PS3 Walkthroughs: Frontlines: Fuel of War Walkthrough

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Frontlines: Fuel of War Walkthrough

Frontlines: Fuel of War FAQ version 0.3
Platform: Xbox 360
Author: metal-angel
Email: sheelaghuw at

This FAQ has been written entirely in TextEdit and MS Word 2004 for Mac.





[1.0] Intro
		1.1 Welcome... to the world of tomorrow!
		1.2 Version history
		1.3 Contacting me

[2.0] The Game
		2.1 Story
		2.2 Gameplay
		2.3 Desert Combat

[3.0] Single Player Campaign
		3.1 Darkness Falls
		3.2 Captains of Industry
		3.3 Anvil
		3.4 Graveyard
		3.5 The Mountain King
		3.6 Living Quarter
		3.7 History Repeats

[4.0] Multiplayer Maps
		4.1 Gnaw
		4.2 Invasion
		4.3 Mountain Top
		4.4 Oil Field
		4.5 Roundabout
		4.6 Solar Farm
		4.7 Village
		4.8 Street

[5.0] Weapons
		5.1 Western Coalition
		5.2 Red Star Alliance
		5.3 Special Abilities
		5.4 Multiplayer Classes

[6.0] Vehicles
		6.1 Western Coalition Ground Vehicles
		6.2 Red Star Alliance Ground Vehicles
		6.3 Western Coalition Aircraft
		6.4 Red Star Alliance Aircraft

[7.0] Achievements
		7.1 Achievement Overview
		7.2 Achievement List
		7.3 Achievement Tips

[8.0] Misc
		8.1 Bonus Content Codes
		8.2 FAQs
		8.3 Peak Oil

[9.0] Thanks/Legal Stuff

1.0 Intro

1.1 Welcome... to the world of tomorrow!

Oil is running out. Well, technically, it always has been, given as soon as 
you start using something, you're using it up.

Frontlines: Fuel of War posits that we're going to run out sooner rather than 
later, and that the nations of the world will be using this an excuse for a 
big old ruckus. This will conveniently be a case of East vs West, which gives 
us a chance to blow up Commies with futuristic weapons.

Best prepare now. Buy a diesel car, and plant some oil seed in your garden 
that you can convert into biodiesel with a home conversion kit. Get some 
photovoltaic panels on your roof, and maybe a small wind generator. Invest in 
a good, non-electric can opener and a clockwork radio. Begin to hoard.

If you want to know more about the oil crisis, see section 8.3 of this very 

This is my first ever FAQ, so be gentle, ease it in slowly.

1.2 Version History

19/03/2008 - v0.3 added Bull's-Eye and Bulletproof tips to achievement 
Added several sites to hosting list. Fixed general typos and errors. More or 
less finished 'The Game' section. Added to Misc section 'Peak Oil'. First part 
of the weapons section.
15/03/2008 - v0.2 campaign mode walkthrough finished, achievement section 
finished, vehicle section finished, FAQ section and bonus level codes added.
14/03/2008 - v0.1 first version.

1.3 Contacting me

You are welcome to email me for the following reasons:
-positive feedback or CONSTRUCTIVE criticism
-suggestions or requests

Please do NOT email me for the following:
-negative, unconstructive feedback
-help on the game - everything I know about F:FoW is already in this FAQ
-requests for help doing an achievement, sorry but I don't have the time
-spam, friend requests, clan invites

Phrase any requests or suggestions CLEARLY and in PROPER ENGLISH. I dunt spk 
txt and I also dnt udnerstadn elliterit jiberash kthxdie roffles!!!11onenoen. 
No enormous blocks of text either, I'll just erase those right away without 
reading them. If any of these are not possible for you, please switch off your 
360 and work on your English homework before it's too late.

Thank you!

2.0 The Game

2.1 Story

Frontlines takes place in the year 2027. For Terminator fans, this is a few 
years before John Connor and the resistance (I refuse to get in for that 
Comm' gibberish that is allegedly canon) kick the crap out of Skynet once and 
for all. For the world of Frontlines, it's World War 3 time. Spoilers ahoy, 
your head down!

Needs have dictated that the world be divided into two halves, for as George 
Dubya tells us, you're either with us or against us. The Western Coalition 
(North American, Europe, India and parts of Oceania) face down the Red Star 
Coalition (China, Russia, and such). It's rather fortunate that each side has 
intrinsic preference for blue and red respectively, as it means your little 
eyepiece can be coloured coded. It also means that the colourings you learned 
well in Command & Conquer: Red Alert is retained. Unlike Red Alert, however, 
WC and RSA are sensible enough to not paint their tanks sky blue or fire 
red. Unless they're fighting against a backdrop of a clear sunny day or a SEA 

In and around the Caspian Sea, new and viable oilfields are unexpectedly 
discovered. An uneasy ceasefire between these two superpowers develops as they 
both scramble to pump as much crude as they can. Meanwhile, things back home 
going downhill rapidly. As the game starts, the RSA decides to make a play to 
seize more oilfields and you're rapidly drawn into an escalating conflict as 
WC decides to push their advantage and remove Russia from the equation 

2.2 Gameplay

The overall structure of Frontlines is one of capturing key points on a map. 
This was the default game mode in is grandparent, Battlefield 1942. Unreal 
Tournament players will know it as Dominiation. Call of Duty 3 players will 
it as War.

The general concept is that there are several key strategic points on each 
This is more rooted in reality that more abstract combat concepts seen in 
games like deathmatch or capture the flag. After all, in a real war, you don't 
chase each other around aimlessly killing or fighting over a single, 
object. This is all about capturing territory and pushing your enemy out.

The key points (otherwise known as capture points or control points _ 
calls them Objectives) are seized by staying in their vicinity and keeping the 
enemy out for enough time for the small indicator bar seen in the upper left 
your screen to fill.

Some objectives may require additional action to capture. Some involve a 
specific objective, such as a SAM launcher or radar dish. If it's intact, you 
may need to plant a demolition charge on it by holding X. Once it's planted, 
you're guaranteed to instantly capture it when the charged detonates. The 
side can retake it very quickly by using a repair torch on the destroyed 
equipment. Others consist of a computer terminal. Again, you need to hold X 
be vulnerable in the process) to capture it. And some in the singeplayer 
campaign are dependent on you killing foes in its vicinity.

However, the majority are simply captured by staying nearby. You'll see the 
decrease at first to nothing, and then refill... the first phase is your 
neutralizing the objective, the second is you capturing it for your team.

Each map in Frontlines is an entirely open environment in which you are free 
move around as you wish. A variety of vehicles and static objects like ladders 
will assist you in doing so.

2.3 Desert Combat

Frontlines: Fuel of War is something of a sequel to Desert Combat, which 
was a mod for Battlefield 1942. 

Desert Combat improved upon its parent game in every way imaginable _ better 
more varied weapons and classes, more vehicles, and even some things that had 
been only available in paid-for addon discs for BF1942: player-guided missiles 
and mobile spawn points in the form of transport aircraft.

It could be argued that Desert Combat (along with mods like Forgotten Hope and 
Eve of Destruction) greatly extended the 'shelf life' of BF1942. Indeed, 
Combat proved so popular that DICE, developers of BF1942, hired Trauma Studios 
who had made Desert Combat. The resultant product was Battlefield 2, which in 
turn became Battlefield 2: Modern Combat on the Xbox and Xbox 360. 

Having played Battlefield 2: MC, I think it looks like Desert Combat but feels 
nothing like it. I suppose of Desert Combat's advantages was that, as a free 
mod, it could explore territory untouched by a commercial game where 
shareholders and censors would have objected. It was, after all, basically, 
War 2: the Game. Never mind a fictional war between the US and the 'Middle 
Coaltion' (with China thrown in for good measure)_ this was Iraq vs the 
Coalition during the First Gulf War (those among you who aren't screaming 
will remember the wave of games the followed the real first Gulf War: Desert 
Strike, Super Battletank, Patriot, F-15 Strike Eagle 2: Desert Storm and 
Ultimate Air Combat among them) and just as the second conflict was kicking 

Unfortunately for Trauma Studios, DICE appear to have disbanded them having 
gotten what the wanted from them in a one night stand of game development. 
of the Trauma members had made DC_Final, an expansion to Desert Combat while 
rest worked on what would become Battlefield 2. DC_Final was excellent, but 
almost overnight when the Battlefield 2 demo came out.

Senior producer at Kaos Studios who made Frontlines, Joe Halper, seemed to 
recognize the, if you'll pardon the pun, trauma that hardened DC fans like 
myself felt when it all ended so abruptly. In the Christmas 2007 issue of PC 
Gamer (UK) he said of Desert Combat, "People really loved that mod. We want 
same affection back and we think we're going to get it...'s not a sequel 
to Desert Combat, but it's close."

