PS3 Walkthroughs: Ratchet and Clank Future: Quest for Booty Walkthrough

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Ratchet and Clank Future: Quest for Booty Walkthrough

                            Ratchet & Clank Future:
                                Quest For Booty
                                 PlayStation 3

                                By Darren Kuzela

                                  Final Version

Legal Information:
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

This walkthrough is authorized to be hosted on the following websites:

If you see this walkthrough on a site other than those listed, please notify 
me of any such sites by E-mail.


Contact Information:
I can be contacted by E-mail at Check all the way 
through my walkthrough for the information you need before writing me with 
a query.

Although as I am a bit anal retentive and yet lazy, typos tick me off but I
don't really feel like running spell checker every planet so if you happen 
to notice one (or more) typos, do me a favor and e-mail me.

Copyright (c) 2008 by Darren Kuzela

Version History

Ver 1.0--4:00 AM 8/25/08: Downloaded game ($15.93 plus tax)
	 12:00 PM 8/25/08: Finished game
	 Developed walkthru as I played including all weapon mods


Table of Contents:
   I. Game Controls..........................................(GCS12)
  II. Devices, Gadgets, Items and Weapons in the game........(DGW12)
 III. Walkthrough	
	A-Polaris Galaxy, Drogol Sector / Azorean Sea........(PGD12)
	B-Hoolefar Island (First Visit)	.....................(HF112)
	C-Morrow Caverns.....................................(MWC12)
	D-Hoolefar Island (Second Visit).....................(HI212)
	E-Darkwater Cove.....................................(DWC12)
	F-Azorean Sea (Part Two).............................(AS212)
  IV. Acknowledgments


I. Game Controls						(GCS12)

START button: Pauses during gameplay and brings up menu
SELECT button: Access the map of the level
L1 button: Focuses camera on first person aiming
X button: Jump/Twice-double jump
R1 button/CIRCLE button: Fires selected weapon/Uses Swingshot/Hydropack
L2 button: Locks camera in Strafe Mode
R2 button: Crouch/Drop down
Left Analog Stick: Walk/Run/Strafe (with L2)
Right Analog Stick: Rotate the camera 
TRIANGLE button: Access Quick Select page (navigate w/ left stick)
SQUARE button: Attack with wrench/Turn Bolt Crank/Dive underwater


II. Devices, Gadgets, Items and Weapons in the game		(DGW12)

Grind Boots
	When Ratchet approaches a grind rail, these boots allow him to grind 
	without the fear of falling. Make sure to watch out for obstacles 
	like fire and missiles and trains.

Gravity Boots
	When Ratchet steps onto a Gravity Ramp, these boots allow him to walk 
	up walls or even across ceilings. Ratchet is limited to movement. No 
	charging allowed and only a single jump is allowed. 

Omniwrench Millennium 12
	The one weapon of Ratchet's that has never ever changed. Well...unless
	you count the whole upgrading thing from previous games. But anyway,
	it's always been there for Ratchet and has always been dependable. And
	you never have to worry about ammunition for it. Not upgradeable. The
	Q4B game has expanded its uses and it is now able, with a magnetic
	capability, interact with the environment by moving different things
	and is now able to pick up items. Experiment and have fun with it.

Darkwater's Treasure Map
	Captain Darkwater's map. Decipher the code and collect the booty.

	Returning from every single R&C game. Used to latch onto the familiar
	looking swing points and either swinging across ravines or pulling
	Ratchet towards them.

*Note with weapons: They begin upgraded to Level 3 and will max out at Level 5

	The "pistol" of the game. Upgrades to: Magma Combuster.

Fusion Grenade
	Bomb lobber. If there's a big group of enemies, lob one into the 
	middle of them. Upgrades to: Fusion Bomb.

Shock Ravager
	"Whip" weapon. I was a fan of the previous R&C whip. This one seems
	to have better reach. Upgrades to: Lightning Ravager.

Tornado Launcher
	Nice use of the PS3's Sixaxis feature. We're not in Kansas anymore.
	OK that was lame but I got nothing. Upgrades to: Tempest Launcher.

Predator Launcher
	"Lock-On" missile launcher. Decent but won't get used as often as some
	weapons except to obtain LX. Upgrades to: Raptor Launcher.

