Tell Me Why I Should Play Skyrim
It's one of the weirdest situations I've experienced in my 27+ years of gaming.
I'm a long-time RPG fan. I've got 40 PS1 games and 30 of them are RPGs; I played/completed at least 10 more that I don't have anymore. I've got another 20 on the PS2. And that's not counting the SNES and PC. I've been a fan of the genre for almost two decades and whenever a new one comes along, I at least try it. I may not end up falling in love with it, but I still experience an irresistible draw to any new role-playing game that lands on store shelves.
I'm also a fan of open-world sandbox adventures. I love inFamous, Grand Theft Auto, and Assassin's Creed. Now, taking all this into account, by all rights, I should adore The Elder Scrolls. I knew that when Morrowind came out for the Xbox; many got the system for Halo, but I got it for The Elder Scrolls III. And I tried. I tried for ten hours. For some reason, I just wasn't getting it; I couldn't get immersed in the gameplay or storyline, and I didn't know why. A while later, the exact same thing happened with Oblivion.
I have no logical explanation for why I don't adore this franchise. Given my personal tastes (combined with the fact that I gravitate towards fantasy over sci-fi), I should be one of the first in line to grab Skyrim on November 11. Or in this case, I'll probably have it a little earlier to review, so I should be diving in gleefully the instant I rip open the FedEx package. But I've been fooled before, and I get the feeling that Skyrim won't be much different. Am I wrong? Tell me why I should play this game. Tell me what I'm missing. The fans must have some advice.
I just feel like I'm being deprived and I can't understand why. I have to be missing something.
Related Game(s): The Elder Scrolls V: Skyrim
Tags: skyrim, the elder scrolls v, bethesda, oblivion
10/16/2011 9:35:54 PM Ben Dutka
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Comments (70 posts)
Ben Dutka PSXE [Administrator]
Sunday, October 16, 2011 @ 11:58:49 PM
If they released a dark and gritty RPG that was turn-based, I'd be all over it like a monkey on a cupcake.
Nas Is Like
Monday, October 17, 2011 @ 12:00:59 AM
5TAY3R
Monday, October 17, 2011 @ 10:14:42 AM
oblivion, fallout, morrownd every single game in my opinion is for people who can't afford more than one game in every 12 months
Last edited by 5TAY3R on 10/17/2011 10:16:59 AM
Highlander
Monday, October 17, 2011 @ 12:15:46 PM
I've long thought that the fascination with making games all gritty, realistic, dark and gory is the wrong direction to take. These are supposed to be games. I don't understand why in a game enemies need to lie on the ground oozing blood, and moaning after combat, nor why unreal creatures such as monsters in action games and western RPGs must be rendered in a way that makes them seem real, even down to the blood, sweat and tears that burst forth when they are hit. It's a game, why does it have to be so realistic? It's a game, why does it need to be gritty?
I like that a game looks like a game, realism has it's place in gaming, but realism in a fantasy game seems almost paradoxical to me. Either way, I don't like it.
Alienange
Monday, October 17, 2011 @ 1:04:44 PM
Neo_Aeon666
Sunday, October 16, 2011 @ 10:16:05 PM
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I will buy this game day 1 because I want to believe it will offer a great varied open world where I can get lost and let my curiosity lead me. The thought of maybe finding some rare weapon or unlocking secrets is enough to keep me going for hours haha. You don't go after that game for the storyline alone. Also there is generally always funny/weird/fishy stuff going on in the Elder scrolls games.
They also said they fixed the games leveling system a bit too.
I guess that in everything you said in your post, curiosity is what you might be missing. The will to explore or discover weird things pointlessly lol.
Phoenix
Sunday, October 16, 2011 @ 10:18:26 PM
Reply
Gamer Girl Gemo
Sunday, October 16, 2011 @ 11:55:00 PM
PSN French
Monday, October 17, 2011 @ 9:29:07 AM
Lairfan
Monday, October 17, 2011 @ 4:57:59 PM
jjlive168
Sunday, October 16, 2011 @ 10:20:07 PM
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with me it begins to feel like the game is just dragging being a lone wolf isn't ALWAYS fun especially in a massive game like this. maybe you would enjoy it more if a buddy could join in and you could tame a dragon together who knows. i know i would
Gabriel013
Monday, October 17, 2011 @ 1:26:19 AM
Beamboom
Monday, October 17, 2011 @ 5:42:45 AM
I dare say *most* of my memorable moments in the Fallout games are from exploring and unscripted events.
