PS3 Walkthroughs: GRiD Walkthrough

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GRiD Walkthrough


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===============================================================================

                                  GRID (PC)
                               FAQ/Walkthrough
               Written by ChaosDemon (chaosdemonn[at]gmail[dot]com)
                                Version 1.25
                      Last updated on September 14, 2008
            Latest revisions of this document can always be located at:
                           http://www.gamefaqs.com

===============================================================================

===============================================================================
=                        --- [ Table of Contents ] ---                        =
===============================================================================

      1. Introduction.............................................[IN00]
      2. Version History..........................................[VH00]
      3. Game Basics..............................................[GB00]
      4. GRID World Walkthrough...................................[GWWK]
         4i  Prologue/Training....................................[GWPT]
         4a. Rookie License.......................................[GWRL]
             - A.R.L Rookie.......................................[GWA1]
             i.   Cobra Pro Tuned Tour............................[GWCP]
             ii.  Lucas Oil Bay Bridge Trophy.....................[GWLO]
             iii. Michigan Demolition Derby.......................[GWMD]
             iv.  Quikshift DC Challenge..........................[GWQS]
             v.   Dodge Motor City Cup............................[GWDM]
             vi.  Direzza Club Trophy.............................[GWDC]
             vii. Head 2 Head.....................................[GWH1]
             - Euro R.............................................[GWE1]
             i.   BMW Challenge...................................[GWBM]
             ii.  Bilstein Festival Milano........................[GWFM]
             iii. Dunlop Spa Challenge............................[GWDS]
             iv.  BMC Formula 1000................................[GWMC]
             v.   Firestone TVR Showdown..........................[GWTV]
             vi.  Goodridge Trophy................................[GWGO]
             vii. Head 2 Head.....................................[GWH2]
             - J-Speed Rookie.....................................[GWJ1]
             i.   June Street Series..............................[GWJS]
             ii.  Champion Touge Shield...........................[GWSH]
             iii. HKS Freestyle Drifts............................[GWHK]
             iv.  Avo Turboworld Drift GP.........................[GWAV]
             v.   Nissan Cup......................................[GWNI]
             vi.  Viper Vs Skyline Challenge......................[GWVS]
             vii. Head 2 Head.....................................[GWH3]
          4b. Pro License.........................................[GWPL]
             - A.R.L Pro..........................................[GWA2]
             i.   Ecko Unltd US Drift Battle......................[GWEK]
             ii.  Ebay Motors Muscle Cup..........................[GWEB]
             iii. Ferodo S7 Speed Series..........................[GWS7]
             iv.  Simpson F3 Shield...............................[GWF3]
             v.   Goodyear Continental GT.........................[GWGT]
             vi.  US Supercar Challenge...........................[GWSC]
             vii. Head 2 Head.....................................[GWH4]
             - Euro B.............................................[GWE2]
             i.   Le Mans Series (GT2)............................[GWG2]
             ii.  Mintex European F3..............................[GWME]
             iii. Euro Touring Car Series.........................[GWET]
             iv.  Aston vs Corvette Challenge.....................[GWAC]
             v.   Omex Supercar Series............................[GWOM]
             vi.  Le Mans Series (GT1)............................[GWG1]
             vii. Head 2 Head.....................................[GWH5]
             - J-Speed Super Two..................................[GWJ2]
             i.   Toda Racing Challenge...........................[GWTR]
             ii.  Falken Super Street.............................[GWFS]
             iii. Downhill Drift Festival.........................[GWDD]
             iv.  NOS Midnight Touge..............................[GWNO]
             v.   Remus Drift Battle..............................[GWRE]
             vi.  Valvoline Trophy................................[GWVA]
             vii. Head 2 Head.....................................[GWH6]
          4c. National License....................................[GWNL]
             - A.R.L National.....................................[GWA3]
             i.   Tag Prototype Series............................[GWTP]
             ii.  Motul CCGT Series...............................[GWMO]
             iii. Rotora Capitol Drift............................[GWCD]
             iv.  Head 2 Head.....................................[GWH7]
             - Euro A.............................................[GWE3]
             i.   Le Mans Series (LMP2)...........................[GWL2]
             ii.  Virgin Mobile Endurance Classic.................[GWVI]
             iii. Le Mans Series (LMP1)...........................[GWL1]
             iv.  Head 2 Head.....................................[GWH8]
             - J-Speed Super One..................................[GWJ3]
             i.   Vertex Protoype Championship....................[GWVP]
             ii.  Driftbox Championship...........................[GWDB]
             iii. Volk GT Series..................................[GWVG]
             iv.  Head 2 Head.....................................[GWH9]
          4d. Global License......................................[GWGL]
             i.   Brembo World GT.................................[GWBG]
             ii.  Advan Drift International.......................[GWAD]
             iii. Philips World Championship......................[GWPW]
             iv.  Bridgestone Challenge...........................[GWBC]
             v.   Kenwood Global Series...........................[GWKG]
             vi.  Castrol Protoype Series.........................[GWCP]
             vii. Head 2 Head.....................................[GWH0]
          4e. Le Mans 24 Hours....................................[GW24]
             i.   Basics..........................................[GWLB]
             ii.  Walkthrough.....................................[GWLW]
      5. Vehicle Listing..........................................[VKLT]
         5a. American.............................................[VKUS]
         5b. European.............................................[VKEU]
         5c. Japanese.............................................[VKJP]
      6. Credits..................................................[CR00]
      7. Legal Disclaimer.........................................[LG00]

===============================================================================
=                           --- [ 1. Introduction ] ---                 [IN00]=
===============================================================================

Hello and welcome to my GRID FAQ/Walkthrough! Before we begin I must tell you
one thing, and that's I'm generally not that good in this game. I'm not going
to be beat many of you guys online. The focus of this guide then is to helping
you clear the game once. I am sure you will be able to pick up some effective
strategies as you go along that won't even be listed in this FAQ. I also want
to say that I have, for the longest time, avoided doing guides for racing
games. I thought it would be very awkward to tell someone to "drive left, then
turn right, then left, etc." This is the first guide I've written for a racing
game and as such there are going to be some kinks at first, but rest assured
that I am working to minimize such occurences in this FAQ. Anyway, I hope you
find something useful out of this file!

===============================================================================
=                         --- [ 2. Version History] ---                 [VH00]=
===============================================================================

[ Version 1.25, September 14, 2008 ] - Global License and Le Mans 24 Hours have
both been added to the walkthrough. I couldn't get around to finishing off the
vehicle listing section just yet, but that will absolutely be done by the next
update.

[ Version 1.00, September 12, 2008 ] - The walkthrough to obtain the three main
licenses is complete. Global tiers and Le Mans 24 hours to come in the next
update. The vehicle listing is also rather skeletal at the moment, but I intend
to fix that up in the next version as well.

===============================================================================
=                          --- [ 3. Game Basics ] ---                   [GB00]=
===============================================================================

Let go of the gas pedal
-----------------------
I would venture to guess that most people's problems with this game when they
first start off is a general reluctancy to let go of the gas pedal. For GRID,
you should get used to using tapping the gas pedal and really be ready to let
go of it ASAP. There are a bunch of crazy turns and some of the vehicles here
are just difficult to handle so let go of the gas pedal and stop going really
really fast and you should find the game gets a bit easier.

Drifting
--------
For drifting, it is very important to have the right vehicle to do so. I would
recommend getting the Mazda RX-7 or the Subaru Impreza. Basically, what you
should look for is finding a car with a very low grip value, which means that
it'll slide quite a bit. This is perfect for drifting if you think about it.
The only thing you have to do is get used to the extra sliding. You might think
using the E-Brake is essential for drifting, but to be honest I normally do it
with the RX-7 without the E-Brake. To get a good drift with the RX-7, approach
the corner normally and as you get close to the turn, start tapping the brake
button, and as you start to slide, accelerate the vehicle to promote your skid.

You can also use the E-brake for drifting. I generally don't, but if you want
to a thing to remember is to just press it once. A mistake most people make is
they hold on to it, which is incorrect. Press it once as you make your turn and
you should sldie a bit already.

Passing other drivers
---------------------
This is an important skill to have because I will make reference to this quite
a bit in the walkthrough. Ideally, you are looking for any turn in which you
can take the inside part of the track and get ahead of the other drivers making
the same turn by the end of it. As a general rule, it's a good idea to approach
turns slowly and finish quickly.

Flashbacks
----------
I think Codemasters anticipated that this was going to be a pretty difficult
game, so they included the Flashback function for your benefit. With this, you
can essentially attempt a part of the track again, if you so desire. To do so,
pause the game, go to Instant Replay and select the point where you want to
retry, and hit the F12 Button. You will also have the option to use your
Flashbacks once you make a race-ending crash.

===============================================================================
=                     --- [ 4. GRID World Walkthrough ] ---             [GWWK]=
===============================================================================

===============================================================================
=                       --- [ 4i. Prologue/Training ] ---               [GWPT]=
===============================================================================

Consider this track a formality more than anything. As the voiceover is going
to tell you, it doesn't matter where you finish. The only thing that matters is
finishing the race so you can obtain/unlock the Rookie License. Anyway, the
first part of the track is going to be quite narrow, so don't be too impatient
here. There are a few small turns coming up. Eventually, you will reach a
straight path that seems perfect for you to go really, really fast which is
probably your inclination. Let me tell you now that that you are sorely
mistaken. At the end of this straight path is an extremely sharp left turn, and
this is likely where most people's races would end. Now that you've read this
FAQ though, you shouldn't be one of them.

After that sharp left turn at the foot of the building, there are a few more
small turns before you arrive at a hill. Accelerate up this hill as fast as you
can but slow down while you approach the top of it, because there's one more
fairly sharp right turn here. The rest of the track should be cake so finish it
off to obtain your license.

===============================================================================
=                         --- [ 4a. Rookie License ] ---                [GWRL]=
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            --- [ A.R.L. Rookie ] ---                  [GWA1]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Cobra Pro Tuned Tour                                                     [GWCP]
--------------------
The first track is going to be pretty foreign to you, so let's stick to the
basics. Focus more on the structure of the track instead of going really fast,
which you might be tempted to do. Once you reach the first corner, it's time to
make your move to try and get into a better position. Stick to the inside and
hug the wall as you move past the other cars. Don't be over concerned about
passing the others here, because that could result in a crash. Up ahead are a
few more corners and it won't be long after those until you reach a few tight
turns.

Lucas Oil Bay Bridge Trophy                                              [GWLO]
---------------------------
There shouldn't be too many challenges here. It is a very straight forward race
and you should be able to contend for first place with fairly little effort.
After you clear the first few corners you should be in the middle of the pack.
These shouldn't be very difficult. Do your best to manuever around the tire
stacks. As a general rule of thumb that should apply for the rest of Career
Mode, remember to use your brake button when you are trying to clear turns.
It's a lot more important to clear the turn without causing a crash than it is
to maintain a big speed during the turn. Shortly after clearing some small
turns, watch out for the super tight turn near the halfway point of the track,
in front of the building. Once you figure out how to clear that big turn you
should be well on your way of clearing this race.

The second race takes place on a much smaller track. Focus on clearing the
first few turns effectively and not crashing. You will soon reach a few tight
turns in a row. Remember to use the brake button or at least let go of the gas
button so you can maintain a good pace. After clearing those turns, use the end
of the track to accelerate straight forward and attempt to take the lead. You
should use this point in the track to try and get ahead.