	I love this weapon. Swarm of attacking insects for killing multiple
	enemies and a laser sight to direct the insects which upgrades to an ice
	beam to freeze enemies from doing anything. Upgrades to: Toxic Swarmers.

Alpha Disruptor
	Charge it up and let it go. Strong weapon. Upgraded it can take out
	multiple enemies with a single blast. Upgrades to: Alpha Cannon.

O2 Mask (not shown)
	Used to submerge Ratchet underwater without depleting his Oxygen 
	level. Basically allows him to breathe underwater.


III. Walkthrough

	After choosing the difficulty, you are ready to begin the game:
    EASY: Our pirates be grogged up and slow with a blade
    MEDIUM: A far greater challenge. We'll leave the locker open, matey!
    HARD: Ye must have a death wish, me hearty!

	Typically, if you are just starting out, you may want to start playing
        on the easiest setting to get a feel for the basics. However, once you
        learn the moves and techniques, you can try the harder versions. I do
	not think there's much difference in the playthrough regardless of the
 	difficulty other than the battles themselves, so I will create the 
	guide using the hard setting so there may be a few changes depending
	on what difficulty you select.

	The number of bolts you will need in the game:

		10,000 Versabolt
		12,500 Smuggler guide
	       +50,000 Alpha Disruptor
		72,500 BOLTS


A-Polaris Galaxy, Drogol Sector	/ Azorean Sea			(PGD12)

-Fight the Pirates
	OK, let's begin this thing off. Starting off, smash the crates in front
of you and then deal with the pirates however you feel most comfortable with.
Also if you ever are low on life, locate the crates with the blue spheres in 
them. These are Nanotech crates and will replenish life when you smash them.
I was able to upgrade the Combuster to Level 4 myself. Turn the bolt crank by
tapping SQUARE then just push up on the analog stick to rotate it. Take out a
few gun wielding pirates here then go out the back door. Smash the crates and 
a ship will pass by. I use the Predator Launcher to aim and take out those
pirates. Locate the ladder (blue rungs) against the wall and climb up. Take out
the Pirate Rouge and step onto the catapult. Press X to launch Ratchet to the
next ship. Fire a couple shots into the unsuspecting pirate and destroy the red
explosive barrels.

Once you make your way through the next group of pirates and turret pirate, go 
ahead and man the turret. You can shoot the pirates shooting back at you or 
just shoot the door to the right once and proceed through. Be careful of the
turret gunner in here. Try to get Talwyn to distract him and hit him from be-
hind. Outside, smash the crates and any pirates you encounter then proceed up
the blue ladder to the top again. More pirates, then catapult again. End level


B-Hoolefar Island (First Visit)					(HF112)

-Explore Hoolefar Island
	You should notice that you have no weapons whatsoever anymore except 
for the wrench. Make your way up the beach and jump onto the ledge in front of 
you. Jump across the gaps. Walk onto the white/blue gravity ramp and walk along
it. Defeat the Anthropods that pop out of the ground. Take the next ramp up and
around to the next area. Make sure to wait for the steam to stop before going 
by the vents. You should notice the spinning orb suspended in midair which
veterans of the game will recognize as a Swingshot target. Simply jump towards
it and press CIRCLE to swing safely across. Enter the cave and walk up to the 
gap. This is a new feature of the wrench and that is the grapple. Press R2 and
a white wrench icon will appear on any nearby grapple points. Press SQUARE to
send a white beam out to the grapple point and then use the RIGHT ANALOG to 
maneuver the item around. In this case, move the stick down to extend the 
bridge. Repeat the same thing with the spring only this time move the right 
stick down to lower the spring. Stand on it and push X to reach the ledge. Jump
up towards the zipline to grab it with the wrench and cross over to the island.

-Repair the Wind Turbines
	Here you will meet Mayor Worley. Go ahead and answer him however you 
want. Then reassure him you'll help him with his problem. You can speak with
the Mayor to ask him a few questions but you have to wait until he walks over
to the large brown door. When you're done, or if you didn't bother talking to
him, turn right at the beach and you should see the gravity ramp in the dis-
tance. Head that way and you will come across the Smuggler. (Red pimp hat and
parrot). You can talk to him but he won't be of any help yet. Anyway, head back
and make your way up the steps directly north of the dock. Speak to the Wind
Turbine Operator and ask him what you can. Tell him you'll help out.