Last edited by Beamboom on 10/17/2011 5:43:34 AM
Alienange
Monday, October 17, 2011 @ 1:09:49 PM
LimitedVertigo
Sunday, October 16, 2011 @ 10:26:12 PM
Reply
bigrailer19
Sunday, October 16, 2011 @ 11:57:55 PM
fatelementality
Sunday, October 16, 2011 @ 10:26:48 PM
Reply
fatelementality
Sunday, October 16, 2011 @ 10:32:48 PM
WorldEndsWithMe
Sunday, October 16, 2011 @ 11:29:23 PM
WorldEndsWithMe
Sunday, October 16, 2011 @ 11:26:57 PM
Reply
WorldEndsWithMe
Sunday, October 16, 2011 @ 11:30:46 PM
LimitedVertigo
Sunday, October 16, 2011 @ 11:51:25 PM
Gamer Girl Gemo
Sunday, October 16, 2011 @ 11:53:06 PM
Once you mess around with it for a few hours, it becomes more evident how easily it can be used. Just tweak around with it some, and trust me, you might be hooked. I remember the first time I ever played it, I just ran around doing virtually nothing, yet it grabbed me into the world really quickly.
Gabriel013
Monday, October 17, 2011 @ 1:29:02 AM
Nas Is Like
Sunday, October 16, 2011 @ 11:28:44 PM
Reply
WorldEndsWithMe
Sunday, October 16, 2011 @ 11:32:56 PM
Gamer Girl Gemo
Sunday, October 16, 2011 @ 11:56:27 PM
Gamer Girl Gemo
Sunday, October 16, 2011 @ 11:50:35 PM
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Of course, I don't really do this the first time through. I usually do what I prefer mostly in the first time around. However, I find that you become more attached to the character in more ways than just one. I've sometimes gone as far as creating a background story for what led them up to being the way they are and where they are. I suppose it's my fictional writer's mind playing its own natural parts, but I find that it makes a game like this that allows you to build your character really get more intimate with how that character works; on the battlefield and off.
Also, I like to go out and venture onto my own self-made missions, like seeing just how many places I can explore out in the wilderness before such and such time. I try to immerse myself into the world as much as possible, even if it isn't by playing the rules of the game itself. It may sound a little silly to others for me to add onto what and who my character is, but it makes me just feel like the world is right before me.
With Oblivion, all of this was easily possible, but I can see now just how much more we'll be able to what we did in Oblivion in Skyrim. It seems it's nearly ten times more in Skyrim. Overall, try to find ways to become emotionally attached the world and characters itself. Whether it's giving yourself a task, finding random ones, or just furthering your character's personality. I find them all a much more in-depth way to enjoy any kind of game.
Hope this helped you out, Ben! I really would like you to enjoy TES because it really is a game that holds nearly no limits as to what you can do or who you can be.
Vitron
Monday, October 17, 2011 @ 12:06:32 AM
Gamer Girl Gemo
Monday, October 17, 2011 @ 12:19:41 AM
I usually like to give them that "troubled-past" kind of attitude. Sometimes I just plain like to be a huge jerk and heartless. However, most of the time, I do that goody-two shoes type of guy that loves to help everyone at any cost. It's really an awesome way to see just how many ways the NPCs will react and, like in DA:O and DAII, that was ALWAYS a blast.
Not to mention it gives me a reason to start a new game nearly every month or so!
Last edited by Gamer Girl Gemo on 10/17/2011 12:20:06 AM
Beamboom
Monday, October 17, 2011 @ 1:17:26 AM
Beamboom
Monday, October 17, 2011 @ 1:45:26 AM
Geobaldi
Monday, October 17, 2011 @ 2:11:18 AM
Ben Dutka PSXE [Administrator]
Sunday, October 16, 2011 @ 11:57:45 PM
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World, Limited: The first-person thing might be an issue. I was never entirely comfortable with it in Morrowind or Oblivion, but I'm not convinced that this is the sole reason I couldn't get into those games.
jjlive: I like open-world games, as I said in the article, but you're right about Fallout. Couldn't get into that, either. Maybe if the world is TOO big and TOO directionless, I just lose interest.
