EA Confirms Online Pass For ME3
You had to see this one coming.
After it was confirmed that Mass Effect 3 would feature multiplayer for the first time in the franchise, I think we all figured EA would implement the Online Pass program.
And so they did. A press release from EA has made it clear that if you want to sample an online feature in BioWare's upcoming gem, you're going to have to pick up a new copy. If you purchase the game used, you'll have to pay extra; we assume it'll cost the standard $10. Here's the excerpt in question:
"The Mass Effect 3: Galaxy at War feature can be activated via the Online Pass code found in every new copy of Mass Effect 3. The Mass Effect 3 Online Pass can also be purchased separately on the Xbox 360 videogame and entertainment system and PlayStation3 computer entertainment system."
Yeah, not surprising. And maybe it wouldn't have mattered if ME3 had multiplayer; Warner Bros. instituted a $10 charge for Catwoman content in the offline Batman: Arkham City, right? Publishers are really working to destroy the incentive to buy pre-owned, which has created plenty of controversy and backlash.
Related Game(s): Mass Effect 3
Tags: mass effect 3, me3, mass effect 3 multiplayer, mass effect 3 online pass
10/18/2011 9:29:41 AM Ben Dutka
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Comments (37 posts)
Highlander
Tuesday, October 18, 2011 @ 12:56:33 PM
79transam
Tuesday, October 18, 2011 @ 1:57:21 PM
Highlander
Wednesday, October 19, 2011 @ 10:14:47 AM
Personally I wouldn't worry about GameStop (and others) anyway, but I understand the point about making sure that game resellers can survive in the market. The thing is, they already make a pretty good amount on new game sales, so even if used game sales totally dried up tomorrow, they'd still make money.
Nerull
Wednesday, October 19, 2011 @ 4:24:08 PM
I avoid shopping at gamestop whenever possible, which is to say always with the exception of getting my ps3 there since the 2 stores I went to before sold-out in 5 minutes when MGS4 and the dualshock 3 launched.
wackazoa
Tuesday, October 18, 2011 @ 11:00:36 AM
Reply
And that saddens me......
Last edited by wackazoa on 10/18/2011 11:01:12 AM
Beamboom
Tuesday, October 18, 2011 @ 11:50:29 AM
wackazoa
Tuesday, October 18, 2011 @ 12:49:59 PM
Jawknee
Tuesday, October 18, 2011 @ 1:24:40 PM
Beamboom
Tuesday, October 18, 2011 @ 1:26:27 PM
wackazoa
Tuesday, October 18, 2011 @ 2:38:03 PM
@ Jawknee: I have no problem with DLC, not that I have ever bought any over the PS store. But my only hope is that they stop with the direction they are going. Not to debate the used v. new again, but you cant deny the trend in the gaming industry to get every last penny out of its customers.
BikerSaint
Tuesday, October 18, 2011 @ 12:05:21 PM
Reply
wackazoa
Tuesday, October 18, 2011 @ 12:55:13 PM
Highlander
Tuesday, October 18, 2011 @ 12:57:58 PM
Jawknee
Tuesday, October 18, 2011 @ 1:21:58 PM
Highlander
Tuesday, October 18, 2011 @ 1:56:47 PM
For that additional price premium at $60 per game, they could at least have left us some kind of manual to go with our games.
Beamboom
Tuesday, October 18, 2011 @ 3:13:50 PM
Now the piracy is gone... And so are the goodies. :/
Last edited by Beamboom on 10/18/2011 3:15:25 PM
BikerSaint
Tuesday, October 18, 2011 @ 9:06:28 PM
<<<<Just pre-order the strategy guide>>>>
Gulp.... with 2,290 games now & still counting, that's just what I need, another huge batch of big bulky guides to take away even more of my now almost non-existent storage space. I'm already eying which piece of furniture is about to get tossed to make room for my expanding gaming collections, LOL.