Wind Turbine Alpha
	Walk behind the Operator to locate Alpha. Climb left up the ledges and
then double jump your way over any gaps to the spring platform. Lower it with
the wrench and use it to jump up to the next area. Avoid the steam vents and 
make your way along until you reach the blue ledges. Carefully avoiding the 
steam again, shimmy along them and jump or drop whenever necessary to reach
the next ledge (R2 to drop down). Another spring platform and you're done with
one turbine. Four to go. Turn the bolt crank with SQUARE to fix it. Find the 
mayor but notice the one rounded doorway behind and to his right is open. 
Proceed through to locate the Supply Beacon. Talk to the Beacon Operator about
anything. Then locate the path to the right of him and take it. 

Wind Turbine Beta
	Go up the blue ladder and use the wrench to extend the bridge. You 
should notice a small volcano. Use your wrench on it and you should be able to 
pick up a magma rock. Now face the round gate and you should see crosshairs. 
Press R1 to throw the rock and smash the gate. Go through and you will see 3 
floating platforms. Jump to the one on the right, then maneuver the leftmost 
one right in between yours and the far one at the other side. Don't cross 
just yet. Grab another magma rock and quickly cross the platforms and smash 
the gate at the other side. At the turbine, walk up the gravity ramp jumping 
gaps and avoiding the steam vents. You will reach an area with a long steam 
path. As soon as the steam starts rising near you, take off being careful not 
to fall or else you will have to start again. Repeat with the square steam path
then carefully pass the last one to reach the top and turn the bolt crank to 
fix the turbine.

Wind Turbine Gamma
 	In front of you should be a long bridge with rotating fan blades. 
Carefully cross between each one (5 total) to reach the other side and the 
third turbine. Since it's a gravity ramp, if you keep Ratchet closer to the 
camera, you can get a better angle on when to pass through each set of blades.
Make your way up the gravity ramp and jump the spinning saw blades. Wrench 
grapple the platform and push left to lower it. Keep avoiding the saws and 
lowering each platform as you reach it until you make it to the top. If there 
are multiple saws, watch their pattern and go when you feel safe. Turn the 
bolt crank and you're done with three. 

Wind Turbine Delta
	Drop off the ledge here. (There are two ledges so make sure the one you 
drop off has crates and the gravity ramp on it). Cross the ramp back to the 
main area of the island. Take the leftmost set of stairs from the beach and 
make your way up and around. Lower the catapult with your wrench and use it to
reach the fourth turbine. Lower the spring platform and time your jump after
the blue steam stops. Press up in the air to make sure you grab the ledge. Then
go right and drop down below the blue steam vent. Here we will be using the 
wrench to turn the ledges to a horizontal position so you can cross them. Make
sure to press X again to let go or you may risk falling off. You eventually 
will come to two vertical walls real close together. Get in between them and
jump towards one. Repeatedly pressing jump as you reach the next one so that
Ratchet will climb them to the top. Pass a few more vents and hit the spring to
reach the top of the turbine. 

Wind Turbine Epsilon
	Straight ahead you will see rotating fan towers. Go towards them and 
jump on the platforms attached to them to reach the other side. Take a right 
at the Beacon in between Talwyn and the operator. After two steps down, you 
should see the path to the right. (The one not taking you through the round 
gateway). Take it and follow it back to where you catapulted yourself to 
Delta. Only don't use the catapult. Continue past it to the left and use the 
magma rock to smash the gate after killing the arthropods. Grapple across and 
to smash the next gate, use a jump/R1 combo to jump, then release the rock into
the gate. Grapple across to the grind rail. Jump and obstacles in your way and
before you reach the end of the first rail, lean left and jump to the circular
track. Halfway around, lean right and jump again to the next track. You will 
see another gate to smash. Before you run into it, jump right to the circular 
track and press SQUARE as you pass the volcano to grab the rock. Then jump 
back onto the other rail and press R1 to smash the gate. Jump to the right 
before you reach the obstacles and repeat to the right to make it to the next 
rail. Then jump left and avoid the multiple obstacles. At the end of the rail,
be careful. There's a swingshot target you have to be quick about getting or 
you will fall. On the next grind rail, jump to the circular tracks to avoid the
gate, grabbing the magma rock and then proceed back to the gate to smash it. 
IMMEDIATELY get ready to hit CIRCLE to swingshot across the gap. All done. 
Turn the bolt crank and you're repaired all five turbines.

