Naughty Dog Explains Gun Mechanics In Uncharted 3
Although Uncharted 3: Drake's Deception is the highest rated game of the 2011 so far, a few critics and gamers have voiced some concerns with the combat; specifically, the aiming.
These complaints aren't exactly detailed or precise, as many just say that something feels different in comparison to Uncharted 2: Among Thieves. Well, Naughty Dog has always responded to their fans, and community boss Arne Meyer has posted up a lengthy explanation over at the studio's blog.
Interestingly enough, Meyer says the aiming hasn't actually changed at all; it's merely more sensitive:
"Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick)." According to Richmond, "With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely."
Also, he mentions that enemies move faster as well, and in fact, Drake now shoots...well, straighter. Meyer says that in the 2009 Uncharted, bullets wouldn't always fire "straight out of the barrel all the time." Now, they do fire straight 100% of the time. So, does all this answer your questions? Or did you not care in the first place? Maybe you were too busy playing the game... That's understandable.
Related Game(s): Uncharted 3
Tags: uncharted 3 drakes deception, naughty dog, uncharted 3 gameplay
11/3/2011 8:46:47 PM Ben Dutka
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Comments (46 posts)
AshT
Thursday, November 03, 2011 @ 11:02:24 PM
___________
Friday, November 04, 2011 @ 4:41:06 AM
Underdog15
Friday, November 04, 2011 @ 9:46:36 AM
Stabs88
Friday, November 04, 2011 @ 10:47:15 AM
bigrailer19
Thursday, November 03, 2011 @ 9:28:52 PM
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Temjin001
Thursday, November 03, 2011 @ 9:47:21 PM
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Anyway, my point is, I never really encountered this kind of stuff in U2, but within 3 hours of U3 I've encountered all of these issues. Maybe patches will sew things back up.
Nonetheless, it's been a great experience so far =)
bigrailer19
Thursday, November 03, 2011 @ 11:53:54 PM
Temjin001
Friday, November 04, 2011 @ 1:14:20 AM
But anyway, my overall impression so far has me pleased. I can't say it's particularly my favorite style of game, but it definitely makes for the best cinema-based gaming in the industry. And this game needs an award for the best looking jackets and coats ever. THey all look so dang good =) Oh, and the facial detail is second to none.
Shams
Friday, November 04, 2011 @ 7:39:40 AM
But, from what I understand, ND was especially on crunch time do get this out, as explained by Amy Henning in an interview, and certain things were cut, certain things weren't ironed out in time, so I experienced certain glitches as you did, that I haven't before in the previous entries. I kind of expected this because the lead designer this time around was Justin Richmond, and in interviews post-release, he didn't seem like a happy camper. Same thing I sensed from the voice actors in interviews. Although their performances were next to flawless, you can hear it in their voices and their chemistry in their performance. Everyone was under the gun this time.
The glitches I found: In the Syrian castle level, just before you climb down into a well with a bucket and rope, you can see the crazy level of detail drop the framerate a few frames. Also, I've seen Drake get stuck in a sort've looping free fall float when he jumps in a corner in other places in the game, but never quite touches the ground until seconds later. Minor blemishes compared to what this game does that hasn't been done before.
kellett007
Friday, November 04, 2011 @ 9:44:25 AM
Underdog15
Friday, November 04, 2011 @ 9:48:38 AM
Excelsior1
Thursday, November 03, 2011 @ 9:50:19 PM
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reads temjin's comment above:
yeah, i've had the same impression as well. i have noticed the sluggish frames and even some odd graphical glitches...like when i go to jump the side i am jumping to will stretch out for some reason...almost like there is a blackhole near by. i have only had it happen a couple of times but it was weird. it's hard to describe. probably just an isolated bug but i did make note of it and the sluggish frames. i almost done with the game i think. i loved the sinking ship level.
Last edited by Excelsior1 on 11/3/2011 10:05:33 PM
bigrailer19
Thursday, November 03, 2011 @ 11:58:58 PM
Gamer Girl Gemo
Friday, November 04, 2011 @ 12:51:09 AM
On another note, I actually kind of like how touchy the sticks are. Being an aspiring 3D animator, I especially adore that little backing up thing Drake does when you want him to turn around. It seems so much more lifelike than him just snapping to face the other direction.
