais and 
watch for the Warlock to do his fireball attack. Evade the fireball and 
he'll teleport next to you for a cheap combo. Immediately do a 
counterattack to stop him and then use a follow-up hard attack while 
he's down to kill him (BE QUICK!). Use the leftover essence for a UT on 
the other Samurais. From there, just keep luring the Warlock and keep 
using UT's on all of them. After lots of death, the last three enemies 
will be BS Ninjas. Finish them off to complete this challenge.

It's easier than it sounds but you need to be quick with your evasion 
or you'll just get smacked around. When the challenge is done, Rachel 
will receive a SPIRIT OF THE DEVILS. (It's a little late to be 
receiving this item, don't ya think?)


-----------------------------------------------------------------------


++  AREA: OPEN RANGE  ++

Make your way to the other side of the village. Kill the Warlocks with 
counterattacks and use UT's on the Samurais. Once the area is clear, 
enter the building with Muramasa's Statue inside. Search the shelves 
for freebies and then climb that ladder to the top. Jump out of the top 
window to the village entrance.


++  AREA: VILLAGE ENTRANCE  ++

More Warlocks and Samurais will swarm you in this area. Eliminate them 
all with the tactics mentioned above to clear the area. Once that's 
done, go up the mini-hill towards the shrine with the stone it. Break 
it open to find the MYSTERIOUS STONE TABLET. Grab it and jump down.

Place the TABLET on the pedestal (it's kind of hard to spot at first) 
to reveal a new portal. You can't go back to the Save Point from here, 
so just enter the portal to a new area.


++  AREA: OUTER MONASTERY  ++

In this small gated enclosure, Shadow Fiends will appear and swarm you. 
Use counterattacks and hard combos to kill them all. Once the last 
fiend is gone, a Mace-Wielding Ogre will appear (together with more 
shadow fiends). Avoid fighting the ogre by not getting close to him. 
Kill the smaller fiends and then use the leftover essence for UT's on 
the Ogre. If all the fiends are gone but the Ogre is still there, use 
hard combos and quick evasion to kill it. When the area is cleared, 
enter the adjacent portal to a new area.


++  AREA: THE PYRAMID  ++

Approach Doku and you will enter a new area.


++  AREA: HP2 REALM  ++

Nicchae and Ishtaros. Whatever.



MISSION COMPLETE!


=======================================================================
=======================================================================


                   +++   CHAPTER 15: THE CAVERNS   +++


++  AREA: ZARKHAN STADIUM  ++


--OBJECTIVE: TAKE THE TREASURE IN ZARKHAN STADIUM

When the Chapter begins, grab the Kitetsu Sword next to Ryu. There are 
a whole bunch of chests in the upper balconies and ledge of the stadium 
but you'll need to activate the floating ledges to reach them.


++GOLDEN SCARAB #41
Exit the stadium using the opposite doorway (not the one you used from 
the Save Point). Next to the doorway are a bunch of broken pillars with 
a Golden Scarab hiding behind them. Grab it!


Approach the back wall to find a lever. Pull the lever to reveal the 
exit to the stadium (and to activate the floating ledges). There are 
two more Golden Scarabs and Life OTG's in the stadium. If you decide to 
go back into the stadium, you will trigger a Fiend Challenge. 


-----------------------------------------------------------------------


++FIEND CHALLENGE: ZARKHAN STADIUM
On Hard Mode, the Fiends in the stadium will be those goddamn Ogres. If 
you have the Unlabored Flawlessness, then consider this a cakewalk.

When you stand next to one of the floating platforms, Ryu will be in a 
"safe zone". Any Ogre that tries to attack you while standing there 
won't hurt him! Equip a fully powered UF and use hard combos on an Ogre 
when the opening is clear. Jump out of the safe zone, perform a hard 
combo to kill an Ogre, and then roll back to the safe zone. When 
another Ogre stops by, jump out of the safe zone and use a UT. 

Continue this awesomely glitchy strategy and you SHOULD be able to kill 
all 80 Ogres in less than 10 minutes. Complete the challenge to obtain 
a SPIRIT OF THE DEVILS! In order to get it, read the directions below.


-----------------------------------------------------------------------


Once you've finished the Fiend Challenge, its time to collect the rest 
of the treasures above the stadium. There are two floating platforms on 
the ground near you. Take the one on the right and do a Wall-To-Wall 
Run to the next floating ledge. Jump over to the top of the doorway to 
obtain a Great Spirit Elixir.


++GOLDEN SCARAB #42 & 43/LIFE OF THE GODS #30
Jump down and then jump on the floating ledge to the left. Use a Wall-
To-Wall Run to next floating ledge. Run up to the top of the doorway to 
find a Golden Scarab! Now jump down to the floating ledge you were on 
and use ANOTHER Wall-To-Wall Run in the opposite direction to the top 
ledge. Jump to the next ledge and then jump into the balcony. Ignore 
the two chests on the balcony (they contain Bats) and continue down the 
upper ledges. Go all the way to the other end of the balcony to find 
another Golden Scarab. There are also two more chests here: one with a 
Life OTG and the other is your prize from the Fiend Challenge. Take 
them all and then leave the stadium.


++  AREA:  STAIRWAY TO THE IMPERIAL PALACE  ++


++LIFE OF THE GODS #31
Exit the stadium and go down the hill. Approach the chest near the 
small set of stairs to find a Life OTG. Continue down the hill to 
encounter some Fiends.


-----------------------------------------------------------------------


++FIEND CHALLENGE: IMPERIAL PALACE STAIRWAY
As soon as you enter this area, be prepared for a Fiend Challenge with 
Brown and Pink Shadow Fiends. Simply use nonstop counterattacks and 
UT's and this challenge is done in less than 2 minutes. The prize for 
this challenge is a Lives Of The Thousand Gods!


-----------------------------------------------------------------------


There is also a dead body near the doorway across the stairs. Search it 
if you want and then continue down the path towards a large tree 
blocking the way. Jump over the tree to see a Save Point. 


++  AREA: ZARKHAN WATERFALLS  ++

First, there is another dead body across from the Save Point. Search it 
to obtain the MAP. Now SAVE your game.


++GOLDEN SCARAB #44 & 45/LIFE OF THE GODS #32 & 33
See those large boulders that look like heads? Destroy them to find a 
Golden Scarab and a Life OTG under each one. Now enter the next area 
with a large pool. Dive into the water to find another Golden Scarab 
and a chest with another Life OTG!


Once you're done collecting the stuff, enter the Cavern. Go all the way 
to the end and jump down to a small enclosure. Kill the Ghost Fish with 
the Flails and then dive into the water and emerge on the other side. 
Slide down the large slope to enter a new area.


++  AREA: ICE CAVERN DEPTHS  ++


++LIFE OF THE GODS #34
When you land in this cavern, a bunch of Shadow Fiends and Ogres will 
pop out to swarm you. Fight them if you want but you can escape the 
problem by just using a Bird Flip on the nearby wall and jumping to the 
top ledge. Open the nearby chest for a Life OTG! Now enter further into 
the Ice Cavern. 

Enter the area to find a Save Point and a large doorway. The door is 
missing an item, so SAVE your game first. Jump down to the area below 
and kill the enemies that appear. Follow the path to the right and 
climb up to the top. Make another right turn and break the ice to fall 
into a small ice enclosure with more enemies. Kill them all and then 
jump up to the top cavern.


++ AREA: RUINS  ++

You'll see some sort of device here used to make metal. On the opposite 
side is the SHIELD OF VIGOOR item. Grab it and make your way back to 
the door next to the Save Point. SAVE your game and then place the 
shield on the door to open it.


++  AREA: MAGMA LAKE  ++

Enter the doorway into Magma Lake. Across from you will be a large 
globe. Approach it to obtain the STONE TABLET (LEFT) to complete the 
Tablet. To kill the Ogres in the magma, use a non-essence charged UT on 
them to kill them (keep your distance). Use a Wall Run to get past each 
magma gap and drop to dry land.

When you reach the other end, you'll see a large open gap and walls 
that billow hot smoke. Above those hot smoke thingies is a ledge. Run 
up to it and shimmy all the way to the right (don't get hit by the 
smoke!). Drop down at the end and then jump down to the small little 
enclosure to encounter some more Ogres. Kill them with some hard 
Dabilahro combos and continue to the other.

Slam down on the large step button to reveal some floating platforms. 
Jump towards the platform and jump past the dinos to the other side 
with a Muramasa Statue and Save Point. SAVE your game! Next to 
Muramasa's Statue is a wall enclosure. Use a Wall-To-Wall Run to enter 
another small enclosed area. More Ogres will pop out so eliminate them!

Across from where you landed is a doorway. Jump up to it and enter to 
the other side with a large see-saw.


++  AREA: SEE-SAW ROOM  ++


++GOLDEN SCARAB #46
Before you jump onto the see-saw, jump down to the dry ledge on the 
right side to find a Golden Scarab! Now jump on the see-saw!

Let the see-saw go all the way down. Start running to the top and then 
jump to the upper room before the weight of the see-saw shifts. In the 
upper cavern is a room filled with Ghost Fish. Destroy the Fish and 
then exit out. Approach the large boiling pot at the other end to make 
it pour some hot Iron Ore onto the other side. Once that's done, it's 
time to leave.

There is another room above the exit door. Use the see-saw to get to it 
and then open the chest inside that room for a goodie. Now make your 
way BACK to the Ice Cavern. SAVE you game at Magma Lake first!


++  AREA: ICE CAVERN  ++

Make your way back to the Ruins (where you found the SHIELD OF VIGOOR) 
to find the COG OF VIGOOR item.


++GOLDEN SCARAB #47
Next to where you find the COG OF VIGOOR is a Save Point. The Golden 
Scarab is across the Save Point. SAVE your game and then approach the 
ice chunk in the corner and slam it down to enter a new area.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: YOTUNFRAU   +++


Yotunfrau uses Catwomen to assist him in battle. Equip the Dabilahro 
and some Explosive Arrows. Focus on shooting the Catwomen with arrows 
to kill them and then use a well-timed UT on Yotunfrau using the 
leftover Essence. This is not an easy task, so keep trying!



-----------------------------------------------------------------------
-----------------------------------------------------------------------


--OBJECTIVE: OBTAIN THE ART OF THE INAZUMA

When you exit Yotunfrau's cavern, use a Bird Flip to reach the top of 
the room. Notice that chest in that alcove? When you reach the top, 
flip over the ledge and drop down and Ryu will catch the next ledge. 
Jump up and open the chest to find the ART OF THE INAZUMA Ninpo Scroll 
and then jump down. Bird Flip to the top and make your way BACK to the 
Magma Cavern.


++  AREA: MAGMA LAKE  ++

Go to the area with the Save Point and SAVE your game. Replenish any 
stock at Muramasa's Statue and then place the COG OF VIGOOR on the door 
next to the Save Point. Enter inside for another boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: FLAME WORM X2   +++


This battle is no different than it was on Normal Mode so just use the 
same tactics from Normal on these two waste-of-time bosses.


Copy and paste this URL to see my video for this battle from Hard Mode: 

http://www.gametrailers.com/player/usermovies/90777.html


-----------------------------------------------------------------------
-----------------------------------------------------------------------


Stock up on anymore things you need from Muramasa and SAVE your game. 
Across from the Magma Lake is a large ledge with a doorway that has a 
face on it. Slam down on the step button to raise the floating 
platforms and then run and jump up towards the large face door. Place 
the EYE OF ICE and the EYE OF FLAME on the door to open it.

Approach the mantle and grab the DEVIL DIETY statue to trigger the next 
boss battle!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                   +++   BOSS BATTLE: SMAUGAN   +++


Smaugan uses Red Dinos to assist him in battle. If you stay on the 
lower platforms, expect to fight them off. If you slam the step-button 
and stay on the top ledges, then you're safe from Dino trouble.

Use the same tactics from Normal Mode on Smaugan to finish him off.


MISSION COMPLETE!


=======================================================================
=======================================================================


              +++   CHAPTER 16: THE FIENDISH AWAKENING   +++


++  AREA: UNDERGROUND PASSAGEWAY  ++


--OBJECTIVE: OBTAIN THE TRUE DRAGON SWORD

Enter the cavern and bust out the Flails. Destroy the Bats that emerge 
until all of them are dead. Search the dead body for an item and then 
continue through to a Save Point Room. DO NOT use the Save Point yet 
because there is a Fiend Challenge in the room!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: UNDERGROUND PASSAGEWAY  
In this large room, you'll encounter a bunch of Wasp Fiends. To 
properly kill them all, use a continuous Wall-To-Wall Run all the way 
to the top of the room. Equip the Dabilahro and smack one of the Wasp 
Fiends to leave Essence. From there, use non-stop On-Land Charges and 
UT's to kill all the Fiends. You MUST be super duper quick with your 
On-Land Charges if you want to make the Time Limit! Once all the 
enemies are dead, the prize will be a Jewel Of The Demon Seal!

Remember, if you use the Save Point or accidentally exit the area 
during this Challenge, you will forfeit the Time and Kill Bonuses! You 
will still get the Prize, though...


-----------------------------------------------------------------------


++LIFE OF THE GODS #35
Jump down to the bottom of the cavern back to the Save Point. Open the 
chest behind the Save Point for a Life OTG! Now SAVE your game.


--OBJECTIVE: EXIT THE AQUADUCTS

Use a Wall-To-Wall Run to the top and exit the room. Work your way 
through the caverns and head back to the Aquaducts. Destroy any enemies 
in the way and exit the Aquaducts back to the streets of Tairon.


--OBJECTIVE: GO TO TWIN SERPENTS PLAZA

As you exit the Aquaducts, eliminate the Zombified soldiers with hard 
combos and Izuna Drops. Access Muramasa's Statue if you need to and 
then make your way back to Drawbridge Square. When you activate the 
lever to lower the Drawbridge, get ready for a Fiend Challenge!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: DRAWBRIDGE SQUARE
This challenge consists of three Ogres. You should already know how to 
eliminate these suckers, so do it! For killing them, you get a TALISMAN 
OF REBIRTH for your troubles.


-----------------------------------------------------------------------


Once you're done fooling around with those goddamn Ogres, enter the 
Blue-jeweled door and take the path all the way to the end. There are 
no more enemies, so just make your way to Twin Serpents Plaza. Approach 
the large monument and place all three Tablets on the pedestal to 
activate the portal.


++  AREA: HAYABUSA VILLAGE  ++

Head down the path to enter the graveyard and trigger a cutscene. From 
here on in, equip the True Dragon Sword for maximum damage to your 
enemies. Jump down towards the Save Point and SAVE your game. Jump over 
towards the Open Range area and test out the TDS on the Samurais and 
Warlocks. Unleash a UT to see the new cool attack.

Once the area is cleared, enter the building with Muramasa's Statue and 
emerge out of the top window towards the village entrance. Before you 
access the other portal (that Rachel activated), go up the mini-hill 
and you'll find a Jewel Of The Demon seal on the shrine (that Rachel 
destroyed). Now jump down and enter the portal to the Outer Monastery. 


-----------------------------------------------------------------------
-----------------------------------------------------------------------


         +++   BOSS BATTLE: BLACK DRAGON CLONE - PART 3   +++
 

Since the Clone is using the Flails in such a tight space, his combos 
will mostly resort to the Fire Pit 3-hit combo attack. The Clone will 
resort to using the same moves from the previous encounters including 
the Inferno Ninpo, so be ready with some quick evasion!