-Find the Beacon
	Jump on the grind rail. The only obstacles are to make sure you jump to
the next rail before yours ends. You can take the catapult but the rotating 
platforms put you closer to the beacon. Walk up the beacon and Talwyn will tell
you to check the beach so go to the beach.

-Find the Guy with the Beacon Part
-Buy the Beacon Part
-Return the Beacon Part
-Repair the Beacon
	As if it was a surprise, the Smuggler has the part. Buy it for 10,000 
bolts. Which you should have. Return to the Beacon Operator and talk to him to
have him fix the Versabolt. Turn the crank to connect the two ends. You will be
raised up to another puzzle. Extend the bridge and cross. When you first go up 
the gravity ramp, you will see in between a yellow square and a purple square a 
sort of blueish square with a dark center. It can be maneuvered with the 
wrench. Basically hold R2 and you should notice the wrench icon appear on it's
lower side. Push it straight up 3 blocks, then carefully jump over the yellow 
laser beam. Jump to the movable platform then to the two blue squares. Maneuver
the platform again somewhere above you or just double jump and risk a very 
small amount of damage to reach the top of the beacon. Turn the bolt crank 
and you're all done.

-Find the Mayor & Meet Rusty Pete at the beach
	If you watched the cutscene, you'll know where to go If not, just head 
towards the beach and you will see the door behind where the Mayor was standing
is now open. Head inside. Rusty Pete appears with a ship. You can ask the Mayor
some more questions, then after, head to the beach and talk with Talwyn and
Rusty Pete. Then board the ship.


C-Morrow Caverns						(MWC12)

-Find the body of Captain Darkwater
	You can smash the spiky mushrooms around the cavern walls for a couple
bolts. However, eventually you will need to proceed through the corridor by 
the swinging torch to reach Pete and Talwyn. Turn the bolt crank and You will
get separated from Talwyn for now. Walk by her for a cutscene and promise you 
will come back for her. Now go find Rusty Pete for another scene. Follow Pete
and you'll come to a rail you can shimmy across. Jump on and shimmy to the
right. You should locate off to the right a small pool with green glowing 
creatures. Pick one up with your wrench. These are heliogrubs and will illu-
minate the way for you. They also scare off bats who prefer darkness. Once you
have a grub in your wrench, proceed along the path. You will see a lot of red
eyes soon, the closer you get with the grub, they will eventually shriek and
fly off. To set the grub down, press SQUARE. Turn the bolt crank, and pick the 
grub back up. Cross the bridge to the other side. Turn to the right of the 
blue ledge and you will see another area where the bats have gone. Walk as 
close to the edge as you can and press CIRCLE to throw the grub across, scaring
the bats and allowing you safe passage across. Jump up the ladder then take the
grind rail. Make sure you jump the gap. Turn the bolt crank to extend the 
bridge for Pete. Follow him onto the elevator. 

Take a right to the end of the walkway and grab a grub. On the way back, you 
should see a cutscene of a large leviathan-looking creature emerging from the
darkness. This is a Pythor, and must be avoided for now. Cross back past him,
dodging the fireballs he spews. Pass the elevator and you will come into a 
room with more bats. The grub should scare them off. Set him down and turn the
bolt crank. 

Darkwater's Tomb
	Head left on the path and another Pythor will emerge. Dodge his attacks
while you rotate the platform with your wrench. He'll disappear for now. At the
next two wrench grapple platforms, move the left one towards you and leave the 
right one where it is. Quickly jump across and avoid the Pythor again. Jump the
gap and continue. Watch the red barrels and destroy everything before proceeding
on. Grab a grub and carefully walk to the edge of the ledge. You'll notice a
very, very narrow bridge. Carefully walk along it to the other side. Be care-
ful to avoid the explosive crate that could knock you off. Once you reach the
grind rail, make sure you jump once to switch rails. After going through the 
ship's hull, jump again to the left rail and the Pythor will emerge again. We
still will need to avoid him so jump the gaps and his fireballs if they come
near you. 