Michigan Demolition Derby                                                [GWMD]
-------------------------
There are six laps in total so prepare yourself for a little bit of a process.
The best way to perform effectively in this race is to maintain a constant
speed. Try not to ever have to slow down considerably, but at the same time
that doesn't mean that your finger should be stuck on the gas button. Also,
remember to watch out for the inside walls, because they can cause some crashes
if you are not careful. This is unfortunate because you should be able to get
ahead of the other drivers by using physics and hugging the wall (while not
crashing). You should be the most careful in the two jumps in this race. You
are probably going to need a few practice runs before being able to clear them
satisfactorily.

The second track is a little different, but it's also pretty similar to the
first. Try to use some of the easier corners to put yourself in a good
position. After you've grown accustomed to the mechanics of driving the MK5
through the first race, the second one shouldn't be too difficult. Just try to
focus on manuvering the few corners effectively to finish in a good spot.

Quikshift DC Challenge                                                   [GWQS]
----------------------
It won't be long in this first race until you come across a pretty sharp turn,
so be ready to execute. You might notice the other cars going in a very wide
angle, and staying on the outside of the track. This is your opportunity to
take the inside track to better your position. There should be one more corner
like this shortly after, so you just might be able to move into top position on
that turn. Don't get too comfortable for the rest of the lap because there are
a few sudden turns on this track.

For the second race, you should look to jump ahead on the very first turn of
the race near the beginning of the track. You can do this by sticking along the
right, and the inside part of the track for this long turn. Watch out for the
grass though, because if you go on to there you can expect to drop a few
places. Otherwise, finess your way through this big turn and you should find
yourself threatening for the leader spot. There are few more easy turns on this
track that should allow you to move into top spot if you execute. Remember to
stay on the inside part of the track to move up places.

Dodge Motor City Cup                                                     [GWDM]
--------------------
There are two races in this tournament for you to handle. Start the first race
slowly because there are quite a few obstacles ahead. Focus on manuevering
through rather than accelerating past everyone. After you get past the
beginning you would ideally want to be in the middle of the pack. Don't worry
about that though because there are some corners coming up near the middle of
the track where you should be able to use to your advantage. Those corners are
pretty much the final opportunity ont his track to improve your position, so
you should clear those with a sense of urgency. Don't go really crazy with it
though because overcommiting could spell the end of your race.

The second race is just the reverse of the first track. There are two ways in
which you can approach this problem, you can try to think about this track as
completely opposite to the first (a right turn on the first track would now be
a left, etc), or you can approach this as a new but familiar track altogether.
I personally have more success implementing the second approach. Use the one to
your liking to get through this second track, all the strategies from the first
race apply here.

Direzza Club Trophy                                                      [GWDC]
-------------------
This is going to be a pretty easy track I think. You have ample opportunities
to improve your position. I urge you to aggress nearly all of the corners that
you come across. You should be aiming for a first place finish on this race. On
top of having a bunch of corners, there is also one big sharp right turn you
should watch out for. Any overaggression there will spell the end of the race
for you. It comes up right near the end of the lap so be ready. If you clear
that corner successfully, there is no reason you shouldn't finish 1st in this
one.

For the second race in this event, you should look to be aggressive early and
fight for a good position to open the race. The reason for that is, there are
really only a limited number of good corners for you to gain spots later, but
you can still get passed rather easily at this track. As you can see now it is
pretty important for you to get out ahead early, so you aren't trying to jump
up like 8 spots to the top 3 later on in the track, because it's not possible.
There's a pretty sharp left turn near the end of the track that you should
watch out for.

Head 2 Head                                                              [GWH1]
-----------
You already know this is and when you will unlock it, so let's get right into
the strategy. Because there is only one other car in this race, you should look
to be as aggressive as possible. Floor the car to start the race and accelerate
straight ahead. You will soon come to a very sharp left turn. I implore you to
be very careful here. Try to manuever your way to the inside part of the track
prior to the turn to get ahead after this turn. There are a few more sudden
turns later in the track so never get too comfortable. If you can clear those
smoothly though, there is no reason why you shouldn't get 1st place in this
race and bring down all that prize money.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                              --- [ Euro R ] ---                       [GWE1]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

BMW Challenge                                                            [GWBW]
-------------
Look to establish a strong start on this track. You are using a very good car
so be very aggressive in the beginning. You will have an opportunity to better
your position a little bit on the first turn. It's fairly tricky so approach it
with caution. You'd want to get on the inside on this turn. Watch out for the
grass and stay off of it if you can. There are a few sudden turns coming up
next so stay on your toes for those. Once you arrive at the middle part of the
track, you will be faced with a straight path. Floor it and go straight down
here. Start slowing down as you approach the end of the straight path because
there's a very sharp left turn at the end of it. Stay aggressive and manuever
your way to the inside to jump ahead a few more places. That's about the last
obstacle on this track.

On the second race, look to once again get off to a strong and aggressive
start. Start looking to better your position even more as you approach the
first of many turns. There's a pretty sharp left turn near the end of the lap
so watch out for that. Other than that though you should be able to finish
favourably in this one.

Bilstein Festival Milano                                                 [GWFM]
------------------------
The beginning of this track is a little tricky so avoid being too aggressive at
first. There's a little "zig-zag" turn right at the start that begins right and
ends left. Try to stick to the inside of both of these turns if you can.
Continue ahead on this track and you will soon notice that there are a bunch of
turns you have to make. Use these as opportunities to creep up on the
leaderboard. As you approach the final part of the track, it's time to add some
gas and keep up with the rest of the pack. Ideally, you would want to be near
the top of the leaderboard by the time you reach this final section, because
you will find that's it pretty difficult to gain places here.

The second race is full of a bunch of little and easy turns for you as well.
The beginning part of the track is a little awkward again so best to save your
aggression for later on, which you will be required to do to finish in a good
position. It's important that you stay wary of some of the tire stacks
scattered at the end of most turns. So once again use the turns to get ahead
and keep doing that until you reach the final long turn at the end of the
track. This "zig-zaggyy" turn can be a little tricky if you are going too fast,
so it's best to ease up on the gas pedal as you look to clear this turn.

Dunlop Spa Challenge                                                     [GWDS]
--------------------
All right, for the first part of this track accelerate as hard as you can up
the hill, because there are no obstacles to speak of. Just remember to maintain
control of your car and stay off the grass on that first climb up the hill.
There are a few sharp turns for you to better/maintain your position near the
middle of the track. You should look to maintain a high speed for the rest of
the way. When you approach the final parts of the track, you need to slow down
to make the right sharp turn. If you aren't careful your race could be over
there. Once you clear that there's one more turn to do, and I recommend that
you be aggressive on this one. If you are lucky, you might even be able to go
from 2nd to 1st to steal the race at the last second (if it comes down to
that). You'll be happy to know that you only have to clear one race to finish
this event.

BMC Formula 1000                                                         [GWMC]
----------------
Racing with the F3 is going to be pretty difficult to jump right into, so I
recommend that you exit GRID World temporarily and get used to the vehicle in
Race Day mode first. All right, don't be too overly aggressive at the beginning
of the track because there's a pretty dangerous turn about 10 seconds out. You
won't be able to use this one to better your position, so just focus on staying
with the pack and clearing that turn without whiping out.

As you progress through the track, there will be more and more corners for you
to better your position, so wait for those to present themselves. A word of
caution though, because when you reach roughly the halfway point of the track,
there is going to be a very sharp right turn that you have to clear. I guess
the turn itself isn't really that tight as some others, but the vehicle you are
using kind of makes it worse. There is one more turn like this one shortly
after so stay ready. As you make your way to the end of the track, be prepared
for a very dangerous "zig-zag" turn, which takes you first to the right then to
the left. Again, it is ideal to focus on clearing this part without going on
the grass, so try not to worry about getting ahead of people here.

For the second race, look to jump out to a fast start early. You will have an
opportunity to work on your position shortly after on the first turn. Get
to the inside and accelerate through from there. After doing so, there are some
sudden turns that you will have to deal with. With the correction precision
though you should be able use them to improve your position. Once you reach the
straight path, accelerate at maximum speed right through about 80% of it. Slow
down as it ends though because there's a pretty sharp turn waiting for you at
the end of the straight path. You can go for an overtake here if you are well
behind of the pack and need to gamble. Otherwise, it is much better to just
focus on getting a clean turn here. The rest of the race really has nothing
notable, so rinse and repeat to finish off the track.

Firestone TVR Showdown                                                   [GWTV]
----------------------
For the first race, don't look to be too aggressive at the start, because there
is a pretty sharp turn shortly after the gun goes off. After clearing this
turn, you have a few more sudden turns you need to worry about on this track.
They probably shouldn't be a problem though, and you should look to use those
to better your position a little bit. As you approach the halfway point of the
track though, there are two very dangerous turns thrown at you. It's best to
slow down here and not try anything risky. If you are on your final lap and in
a bad position though, I suppose you can try and gain the inside, but you will
have to be very careful. After you clear those two turns it should be smooth
sailing for a bit, but not for long. As you approach the end of the lap there
is a pretty nasty "zig-zag" turn that you need to clear. Best not to be very
aggressive here.

The second race is essentially the same as the first, so similar strategies
apply. There are notable differences near the end of the lap though. There's
another zig-zag turn, but this time going in the opposite direction. There are
also some new sharp corners past that turn, so be ready for those.

Goodridge Trophy                                                         [GWGO]
----------------
Look to jump out to an aggressive start here. There aren't many other
opportunities to improve your position so it'd be a good idea to do so. Parts
of this track are also pretty narrow so passing is going to be a little more
difficult. Anyway, use the first turn you come across to try and improve your
position a bit. You might notice that the corners on this track are all pretty
difficult to take advantage of -- that's because of the car you are using.
There's a pretty precise speed (give or take 1 or 2 km) that you have to go at
to get a few good turns off. For me it was 170 km/h, so use that as a starting
point for yourself. When you reach the series of four consecutive sudden turns,
look to maintain a high speed through them. It is very possible to pull this
off, but if you are comfortable being in the position you are now it is not
worth it. If you didn't take a chance in the series of four turns, perhaps you
should think about doing so in the final few "zig-zag" turns of this track.
Look to get to the inside there and better your spot.

For the second race, look to once again get off to a fast start. There are too
many structural differences in this one as the previous race, but you do need
to watch out for the left turn near the 40 second mark of the track. Make sure
you turn left here and don't continue ahead to the wall which would end your
race or the very least your chances of victory. The same principles from the
first race apply here so use those to pick up a good finish.

Head 2 Head                                                              [GWH2]
-----------
This should be your second Head 2 Head race if you went from America to Europe
like most people do. Unfortunately for you, this one should be a little tougher
than the first time around -- and I say this as modestly as possible. Begin by
flooring it right out of the gun and jump out to an early lead. This track is
pretty narrow so it is in your best interests to be leading as soon as
possible. Shortly after the beginning you will be infront of a church and a
facing a left turn. Be aggressive and look to take the inside part of the track
on the left turn. As you approach the tunnel, you might want to think about
slowing down. There's a very dangerous turn here that could end your race if
you are sloppy or too aggressive. Be smart because you still have a few more
opportunities to regain your lead if you lose it there.

After clearing that turn, you will be faced with a few zig-zaggy turns. These
are pretty tricky as well, but you should be able to recapture the lead here
with precision turning and a little luck. There is also a pretty difficult
right turn near the end of the lap where you are pretty much forced to stay in
the middle of the track because if you get too close to either wall you will
take some damage. Ideally, you'd want to be in the 1st spot as you approach
this right turn. There will be one more turn shortly after this one, and you
should look to clear this one aggressively. Get on the inside part of the track
and increase your lead or regain the top spot.