It's near as dammit. I used to spend every evening after work in my one 
flat guzzling vodka and lemonade, and playing DC and DC_Final on a semi-
server with voice chat. It's good to be back.

3.0 Single Player Campaign

I'm not counting 'The Road To War' as a level because it isn't - it's just a 
creepy intro to the oil-hungry future we have to look forward to. And unlike 
Halo 3, it's not counted as a level that you have to sit through twice!

3.1 Darkness Falls

3.1.1 Secure Crash Site

Bet you didn't see that coming. Cliche count: 2. Everything was going great 
until you suddenly got whacked, and a helicopter crash in a modern FPS? No 
Ouch. Beardo gets dragged off by the evil commies. Pick yourself up and jump 
the chaingun mounted in the helicopter. Blast the Red Star soldiers who are 
attacking - in particular, the guy who is right in front of you but lurking on 
the rooftops.

The little bar on the corner of the screen will fill, and you will secure the 
crash site.

3.1.2 Secure Armory/AA

New orders - secure the Armory and the Anti-Air site. You can do these in 
either order, I prefer to go for on the one on the left first. You'll come up 
on a truck and a series of large stacked tanks... shelter behind these and 
clear out the RS soldiers on the other side.

Advance further and you'll see loads of RS guys hiding behind concrete 
barricades... there's a good spot on the left to hide and pop out to pick them 
off. Once it's clear, head up the stairs on the right of the building they 
protecting and you'll find a SAM launcher on the roof. Blow it up with a demo 
charge, and pick up the extremely useful rocket launcher.

Jump down and make your way forward, hanging a bit to the left (you should see 
a big walled compound on your left, ignore it for now). Soon on your right you 
can look towards the next objective, which is guarded by an enemy jeep. Blast 
it with your rocket launcher.

Head down this road, hugging the all of the large fortified building, shooting 
RS soldiers as you go. You'll spot a ladder, climb it. Up on the battlements, 
go left and head down the stairs. At the bottom, turn to your right and you'll 
see a little room with a computer terminal. Stand in front of it and hold X to 
do some l33t h4xx0ring. Chuckle at how even the RS operating system looks 

3.1.3 Capture Motor Pool

Once you have pwn3d their bawks, head down the hallway, past the grotty Ikea 
couches and out into the street. An angry RS assault vehicle pulls up. Take 
cover and return fire. Two hits from the rocket launcher will fix his wagon. 
Head right, towards that big compound we passed earlier.

There's a crate with a drone sitting right in front of the compound. Way to 
make it obvious. Pick up the drone, and hide behind one of the 40ft containers 
while you fly it. My preferred method is to fly it to the left of the main 
control tower, and through one of the little windows on the side. Fly it over 
the control panel, and detonate it. Kablooie!

The gates are open, and it's time to kick Sgt. Bilko's ass. Head around to the 
left where a smaller gate has opened. Run inside, and immediately turn left 
head towards the side of the building. RS has once again stupidly left their 
window washing ladder against the side of the building. Head on up.

As soon as you're inside, look left and you'll see another computer with cool 
blue trackballs for you to hack. Set your porn torrents running to eat into 
Star's bandwidth and cripple their communications. Run down the hallway 
the other end of the building, killing as you go. At the far end is another 
computer terminal, guarded by a RS soldier. Take him down, and hack the 
computer to erase his MP3 collection.

3.1.4 Capture Refineries

Time to get oiled up! Get into the Future-o-Hummvee and head through the gate. 
Again, you can do all this in any order, but I tended to start with the left 
(west) refinery and work my way across from there. If your jeep gets too 
damaged, hide somewhere and it will begin to repair if you go a few seconds 
without getting hit.

Charge on in, blow up the enemy jeeps. Use your mounted rocket launcher 
the armoured gun turrets, which will be one of the banes of your existence 
throughout this game. Get as near as you can to the portakabins, jump out and 
secure the objective. Grab the binoculars off the nearby crate to get a 
bomb airstrike.

Head for the big refinery, now. Watch out for RS rocket guys on the rooftops, 
hit 'A' to fire flares if they attack you. Drive up the ramp and into the 
refinery itself. Whistle Dixie as you fly through the air.

There's a lot of rocket launcher guys here, so be careful. It might be best to 
abandon your jeep if it gets heavily damaged. Seek cover. There'll be a jeep 
right and front of you and one ahead and to the left. The objective itself is 
on your right in a little enclosed area. Kill everyone and everything. There's 
a rocket launcher by the objective which is handy given 'you' decided to leave 
the one from the first half of the mission behind. A big bad assault vehicle 
will turn up. Cluster bomb or rocket him until he can't stand no more.

Continue on across the bridge towards the final objective. Up on the roof is 
the RS sunbathing area and smoke flare. Capture it.

3.1.5 Rescue Reporter

Unfortunately Beardsley Spillane got nabbed at the beginning of the mission 
you need to save him. More unfortunately, he's being held in a heavily guarded 
building protected by no less than an enemy tank. Head towards the objective.

How you tackle this is up to you. You can either do a frontal assault, dealing 
with the tank and defenders. Or, you can sneak around the back of the 
(go to their left and come at them that way) and try and nip in the front door 
before you've attracted too much attention. Heck, you can switch on your tape 
of 'Ride of the Valkyries' and Rambo straight at the front door, screaming. 
That *might* work.

Once you're inside, head down the hallway and you'll find Beardo inside a 
locked room. Incredibly, the demo charge you use to blast the door open 
transmute him straight from solid to vapour. As soon as you've done this, the 
mission is over.

3.2 Captains of Industry

3.2.1 Capture Town

Kazakhstan! Very nice! If you played the singleplayer demo, you'll recognize 
this first bit.

Jump out of the VTOL and head towards the town. Wave to the engineer of the 
train going over the bridge. Hang left around the big pile of rocks and the 
bridge support and you'll end up behind the houses. There's another ladder 
here, so do what you always do. 

Up on the roof is a very useful sniper rifle. Take out some RS guys down 
but beware the armoured turret. You can't kill it, so jump across the rooftops 
and down into the alley next to the truck where you can pick off some more RS 
soldiers. Beware that one or two may try and sneak up on you from behind.

Clear out the square as best you can, then charge in and take the objective. 
More will open up.

My advice is to head back out of the town and turn left, you'll see a very 
stone wall and... a ladder! Well, now we know where all the oil went - it was 
burned by the ladder producing industry. Climb up, head down the alley and 
the RS guys. The 'ammo depot' is about two crates and a rocket launcher. 
Capture it.

Now, head through the little passage to the left, jump down and go through the 
alley, and RUN RUN RUN across the big square with the statue of the Unknown 
(because he had no head) Soldier. There's a building crawling with RS soldiers 
and a big nasty tank on the right. Take cover in the leftmost arches and clear 
out the area around the next objective.

Pick up the radio controlled car you always wanted - the anti-tank drone. 
one down and drive it around the corner and UNDER the enemy tank. Detonate, 
laugh with glee as the turret flies 20 feet into the air.

Before going back out into the street, take out the RS snipers... there's one 
on the rooftop across the big square from you, and another a bit to the left 
a balcony. Now, RUN LIKE HELL down the road to the RIGHT of the enemy HQ 
building. Another ladder rests against the side of the HQ building. Engage 
climbing motors. Climbing motors engaged.

Climb the baby ladder, and drop through the hole in the roof to take any 
remaining defenders by surprise. Another computer awaits. Hold down X to type 
"Format C: /s". It will be ages before Red Star are able to find their XP 
install disc and get this computer working again. Well done.

Head back down and into the street, and head left to avoid being blasted to 
shreds by the gun turrets in mounted in the towers. The enemy is holed up in 
the large building. Next to this building is a table with two assault drones. 
Grab one, fly it around the back of the tower, and blow up the two turrets. If 
you wish, fly up to the roof and kill the guys guarding the SAM launcher.

Head around the outside of the building clockwise, and you'll find a large 
green dumpster next to an open window. Jump up the debris and crawl through 
window to surprise the baddies inside. Run upstairs to the roof and blow up 
SAM launcher.

3.2.2 Capture Rail Depot

Return to the street, and head into the railyard. Wait by the smoke flare for 
your shiny new IFV to be airdropped in.

Jump in and head forward. There are four enemy tanks waiting in the valley to 
greet you. They must perish. My technique for disposing of them was to sit on 
the edge of the valley and aim at them (your reticule goes red) and then pound 
them into dust with both the main gun and rockets. Or you can just charge down 
and engage them, it's up to you. Remember to hide if you take too much damage.

Head up the other side of the valley into the little base, and kill all the RS 
soldiers, simple as. There's also an enemy tank waiting for you, and an 
unmanned enemy tank that you can switch to if you wish. When you feel safe, 
up onto the little platform by the tower to capture the last objective.