Since Ryu is equipped the True Dragon Sword, go ahead and use the same 
strategy from the first Clone battle. Let the Clone attack you first 
and evade and block them. Immediately counter at him with an Izuna Drop 
to shave off a large chunk of health. Repeat for the rest of the 
battle. With quick reflexes, you can easily defeat this Clone without 
any problems! Winning this battle nets you a Jewel Of The Demon Seal!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++LIFE OF THE GODS #36 & #37
After the battle is over, you will notice that there are four chests to 
open. Two contain Life OTG's and the other two contain Ghost Fish! I'll 
let you choose which ones you think they are.

Once that's done, enter the next portal and open the door to the Magma 
Cavern. Enter the portal in the caverns to emerge at the Pyramid. SAVE 
your game at the Save Point and then approach the field to trigger a 
boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: ALMA AWAKENED   +++


Alma uses two Pink Shadow Fiends to assist her in this battle. Kill 
them off quickly and then focus on defeating Alma the same way you did 
on Normal Mode. Don't bother trying to UT Alma because it won't WORK!


MISSION COMPLETE!



=======================================================================
=======================================================================


                +++   CHAPTER 17: VENGEFUL SPIRIT   +++


--OBJECTIVE: SOLVE THE PYRAMID PUZZLE

Equip the Dabilahro and approach the temple. Smash open the large crack 
to reveal a doorway leading inside. Enter the temple and go down the 
stairs to encounter a new enemy: the Knightmare! To solve the Pyramid, 
you need to defeat three Knightmares. Sounds easy, right? F*CK YEAH!

The Knightmares like to use aggressive attacks, so you need to be just 
as aggressive as them. Equip the Dabilahro and let theses suckers 
attack you first. Notice how their regular attacks don't break Ryu's 
guard when he blocks them. Exploit that weakness by using non-stop 
counterattacks with the Dabilahro. After a few good hits, they 
transform. Repeat the tactic to kill off all three of these suckers. 
Once their dead grab the SERPENT DIETY statue and exit the Pyramid.

Copy and paste this URL to see how to easily beat this Knightmare 
challenge in less than 40 seconds:

http://www.gametrailers.com/player/usermovies/90659.html


++  AREA: OUTER PYRAMID  ++

Make your way down the grassy path towards the open doorway. The 
GRIFFON DOOR is locked at the moment, so approach towards the other 
open doorway with the Save Point. SAVE your game and then access 
Muramasa's Statue to replenish your stock.


--OBJECTIVE: FIND THE GRIFFON KEY

Further down Muramasa's Statue is a glowing portal. Approach the portal 
and enter through it to a new area.


++  AREA: HELLISH DEPTHS  ++

In this small arena, a bunch of Zombie soldiers will appear and swarm 
at you. Kill all of them to reveal a chest with the GRIFFON KEY. Grab 
the key and then teleport outta there. Make your way towards the 
GRIFFON DOOR and use the key to unlock it.


++  AREA: THE LABYRINTH 1  ++

As you approach the first area of the Labyrinth, be prepared for a 
whole bunch of Ghost Fish. Equip the Flails and start attacking at them 
using a jump attack and then a continuous combo when you land. The 
timing for this strategy might be a little difficult to figure out but 
it's your best bet at killing them all.


++LIFE OF THE GODS #38
Once all the Fish are dead, enter the alcove between the walls to find 
a chest all the way at the back. Open it up to find a Life OTG! Now 
continue down the path. 


++LIFE OF THE GODS #39
Go up the stairs and climb the upper stairs to the top. There is a 
chest with a Life OTG and a dead body on the opposite side. Search the 
body for an item and continue down the path past the LION DOOR.


--OBJECTIVE: FIND THE LION KEY

++LIFE OF THE GODS #40
Equip the Flails and go all the way down the path to see a lone chest. 
Open the chest to receive A Life OTG. 


Once you retrieve the item, Ghost Fish will attack from behind you, so 
start swinging! Once the Fish are dead, a trio of Catwomen will appear 
and ambush you. Use Explosive Arrows and shoot them in mid-air while 
being evasive. After the Catwomen are gone, they leave the LION KEY as 
a prize, so grab it!

As you leave the area, ANOTHER ambush will occur with more Catwomen and 
a Crab Fiend. Again, use lots of Explosive Arrows and abuse whatever 
weapon you have to kill them. Now make your way to the LION DOOR and 
enter to the next area.


++  AREA: LABYRINTH 2  ++


++GOLDEN SCARAB #48/LIFE OF THE GODS #41
Make a left turn when you enter the LION DOOR and go all the way to the 
end of the path to find a lone Golden Scarab. Grab it and go back the 
other way. Go up the stairs and use the Save Point to SAVE your game. 
To the left of the Save Point is a small enclosed alcove with a chest. 
Open it up for a Life OTG and then continue down the next path. 


Avoid the open area with the LIONESS DOOR and take the long path to the 
right. Kill more Ghost Fish here and continue down. Further down the 
path are MORE Ghost Fish. Kill them all and continue down to the end of 
the path.


--OBJECTIVE: FIND THE LIONESS KEY

++GOLDEN SCARAB #49
Enter the large alcove across Muramasa's Statue to find a Golden Scarab 
all by itself. 

The LIONESS KEY is in the alcove behind Golden Scarab #49, so take the 
alley next to it and find it! There is one more alley with Ghost Fish 
in it. If you want to kill them all, then do it! There is ONE last 
chest at the very end of the alley (near the Muramasa Statue). If you 
open it, prepare for a Fish ambush! If you don't want to deal with 
them, then ignore going down this last alley.

Make your way BACK to the Save Point and SAVE your game. Now approach 
the wide open area with the LIONESS DOOR. When you enter here, you will 
be ambushed by Ghost Fish and two Crab Fiends. Try to kill the Fish 
using aerial combos with the Flails and then use UT's on the Crab 
Fiends. Also continue to use the Flying Swallow on them to make it less 
painful. 

From here, go back to the Save Point and SAVE your game (so you don't 
have to fight these guys again) and then use the LIONESS KEY to enter 
the next area for a boss battle.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                +++   BOSS BATTLE: SPECTRAL DOKU   +++


If you have the Unlabored Flawlessness, this battle will be a TAD bit 
easier. Doku uses Ghost Fish to assist him in battle, so equip the 
Flails and slice them down to leave Essence. Equip the UF and then try 
and catch Doku with an Unlabored UT to reduce his health dramatically.

Continue this tactic and you should be able defeat him easily...after 
some practice!


MISSION COMPLETE!


=======================================================================
=======================================================================


                    +++   CHAPTER 18: THE CORE   +++


--OBJECTIVE: REACH THE CORE

When the Chapter begins, equip the Flails and start slicing all the 
Fish in the area. Kill them off and then grab the RAPTOR DEITY statue 
to unveil the exit out of the Labyrinth.


++LIFE OF THE GODS #42
Approach the Save Point and SAVE your game! Go to the far right of the 
path to find a lone chest. Open it up and then go the other way. Search 
the dead body for a MAP and then continue down the path to encounter 
some enemies. Use Izuna Drops on the Shadow Fiends and try to use UT's 
on the Crab Fiend. Once their dead, approach the chest in the far off 
corner to get a Devil Elixir.


--OBJECTIVE: FIND THE KEY OF THE DECAYED SOUL


++  AREA: PALACE COMPOUND  ++

If you take the whirligig path to the Imperial Palace, the door will be 
locked. To get the Key to open it, go back to the path and head towards 
the large gateway. When you reach the gateway, you will be swarmed by 
Ghost Fish. Bust out the Flails and start slicing away to get some 
essence. Once that's done, open the doorway to trigger a cutscene.


++  AREA: STAIRWAY TO THE IMPERIAL PALACE  ++

After the cutscene, search the dead body for an additional item. Before 
you do anything else, there are a few more things you can do in Tairon 
before entering the Palace.


++LIFE OF THE GODS #43
The very last piece of this item is located back at Great Bridge Square 
in the building that Rachel cracked open. Go into that building and 
then use a Wall-To-Wall Run to the top ledge to find a Life OTG!


There is also ONE more Fiend Challenge to pursue in the game. The Prize 
for completing it isn't so hot, but if you're up for the Karma Points, 
then get to it and complete it!


-----------------------------------------------------------------------


+++FIEND CHALLENGE: GREAT BRIDGE SQUARE  
Across from where you found the last Life OTG is a glowing portal in an 
enclosed arena. Do you see it? If you didn't unlock the gate in Chapter 
4, go to the end of the alleyway and turn right. Use a Bird Flip to 
reach the upper ledge and then jump down towards the portal.

Enter the portal to face off against Red Dinos and Ogres. The main 
strategy here is to evade the Ogres and focus on killing the Dinos with 
a hard combo. If possible, use a fully charged UF for this battle. Use 
the leftover Essence from the Dinos and UT those goddamn Ogres with the 
UF to kill them off. The prize for this challenge is a Lives OTTG!


Copy and paste this URL to see how to defeat this Ogre/Dino challenge:

http://www.gametrailers.com/player/usermovies/94714.html


-----------------------------------------------------------------------


If you need to go to Muramasa's Shop, do it now! Replenish all your 
stock before heading into the Imperial Palace! When you're ready, head 
back to the Imperial Palace entrance and enter with the Decayed Key.


++  AREA: THE CORE - 1ST FLOOR  ++

A couple of Catwomen will appear here. Use hard combos and Explosive 
Arrows to kill them off. When all the pussies are dead, approach the 
mantle and place the WOLF DEITY statue. Exit out through the adjacent 
door and equip the Flails. 


++LIFE OF THE GODS #44
Slice all of the Ghost Fish here and then ascend the stairway to the 
next floor. Open the nearby chest for a Life OTG and then enter the 
next doorway.


++  AREA: THE CORE - 2ND FLOOR  ++

This floor contains Arioch Crabs and Zombie Soldiers. Use wall attacks 
to decap the soldiers and use UT's on the Crabs to kill them all. Once 
that's done, place the DEMON DEITY statue on the mantle and then exit 
the room. Equip the Flails and kill more Fish!


++  AREA: THE CORE - 3RD FLOOR  ++

In this room, you'll face off against Ogres. Use hard Dabilahro combos 
on them to kill them all. When the room is cleared, place the SERPENT 
DEITY statue on the mantle and then exit through the adjacent door. 
Slice some more Fish with the Flails and ascend to the fourth floor but 
DO NOT ENTER YET!


++GOLDEN SCARAB #50/LIFE OF THE GODS #45
The last Scarab of the game is just below the fourth floor. When you 
reach the fourth floor doorway entrance, jump off the nearby ledge to 
land on a smaller ledge below. The Scarab is at the other end of the 
ledge, so GRAB IT! Now go back to the fourth floor entrance and open 
the chest to find the final Life OTG.


++  AREA: THE CORE - 4TH FLOOR  ++

In this room, it'll be a split combination of Ogres and Crab fiends. 
Equip the True Dragon Sword and focus on killing the Crab Fiends first. 
Use hard combos and Flying Swallows on them to kill them. For the 
Ogres, use UT's from the Dabilahro or Unlabored Flawlessness. Once the 
room is cleared, place the RAPTOR DIETY statue on the mantle to clear 
the entire Core. Exit through the adjacent door and slice the Ghost 
Fish in the stairway. 


++  AREA: THE IMPERIAL PALACE CORE ++

Take the stairs to the top of the Imperial Palace. You'll find two 
chests, a Save Point, and a TEAM NINJA logo up on this floor. One of 
the chests contains Ghost Fish, so open at your own risk!

Before you approach the portal, SAVE your game! If you need to go back 
to Muramasa's Shop, you'll have to traverse all the way back down the 
Core. The closest shop is the one in Tairon, so go there now if you 
need to! When you're ready, enter the portal for an epic battle.


++  AREA: HELLISH DEPTHS  ++

When the battle begins, Catwomen will appear and swarm you. Use evasive 
rolls and hard combos to clear the area. Once it's cleared, you will be 
transported to a boss battle against Hydracubus.


Defeat Hydracubus the same way you did the last two times. Use an Izuna 
Drop on those Pincer Fiends and then focus on slicing off its tentacles 
as usual. Since you are now equipped with the TDS, it should be too 
easy. After finishing off Hydracubus, you will be transported back to 
the previous area. 


More Catwomen will swarm you but this time Marbus (the large goat dude) 
will occasionally toss fireballs at you while you are fighting the 
fiends. When Marbus starts laughing, he'll toss a fireball at you, so 
move away! Once all the fiends are dead, you are transported to ANOTHER 
boss battle against Yotunfrau.


Defeat Yotunfrau (he flies solo) the same way you did on Normal Mode 
and he should be easy as pie. After he's been defeated, you will be 
transported back to the previous area to finally face off against 
Marbus himself.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                    +++   BOSS BATTLE: MARBUS   +++


If it isn't obvious yet, Marbus uses Catwomen to assist him in battle. 
Use Explosive Arrows on the pussies and then try to bait Marbus into 
doing his Kamikaze Dive so that you can UT him with the Dabilahro or 
the UF.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


++  AREA: THE IMPERIAL PALACE CORE  ++


With the DEMON DEITY statue in hand, place it on the mantle across the 
Save Point to open the doors above the Core. SAVE your game and finish 
whatever it is you need to do. If you need to finish the rest of the 
Fiend Challenges you missed or restock at Muramasa's Shop, do it now! 
Once you enter through the doors above the Core, there's no going back! 
When you're ready, go up the stairs until a cutscene is triggered.


-----------------------------------------------------------------------
-----------------------------------------------------------------------


              +++   BOSS BATTLE: THE EMPEROR - FORM 1  +++


This battle is no different than it was on Normal Mode, so just utilize 
the same strategies from that mode.


              +++   BOSS BATTLE: THE EMPEROR - FORM 2   +++


Same as above.


MISSION COMPLETE!


=======================================================================
=======================================================================


             +++   CHAPTER 19: THE DARK DRAGON BLADE   +++


JUMP, FLIP, JUMP, FLIP. BLAH BLAH BLAH. Just get the DDB already!


-----------------------------------------------------------------------
-----------------------------------------------------------------------


                 +++   BOSS BATTLE: DARK MURAI   +++


Just finish him off already!


MISSION COMPLETE!!!!


=======================================================================
=======================================================================
=======================================================================
=======================================================================
=======================================================================
=======================================================================


For a complete list of all the Power-Up and Golden Scarab locations, 
read the section below.



=======================================================================
=======================================================================


            +++   POWER-UPS & GOLDEN SCARABS CHECKLIST   +++


The section below will list all the Power-Ups and Golden Scarab 
locations for all modes. The list is for Ninja Dog/Normal Mode. 


==   GOLDEN SCARABS (ALL MODES)   ===

All Scarabs are listed in order from which they are found in the game. 
For more details on finding each Scarab, consult the walkthrough above.