Beamboom
Monday, October 17, 2011 @ 6:56:36 AM
You are probably most used to play RPGs where most everything is preset: The characters, the story, the personalities, the direction.
Me on the other hand, I am by far most used to these kind of rpgs where creating your character and to some degree your story is much of what the game is all about - to me RPGs that don't offer these aspects feels like they are missing something.
These games do require you to get involved in the game world in a different way than most other games (regardless of genre). It's a different way of playing and I can totally understand those who can't get into these games.
Last edited by Beamboom on 10/17/2011 7:03:15 AM
DemonNeno
Monday, October 17, 2011 @ 6:32:46 PM
I ultimately aced both games, but I have NEVER had to put down the controller as much as I did with Fallout. Oblivion, at least, looked very pretty on my PC. It was glitchy and it did lock up my PC, it was a graphics driver-compatibility problem or a DX issue; the game had glitches. Fallout 3 had one section that bugged up on me (I forgot which portion, I do remember others on forums with the same issue) but that game was just plain ugly. It felt like my character was thrown in some FPS map to R&D the world for FP gamers.
I can't say for certain these are the main issues you are having, but I know they are mine; Lack of Direction/Too much (slow) travel, Real-time fights where you're outnumbered and sometimes out powered on skill level as well, and finally... The story just doesn't suck you in.
I had to set goals for myself in both games. I'd do missions on my own, such as defeating enemies for weapons & ammo (F3) and research and collections for my characters skill level (Oblivion). I ultimately enjoyed the game without regrets, but that's not to say I wouldn't like a slower pace of fighting with more strategy than energy. The story in Fallout 3 was just brutal to me. Until I reached nearly the end of the game, I couldn't tell you why I kept going. Stubborn I suppose. I could've easily given up, although I'm happy I didn't.
Beamboom
Tuesday, October 18, 2011 @ 2:43:00 AM
You hate the travels in Fallout, I find that particular element to be essential to the whole experience. The excitement of not knowing what to encounter next, what you will meet around the next hill, the thrill of the careful approach towards new enemies when you do not know how powerful they are, all this is what has made me love these kind of games. To you those same elements are reasons why you *don't* like them.
And being out powered by enemies strafing areas where "you are not supposed to be", well, that's required in my opinion, anything else would remove much of the excitement.
I'm not really defending anything here, just pointing out how different the same concept can be perceived. Cause if you do not enjoy these things in itself, then I can understand how some can say "there is no story". Cause these experiences are not obstacles, they are much of the story itself!
DemonNeno
Tuesday, October 18, 2011 @ 8:44:40 AM
I love traveling, gathering and exploring. In some cases, the overall urge is entirely lost to the redundancy of the environment along with the insane distances you're expected to travel. No save points to lessen the blow of getting killed along with the lack of resources to score and ease the travel.
I can't say I have this problem with many RPGs, as it is the reason I do enjoy them so much. It has more to do with the lack of interesting activity inbetween all the endless travel and real-time battles (I totally prefer turn-based) on a grim map. *shrug*
Beamboom
Friday, November 04, 2011 @ 2:19:26 PM
bigrailer19
Monday, October 17, 2011 @ 12:04:46 AM
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dmiitrie
Monday, October 17, 2011 @ 12:34:15 AM
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Also, Ben, you said that you played on X-Box, but did you ever try either game on pc? I always thought that the experience was significantly different (and, in my opinion, better), and that was before I discovered modding.