Once the objective is captured, an enemy counterattack will pour across the 
bridge. Get back in your vehicle and hold them off.

3.2.3 Capture Factory Entrance

You have three objectives here... but you only need to do one. I attacked the 
one on the left. Jump into a tank or IFV and proceed across the bridge.

Once you're across, enemy tanks will appear up ahead. Blow them up, and then 
begin firing into the large building on your left which contains the 
There are a LOT of soldiers in there who need deading. Once it's clear, head 
up there to capture the objective, and grab the drones and rocket launcher off 
the table.

3.2.4 Destroy Tank Factories

Now the fun bit. Get back in your tank and head for the nearer of the two 
factories, watching for enemy rocket guys and tanks along the way.

You are extremely well advised to stay in your vehicle and fire through the 
factory doors to kill as many of the baddies inside before going in yourself, 
as you can be quickly overwhelmed.

The first objective is in the pits underneath the factory, which is a very 
dangerous series of parallel trenches set into the floor. Take your time here, 
be careful, and clear the place out before you plant the explosives.

Get back in your tank and head for the second factory, again firing through 
doors as much as you can before going in on foot. You will encounter very 
resistance, including two enemy tanks and loads of rocket guys.

The objective itself is up on the catwalks in the middle of the factory. 
very vulnerable up here, so keep your head down. Plant the explosives, and run 
for it! Mission accomplished.

3.3 Anvil

3.3.1 Secure Guard Post: Part the First

Your objective in Anvil is to close the Oblivion Gate and_ what's that? Wrong 
game? Oh. Fired, you say? No, I think you're thinking of YOUR mother when you 
say that.

This is the inevitable lone sniper level, and is a great place to do the 
Eye achievement. You have to work your way through the valley, taking out 
posts. Hop up the rock formation in front of you and reconnoitre.

Fire down at the guards and take out as many as you can. Descend the rocks and 
take out the rest, then move in and take the guard post. Grab the drone and 
secure the objective. 

Proceed to the left and continue to the left of the next rock formation. Go 
very slowly and your HUD should highlight the enemy soldier manning the 
armoured turret ahead. Luckily for you, he's looking the other way so headshot 
him and save yourself a LOT of trouble. If you miss, you'll need to suicide 
drone him or just run up behind him and oops upside his head.

Advance on the outpost, sniping where possible and shotgunning where not. You 
can actually secure the outpost while standing in relative safety behind the 
trailer. Beware the sniper on the tower near the wind turbine.

Once he's dead and the outpost is secure, run down the hill and stick to the 
right, next to the rocks by the crushed (bus shelter?). Walk a little bit up 
the slope on your right and you can pick off pretty much all the guards at the 
outpost. Secure the outpost and grab your new best friend, the assault drone.

3.3.2 Secure Guard Post: Part The Next

I hope your sniper skills have warmed up because you're gonna need 'em now. 
Head up the little hill that's ahead towards the objectives and be ready to do 
a lot of sniping. There's a guard tower with sniper to the right, and the 
little road to the left is a popular route for guards from down below to come 
up and get you. There's also guys on the far side of the valley. The log piles 
can be shot apart if a commie takes cover behind them. On the ground and 
slightly to the left of the guard tower is another sniper. Lastly, beware an 
enemy patrol which may come from the right.

Take your time, stay in cover, cleanse the valley of the Red Menace. Once it's 
clear, head on down to the objective and grab the drones. Reload if you need 

Now, go for the left objective. Run up the road and shelter behind the truck - 
there's a lot of guys including armoured turrets and snipers waiting for you. 
Take them out. There's another assault drone here, grab it. A good place to 
shelter is behind the little generator trailer. Run an assault drone up the 
hill and use it to take out the gunners of the two turrets. 

Move on up to the SAM launcher and blow it up once the coast is clear. Be wary 
of baddies coming up from behind and recapturing the objective behind you (or 
shooting you)

3.3.3 Secure Motor Pool and HQ

Reinforcements arrive. Oo-rah! While they're posing and being manly and 
HARDCORE, grab the sniper rifle and airstrike binoculars. Don't go straight up 
the hill, but instead go to the left a bit for a second way into the town 
that's much closer to the lefthand objective.

Head into the town, making sure you take out the baddies on the other side of 
the wall you can see in the distance before moving in to get the objective. 
Grab all the weapons by the objective point. Watch for fire coming from 
soldiers hiding in the town itself. Run around to the right of the town.

When you emerge into the street there'll be a whole mess of RS soldiers on 
left, so be ready for a lot of shooting. Be careful not to break the 
flowerpots, you're trying to win hearts and minds, soldier. Run across the 
to make your way around the back of the big garrison building that contains 

Sneak in the back door, and fight your way up to the roof. Grab all the 
binoculars and secure the objective. Prepare for a fight! If you have the 
railgun turret, you can set it up.

3.3.4 Hold the Town

You need to hold the town for ten minutes (two waves of five minutes each). A 
swarm of RS soldiers, jeeps and tanks will be coming down that mountain road 
and you need to stop them. If they get through, they're retake the garrison 
motorpool objectives. If this happens, go back and re-secure them.

This isn't too bad a fight. The tanks will stop next to the garrison which 
makes them an easy target for the airstrikes. You can use your missile 
against the jeeps, and the minigun turret against the soldiers. Watch for 
soldiers on the hill opposite with the old stone tower - they can be hard to 
hit. Also be aware that baddies can get into the garrison and come up behind 
you. So long as you're sensible with the minigun, its ammo will last the 
Don't go nuts, but don't be afraid to us it either.

After the timer runs out, the mission is over. Take the time to admire that 
each Red Star sandbag is marked with a big red star.

3.4 Graveyard

3.4.1 Destroy Enemy Tanks

You've just been nuked, which means no leaving the tank or you'll be a crispy 
critter. Don't worry, you can't accidentally hit the button and leave the 

This is a big tank battle, but you're vastly outnumbered and your AI allies 
(as you may have noticed so far) useless. Stay behind the rocks. Roll out from 
behind a rock, fire, and immediately roll back in and wait to reload. Enemy 
tanks will require between two and three hits to kill. Aim a bit above distant 
targets as you shells start to dip. And REMEMBER! Take cover and avoid being 
hit for a few seconds and your tank will begin to repair itself.

The first wave is just tanks. The second wave is more tanks supported by those 
highly agile wheeled assault vehicles, who firing annoying swirling missiles 
that thankfully you can avoid with ease. Take them out too. Go slowly, 
one tank at a time. After you take out two tanks in the second wave, another 
nuke hits so stay in cover until you can see again.

The third wave has you under bombardment from artillery. The enemy is in a 
valley so bear in mind that you might not be able to depress your gun enough 
aim at them. Keep your eyes (and ears) open for artillery shells coming in, 
move out of the way if you need to.

3.4.2 Neutralize Artillery

Now that you are no longer molested by enemy tanks, you can take care of the 
artillery. This is again something you can do in any order. I tend to go for 
the one on the left first of all as there's useful equipment nearby. Drive 
tank next to the bunker without driving around to the other side; then get 
run up the slope to where the wall is knocked down to find the way inside. Be 
sure to shoot at the guys who'll peek at you out of the bunkers throughout 
There might also be a few tanks wandering around looking a bit lost. Point 
in the right direction_ HELL.

Once inside the bunker, head upstairs. Be careful, as the Red Star soldiers, 
realizing their sins, will do suicidal attacks with rockets that may well blow 
you up as well as them. On the rooftop is a very useful rocket launcher. Peek 
over the edge and use it to destroy the self-propelled artillery unit sitting 
in the courtyard below.

With it gone, head back down to your tank, and head for the rightmost 
objective. This has a pair of towers so be sure to clear them out first or 
you'll find yourself in a vicious crossfire. Once that's done, get out and 
your way through the chunks of concrete towards the SP artillery. Beware the 
two armoured turrets protecting it - drone or rocket launcher them. You can 
walk right up to the artillery itself and plant a demo charge on it.

Once it's blown, get back in your tank and head for the middle of the map, 
which will be the closest objective. This is easy to get - just sit for a few 
seconds until you capture it. Don't get too comfortable, as soon as it's done, 
head for the objective on your right.

Don't be tempted to try and drive your tank up the stairs and into the base - 
it is possible, but it's more likely that you'll just get stuck. Get your 
backside out and get some exercise by walking in. This is a pretty short fight 
- only a few soldiers, and one armoured turret. Plant a bomb on the artillery, 
and walk smugly back to your tank dusting your hands.

The final objective isn't too bad_ you can more or less drive your tank right 
in from either side, and the only significant threat is one of those annoying 
little automated turrets. Just head on in and plant a bomb on the artillery. 
Job's a good 'un!