#1 - AIRSHIP - MAIN OFFICE
#2 - AIRSHIP - STORAGE ROOM (FINISH THE AIRSHIP CHALLENGE)
#3 - AIRSHIP - GAS COMPARTMENT PASSAGEWAY - HIDDEN UPPER DECK
#4 - GREAT BRIDGE SQUARE - INSIDE WATER FOUNTAIN
#5 - CLOCK TOWER SQUARE - UPPER WALKWAY NEAR PLEASURE STREET SWITCH
#6 - HAN'S BAR - END OF THE ALLEY NEAR THE HIDDEN WEAPON
#7 - MOAT ROAD - UPPER LEDGE OPPOSITE FROM THE PEGASUS KEY CHEST
#8 - DRAWBRIDGE HILL - NEXT TO SAVE POINT
#9 - DRAWBRIDGE HILL - CREVICE ON THE RIGHT SIDE OF STREET
#10 - ARCHIVES ROOM - SECOND FLOOR - INSIDE GLASS CASE
#11 - ARCHIVES ROOM - THIRD FLOOR
#12 - ALTAR HALL - UPPER LEFT LEDGE
#13 - CORRIDOR OF DOOM ENTRANCE - ACROSS FROM SAVE POINT
#14 - ECONTRA BABEL SPECUS - ALCOVE NEAR WASP FIEND AREA
#15 - HALL OF EONS - BETWEEN WALL CREVICES
#16 - UNDERGROUND CEMETARY - ACROSS FROM BONE DRAGON'S DEAD BODY
#17 - SUSPENSION BRIDGE ROOM - RIGHT SIDE
#18 - RED EYE CHAMBER 
#19 - BLUE EYE CHAMBER
#20 - FLOODED CORRIDOR - SWIM UNDER THE WATER NEAR ELEVATOR
#21 - DWORKU ALLEYWAY - USE SKULL KEY TO ENTER 
#22 - DWORKU ALLEYWAY - UPPER LEDGE ABOVE GOLDEN SCARAB #21
#23 - MILITARY GATE ROAD - END OF THE ROAD; LEFT SIDE
#24 - WAREHOUSE - TRAIN ROOFTOP
#25 - WAREHOUSE - ON THE OFFICE ROOF
#26 - RADIO CONTROL TOWER ENTRANCE - USE BIRD FLIP TO THE TOP
#27 - AQUADUCTS 2B - HIDDEN LEDGE ABOVE ELECTRIC WORM BOSS ROOM
#28 - HALL OF BALANCE - UPPER RIGHT LEDGE
#29 - RED WATER RESERVOIR ROOM - RIGHT SIDE
#30 - UNDERGROUND PASSAGE - CORNER ACROSS FROM MURAMASA'S STATUE
#31 - UNDERGROUND PASSAGE - INSIDE ELECTRIC WORM ALCOVE ON LEFT SIDE
#32 - BLUE WATER RESERVOIR - INSIDE DRAINED TANK
#33 - PERISTYLE PASSAGE - UPPER PILLAR NEAR ENTRANCE - USE BIRD FLIP
#34 - UNDERGROUND SANCTUARY - ACROSS FROM DEAD BODY WITH ARROWS
#35 - UNDERGROUND SANCTUARY - BEHIND THE SAVE POINT NEAR BRAND OF VALOR
#36 - THE MOATS - UNDER WATER NEXT TO SAVE POINT
#37 - THE MOATS - UPPER ROOF - SECOND AREA WITH LASER COPTERS
#38 - THE MOATS - NEAR THE EXIT PASSAGE FROM THE TRITON DOOR
#39 - THE MOATS - INSIDE THE SUNKEN SHIP
#40 - CHAMBER OF EVERLASTING SLEEP - SWIM TO THE TOP
#41 - ZARKHAN STADIUM - BEHIND PILLARS ACROSS THE LEVER
#42 - ZARKHAN STADIUM - ABOVE ENTRANCE DOORWAY - USE PLATFORM TO REACH
#43 - ZARKHAN STADIUM - TOP BALCONY - USE PLATFORMS TO REACH
#44 - ZARKHAN WATERFALLS - ACROSS SAVE POINT - BREAK OPEN STONE HEAD
#45 - ZARKHAN WATERFALLS - UNDER THE POOL OF WATER
#46 - MAGMA CAVERNS - SEE-SAW ROOM; SMALL LEDGE ON RIGHT SIDE
#47 - ICE CAVERN - RUINS; NEXT TO SAVE POINT BEFORE YOTUNFRAU BATTLE
#48 - LABYRINTH - ENTER LIONS DOOR; ALCOVE ON THE LEFT SIDE
#49 - LABYRINTH - LARGE ALCOVE NEAR MURAMASA'S STATUE
#50 - THE CORE - THIRD FLOOR; JUMP DOWN FROM FOURTH FLOOR



==   GOLDEN SCARAB PRIZES (NINJA DOG/NORMAL MODES)   ==

01 GOLDEN SCARABS - LIFE OF THE GODS
05 GOLDEN SCARABS - ARMLET OF POTENCY
10 GOLDEN SCARABS - LIVES OF THE THOUSAND GODS
15 GOLDEN SCARABS - SPIRIT OF THE DEVILS
20 GOLDEN SCARABS - DABILAHRO
25 GOLDEN SCARABS - ARMLET OF CELERITY
30 GOLDEN SCARABS - ARMLET OF BENEDICTION
35 GOLDEN SCARABS - GREAT SPIRIT ELIXIR
40 GOLDEN SCARABS - ARMLET OF FORTUNE
45 GOLDEN SCARABS - JEWEL OF THE DEMON SEAL
50 GOLDEN SCARABS - PLASMA SABER MK II



==   LIFE OF THE GODS (NINJA DOG/NORMAL MODES)   ==

On Ninja Dog/Normal Modes, there are 27 Life of the Gods to find. 


#1 - HAYABUSA VILLAGE - UNDER BROKEN BRIDGE
#2 - HAYABUSA VILLAGE - PLACE STATUE HEAD ON STATUE
#3 - HAYABUSA VILLAGE - INSIDE BURNING HOUSE
#4 - AIRSHIP - MAIN DECK - OFFICE ROOM ON LEFT SIDE
#5 - MURAMASA'S STATUE - GIVE ONE GOLDEN SCARAB
#6 - OUTER CLOCK TOWER PLAZA - USE BLUE LINES TO SHIMMY TO ALCOVE
#7 - MONASTERY ANNEX - LEFT CHEST
#8 - ECONTRA BABEL SPECUS - WASP FIEND ROOM - ON LEDGE
#9 - SUSPENSION BRIDGE ROOM - LEFT SIDE
#10 - MONK'S ROOM - INSIDE SAFE - SECOND TIME
#11 - WAREHOUSE - BREAK CRATE BETWEEN TRAINS
#12 - TRAIN CONTROL ROOM - DOWNSTAIRS
#13 - DRAWBRIDGE HILL - NEXT TO TRAIN CRASH
#14 - UNDERGROUND PASSAGE - INSIDE ELECTRIC WORM ALCOVE ON THE RIGHT
#15 - HALL OF BALANCE - HIDDEN ALCOVE ON UPPER LEFT SIDE HALL
#16 - OUTER SANCTUARY - HIDDEN UPPER LEDGE - USE WALL RUN
#17 - THE MOATS - IN CHEST NEXT TO THE SECOND SAVE POINT
#18 - THE MOATS - UNDERWATER ZIGZAG METAL BARS PUZZLE
#19 - ZARKHAN STADIUM - UPPER BALCONY
#20 - ZARKHAN STADIUM - UPPER LEDGE
#21 - OUTER CAVERNS - BREAK STONE FACE
#22 - OUTER CAVERNS - DIVE INTO POOL OF WATER TO FIND CHEST
#23 - ICE CAVERNS - FIRST CHEST ON UPPER LEDGE AFTER SLIDING DOWN
#24 - UNDERGROUND PASSAGEWAY - BEHIND THE SAVE POINT
#25 - LABYRINTH - ALCOVE NEAR FIRST GHOST FISH ENCOUNTER
#26 - LABYRINTH - CHEST ON LEFT SIDE OF THE SECOND SAVE POINT
#27 - GREAT BRIDGE SQUARE - BUILDING WITH CRACKED DOOR



==   JEWEL OF THE DEMON SEAL   ==

--#1: SUSPENSION BRIDGE ROOM - ON THE THRONE
--#2: MONK'S ROOM - INSIDE THE SAFE (THIRD TIME)
--#3: AQUADUCTS 4
--#4: GIVE 45 GOLDEN SCARABS TO MURAMASA
--#5: DEFEAT FIEND CHALLENGE IN THE UNDERGROUND PASSAGEWAY 
--#6: HAYABUSA VILLAGE - CRACKED SHRINE



==   LIVES OF THE THOUSAND GODS (NINJA DOG/NORMAL MODE)  ==

--#1: NINJA FORTRESS - TATAMI ROOM
--#2: OUTER CLOCK TOWER PLAZA - USE ZIPLINE
--#3: DEFEAT THE BONE DRAGON
--#4: DEFEAT HYDRACUBUS - SECOND TIME
--#5: PERISTYLE PASSAGE - DEFEAT THE FIEND CHALLENGE
--#6: RITUAL ROOM - DEFEAT THE FIEND CHALLENGE
--#7: ZARKHAN STADIUM - DEFEAT THE FIEND CHALLENGE
--#8: STAIRWAY TO THE IMPERIAL PALACE - DEFEAT THE FIEND CHALLENGE 
--#9: HALL OF THE FLAME DRAGON - DEFEAT SMAUGAN

 

==   SPIRIT OF THE DEVILS   ==

--#1: CLOCK TOWER BASE
--#2: ARCHIVES ROOM - DEFEAT THE FIEND CHALLENGE
--#3: GIVE MURAMASA 15 GOLDEN SCARABS
--#4: RED WATER RESERVOIR ROOM



==   TALISMAN OF REBIRTH   ==

--#1: NINJA FORTRESS - UPPER TATAMI ROOM
--#2: MILITARY GATES - Shoot arrow above the gate
--#3: AQUADUCTS 4B - DEFEAT THE FIEND CHALLENGE
--#4: UNDERGROUND PASSAGEWAY - DEFEAT THE FIEND CHALLENGE
--#5: DRAWBRIDGE SQUARE - DEFEAT THE FIEND CHALLENGE
--#6: GREAT BRIDGE SQUARE - DEFEAT THE FIEND CHALLENGE



=======================================================================
=======================================================================
=======================================================================
=======================================================================


This section will list all the locations of the Power-Ups for Hard 
Mode. Yes, changes were made and you'd be lost without this list.


            ++   LIFE OF THE GODS LOCATIONS - HARD MODE   ++

This list will reveal the locations for all 45 Life OTG's on Hard Mode.


#1: HAYABUSA VILLAGE - SHACK UNDER BROKEN BRIDGE
#2: HAYABUSA VILLAGE - PLACE JIZO HEAD ON STATUE
#3: CENTRAL BRIDGE - DEFEAT MASAKADO
#4: HAYABUSA VILLAGE - INSIDE BURNING HOUSE
#5: AIRSHIP - MAIN DECK; OFFICE ON LEFT SIDE
#6: OUTER CLOCK TOWER PLAZA - USE BLUE LINES TO SHIMMY INTO ALCOVE  
#7: OUTER CLOCK TOWER PLAZA - LEDGE ABOVE LILLY DOOR - USE ZIPLINE
#8: MOAT ROAD - USE WALL RUN FROM LILLY DOOR EXIT
#9: DRAWBRIDGE HILL - NEXT TO SAVE POINT
#10: MONASTERY ANNEX - CHEST ON LEFT SIDE
#11: ALTAR HALL - CHEST ON THE WALKWAY
#12: ALTAR HALL - CHEST ON UPPER RIGHT CATWALK
#13: INNER ECONTRA - UPPER LEDGE
#14: SUSPENSION BRIDGE ROOM - LEFT SIDE OF ENTRANCE
#15: RED EYE CHAMBER - CHEST UNDER THE WATER
#16: MONK'S ROOM - INSIDE SAFE - SECOND TIME
#17: SKULL GATE AREA
#18: MILITARY WAREHOUSE - INSIDE CRATE BETWEEN TRAINS
#19: MILITARY WAREHOUSE - SECOND FLOOR STAIRWAY
#20: HALLWAY - WHERE YOU ENCOUNTER THREE RPG SOLDIERS
#21: TRAIN CONTROL ROOM - UNDER THE STAIRS
#22: DRAWBRIDGE HILL - NEXT TO TRAIN CRASH
#23: RED WATER RESERVOIR - LEFT SIDE OF ALTAR
#24: UNDERGROUND WATERWAY - INSIDE ELECTRIC WORM ALCOVE ON THE RIGHT
#25: UNDERGROUND WATERWAY - SECOND AREA AFTER WORM BATTLE - UPPER LEDGE
#26: HALL OF BALANCE - HIDDEN ALCOVE ON UPPER LEFT SIDE HALL
#27: OUTER SANCTUARY - HIDDEN UPPER LEDGE - USE WALL RUN 
#28: THE MOATS - ACROSS FROM SECOND SAVE POINT
#29: THE MOATS - UNDERWATER ZIGZAG METAL BARS
#30: ZARKHAN STADIUM - UPPER LEDGES
#31: STAIRWAY TO IMPERIAL PALACE - NEAR WALKWAY TO ZARKHAN STADIUM
#32: ZARKHAN WATERFALL - BREAK STONE FACE
#33: ZARKHAN WATERFALL - UNDER POOL OF WATER
#34: ICE CAVERN DEPTHS - CHEST ON UPPER LEDGE
#35: UNDERGROUND PASAGEWAY - BEHIND THE SAVE POINT
#36: OUTER MONASTERY - UPPER RIGHT CHEST
#37: OUTER MONASTERY - LOWER LEFT CHEST
#38: LABYRINTH - CHEST IN FIRST AREA
#39: LABYRINTH - CHEST IN UPPER AREA NEAR LIONS DOOR
#40: LABYRINTH - CHEST WHERE YOU ACQUIRE THE LIONS KEY
#41: LABYRINTH - CHEST NEXT TO SECOND SAVE POINT
#42: UPPER PALACE COMPOUND - NEAR LABYRINTH EXIT
#43: GREAT BRIDGE SQUARE - INSIDE BUILDING ON UPPER LEDGE
#44: THE CORE - SECOND FLOOR ENTRANCE
#45: THE CORE - FOURTH FLOOR ENTRANCE



==   GOLDEN SCARAB PRIZES (HARD MODE)   ==

01 GOLDEN SCARABS - TECHNIQUE SCROLL - COUNTERATTACK
05 GOLDEN SCARABS - TECHNIQUE SCROLL - IZUNA DROP
10 GOLDEN SCARABS - TECHNIQUE SCROLL - GUILLOTINE THROW
15 GOLDEN SCARABS - WINDMILL SHURIKEN
20 GOLDEN SCARABS - WOODEN SWORD
25 GOLDEN SCARABS - DABILAHRO
30 GOLDEN SCARABS - ARMLET OF CELERITY
35 GOLDEN SCARABS - SPEAR GUN
40 GOLDEN SCARABS - ARMLET OF BENEDICTION
45 GOLDEN SCARABS - ARMLET OF FORTUNE
49 GOLDEN SCARABS - PLASMA SABER MK II
50 GOLDEN SCARABS - DARK DRAGON BLADE



==   JEWEL OF THE DEMON SEAL   ==

--#1: SUSPENSION BRIDGE ROOM - ON THE THRONE
--#2: PERISTYLE PASSAGE - DEFEAT THE CLONE 
--#3: MONK'S ROOM - INSIDE THE SAFE (THIRD TIME)
--#4: UNDERGROUND PASSAGEWAY - DEFEAT THE FIEND CHALLENGE
--#5: HAYABUSA VILLAGE - CRACKED SHRINE
--#6: OUTER MONASTERY - DEFEAT THE BLACK DRAGON CLONE

 

==   LIVES OF THE THOUSAND GODS   ==

--#1: NINJA FORTRESS - TATAMI ROOM
--#2: AIRSHIP - DEFEAT THE ENEMY CHALLENGE
--#3: ECONTRA BABEL SPECUS - DEFEAT THE BONE DRAGON
--#4: SUSPENSION BRIDGE ROOM - DEFEAT HYDRACUBUS
--#5: RITUAL ROOM - DEFEAT THE FIEND CHALLENGE
--#6: PERISTYLE PASSAGE - DEFEAT THE FIEND CHALLENGE
--#7: STAIRWAY TO THE IMPERIAL PALACE - DEFEAT THE FIEND CHALLENGE
--#8: HALL OF THE FLAME DRAGON - DEFEAT SMAUGAN
--#9: GREAT BRIDGE SQUARE - DEFEAT THE FIEND CHALLENGE**

**For some reason, there is one extra LIVES OTTG. If you already found 
all the Power-Ups, this extra Power-Up will NOT increase your life bar!