At least with manuals, they already fit perfectly right inside their game cases so they don't go taking up any additional valuable & much-needed floor & shelf space.
Plus I never use guides, I feel as if I'm cheating the game, the system, and therefore myself too, so they're a huge no-no for me.
With that said, once-upon-a-time, I used to collect the guides too, so I've got a ton of N64, Genesis, & Saturn game guides all packed away in boxes now, but you know what?
Over the years they've accumulated some-what of a musty odor from just sitting around all that time, that I'm almost tempted to sell them all off.
And even now, I never use the manuals that in my current games either, unless I get stuck & just need to make sure I've got my buttons right, or figuring maybe on how to do a certain load-out before actual play-time begins.
BTW, I "DO" want a few guides just as "companion keepsakes", but only for a small handful of my most favorite treasured iconic games, such as the mint ICO guide I picked just last week. And I also plan to pick up one for SOTC, Indigo Prophecy, Beyond Good & Evil, plus Heavy Rain(and maybe a couple mor).
Anyway, for me, it all boils down to that the original manuals are highly useful & they serve a purpose to the game, therefore they're both, needed, and they're wanted.
As far back as I can remember, it's always been this way & it really needs to stay this way.
Plus, since they're still charging me $59.99(USD) for a manual-less game, I'm being gouged & ripped off big-time.
So, if developers & publishers keep nickel & diming us to death, where will it all end?
And just how soon will it be before we're all seeing brand new games released in cellophane sleeves only next, instead of our now-current cases?
Maybe we should just start ordering some extra strength Vasoline in the industrial sized 55 gallon drum before we get bent over & butt-raped any longer
"They've already taken an inch of your gaming, and are planning to steal another 137.9 miles worth soon enough"
(BTW Highlander, it wasn't me who thumbed you down in that post).
Last edited by BikerSaint on 10/18/2011 9:21:40 PM
Highlander
Wednesday, October 19, 2011 @ 10:22:47 AM
Oddly enough, when games cam with actual manuals, there was far less incentive (as Beamboom said) to pirate or buy used. You seldom get the manual with a used game - even though they are now 8 page pamphlets. In fact quite often a used game doesn't come with the case or liner either. that used to be the major disincentive to buy a used game. Now with no manual and a disc that generally won't scratch, a used game is nearly as good as new. Perhaps if publishers returned to including a good manual that contained useful information, we'd see a lot more new games being sold because people don't want to buy a used game that comes without the manual or case.
telly
Tuesday, October 18, 2011 @ 12:37:12 PM
Reply
telly
Tuesday, October 18, 2011 @ 12:38:01 PM
slugga_status
Tuesday, October 18, 2011 @ 12:41:54 PM
Reply
79transam
Tuesday, October 18, 2011 @ 12:49:45 PM
Last edited by 79transam on 10/18/2011 12:50:25 PM
Jawknee
Tuesday, October 18, 2011 @ 1:19:59 PM
slugga_status
Tuesday, October 18, 2011 @ 1:41:05 PM
Can sugar coat it and call it dlc if you want. Like I said it is what it is. Although it's minor it's still BS.
79transam
Tuesday, October 18, 2011 @ 2:05:22 PM
I want to know that if my internet is out or not hooked up due to a recent move that I will always be able to play games
Underdog15
Tuesday, October 18, 2011 @ 2:23:36 PM
If you are NEVER near the internet, next-gen gaming will not be fully accessible to you. It already isn't fully accessible to you. It wouldn't have been fully accessible to you over the last 5 years, either.
Using that as an excuse is the sugar-coating here, if you ask me. Most people have internet, if not broadband. You need it for firmware updates and ANY publisher/developer supported patch or update.
Seriously, if you have no internet access, you've been missing out on mandatory patches, updates, firmware, DLC, etc. for years now. Having a devalued version of the game you bought is NOTHING new to people without internet.