3.4.3 Destroy First Rocket
Time to nuke the nukes! Jump in your tank, and head for the base. Don't get 
close, or you'll be disabled by the EMP field. Stick next to the building on 
the right of the gate for cover and work your way in from there. Grab the 
nearby drones, binoculars and rocket launcher. Don't ask me how the turret in 
your tank still works when it's been disabled by EMP.

As soon as you're inside, turn right and run along the inside of a wall. It's 
been a while, but you should still recognize that orange rungy thing as a 
ladder. Climb it, and kill the soldiers on the roof. You can now fire your 
rocket launcher at the EMP emitter and disable it. There's a sniper rifle up 
here you can pick up. Be sure and stay behind the green boxes so you don't get 
shot through the head by the neighbourhood sniper. He's in the tall tower 
that's on your two o'clock as you come through the main gate.

Now that you're well armed, jump down onto the roof of the railroad car 
on the siding below, and make your way towards the objective (a big control 
panel). Don't waste time, just run up, plant a bomb on it and then carry on 
running through the base and out the other side.
3.4.4 Destroy Second Rocket

You should find a friendly tank waiting for you as you come out of the base. 
There'll be unfriendly tanks in the little valley ahead, so jump in and kick 
their backsides.

Drive down the valley and up the other side, blasting the rocket guy on your 
right as you go through the archway. Head for the nearest objective, killing 
the local tank and soldier defenses.

I really hope you got that rocket launcher earlier, as this next bit is very 
rough without it. Capture the objective on the bridge (Construction Base) and 
then start to proceed forward. You'll soon have a warning about incoming enemy 
helicopters, so return to the bridge and seek shelter underneath. Ready your 
rocket launcher. If you don't have one, the top gun on the tank (get in and 
press Y to change to it) will have to do, but it is much less effective.

Step out, take aim, lock on, and fire. Immediately return to cover to reload 
and to avoid the inevitably hail of bullets from its nose-mounted gun. Repeat 
until it's dead_ usually three hits. Get back in the tank and roll out for the 
next objective, which is a quick and easy capture in the culvert up ahead. 
Watch for tanks and soldiers along the way.

Getting into the final objective is 'fun'. Be sure to take out all the guys 
standing on the archway over the entrance, and also the enemy tank waiting 
behind the blockade. There is some cover behind the flaming vehicle on the 
if you get badly damaged. Once the coast is clear, jump out and head up the 
stairs on your left.

Make your way up and around and into a warehouse containing an ammo crate and 
rocket launcher. Kill all the soldiers, step out the big door and use your 
sniper rifle to take out as many baddies as possible.

With great care make your way to the concrete base around the launch pad. 
There's a lot of snipers here, so turn around and look behind you - there's a 
tall tower with a box on top, and a sniper hiding on top. There's usually 
another on top of the entrance archway. There'll be a third on the very far 
wall (straight in front of you if you're looking at it with the rocket itself 
on your left). To add to your troubles, a second helicopter gunship will 
arrive, so be prepared to take cover from him and shoot him down.

Once the coast is clear, head up the lefthand side of the launch pad and 
find another of our helpful ladder friends leading up to the fuel hose of the 
rocket. Stand next to the hose and plant a demo charge on it. You don't see to 
have enough time to get away before it blows_ but it doesn't matter either, as 
soon as it goes off, the mission is won. Well done!

3.5 The Mountain King

3.5.1 Destroy Enemy Tanks

Welcome to Soviet Russia, where things happen in reverse, with hilarious 
consequences. This is perhaps the coolest mission in the game, so get ready 
some fun. The first half of this mission is also a great place to do 
Bulletproof (the achievement, not the police chief from C.O.P.S.)

Jump in the helicopter. You can take the tanks if you want to, but this is 
only chance in the singleplayer campaign to use the helicopter, so go for it! 
If you run low on ammo or are damaged, return to this helipad for repairs and 
to rearm.

Fly out to the battle, and blow up the enemy tanks. Each one should take three 
or four missile hits, so pepper them with rockets as well.

3.5.2 Capture Lower Fortress

Don't jump out of your helo just yet_ there's two self propelled artillery 
units lurking around, just begging to get blasted into tiny bits. One on the 
left and one on the right. You know what to do. Once they're gone, fly around 
pounding the crap out of everything with rockets until you get bored. There's 
not a lot else you can really do with the helicopter now, so land somewhere 
go in on the ground. If you're feeling really tidy, fly it back to the base 
swap it for a tank. Award yourself a cookie for landing it properly on the 
helipad and everything.

Capturing the first two towers is pretty standard stuff. The righthand tower 
has the objective point at the top, together with a rocket launcher (which is 
always a useful thing to get). The lefthand tower has airstrike binoculars on 
the top. Be sure to use every ammo crate you come across, as the special 
compact rifle you're using eats ammo very quickly.

3.5.3 Capture Upper Fortress

Head up to the next towers. Again, these can be done in any order, I'm 
with the one on the left.

The operations base is pretty easy, just walk in and on the right is a 
for you to tamper with. Hold down X to install a BIOS password. That'll teach 

If you drive straight ahead from here, you get to the satellite uplink. This 
a trickier one to capture, as there's a lot of defenders around it. You can 
avoid trouble by driving right past it, and sneaking around the back between 
and the cliff face. At the end of the structure opposite the dish itself is a 
ramp leading up to it. Plant a demo charge on the dish's mechanism to destroy 

You might as well go for the nearest objective on the next level up, which is 
the power station. It's a very tough fight getting up here so be ready. Watch 
out for the sniper who's standing on top of the tunnel entrance - he's very 
hard to hit. Take him out ASAP. Watch for an enemy tank as well. The power 
plant is a simple 'capture and hold' objective.

All that remains is the motor pool. This is the third one we've captured, and 
Bilko still hasn't learned his lesson. It's a slightly exposed position, but 
grabbing it should be no problem.

3.5.4 Secure Fortress Door

Now, you need to get inside the base itself. Don't walk directly in front of 
the door - approach from the side lest you be met by a hail of bullets. And, 
you're coming in from the left, you can easily secure the assault drone that's 
by the door and send that in first to take care of the bad guys and auto 
turrets inside.

The little drone has no hope against the armoured turrets through the second 
door, though. You'll need to use your rocket launcher against those. Once 
they're gone, run to the panel on the righthand side and use your John Connor 
Handheld Computer to hack it open. Easy money!

3.5.5 Destroy Generators

That blast door is going to open to reveal a big nasty tank! Stay where you 
Grab the drones and rocket launcher, and use the little explosive drone to 
drive under the tank and destroy it.

It'll take some time to clear out this first room, so take your time and be 
sure to stock up on ammo before moving on. Go for either generator in either 
order_ I went for the one on the left first.

As soon as you enter that next room, dodge to the left behind the trailers and 
containers. Carefully take out all the guys hiding along the catwalk on the 
wall, and use a rocket on the armoured turret. In the generator room, watch 
a guy on the walkway above while you plant the demo charge.

Make your way back the way you came, towards the other generator. In the 
warehouse immediately preceding it, use a rocket to destroy the auto turret on 
the catwalk on your left before it does you any injuries. Stick to the 
righthand wall as you make your way through this room, and take down the guys 
in the generator room before planting the charge.

3.5.6 Secure Missile Controls

A large circular door has just opened in the last room, so head through it to 
descend further into the base. Look for the flashing lights. Be very careful 
the stairwell as you're quite exposed as you make your way down.

At the bottom of the stairs, head right and into the server farm. One of the 
machines has a screen on that you can hack into to install the Comet Cursor 
BonziBuddy. The Red Star's network immediately slows to a crawl as spyware and 
viruses flood in. Head out the door and down the connecting tunnel to the next 

You'll soon enter the inevitable Super Control Room. Fortunately, this isn't 
Goldeneye, and you don't have to protect Natalya. On the right as you come in 
is a hackable computer. Log in and erase all of Red Star's Google Earth 
bookmarks - this will delay their nuclear assault.

3.5.7 Secure Missile Silo

It just gets worse, doesn't it? Now you need to go and disable the missile 
itself. Ahead is a very long corridor filled with enemies. Don't be afraid to 
come back and use the ammo crate you pass as you leave the Super Control Room.

Once you've cleared the corridor and entered the silo itself, you have a tough 
fight to get up to the missile controls. Again, take your time, don't be 
to go back for ammo. You're extremely exposed here so don't move too far from 
cover. The top floor in particular is very dangerous, hide behind the large, 
thick pipes. Firing a rocket at the last few guys defending the objective can 
work very well.