==   SPIRIT OF THE DEVILS   ==

--#1: CLOCK TOWER BASE
--#2: ARCHIVES ROOM - DEFEAT THE FIEND CHALLENGE
--#3: AQUADUCTS 4B
--#4: ZARKHAN STADIUM - DEFEAT THE FIEND CHALLENGE



==   TALISMAN OF REBIRTH   ==

--#1: THE FISSURE MOATS - END OF THE UNDERWATER ZIGZAG PATH
--#2: AQUADUCTS 4B - DEFEAT THE FIEND CHALLENGE
--#3: DRAWBRIDGE SQUARE - DEFEAT THE FIEND CHALLENGE


=======================================================================
=======================================================================
=======================================================================
=======================================================================


This list is for the Power-Up locations for Very Hard Mode. A lot of 
items and Power-Ups have been rearranged (again) from Hard Mode so read 
this section if you think you are missing something!


        +++   LIFE OF THE GODS LOCATIONS - VERY HARD MODE   +++


#1: HAYABUSA VILLAGE - SHACK UNDER BROKEN BRIDGE
#2: HAYABUSA VILLAGE - PLACE JIZO HEAD ON STATUE
#3: CENTRAL BRIDGE - DEFEAT MASAKADO
#4: HAYABUSA VILLAGE - INSIDE BURNING HOUSE
#5: 


==   GOLDEN SCARAB PRIZES (VERY HARD MODE)   ==

01 GOLDEN SCARABS - ART OF THE INFERNO
05 GOLDEN SCARABS - 
10 GOLDEN SCARABS - 
15 GOLDEN SCARABS - 
20 GOLDEN SCARABS - 
25 GOLDEN SCARABS - 
30 GOLDEN SCARABS - 
35 GOLDEN SCARABS - 
40 GOLDEN SCARABS - 
45 GOLDEN SCARABS - 
49 GOLDEN SCARABS - 
50 GOLDEN SCARABS - 


==   LIVES OF THE THOUSAND GODS   ==


==   SPIRIT OF THE DEVILS   ==


==   JEWEL OF THE DEMON SEAL   ==


==   TALISMAN OF REBIRTH   ==



TO BE CONTINUED...


=======================================================================
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=======================================================================
=======================================================================
=======================================================================
=======================================================================


                +++   HELL'S WRATH - MISSION MODE   +++


    __  _________________ ________  _   __   __  _______  ____  ______
   /  |/  /  _/ ___/ ___//  _/ __ \/ | / /  /  |/  / __ \/ __ \/ ____/
  / /|_/ // / \__ \\__ \ / // / / /  |/ /  / /|_/ / / / / / / / __/   
 / /  / // / ___/ /__/ // // /_/ / /|  /  / /  / / /_/ / /_/ / /___   
/_/  /_/___//____/____/___/\____/_/ |_/  /_/  /_/\____/_____/_____/   
         
    
Mission Mode consists of 55 new missions (some of which were NOT in the 
XBOX version) that are divided into Five missions per Phase. For every 
Phase, Ryu has four missions and Rachel has one. Every mission consists 
of four difficulties: Normal, HARD, Very HARD, and Master Ninja. Each 
difficulty is unlocked once you complete the previous difficulty.

For each difficulty you complete, it is represented by an Ayane symbol 
on the mission screen:

--NORMAL: RICE RATION
--HARD: RATION BUNDLE
--VERY HARD: BAND OF STRENGTH
--MASTER NINJA: KUNAI SCROLL


The first two Phases are automatically unlocked as soon as you start 
Mission Mode. Complete 5 missions in any order to unlock the next Phase 
of missions. Also, you can choose a specific costume per mission by 
pressing the Triangle Button. So if you're ready, LET'S ROCK!

                                                       
-----------------------------------------------------------------------
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                   +++   PATH OF THE MASTER NINJA   +++


--MISSION 1: DESTROY ALL ENEMIES
--MISSION 2: DESTROY ALL ENEMIES
--MISSION 3: DEFEAT MASAKADO
--MISSION 4: DEFEAT MURAI
--MISSION 5: DEFEAT ALL ENEMIES (RACHEL ONLY)


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                     +++   NIGHTMARISH PHANTASMS   +++


--MISSION 6: DEFEAT THE BONE DRAGON
--MISSION 7: DEFEAT HYDRACUBUS
--MISSION 8: DEFEAT ALL ENEMIES
--MISSION 9: DEFEAT ALL ENEMIES
--MISSION 10: DEFEAT ALL ENEMIES (RACHEL ONLY)


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                         +++   ABYSMAL LAIR   +++


--MISSION 11: DEFEAT SMAUGAN
--MISSION 12: DEFEAT YOTUNFRAU
--MISSION 13: DEFEAT ALL ENEMIES
--MISSION 14: DESTROY THE WORMS
--MISSION 15: DEFEAT ALL ENEMIES (RACHEL ONLY)


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                      +++   MILITARY DESTRUCTION   +++


--MISSION 16: DEFEAT GAMOV
--MISSION 17: DEFEAT ALL ENEMIES
--MISSION 18: DEFEAT ALL ENEMIES
--MISSION 19: DEFEAT THE HELICOPTER
--MISSION 20: DEFEAT ALL ENEMIES (RACHEL ONLY)


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                     +++   DESCENT OF THE FIENDS   +++


--MISSION 21: DEFEAT ALL ENEMIES
--MISSION 22: DEFEAT ALL ENEMIES
--MISSION 23: DESTROY THE TANK
--MISSION 24: DEFEAT PAZ ZUU
--MISSION 25: DEFEAT YOTUNFRAU (RACHEL ONLY)


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                    +++   CAPTIVATING GODDESSES   +++


--MISSION 26: DEFEAT ISHATAROS
--MISSION 27: DEFEAT ALMA
--MISSION 28: SAVE RACHEL!
--MISSION 29: DEFEAT MURAI (RACHEL ONLY)
--MISSION 30: DEFEAT ALL ENEMIES



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                    +++   FATEFUL CONFRONTATION   +++


--MISSION 31: OVERCOME YOURSELF!
--MISSION 32: OVERCOME YOURSELF!
--MISSION 33: OVERCOME YOURSELF!
--MISSION 34: OVERCOME YOURSELF!
--MISSION 35: DEFEAT ALL ENEMIES (RACHEL ONLY)



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                   +++   BATTLEFIELDS OF THE ABYSS   +++


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                   +++   GIANTS OF THE UNDERWORLD   +++


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                    +++   UNEARTHED CHALLENGE   +++

There are 5 Extra Missions in Mission Mode called the "Unearthed 
Challenge". To unlock them, simply press the following buttons on the 
Missions Mode menu: UP DOWN LEFT DOWN RIGHT UP SQUARE. Five new 
missions will appear above the Eternal Legend mission. Think you can 
beat these missions?


--MISSION 46: DEFEAT MARBUS & DOKU
For this Mission, equip the Dabilahro. While fighting these guys 
individually is easy, it's fighting two of them at the same time that 
is a problem. If one of them isn't attacking you, the other one is. 
Your best line of offense is to use a wall attack. Bait Doku to get 
near the wall and then run up and use a downward wall strike. Most of 
the time, you can snag both of these guys in one strike. Stay evasive 
and continue this tactic. Unless...you want to do it the hard way.


--MISSION 47: DESTROY THE TANK


--MISSION 48: DEFEAT DYNAMO
This battle is similar to the Dynamo battle on Hard Mode in the main 
game. If you defeated Dynamo on that difficulty, consider this a 
cakewalk. Actually, there is ONE new factor to this battle aside from 
his MSAT lackeys: Thunderbolt Fire. I'll let you see for yourself.


--MISSION 49: DEFEAT NICCHAE & ISHTAROS


--MISSION 50: DEFEAT DOKU (RACHEL ONLY)
To kill Doku properly, Rachel should kill ONE lackey and then use its 
Essence for a well-timed UT. Eventually, when you use a UT on Doku, the 
other lackey will also get killed by the UT blast (because he's trying 
desperately to follow and attack you). Keep your distance from Doku and 
stay defensive. Kill off the lackeys using counterattacks and quick 
evasion. Make well-timed On-Land Charge UT's on Doku and you should be 
able to defeat him before the Knightmares arrive.


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                       +++   ETERNAL LEGEND   +++


Eternal Legend is 5 Missions counted as ONE. After completing each 
Mission, the game allows you to save your progress between Phases. Each 
Mission is timed in Phases with a specific set of enemies to kill. 
After each set is killed, a new set will appear (hence a new Phase). 
The Phase ends after defeating the boss for that Mission.

Originally, the Eternal Legend mission was a downloadable pack for the 
original Xbox Ninja Gaiden called the Hurricane Pack 2. It appeared 
during Round 3 of the Master Ninja Tournament in August 2004 (yeah, 
that was a long time ago). It was the Hurricane Pack 2 that introduced 
newer enemies like the Knightmares, Nicchae, and Ishtaros. The 
Hurricane Pack 2 was repackaged in Ninja Gaiden BLACK as the last batch 
of missions in Mission Mode called "Eternal Legend".


3 THINGS TO REMEMBER:
--Utilize the On-Land Charge like crazy
--Use the Essence wisely
--ALL Projectiles are infinite



READY? LET'S ROCK!!!


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                       ++  MISSION 51: THE CORE  ++


--FIRST FLOOR
TIME LIMIT: 40 SECONDS
ENEMIES: (8) WHITE NINJAS


--SECOND FLOOR
TIME LIMIT: 35 SECONDS
ENEMIES: (3) PURPLE NINJAS
PRIZE: WINDMILL SHURIKEN


--THIRD FLOOR
TIME LIMIT: NONE
ENEMIES: (10) BATS


DON'T FORGET THE ART OF THE FIRE WHEELS AND TALISMAN OF REBIRTH!!!


--FOURTH FLOOR
TIME LIMIT: 40 SECONDS
ENEMIES: (3) PURPLE WS NINJAS
         (2) BLACK SPIDER NINJAS
         (2) WARLOCKS


DON'T FORGET THE STRONGBOW!!! Get if from the Chest before you enter 
the HP2 Realm!


--HP2 REALM
TIME LIMIT: 60 SECONDS
ENEMIES: SPEARMAN, MASAKADO
PRIZE: LIVES OF THE THOUSAND GODS


DON'T FORGET THE WARHAMMER!!!


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                 ++  MISSION 52: MILITARY DESTRUCTION  ++


--PART 1
TIME LIMIT: 45 SECONDS
ENEMIES: (4) MSAT SOLDIERS
         (4) MSAT COMMANDERS


--PART 2
TIME LIMIT: 35 SECONDS
ENEMIES: (2) ARMORED GUNNER SOLDIERS
         (4) ARMORED RPG SOLDIERS

--PART 3
TIME LIMIT: 15 SECONDS
ENEMIES: (4) ARMORED RPG SOLDIERS


--PART 4
TIME LIMIT: 40 SECONDS
ENEMIES: (2) MECHA MSAT SOLDIERS
         (4) MECHA RPG SOLDIERS
         (4) MECHA GUNNER SOLDIERS


--PART 5
TIME LIMIT: 20 SECONDS
ENEMIES: (4) MECHA RPG SOLDIERS


++BOSS BATTLE: DYNAMO
LACKEYS: (8) MSAT SOLDIERS
TIME LIMIT: 60 SECONDS




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                    ++  MISSION 53: ABYSMAL LAIR  ++


--PART 1
TIME LIMIT: 50 SECONDS
ENEMIES: (3) RED DINOS


--PART 2
TIME LIMIT: 70 SECONDS
ENEMIES: (1) RED DINO
         (2) SCYTHE-WIELDING FIENDS
         (10) BROWN FIENDS


--PART 3
TIME LIMIT: 40 SECONDS
ENEMIES: (30) LARGE DUNG BEETLES


++BOSS BATTLE #1: HYDRACUBUS
LACKEYS: (10) BROWN FIENDS
TIME LIMIT: 75 SECONDS
PRIZE #1: LIVES OF THE THOUSAND GODS
PRIZE #2: KITETSU


--PART 4
TIME LIMIT: 45 SECONDS
ENEMIES: (2) ZOMBIE ARCHERS
         (4) ZOMBIES


--PART 5
TIME LIMIT: 50 SECONDS
ENEMIES: (2) ZOMBIES
         (14) WASP FIENDS
         (4) PINK FIENDS


++BOSS BATTLE #2: YOTUNFRAU
LACKEYS: (10) PINK FIENDS
TIME LIMIT: 90 SECONDS
PRIZE: TRUE DRAGON SWORD



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               ++  MISSION 54: GIANTS OF THE UNDERWORLD  ++

--PART 1
TIME LIMIT: 65 SECONDS 
ENEMIES: (9) ZOMBIE SOLDIERS
         (1) PURPLE ZOMBIE


--PART 2
TIME LIMIT: 60 SECONDS
ENEMIES: (6) CATWOMEN
         (6) PINCER FIENDS


--PART 3
TIME LIMIT: 60 SECONDS
ENEMIES: (2) CRAB FIENDS
         (6) PINCER FIENDS


--PART 4
TIME LIMIT: 90 SECONDS
ENEMIES: (4) OGRES
         (12) LARGE DUNG BEETLES


++BOSS BATTLE #1: DOKU
LACKEYS: (8) PURPLE NINJAS
TIME LIMIT: 100 SECONDS
PRIZE: DARK DRAGON BLADE


++BOSS BATTLE #2: MARBUS
LACKEYS: (11) CATWOMEN
TIME LIMIT: 180 SECONDS
PRIZE: LIVES OF THE THOUSAND GODS


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               +++   MISSION 55: CAPTIVATING GODDESSES   +++


SUB-BOSSES: (4) KNIGHTMARES
TIME LIMIT: 110 SECONDS


++BOSS BATTLE: NICCHAE
LACKEYS: (8) PINCER FIENDS 
TIME LIMIT: 120 SECONDS


--PART 1
ENEMIES: (15) BATS
TIME LIMIT: NONE


++FINAL BATTLE: ISHTAROS
LACKEYS: NONE
TIME LIMIT: 90 SECONDS


MISSION COMPLETED!



=======================================================================
=======================================================================
=======================================================================
=======================================================================
 

                    +++   XBOX TO PS3 CHANGES   +++


If you are an Xbox veteran to this game and you DO NOT own a PS3, 
you'll be surprised at the additions and deletions made to Sigma. And 
for those of you that are first-time PS3 players to the Ninja Gaiden 
universe, you'll also be surprised at how much different an experience 
Sigma is compared to the Xbox versions.

While the core of the gameplay is still the same (KILL, KILL, KILL), 
it's the smaller things that can dramatically change everything. In 
this section I will chronicle EVERY single change made from the Xbox 
versions to the PS3 version known as Sigma. Okay, enough of my bullshit 
banter, let's PAR-TAY!!