Please don't pretend like that's somehow this new and overlooked penalty to these DLC passes. Without internet, you knew from the beginning you'll miss out on DLC, patches to games that need fixes, and more.
I remember editorials from 5 years ago about how people without internet are currently now and in the future going to miss out on features accessible to people with internet.
It's old news. And it's a cop out to all of a sudden be surprised to be left out in the cold if you have no internet.
This is the natural selection of technology. Only the strong excel... and without internet, your future in gaming will not survive as successfully as most of us who do have it.
I will always keep my PS1 and PS2 (and PS3) for times I cannot access everything I want to. I've done it before when someone drove their car over the cable box in our neighborhood. (Drunk a-hole. lol) There's good and bad to the future of gaming. Inaccessibility will leave you crippled. Keep the old stuff for those times. If you'll never have access to internet... best be prepared to fall behind.
I find it humorous that after 5 years of never being able to fully access a game and it's features (free patches and developer updates), you're only NOW calling it BS, just because it suits your current agenda.... Let's be realistic, here, people.
And who doesn't have internet anymore?!?! I've had it since 1994 (or 1995, maybe, can't remember). And it's not like I'm rich now... nor was I when I was a student....
Last edited by Underdog15 on 10/18/2011 2:34:19 PM
slugga_status
Tuesday, October 18, 2011 @ 2:30:39 PM
By all means I'm not saying it should bother you at all. In your example you'd still be able to play your games no issue at all. You'd still be able to be the gamer you are. Yet say you didn't input or buy your code, you can't access that small portion of the game. I'm not expecting everybody to agree with me. Just my opinion..I don't buy many used games it's just the principle of it
Underdog15
Tuesday, October 18, 2011 @ 2:42:56 PM
Consumers should be fighting for change. Unfortunately, consumers seem to only be capable of fighting for the best option that they've had, so far. Not the best option overall. Consumers need to be more creative and 3-dimensional in their thinking.
Fight and advocate for change and principle, sure. But neither used game sales with no benefit to the developer nor online passes are the best option. In truth, the best option seems to be in the future based on the current path we are on, but it has not been realized yet.
I just wish people were able to think beyond the only things they've seen so far and think about the way things could be...
slugga_status
Tuesday, October 18, 2011 @ 2:55:56 PM
I'm a bit lost with the dialogue you have regarding internet..I'm not sure what you're talking about there
Used game sales don't hurt if you ask me. It's the nature of what America was built on. Buy, sell, trade. Although I do understand your view point in that it's not good for anybody right now. Which I can agree with 100%. I just feel like the pricing of games need to drop. If developer Joe Schmo made a game and had online pass then it shouldn't cost $60 out the gate. To me it essentially sounds as if Joe Schmo is putting a price tag on what it cost to play online or access X feature.
Lower the price on games would benefit everybody. Buy it used and you still pay for online if you wish and developer sees profit. Used game stores would still see sales. Developers would see a increase in sales due to the lower pricing. Not talking about a huge price cut but if devs are placing a $10 ticket for X feature than games should be $49.99
79transam
Tuesday, October 18, 2011 @ 6:44:02 PM
I think I will just always be somebody who prefers to have the physical media. I like going to the store, getting the game I wanted, and bringing it home. Such is life, things change and we as gamers will have to change with it.
BikerSaint
Tuesday, October 18, 2011 @ 9:32:08 PM
Jawknee,
My opinion is that if it's already on the disc, it's not DLC. It' part of the game that's been taken away as naughty-time punishment towards the wrong target.
And to me, that's a blatant rip-off & a huge nose-thumbing from them towards all gamers!
If they really wanted to slow GameStop's role, then by all means necessary, adjust & adapt and take it to them 100%, just as long as it's actually aimed at GS & not at the gamers.