Continue along the track and you will soon reach just an insane left turn. This
just might be the hardest turn you've encountered thus far. To clear it, you
need to approach it at just the right angle. As you approach this one, you have
to veer off to the left already even before you reach the corner. You just have
to slow down and approach this one very carefully. Don't try anything crazy
because this is definitely not the spot to do it. Watch out for the pylons
because they stick out so much, just inviting you to crash into one.


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Jun Street Series                                                        [GWJS]
-----------------
You'll be driving the 350z in this race, and it is a damn good car so you
should have no problems bettering the competition. This track is pretty narrow
compared to what you have been dealing with, so look to jump out to a fast
start. I should also note that there are a bunch of barriers and structures you
would think have no business being on a race track to make your life miserable.
After making a good start you should soon come to a series of curves. Don't
think too much about passing just yet, but focus more on clearing these curves
cleanly. One notable point of the track is when you are forced to leave the
road completely and turn right on to what would it appear to be undrivable
terrain. Be very careful as you progress through here and try not to hit the
crates to the side. The final section of the track has a pretty friggin' sharp
left turn you need to watch out for. Similar to the turn I talked about in the
Euro R Head 2 Head, you need to start very early to pull off a good one.

Champion Touge Shield                                                    [GWSH]
---------------------
This is a different tournament than what you have been dealing with, so I am
going to quickly explain what you have to do. There are three races in total
that are all on the same course. You are only competing against one other
driver on all three races and there are two laps per run. It is important that
you do not drive your car into your opponent at any time of the race, because
the result is a few seconds will be added to your overall time, which is going
to hurt pretty bad. Anyway, begin the first race by jumping out to an
aggressive start.

You are going to faced with some pretty sudden turns in this race, but you can
use those to better your position even further by taking the inside part of the
track. I should note that while you can't hit the other drive, it is still fair
game to perform some blocking moves on him, which I would recommend you doing.
Near the end of the track is a pretty tight turn. You shouldn't look to aggress
through this turn. Instead, focus on getting a clean one off and try to block
the other driver if you can. The final part of the track has another pretty
sharp turn for you to deal with, so be ready for that.

For the second race, getting off to a very good start is an absolute must. For
the majority of this race, you should look to take the inside part of the track
in every opportunity you can. Be very careful though, because if you hit him
you will be penalized. You have a pretty good opportunity to pass him near the
right turn in the beginning. Secure the inside part of the track and make your
turn from there. There are a few more turns like this on the rest of the track
so keep using those to your advantage.

The third and final race is pretty much the same. Get off to a good start and
use those turns in this race to make your move. I would recommend that you
don't try anything aggressive on the sharp left turn near the end of the track
though. By now you should be very comfortable on this track so you should have
no problems winning 1st place on this third race.

HKS Freestyle Drift                                                      [GWHK]
-------------------
This race is exclusively drift oriented. There is no "racing" to be done, and
all you have to do is focus on making good drifts. You might think using the E-
Brake is essential for drifting, but to be honest I normally do it with the RX-
7 without the E-Brake. To get a good drift with the RX-7, approach the corner
normally and as you get close to the turn, start tapping the brake button, and
as you start to slide, accelerate the vehicle to aggreviate your skid. If you
don't like the RX-7, you might want to consider the Subaru Impreza. Both cars
are pretty good and you have a lot of options here. Just go with a car that you
are comfortable with and follow the drifting strategy.

Avo Turboworld Drift GP                                                  [GWAV]
-----------------------
This is going to be another drifting event. You won't have to worry about what
place you finish or racing anyone here. Just pull off some good drifts and
increasing your multiplier. You can do that by doing as many drifts as possible
without stopping. There really isn't much more to say for this track.

Nissan Cup                                                               [GWNI]
----------
As you can probably guess, you will be using some Nissan vehicles for this
event. Not that that's a problem though, because you can use the 350z again,
which is one of my favourite cars. All right, so the first race begins with the
track veering off to the left for an extended period of time. This is a good
opportunity for you to take the inside part of the track and pass some chumps.
You will soon encounter a pretty sharp turn, and you can use this to improve
your position even further. This is the beginning of a few more corners thrown
at you, and you can look to improve your spot on nearly all of them. The final
part of the first lap features a pretty sharp left turn. It shouldn't be
anything you haven't seen before though, and you should be able to use it to
your advantage.

The second race of this event puts you on the same track, but going in the
opposite direction. As mentioned before, it is much more efficient to think of
this as a familiar track than trying to memorize exactly where you need to turn
right instead of left. I find the latter usually creates some problems. There
are some corners for you to take advantage in this track again. A really
important point in this track is the second turn. Look to get on the inside of
this one because it is not too difficult. Another noteworthy corner is the one
that comes up at about the halfway point. You should be able to take the inside
of this one as well and use it to your advantage.

Viper Vs Skyline Challenge                                               [GWVS]
--------------------------
For this race, I recommend that you choose the Skyline to bring home the title.
You will be competing against one other driver, and he will be driving the car
opposite to what you have chosen. Remember that you are not allowed to drive
your car into the other car. So you should look to get out to an aggressive
start here. You will be starting in second place so it's time to pick out a few
spots for you to make your move. The left and then right turn near the very
beginning of the track is an ideal spot to do so. Remember to avoid contact
with the other driver if you can. Focus on using the corners to pass and
maintaining a high speed throughout the race.

Head 2 Head                                                              [GWH3]
-----------
This should be your third Head 2 Head race so far. This one is going to take
place at night, but that isn't going to change much on the grand scheme of
things. This is a single lap race, but it's a pretty big one. You are going to
start off in 2nd place, so you will have to focus keeping pace with him at
first. Get ready to gain on him on the first series of turns. Work your way to
the inside of the track and look to get ahead with those. Try to use your car
and block him for a bit once you get ahead. You will have to do this as you two
are still pretty close. You have to be very careful when doing this because if
you hit his vehicle some seconds will be added to your overall time when you
finish.

All right, there are going to be some pretty difficult corners on this track.
One to watch out for is at roughly the 1 minute mark of the race. Try to slow
down earlier so your car doesn't go out of control and crash into the mountain
wall, which would of course end the race for you. Shortly after you pass the
turn I just described, you will have to start dealing with some more difficult
turns. I recommend that you stay aggressive for those and try to maintain a
high speed as you move through them. You should also be pretty comfortable with
drifting now, and you can go that route if you want. Just make sure you have
enough confidence in your abilities to not cause a crash that late in the
track, which would really suck.


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=                         --- [ 4b. Pro License ] ---                   [GWPR]=
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Ecko Unltd US Drift Battle                                               [GWEK]
--------------------------
This should be the first drift race that you participate in. You should
strongly consider purchasing the Mazda RX-7 for this race. Not only is this car
suitable for this race, but it should be good enough to get you through the
rest of the drift races in this game, so it has quite a bit of "shelf" life.
Note that this car has very less grip so it slides a lot, which is perfect for
drifting if you think about it. The only thing you have to do is get used to
the extra sliding. You might think using the E-Brake is essential for drifting,
but to be honest I normally do it with the RX-7 without the E-Brake. To get a
good drift with the RX-7, approach the corner normally and as you get close to
the turn, start tapping the brake button, and as you start to slide, accelerate
the vehicle to promote your skid.

All right, so for the actual track, you should note that this is both a drift
battle and a race; you are still trying to place high, but you are also trying
to gain drift points. For this race I would recommend making two very good
drifts instead of trying to get many of them. There is a very good corner for
you to make a drift near the start of the race. Try to follow the strategy I
gave above to get a good one off. There's another corner near the halfway point
of the course where you can get another decent drift off. I like to just use
the first corner, though. Spend the rest of your time bettering your position
and focus more on placing high.

The opposite applies for the second race. Instead of focusing on making a few
excellent drifts, look to make several pretty good ones to pile up the points.
The reason for that is, the really good turn near the beginning of the track is
no longer available to you. To compensate for that though the race is extended
by one lap and there are many more opportunities to make your drifts. Don't
forget that you are also racing for position, though. Look to gain a few spots
near the middle of the track on the left turn. Get really close to the wall on
your left to try and get ahead.

The third track is pretty difficult, I'd say. There are going to be a lot of
corners thrown at you near the start of the race. Try not to be over aggressive
here, but you should be able to pick a few spots to improve your position. But
like I said, don't go overboard with them or you can take some serious damage.
Try to take sometime to pull off a few drifts near the beginning as well,
because there aren't going to be many more opportunities to do that.

Ebay Motors Muscle Cup                                                   [GWEB]
----------------------
This track should be nothing new. Just remember to focus on making your turns
effectively and avoiding big crashes. Watch out for the tight corner at about
the third way point of the track, and there's another one shortly after that.
Every time you are on a familar track, you know you have a good chance of
making some noise in the race. Try to anticipate when a turn is coming and get
into the inside lane to move ahead a few places. Keep this up for the remainder
of the track and you should be able to finish favourably.

The second track is slightly more difficult I'd say, but it still shouldn't be
anything too difficult. Try to jump out to an aggressive start and put yourself
in a good position early. When you see a straight path ahead of you, try not to
get too comfortable because there are a few sudden turns in this track, so
watch out for those. I would venture to say that that's likely where you would
falter, if I had to choose a point in this track. If you can navigate those
sudden turns effectively, you are in a good spot to finish in a good spot.

The third track in the Ebay Motors Muscle tournament pits you in an EIGHT lap
race. Don't worry though, because each of those laps can be completed in a
rather short period of time. Begin this race conservatively, and not worrying
about getting ahead just yet. Once you approach the first tight corner, get
ready to make your move. Accelerate towards the inside part of the track cut
ahead a few places. Navigate the next few turns in this track and you will soon
reach one more tight turn. Be sure to get on the inside so you can keep/get
ahead of the pack. Rinse and repeat to complete this tournament.

Ferodo S7 Speed Series                                                   [GWS7]
----------------------
This should be another familar track to you. Expect this to be a trend for many
parts of the game as you progress. You probably already have a pretty good idea
on how to beat this race, but just as a reminder, look to get out to a fast
start. The track doesn't have any enough surprises near the beginning to catch
you off guard, I think. Your goal is to establish a lead over the other
contestants and maintain it for the rest of the race. Unlike the other races,
you should be able to do that early. Your biggest obstacle in this track should
be the initial sharp turn, but once you clear that you should be well on your
way of placing at the top of the leader board. This track does have a few
sudden turns, so remember to watch out for those.

It's best to go into the second track with a little more sense of urgency than
the previous. Start by tapping the gas button instead of holding on to it
because the opening part of the track requires quite a bit of manuevering. Try
not to crash into anything here. Don't try and overtake anybody in the opening
area of the track, but instead focus more on getting through it without taking
too much damage. Look to gain some speed after you've made it through the
tricky beginning part and get ahead of some drivers on the upcoming turns.
There should be about 4-5 of them ahead, and they come rather suddenly so be
careful with those. After you clear those turns, there are a few more turns
ahead but they shouldn't require as much as manuevering as the first parts of
the track. You can probably begin to aggress after you've cleared the 4-5 turns
in the middle of the track, so look to get on the inside in the final turns of
the track. Try not to be too aggressive during the first lap because this track
is pretty new to you. Instead, look to do the most damage when you are in the
2nd and final lap.