-----------------------------------------------------------------------


+++   GAMEPLAY ASPECTS   +++

There a few minor additions and deletions towards the gameplay aspects. 
I'll list a few here that you may or may not have noticed.



--THE DARK DRAGON BLADE CG INTRO
XBOX VERSION: In all the Xbox versions, there is an opening CG scene 
which explains the history of the Dark Dragon Blade and also of the 
Dragon Sword and its current wielder: Ryu Hayabusa.

PS3 VERSION: The CG intro was deleted! As soon as you begin a New Game, 
you will go straight into Chapter 1.


--THE KARMA COUNTER
XBOX VERSION: In the original Xbox version, every time you encountered 
set of respawning enemies, the encounter would be timed. Ryu could then 
come back and fight off the respawning enemies and the encounter would 
be timed again. Each time Ryu comes back for the encounter, the points 
gained would decrease by half each time. So if the first encounter was 
worth 5000 points, the second encounter would be worth 2500 and then 
1250 points, 625 points, etc. After 6 or 7 encounters, the points 
deplete and the encounters are no longer timed.

PS3 VERSION: After the release of the Hurricane Packs and Ninja Gaiden 
BLACK, all encounters are only timed once. If Ryu skips an enemy 
encounter, the Karma points are forfeited. This also applies to Sigma.



--THE COMBO COUNTER
XBOX VERSION: There were two types of Combo counters: one which showed 
the number of combos made onscreen and the other was the Karma Combo 
screen (with the Time Limit). If the Karma screen wasn't onscreen, the 
game would still show the number of combos Ryu was making. This was 
helpful especially when fighting against Ghost Fish and various other 
enemies. Also, if Ryu made a 50-hit or 100-hit combo, large letters 
would flash on the screen for a second showing "50 HITS" or "100 HITS".

PS3 VERSION: The Combo counter has been omitted and it only shows up 
once on the Karma screen. Once you've finished an encounter, then 
that's it! If Ryu returns to pursue an enemy encounter (especially when 
farming), it's difficult to know how many combos Ryu has made since 
there is no Combo Counter.



--SUCCESSIVE PLAY
XBOX VERSION: In the original Ninja Gaiden, there was an option AFTER 
finishing a certain difficulty to start a SUCESSIVE PLAY game with all 
50 Golden Scarabs intact in Chapter 1. When Ryu reaches Muramasa's 
Statue in Chapter 2, Muramasa will hand over some (not all) of the 
prizes for finding them.

PS3 VERSION: When the Hurricane Packs and Ninja Gaiden BLACK were 
released, Team Ninja completely removed the SUCCESSIVE PLAY option for 
favor of an online Leaderboard. For the PS3 version of Sigma, this 
option does not exist. Basically, once Ryu finishes Chapter 19 of a 
specific difficulty, THAT'S IT! NO MORE!



--THE DARK DRAGON BLADE
XBOX VERSION: In the original Ninja Gaiden, the DDB could be obtained 
on a SUCCESSIVE PLAY file. All Ryu had to do was make it to Chapter 13 
and enter the storage room via the upper window in Hayabusa Village and 
VOILA! The Dark Dragon Blade would be sitting there!

PS3 VERSION: In the Hurricane Packs and Ninja Gaiden BLACK, the 
SUCCESSIVE PLAY option was removed and therefore, the only way to get 
the DDB was by passing 50 Golden Scarabs to Muramasa on harder modes. 
This option also applies to the PS3 version.



--THE INTERCEPT TECHNIQUE
XBOX VERSION: This Technique Scroll was first introduced in the 
Hurricane Packs. The scroll enabled Ryu to perform a parry move where 
he could block a (once) unblockable attack by pressing the Block Button 
at the right moment. This scroll was very helpful when fighting against 
the bigger enemies like the Ogres, Knightmares, and especially that 
goddamned Ishtaros.

PS3 VERSION: At the last minute, Team Ninja deleted the Intercept 
Technique in Ninja Gaiden BLACK. For Ninja Gaiden Sigma, it was never 
intended to ever be added. This is absolutely, positively, utterly 
complete BULLSHIT!!!



--THE NUNCHUKUS
XBOX VERSION: The Nunchukus were available for every difficulty in all 
versions of NG. In the Hurricane Packs (and Hard Mode for BLACK), the 
Nunchukus were already in Ryu's inventory in Chapter 1.

PS3 VERSION: The Nunchukus are only available for use on Ninja Dog & 
Normal Modes. From Hard Mode and on, the Nunchukus are no longer 
available for use. Not that it makes a difference, but it's true.



--THE NINJA GAIDEN TRILOGY & ARCADE NINJA GAIDEN
XBOX VERSION: In the original Ninja Gaiden version, Ryu was able to 
unlock all three NES versions of the Ninja Gaiden NES Trilogy (after 
some exploration). In Ninja Gaiden BLACK, the NES Trilogy was omitted 
and the Arcade beat-em-up version was added in its place. 

PS3 VERSION: The NES Trilogy and the Arcade versions do not exist in 
Sigma and the arcade machine in Han's Bar no longer exists!



--THE MOVIE VIEWER
XBOX VERSION: Once you defeated the game on Normal Mode in both Xbox 
versions, the Movie Viewer became available. All of the CG scenes (not 
the FMV's) from the game were available for playback at anytime.

PS3 VERSION: The Movie Viewer option was deleted. The only way to view 
the CG scenes for Sigma is to replay a specific chapter to trigger it.



--COSTUME CHANGE OPTION
XBOX VERSION: In Ninja Gaiden BLACK, you had the option to choose any 
unlocked costume when reloading a saved game (including Mission Mode). 

PS3 VERSION: You cannot choose a different costume when reloading a 
saved game. To choose a different costume, you need to start a brand 
new game (to use for the rest of the game).



--THE ULTIMATE TECHNIQUE
XBOX VERSION: In the original Ninja Gaiden, Ryu could not perform an 
Ultimate Technique unless there was Essence to absorb. If you pressed 
and held the Y Button, Ryu would do the charge animation but not 
actually charge for a UT.

PS3 VERSION: After the release of the Hurricane Packs and Ninja Gaiden 
BLACK, Ryu now had the option perform the UT without actually needing 
to absorb Essence. This gameplay feature is also in the PS3 version.



--THE WATER RUN
XBOX VERSION: In all the Xbox versions, the only way to use the Water 
Run was to rapidly tap the A Button as soon as Ryu's feet touch the 
water. If Ryu fell into the water during the run, that was it.

PS3 VERSION: Ryu can now use the Water Run by simply approaching the 
water and running over it without tapping any buttons. If Ryu falls 
into the water, he can easily jump up and continue running.



--MISSIONS MODE
XBOX VERSION: In NG Black, there were 50 Missions to pursue in Missions 
Mode. Some missions were repetitions of other missions (like the Master 
Ninja Tournament Round 3 Mission) and a few presented a new challenge.

PS3 VERSION: Most (but not all) of the repetitive missions have been 
omitted in favor of adding Rachel instead of Ryu. Within each Phase in 
Missions Mode, Ryu has four missions to complete and Rachel has one. In 
addition, there are FIVE unlockable missions called "Unearthed 
Challenge" (some of which were the repetitive missions found in Black) 
bringing the total to 55 Missions.



-----------------------------------------------------------------------


+++   ADDITIONAL CHARACTERS/ENEMIES (PS3 VERSION)   +++

The PS3 version has TWO new additional characters to the mix: GAMOV & 
ALTERNATOR. Gamov was only seen in various early cutscenes in the Xbox 
version while Alternator is a brand new version of Dynamo.

There is also a brand new Mermaid-man thingie-enemy-person found only 
in the Moats chapter. LAME!


-----------------------------------------------------------------------


+++   ADDITIONAL SAVE POINTS & MURAMASA STATUES   +++

Yup, Sigma has a couple more of these things that neither Xbox versions 
contained. In some ways, it is quite weird to see a Muramasa Statue in 
the oddest of locations, but it is a welcome addition nonetheless. I 
will reveal all the locations for each one below. Ready?


==   EXTRA MURAMASA STATUES   ==

--HAYABUSA VILLAGE: NEXT TO CENTRAL BRIDGE
--UPPER DRAWBRIDGE HILL: SOUTH OF THE MONASTERY
--ECONTRA BABEL SPECUS: BOTTOM OF THE SPIRAL
--FLOODED MONK CHAMBER: NEXT TO UNDERWATER ELEVATOR
--LOCOMOTIVE TURNTABLE: NEXT TO SAVE POINT
--UNDERGROUND WATERWAY: BEFORE DUAL WORM CHAMBER

**NOTE: THE MURAMASA STATUE IN THE HALL OF BALANCE IS NOT NEW! IT WAS 
RELOCATED FROM ITS ORIGINAL LOCATION!


==   EXTRA SAVE POINTS   ==

--OUTER CLOCK TOWER SQUARE: NEXT TO BRONZE LILLY DOOR
--OUTER RITUAL ROOM
--THE PYRAMID

**NOTE: THE SAVE POINT IN THE MAGMA CAVERNS IS NOT NEW! IT WAS 
RELOCATED FROM ITS ORIGINAL LOCATION!


-----------------------------------------------------------------------


+++   GRAPHICS   +++


TEAM NINJA has made some very dramatic changes to a couple of the 
environments in the game. While some are just higher resolutions of 
older areas in the Xbox version, some were completely redone from the 
ground up. Here's a list of the newer changes (but not many though):


CHANGE #1 - NINJA FORTRESS

--XBOX VERSION
The outer Ninja Fortress was a bland-looking lifeless cold mountain. 
The path that Ryu lands on in the intro cinema is actually a waterfall. 

--PS3 VERSION
The Fortress has been transformed into a forest-like area with lots of 
yellow foliage and trees. The environment itself looks like it's in the 
Fall season with its bright orange sky. Everything else inside the 
Fortress remains the same as the Xbox version.


CHANGE #2 - HAYABUSA VILLAGE

--XBOX VERSION
The Xbox version also had the same bland-looking mountain look as the 
Ninja Fortress. When you entered the village, it was literally "dead".

--PS3 VERSION
The upper mountain path of the village is filled with red leaves all 
over the place. The trees look more robust and the area is more 
colorful. As you enter the village, red foliage falls to the ground. 
There are also additional Japanese archways at both portal areas.


CHANGE #3 - THE AIRSHIP
--XBOX VERSION
The Main Deck was a small room that had a wall near the entrance (so 
you had to go around it). The Storage Room (where you found the third 
Golden Scarab) had a bunch of containers.

--PS3 VERSION
The Main Deck and Storage Room have different looks now. The Main Deck 
is now a wide open area with chandeliers and the Storage Room is a 
large empty room with a couple of large crates in the back of the room.


CHANGE #4 - CITY OF TAIRON

--PS3 VERSION
Tairon is more high-res yet retains the same look as its Xbox 
counterpart. Well, there is ONE new addition to the PS3 version of the 
city of Tairon: TRASHCANS. Yeah, some of the alleys near Great Bridge 
Square have GODDAMN TRASHCANS! WOW!!! Can't get any better than THAT!!!



CHANGE #5 - THE ALTAR HALL/ARCHIVES ROOM

--PS3 VERSION
The Altar Hall retains the same look as the Xbox version but has a few 
more additions. The stained-glass windows are more vibrant and emit 
brighter lighting. There are also a couple of candle chandeliers added 
to the Altar Room and the marble floor has more patterns. Other than 
that, it's still the same room. 

In the Archives Room, there are two paintings of Nicchae and Ishtaros 
on the second floor that were not in the Xbox versions.



CHANGE #6 - ZARKHAN STADIUM

--XBOX VERSION
The Stadium was a large gladiator-type arena with sand-filled floors.

--PS3 VERSION
The Stadium now has large stone patterns on the ground to make it look 
more like someone did a bad tile job. The arena also has real-time 
lighting with added wall torches.


That's pretty much it in terms of graphical changes. Every environment 
in the game is just higher in textures and lighting, making it easier 
to navigate the areas.


-----------------------------------------------------------------------


+++   PUZZLES   +++


The Xbox versions had a few puzzles that were quite tedious to solve. 
They ain't your typical Resident Evil-type puzzle that's for sure. This 
is a list of puzzles that were changed from the Xbox version:


--ZARKHAN STADIUM PUZZLE
XBOX VERSION: To leave the stadium, Ryu had to pull various levers 
around the arena. Each lever re-positioned the floating platforms to a 
specific position which allowed Ryu to traverse to the upper balcony.

PS3 VERSION: Technically, the floating platform puzzle is still intact, 
but Ryu only needs to pull ONE lever to solve the puzzle.


--PYRAMID PUZZLE
XBOX VERSION: The Pyramid puzzle takes place immediately after the Alma 
Awakened battle. Ryu had to place two sets of Tablets into certain 
slots in one room and then fight off a bunch of Dung Beetles. Once the 
puzzle was solved, the chapter ends.

PS3 VERSION: This puzzle has been completely omitted for a different 
puzzle inside the Pyramid. The puzzle takes place on the following 
chapter AFTER The Fiendish Awakening. Instead of inserting Tablets into 
walls and fighting Dung Beetles, Ryu only needs to defeat three 
Knightmares to solve the puzzle.


Every other puzzle has been kept intact in its original form in all 
versions of the game.


-----------------------------------------------------------------------


+++   ENEMIES   +++


Various enemies in the Xbox version were low-res and it was difficult 
to make out their faces even in 480p HD. The enemies in the PS3 version 
have more polygons, brighter lighting, and are much easier to identify. 
When viewed from a far distance, you can still see their faces in 
disturbing detail.


Some enemies were given makeovers, too! Few have newer costumes while 
some were re-done from the ground up. Here's a list of character 
makeovers from XBOX to PS3:

--NINJAS
The Black Spider and Red Fire Ninjas in the Xbox version wore rags 
similar to the Brown and White Ninjas. In the PS3 version, the BS and 
Fire Red Ninjas have more expensive-looking garbs with nice design 
patterns. The Purple Ninja retain the same look for both versions.


--SAMURAIS & WARLOCKS
The Samurais have shinier armor and wear different helmets in the PS3 
version. There's even an additional Samurai enemy not seen in the Xbox 
version that wears gold armor. The Warlocks themselves have longer 
coats and their fireballs have a glowing design.


--LARGE DUNG BEETLES
The PS3 beetles were given a more edgy look. They've got spikes on 
their exo-shells to make them look cooler.


--MASAKADO 
Masakado is literally a big douche bag ON FIRE! His horse breathes 
fire, too! In the Xbox version, it's the opposite.


--BONE DRAGON/PAZ ZUU (PS3 VERSION)
Both bosses have more textures to their bodies. The Bone Dragon has 
more rotting on its bones and Paz Zuu has a sort of rock-like texture 
to his exoskeleton.


--DOKU
Doku is now a Purple-flamed fiend encased in heavy Samurai armor as 
opposed to his blue Xbox counterpart. It's weird though that he turns 
back to blue in the "Vengeful Spirit" chapter...


--SPECTRAL DOKU/MARBUS
Spectral Doku is a big blue apparition with a head and two arms in the 
PS3 version. In the Xbox version, Doku's armor was spectral just like 
his head and arms. As for Marbus, he is much hairier and more veiny 
(wow, that sounded gay) than his Xbox counterpart.


--THE EMPEROR
The second form of the Emperor (that lame-ass Skull thing with legs) 
has a more realistic look than its Xbox counterpart. It has longer 
horns and doesn't have the mean-looking brow.