Get to the control panel and haxx0r it. Unfortunately, your forgot that 
only worked on Windows 95, and you fail. Not that it matters, the mission is 

3.6 Living Quarter

3.6.1 Neutralize Enemy Outposts

The time has come to follow the Moskva down to Gorky Park. Unfortunately, 
Joanna Pacula is neither here nor naked. Never you mind, you've got a light 
machinegun that hold 200 rounds! You also now have throwy C4, which is 

Ignore the jeep at the beginning_ there's very little benefit from using it 
here. Head straight for the first objective. Watch out for the first armoured 
turret, which you can easily circumvent and kill the gunner. Secure the 
objective and grab the drone.

Run through the fields staying to the right of the crest. You'll see an 
uprooted tree stump which is a good place to shelter while you pick off the 
soldiers defending the next objective in the old fortress. The enemy have a 
combination of snipers and rocket guys which is a dangerous situation indeed. 

Make your way up the trench between the two halves of the fortress, and be 
ready to attack the autoturret on your right. Ignore your dumb buddies' 
warnings not to take it head on - 2 or 3 seconds of sustained fire from your 
big machine gun destroys it easily. Grab the objective and nearby drone and 
airstrike binoculars. There's also a rocket launcher in the trench which will 
serve you well.

3.6.2 Capture Bridge and Tower

There are two bridges to secure, it doesn't matter which. I went for the 
lefthand one. An enemy tank awaits on the far side, use your airstrike on it. 
Approach the bridge itself from the lefthand side and you should have no 
problems clearing it. If you are having trouble, there's a sniper rifle on a 
box next to the water tower before you get to the bridge.

The river is dry, so you don't even need to go across the bridge itself. Once 
the bridge objective is taken you'll be attacked from both directions so be 
ready - a few guys will come across the bridge from behind, and you'll also 
come under fire from guys up on the hill containing the next objective (the 

Head up the hill towards the tower, hanging to the right of the big rock. 
There's two autoturrets ahead so blast them quick. Enter the tower and ascend 
the stairs. Go just high enough that you can plant a bomb on the 
dish without getting your head blown off while doing it.

3.6.3 Secure Slums

With the tower gone, reinforcements arrive. Head back down to the bridge and 
jump into the IFV. Cruise into the town, watching for the guys on the 
Go for the lefthand objective first, as you can drive right up to it and smash 
the defenders. The objective itself is in the lobby of a building, another 
computer for you to hack. Install Vista, which will drastically reduce the 
productivity of the Red Star IT department.

Move towards the next objective, but be ready to deal with the inbound attack 
helo. The objective itself is rather dangerous and is well defended by 
turrets and rocket men. And, to top it all off, an enemy tank will arrive. 
cover in a building if need be.

The final objective is best approached with a tank, so secure one if you can. 
Watch for the rocket guy who is hiding in the wrecked building directly above 
the objective marker.
3.6.4 Neutralize Roadblocks

Ignore the slightly ominous "You are serving the Coalition well" comment and 
grab all the equipment off the table before jumping into the IFV. Almost 
immediately you'll encounter heavy enemy resistance. Go for the tank, and then 
the rocket guys, and then the armoured turrets. Once that's done, mop up any 
remaining infantry.

From here on in, keep your eyes on the surrounding buildings for lurking 
enemies with rifles or rocket launchers. Don't be afraid to retreat around a 
corner to repair yourself.

The objectives practically finish themselves as you kill the defenders. The 
second objective has an EMP emitter which is easily dealt with before you get 
too close. Watch for the armoured turret on the right and the rocket guy on 

3.6.5 Destroy Propaganda Station

As you round the second roadblock and face up the road towards the last 
objective, an enemy tank will appear. Take it out quickly. The imposing 
Brutalist structure in the background has a soldier lurking on top - take care 
of him too, with extreme prejudice. Continue up the road.

The area surrounding the last objective is filled with obstacles, auto 
rocket guys and armoured turrets. It is extremely dangerous and your tank can 
be reduced to spare parts before you realize it.

Make your way into the marketplace street with great care and be wary of the 
turrets and snipers. Once it's clear, scramble across the rubble into the 
middle of the building and plant a demo charge on the large white object 
therein - the information node. Scratch your head and wonder why blowing the 
node up doesn't silence the ranting propaganda.

3.7 History Repeats

3.7.1 Secure Plaza and Comm Tower

Well, here we are, back in the USSR. Try not to think about the massive doses 
of radiation that you're undoubtedly getting from all those nuclear blasts 
around you - or just think on the money you'll save on glasses, toothbrushes 
and combs.

Run straight ahead and get in the tank. Immediately open fire on the building 
in front of you to take out the civilian militiamen hiding in the windows. 
treat them as normal soldiers_ there is not going to be some stupid bit where 
you have to avoid killing certain civilians coming up, thankfully.

When you get to the junction, turn right and engage the enemy tank. Once it's 
dead, clean up the remaining militia and proceed ahead, turning at the 
collapsed building to enter the square. There's a drone and rocket launcher on 
your left on the first street that you pass.

Watch for a tank and snipers in the square. Once all the defenders are dead, 
head to the left towards the communications array. You'll encounter another 
enemy tank and several rocket guys hiding in and around the ruins, so proceed 
with caution.

Some shooting later, you can plant a demo charge on the communications dish 
blow it up. Your work there is done.

3.7.2 Capture Bridges

Again, you have a choice. Might as well go for the lefthand bridge, as it's 
closest. Don't get too close, as there's an EMP emitter on it. Take that out 
from a distance and then cautiously begin crossing. There are a LOT of guys on 
the other side - several tanks, rocket launchers, turrets. Be conscious of the 
fact that an AI-driven friendly tank might try and follow you, blocking your 
path to reverse out of trouble.

Once you're on the other side, hold off the enemy while the point captures. If 
you take a lot of damage, ditch the tank and hide behind the trailer on the 
left as there are few threats on that side. You have to get out of your tank 
order to capture the point.

3.7.3 Secure Ministries

Grab the rocket launcher and jump in the tank. You can do either objective 
first - I did the Ministry of Defence first. Head to the icon on the left. Be 
very careful as there is a lot of resistance here - you will encounter tanks 
and rocket guys very frequently.

Drive down the road and look to your right to shoot the sneaky rocket guy 
hiding on your right on the fire escape. Turn left down the road and you'll 
the Ministry of Defence up ahead. There are several autoturrets on the outside 
of this building, so take care of them quickly.

Stop your tank at the bottom of the stairs and run up to the big monument to 
find two drones which will come in very handy very soon. Use the assault tank 
drone to roll into the ministry and clear out as many of the defenders as you 
can while you hide your softer, fleshier self behind the monument. The drone 
has no problem climbing the stairs, and is ignored by enemies when you're not 
actively controlling it.

Proceed into the building personally, and stay behind the columns for cover. 
in the ICBM bunker, some of the enemies here have shotguns which cause a lot 
hurt. Make your way up the stairs to the top floor, and head around to the 
elevator shaft where you'll find your greatest ally - a ladder. Climb on up.

As soon as you emerge an armoured turret will begin trying to separate your 
face from your skull, so dodge to the right. Peek around the righthand corner 
to take out all the baddies and their autoturret. Remember that your assault 
rifle is not nearly as effect against the autoturrets as the light machinegun 
was, so a grenade is a better plan.

Now, secured against any surprise, peek around the left corner and use your 
rocket launcher to deal with the armoured turret. Once it's dead, run down the 
hallway and throw some grenades into the office on the left to kill the guys 

Storm the office, and on your right you'll see a doorway barricaded with 
furniture. Inside lurks Premier Frankov. He looks like a normal enemy soldier, 
but shoot his head off just the same. Don't get cocky - he has a machinegun 
will use it!

Well done, you've just overthrown Mother Russia. But you're not finished yet. 
If you need ammo, the office on the other side of this floor has an ammo 
Otherwise, climb back down the elevator shaft and return to your tank on the 
street outside.

The Ministry is Information is well defended, so you'll want your tank. 
Unfortunately, collapsed buildings and roadblocks complicate things. Head back 
to your bridge spawn point, and then follow the other road away from there. Be 
very careful, as you'll encounter two tanks and several rocket guys on the 
up ahead. Hang a left on the first main road and get ready as several rocket 
guys and a tank will ambush you from a vacant lot on the right. Fight them off 
and you'll see a half-collapsed building in front of you. Several more rocket 
guys lurk upstairs, so take them down.

Look to your left and you'll see a communications mast which has fallen down 
and is resting between the two buildings. Drive under that and you'll emerge 
the street right next to the Ministry of Information. Yet more barricades 
prevent you taking the tank any further, so shoot everything you can and then 
jump out and head into the ministry itself.

Once inside, move quickly. Snipers will have appeared in that big red building 
across the road and will shoot you through the windows. The soldiers in the 
lobby will also be firing, and there's an armoured turret at the far end of 
lobby waiting to eat one of your rockets. Crouch behind desks if you need to 
catch your breath.