The final track in this tournament is actually quite small. As you can probably
guess, this means that there's quite a bit of manuevering required. For the
first lap, focus on getting used to the turns and establishing some timing as
you go through the track. On your second lap, try to anticipate when a corner
is coming (shouldn't be too difficult because there's a lot of them), and
immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

Simpson F3 Shield                                                        [GWF3]
-----------------
The first race is pretty small, so you can expect that there are going to be
some tricky corners here. The laps are going to be over in a blink of an eye so
you don't have much time to get ahead. Thankfully, you will have a few
opportunities to make some good turns to improve your position. You should look
to capitalize on your very first turn, veering to the left. If you find that
you are getting some pretty poor results at first, try to take some time to
adapt to driving the F3 because it is quite different from other cars. I find
that you have to be able to maintain a pretty high speed to keep control of
your vehicle. So keep this in mind, but at the same time try not to have your
finger stuck on the gas button. Your biggest obstacle in this track is probably
getting used to the car more than anything track/terrain related.

The second track is similar to the first, but there are going to be some added
tunnels. Getting through those is going to take some manuevering so don't
fall in love with the gas pedal when going through them.  Other  than that,
there are some similar strategies to the first track. Get into the inside part
of the turn to get ahead of the pack and repeat until this track is over.
Because you are slightly more familiar with the track the second time around,
try to get ahead quickly and stay on top, but at the same time you need to
watch out for the tunnels.

Forget about everything that has to do with the previous two races. This is
because in the third and final race of this tournament, you have to do the
entire track in what is essentially the reverse direction. You have to pretty
much go from the Finish line to the Start line. I found that it got a lot more
confusing for me personally when I was trying to constantly think of this track
being the opposite to the first two. Instead, approach this race with the
skills you've learned in the first two races to tackle it. You should have a
pretty good grasp on operating the F3 now so focus more on the fundamentals
than the track here. Look to get inside during turns of course, and try to
maintain some speed when you are making the turns. It might take a few runs to
get obtain a desirable finish but that's ok.

Goodyear Continental GT                                                  [GWGT]
-----------------------
The first part of the track is a little tricky, so don't worry too much about
jumping out to a very big start just yet. You will soon come to a pretty wide
turn and this is your opportunity to attack. Look to get on the inside of this
turn to better your position a little bit. As you approach some of the sharper
turns on this track, you should still continue to be aggressive. This track
doesn't particularly have many obstacles, so it's OK to be very aggressive
during the turns. You'll notice that the other drivers often slow down as they
approach turns, which further justifies your case of cutting through them
aggressively. When you approach the final part of the lap though, you should be
careful of the little turn here. If you are going too fast here you might make
a crash into the left wall, so avoid that by slowing down.

You shouldn't try to be very aggressive at the start of this second race. The
reason for that is, it starts off very narrow so you if you just make the
slightest mistake you could be in some trouble. Instead, just stick with the
pack for now and wait for your time to attack. The time to do so is when you
approach the halfway point of the track, where you will be faced with a series
of tight turns. Look to take the inside on these turns and better your position
that way. Be sure to watch out for a bunch of tire stacks as you make your
turns. If you aren't in 1st as you approach the final section of the track,
then it's time to take it. There are a few wider turns here that you can take
advantage of by cutting through them on the inside.

Jump out to an aggressive start on the third race and look to take 1st on the
very first lap. It is certaintly possible to do so. There are going to be
plenty of easy corners for you to take advantage of in this track, so don't be
shy. As you approach the halfway point of this track, you will come across
pretty dangerous zig-zag turn so it might be best to let go of the gas pedal
for a bit here. After clearing that turn, it should be downhill (figuratively)
to the finish line from here.

US Supercar Challenge
---------------------
If you are used to driving fast cars, this track should be a cakewalk. The idea
is that you need to maintain a higher speed than slower cars while you going
through the same corners. If you want, you can go to Race Day mode and drive
one of the cars available to you for practice. Otherwise, begin by getting an
aggressive start on this track. Maintain a high speed as you navigate the first
few turns. As you approach the middle of the track though there are going to be
a series of little turns that might give you some trouble. To clear them, just
try to start turning very early, just as they become visible to you, start
veering off in that direction. The right turn in the middle of the track is
particularly tricky. Continue along until you hit the final part of the track,
which is a very narrow zig-zag turn. Try to accelerate through here ahead of
the other drivers if you find yourself behind.

For the second race, jump out to a big start and make your way towards the
inside part of the track. As you hit the first turn, you should be able to gain
plenty of spots here. There are a few more sudden turns on this track that you
should be able to take advantage of. As you approach the slower part of the
track, you'd want to be near the top of the leaderboard already. After you
clear this section, it's time to put some pressure on the gas pedal and make
your way to the leader of the pack. This is pretty much it for this track.

For the third and final race of this event, look to gain a perfect start. This
is going to be a pretty slow part of the track, and as you probably know this
could mean trouble for the car you are driving. Because of this, try to be
faster than the other cars at first, and maybe even being a little reckless.
The reason for that is, if you can pull off a good start here it could do
wonders in establishing a top finish on this race. The only down side to
driving like this is you might crash and end your race -- but it's early, so
you can just restart and it won't be much of an issue. There are a few zig-zag
turns in this race that you need to watch out for, so try to maintain some
speed as you go through them. There are also a few sudden turns in this race
that you should be able to take advantage of. As you approach the final two
zig-zag turns in this race, you should be in a good enough spot where you don't
have to try anything risky.

Head 2 Head                                                              [GWH4]
-----------
This duel is probably going to be the toughest yet, and it's mostly because of
the car you are driving. This one just loves to slide so much and that's not
the kind of car that is advantageous on this track. Focus on navigating the
beginning cleanly at first. It's going to be pretty difficult to be aggressive
here, so just try to stick close to the opponent for now. There are a bunch of
sudden turns that you will have to deal with. Try to maintain a good speed as
you go through them, but don't go crazy on the gas either, because of the skid
on this vehicle. Avoid having to stop suddenly because you will slide all the
way to the end of the race. You will be able to avoid that by going at an above
average speed.

At above the midway point of the track are a bunch of sharp turns. The turns
are going to give you the opportunity to make your move. Accelerate towards the
turn and force your way to the inside part of the track. Keep accelerating
through and you should find yourself in the top spot. Now it's time to maintain
a high speed and block him whenever possible. There are going to be a few more
minor turns for you to deal with for the remainder of the lap.

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Le Mans Series (GT2)                                                     [GWG2]
--------------------
For the first race, accelerate straight down the pipe and you should soon come
to a pretty sharp right turn. Just focus on clearing this turn cleanly because
the track narrows off a bit, making it pretty difficult to get ahead. Instead,
try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
you hit a couple of cars here, because some minor damage isn't going to take
any noticeable control away from your vehicle. Being aggressive on the turns is
going to be pretty difficult this time around, so instead, try to maintain some
good racing by clearing each turn cleanly and maintaining a good speed. As long
as you do this you should be better off than most of the drivers in this race.

As you approach the middle of the track, you should be very careful. There's a
pretty sudden zig-zag turn that forces you to make a quick right turn and then
quickly a left after that. Try to start your turns as early as possible to
avoid any crashes.  For the second lap, if you have enough separation from the
cars behind you try to make an aggressive move on the very first turn.
Accelerate through it and force your way to the inside part of the track to see
if you can take the lead there.

On the second race of this event, watch out for some of the more sudden turns.
You should be able to take the inside on those turns though so try to do so.
Try to slide through these to maintain some speed if you can. Otherwise, just
approach them like any other turns. This race is essentially just a bunch of
sudden turns, but none of them should be too difficult. Use those turns to keep
moving up on the rankings and just rinse and repeat until the end of the race.

Start off the third race by immediately shifting to the inside part of the
track. Make an aggressive push here to establish the inside part of the track
as yours. As you approach the first turn, stay on the inside but don't try
anything crazy here -- there are some big time obstacles facing you and you
can't afford a race-ending crash here. Do try to tackle this race at a pretty
high speed though. Other than that, watch out for the tight zig-zag turn near
the end of the lap. Maintain a high speed through that turn but slow down if
you think you are going to lose control of your vehicle.

Mintex European F3                                                       [GWME]
------------------
I personally just hate the Formula races mainly because of the vehicles. The
key to success with the F3 is having the ability to race through the entire
track at a very high speed. This is going to be your goal, so remember it well.
All right, begin this track by having a perfect start if you can. Look to
maintain a high speed when you arrive at the first corner, which won't take
long. Try not to slow down because your car is going to slide pretty badly if
you do. There are going to be a few sudden turns coming up, none of which
should be too difficult. Do your best to proceed through them at the highest
speed you can.

As you reach the second half of the track there are going to be a few tight
corners. These should be your opportunities to do some passing. Don't try
taking a shortcut on the grass though, because as soon as you go on there you
are going to slide like crazy. Once you reach the series of four easy turns,
try to absolutely go as fast as you can here. If you are able to do so, you
should be able to overtake the leader at this point. The final portion of this
track is going to throw a bunch of sharp turns at you, so once again focus on
clearing those at high speed.

For the second race, focus on clearing the opening part of the track cleanly.
The first corner is especially tricky, so try to clear this one without
sliding. This course is filled with sudden turns so be ready for those. They
shouldn't be too much of a problem though, just try not to slow down too much
and stay on the inside part of the track. Watch out for the final part of the
track, where you'll have to go through a zig-zag turn and some very tight turns
after that. Focus on accelerating at the right time after making your turn to
overtake the other drivers.

For the final race in this event, begin by accelerating straight down the
asphalt and make a nice right turn without slowing down too much. For this
opening turn, focus more on clearing it without damaging yourself than
overtaking anyone yet. Try to maintain a very high speed as you clear the
middle portion of the track, which involves you making a right turn and then a
very quick left turn, once again in zig-zag fashion. There is also a pretty
tight turn near the finish line, so remember to watch out for that as well.

Euro Touring Car Series                                                  [GWET]
-----------------------
Start off the first race by immediately shifting to the inside part of the
track. As you approach the first turn, stay on the inside but don't try
anything crazy here -- there are some big time obstacles facing you and you
can't afford a race-ending crash here. Your oppotunity to do some passing are
the relatively easy turns just before the middle portion of the track, look to
get to the inside of them and overtake some of the other drivers. The final
part of the track has a pretty difficult zig-zag turn that you have to watch
out for. It's probably going to be too tough for you to overtake anyone here,
so just focus more on clearing it.

For the second race, look to be as aggressive as possible because there are
plenty of opportunities for you to do so. I would venture to say that just
about every turn in this race is a turn you can take advantage of. Near the
start of the race though the track really narrows off a bit for the first zig-
zag turn, but you should still be able to better your position here. The final
part of the track is a little crazy though, featuring two very dangerous turns.
Focus on clearing them here and not going very fast, though get ready to
accelerate as soon as you see some straight asphalt ahead of you. That's pretty
much it for this race.

On the final race, look to jump off to a good start. It won't be long before
you come across the first corner. Try to get on the inside of this one. It
looks like a pretty difficult one, but you should be able to take advantage of
it. When you reach the series of four minor turns, try to maintain a high speed
as you accelerate through them. One final notable feature about the race is the
final part of the track has a series of three tight turns you have to watch out
for, so get ready for those. You should be able to use them to overtake the
competition by getting on the inside of the turns.

Aston vs Corvette Challenge                                              [GWAC]
---------------------------
Begin the first race by clearing through the zig-zag turn. If you are feeling
lucky, go ahead and try to pull an aggressive overtaking manuever here. There
will be a few minor turns for a while until you reach a pretty sharp left turn.
Once again, it is up to you to decide whether you want to risk an overtaking
manuever here -- though I wouldn't recommend it. You should probably focus more
on clearing the turn effectively than fighting for position here. As you clear
the last few corners and approach the final left turn, look to use this as a
final passing spot of the lap if you need it.