Other than those sets of enemies, everyone else retains the same (but 
higher-quality) look as their Xbox counterparts.


-----------------------------------------------------------------------


+++   ADDITIONAL CUTSCENES   +++

There is only a small handful of brand new cutscenes in Sigma. Most of 
them implement Rachel's storyline while others flesh out a couple of 
additional storyline elements...sort of.


--NEW CUTSCENE: DEATH OF THE MASTER NINJA
There are two different types of death scenes that Ryu can trigger when 
fighting Doku in Chapter 2. If Doku stabs Ryu, you'll see a scene of 
Doku standing over Ryu. If you defeat Doku, Ryu will fall to the ground 
and then Doku turns and leaves.


--NEW CUTSCENE: THE TWIN SISTERS
At the end of Rachel's first chapter, she walks up to a set of 
paintings in the Archives Room and reads the inscriptions regarding 
Nicchae and Ishtaros.


--NEW CUTSCENE: GAMOV
During Rachel's boss fight in her second chapter, there is a short 
cutscene involving Gamov. She apparently knows who he is and tries to 
attack him. At the end of the battle, Gamov watches in silence as 
Rachel runs off to find Alma.


--NEW CUTSCENE: RETURN OF DYNAMO
Well, it's technically not a new cutscene (more of an expanded one). At 
the Military Gate, the Tomahawk Chopper will fly by and Alternator will 
jump out of the chopper. After Ryu defeats Alternator, it re-explodes.


--NEW CUTSCENE: NICCHAE & ISHTAROS
At the end of Rachel's third chapter, she faces off against Nicchae & 
Ishtaros. Rachel falls during battle and is captured.


--NEW CUTSCENE: THE EQUILIBRIUM IS COLLAPSING
When Ryu exits the Palace Compound, he encounters a dying Black Spider 
Ninja that gives him the KEY OF THE DECAYED SOUL. Before he dies, the 
fallen Ninja explains that Ryu "must reclaim Vigoor".


--NEW CUTSCENE: THE FALLEN PROTECTOR OF THE DRAGON'S EYE
When you finish the game, the End Credits show various cutscenes from 
the game including a brand new scene with Kureha (the one that held the 
Dragon's Eye). There is no dialogue, just a short scene of her holding 
a bird on her finger.


-----------------------------------------------------------------------


+++   CHAPTER ADDITIONS/DELETIONS   +++


This section will point out all of the major and minor changes made per 
Chapter. If a chapter is not mentioned, that means it has been left 
intact from the original versions. It's nitpicking at its FINEST!


--CHAPTER 1 GAMEPLAY CHANGE
XBOX VERSION: The Flying Swallow was a technique that can only be 
obtained by upgrading the Dragon Sword to Level 2.

PS3 VERSION: The Flying Swallow is now learned by a Technique Scroll 
found in the Ninja Fortress instead of upgrading to Level 2.


--CHAPTER 1 ITEM RELOCATION
XBOX VERSION: In the Hurricane Pack, the Lunar was located in the Ninja 
Fortress Tatami Room. In Ninja Gaiden BLACK, the Lunar was relocated to 
Hayabusa Village.

PS3 VERSION: For the third time, the Lunar has been relocated to 
Tairon. The item can now be found behind the metal gate at Twin 
Serpents Plaza.


--CHAPTER 2 GAMEPLAY OMISSION
XBOX VERSION: Originally, at the beginning of Chapter 2, Murai would be 
standing in the middle of the room. If you approached him, he would 
give Ryu a crucial lesson on how to utilize the Reverse Wind and the 
Ultimate Technique. When the lesson was over, Murai would tell you "Now 
go to your people!"

PS3 VERSION: In all subsequent releases (including Sigma), Murai no 
longer gives you this lesson. At the beginning of Chapter 2, Murai 
would just tell you "Now go to your people!" if you approached him.


--CHAPTER 2 GAMEPLAY DELETION
XBOX VERSION: Whenever Ryu accessed Muramasa's Statue from Chapter 2 
and on, there was a third option in the Muramasa menu called "TALK". 
When Ryu accesses it, Muramasa will give a few silly and useful quotes.

PS3 VERSION: The "TALK" option has been completely removed from the 
Muramasa menu.


--CHAPTER 3 & 4 ADDITIONS
In the Middle and Aft Cabins of the Airship, there are a couple of red 
explosive barrels that were NOT in the Xbox versions. There are 
explosive barrels that are also at the Military Gate area in Tairon.


--CHAPTER 4 ITEM RELOCATION
XBOX VERSION: The Stone Tablet (Top) was originally found in Twin 
Serpents Plaza behind the metal gate. It was obtainable as early as 
Chapter 4 and as late as Chapter 13.

PS3 VERSION: The item is no longer found there (the Lunar takes its 
place) and has been relocated to a chest in Chapter 10 near the 
stairway going to the Military Gate. The Lunar is now found behind the 
metal gate.


--CHAPTER 4 DELETIONS
XBOX VERSION: When Ryu enters Clock Tower Square, there was an 
additional Red-jeweled door (that lead to Moat Road) and an alleyway 
with a dead body adjacent to the Pleasure Street door. Also, when Ryu 
reaches Han's Bar, he encountered a bald-headed, eyeglass wearing 
bouncer at the front door that asked for a "ticket to the party". 

PS3 VERSION: All these elements (except the dead body) have been 
completely deleted from the PS3 version.


--CHAPTER 4 GAMEPLAY OMISSION
XBOX VERSION: As soon as Ryu reaches Han's Bar, the bouncer originally 
told him he needed a "Ticket" to get in. Ryu then had to go back to 
Muramasa's Shop and buy an item to obtain the Ticket. When Ryu returns 
to the bar, that's when the bar patrons start running outside. On the 
next chapter, Ryu finds the LILLY KEY on the roof of the Bar.

PS3 VERSION: As soon as Ryu reaches Han's Bar, a Motorcycle MSAT 
soldier appears and asks "Do you have a Ticket for the Party?" (the 
line originally asked by the bouncer). Ryu then fights off a couple of 
Motorcycle MSAT soldiers and wins the LILLY KEY as a prize. After the 
fight, the bar patrons start running outside.


--CHAPTER 6 DELETIONS
XBOX VERSION: When Ryu finds the NES versions of Ninja Gaiden 1-3 or 
the Arcade NG (from Ninja Gaiden BLACK), he can go to Han's Bar and use 
the arcade machine located on the first floor to play the games.

PS3 VERSION: The arcade machine no longer exists in this version. Since 
there is no NES or Arcade unlockables, the arcade machine was removed.


--CHAPTER 6 LOCATION CHANGES
XBOX VERSION: When Ryu reaches Drawbridge Hill, he can enter Monastery 
Plaza from both sides of the street.

PS3 VERSION: Ryu can only enter Monastery Plaza from the south side of 
the street because the other entrance is locked.


--CHAPTER 9 PUZZLE OMISSIONS
XBOX VERSION: In the Red Eye Chamber, there was a walkway in the middle 
of the room with swinging pendulums and spikes. After killing the 
Zombies, Ryu had to cross the walkway while dodging the pendulums and 
jumping past the spikes.

PS3 VERSION: The pendulums and spikes have been omitted and the room is 
now flooded, making it less tedious to solve the Red Eye puzzle.


--CHAPTER 10 GAMEPLAY ADDITION
PS3 VERSION: When Ryu descends the stairs to Drawbridge Square, the 
Tomahawk Chopper will ambush him from above by dropping bombs. The 
Chopper also makes a surprise flyby at Moat Road.


--CHAPTER 10 GAMEPLAY CHANGE
XBOX VERSION: When Ryu reaches Drawbridge Square, he can either exit 
the area by going past Moat Road OR he could enter through the Blue-
jeweled doorway. If Ryu entered the Blue-jeweled door, he can crack the 
wall at the end of the alley and emerge towards Dworku Alleyway.

PS3 VERSION: The Blue-jeweled doorway is blocked off by an Armored car 
and Ryu has no choice but to go through Moat Road.


--CHAPTER 10 GAMEPLAY CHANGES
XBOX VERSION: After Ryu eliminates the soldiers at the Military Gate, 
the Tomahawk Chopper will fly by the area and shoot bullets and drop a 
few bombs at Ryu. After a minute, the chopper flies off. Next, Ryu had 
to shoot an RPG soldier hiding in the adjacent building. Once the RPG 
soldier perishes, a short cutaway reveals the STRONGBOW in the same 
room the RPG soldier was in. Ryu then had to go and retrieve the 
STRONGBOW at the Skull Gate area and then shoot the medallion above the 
Military Gate to open it and end the chapter.

PS3 VERSION: Once Ryu clears the Military Gate, an RPG soldier will 
emerge in a room on the adjacent building. Once Ryu, eliminates him, 
he'll receive the STRONGBOW as a prize. Once he obtains the item, Ryu 
faces off against Alternator. Once Alternator is eliminated, the 
Military Gates open and the chapter ends.


--CHAPTER 11 PUZZLE OMISSIONS
XBOX VERSION: When Ryu is in the Warehouse, he needed to turn on the 
lights to activate the power in the warehouse. After activating the 
power, he needed to activate the hanging platforms by pressing the red 
button switch located between the trains.

PS3 VERSION: Ryu only needs to activate the lights to activate 
everything in the warehouse. It's less back-and-forth footwork for Ryu.


--CHAPTER 13 PUZZLE DELETIONS #1
XBOX VERSION: When Ryu would traverse underwater, his vision would get 
darker and the only way to make it brighter was to find the OWL'S EYE 
item. Also, in order to get to the area with the second Save Point, Ryu 
needed to solve a numeric combination on an underwater doorway.

PS3 VERSION: The OWL'S EYE is no longer needed for Ryu to swim in 
darker areas and the numeric combination puzzle is gone.


--CHAPTER 13 PUZZLE DELETIONS #2
XBOX VERSION: When Ryu is in the second Save Point area of the Moats, 
there was a large alcove near the Save Point that had a large altar. 
Ryu needed to find two Medallions and place them on the altar to open a 
new doorway to the other side of the Moats

PS3 VERSION: The Medallion Puzzle no longer exists. Instead, Ryu only 
needs to find the Triton Key to get to the other side of the Moats.


--CHAPTER 15 DELETIONS
XBOX VERSION: After leaving Zarkhan Stadium, Ryu receives a Kunai 
Scroll from Ayane about Muramasa wanting to see him about something. 
When Ryu visits Muramasa at his shop, he tells Ryu about a "Dragon's 
Eye" that can be placed under the Dragon Sword. 

PS3 VERSION: Ryu never receives the Kunai from Ayane and the doorway 
leading back to Great Bridge Square is locked down.


--CHAPTER 15 GAMEPLAY CHANGES
XBOX VERSION: As soon as Ryu entered the Magma Caverns, he had to find 
FOUR pieces of Iron Ore. There were six total pieces of Iron Ore in the 
Magma Caverns and when four pieces are collected, Ryu could place them 
into the boiling pot in the See-Saw Room to make the COG OF VIGOOR.

PS3 VERSION: There are no pieces of Iron Ore to find. Ryu can just 
simply approach the boiling pot in the See-Saw Room to automatically 
create the COG OF VIGOOR item.


--CHAPTER 15 DELETIONS
XBOX VERSION: After Ryu defeats Yotunfrau, he has to go back to the 
Magma Caverns and place the COG OF VIGOOR at the door near Muramasa's 
Statue. When he places the Cog, Ryu enters another cavern with a Save 
Point. The cavern had fire-breathing statues that Ryu needed to dodge 
in order to get to the Flame Worm boss. Once Ryu defeats the Flame 
Worm, Ryu has to enter the back of the cavern and then run and jump to 
the other side by slamming down on a step-button in order to exit. 

PS3 VERSION: Once Ryu places the COG OF VIGOOR into the doorway, the 
next area will already be the Flame Worm boss battle. After the battle, 
Ryu can just exit by using the same doorway. See how simple it is?


--CHAPTER 15 LOCATION CHANGES
XBOX VERSION: When you encountered the Flame Worm, its lair was a 
concrete wall with him in the center. Ryu also had an entire platform 
to battle it on.

PS3 VERSION: The Flame Worm's lair is now filled with multiple worm 
holes. The Flame Worm can emerge and attack from any direction while 
Ryu battles it from a tiny little platform.


--CHAPTER 16 LOCATION CHANGES/ADDITIONS
XBOX VERSION: When Ryu teleports back to Hayabusa Village, he ends up 
near the village entrance area. He then has to traverse through to the 
Graveyard to find the other portal.

PS3 VERSION: After teleporting from Twin Serpents Plaza, Ryu ends up in 
Hayabusa Village near the Graveyard. When he traverses to the portal 
near the village entrance, he has to fight some Samurais and Warlocks.


--CHAPTER 17 ITEMS RELOCATION
XBOX VERSION: In order to obtain the RAPTOR DIETY Statue, Ryu had to 
find it in the Monk's Room inside the Monastery.

PS3 VERSION: After defeating Spectral Doku, the Labyrinth exit to the 
Imperial Palace area opens up and the RAPTOR DIETY Statue is found 
above the door exit.



That's everything you need to know! If I missed something major or 
minor regarding the Xbox and PS3 versions, e-mail me and let me know!


=======================================================================
=======================================================================
=======================================================================
=======================================================================


                 +++   THE USELESS STUFF SECTION   +++


Do you actually take the time to read the useless descriptions and 
other crap in the game? Do you even listen to Ayane's Kunai Scrolls? 
No? Then scroll down to read all about the useless crap in the game! 
All descriptions are typed VERBATIM!


+++   PRIMARY WEAPONS   +++


--DRAGON SWORD
A Japanese Sword handed down in the Hayabusa Ninja Clan. It is carved 
out of the fang of a dragon.

--TRUE DRAGON SWORD
The legendary ultimate form of the Dragon Sword, achieved by fitting 
the Dragon's Eye into it 

--PLASMA SABER MK. II
A upgraded version of the Plasma Saber, in which the plasma oscillator 
has been tuned to the maximum.

--NUNCHAKU
A weapon made by joining two sticks together with a chain. It is very 
suited to free-form combo attacks.

--VIGOORIAN FLAIL
A weapon used by medieval Vigoorians. It can be swung like Nunchukus in 
combat.

--WAR HAMMER
Rachel's War Hammer. A Fiend Hunter's weapon, it is suitable for taking 
the heads off of fiends.

--WAR HAMMER (RACHEL ONLY)
A new War Hammer, crafted by the master blacksmith Muramasa. It is 
quite powerful.

--DABILAHRO
A two-handed sword used by ancient Vigoorian berserkers. Due to its 
100-pound heft it is very powerful. 

--SPEAR GUN
An auto-reloading spear gun. It is not of much use outside water.

--WOODEN SWORD
A sword made from wood. It is used mainly to practice sword fighting 
and is incapable of cutting attacks.

--UNLABORED FLAWLESSNESS
The true form of the Wooden Sword. Containing an ethereal sense of 
weight, its impacts are incredibly powerful.

--KITETSU
The weapon used by Doku, it is a cursed Japanese sword that feeds on 
the souls of those it slays.

--DARK DRAGON BLADE
It is an evil blade that has been sealed away by the Hayabusa Ninja 
Clan.  Chaos brings out its hellish power.

--LUNAR
A weapon said to obtain mysterious power of the Moon. It's made of a 
strong willow tree.

--DRAGON'S CLAW & TIGER'S FANG
Two Japanese swords that were reputedly the property of a famous dual-
sword master.