You'll reach the main stairwell. Don't go in quite yet, shoot out one of the 
windows and fly your attack helicopter drone out the window. Head out into the 
street, and blow up all the snipers. Once they're all dead, leave your drone 
hovering outside and switch back to your soldier. Make your way up the stairs, 
taking out the RS soldiers as you come to them. The landing on the top floor 
home to an autoturret. Take it out with grenades or thrown C4.

At the top you'll find a squalid little office with a ladder to the roof. 
the ladder where I am sure you will be grateful to find an ammo crate. Reload 
and get ready to fight a gunship helicopter. You're in a very exposed 
so if you having trouble fire one rocket at the helicopter and then jump back 
down the hatch to avoid the return fire. Repeat until it's dead. 

Now, make your way along the roof in the direction you were facing when you 
climbed up through the hatch. You'll encounter several soldiers - waste 'em.
Once they're all dead, look at the remainder of the building above you and 
you'll see a ladder leading to the upper roof. Switch back to your helicopter 

Fly up to the top of the roof, and kill all the defenders up there using your 
drone. In particular, destroy the armoured turret next to the satellite dish. 
You are now free to make your own way up there with no threat to yourself. 
Simply plant a nice big demo charge on the base of the dish and the objective 
is complete.

3.7.4 Defend Square

Sadly, neither the mission nor the war are complete. Return to the ground 
floor. Don't be tempted to jump - unlike multiplayer, you don't have a 
parachute. Turn right as you come out onto the street and see the friendly 
waiting for you by the barricades. Jump in and head for the square.

I recommend that you set up shop on the lefthand side of the big monument, as 
the majority of the enemy will be coming from the right. Leave your tank and 
run up onto the monument to find a lot of turrets and deployable gun 
emplacements. Set them all up, facing the big empty field to the north.

You should have just enough time to set everything up when the first enemy 
soldiers and tanks will arrive. Return to your own tank and start fighting. 
objective bar will gradually fill in as you kill the attacking enemies.

Your objective now is to hold out as long as you can. Use the same tactics you 
used in the tank battle in Graveyard - hide behind cover, peering out to fire 
single shot from the main gun before retreating to avoid retaliation. Don't be 
afraid to hide for longer if you need repairs. Don't forget to keep an eye on 
the monument itself - your AI buddies are a bit dull and won't spot enemies 
standing right next to them sometimes.

After a few minutes, an enemy helicopter will arrive. Jump out of your tank 
engage it with your rocket launcher. Stay close to a large obstacle so you can 
shelter behind it when the helicopter fires its gun. Once it's dead, return to 
your tank and continue the fight.

The enemy will eventually run out of tanks, but waves of soldiers will still 
approach. Keep fighting and once you've killed enough to kill the objective 
bar, the mission will end. 

Congratulations! You've destroyed Soviet Russia and won the war! Pour yourself 
a drink and enjoy the ending.

4.0 Multiplayer Maps

5.0 Weapons

Weapons are listed as follows:

NAME: Name of the weapon. Duh.
TYPE: Rifle, machine gun, etc
CAPACITY: Ammo capacity
STATS: From the in-game field guide
REAL LIFE COUNTERPART: The most likely real world weapon this was developed 
DESCRIPTION: General comments
RATING: A usefulness rating out of 5. Pretty meaningless.

5.1 Western Coalition

NAME: M12 Alamo
TYPE: Pistol
CAPACITY: 20 rounds 10mm Standard
STATS: Range 2, Damage 1, Rate of Fire 1

TYPE: Submachine Gun
CAPACITY: 45 rounds 8mm APD
STATS: Range 3, Damage 2, Rate of Fire 4

NAME: Shockentry 100
TYPE: Shotgun
CAPACITY: 10 round drum of 10 gauge shells
STATS: Range 1, Damage 4, Rate of Fire 1

TYPE: Assault Rifle
CAPACITY: 50 rounds 6.8mm Light
STATS: Range 4, Damage 3, Rate of Fire 3

TYPE: Sniper Rifle
CAPACITY: 10 rounds 12.7mm
STATS: Range 5, Damage 5, Rate of Fire 1

NAME: MAG 021 
TYPE: Light Machine Gun
CAPACITY: 100 rounds 7.62mm
STATS: Range 3, Damage 3, Rate of Fire 5

NAME: M333 Threesome
TYPE: Machine Gun
CAPACITY: 100 rounds 12.7mm
STATS: Range 3, Damage 3, Rate of Fire 4

NAME: M97 Frag
TYPE: Frag Grenade
STATS: Range 1, Damage 4, Rate of Fire 1

NAME: M177
TYPE: Demolition Charge
STATS: Range 1, Damage 5, Rate of Fire 1

TYPE: Anti-vehicle mine
STATS: Range 1, Damage 5, Rate of Fire 1

NAME: Guardian
TYPE: Rocket Launcher
CAPACITY: 1 130mm Guided Missile
STATS: Range 4, Damage 4, Rate of Fire 1

5.2 Red Star Alliance

NAME: Type 101 Mongoose
TYPE: Pistol
CAPACITY: 20 rounds 7.9mm RSA
STATS: Range 2, Damage 1, Rate of Fire 2

NAME: PP2020
TYPE: Submachine Gun
CAPACITY: 50 rounds 5.8mm RSA
STATS: Range 3, Damage 2, Rate of Fire 4

NAME: Laayats 15 
TYPE: Shotgun
CAPACITY: 10 round magazine of 18mm RSA shells
STATS: Range 1, Damage 4, Rate of Fire 1

NAME: Ak113 Mongol
TYPE: Assault Rifle
CAPACITY: 50 rounds 5.8mm RSA
STATS: Range 4, Damage 3, Rate of Fire 3
REAL LIFE COUNTERPART: Ak107/108 with strong influences of Gorza OC-14 and A-

TYPE: Sniper Rifle
CAPACITY: 10 rounds 12.7mm Heavy 
STATS: Range 5, Damage 5, Rate of Fire 1

TYPE: Light Machine Gun
CAPACITY: 100 rounds 7.62mm
STATS: Range 3, Damage 3, Rate of Fire 5

NAME: KL (Mounted) 
TYPE: Machine Gun
CAPACITY: 100 rounds 12.7mm
STATS: Range 3, Damage 3, Rate of Fire 4

NAME: R608
TYPE: Frag Grenade
STATS: Range 1, Damage 4, Rate of Fire 1

NAME: Renkov
TYPE: Demolition Charge
STATS: Range 1, Damage 5, Rate of Fire 1

TYPE: Anti-vehicle mine
STATS: Range 1, Damage 5, Rate of Fire 1

NAME: SAATI Stiletto
TYPE: Rocket Launcher
CAPACITY: 1 130mm Guided Missile
STATS: Range 4, Damage 4, Rate of Fire 1

5.3 Special Abilities

5.4 Multiplayer Classes

6.0 Vehicles

Vehicles are listed as follows:

NAME: Name of the vehicle. Duh.
TYPE: Jeep, tank, etc
CAPACITY: Driver, crew, passengers
WEAPONS: Armament! Guns! DIIIEEEE BUDDA BUDDA BUDDA. Weapons marked with an 
asterisk are only available in singleplayer.
STATS: From the in-game field guide
REAL LIFE COUNTERPART: The most likely real world vehicle this was developed 
DESCRIPTION: General comments
RATING: A usefulness rating out of 5. Meaningless.