Last edited by BikerSaint on 10/18/2011 9:32:44 PM
Underdog15
Wednesday, October 19, 2011 @ 6:22:37 AM
Sorry to be harsh, but I don't buy the "It's the way it's always been" approach. Change is often necessary in all things in life.
slugga_status
Wednesday, October 19, 2011 @ 7:13:35 AM
Yet, this is a business no matter how you look at it. The whole "pass" thing is BS but if gamers are going to overlook it then it'll keep expanding into other parts of our games.
Underdog15
Thursday, October 20, 2011 @ 9:07:37 AM
The buy, sell, trade model only works when people live within their means. If history is to prove anything at all, it's that buy, sell, and trade has worked remarkably well because people buy sell and trade with goods they produced. The industry supports itself over and over.
Investing into big corporations that are not, in any way, tied to the industry that develops the domestic product (games or likewise), hurts the overall GDP.
In this case, there is a tremendous amount of buy sell trade, but the only naturally garnered "good" being traded is the income earned by the initial buyer. After that, all buy, sell, trade, exists in a market completely removed from the industry.
That's the first issue. And it's rampant in the US. Americans constantly invest in foreign goods, and most domestic spending, is given to private corporations that do not give a return to your own industries. Gamestop is only one tiny piece of that gigantic "consumer is always right" mentality problem that has caused the majority of issues there.
The other problem with the buy, sell, trade, model in 1st world society, is that people live outside their means. People live off consumer debt, and invested debt that is beyond their means (ie. Mortgages with stupid rates) or with banks that give stupid rates to be competitive... rates that do not match the market trends.
The second issue isn't related to gaming so much beyond the mentality, but the first mentality is also to blame.
You can't just pick and choose which bad models you're ok with overlooking. The mentality in the used game market focuses on what the consumer wants, because the consumer only cares about themselves. Since the consumer lacks any idea of the bigger picture, big private corporations like gamestop make an absolute killing without investing in the industry.
Things are changing, and that's good. It's not where it needs to be, for sure. But it is starting. If it never gets fixed, the industry will inevitably suffer, if it hasn't already.
Yes, people have always bought, sold, and traded... and in theory it works. BUT you ignore the fact that in history, people bought sold and traded their OWN personal goods... goods harvested, made, and produced by the very people that do the trading... in other words... it supported local industry DIRECTLY. Even rich people or business were managed and produced locally.
THIS is the most major mentality that has damaged the American economy in terms of consumers. It's the same mentality Gamestop instills in their consumers. Why can't you see that?!
You know, Canada's economy makes similar mistakes, but there is a MUCH greater govenment presence in supporting local industry. Consumers are encouraged through government programs to invest in green energy, buy local products over imported, and grants for supporting Canadian businesses.
In the last 5 years, our economy has gotten stronger in everything except industries that ship in and out internationally. The American economy has affected our Auto industry, for example, negatively. But overall, our economy is strong and strengthening. Why?! Because our government encourages domestic support and support of local small business owners. Did you know 6 years ago, a Canadian dollar was worth only 60 cents American?? At one point, even less! No a Canadian dollar is worth $1.05 American. That's an incredible difference for only a few years.
Maybe I'm on to something. Maybe there is a problem with American consumerism...
Last edited by Underdog15 on 10/20/2011 9:15:48 AM
UbiEaActisuck
Tuesday, October 18, 2011 @ 3:34:28 PM
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Underdog15
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Tuesday, October 18, 2011 @ 10:12:54 AM
Personally, I hope we reach a day when these passes are never used again, and gamestop et. al. just commit to something like 25% of net profit to devs in first year, 10% in second year of release, 5% in third, and nothing from then on forward.
That way, the consumer is left out of it, all businessmen are given their just dues, and more money goes back into the industry. (Which then results in a better product, more diversity, and quicker advancement in software)
Everyone wins.
Someday in the future, I predict this will happen, and the days of online passes will be a thing of the pass...t. (ha! See what I did there?.... *crickets* ahhhh.....)
Last edited by Underdog15 on 10/18/2011 10:15:21 AM