In the next area, make sure you still have a grub and make your way to the bolt
crank. Dodge the Pythor's attacks and lower the catapult. Use it to reach
Captain Darkwater's ship. Turn the bolt crank and allow Rusty Pete to come
aboard. After the scene, you will have your COMBUSTER and FUSION GRENADE back.

-Escape Morrow Caverns!
-Talwyn Rescued!
	A bunch of ghost pirates will emerge. Take them out to make it easier
or avoid them and extend the bridge and lower the catapult. Continue along the
path, killing pirates make your way back to the elevator. Now, with 1-2 shots
of the Fusion Grenade, the Pythors are taken care of. You can also use it to
destroy the gate here. Another large group of pirates will appear but more
Fusion Grenades will work. Destroy the gate in this next room as well and make
your way to where Talwyn is trapped. 

*****************************UPGRADE MOD***************************************
	Smash her gate and IMMEDIATELY turn to the left to locate a large wall
of tough crates. You can't wrench smash these. So toss a Fusion Grenade in and
walk forward to obtain the PYROCIDIC PRECIPITATION upgrade for the Combuster.

	Another Fusion Grenade for the Pythor and you have freed Talwyn. Head
back to the beginning, board the ship and press TRIANGLE to return to Hoolefar


D-Hoolefar Island (Second Visit)				(HI212)

-Warn Mayor Worley
-Battle the Undead Pirates
	Run to the Mayor for a cutscene. Be prepared for a long fight but the
good thing is the Mayor will give you your TORNADO LAUNCHER and SHOCK RAVAGER
so the fight should be a bit easier. There should be 3 waves of enemies at
which point, once you defeat them, the ship's cannons will begin firing at you
but just remember if a white circle appears below you, move and you're safe.
Once enough pirates are bested, the dock cannon will appear. Run to it and
press TRIANGLE to take control. Just hold R1 and aim for one of the 3 cannons
and eventually they will open to fire on you. Also you should see green colored
projectiles flying towards you. If you fire on those, they won't reach you and
there's less of a chance of losing health. Take them out, and you will begin
another fight on land. Run towards the Obsidian Eye chamber and take out those
pirates. After a couple waves, a large robotic walker will emerge. Do your best
to avoid it's firepower and destroy it. A second volley of slightly tougher 
enemies and another couple walkers. Eventually the dock cannon will popup again
so take control and destroy the 3 cannons which will end the battle. 

-Find a Translator
-Pay the Smuggler to Decode the Map
	After, talk to Talwyn a bit. Then talk with the Mayor, and then the 
Smuggler. Ask him if he can translate the map and pay him 12,500 bolts for it.
Don't leave just yet as you won't be able to return. Ask him about weaponry and
he'll mention the Alpha Disruptor to you. If you have the 50.000 bolts, go for
it. If not, you can always get it later.

*****************************UPGRADE MODS**************************************
	Jump into the water and press SQUARE to submerge. Hold R1 for a nice
boost (without the Hydropack apparently). Aside from the Qwark statue in the
water, there is a cave off to the left. Swim around the 4 mines and you should
come up to a cave. Destroy the gate and anything else you want, grab a grub, 
then enter the doorway. You will find the CONCUSSION DETONATORS for the Nano
Swarmers. Smash the next gate with another grenade and go inside. The easter
egg Dan statue is in here as well as the VOLTAGE MULTIPLIER for the Shock
Ravager. Head back out and swim to shore.

	We're all done, go talk to the Smuggler again to leave for


E-Darkwater Cove						(DWC12)

-Search for Clues
	The Smuggler will immediately give you your PREDATOR LAUNCHER and your
NANO-SWARMERS to you...for free. You now have everything that you had before 
you lost your weapons. All except for the Alpha Disruptor unless you've pur-
chased it. Anyway, walk to the island and talk to the Pirate Door. Tell him you
are Captain Angstrom Darkwater. Your test is a few arthropods to defeat. The
Shock Ravager works well.

-Solve the Riddles of Darkwater
	Once inside, there will be technically 3 paths. The right one, the
middle one with Talwyn, and the left one with a few arthropods. Take the left
one and you should notice a lot of platforms in the water/slime. Take those to
the catapult. Now you need to be quick. Latch the wrench onto the sliding door
And move it to the right as you hop between platforms. Then jump through the
other side to more platforms.