6.1 Western Coalition Ground Vehicles

NAME: Light Vehicle Standard (LV5)
TYPE: Jeep
CAPACITY: Driver, One gunner, three passengers
WEAPONS: Driver: Firefly Decoy Launcher; Gunner: Rooftop 12.7mm heavy machine 
gun, rocket launcher*
STATS: Armour 5, Speed 2, Acceleration 5, Damage 2, Rate of Fire 3

NAME: M18 Fuller Heavy Armour
TYPE: Main Battle Tank
CAPACITY: Driver, one gunner
WEAPONS: Driver: 120mm Main Gun, 7.62 Coaxial Light Machine Gun, Firefly Decoy 
Launcher; Gunner: 12.7mm heavy machine gun
STATS: Armour 5, Speed 1, Acceleration 2, Damage 5, Rate of Fire 2

NAME: M4 Powell Medium Armour 
TYPE: Infantry Fighting Vehicle
CAPACITY: Driver, one gunner
WEAPONS: Driver: 25mm Auto Cannon, 130mm Wire-Guided Anti-Tank Missile; Crew: 
150mm Wire-Guided Anti-Tank Missile, Countermeasures system
STATS: Armour 3, Speed 1, Acceleration 3, Damage 3, Rate of Fire 3

NAME: M7 Railman Air Defence Vehicle
TYPE: Mobile Anti-Air Defence
WEAPONS: Driver: 20mm Gatling Cannon, 135mm Long Body Fire-and-Forget Air 
Defence Missiles
STATS: Armour 2, Speed 2, Acceleration 3, Damage 3, Rate of Fire 4

6.2 Red Star Alliance Ground Vehicles

NAME: GZ 550
TYPE: Jeep
CAPACITY: Driver, Gunner, three passengers
WEAPONS: Gunner: 12.7mm heavy machine gun
STATS: Armour 1, Speed 2, Acceleration 5, Damage 2, Rate of Fire 3

NAME: T-119 Blackbear
TYPE: Main Battle Tank
CAPACITY: Driver, Gunner
WEAPONS: Driver: 140mm Main Gun, 7.62mm Coaxial light machine gun, Domovoi 
Decoy Launcher; Gunner: 12.7mm heavy machine gun
STATS: Armour 5, Speed 1, Acceleration 2, Damage 5, Rate of Fire 2

NAME: BTR-110 Cossack
TYPE: Infantry Fighting Vehicle
CAPACITY: Driver, Gunner
WEAPONS: Driver: 27mm Autocannon, 130mm Laser-guided Anti-Tank Missile; 
150mm Laser-Guided Anti-Tank Missile
STATS: Armour 3, Speed 1, Acceleration 1, Damage 2, Rate of Fire 3

NAME: 2S10 Telker
TYPE: Mobile Anti-Air Defence
WEAPONS: Driver: 27mm Quad-mounted Autocannon, 130mm Fire-and-Forget Air 
Defence Missiles
STATS: Armour 3, Speed 1, Acceleration 3, Damage 3, Rate of Fire 4

6.3 Western Coalition Aircraft

NAME: AH-67 Mohawk 
TYPE: Attack Helicopter
CAPACITY: Pilot, Gunner
WEAPONS: Pilot: 60mm Rocket Pod, Stealth Mode, Firefly Decoy Launcher, 130mm 
Laser-guided Anti Tank Missile; Gunner: 25mm Chaingun, 130mm Laser-Guided Anti 
Tank Missile
STATS: Armor 1, Speed 4, Acceleration 5, Damage 4, Rate of Fire 5
NAME: UH-68 Seneca
TYPE: Transport Helicopter
CAPACITY: Pilot, 2 gunners, 3 passengers
WEAPONS: Pilot: Firefly Decoy Launcher; Gunners: 7.62mm minigun (one on each 
STATS: Armour 2, Speed 3, Acceleration 3, Damage 2, Rate of Fire 4

NAME: F/A-40 Stalker
TYPE: Fixed Wing Fighter/Attack Aircraft
WEAPONS: Pilot: 20mm Gatling Gun, 150mm Air-to-Air Guided Missiles, 175mm Air-
to-Ground Guided Missiles, Firefly Decoy Launcher
STATS: Armour 1, Speed 5, Acceleration 5, Damage 4, Rate of Fire 5
REAL LIFE COUNTERPART: F-22 Raptor (with F/A-18 Hornet and YF-23 Black Widow 

6.4 Red Star Alliance Aircraft

NAME: Mi-70 Hyper
TYPE: Attack Helicopter
CAPACITY: Pilot, Gunner
WEAPONS: Pilot: 75mm Rocket Pod, 130mm Laser-Guided Anti-tank Missiles, 
Decoy Launcher; Gunner: 23mm Auto Cannon, 130mm Laser-Guided Anti-tank 
STATS: Armour 1, Speed 5, Acceleration 5, Damage 4, Rate of Fire 5
REAL LIFE COUNTERPART: Mi-28 Havoc (body), Ka-52 Alligator (rotor system)

NAME: Mi-11
TYPE: Transport Helicopter
CAPACITY: Pilot, 2 gunners, 3 passengers
WEAPONS: Pilot: Domovoi Decoy Launcher; Gunners: 7.62mm Gatling Gun (one on 
each side)
STATS: Armour 2, Speed 3, Acceleration 3, Damage 2, Rate of Fire 4
REAL LIFE COUNTERPART: Mi-2 Hoplite or Ka-25 Hormone

NAME: Su-48
TYPE: Fixed Wing Fighter/Attack Aircraft
WEAPONS: Pilot: 20mm Gatling Gun, 150mm Air-to-Air Guided Missiles, 180mm Air-
to-Ground Guided Missiles, Domovoi Decoy Launcher
STATS: Armour 1, Speed 5, Acceleration 5, Damage 4, Rate of Fire 5

7.0 Achievements

7.1 Achievement Overview

Frontlines has 30 achievements - 28 normal and 2 hidden, for a total of 1000 
gamerpoints. Overall, this isn't too hard a game to max out if you're that way 
inclined - there's only one particularly tricky one to get, Top Scorer. 
Everything else is pretty easy, and I had 1000/1000 within a week of getting 
the game. Achievements here are categorized by their type, and are listed by 
their name, description and gamerpoint value. The descriptions are straight 
from the in-game text.

Note also that my tips for doing may be construed by some as 'cheating'. 
nice, dear. Have some juice and go play outside.

7.2 Achievement List

7.2.1 Single Player Campaign-related

Anvil - Complete the third mission on normal difficulty or higher. 15pts

Anvil - Ironman - Complete the third mission in a single session without 

Anvil - Stopwatch - Complete the third mission in under 25 minutes. 25pts

Bulletproof - Kill 100 hostiles without dying in the first or second half of a 
single player mission. 90pts

Bull's-eye - Complete the first or second half of a mission with an accuracy 
higher than 50%. 90pts

Captains of Industry - Complete the second mission on normal difficulty or 
higher. 15pts

Captains of Industry - Ironman - Complete the second mission in a single 
session without dying. 20pts

Captains of Industry - Stopwatch Complete the second mission in under 25 
minutes. 25pts

Darkness Falls - Complete the first mission on normal difficulty or higher. 

Darkness Falls - Ironman - Complete the first mission in a single session 
without dying. 20pts

Darkness Falls - Stopwatch - Complete the first mission in under 15 minutes. 

Graveyard - Complete the fourth mission on normal difficulty or higher. 15pts

Graveyard - Ironman - Complete the fourth mission in a single session without 
dying. 20pts

Graveyard - Stopwatch - Complete the fourth mission in under 50 minutes. 25pts

History Repeats - Complete the final mission on normal difficulty or higher. 

History Repeats - Ironman - Complete the final mission in a single session 
without dying. 20pts

History Repeats - Stopwatch - Complete the final mission in under 40 minutes. 

Living Quarter - Complete the sixth mission on normal difficulty or higher. 15 

Living Quarter - Ironman - Complete the sixth mission in a single session 
without dying. 20pts

Living Quarter - Stopwatch - Complete the sixth mission in under 25 minutes. 

The Mountain King - Complete the fifth mission on normal difficulty or higher. 
15 pts

The Mountain King - Ironman - Complete the fifth mission in a single session 
without dying. 20pts

The Mountain King - Stopwatch - Complete the fifth mission in under 30 

7.2.2 Multiplayer 

Flawless - Win a ranked match without dying. 50pts

Killing Spree - Score 5 kills in a row without dying in multiplayer. 50pts

Marksman - Finish a ranked match with an accuracy level higher than 40%. 75pts

Rampage - Score 10 kills in a row without dying in multiplayer. 75pts

Top Scorer - Be the player with the highest score on the winning team of a 
ranked match. 50pts

7.2.3 Hidden Achievements

Fashion Police - Multiplayer: Knock off 20 enemy hats. 100pts

Noob - Commit suicide 10 times in a multiplayer game. 0pts (yes, none)

7.3 Achievement Tips

7.3.1 Single Player Campaign

Singleplayer achievements are divided into three types - finish the mission on 
normal, finish without dying (Ironman) and finish within a certain time 
(stopwatch). I'd like to hope that even in the intellectual wasteland that is 
Xbox Live, the first type doesn't need any further explanation.

Ironman achievements can be done on Casual difficulty, and I encourage you to 
unless you're harder than Phil Mitchell and Arnold Schwarzenegger combined. 
That's a rather scary thought, actually_ er, anyway, do it on casual! Take 
time and retreat from every remotely dangerous situation. Be especially wary 
anything that fires explosives as these will kill you incredibly quickly. 
Expend as much ordnance as needed to ensure everything is dead before you 
proceed. And hide, constantly, with your tail between your legs. Whimpering. 
doubt the contrast between this soft behaviour and the supposed toughness of 
Ironman mission will intrigue you.

