PS3 News: Naughty Dog Explains Gun Mechanics In Uncharted 3 - PS3 News

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Naughty Dog Explains Gun Mechanics In Uncharted 3

Although Uncharted 3: Drake's Deception is the highest rated game of the 2011 so far, a few critics and gamers have voiced some concerns with the combat; specifically, the aiming.

These complaints aren't exactly detailed or precise, as many just say that something feels different in comparison to Uncharted 2: Among Thieves. Well, Naughty Dog has always responded to their fans, and community boss Arne Meyer has posted up a lengthy explanation over at the studio's blog.

Interestingly enough, Meyer says the aiming hasn't actually changed at all; it's merely more sensitive:

"Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick)." According to Richmond, "With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely."

Also, he mentions that enemies move faster as well, and in fact, Drake now shoots...well, straighter. Meyer says that in the 2009 Uncharted, bullets wouldn't always fire "straight out of the barrel all the time." Now, they do fire straight 100% of the time. So, does all this answer your questions? Or did you not care in the first place? Maybe you were too busy playing the game... That's understandable.

Related Game(s): Uncharted 3

Tags: uncharted 3 drakes deception, naughty dog, uncharted 3 gameplay

11/3/2011 8:46:47 PM Ben Dutka

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Comments (46 posts)

FxTales
Thursday, November 03, 2011 @ 9:27:56 PM
Reply

I suppose people have to find something to complain about as the game is nearly flawless.

Agree with this comment 12 up, 4 down Disagree with this comment

AshT
Thursday, November 03, 2011 @ 11:02:24 PM

exactly.., geeez.. people can find almost anything to complain about

Agree with this comment 4 up, 2 down Disagree with this comment

___________
Friday, November 04, 2011 @ 4:41:06 AM

the games FAR from flawless but eh whatever.

Agree with this comment 6 up, 16 down Disagree with this comment

Underdog15
Friday, November 04, 2011 @ 9:46:36 AM

All I know is that I don't want to put the game down. I have to force myself to take care of... like... responsibilities and whatnot.

Agree with this comment 5 up, 0 down Disagree with this comment

Stabs88
Friday, November 04, 2011 @ 10:47:15 AM

I almost beat it day 1. hahah no work, only 1 class on Tuesday = greatness

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bigrailer19
Thursday, November 03, 2011 @ 9:28:52 PM
Reply

Didńt notice. People have to much time on there hands to try and pick something like that apart. Now if it completely ruined the game then I'd understand.

Last edited by bigrailer19 on 11/3/2011 9:29:20 PM

Agree with this comment 11 up, 0 down Disagree with this comment

Temjin001
Thursday, November 03, 2011 @ 9:47:21 PM
Reply

It's probably not popular to say this, but I think U3 feels a bit less polished than U2. Anyone have problems with Nate sticking to objects? Or witnessing some occasional bad texture draw in? Even sometimes some sluggish frames(rare, but has happened at odd times in denser populated scenes)
Anyway, my point is, I never really encountered this kind of stuff in U2, but within 3 hours of U3 I've encountered all of these issues. Maybe patches will sew things back up.
Nonetheless, it's been a great experience so far =)

Agree with this comment 6 up, 7 down Disagree with this comment

bigrailer19
Thursday, November 03, 2011 @ 11:53:54 PM

The sticking to walls IMO is more dynamic in that he's not really sticking to anything but interacting with them. I thinks it's amazing that they are able to do this, havnt experienced it any where else. Personally I think the game looks better than UC2, but I agree about some little things that I never noticed in UC2. Overall though there really isn't much to complain about for me, I'd say I feel more impressed than I did with UC2 so... Take that as you will.

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Temjin001
Friday, November 04, 2011 @ 1:14:20 AM

Yeah, it's minor stuff. I'm now 50% of the way in, and the texture draw hasn't been a problem since when I saw it earlier. Maybe it was just "first time load" texture storing, or something.
But anyway, my overall impression so far has me pleased. I can't say it's particularly my favorite style of game, but it definitely makes for the best cinema-based gaming in the industry. And this game needs an award for the best looking jackets and coats ever. THey all look so dang good =) Oh, and the facial detail is second to none.

Agree with this comment 2 up, 0 down Disagree with this comment

Shams
Friday, November 04, 2011 @ 7:39:40 AM

Wait until you see the harbor and cruiser levels. I haven't experienced physics, fluid dynamics and level design like this ever in a video game.