The second race in the track has plenty of passing spots for you. Basically any
corner is an ideal spot to overtake. There are especially a few good ones near
the midway point of the track, so focus on those. As you approach the finish
line there are a series difficult turns that you need to watch out for. It'll
be pretty difficult to overtake anyone here, so avoid doing that if you can.

For the third and final track, the first point to bring your attention to is
the zig-zag turn near the beginning of the track. Focus on clearing this one
aggressively and bettering your position here. Keep accelerating your vehicle
as you approach the straight path. There are a few unexpected turns here though
so watch out for those. As you approach the final portions of this track, you
will approach a bunch of sharp turns. These are the final spots in the lap for
you to overtake the competition, so look to get into the inside part of the
track on these turns to do some passing.

Omex Supercar Series                                                     [GWOM]
--------------------
On this first race, look to jump off to a good start. It won't be long before
you come across the first corner. Try to get on the inside of this one. It
looks like a pretty difficult one, but you should be able to take advantage of
it. When you reach the series of four minor turns, try to maintain a high speed
as you accelerate through them. Remember to keep your eye on the map because if
you recall there's a point on this track where you have to turn left and
failure to do so will result in a crash into the wall. One final notable
feature about the race is the final part of the track has a series of three
tight turns you have to watch out for, so get ready for those. You should be
able to use them to overtake the competition by getting on the inside of the
turns.

For the second race, look to jump out to a fast start early. You will have an
opportunity to gain work on your position shortly after on the first turn. Get
to the inside and accelerate through from there. After doing so, there are some
sudden turns that you will have to deal with. With the correction precision
though you should be able use them to improve your position. Once you reach the
straight path, accelerate at maximum speed right through about 80% of it. Slow
down as it ends though because there's a pretty sharp turn waiting for you at
the end of the straight path. You can go for an overtake here if you are well
behind of the pack and need to gamble. Otherwise, it is much better to just
focus on getting a clean turn here. The rest of the race really has nothing
notable, so rinse and repeat to finish off the track.

Begin the third and final race by clearing through the zig-zag turn. If you are
feeling lucky, go ahead and try to pull an aggressive overtaking manuever here.
There will be a few minor turns for a while until you reach a pretty sharp left
turn. Once again, it is up to you to decide whether you want to risk an
overtaking manuever here -- though I wouldn't recommend it. You should probably
focus more on clearing the turn effectively than fighting for position here. As
you clear the last few corners and approach the final left turn, look to use
this as a final passing spot of the lap if you need it.

Le Mans Series (GT1)                                                     [GWG1]
--------------------
Look to jump out to an aggressive start here. There aren't many other
opportunities to improve your position so it'd be a good idea to do so. Parts
of this track are also pretty narrow so passing is going to be a little more
difficult. Anyway, use the first turn you come across to try and improve your
position a bit. You might notice that the corners on this track are all pretty
difficult to take advantage of -- that's because of the car you are using.
There's a pretty precise speed (give or take 1 or 2 km) that you have to go at
to get a few good turns off. For me it was 170 km/h, so use that as a starting
point for yourself. When you reach the series of four consecutive sudden turns,
look to maintain a high speed through them. It is very possible to pull this
off, but if you are comfortable being in the position you are now it is not
worth it. If you didn't take a chance in the series of four turns, perhaps you
should think about doing so in the final few "zig-zag" turns of this track.
Look to get to the inside there and better your spot.

For the second race, look to jump out to a fast start early. You will have an
opportunity to work on your position shortly after on the first turn. Get
to the inside and accelerate through from there. After doing so, there are some
sudden turns that you will have to deal with. With the correction precision
though you should be able use them to improve your position. Once you reach the
straight path, accelerate at maximum speed right through about 80% of it. Slow
down as it ends though because there's a pretty sharp turn waiting for you at
the end of the straight path. You can go for an overtake here if you are well
behind of the pack and need to gamble. Otherwise, it is much better to just
focus on getting a clean turn here. The rest of the race really has nothing
notable, so rinse and repeat to finish off the track.

For the third race, don't look to be too aggressive at the start, because there
is a pretty sharp turn shortly after the gun goes off. After clearing this
turn, you have a few more sudden turns you need to worry about on this track.
They probably shouldn't be a problem though, and you should look to use those
to better your position a little bit. As you approach the halfway point of the
track though, there are two very dangerous turns thrown at you. It's best to
slow down here and not try anything risky. If you are on your final lap and in
a bad position though, I suppose you can try and gain the inside, but you will
have to be very careful. After you clear those two turns it should be smooth
sailing for a bit, but not for long. The final portion of the track has a
pretty difficult left turn. You can use it to pass if you are desperate to meet
some requirements.

Head 2 Head                                                              [GWH5]
-----------
All right, for this track you should focus your attention on the tight right
turn near the opening portions of the track. This is your chance to overtake
your opponent for the lead. There are a few more similar turns coming right up
so keep that in mind. Once you move into 1st place, try to forget about the
other driver now and focus more on maintaining your lead by out-driving him on
the track. Shortly after these turns are a few dangerous corners thrown at you,
so be very, very careful here, especially if you are in the lead. Try to slow
down your vehicle if you can do it without giving up the lead. As you approach
the final part of the lap, you will be dealing with a series of tight turns --
you should be able to use these to regain the lead from your opponent if you
lost your lead at any part of the race.

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Toda Racing Challenge                                                    [GWTR]
---------------------
All right, so the first race begins with the track veering off to the left for
an extended period of time. This is a good opportunity for you to take the
inside part of the track and pass some chumps. You will soon encounter a pretty
sharp turn, and you can use this to improve your position even further. This is
the beginning of a few more corners thrown at you, and you can look to improve
your spot on nearly all of them. The final part of the first lap features a
pretty sharp left turn. It shouldn't be anything you haven't seen before
though, and you should be able to use it to
your advantage.

The second race of this event puts you on the same track, but going in the
opposite direction. As mentioned before, it is much more efficient to think of
this as a familiar track than trying to memorize exactly where you need to turn
right instead of left. I find the latter usually creates some problems. There
are some corners for you to take advantage in this track again. A really
important point in this track is the second turn. Look to get on the inside of
this one because it is not too difficult. Another noteworthy corner is the one
that comes up at about the halfway point. You should be able to take the inside
of this one as well and use it to your advantage.

For the third and final track, look to establish an aggressive start and be in
a good position early. Once you approach the merger, try to accelerate your way
through, but avoid a lot of damage if you can. There are going to be some
unexpected turns here as well so keep an eye on the map. Navigate those turns
and continue on. The majority of the lap is made up of the bridge you are about
to enter. Accelerate at maximum speed through it and slow down as you approach
the exit, because there's a pretty tight turn waiting for you. There are a few
more for the remainder of the track and you really can't afford to mess up on
any of them because you will get passed.

Falken Super Street                                                      [GWFS]
-------------------
This track is going to test you early with a pretty sudden turn, so be ready
for that. There are some pretty good areas to perform some passing manuevers
coming up near the middle of the track. Watch out for the big looping area of
the track, because this could be trouble if you are not ready. Try to maintain
a high speed as you work your way through it. Try to also stay in the middle of
the track as you go through the big loop.

For the second race, get to the inside part of the track early. There aren't
many obstacles on this one, so you should be looking to do some passing ASAP.
There are also a few sections on this track where the other drivers slow down.
This means it's a good idea to try and build a strong lead early because nobody
is going to be very aggressive. You might also want to use that portion of the
track to better your position, it's entirely up to you.

You should have no problems winning the third race, because it is essentially a
repitition of short laps. This gives you ample opportunities to adapt to the
track. There are a few tight turns near the very opening part of the track, so
use those as oppotunities to do some passing. Be careful as you approach the
big looping part of the track though, because it can be quite tricky. I would
recommend going fairly slowly through the loop at first, but as you do it a few
more times, you should be more confident accelerating and using it as a medium
to do some passing.

Downhill Drift Festival                                                  [GWDD]
-----------------------
For this race, focus on staying close to the metal poles on the inside part of
the race. Because of this track's difficulty, you are going to need all the
extra help you can get. It is also a good idea to stay away from either side of
the track when there are no metal poles because failure to do so could result
in some crashes. As a general rule of thumb, look to up your multiplier every
opportunity you get. Near the end of the track you are going to find a bunch of
sharp turns, which is just a *****. Focus here on getting closer to the metal
poles more than anything.

NOS Midnight Touge                                                       [GWNO]
------------------
So this race is obviously at night, but that shouldn't change very much on the
grand scheme of things. One thing to watch out for is the non-racers who will
be coming from the opposite direction. Thankfully though, you are only
competing against one other driver, so the track isn't going to be too overly
cramped up. Just stay on the left side of the track because they will be coming
from the right.

All right, you are probably going to notice that the other driver will overtake
you at first. Not to worry though champ, focus your attention on the first left
turn of this track. Make your way to the inside part of the track and clear it,
making sure to accelerate as you are about to finish the turn. The rest of the
track is just full of a bunch of tight turns. Focus on approaching the turn
slowly and accelerating at the end of it. The final "S" turn on the track is
actually pretty dangerous, so it's best to slow down here and make sure you
clear it cleanly.

Remus Drift Battle                                                       [GWRE]
------------------
All right, for the first race, I would recommend making just a few very good
drifts instead of making a bunch of OK ones. The key here is to find a pretty
long turn where you can work your multiplier a little bit. I would focus more
on trying to overtake the leader than thinking about the drifts. When you
approach the sudden turns, you should always be looking to better your
position. Because even if you attempt drifts in those corners you won't be able
to pull off many spectacular points. Look to attempt your drifts on the spots
with the fewest obstacles and obstructions, so you can minimize your chances of
crashing.

The second race basically has the entire track open for some nice drifting to
you. It doesn't have all those obstacles like the first race. There really
isn't too much to say about this one, except juicing up your multiplier because
of all the space that's available to you.

For the third race, you should once again focus on bettering your position at
all the tight turns in this race. Focus on working on your multiplier on the
longer turns. Once again, I would say it's a good idea to get off a few very
good multiplying drifts than it is to do a bunch of decent ones.

Valvoline Trophy                                                         [GWVA]
----------------
All right, the best way to approach the forthcoming races is to drive as fast
as you can. This is the only way in which you will be able to maintain control
because of your car's really crappy grip. You are kind of screwed on the first
turn of the track because you'll have to slow down. You will also be sliding
like crazy, so do your best to clear this first hiccup before slamming the gas
pedal again. The next parts of the track needs to accelerated through, until
you hit the S turn near the middle of the track. You will have to slow down a
bit here to avoid plowing your vehicle on to the grass. The passing point on
this track is the tiny area after the second turn of the race. Look to force
yoru way to the inside of the track and accelerate through to move up a few
spots.

For the second race, get to the inside part of the track early. There aren't
many obstacles on this one, so you should be looking to do some passing ASAP.
There are also a few sections on this track where the other drivers slow down.
This means it's a good idea to try and build a strong lead early because nobody
is going to be very aggressive. You might also want to use that portion of the
track to better your position, it's entirely up to you.

On the third race, winning is pretty much impossible IMO, so just focus on
getting as high as possible. Because of how fast the other drivers will be
driving on this track, you really have no opportunities to do any passing. The
one point I can think of is the first left turn right near the beginning of the
track. For the rest of the track, focus more on performing cleanly than the
other drivers because your entire strategy should be based around navigating
the track for the entire time and just passing on that first left turn near the
beginning.