*****************************UPGRADE MOD***************************************
	Lower the spring platform but DON'T JUMP yet. Rotate the camera as you
are standing on it. See the small fence structure between you and the grind 
rail? Spring jump to it. Then hop across the platforms to locate the GYRO-
TURBINE for the Tornado Launcher. Take the spring platform here up.

Angstrom's Tune
	Approach the Pirate Skull left of the "organ" and it will explain how
to solve this puzzle. Pay attention. From left to right naturally: 1-2-3-4.
Hop on the green telepad and jump across each key in the correct order. Then
find your way back down to Talwyn.

	The first puzzle: 1-2-3-4-1.

	The second puzzle: 1-2-4-1-2-3.

	The last puzzle: 1-4-3-2-1-4.

Angstrom's Brew
	Take the right path of the three this time and you will notice there 
are 3 platforms that raise and lower quite quickly. Memorize their order and
hop across quickly then IMMEDIATELY swingshot across. Grab a grub and hop onto
one of the platforms. Set the grub down and alternate between each platform
until you are safely across. Hop across each platform being careful not to miss
any. Defeat the arthropods and once you are safely at the top, zipline down.
Here there are 4 canisters. Speak to the Bartender. Tell him to give you the
first drink.

The canisters are: Blue-cold, Yellow-Bubbly, Green-Twister, Red-Fire. Walk 
over the button next to each canister in order then talk to the bartender.
	The first puzzle: Yellow-Blue-Green

	The second puzzle: Green-Red-Yellow

	The last puzzle: Green-Blue-Yellow

Angstrom's Shadow
	Hop down to the 3 way intersection and take the middle path this time
up the platforms. You will see a large white surface and a few structures in 
front of it casting shadows. Speak to the Pirate Skull and now it's time to
solve the last puzzle. There should be a piece with the top right part of a
circle. Move it to the right side nearest the pirate skull. Locate the top
left portion of a circle and bring it to the left side nearest the talking
pirate skull. Now, with your wrench still on the left side of the circle, man-
euver it so that it's eye slit allows light to fall directly on the black eye-
slit on the wall in the back. It will glow blue if you have it correct. Repeat
with the right eye slit, which should end up resting behind the left piece. 
Then wrench grapple the small piece that can only slide left to right and 
drag it to the middle. 

-Fight like a Pirate!
-Enter the Treasure Room
	Wave after wave of pirate enemies. Then there are a couple who sit up
on the ledges so you can't get to them and conjure up floating heads that 
attack you. Eventually, another robotic walker will appear. Defeating it will
allow you access into the treasure room. Grab a grub and continue through. 
**NOTE: It was at this point I reached 50,000 for the Alpha Disruptor..........
Make your way out of the cave and another Pythor will appear. Take it down and
turn left instead of right.

*****************************UPGRADE MOD***************************************
	Smash through the crates here and take your grub with you around the
cliff ledge to locate the ZERO-KELVIN LASER DIODE upgrade for the Nano-Swarmers
weapon. Make your way back to the right where the Pythor was and continue past.

-Escape the Deadly Caves
	Extend the bridge and wall jump while avoiding the steam. Continue on
the shimmy ledges while dodging the steam vents. In the next area, defeat the
floating heads and grab a grub. Locate the ledge far off in the distance with
the bats and press CIRCLE to toss the grub over. Swingshot across and grab the 
grub again. Anyone looking to level up their weapons, this is a good place to
try as the floating heads don't seem to end unless you kill the pirates that
are creating them. Make your way to the other side, take care of the remaining
floating heads and then cross the bridge across to the next area.

Take out the Pythor and turn the blot crank to spin the bridge. Take out the
pirates here and proceed to the area with the bats. Narrow bridge again. Care-
fully make your way along it, then when it splits left and right, the left has
lots of crates, some weapon crates, and nanotech crates if you need them. If 
not, go right. Set the grub down and wrench grapple the platform in the wall
and pull to the right to lower it. Carefully repeat with the other platforms
then once at the top, destroy the gate and walk through. 

*****************************UPGRADE MOD***************************************
	In here, destroy the crates and once the tough crates are destroyed,
you should see the spring platform. Step on it and it will toss you up so
immediately press right and you should land on the upper ledge which should 
contain the DUAL TARGET DETECTORS for the Predator Launcher.