But, from what I understand, ND was especially on crunch time do get this out, as explained by Amy Henning in an interview, and certain things were cut, certain things weren't ironed out in time, so I experienced certain glitches as you did, that I haven't before in the previous entries. I kind of expected this because the lead designer this time around was Justin Richmond, and in interviews post-release, he didn't seem like a happy camper. Same thing I sensed from the voice actors in interviews. Although their performances were next to flawless, you can hear it in their voices and their chemistry in their performance. Everyone was under the gun this time.



The glitches I found: In the Syrian castle level, just before you climb down into a well with a bucket and rope, you can see the crazy level of detail drop the framerate a few frames. Also, I've seen Drake get stuck in a sort've looping free fall float when he jumps in a corner in other places in the game, but never quite touches the ground until seconds later. Minor blemishes compared to what this game does that hasn't been done before.

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kellett007
Friday, November 04, 2011 @ 9:44:25 AM

I did fall through a wall once but other than that I have not had any issues. I loved my 9+ hour experience and plan on playing it again

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Underdog15
Friday, November 04, 2011 @ 9:48:38 AM

I had a wall forget to draw itself in for a split second, but that's all I've seen for flaws so far. I haven't had any issues sticking to cover or anything like that, yet. I'm actually happy with the stealth kills from cover. That is MUCH better now.

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Excelsior1
Thursday, November 03, 2011 @ 9:50:19 PM
Reply

yeah i've noticed many complaining about this. the only thing i can really say is gunplay does feel a little sluggish. especially if you dive right into right after playing uc2. i'm not saying gunplay is awful...it's just different. you really have to play the games close togther to really spot it imo. hardly gamebreaking.

reads temjin's comment above:

yeah, i've had the same impression as well. i have noticed the sluggish frames and even some odd graphical glitches...like when i go to jump the side i am jumping to will stretch out for some reason...almost like there is a blackhole near by. i have only had it happen a couple of times but it was weird. it's hard to describe. probably just an isolated bug but i did make note of it and the sluggish frames. i almost done with the game i think. i loved the sinking ship level.

Last edited by Excelsior1 on 11/3/2011 10:05:33 PM

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bigrailer19
Thursday, November 03, 2011 @ 11:58:58 PM

It's nowhere near sluggish. I don't know what your playing, there's just less hand holding. You have to be more precise is the only thing I've noticed and that's not really being sluggish. I've played through the games many, many times, when I finish 3, Ill probably be in the low to mid teens of playthroughs between them all and I can honestly say there's not much difference in the shooting, other than what I just explained.

Agree with this comment 3 up, 0 down Disagree with this comment

Gamer Girl Gemo
Friday, November 04, 2011 @ 12:51:09 AM

The gunplay seems great to me. I didn't once feel slowed down or unable to respond quickly. Besides, what are these people doing? Aiming down their sites throughout a whole entire gunfight? Silly monkeys.

On another note, I actually kind of like how touchy the sticks are. Being an aspiring 3D animator, I especially adore that little backing up thing Drake does when you want him to turn around. It seems so much more lifelike than him just snapping to face the other direction.

Just between you and me... I intentionally barely move the left analog stick backwards if I want to turn around to give the scene some effect and mood. Make it more believable and make him look like he's actually there, taking his time to check his surroundings before turning around. I even go to check out some of the random designs on the walls of the different temples so it seems like I have a reason to make him turn around.

In all honesty, the tweaks they've made to the animations are completely inspiring, and overall gives Drake that component of being a human rather than being just a bunch of pixels and animations. Naughty Dog laid it out in such a controlled, precise manner, that it brings me into the game more than out.

Instead of complaining that he seems sluggish or too touchy, I believe that if you do it just right, it brings the game to life much more than maybe what ND had ever thought it would.

Agree with this comment 2 up, 0 down Disagree with this comment

bigrailer19
Friday, November 04, 2011 @ 1:35:35 AM

Drakes animations are unbelievable. ND IMO is not getting enough credit for what they've done. Sure the game is praised but the little animations like you just explained go such a long way with a gamer/player like me. I give the development team of any game huge praise when they are able to make the character feel and move so real. But nothing has ever been done tothe likes of what I've seen in U3.

Honestly I'm the same way, I intentionally move left or right to see him side step. Even when I don't need my gun out I, press the fire button because I love the motion he makes to grab the gun from the holster, and I keep finding myself intentionally running into walls to see how drake will react to them, and honestly I'm just speechless. My jaw drops everytime I see these movements they are so impressive.