Stopwatch achievements can also be done on Casual difficulty, and unless you 
are the aforementioned Eastend Oak, you really should do so. You will need to 
move fast, fast, fast and that doesn't leave much time for hiding to 
your health. Ironically, this will probably result in more gung-go gunplay 
the Ironman achievements, as you will need to leap around like a madman, 
blasting Commies with one hand while grabbing objectives and shooting down 
helicopters with the other. Only kill the minimum number of enemies to 
making progress, and don't waste any time. If your watch or mobile phone 
you to set a countdown timer, do so. You'll lose a minute or two while the 
second half of the mission loads, so when the alarm sounds you'll know you 
have a few moments left to hurry up and finish.

Bull's Eye is best done on the first part of Anvil. You have two single-shot 
weapons (fine, the sniper rifle is semi-auto if we're being pedantic gun 
which I am) and the luxury of taking your time. Best to avoid using the rapid-
firing assault drone too much, just in case.

Bulletproof is easily done in the first part of The Mountain King. Just fly 
around in the helicopter, pounding everything with rockets, going back to the 
helipad when you run low. I didn't do this for long and still got the 
achievement just through fighting my way through the mission.

7.3.2 Multiplayer

Flawless HAS TO BE DONE IN A RANKED MATCH. And you can't die. The solution is 
pretty obvious: hide. For the entire game. This isn't really fair to your 
who'll be a man down for the entire game, so you might want to pick a busy 
server so your inactivity won't have a huge effect on your team's overall 
effort. If you don't care about that and have no conscience (you bad person) 
then just join a ranked game on Invasion and play as the Western Coalition. 
Hide somewhere behind all the hangars and containers at your base. Unless the 
Red Star side gets really enterprising and manages to secure a helicopter, 
can't get into nor attack your base and you're completely safe. Note that your 
team has to win despite your non-participation.

Killing Spree and Rampage complement one another. Hello Rampage, you're 
well. Why thank you, Killing Spree, and you. Neither has to be done in a 
match, which makes life even easier for you. Simply host a player match that 
only has two player slots, and set it to private. Invite a friend. Shoot your 
friend in the face 10 consecutive times, and you've unlocked both. It's only 
polite to then let him or her return the favour.

Marksman is pretty easy to get if you're determined. Technically, all you need 
to do is fire one shot that hits an enemy and you have 100% accuracy. Now, 
never fire another shot for the rest of the game and you're sorted. Of course, 
this doesn't make you a very effective teammate. Note that you could combine 
this with Flawless if you wanted. Go out and shoot someone, and then hide for 
the rest of the game. 

Invasion is a good place to try this - as WC, you can get on the cliffs and 
make your way around to where you can shoot at the Watch Tower objective. Wait 
for an enemy player to start climbing the ladder to the tower, and shoot them 
dead. Or just wing them, so long as you hit. If you miss, try again, as two 
shots with only one hit is still 50%. Once that's done, go hide for the rest 
the game. Hope that your team wins and you'll get Flawless too.

Top Scorer is the toughie - the one that I think most people will struggle 
You need to have the highest score AND be on the winning team, in a 
ranked match of all places!

Oilfield and Street are good places to try. I almost had it on Oilfield, and 
was 30 points in the lead, but the other team won when the timer ran out as 
they had more points left over. I managed it in Street by playing very 
aggressively and scoring a lot quickly and then winning the match.

The most important thing when it comes to Top Scorer is points, and that means 
you need to focus on capturing objectives. Grab as many as you can, as often 
you can. Certainly, keep shooting the other team bang bang, but your priority 
is to score points from securing objectives.

7.3.3 Hidden Achievements!

Noob is easy. Join or create a multiplayer game (doesn't need to be ranked), 
and kill yourself ten times. Have fun doing this if you wish by crashing 
and jumping off cliffs, or just play as antivehicle and look straight down at 
your feet and pull the trigger as soon as you spawn. 
Note that I've actually seen people earn this genuinely through thoroughly 
inept play. I tried not to laugh at their outrage over the voice chat.

Fashion Police is the cousin of Killing Spree and Rampage, but lives in a 
trendy loft apartment. Host a multiplayer game for you and a friend (as 
and get your buddy to spawn as a heavy assault guy. Get them to stand in front 
of you looking down, while you shoot them in the HAT with the sniper rifle. 
This will kill them as well (hence it's a nice way to get those other two) and 
after 20 be-hattings you've earned this surprisingly valuable achievement. And 
then, of course, return the favour by bowing your head in penance and taking 
some 30.06 through the top of your skull, 20 times over.

8.0 Misc

This is the section for everything else that doesn't fit anywhere else.

8.1 Bonus Content Codes!

Hooray! Select 'Extras' on the main menu and then 'Bonus Content'. Type these 
in to access additional singleplayer levels!

sp-street - Unlocks the Street level as a singleplayer mission
sp-village - Unlocks the Village level as a singleplayer mission

8.2 FAQs

Until someone emails me with some, I'll just have to make some up.

Q: If I die while trying for Ironman in the second half of the mission, do I 
have to restart the whole mission or just that half?
A: The whole thing, sorry. This is especially a pain if you're doing 

Q: I can't get into a ranked match, I join one that's got lots of people in 
it says 'Game Session No Longer Available'! And I saw enough of that message 
Call of Duty 3!
A: That's because it's filled up while you were trying to join. Always join 
ranked matches that are empty or only have a few people in for the best 

Q: I can't hit anything! This game sucks balls!
A: Fire in really, really short bursts. Literally tap the trigger.

Q: Missiles keep killing me! 
A: Some vehicles have flares which 'spoof' the missile, causing it to miss. 
'A' when you get the missile warning to drop flares. This isn't foolproof, 
you, so still make an evasive maneuver.

Q: Gunship air support is broken!
A: No it isn't! You just place the reticule over the desired target. When you 
pull the right trigger, the gunship's guns will fire and hit the reticule. You 
can move the reticule around to fire at other targets.

Q: How do I join a ranked match anyway?
A: When you go into Custom Game in the Xbox Live menu, there's a slider for 
Ranked that you need to set to on.

Q: Ack! My helicopter won't fire!
A: You've probably gone inadvertently into Stealth Mode _ understandable since 
most developers don't bother fully detailing everything in the instruction 
manual any more. Stealth Mode is activated by clicking the Right Stick. Click 
again to reactivate your weapons. This whole thing is a lot more obvious from 
the exterior view.

Q: This objective won't capture. Grrr.
A: Check it's not one you don't need to hack/place a demo charge on/repair.

Q: Why is an orange?
A: Yes.

8.3 Peak Oil

Peak oil is defined (in Wikipedia, at least) as the point when world oil 
production hits its absolute peak, after which it enters an inexorable, 
decline. This is not a question of if, but when.

Some (Frontlines included) say it has already happened. Others say it's due by 
2010. In any event, it's the start of a very trying time for civilization as 
know it: think for a moment how much of what you do every day involves 
petroleum. If you're too drunk or unimaginative: pretty much everything.

Peak oil will almost certainly affect you before climate change or any of the 
other environmental bogeymen in the media. At the time of this writing, it 
remains to be scene whether the upcoming events of the Frontlines intro movie 
hot summer this year that'll stretch power plants past their limit, and H5N1 
bird flu next year) will come true. Here's hoping I don't read this FAQ in a 
years time from a solar power cell and kick myself.

If you want the pessimistic viewpoint, visit:

If you want a more pragmatic viewpoint, then go to:

I'm not enough of a joker to give poor old George Dubya the benefit of a link 
his official page with a 'head in the sand' joke.

Please don't ignore this issue. My heart and karma will be gladdened if even 
of you Xbox Live mooks thinks to buy a solar power cell or some water 
purification tablets or SOMETHING that allows them to survive the forthcoming 
anarchy, or at least some other natural disaster, as a result of reading all 
this bumph. Paranoid ramble over.

9.0 Thanks/Legal Stuff

This Guide is Copyright 2008 Stephen Webber.

I'd like to thank:
-Kaos Studios, for making Desert Combat again, only better, and not forcing me 
to dig my old laptop out to play it for all the guidance in games and for the inspiration 
to write a definitive FAQ for being the ultimate repository of chips and teats for pretty 
much every game, ever
-Kate, for putting up with my obsessive FFoW playing and for turning down CSI 
Miami when I'm trying to type up this FAQ. I'll be up now in a minute, 
-Everyone on my friends list, especially those who have been seduced by FFoW's 
-All the crazies I used to play DC_Final with... you guys rocked

Thanks as well to, and for 
info on the in-game equipment and such.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
site or as a part of any public display is strictly prohibited, and a 
of copyright.

You are not allowed to charge or profit in any way from this FAQ or people's 
access to it. If I'd wanted to make money writing this, I wouldn't have 
and would be selling myself on the streets right now. is the official home of this FAQ, and the newest version will 
always be found there. The following sites have permission to host or link 

Unless you are listed above, you don't have permission. 

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

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