Head 2 Head                                                              [GWH6]
-----------
The opponent on this track is going to be pulling off some ninja **** here,
with the amount of points he'd be racking up. The only positive is the track is
very wide, and there's only two of you occupying its space. There's really no
secret on how to defeat him, it's just like any other drift race. Focus on
pulling off some big drifts and some big multipliers. I would also say stay
close to the metal poles if you can, because your opponent is goign to be
racking up some mad points here and you need all the help you can get. Be smart
about it though, because if you are so concentrated on staying close to the
poles that you crash, you will lose all your points. I think by now you should
have a sense of which area of the track would give you problems.

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=                        --- [ 4c. National License ] ---               [GWNL]=
===============================================================================

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=                           --- [ A.R.L National ] ---                  [GWA3]=
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Tag Prototype Series                                                     [GWTP]
--------------------
For the first race, focus more on the structure of the track instead of
performing a bunch of passing methods, which you might be tempted to do. Once
you reach the first corner, it's time to make your move to try and get into a
better position. Stick to the inside and hug the wall as you move past the
other cars. Don't be over concerned about passing the others here, because that
could result in a crash. Up ahead are a few more corners and it won't be long
after those until you reach a few tight turns. Maintain a high speed as you
work your way through them. You should be able to do some passing here.

It's best to go into the second track with a little more sense of urgency than
the previous. Start by tapping the gas button instead of holding on to it
because the opening part of the track requires quite a bit of manuevering. Try
not to crash into anything here. Don't try and overtake anybody in the opening
area of the track, but instead focus more on getting through it without taking
too much damage. Look to gain some speed after you've made it through the
tricky beginning part and get ahead of some drivers on the upcoming turns.
There should be about 4-5 of them ahead, and they come rather suddenly so be
careful with those. After you clear those turns, there are a few more turns
ahead but they shouldn't require as much as manuevering as the first parts of
the track. You can probably begin to aggress after you've cleared the 4-5 turns
in the middle of the track, so look to get on the inside in the final turns of
the track. Try not to be too aggressive during the first lap because this track
is pretty new to you. Instead, look to do the most damage when you are in the
2nd and final lap.

The third track in this tournament is actually quite small. As you can probably
guess, this means that there's quite a bit of manuevering required. For the
first lap, focus on getting used to the turns and establishing some timing as
you go through the track. On your second lap, try to anticipate when a corner
is coming (shouldn't be too difficult because there's a lot of them), and
immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

The final track is quite narrow and is full of tunnels. Getting through those
is going to take some manuevering so don't fall in love with the gas pedal when
going through them. Other  than that, there are some similar strategies to the
first track. Get into the inside part of the turn to get ahead of the pack and
repeat until this track is over. Because you are slightly more familiar with
the track the second time around, try to get ahead quickly and stay on top, but
at the same time you need to
watch out for the tunnels.

Motul CCGT Series                                                        [GWMO]
-----------------
I hope you like dealing with narrow tracks, because if you do this one should
be a cake walk. For the rest of us though, it actually poses as a pretty
significant obstacle. A narrow track usually means two things: one, you will
have to do much more manuevering and think more about finese, two, it'll be
much harder to pass other drivers. The track is essentially a series of very
tight turns, so you do technically have plenty of passing opportunities. I
recommend focusing on the bunch near the middle and long portion of the track,
because I seem to have the most success doing so here.

For the second track, watch out because the beginning part is actually quite
narrow so don't be too impatient here. There are a few small turns coming up.
Eventually, you will reach a straight path that seems perfect for you to go
really, really fast which is probably your inclination. Let me tell you now
that that you are sorely mistaken. At the end of this straight path is an
extremely sharp left turn, and this is likely where most people's races would
end. After that sharp left turn at the foot of the building, there are a few
more small turns before you arrive at a hill. Accelerate up this hill as fast
as you can but slow down while you approach the top of it, because there's one
more fairly sharp right turn here. As you make your way down the hill though,
you should consider slowing down a bit so your car doesn't stumble out of
control.

The third track shouldn't pose too many problems for you. It does start off
pretty narrow though so be careful of that. Focus on sticking with the pack at
first and wait for your time to attack. The time to do is when you approach the
halfwaypoint of the track, where you will be faced with a series
of tight turns. Look to take the inside on these turns and better your position
that way. Be sure to watch out for a bunch of tire stacks as you make your
turns. If you aren't in 1st as you approach the final section of the track,
then it's time to take it. There are a few wider turns here that you can take
advantage of by cutting through them on the inside.

The final track in this tournament is actually quite small. As you can probably
guess, this means that there's quite a bit of manuevering required. For the
first lap, focus on getting used to the turns and establishing some timing as
you go through the track. On your second lap, try to anticipate when a corner
is coming (shouldn't be too difficult because there's a lot of them), and
immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

Rotora Capitol Drift                                                     [GWCD]
--------------------
This drifting event shouldn't be as hard as the Head 2 Head one you to deal
with on the Japanese Super-Two license. What you need to do is to of course
acquire more points than your competition, but the weird part is they won't be
on the same track with you. You should of course focus on running up your
multiplier on all three races. There really isn't anything new pertaining to
each race, with the exception that you will have to pull off more points in
order to win as you move deeper into the tournament. The track itself is
tailor-made for drifting, so you should have no problems pulling off some big
points. Remember to also stay close to the metal poles whenever possible,
especially as you approach the final rounds. This track does have some pretty
sudden turns that could lead you to a race-ending crash though, but they are
far and between so don't worry too much about them.

Head 2 Head                                                              [GWH7]
-----------
The opening part of the track is pretty narrow, so you will have to be tailing
your opponent at first. Your chance to overtake him is coming up pretty soon
though, and you should attempt a pass at the S turn near the 10 second mark of
the course. As you approach the tunnel, you might want to slow down a bit
because there are some pretty dangerous turns here. As you approach the halfway
point of the track, it's time to get yourself ready to attack. There are going
to be a series of sudden turns here and you should be able to use them to pass
your opponent. After that, you'll have the chance to enjoy some straight
asphalt. Don't get _too_ comfortable though, because you as approach the end
part of the track you will have to perform a pretty dangerous turn, which
requires you to slow down a bit.

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Le Mans Series (LMP2)                                                    [GWL2]
---------------------
All right, focus on the beginning with having a big start. You are probably
going to notice that performing overtaking manuevers is going to be pretty
difficult. You need to especially watch out for any sudden turns, because your
car might swerve out of control. To prevent this you have to start your turns
early, which means knowing the track is probably a good idea. You've been here
a few times before, but it might also be a good idea to refresh your memory on
Race Day. As you approach the final part of the lap, you will be faced with two
pretty dangerous turns. The first one you should be able to see coming, but
it's still pretty difficult. Focus on maintaining a high speed through it. It
comes at roughly a bit after the 50 second mark (about 53). As soon as you
clear this one, start getting ready to turn right, because the second one is
coming up. This one might catch you by surprise if you are expecting it. If it
does, it could spell some severe damage to your position, so be careful with
that.

Start off the second race by immediately shifting to the inside part of the
track. As you approach the first turn, stay on the inside but don't try
anything crazy here -- there are some big time obstacles facing you and you
can't afford a race-ending crash here. Your oppotunity to do some passing are
the relatively easy turns just before the middle portion of the track, look to
get to the inside of them and overtake some of the other drivers. Keep your eye
on the map as you make your way towards the final portions of the lap. There's
a right turn here that is kind of illusory to your eyes, so the only way you'll
be able to know to turn is to watch the map. This is a pretty difficult turn,
but as long as you know it's coming it probably won't be too difficult. The
final part of the track has a pretty difficult zig-zag turn that you have to
watch out for. It's probably going to be too tough for you to overtake anyone
here, so just focus more on clearing it.

For the third race, accelerate straight down the pipe and you should soon come
to a pretty sharp right turn. Just focus on clearing this turn cleanly because
the track narrows off a bit, making it pretty difficult to get ahead. Instead,
try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
you hit a couple of cars here, because some minor damage isn't going to take
any noticeable control away from your vehicle. Being aggressive on the turns is
going to be pretty difficult this time around, so instead, try to maintain some
good racing by clearing each turn cleanly and maintaining a good speed. As long
as you do this you should be better off than most of the drivers in this race.

For the fourth race, look to be as aggressive as possible because there are
plenty of opportunities for you to do so. I would venture to say that just
about every turn in this race is a turn you can take advantage of. Near the
start of the race though the track really narrows off a bit for the first zig-
zag turn, but you should still be able to better your position here. The final
part of the track is a little crazy though, featuring two very dangerous turns.
Focus on clearing them here and not going very fast, though get ready to
accelerate as soon as you see some straight asphalt ahead of you. That's pretty
much it for this race.

Virgin Mobile Endurance Classic                                          [GWVI]
-------------------------------
All right, the start of this track is going to be pretty difficult so don't
worry about passing there just yet. I should also mention that this is a pretty
huge ass track so you will have plenty of opportunities to pass later. Look to
get on the inside and better your position as you approach the left turn near
the 13 second mark. Just following that turn is a pretty difficult zig-zag
turn, so I wouldn't recommend trying anythign dangerous there. There are a
sudden turns that you will have to deal with following that zig-zag and you
should be able to use these to better your position.

One of the best parts of this track is the straight drive at about the halfway
point of the lap. It's really one of the rare opportunities for you to slam the
gas pedal for a long duration of time. As you approach the end of the straight
asphalt, there's a modest turn waiting for you so don't let that catch you by
surprise. You should be keeping an eye on the map after you've gone straight
for a while. Near the final parts of the track is a pretty dangerous right
turn. It is pretty damn sharp and you should definitely not try anything cute
here. Approach this one slowly and as soon as you clear the apex get some
acceleration back. This is pretty much the last notable feature of the track.

Le Mans Series (LMP1)                                                    [GWL1]
---------------------
For the first race, don't look to be too aggressive at the start, because there
is a pretty sharp turn shortly after the gun goes off. After clearing this
turn, you have a few more sudden turns you need to worry about on this track.
They probably shouldn't be a problem though, and you should look to use those
to better your position a little bit. As you approach the halfway point of the
track though, there are two very dangerous turns thrown at you. It's best to
slow down here and not try anything risky. If you are on your final lap and in
a bad position though, I suppose you can try and gain the inside, but you will
have to be very careful. After you clear those two turns it should be smooth
sailing for a bit, but not for long. As you approach the end of the lap there
are some pretty difficult S turns thrown at you, so be ready for those.

Start off the second race by immediately shifting to the inside part of the
track. Make an aggressive push here to establish the inside part of the track
as yours. As you approach the first turn, stay on the inside and look to make a
push up the standings here. Stay aggressive for the rest of the track, but do
watch out for a few dangerous S turns. There are a few more sudden turns on
this track, but they aren't particularly threatening to you. For the final
parts of the race focus on making a push to the top spot, because it is
definitely possible to finish there.

For the third race in this event, begin by accelerating straight down the
asphalt and make a nice right turn without slowing down too much. For this
opening turn, focus more on clearing it without damaging yourself than
overtaking anyone yet. There are a few more sudden turns thrown at you for a
while, so be ready for those. Try to maintain a very high speed as you clear
the middle portion of the track, which involves you making a right turn and
then a very quick left turn, once again in zig-zag fashion. There is also a
pretty tight turn near the finish line, so remember to watch out for that as
well.