+++   SECONDARY WEAPONS   +++


--SHURIKEN
A simple cross-shaped throwing star

--INCENDIARY SHURIKEN
A shuriken with a small timer-detonated explosive at the tip

--WINDMILL SHURIKEN
A giant shuriken with four folding blades. When thrown, it returns to 
the thrower like a boomerang.

--BOW
A typical bow. As a projectile weapon that makes no sound, it has an 
advantage over firearms.

--STRONGBOW
A composite bow made in Vigoor in medieval times. It cannot be pulled 
by people of average strength.

--APFSDS CORES
The core section of tank shells. Made from a heavy tungsten material, 
they have superb penetration capability.

--EXPLOSIVE ARROWS
Arrows with explosive tips. Very destructive

--SMOKE BOMB
When used, this item explodes, blinding all enemies in the immediate 
area (SIC)

--PELUDA TAIL (RACHEL ONLY)
A device made from the sewn skin of an ancient Fiend, it is flexible 
yet retains a sharp point.



+++   ARMLETS/EARRINGS   +++


RYU'S ARMLETS:

--ARMLET OF THE SUN
An armlet engraved with a picture of the sun. When equipped, Ryu's 
attack power will increase.

--ARMLET OF THE MOON
An armlet ingraved (SIC) with a picture of the moon. When equipped, 
Ryu's defensive power will increase.

--ARMLET OF BENEDICTION
An armlet emblazoned with the figure of a goddess. When equipped, it 
increases Yellow Essence absorption. 

--ARMLET OF FORTUNE
An armlet emblazoned with the figures of two elephants. When equipped, 
it increases Ki power build-up.

--ARMLET OF POTENCY
An armlet emblazoned with a picture of a horse, it increases the damage 
done by kicks and throw techniques.

--ARMLET OF CELERITY


RACHEL'S EARRINGS:

--EARRINGS OF FORTUNE
Increases the wearer's Ki build-up.

--EARRINGS OF THE MOON
Increases the wearer's defensive power.

--EARRINGS OF BENEDICTION
Increases the wearer's Yellow Essence absorption.

--EARRINGS OF POTENCY
Increases the strength of the wearer's kick and throw techniques.

--EARRINGS OF THE SUN
Increases the wearer's attack power.

--EARRINGS OF CELERITY
Allows the wearer to charge Ultimate Techniques more quickly.

--JADE EARRINGS
Rachel's favorite earrings.


+++   NINPO/SORCERY   +++


--THE ART OF THE FIRE WHEELS
Allows Ryu to control the spiritual waveforms around himself and create 
fire wheels that circle him.

--THE ART OF THE INFERNO
Allows Ryu to control fire at will, first enveloping him in flames and 
then shooting a fireball in front of him

--THE ART OF THE ICE STORM
Allows Ryu to quickly change the atmosphere around him, creating a 
whirlwind containing shards of ice.

--THE ART OF THE INAZUMA
Allows Ryu to amplify his internal bioelectric current and blast it out 
to the surrounding area.

--BLADES OF THE OUROBOROS (RACHEL ONLY)
This spell fuses the powers of flame & lightning to create rays of 
light that cut through enemies like blades.



+++   POWER-UPS   +++


--ELIXIR OF SPIRITUAL LIFE
A spiritual elixir that heals Ryu's wounds slightly.

--GREAT SPIRIT ELIXIR
A spiritual elixir that completely heals Ryu's wounds

--ELIXIR OF THE DEVIL WAY
A spiritual elixir that replenishes Ryu's Ki power slightly

--GREAT DEVIL ELIXIR
A spiritual elixir that replenishes Ryu's Ki power greatly

--LIFE OF THE GODS
A jewel that shines bright blue. Ryu's health limit can be increased by 
using nine of these jewels.

--LIVES OF THE THOUSAND GODS
Nine shining jewels bound together. It raises Ryu's maximum health 
limit instantly.

--SPIRIT OF THE DEVILS
A jewel that shines bright crimson. It increases Ryu's Ki limit. 

--JEWEL OF THE DEMON SEAL
A jewel that shines dark purple. It can be used to increase the potency 
of certain Ninpo techniques.

-TALISMAN OF REBIRTH
A talisman that protects its owner. When Ryu's health is fully depleted 
it will automatically revive him.



+++   THE KEY ITEMS   +++


--FANGS OF THE SAMURAI
Part of a ceremonial suit of armor. The sharp fangs are made of ivory.

--KEY OF COURAGE
An ancient key, sculpted to appear as though it were made out of bone. 
It opens the door to the Inner Sanctum.

--STATUE HEAD
The stone head of a Jizo statue.

--WING KEY
A key sculpted with a wing design.

--ID CARD
A card carried by airship crew. It is used to open certain doors.

--LILLY KEY
A key crafted in the shape of a lilly.

--KEY OF PEGASUS
A key in the shape of the mythical winged horse, Pegasus

--BOOK OF THE EONS
On the cover a message is written: "Offer up this book on the Altar. 
The stair will open leading to the Hall of Eons."

--HOLY GRAIL
A holy cup once used for ceremonial purposes. It still gives off a fine 
glow.

--SKULL KEY
A key in which is carved a disturbing skull design

--WAREHOUSE KEY
A bronze key used to open the door to the Warehouse.

--SHUTTER CONTROL CARD KEY
A card key possesed (SIC) only by those who work in the base. It is 
used to open shutters.

--CONTROL ROOM KEY
A keycard carried only by base personnel. It is used to open the 
control room door.

--KEY OF THE INSECT
A key carved with an insect design.

--RED TABLET OF THE STREAM
A stone tablet curved like a bow. It is engraved with a wave pattern.

--STATUE OF THE WATER SPIRIT
A statue of the Water Spirit

-BLUE TABLET OF THE STREAM
A stone tablet curved like a bow. It is engraved with a wave pattern.

--BRAND OF VALOR
A fairly old ceremonial sword. It is highly decorated.

--KEY OF TRITON
A key shaped like Triton, whose lower body takes the form of a serpent.

--MYSTERIOUS STONE TABLET
A tablet thought to have been made by an ancient civilization.

--SHIELD OF VIGOOR
An ancient shield fashioned from stone. On its surface, the figure of 
the Sun God is portrayed.

--COG OF VIGOOR
An iron cog forged using the ancient smelting furnace. On its surface, 
the figure of the God of Rain is portrayed.

--EYE OF FLAME
A jewel that shines bright red, like a flame

--EYE OF ICE
A semi-transparent blue jewel

--GRIFFON KEY
A key made in the shape of the Griffon, a beast in ancient Greek myth.

--KEY OF THE LION
A key in the shape of the Lion. It shines gold.

--KEY OF THE LIONESS
A key in the shape of the Lioness. It shines silver.

--KEY OF THE DECAYED SOUL
A key in the shape of a rotted heart

--STONE TABLET (TOP)
One part of a stone tablet. "Offer me up before the twin-headed 
serpent; use me as a key to open the path..."

--STONE TABLET (RIGHT)
One part of a stone tablet. "There is another who travels the paths 
formed in the bowels of the Earth by Dragons."

--STONE TABLET (LEFT)
One part of a stone tablet. "These paths tie together far away places, 
making them but a few steps away."

--OXYGEN CYLINDER
A tank filled with compressed oxygen gas. It allows unlimited movement 
underwater.

--RAPTOR, DEITY OF SENTIMENT
One of the sculptures that portray the Five Great Deities. This one 
depicts the Raptor.

--WOLF, DEITY OF WISDOM
One of the sculptures that portray the Five Great Deities. This one 
depicts the Wolf.

--DEVIL, DEITY OF IMMORALITY
One of the sculptures that portray the Five Great Deities. This one 
depicts the Devil.

--SERPENT, DEITY OF CREATION
One of the sculptures that portray the Five Great Deities. This one 
depicts the Serpent.

--DEMON, DEITY OF DESTRUCTION
One of the sculptures that portray the Five Great Deities. This one 
depicts the Demon.



+++   HISTORY OF VIGOOR BOOKS   +++

These books can be found inside the Archive in the Monastery. Look for 
the blue books and learn a little something about the bad guys.


--THE HISTORY OF VIGOOR I
...ever since, these monsters have come to be known as Fiends. The 
majority of them are mutations of human beings, existing in a condition 
of living without a soul due to their corruption by evil...


--THE HISTORY OF VIGOOR II
...however the extraordinary power of the Fiends is incomparable to 
that of humans; in fact the highest level of Fiends exist in a state 
that can only be described as having transcended physical boundaries of 
form. Looking back through the pages of history, it is quite probable 
that many of the most powerful members of the Vigoorian ruling class in 
fact belonged to this classification. It is not surprising, then, that 
the Fiends have been seen as gods...


--THE HISTORY OF VIGOOR III
...it is said that sometime Fiends may rise up from dead bodies; in 
fact there were many Monks of the Vigoor Order during the Middle Ages 
who labored for years to recreate this phenomenon...


--THE HISTORY OF VIGOOR IV
...the vast majority of records dealing with the Fiends date from the 
Middle Ages or earlier. During recent times the Fiends have greatly 
decreased in numbers; so much so that for a member of the general 
Vigoorian public to come into contact with a Fiend has become an 
extremely rare occurrence...


--THE EMPEROR, LORD OF ALL CREATION
...the Vigoor Emperor is the figurehead of the commoners, and his 
absolute authority as the Holy leader of our Vigoorian Order cannot be 
denied. He controls all, physical and ethereal, regardless of time or 
place... 


+++   THE MONK DIARY   +++

Other than obtaining the combinations for the safe, do you actually 
read the rest of what this guy says?


--FIRST COMBINATION PAGE 1
A diary written by a monk: "It is the 27TH day of the 12TH month, I 
have received the Book of the Eons as a birthday gift from His Majesty 
the Emperor. It is a great honor. I shall place it in the safe that no 
one will take it." At the end of the entry, there are notes reading 
LEFT, RIGHT, RIGHT, LEFT.


--SECOND COMBINATION PAGE 1
On the last page there is a hastily scribbled message: "I cannot 
believe it. Someone has opened the safe. The Book of the Eons I had 
received from the Emperor himself was stolen. In order to prevent this 
from ever happening again, I shall change the combination. The date of 
my daughter's birthday should suffice." At the end of the message, 
there are notes reading RIGHT, LEFT, RIGHT, LEFT.


--SECOND COMBINATION PAGE 2
A message was found on one of the previous pages: "It is the 14TH day 
of the 10TH month, my beloved daughter's birthday. I remember her birth 
as if it were yesterday. What a glorious event that was!"


--THIRD COMBINATION PAGE 1
On the last page there is yet another scribbled note: "My safe has been 
tampered with again! I have no choice but to change the number once 
again; this time I shall use my granddaughter's birthday. December 
23RD, yes, I think that's right. No one will break into my safe again!" 
At the end of the entry, there are noted reading LEFT, LEFT, RIGHT, 
LEFT.


--LAST COMBINATION PAGE 1
On the last page, there a faint barely readable entry: "That safe is 
worth about as much as a dog turd."



+++   THE TECHNIQUE SCROLLS   +++


--COUNTERATTACKS
Contains the Counter Attack techniques "Gleaming Cross" and "Fiend's 
Bane Kick" which allows Ryu to counter enemy attacks immediately after 
blocking them.

--GUILLOTINE THROW
Contains the technique "Guillotine Throw", in which Ryu grabs the 
enemy's neck while jumping and uses his momentum to toss the enemy for 
high damage

--IZUNA DROP
Contains the technique "Izuna Drop", an air attack in which Ryu grabs 
his enemy in mid-air and slams them down on the ground for massive 
damage.

--FLYING SWALLOW
Fly at high speeds towards your foe and cut their head off.



+++   DEAD NINJA DIARIES   +++


--LETTER FROM MURAI

If you wish to find the Dark Dragon, you must simply start killing. It 
is said that the Dark Dragon's power grows as chaos and destruction 
grow in this world. There is no need for you to spare the subjects of 
the Vigoor Empire. You go there for revenge, do you not? The Dark 
Dragon revels in killing and destruction. If you provide these things, 
it is certain to call out to you.  That is your destiny as a Dragon 
Ninja. Be aware of this as you enact your revenge!


--SUKE'S DIARY

January 24 - The woman that I saw tonight in Vigoor...she was extremely 
beautiful. I must persevere to keep my wits about me. 
Perseverance...Patience.

February 2 - I encountered her again. That woman slays the beasts as if 
they were flies. The vicious way she fights is so unlike her beautiful 
appearance. A perfect example of extreme intensity...she is no ordinary 
female.

February 6 - During the fight with the MSAT I slipped up and suffered a 
grave injury. I cannot reach my Black Spider brethren, my provisions 
are almost all gone, and my life is near its end. Death during an 
assignment is the wish of every Ninja, but we still have no clues 
regarding what happened to the Dark Dragon Blade. That is my only 
regret. All that is left is for me to trust my comrades, and accept 
these last painful moments of my destiny...

February 7 - Although I have become so weak, I still await my death. 
Although I know it is only a matter of time before I perish, I wish I 
could glimpse that woman one more time...


--TARO'S DIARY

January 28 - I have not seen the young one, Sabu, for several days now. 
It worries me, seeing as he is so inexperienced.

February 5 - I have heard nothing from Suke yet. I do not believe that 
a Ninja as powerful as he could have been defeated. However, the 
unstable look on his face the last time we met was very much unlike his 
usual manner.

February 8 - I was able to track down Doku, the Lord of Greater Fiends, 
but I was unable to lay even a finger on him. Burned by an evil blue 
fire, I accepted my fate. The blade gripped in the hands of that devil 
was none other than the Dark Dragon Blade, the artifact that, for 450 
years, our Black Spider Clan has been searching for. My brothers, 
hurry! You must not allow the young Hayabusa to possess that awful 
power...


--SABU'S DIARY

January 5 - I can't believe my first mission as a full-fledged Ninja is 
something so important! I feel the pride and honor of the Black Spider 
Clan. I'm going to distinguish myself here and rise through the ranks.

January 20 - I think I might not be cut out to be a Ninja...

January 25 - Dear Mother, I have no more strength left, and I will die 
here, in this forsaken place. Although Ninja are taught patience and 
perseverance even in the face of death, I just don't want to die. 
Please, please, please...


--SARU'S DIARY

February 3 - Everyone here trembles in fear. We witness a person 
turning into a Fiend. What is happening in this place? Even a Ninja as 
experienced as myself has no hope against these beasts...

February 10 - I have discovered that the mastermind behind the plot to 
steal the Dark Dragon Blade is none other than the Holy Vigoor Emperor. 
Like our master, the Emperor must also be plotting to so something with 
the Blade...

February 12 - What a disaster...the Dark Dragon Blade is cursed. I have 
been defeated, not by the enemy, but by the curse...


--SAN'S DIARY

January 30 - I have gathered some new information. According to the 
ancient legends of this place, "he who offers the lost stone tablet to 
the Twin Serpents may gain entrance to Zarkhan." The tablet, now 
apparently split into three pieces, is said to have been scattered 
throughout Vigoor. I was able to learn the locations of the pieces:  
One is at the Twin Serpents Plaza in Tairon. One is in the Archive on 
the Monastery. One is near the Stone Circle in the Magma Cavern.
I must gather the fragments and then begin my approach to Zarkhan.

February 5 - I'm hungry...(SIC)


--GEN'S DIARY

January 14 - I have arrived in Vigoor in search of the Dark Dragon 
Blade, leading a group of my comrades.