Again ND isn't getting enough credit. This is quite simply revolutionary. I can't wait to get to the boat scene, the one they showed at e3, where the waves were pushing the boat around and Drakes weight is shifting to counter the waves. I'll probably never finish the game, I'll be to busy staring at the physics! Awesome game, love the story, love the cinematics, the dialogue, the gameplay is actually more impressive and paced perfectly!

Last edited by bigrailer19 on 11/4/2011 1:37:07 AM

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Riku994
Thursday, November 03, 2011 @ 9:59:36 PM
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I noticed, but I still managed to beat the game. It took me a lot of getting used to to be honest.

Agree with this comment 3 up, 0 down Disagree with this comment

playSTATION
Thursday, November 03, 2011 @ 10:01:16 PM
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and here i am STILL WAITING for amazon to deliver the collectors edition. they have apologized but still dont make up for the wait. good news is i will be getting the game tomorrow. can't wait to play it. been waiting too long

Agree with this comment 2 up, 0 down Disagree with this comment

Gamer Girl Gemo
Thursday, November 03, 2011 @ 10:27:13 PM
Reply

I never noticed that because I was too blinded by the entirety of this game's beauty...

Agree with this comment 9 up, 0 down Disagree with this comment

Oyashiro
Thursday, November 03, 2011 @ 10:32:11 PM
Reply

Didn't know people were having trouble with the controls. I beat the game with no problem.

Agree with this comment 7 up, 0 down Disagree with this comment

WorldEndsWithMe
Thursday, November 03, 2011 @ 10:55:28 PM
Reply

Interesting. So that's what people are talking about. Maybe those who scored it lower just wanted more hand holding and less freedom and precision.

Agree with this comment 7 up, 1 down Disagree with this comment

maxpontiac
Thursday, November 03, 2011 @ 11:30:56 PM

Nah, not this generation of gamers.

Agree with this comment 4 up, 0 down Disagree with this comment

Lawless SXE
Friday, November 04, 2011 @ 12:23:48 AM
Reply

It definitely is a ton more sensitive, but not broken by any means. I've actually found simply running about difficult thanks to how touchy the sticks are now :/

Other than that, my only complaint thus far is that the animation system isn't as fluid as it was before, though I think this has something to do with the first issue. Good game so far though... really enjoying it.

Agree with this comment 1 up, 1 down Disagree with this comment

Clamedeus
Friday, November 04, 2011 @ 4:49:43 AM

Well it's not the controls, Drake actually interacts with the environment now, that's what you are probably getting at with sticky controls. Like he'll be in a Museum and looking at the display cases and what's inside them if you walk past it he'll look at it and touch it.

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bigrailer19
Friday, November 04, 2011 @ 10:22:52 AM

Yea I see people complaining about it not being as fluid or to sticky. But it's just Drake interacting with different environments. That's pretty amazing if you ask me. Something we all should appreciate. The next time you run into a wall just watch Drakes reaction, it's amazing.

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CrusaderForever
Friday, November 04, 2011 @ 12:48:52 AM
Reply

Well, I just beat Uncharted 3 on Hard and it was truly Epic! It took me 13 hours on the dot to beat it. It was truly like reading the best book ever. The story was fantastic and kept me at the edge of my seat wanting more. I couldn't stop playing.

I found 59/100 treasures on my first play through. Hopefully I will get the rest of them when I play through on Crushing.

I thought the aiming was fine. I didn't notice any difference. I had some issues with control, Drake can be a little to clingy. Other than that it was perfect. Praying for Uncharted 4. Thanks Naughty Dog! A 10 well earned.

Last edited by CrusaderForever on 11/4/2011 12:54:38 AM

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Jawknee
Friday, November 04, 2011 @ 1:42:29 AM
Reply

I haven't noticed a change in the gunplay. The only problem I have with the game is getting stuck in weird crevasses and rolling into the line of fire instead of sticking to walls, but I had those issues in the other Uncharted games and it's never caused me to stop playing or reset the game.

This game is worthy of its 10/10 even with those minor issues in my opinion.

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bigrailer19
Friday, November 04, 2011 @ 10:25:50 AM

I havnt exactly rolled into the line of fire I dont think yet, but I wish There was a double tap the circle button to go into cover or roll. One or the other. I'm having a hard time getting the trophy where you have to roll over ammo and pick it up 20x in a row, because I go into cover instead haha. Only complaint I have about the game honestly!

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Jawknee
Saturday, November 05, 2011 @ 9:34:00 AM

Me too! Was trying to get that one last night before bed. Didn't happen. Will try again tonight.