For the fourth race, you should have plenty of opportunities to do some passing
so focus on doing so. The track kind of narrows off a bit near the opening
area, so passing anyone would be pretty difficult there. Just focus on
navigating that part of the track cleanly. The upcoming turns shouldn't pose
too much of a challenge to you, but as you make your way to the final part of
the track you will be faced with two pretty dangerous turns. Try not to worry
about your positioning there, because passing is pretty difficult compared to
the other parts of the track.

Head 2 Head                                                              [GWH8]
-----------
So here we have another F3 race, isn't that a treat. You are going to be doing
some catchup for the majority of the track. Look to keep pace with him near the
start and see if you can make a passing move near the first turn. By my
estimation though that opportunity isn't going to present yourself. Instead,
focus more on keeping right behind him in a threatening position. As you
approach your first zig-zag turn, it's time to make your move. Make a shift
over to the inside part of the track if you haven't already and look to
overtake the leading spot here. If you are able to do so, focus on the rest of
the way on driving very cleanly. You might notice that the slightest error
could mean a loss of the top spot. There are two pretty tight turns near the
final parts of the track, so be very careful of those.

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Vertex Prototype Championship                                            [GWVP]
-----------------------------
For the first look to establish an aggressive start and be in a good position
early. Once you approach the merger, try to accelerate your way through, but
avoid a lot of damage if you can. There are going to be some unexpected turns
here as well so keep an eye on the map. Navigate those turns and continue on.
The majority of the lap is made up of the bridge you are about to enter.
Accelerate at maximum speed through it and slow down as you approach the exit,
because there's a pretty tight turn waiting for you. There are a few more for
the remainder of the track and you really can't afford to mess up on any of
them because you will get passed.

The second race is pretty much the same as the first, except you'll be doing
everything in reverse. As always, it's best to approach this a track that you
are merely familiar with and not get into the habit of thinking, "the previous
track had a right turn here so this has to be a left." I find that things could
get kind of confusing that way. Anyway, the start of the track is a little
dangerous for you so drive safely at first. You will have some opportunities to
do some passing later. Once you reach the tunnel, you will be faced with a
pretty sharp righ turn, so be ready for that. The rest of the way are just a
few sudden turns and some zig-zag turns that you probably have dealt with
before.

The remaining two races are on the same track.  A really important point in
this track is the second turn. Look to get on the inside of this one because it
is not too difficult. Another noteworthy corner is the one that comes up at
about the halfway point. You should be able to take the inside of this one as
well and use it to your advantage. The rest of the way are filled with a bunch
of sharp turns, but they really aren't too difficult.

Driftbox Championship                                                    [GWDB]
---------------------
This is another drifting event on the Japan track, but you should know exactly
what you have to do by now. You won't have to race against anyone, so that's
always a plus. Your one and only focus is on pulling off big drifts, and you of
course do that by upping your multiplier. There are a few unexpected turns, so
always keep an eye on the map as you progress through this track.

Volk GT Series                                                           [GWVG]
--------------
For the first race, get to the inside part of the track early. There aren't
many obstacles on this one, so you should be looking to do some passing ASAP.
There are also a few sections on this track where the other drivers slow down.
This means it's a good idea to try and build a strong lead early because nobody
is going to be very aggressive. You might also want to use that portion of the
track to better your position, it's entirely up to you.

All right, so the second race begins with the track veering off to the left for
an extended period of time. This is a good opportunity for you to take the
inside part of the track and pass some chumps. You will soon encounter a pretty
sharp turn, and you can use this to improve your position even further. This is
the beginning of a few more corners thrown at you, and you can look to improve
your spot on nearly all of them. The final part of the first lap features a
pretty sharp left turn. It shouldn't be anything you haven't seen before
though, and you should be able to use it to your advantage.

The third track is going to test you early with a pretty sudden turn, so be
ready for that. There are some pretty good areas to perform some passing
manuevers coming up near the middle of the track. Watch out for the big looping
area of the track, because this could be trouble if you are not ready. Try to
maintain a high speed as you work your way through it. Try to also stay in the
middle of the track as you go through the big loop.

For the fourth track, there are a few tight turns near the very opening part of
the track, so use those as oppotunities to do some passing. Be careful as you
approach the big looping part of the track though, because it can be quite
tricky. I would recommend going fairly slowly through the loop at first, but as
you do it a few more times, you should be more confident accelerating and using
it as a medium to do some passing.

Head 2 Head                                                              [GWH9]
-----------
I suppose you've been used to starting behind your opponents in a Head 2 Head
race. That's going to be no different here. Just focus on keeping up with him
at first, and wait for your opportunity to attack. As you approach the first
corner in this race, it's time to make your move. Force your way to the inside
of the track and make an aggressive turn. You should be able to overtake him
here. If not, you have a few more turns coming up to attempt a passing move, so
don't worry. There really aren't any major obstacles in this course, so use the
turns to get ahead. Once you do get ahead, you know that it's time to focus on
navigating the course cleanly.

You might notice that your vehicle would slide quite a bit, and if that's the
case you might just try and ride out the storm and do some drifting while
you're at it. Remember, approach a turn normally and just as soon as you slide,
accelerate towards the turn to promote the skid to get a nice little drift
going and maintain some speed.

===============================================================================
=                         --- [ 4d. Global License ] ---                [GWNL]=
===============================================================================

Brembo World GT                                                          [GWBG]
---------------
The first track in this tournament is actually quite small. As you can probably
guess, this means that there's quite a bit of manuevering required. For the
first lap, focus on getting used to the turns and establishing some timing as
you go through the track. On your second lap, try to anticipate when a corner
is coming (shouldn't be too difficult because there's a lot of them), and
immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

The second track is going to test you early with a pretty sudden turn, so be
ready for that. There are some pretty good areas to perform some passing
manuevers coming up near the middle of the track. Watch out for the big looping
area of the track, because this could be trouble if you are not ready. Try to
maintain a high speed as you work your way through it. Try to also stay in the
middle of the track as you go through the big loop.

For the third track, you should look to get off to a good start. The course is
filled with a bunch of turns that really shouldn't pose too much of a problem
for you at this stage of your life on the grid. One notable obstacle in this
course is the right turn near the halfway point of the track. This one is kind
of invisible to the naked eye so you'll have to keep your eye on the map. If it
helps, it comes at roughly 30 second mark of the race. After you clear this,
the rest of the track should be a cakewalk to the checkered flag.

For the fourth race, look to be as aggressive as possible because there are
plenty of opportunities for you to do so. I would venture to say that just
about every turn in this race is a turn you can take advantage of. Near the
start of the race though the track really narrows off a bit for the first zig-
zag turn, but you should still be able to better your position here. The final
part of the track is a little crazy though, featuring two very dangerous turns.
Focus on clearing them here and not going very fast, though get ready to
accelerate as soon as you see some straight asphalt ahead of you. That's pretty
much it for this race.

For the fifth race, look to make your passing as you approach the first turn of
the track. Navigate the next few turns of the track. Soon you will reach the
point where you will have to turn left or continue going straight towards a
wall. Remember to keep your eye on the map near the halfway point of the track
to look out for such turn. After clearing this it should be smooth sailing
towards the final part of the track. Once you make it here, you have to deal
with the three consecutive tight turns, that could be pretty difficult. You
should probably play it save here.

Advan Drift International                                                [GWAD]
-------------------------
Here is another drifting race. You pretty much know how to handle these now, so
I won't go into too much detail. Take the RX-7 out for a run if you can. Focus
on running up your multiplier again. You'll be happy to know that you're the
only one on this track, so you won't have to deal with anyone. One downside of
the track is it is quite narrow, so you won't be as comfortable as you'd
normally be on one of the Japanese tracks. It still shouldn't prove to be too
much of a problem though.

Philips World Championship                                               [GWPW]
--------------------------
You've been on the first track quite a bit before. As always, remember that the
opening part of this track is very narrow. You won't have a lot of room to do
much manuevering there, so stay patient. It is also full of tire stacks, and
some of these come at a surprise just after some corners. If you decide to try
any passing manuevers there, you'd be falling for the trap. Most of them are in
the early part of the track. As you approach the middle section, it's time to
plan your attack. A series of easy corners will present themselves, so use them
to move up a few places.  The final point of the track does have 2 "S" turns
that you have to worry about, so be ready for those.

All right, so the second race begins with the track veering off to the left for
an extended period of time. This is a good opportunity for you to take the
inside part of the track and pass some chumps. You will soon encounter a pretty
sharp turn, and you can use this to improve your position even further. This is
the beginning of a few more corners thrown at you, and you can look to improve
your spot on nearly all of them. The final part of the first lap features a
pretty sharp left turn. It shouldn't be anything you haven't seen before
though, and you should be able to use it to your advantage.

Start the third race at a high speed to help you handle the damned Formula car
a little bit. Try to maintain a high speed as you make your way through the
wide turn near the opening part of the track. You should be able to, but it's
going to take a bit of guts. There really aren't many other structural
obstacles in this race, but the vehicle that your driving might make handling
the turns a bit difficult. To minimize this, you need to go through the turns
at a high speed.

The fourth track in this tournament is actually quite small. As you can
probably guess, this means that there's quite a bit of manuevering required.
For the first lap, focus on getting used to the turns and establishing some
timing as you go through the track. On your second lap, try to anticipate when
a corner is coming (shouldn't be too difficult because there's a lot of them),
and immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

Look to jump out to an aggressive start on the final track here. There aren't
many other opportunities to improve your position so it'd be a good idea to do
so. Parts of this track are also pretty narrow so passing is going to be a
little more difficult. Anyway, use the first turn you come across to try and
improve your position a bit. You might notice that the corners on this track
are all pretty difficult to take advantage of -- that's because of the car you
are using. There's a pretty precise speed (give or take 1 or 2 km) that you
have to go at to get a few good turns off. For me it was 170 km/h, so use that
as a starting point for yourself. When you reach the series of four consecutive
sudden turns, look to maintain a high speed through them. It is very possible
to pull this off, but if you are comfortable being in the position you are now
it is not worth it. If you didn't take a chance in the series of four turns,
perhaps you should think about doing so in the final few "zig-zag" turns of
this track. Look to get to the inside there and better your spot.

Bridgestone Challenge                                                    [GWBC]
---------------------
Start by tapping the gas button instead of holding on to it because the opening
part of the track requires quite a bit of manuevering. Try not to crash into
anything here. Don't try and overtake anybody in the opening area of the track,
but instead focus more on getting through it without taking too much damage.
Look to gain some speed after you've made it through the tricky beginning part
and get ahead of some drivers on the upcoming turns. There should be about 4-5
of them ahead, and they come rather suddenly so be careful with those. After
you clear those turns, there are a few more turns ahead but they shouldn't
require as much as manuevering as the first parts of the track. You can
probably begin to aggress after you've cleared the 4-5 turns in the middle of
the track, so look to get on the inside in the final turns of the track. Try
not to be too aggressive during the first lap because this track is pretty new
to you. Instead, look to do the most damage when you are in the 2nd and final
lap.

The second track in this tournament is actually quite small. As you can
probably guess, this means that there's quite a bit of manuevering required.
For the first lap, focus on getting used to the turns and establishing some
timing as you go through the track. On your second lap, try to anticipate when
a corner is coming (shouldn't be too difficult because there's a lot of them),
and immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. You should look to approach your
turns at a slightly slower speed. You will need to do so to maintain control of
your vehicle.