Geobaldi
Monday, October 17, 2011 @ 2:16:47 AM
Riku994
Monday, October 17, 2011 @ 6:01:10 AM
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JohnnyGold
Monday, October 17, 2011 @ 6:18:46 AM
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this game is much closer to that than, say, xenogears.
i typically spend an hour or 2 planning my character with just the instruction book before i even start the game, then play through the "intro" (where you can try out every skill) 4-5 times to really test each one.
when i find the skills that i think im going to use the most during the game, and more importantly, that i enjoy using the most, i build my character around that. because certain races give bonuses to certain skills, (not to mention the selection of what sign youre born under, and so on,)i might end up being a race that i would have initially passed on.
with that character, i start playing, and more often than not, because of my play style (say i'm sneaking, or looting) ill get an offer from a guild that i follow more than the main quest.
then, while on a guild mission, ill find some ho hum cave that ends up being a 2 hour adventure for a rare sword.
you just need to do more work upfront to get more out of the game.
Ben Dutka PSXE [Administrator]
Monday, October 17, 2011 @ 9:51:42 AM
Beamboom
Monday, October 17, 2011 @ 10:39:54 AM
NoSmokingBandit
Monday, October 17, 2011 @ 6:32:15 AM
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Beamboom
Monday, October 17, 2011 @ 6:47:10 AM
The rule, as far as I am able to tell it's without exception even, is that there is a pretty clear main quest and several "mini-stories" found in the many side-quests (often I find those even more entertaining than the main quest).
How come you don't consider these to be stories?
Last edited by Beamboom on 10/17/2011 6:47:36 AM
Ben Dutka PSXE [Administrator]
Monday, October 17, 2011 @ 9:49:52 AM
Because you don't ever really follow any particular narrative - even the main plot - unless you WANT to, it always feels disjointed and secondary. The bottom line is that I guarantee that nobody buys The Elder Scrolls for the story. You'll never hear someone say that (at least, I haven't). And there's a reason for that.
Clamedeus
Monday, October 17, 2011 @ 10:06:16 AM
Beamboom
Monday, October 17, 2011 @ 10:35:13 AM
I think? What else could it be...
Aha, or the *lack of* story. I see what you are saying. Maybe that's what was missing in Oblivion? I just imagine there was just as much a story there as in the other comparable rpgs...
Last edited by Beamboom on 10/17/2011 10:37:11 AM
Ben Dutka PSXE [Administrator]
Monday, October 17, 2011 @ 10:38:33 AM
I don't feel like I'm actually part of the plot, as I'm not stepping into the shoes of an actual character in that plot; a character the writers created for the sake of that story. I'm just an outsider visiting the plot, so-to-speak.
Beamboom
Monday, October 17, 2011 @ 10:46:39 AM
Funny thing is that I remember that I wished there was more to do outside of the story in Dragon Age. :)
I think it's strange that you didn't feel part of the Dragon Age plot. I can understand you didn't in games like Fallout and Oblivion though. You are smaller in those pictures, sort to speak. But in the case of Fallout I loved that sensation.
Last edited by Beamboom on 10/17/2011 10:51:41 AM
Monkeysnarf
Monday, October 17, 2011 @ 9:04:04 AM
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Oblivion was great though. I had over 200 hours into it and truth be told, I didn't finish the main quest. I can't wait for Skyrim. If Skyrim is set up the same way, I plan on leveling up my character through exploration and going through all the guild quests. That's what I liked most about Oblivion. I loved doing all the warrior, mage, thief and assassin guild quests. I also liked having a house in every town.
CrusaderForever
Monday, October 17, 2011 @ 10:28:36 AM
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It's going to be hard to pull myself away from Dark Souls though.
CrusaderForever
Monday, October 17, 2011 @ 11:18:24 AM
Alienange
Monday, October 17, 2011 @ 1:26:13 PM
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If the jrpg stops and says "hey you, gamer, go grind away for two hours so you can level up and get the story to progress," you're more than happy to comply where someone like me thinks "are you friggin KIDDING me??"
On the other hand, Bethesda puts out sandbox games where you truly have to role play and get into the character YOU created and the scenarios YOU put him in, then you seem lost and claim it's boring where someone like me gets a pail and a shovel and builds the best damn castle you ever seen.
Underdog15
Monday, October 17, 2011 @ 2:12:04 PM
I don't care what people think about stories in these big ol' sandbox games like Elder Scrolls. There is not much story. There really isn't. You pretend you can make it whatever the heck you want, but you can't. At least, I can't. I want to make my character great... well that's fine... But I can't give him a good story. Sure, I have choices, but they aren't very complex... certainly not deep enough that I feel I have control.