	Back outside, jump across the gap to the platform with the two pirates
lobbing the floating heads. Here's another weapon level up area if you need it.
Turn the bolt crank and then follow the bridge.

	LARGE PIRATE BOSS: Watch his left arm when you're close to him. If he 
raises it and slams it down, a large red wave of energy will come towards you. 
Jump to avoid it. His right arm has a cannon that he can fire large cannonballs
from. Watch out as they can explode after a while. Stay to the side to avoid 
those. Also avoid the steam vents all over the area as they will harm you as
well. After half his life is gone, the witch doctor summoning pirates will
appear on the ledges and start lobbing floating heads into the fight. They are
more annoying so try to end the battle quickly to avoid the extra disturbance.
Fusion Grenades as well as the Nano-Swarmers are my favorite combination.

	You can also restock your ammo after the fight with the infinite supply
of ammo crates. Get on the elevator once you're ready. At the top, ride the 
grind rail down and go back to your ship. If you haven't, you can still pur-
chase the Alpha Disruptor by not choosing "Quick let's follow them" from the 
options. The good thing is it is already at Level 5 since there's not enough 
time for you to level it. When you're all set, take off on your ship.


F-Azorean Sea (Part Two)					(AS212)

-Recover the Fulcrum Star

	CAPTAIN SLAG PART 1: Simply run away from him dodging his attack and 
fire on him when you can. I toss a Nano-Swarmer and let them take care of the
majority of the attacks. If you get too close, watch his sword.

	After, a group of pirates emerges. Take them out and run inside to see
Talwyn. Go back outside and locate one of the green pirate skulls. Pick it up
with the wrench and throw it at the green barrier around Talwyn. Then make your
way up to the roof and take out the pirates here.

*****************************UPGRADE MOD***************************************
	Instead of taking the catapult, locate the zipline towards the front 
and ride that down. You should see the ANTI-MATTER TRANSFLUXOR mod for the 
Alpha Disruptor. You should now have every weapon and their mods.

	Make your way back to the catapult and ride it to the next ship. 

	CAPTAIN SLAG PART 2: This one is slightly tougher but not too bad. Try
to dodge the large green sword attacks and the waves that emanate from them.
Eventually he will summon ghost pirates. Kill them until one leaves a green
head. Take it and throw it right at Slag to transform him back into the little
version of himself you fought the first round. Watch out if he stabs the ship 
with his sword as a red ring of energy will come outward from it. Just jump 
over it and repeat the same thing until he runs off again.

	Walk across the plank to the transport ship. A rouge pirate should be 
here but he shouldn't be that tough. Smash the crates. and make your way to the
bolt crank after taking out the pirates here. 

	CAPTAIN SLAG PART 3: Similar to the first round. Dodge his attacks and
energy ring while tearing into him with your weapon of choice. *(If you've been
diligent in using weapons over the wrench, you should have most of your leveled
up to 5 by this point-I'm all 5 except the Swarmers are at Level 4)*.

	Take out the pirates that appear and then enter the next room. You will
see a rouge pirate behind an energy field and more pirates come in from the 
side to attack you. Toss the skull at the field and if you have a swarmer al-
ready down, he shouldn't touch you. Operate the catapult and take out the ob-
livious pirates on the next couple ships. Swingshot across the 3 ships to the
next ship with more pirates. Grab the next swingshot and hold on while you are
transported to the fourth and final confrontation with Slag.

	CAPTAIN SLAG PART 4: He's big Slag again. Dodge the swords and the 
green waves that come from them until he summons more ghost pirates. In which 
case, grab their green skulls and throw them at Slag again until he trans-
forms into little Slag. Keep hacking away until you defeat him while avoiding
his sword and evergy waves again. (Just managed to get the Swarmers to Level 5
before the end of the battle).

	Congratulations, you've beaten Ratchet & Clank Future Part 1.5: Quest
For Booty. Hopefully it was enjoyable and left you wanting more. Which will
just have to wait until next year when R&CF Part 2 comes out.


IV. Acknowledgments

Insomniac -- For creating this awesome series -- The ultimate gaming website and the only 
			   one I ever go to for my game information

** All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders. **

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