Start off the third race by immediately shifting to the inside part of the
track. As you approach the first turn, stay on the inside but don't try
anything crazy here -- there are some big time obstacles facing you and you
can't afford a race-ending crash here. Your oppotunity to do some passing are
the relatively easy turns just before the middle portion of the track, look to
get to the inside of them and overtake some of the other drivers. The final
part of the track has a pretty difficult zig-zag turn that you have to watch
out for. It's probably going to be too tough for you to overtake anyone here,
so just focus more on clearing it.

For the fourth and final track of the event, you don't really have to make many
passing moves from my experience. Instead, focus more on clearing this track
cleanly, and you will notice that you will be able to move up the ranks. You
should also be careful because your vehicle doesn't have a lot of grip.
However, if you want you might be able to pull off some drifting to maintain
some momentum as you progress through the track.

Kenwood Global Series                                                    [GWKG]
---------------------
For the first track, watch out because the beginning part is actually quite
narrow so don't be too impatient here. There are a few small turns coming up.
Eventually, you will reach a straight path that seems perfect for you to go
really, really fast which is probably your inclination. Let me tell you now
that that you are sorely mistaken. At the end of this straight path is an
extremely sharp left turn, and this is likely where most people's races would
end. After that sharp left turn at the foot of the building, there are a few
more small turns before you arrive at a hill. Accelerate up this hill as fast
as you can but slow down while you approach the top of it, because there's one
more fairly sharp right turn here. As you make your way down the hill though,
you should consider slowing down a bit so your car doesn't stumble out of
control on the jumps.

It won't be long in this second race until you come across a pretty sharp turn,
so be ready to execute. You might notice the other cars going in a very wide
angle, and staying on the outside of the track. This is your opportunity to
take the inside track to better your position. There should be one more corner
like this shortly after, so you just might be able to move into top position on
that turn. Don't get too comfortable for the rest of the lap because there are
a few sudden turns on this track.

For the third race, look to be as aggressive as possible because there are
plenty of opportunities for you to do so. I would venture to say that just
about every turn in this race is a turn you can take advantage of. Near the
start of the race though the track really narrows off a bit for the first zig-
zag turn, but you should still be able to better your position here. The final
part of the track is a little crazy though, featuring two very dangerous turns.
Focus on clearing them here and not going very fast, though get ready to
accelerate as soon as you see some straight asphalt ahead of you. That's pretty
much it for this race.

The fourth track is going to test you early with a pretty sudden turn, so be
ready for that. There are some pretty good areas to perform some passing
manuevers coming up near the middle of the track. Watch out for the big looping
area of the track, because this could be trouble if you are not ready. Try to
maintain a high speed as you work your way through it. Try to also stay in the
middle of the track as you go through the big loop. Be ready to accelerate
every time you see the other drivers slow down, which is quite frequent in this
race.

The fifth track of this event puts you on the Okutama - Sprint Circuit, but
going in the opposite direction. As mentioned before, it is much more efficient
to think of this as a familiar track than trying to memorize exactly where you
need to turn right instead of left. I find the latter usually creates some
problems. There are some corners for you to take advantage in this track again.
A really important point in this track is the second turn. Look to get on the
inside of this one because it is not too difficult. Another noteworthy corner
is the one that comes up at about the halfway point. You should be able to take
the inside of this one as well and use it to your advantage.

Castrol Prototype Series					         [GWCP]
------------------------
The first race is pretty small, so you can expect that there are going to be
some tricky corners here. The laps are going to be over in a blink of an eye so
you don't have much time to get ahead. Thankfully, you will have a few
opportunities to make some good turns to improve your position. You should look
to capitalize on your very first turn, veering to the left. Get into the inside
part of the turn to get ahead of the pack and repeat until this track is over.
Be careful as you approach the tunnels, because some tight turns lie ahead.

The second track in the tournament is actually quite small. As you can probably
guess, this means that there's quite a bit of manuevering required. For the
first lap, focus on getting used to the turns and establishing some timing as
you go through the track. On your second lap, try to anticipate when a corner
is coming (shouldn't be too difficult because there's a lot of them), and
immediately accelerate to the inside of the track. You should be able to
accelerate up the ranks with this strategy. Try not to be aggressive on all the
turns, but instead try to pick your spots. I had the most success with the 2nd
small turn so you should try it there as well. If you can't finish where you
want at first, restart the race and try again.

Start off the third race by immediately shifting to the inside part of the
track. Make an aggressive push here to establish the inside part of the track
as yours. As you approach the first turn, stay on the inside but don't try
anything crazy here -- there are some big time obstacles facing you and you
can't afford a race-ending crash here. Do try to tackle this race at a pretty
high speed though. Other than that, watch out for the tight zig-zag turn near
the end of the lap. Maintain a high speed through that turn but slow down if
you think you are going to lose control of your vehicle.

For the fourth track, you won't likely have to make many passing manuevers. It
is especially unfavourable to try because of how narrow the track is. To finish
well, you should focus on driving effectively and clearing the turns cleanly.
If you keep doing this you will find that you will slowly move up the ranks.
Though you if you really wanted, you should be able to make a move on the
corners in the middle of the track.

For the fifth race, accelerate straight down the pipe and you should soon come
to a pretty sharp right turn. Just focus on clearing this turn cleanly because
the track narrows off a bit, making it pretty difficult to get ahead. Instead,
try to hit a few of the other drivers to get ahead maybe one spot. It's OK if
you hit a couple of cars here, because some minor damage isn't going to take
any noticeable control away from your vehicle. Being aggressive on the turns is
going to be pretty difficult this time around, so instead, try to maintain some
good racing by clearing each turn cleanly and maintaining a good speed. As long
as you do this you should be better off than most of the drivers in this race.

Head 2 Head								 [GWH0]
-----------
For this final duel, do your best to get a perfect start. The opponent is going
to jump off to a very good start as well and he will be ahead of you at first.
Stay on your toes because once you reach the first zig-zag turn, you have also
reached the first passing point of the track. Following this are a few sudden
turns. You might be able to do some passing here, but all in all it is rather
risky and it's pretty difficulty to pull it off successfully. Look to clear the
straight path of this track at a high speed. Following the straight path is
going to be a good second passing point, so look to definitely take the lead
here if you couldn't do it on the first one.

As you clear that previous corner, it's time to speed up your vehicle once
more. You will be faced with two easy turns coming up. Clear these and make
your way to the final part of the track. You may have had to slow down a bit on
the second of the two turns though. The final section of the track has 5 turns
that you have to deal with. You should be in the lead by now, but if not, these
can be your final opportunities in the lap to do some passing. You can pretty
much speed through those turns so attempting to better your position there
would also be ideal. If you do have the lead, you have to focus on clearing the
track cleanly to maintain it. You might also try blocking your opponent
whenever possible.

===============================================================================
=                        --- [ 4e. Le Mans 24 Hours ] ---               [GW24]=
===============================================================================

Basics                                                                   [GWLB]
------
 You will be invited to participate in Le Mans 24 Hours at the end of each
racing season
 This race is not actually 24 hours, it is actually closer to 17 minutes
 It's the largest track in the game, totaling to about 8 miles
 It's a timed race, so there are no number of laps which you must complete.
 Usually though, you finish around 3 laps on the allotted time.
 The four classes of vehicles available to you are GT2, GT1, LMP2, LMP1
 You can skip the Le Mans 24 Hours race, but I wouldn't recommend it
 At the end of the Le Mans race you will be shown two leaderboards, where you
will be able to see the cash and reputation points you have amassed.

Walkthrough                                                              [GWLW]
-----------
Begin this race just like any other. This is a very long race so you will have
plenty of opportunities to do some passing later. You will soon approach a
small hill, and following that is a zig-zag turn. You should look to be
aggressive and better your position here. After clearing that section, you will
be faced with a series of sudden turns. Watch out for first left turn. It's
best to slow down for that one. You can probably get away with speeding past
the rest though. The next part of the track is going to be a straight path, and
a long one at that. Slow down as you soon as you seen a tirestack. When you do
see it, you will be introduced to another set of sudden turns.

The zig-zag turn coming up here is another passing point for you. Use it to run
up your position even more. Look to gain some speed as you head towards your
next straight path. This one is a bit shorter, and waiting for you is another
zig-zag turn at the end of it. Keep an eye on the mini-map so you know when
it's coming. It's going to be pretty difficult to do some passing here. Speed
up as you make your way past the next straight path. Waiting for you at the end
of this one is probably the most dangerous turn of the track. Slow down early
so your race doesn't end here. Don't try anything aggressive because the tire
stack there prevents that.

Another straight path after that turn. This one isn't that long again, and it
won't be long until you have a pretty harmless turn to take care of. The left
turn after this one is a pretty sharp one, so it's best to slow down and focus
on clearing this one cleanly. The right turn after this one is another passing
point, so get on the inside and better your position here. If you go on the
grass a little bit, it shouldn't be end of the world. Following another
decently long route, you will be faced with a series of five minor turns. They
require you to veer more than turn, really. Look to go at a very high speed as
you move past this area. The final section of the lap puts you on two pretty
difficult zig-zag turns, and there won't be much room for manuevering here.
Focus more on clearing it cleanly.

For the reamaining laps, you should focus on taking the 1st position. Once you
do so, defend your lead as usual by blocking cars whenever the opportunities
present themselves. Most importantly though, you should focus on solid and
clean driving to secure your lead. Your confidence should rise and by the third
lap if you still aren't in the lead you should make a serious push for it. Good
luck.

===============================================================================
=                          --- [ 5. Vehicle Listing ] ---               [VKLT]=
===============================================================================
   -- More detailed information about vehicles to come!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                             --- [ 5a. American ] ---                  [VKUS]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Plymouth
--------
AAR Cuda

Jupiter
-------
Eagleray Mk5

Ford
----
Dorean JE4
Mustang Boss 302
Mustang GT-R Concept

Dodge
-----
Challenger Concept
Viper SRT-10
Charger SRT-8 Drift

Chevrolet
---------
Camaro Concept
Corvette C5-R
Corvette C6-R
Lacetti

Saleen
------
S7R

Panoz
-----
Esperente

Pontiac
-------
GTO

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                             --- [ 5b. European ] ---                  [VKEU]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dallara
-------
Formula 3

Pagani
------
Zonda R

Koenigesegg
-----------
CCXR
CCGT

Lola
----
B06/10
B05/40

Audi
----
R10 TDI

Courage
-------
C65
LC70

Creation
--------
CA06/H-JUDD

Aston Martin
------------
DBR9

Lamborghini
-----------
Murcielago RGT

Spyker
------
C8 Spyder

TVR
---
Tuscan Challenge

BMW
---
320si

JRC
---
FJ1000

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                         --- [ 5c. Japanese ] ---                      [VKJP]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mazda
-----
RX-7 FD35
787B

Nissan
------
R390 GT-1
350Z
Silvia
Skyline GT-R Z-Tune

Toyota
------
Supra
Corolla GT-S(AE86)
Soarer

Honda
-----
NSX-R

Subaru
------
Impreza

===============================================================================
                             --- [ 6 . Credits ] ---                     [CR00]
===============================================================================

GameFAQs: For posting this FAQ.

===============================================================================
                           --- [ 7. Legal Disclaimer ] ---               [LG00]
===============================================================================

This FAQ is copyright (c) 2008 ChaosDemon. Please do not post this FAQ on your
website without asking for permission first. However, if I granted you
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again. I hope this makes life a little easier for you webmasters. Otherwise,
you can email me at chaosdemonN [at]gmail[dot]com to ask for permission.
I will very rarely deny permission but I do have some very reasonable
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