The -ONLY- way your characters are as unique as you want them to be is if you're ok with role-playing a story in your head that can never be portrayed on screen.
The fact is simple... it will not be as deep as you'd like when you can make the character any role you want. We do not have the technology to have an AI that reacts to anything you think to say. Even your responses are set in stone.
Choice? Well... there's certainly an illusion of choice. But the end result isn't a character you get to control and make whatever you want. It's a bland collection of pixels on screen that will never have the depth and complexity possible of a character that the game makers set in stone.
Ben said earlier he loves DA:O and admitted to story not being important to him. So it's not even about that, anyways.
But nevertheless, I find it hilarious that people think the "choice" in video games is somehow infinite and therefore more complex.
I would rather 1 finite, but depths of hell sort of deep story to be a part of, than have 5 possible weak-sauce stories. It's not somehow a better just because you have choice. To me, the choices have to -MEAN- something grand. And lets face it... nothing we have yet gives us that.
We're a LONG way off from being able to -actually- make your own experience out of an RPG. Let's not pretend we can do -whatever- we want. We can't. We can only do whatever we want, so long as the game is ok with it...
Look... I like choice too... But let's not pretend that somehow makes it different. You have to make sacrifices and you can't have it all. Choice vs. set-up story does not have a winner. It's straight up just a different experience.
Last edited by Underdog15 on 10/17/2011 2:24:32 PM
Ben Dutka PSXE [Administrator]
Monday, October 17, 2011 @ 2:53:03 PM
I don't care about the story in any of them, with the possible exception of GTA. With games like inFamous and Assassin's Creed, I do exactly what you do. I like to explore, experiment, and do things my way. In my view, the story almost gets in the WAY with such experiences.
You may also notice that the games that have received the highest scores from me this generation (GTAIV and the Assassin's Creeds) are sandbox and open-ended. Therefore, your accusation of what I like, what I don't like, and that I'm somehow an inferior gamer because I don't particularly like The Elder Scrolls, is completely incorrect.
Your way is not the only way to view open-ended games with no concrete narrative and no character development. There's another way, too. I could just as easily say it's a classic developer DODGE. They don't have to write much of a story, they don't have to bother with character development (which all REAL writers will you is extremely tricky), and they don't have to provide the structure of a story (introduction, body, and climax).
No, instead, they hide behind the guise of, "oh, we'll let YOU do it. That's 'freedom.'" Okay. And I tend to love that with some games, as I just said. But that doesn't mean following a story is "hand-holding," nor does it mean open-ended is vastly superior at all times. You need to get that out of your head.
Last edited by Ben Dutka PSXE on 10/17/2011 2:54:02 PM
Highlander
Monday, October 17, 2011 @ 3:06:54 PM
This idea that you make your own story in these games and that is somehow deeper and 'better' than the kind of deep story and characterization possible in a story driven game is preposterous to me. How can such a story be 'deeper'? The story - such as it is - primarily exists in the head of the player, and the game itself can only supply limited interactions and input into the story that are extremely predictable because the game can only react to the player. It's like saying that you experience a deeper story with an adventure by numbers book than with a decent novel. Just because you can customize your character as much as you like, it does not mean that the story of the game is somehow deeper. Such customization might make you more invested in your character - much like players in WKC are invested in their avatars. But that attachment is not based on story or characterization.
Like I've said before, the story in open world RPGs consists of a series of random/semi-random encounters strung together.That isn't a story, perhaps it's a camp fire story where you discuss the close call you all had defeating that fire dragon (or whatever). But that isn't the kind of story that drives a game or develops characters.
Last edited by Highlander on 10/17/2011 3:09:31 PM
eLLeJuss
Monday, October 17, 2011 @ 3:52:47 PM
JackDillinger89
Monday, October 17, 2011 @ 4:23:02 PM
Reply
JackDillinger89
Monday, October 17, 2011 @ 4:34:15 PM
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The Elder Scrolls V: Skyrim









Highlander
Reply
Sunday, October 16, 2011 @ 10:02:39 PM
;)
I'm actually half serious. I can't really get into these games either, I don't like their style at all.