February 18 - I have succeeded in infiltrating the Imperial Palace. I 
must accept that my comrades have all been slain...except for Dai, yes, 
he must certainly still be alive. I am sure he is hurrying to meet me 
at this moment, with the key to the Palace Core firmly I hand. I must 
join up with Dai as soon as possible, then plan out our attack on the 
Emperor.

February 29 - While it may be true that the Dark Dragon Blade is formed 
out of dragon bones, one of the greatest delicacies in the ancient 
world, our master's plan to grind it up and use it for herbal tea is 
ridiculous. Of course I cannot tell anyone this, and therefore I must 
take this laughable secret with me to the grave...If we are forced to 
die for such goals as this, our Black Spider Clan will not last much 
longer. The Vigoor Emperor will gather his power and become the Devil 
on Earth, enslaving the human race for millennia to come...I have not 
been able to contact Dai, but it does not matter. His fate must be 
similar to mine...


--DAI'S DIARY

February 1 - As a member of the Black Spider Clan, I will fulfill my 
mission and gain the respect of our clan leader. I have promised so to 
Gen, and I will not break that promise.

February 21 - I have been badly wounded, but I have obtained the key to 
the Core. I do not have much longer; I must get this to Gen...

February 29 - With this last bit of strength in me, I have made it this 
far. However, I cannot find a way to pass though this door...

 

+++   CHAPTER INTRODUCTIONS   +++


--CHAPTER 1: The Way of the Ninja
In the mountains of Autumn, there is one who walks the path of the 
Ninja...


--CHAPTER 2: The Hayabusa Ninja Village
The village is burning. Before long, Ryu hears the screams of his 
brethren...


--CHAPTER 3: Skies of Vengeance
The Hayabusa Village has burned, and the Dark Dragon Blade is gone. Ryu 
has stowed aboard an Airship headed for the Vigoor Empire. His goal: 
vengeance...


--CHAPTER 4: Imperial City Infiltration
Ryu has escaped from the crash of the Airship. Spread out before him is 
the city of Tairon, capital of the Vigoor Empire...


--CHAPTER 5: THE FIEND HUNTER
Searching for the whereabouts of her twin sister, Rachel the Fiend 
Hunter heads alone to the Dworku Monastery. She senses the presence of 
Fiends lurking in the shadows...


--CHAPTER 6: City of Fiends
Tairon is full of mysteries; strange creatures called Fiends and Rachel 
the Fiend Hunter. However, Ryu still has no clues to the whereabouts of 
Doku...


--CHAPTER 7: The Monastery
It is said that there is a secret path leading to the Palace of Zarkhan 
underneath the Dworku Monastery...


--CHAPTER 8: ALMA, GREATER FIEND
Rachel continues searching for her sister in Vigoor's capital. She is 
suddenly confronted by an inhuman form: Alma the Greater Fiend finally 
makes her appearance...


--CHAPTER 9: Hidden Underground
A dark underground world leading deeper and deeper. Does the path to 
Zarkhan truly exist?


--CHAPTER 10: Tairon Under Alert
The battle with Rachel's sister, the Greater Fiend Alma, ended without 
a victor. However, the aftermath of the battle has caused the Vigoor 
Army to be deployed...


--CHAPTER 11: The Military Supply Base
The Vigoor Army is after the renegade element, Ryu. The Military Radio 
Tower is key to the Army's organization...


--CHAPTER 12: The Aquaducts
The Army's organization has crumbled; there is no need for Ryu to stay 
in the now-silent capital...


--CHAPTER 13: The Path to Zarkhan
Using the Aquaduct, Ryu has arrived at the moat surrounding Zarkhan. 
However, a great wall blocks his path into the Palace itself...


--CHAPTER 14: THE TWIN ANCIENT DIETIES
Rachel follows Lord Doku, who now takes the form of a vengeful 
spirit...As she enters the torn fabric of space and time, what horrors 
await her?


--CHAPTER 15: The Caverns
Although it appears as though Ryu defeated Doku, his vengeance is still 
incomplete; the Dark Dragon in the hands of the Holy Vigoor Emperor. 
What will become of Rachel and her sister?


--CHAPTER 16: The Fiendish Awakening
All events thus far have lead up to one place: the depths of the Palace 
of Zarkhan. Will Ryu be able to discover the path inside?


--CHAPTER 17: Vengeful Spirit
The fate of the sisters has been decided. Ryu now heads for the depths 
of Zarkhan, determined to fulfill his vengeance once and for all...


--CHAPTER 18: The Core
Doku's hate continues to slowly transform Ryu into a Fiend. Feeling the 
blood of the Fiends pounding in his veins, the Dragon Ninja stands 
before the gates to the source of all evil, the Core of the Imperial 
Palace!


--CHAPTER 19: The Dark Dragon Blade
Ryu has defeated the evil Vigoor Emperor, and the Dark Dragon Blade is 
out of the reach of the Fiends. Now, Ryu must quickly escape the depths 
before the caverns come crashing down on him!



+++   AYANE'S KUNAI SCROLLS   +++

What is a Kunai Scroll?
As Ryu traverses from area to area, a dagger with a purple flower will 
be thrown (not tossed) into Ryu's vicinity on a wall or on the floor.  
The scroll inside the dagger will usually offer advice, tips, or even a 
foreshadowing of events to happen. And like the other stuff, do you 
actually read these scrolls?


CHAPTER 1:
--A Ninja must be able to find his way even when his path is blocked. 
When facing an obstacle, jump towards it and run vertically up its side 
until you grab its upper ledge. Move to the left or right and climb up 
or drop down.

--Don't underestimate the agility that your training has given you. 
Feats such as running along walls should be simple for you to perform. 
If you cannot reach your destination with a single leap, make use of 
the surrounding walls.

--One of your most useful techniques is the Flying Bird Flip. Jump 
towards a wall and run up to it, then jump off again. This allows you 
to travel to areas that may first seem unreachable. Repeat the Flying 
Bird Flip to climb certain shafts and passages.

--Some ledges or platforms above you can be reached simply by jumping 
towards them and running straight up. A Ninja must know the appropriate 
technique to use in every situation. Remember that unnecessary 
acrobatics may backfire on you.


CHAPTER 4:

--In this city there is a club called Han's Bar that is a well-known 
watering hole, as well as the center of Vigoor's underground 
intelligence. There will you find clue's about Doku's whereabouts. Go 
there now. You should be able to find it easily by its garish neon 
sign.

--When in doubt, look to the color blue for the path.

--A group of Ninja dressed in black garb act with wicked intent in 
Tairon. They are members of the Black Spider Clan, and they act behind 
the scenes to hinder our progress. Do not let them leave Tairon alive.

--I have brought a legendary weapon to Tairon, a weapon known only by a 
select few. I have hidden it in a dark alley, in a location where only 
a Ninja will be able to reach it. I suggest that you find it and make 
use of it.


CHAPTER 6:

--If you wish to follow Doku, first investigate the Dworku Monastery. 
It is located in the Dworku district across the drawbridge.

--Run along the wall, jump to another wall, and keep running to reach 
higher areas. This is the continuous wall running technique. Practice 
until you have perfected it.


CHAPTER 9:
--When underwater, pay close attention to the breath gauge. If you run 
out of breath, your strength will soon be sapped.


CHAPTER 10:

--Tairon is now under alert. You are completely surrounded and the 
situation is grave, but you should be able to disrupt the military's 
organization by attacking the Radio Control Tower next to the Military 
Supply Base. To reach the Supply Base, you must first cross the 
drawbridge. That is where your path should lead you. 


CHAPTER 11:

--The military's communications are down and their organization is in 
shambles. Now is the time to escape the base. Resistance around the 
train turntable is low and it is the perfect time to steal a train. The 
rail runs through the Dworku district.


CHAPTER 13:

--The secret path to the Imperial Palace of Zarkhan is located under 
this building. You should now be able to forge your way through the 
water that fills this passage.


CHAPTER 15:
--Muramasa, the owner of the weapon shop and a world-renowned 
swordsmith, is looking for you. It seems that something is bothering 
him so much that he cannot sleep at night. The old man must have 
something quite important to tell you. If you follow this path you will 
eventually arrive at the gate back to Tairon. From there, it is only a 
short way to Muramasa's shop.
 
--It is said that near the Palace of Zarkhan waterfall there is an 
entrance to a cave that leads somewhere. It is rumored to connect to 
the greatest depths of Zarkhan.



+++   THE NINJA FORTRESS SAVE POINT   +++

This is the description of the Ninja Fortress Save Point when Ryu first 
accesses it in Chapter 1:

--There is a message engraved on the tablet in the dragon's mouth:
"The sacred underground paths of the Dragons record all that occurs in 
the world of men. We have not forgotten those who live on the surface 
of the Earth..."



+++   NINJA GAIDEN SOUND TEST   +++

Once you beat Ninja Gaiden, you automatically unlock and have access to 
the entire musical soundtrack. Just go to OPTIONS and select AUDIO 
SETTINGS and look for the SOUND TEST options. It should be noted that 
the PS3 version has 30% MORE music tracks than the Xbox version.

From here you can choose the following tracks:

--OPENING
This was the theme used for the opening Xbox FMV intro (that doesn't 
exist in the PS3 version).

--VILLAGE
The theme used for the Hayabusa Village in Chapter 16

--WORSHIP
The theme for the Ninja Fortress

--IN THE STILLNESS
The theme used for certain enemy encounters 

--TRIAL
The theme used when facing off against Chapter 1 Murai

--CONFRONTATION
The theme used when leaving the Ninja Fortress in Chapter 2

--GO THE DISTANCE
The theme used in the beginning of Chapter 2

--VANISHED MEMORIES
The theme one you reach Hayabusa Village in Chapter 2

--ANNOYANCES
The theme for the Samurai horsemen sub-bosses

--STAND IN THE WAY
The theme used for the Masakado and the worm bosses.

--LORD OF THE GREATER FIENDS
Doku's theme

--MILITARY STRENGTH
The theme played during the introductory FMV in Chapter 3 

--AIRSHIP
The theme for all of Chapter 3

--VIGOOL EMPIRE

--RISK
A theme used when fighting certain enemies

--TAIRON AT NIGHT
The theme for the city of Tairon

--BULLET

--MURAMASA
His theme song

--SUDDEN THREAT
Another theme for fighting off certain enemies

--RESIDENT OF THE DARK
Theme used for Rachel in Chapter 5

--GOD BLESS U
Another theme used when Rachel encounters enemies

--SURPRISE ATTACK
The Motorcycle MSAT music

--RACHEL
This is NOT her theme song. This is actually the theme for the 
Drawbridge/Monastery area.

--MYSTERY
Where is this played?

--THE FIEND
The theme for the first Hydracubus battle 

--PRAY TO GOD
The theme to the Monastery

--CRYPT
The theme whenever you are underground (Tomb of the Eons, Econtra Babel 
Specus, Hidden Underground).

--REVIVAL OF THE DEAD
The theme used for the Ritual Room when obtaining the Holy Grail and 
until you reach the Chapter 6 boss.

--DINOSAUR
The theme for the Bone Dragon and Paz Zuu

--ONE SHOT ONE KILL

--TAKE IT EASY
The theme used in between Phases during the Eternal Legend mission

--FIGHT IT OUT

--UNDER ALERT
The theme that plays during Chapter 10

--FORSAKEN HUMANITY
The theme used during the Alma and Marbus battles

--AN EASY ENEMY
Another theme used when fighting certain enemies

--MONASTERY DESTROYED
The used in the Altar Hall after Chapter 10

--ENCIRCLEMENT

--IRON AND SWORD
The theme used for the Dynamo and Alternator battles

--WAREHOUSE
Theme used once you activate the lights in the Warehouse in Chapter 11

--SUPPLY BASE
The theme played throughout the second half of Chapter 10

--ESCAPE FROM CRISIS
The theme played during the Chapter 10 FMV and during the escape in 
Chapter 19

--AQUADUCT
The theme for the Aquaducts

--TOXIC WASTE
The theme played whenever fighting the large beetles

--MOAT OF ZARKHAN
The theme song for all of Chapter 13

--11

--UNKNOWN
The theme when battling Nicchae & Ishtaros in Chapter 14

--SASORI

--THE TONE OF EVIL

--DISTORTED WORLD
The theme used in Zarkhan Stadium and Stairway to the Imperial Palace.

--FREEZE UP
The theme for the Ice Caverns

--BURN AWAY
The theme for the Underground Sanctuary and the Magma Caverns

--CITY OF FIENDS
The theme for Tairon after Chapter 16

--LYRIC
The theme for Hayabusa Village when Ryu returns through the portal in 
Chapter 16

--ALMA AWAKENED
The theme used for the Alma fight in Chapter 16

--PYRAMID
The theme used inside the Pyramid

--LABYRINTH
The theme throughout Chapter 17

--NIGHTMARE 
The theme used for the Core of the Imperial Palace

--EVIL SPIRIT MARCH
The Fiendish Depths theme

--TO A DIFFERENT WORLD
The theme during the FMV when Ryu encounters the Emperor

--EMPEROR
The theme for the first of half of the Emperor fight

--COLLAPSE

--THE DARK DRAGON BLADE
The theme as Ryu grabs the DDB in Chapter 19

--FINAL BATTLE
The theme used when battling Fiend Murai

--AFTER THE BATTLE
The theme played during the FMV ending as Ryu destroys the DDB

--A NEW CHALLENGE
The theme for the Master Ninja Tournament

--CHAPTER CLEAR
The name says it all.

--GAME OVER
The name says it all.

--SPEED

--CRASH

--NINJA GAIDEN THEME
This theme was only used in the trailers


                         END OF USELESSS SECTION


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This FAQ is for all of the original Master Ninja Xbox veterans that 
have put aside precious time to record excellent gameplay videos and 
help other Ninja Gaiden players excel at one of the best goddamn action 
games of all time: Shinobier, Saryah, Iberian Warrior, bigalski, 
Weibull760, Sneh, Shin, and yours truly. Without swell guys like us, 
everyone else would suck at this game! 

And for the record, I am the ONLY player in the Sigma Leaderboards that 
has ZERO Ninpo uses in his record. I may not have the highest Karma 
Score or the highest Kills, but if I'm gonna claim a crown for 
something, it's gonna be for ZERO Ninpo use! Don't believe me? Go to 
RANKINGS section and check under my name for proof! Let's see you try 
and get through the entire game (and Mission Mode) without Ninpo!


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BIG THANKS TO THE FOLLOWING PEOPLE:
Shinobier, Saryah, Iberian Warrior, Bigalski, Afolabiyi Okubanjo, Ninja 
Jax, Enigmatic Skull, Paul King, Neil Walsh, Volume, Otakuman, and all 
the other Xbox veterans (myself included) that had to put up with three 
years of Xbox Ninja Gaiden to get to this final version of the game. 


Oh, and a big shout-out to my favorite ladies that made my time with 
this game a little less stressful: Jenna Jameson, Aria Giovanni, Tera 
Patrick, Lanny Barbie, Brittney Skye, and Daisy Marie! Nothing gets 
your mind off of Sigma faster than these ladies! WINK, WINK!


Remember, Life is full of entrees, so don't fill up on bread.


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This FAQ is only for use on GameFAQS. You may not copy, reproduce, or 
link to this FAQ without permission. If you want to use this FAQ on 
your website or publication, please e-mail me at kroqjock@gmail.com. 
I have no problems with anyone who asks. July 2007.

Print this Ninja Gaiden Sigma guide

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