Bethesda: Skyrim "Has More Stuff In It Than We've Ever Done"
Designing a game where the player has a ridiculous amount of freedom is "terrifying," or so says Bethesda in a fantastic new "Behind the Wall: The Making of Skyrim" video.
The core team behind the new Elder Scrolls installment consisted of 30-40 developers, and this same team has been in place for the development of Morrowind, Oblivion, and Fallout 3. Bethesda's Todd Howard said that in regards to Skyrim, the magnitude is larger "and has more things in it than we've ever done." Even better, they said they "obsessed over the little details."
Players can interact with everything from books to foods to weapons, and they can even craft their own items. There are a grand total of 315 spaces in the game (dungeons, towns, "exterior play spaces"), and that should be more than enough to hold your attention for a long, long time.
For the record, you can expect our review as soon as the embargo lifts on November 10. I've been playing for a few days, and I'll keep playing. ...not sure what has happened to me.
Related Game(s): The Elder Scrolls V: Skyrim
Tags: the elder scrolls v, skyrim, bethesda, skyrim making of video
11/1/2011 8:41:17 PM Ben Dutka
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Comments (41 posts)
Douchebaguette
Tuesday, November 01, 2011 @ 9:40:06 PM
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NoSmokingBandit
Tuesday, November 01, 2011 @ 10:01:44 PM
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WorldEndsWithMe
Tuesday, November 01, 2011 @ 10:44:35 PM
Underdog15
Wednesday, November 02, 2011 @ 9:10:13 AM
Beamboom
Wednesday, November 02, 2011 @ 11:01:45 AM
I did not particularly enjoy Oblivion though, that must be said. So will I enjoy Skyrim? I sure hope so!
Last edited by Beamboom on 11/2/2011 11:05:45 AM
Underdog15
Wednesday, November 02, 2011 @ 11:48:32 AM
Beamboom
Wednesday, November 02, 2011 @ 3:12:17 PM
But I've not beaten it, to put it like that.
Last edited by Beamboom on 11/2/2011 3:13:29 PM
bigrailer19
Wednesday, November 02, 2011 @ 5:08:24 PM
ZenChichiri
Wednesday, November 02, 2011 @ 12:06:38 AM
Lawless SXE
Wednesday, November 02, 2011 @ 1:54:29 AM
Arvis
Wednesday, November 02, 2011 @ 9:05:26 AM
WorldEndsWithMe
Tuesday, November 01, 2011 @ 10:39:42 PM
Reply
Excelsior1
Wednesday, November 02, 2011 @ 2:52:39 AM
Underdog15
Wednesday, November 02, 2011 @ 9:12:21 AM
I think it was the guns. I need me some ol' medieval ideals.
Which... really... is sort of weird... 'cause I'm typically a magic user... and you sort of... shoot magic, too.
WorldEndsWithMe
Wednesday, November 02, 2011 @ 9:16:23 AM
Underdog15
Wednesday, November 02, 2011 @ 10:00:05 AM
Another thing that draws me into games, are things like landscape. Which sounds weird, I know. But that was one thing I liked about FF games, DQ8, and Uncharted. I absolutely LOVE stopping by a cliff and seeing the artistry in the view!
I know... kinda strange to want that in a video game. But in Fallout 3, I found it discouraging to run through a massive landscape of post-apocalyptic brown-ness. There were a couple redeeming moments, like the first time I walked into the city. But... at least in other games, when I have to run and run and run some more, I can enjoy the view.
Gameplay is fantastic, sure. But some of the features that typically draw me into a game were absent. That's no complaint about the game (especially as it's subjective opinion and taste), but it is a justification for why it maybe didn't click with me.
Based on my experience, and what I've read of New Vegas, I doubt I'll even give it a shot.
Last edited by Underdog15 on 11/2/2011 10:06:17 AM
Underdog15
Wednesday, November 02, 2011 @ 10:08:18 AM
Beamboom
Wednesday, November 02, 2011 @ 11:11:57 AM
No no that's not strange AT ALL! Fantastic landscapes are golden moments in any game. Assassins Creed are full of them, for example. Or when you enter a new city or hub in Mass Effect.
I liked the Fallout 3 landscapes too, but not for artistic reasons, more the size, the barren fields and the fact that there *always* was something in the horizon that catch your attention, a small shed, some construction, a factory, something, and you just know you can enter that thing and possibly find something there. That never got old for me...!
Last edited by Beamboom on 11/2/2011 11:15:46 AM
Ben Dutka PSXE [Administrator]
Wednesday, November 02, 2011 @ 2:51:20 PM
Gamer Girl Gemo
Wednesday, November 02, 2011 @ 1:09:04 AM
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JackDillinger89
Wednesday, November 02, 2011 @ 1:22:45 AM
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Lawless SXE
Wednesday, November 02, 2011 @ 2:06:27 AM
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WorldEndsWithMe
Wednesday, November 02, 2011 @ 9:16:51 AM
bigrailer19
Wednesday, November 02, 2011 @ 5:13:50 PM
___________
Wednesday, November 02, 2011 @ 6:50:08 AM
Reply
Beamboom
Wednesday, November 02, 2011 @ 7:59:13 AM
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... And that item crafting alone made me more interested in this game. To fiddle around with such things in a virtual world can be such great fun.
Anyone know if there are any clothing customization?
All that worry me is that there is *still* so much focus on those damn dragons. Like that's all we're gonna battle. Obviously it isn't so, but why not show more diversity? Towns, people to talk to, weird encounters, a bit more than just dragons...
Last edited by Beamboom on 11/2/2011 8:06:41 AM
Beamboom
Thursday, November 03, 2011 @ 7:10:43 AM
Underdog15
Wednesday, November 02, 2011 @ 10:13:31 AM
Reply
Imagine a game like Skyrim working with 2 move controllers. Granted, it wouldn't work as well without analog directional movement, but you could have one controller for the sword, the other for the shield. Move with the face buttons on the left and move the camera with the face buttons on the right.
You have triggers for various magic skills. If you have a wand or staff, you could even program specific movements that YOU assign to different magic spells...
I would play this game I am imagining... and it might encourage me to use my move more.
Of course, it's an idea that needs more fleshing out, but I like the start of it! lol
Last edited by Underdog15 on 11/2/2011 10:14:05 AM
Underdog15
Wednesday, November 02, 2011 @ 10:15:14 AM
Beamboom
Wednesday, November 02, 2011 @ 11:19:34 AM
Underdog15
Wednesday, November 02, 2011 @ 11:50:20 AM
JLB1
Wednesday, November 02, 2011 @ 4:11:51 PM
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bigrailer19
Wednesday, November 02, 2011 @ 5:15:44 PM
JLB1
Wednesday, November 02, 2011 @ 7:05:16 PM
Stoner420
Wednesday, November 02, 2011 @ 10:28:48 PM
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riptide8
Thursday, November 03, 2011 @ 6:20:08 PM
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The Elder Scrolls V: Skyrim









Soultaker
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Tuesday, November 01, 2011 @ 9:38:32 PM