Just between you and me... I intentionally barely move the left analog stick backwards if I want to turn around to give the scene some effect and mood. Make it more believable and make him look like he's actually there, taking his time to check his surroundings before turning around. I even go to check out some of the random designs on the walls of the different temples so it seems like I have a reason to make him turn around.
In all honesty, the tweaks they've made to the animations are completely inspiring, and overall gives Drake that component of being a human rather than being just a bunch of pixels and animations. Naughty Dog laid it out in such a controlled, precise manner, that it brings me into the game more than out.
Instead of complaining that he seems sluggish or too touchy, I believe that if you do it just right, it brings the game to life much more than maybe what ND had ever thought it would.
bigrailer19
Friday, November 04, 2011 @ 1:35:35 AM
Honestly I'm the same way, I intentionally move left or right to see him side step. Even when I don't need my gun out I, press the fire button because I love the motion he makes to grab the gun from the holster, and I keep finding myself intentionally running into walls to see how drake will react to them, and honestly I'm just speechless. My jaw drops everytime I see these movements they are so impressive.
Again ND isn't getting enough credit. This is quite simply revolutionary. I can't wait to get to the boat scene, the one they showed at e3, where the waves were pushing the boat around and Drakes weight is shifting to counter the waves. I'll probably never finish the game, I'll be to busy staring at the physics! Awesome game, love the story, love the cinematics, the dialogue, the gameplay is actually more impressive and paced perfectly!
Last edited by bigrailer19 on 11/4/2011 1:37:07 AM
playSTATION
Thursday, November 03, 2011 @ 10:01:16 PM
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Gamer Girl Gemo
Thursday, November 03, 2011 @ 10:27:13 PM
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WorldEndsWithMe
Thursday, November 03, 2011 @ 10:55:28 PM
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maxpontiac
Thursday, November 03, 2011 @ 11:30:56 PM
Lawless SXE
Friday, November 04, 2011 @ 12:23:48 AM
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Other than that, my only complaint thus far is that the animation system isn't as fluid as it was before, though I think this has something to do with the first issue. Good game so far though... really enjoying it.
Clamedeus
Friday, November 04, 2011 @ 4:49:43 AM
bigrailer19
Friday, November 04, 2011 @ 10:22:52 AM
CrusaderForever
Friday, November 04, 2011 @ 12:48:52 AM
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I found 59/100 treasures on my first play through. Hopefully I will get the rest of them when I play through on Crushing.
I thought the aiming was fine. I didn't notice any difference. I had some issues with control, Drake can be a little to clingy. Other than that it was perfect. Praying for Uncharted 4. Thanks Naughty Dog! A 10 well earned.
Last edited by CrusaderForever on 11/4/2011 12:54:38 AM
Jawknee
Friday, November 04, 2011 @ 1:42:29 AM
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This game is worthy of its 10/10 even with those minor issues in my opinion.
bigrailer19
Friday, November 04, 2011 @ 10:25:50 AM
Jawknee
Saturday, November 05, 2011 @ 9:34:00 AM
FullmetalX10
Friday, November 04, 2011 @ 3:07:18 AM
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Also, as stated above, Drake's interaction with objects in the game world is just unseen.
Hell, I smacked an enemy with a fish XD like right in the face :P
The character's animations in the game are superb as well. And my companions are greatly helpful, Sully once beat up a heavy who was about to murder me, it was really an emotional moment for me :) I'm on about 75% on hard now, haven't yet finished the game, so, I'm coming Sully!
___________
Friday, November 04, 2011 @ 4:53:07 AM
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though im really shocked how unpolished this game is!
from the animation hiccups G4 mentioned in their review causing drake to go sliding like his on ice and falling to his death.
to environments disappearing, to the ability to see through walls, to the ability to walk through walls.
one funny glitch in the castle level where drake has to climb up and open the door for sulley.
i cleared all the enemies, opened the gate for him and ran across to get him to help me open the other gate.
though instead of coming to help me he ran across the room and through the original gate i had to open for him to let him in the room.
then i instantly died.
another one where your higher up in the castle and a grenade blows you out the side wall, when i got back up there and climbing the spiral stair case every time i moved the camera the walls disappeared.
really disappointing considering the polished perfection uncharted 2 was!
also, is it just me or does everything look so plasticy?
its on mainly everything but i found it the worst in the jungle level just before you enter the burning building shown at E3.
look at the jungle level from uncharted 2 it looks so gritty and grainy, well every level does.
but in 3 though its the total opposite, everything looks like its fake made out of plastic!
like those cheap plastic flowers servos try to sell you.
the texture resolution looks a hell of allot lower too, everything just looks no where near as detailed.
the sandstone in the castes does not look like sandstone, more like smooth cement.
where the bricks in uncharted 2, well were nothing short of amazing!
i think the 3D has really hurt this game, the need to render everything twice has made ND dull down the graphics.
speaking of 3D why is it in this game?
the WHOLE point of 3D is added depth and things popping out of the screen.
but this has NEITHER!
so whats the point of having it then?
no seriously?
every game ive played in 3D makes you feel like you could dive into the TV it adds that much depth to it, but this does not.
theres a little added depth but no where near as much as other games offered.
id have to say gameplay wise uncharted 3 is allot better then uncharted 2, especially the level design thats hugely improved.
though technically wise, the set pieces are fewer and less impressive.
and the graphics, well, im starting to think ND live in a wax museum!
ValentinoGB
Friday, November 04, 2011 @ 6:20:07 AM
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Last edited by ValentinoGB on 11/4/2011 6:21:13 AM
Jawknee
Friday, November 04, 2011 @ 8:16:55 AM
jimmyhandsome
Friday, November 04, 2011 @ 8:41:17 AM
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When I first started playing the beta I was NOT a fan of how sensitive the aiming was. It felt like you were moving a camera around in a crash bandicoot game. But like anything else you get used to it.
VampDeLeon
Friday, November 04, 2011 @ 8:59:39 AM
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- It strikes as odd how camping behind an object makes you safe despite your head being very exposed, though when an explosion nearby makes you crouch (still behind the object) even lower bullets magically start shooting through where you were hiding at. :P
- This one's not a complaint, it's just really funny how I'll have to hide behind something but my companions will often stand out in the open and not get shot at. And watching Chloe leave cover to try punching out a juggernaut is just awesome.
- Rolling away from the enemy is a challenge as mid-way through the rolling animation it gets interrupted with them kicking his back either that or Drake will suddenly turn around to grab them despite me facing the opposite direction.
- Certain weapons I try to keep don't carry over (sniper, etc.) to the next level. I have to assume he dropped them whilst running? xD
- Some fighting sequences when it's indicating to press a button, if I press it faster than the speed it is flashing it'll count as a fail.
- I'll have a long-ranged gun out, but when I run for cover and automatically aim to shoot I suddenly have my pistol out. This doesn't always happen so I imagine it's the game mixing up hanging situations with this.
I'm hoping some of these are just because I'm playing on Crushing difficulty now after starting it on Hard. Another thing could be on how they enlarged the size of the characters and objects but not on the space in between.
smileys_007
Friday, November 04, 2011 @ 10:06:02 AM
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Bjorn77
Friday, November 04, 2011 @ 10:35:44 AM
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Also the "HINT" should be deactivated wen playing difficult "Hard". It's annoying to have the *Pling* while searching.
bigrailer19
Friday, November 04, 2011 @ 4:23:25 PM
Twistedfloyd
Friday, November 04, 2011 @ 12:33:29 PM
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slugga_status
Friday, November 04, 2011 @ 12:39:42 PM
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The only thing I noticed while playing the campaign is the same as others. Sometimes feel that Drake gets too clingy or sticky when taking cover behind objects. It doesn't detract too much from the gameplay however. Loving every moment of the campaign so far.
TrophyHunter
Friday, November 04, 2011 @ 6:49:34 PM
Reply
Teddie9
Friday, November 04, 2011 @ 7:17:44 PM
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gunblademaster
Friday, November 04, 2011 @ 8:52:17 PM
Reply
rounan
Monday, November 07, 2011 @ 8:00:13 PM
Reply
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Uncharted 3: Drake's Deception









FxTales
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Thursday, November 03, 2011 @ 9:27:56 PM