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FullmetalX10
Friday, November 04, 2011 @ 3:07:18 AM
Reply

I find no problem in the gun play, I think I'm even making head shots more often than in Uncharted 2.
Also, as stated above, Drake's interaction with objects in the game world is just unseen.
Hell, I smacked an enemy with a fish XD like right in the face :P

The character's animations in the game are superb as well. And my companions are greatly helpful, Sully once beat up a heavy who was about to murder me, it was really an emotional moment for me :) I'm on about 75% on hard now, haven't yet finished the game, so, I'm coming Sully!

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___________
Friday, November 04, 2011 @ 4:53:07 AM
Reply

controls seem fine to me.
though im really shocked how unpolished this game is!
from the animation hiccups G4 mentioned in their review causing drake to go sliding like his on ice and falling to his death.
to environments disappearing, to the ability to see through walls, to the ability to walk through walls.
one funny glitch in the castle level where drake has to climb up and open the door for sulley.
i cleared all the enemies, opened the gate for him and ran across to get him to help me open the other gate.
though instead of coming to help me he ran across the room and through the original gate i had to open for him to let him in the room.
then i instantly died.
another one where your higher up in the castle and a grenade blows you out the side wall, when i got back up there and climbing the spiral stair case every time i moved the camera the walls disappeared.
really disappointing considering the polished perfection uncharted 2 was!

also, is it just me or does everything look so plasticy?
its on mainly everything but i found it the worst in the jungle level just before you enter the burning building shown at E3.
look at the jungle level from uncharted 2 it looks so gritty and grainy, well every level does.
but in 3 though its the total opposite, everything looks like its fake made out of plastic!
like those cheap plastic flowers servos try to sell you.
the texture resolution looks a hell of allot lower too, everything just looks no where near as detailed.
the sandstone in the castes does not look like sandstone, more like smooth cement.
where the bricks in uncharted 2, well were nothing short of amazing!
i think the 3D has really hurt this game, the need to render everything twice has made ND dull down the graphics.

speaking of 3D why is it in this game?
the WHOLE point of 3D is added depth and things popping out of the screen.
but this has NEITHER!
so whats the point of having it then?
no seriously?
every game ive played in 3D makes you feel like you could dive into the TV it adds that much depth to it, but this does not.
theres a little added depth but no where near as much as other games offered.

id have to say gameplay wise uncharted 3 is allot better then uncharted 2, especially the level design thats hugely improved.
though technically wise, the set pieces are fewer and less impressive.
and the graphics, well, im starting to think ND live in a wax museum!

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ValentinoGB
Friday, November 04, 2011 @ 6:20:07 AM
Reply

My only complain about the game is the loss ability to alternate between right and left hand when shooting (I believe it was R3 to switch in UC2). During story and multiplayer my back sticks out when trying to take out and enemy. Hopefully they patch/update this problem. Other then that...excellent game.

Last edited by ValentinoGB on 11/4/2011 6:21:13 AM

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Jawknee
Friday, November 04, 2011 @ 8:16:55 AM

You have to enable it in the options. And it's L3.

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jimmyhandsome
Friday, November 04, 2011 @ 8:41:17 AM
Reply

The increased sensitivy IS noticeable if you jump in right from playing Uncharted 2. But I played the Beta for UC3 over the summer, and recently the Subway MP this past month so I've gotten used to it.

When I first started playing the beta I was NOT a fan of how sensitive the aiming was. It felt like you were moving a camera around in a crash bandicoot game. But like anything else you get used to it.

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VampDeLeon
Friday, November 04, 2011 @ 8:59:39 AM
Reply

With UC3 they went 3 steps forward, but 2 steps back. Still a step ahead but some bumps along the way. There were very little occurrences of annoyance sprinkled throughout the game. I think if I didn't play the hell out of UC2 I would probably have the same reaction as almost everyone who's commented on how flawless it seems.

- It strikes as odd how camping behind an object makes you safe despite your head being very exposed, though when an explosion nearby makes you crouch (still behind the object) even lower bullets magically start shooting through where you were hiding at. :P
- This one's not a complaint, it's just really funny how I'll have to hide behind something but my companions will often stand out in the open and not get shot at. And watching Chloe leave cover to try punching out a juggernaut is just awesome.
- Rolling away from the enemy is a challenge as mid-way through the rolling animation it gets interrupted with them kicking his back either that or Drake will suddenly turn around to grab them despite me facing the opposite direction.
- Certain weapons I try to keep don't carry over (sniper, etc.) to the next level. I have to assume he dropped them whilst running? xD
- Some fighting sequences when it's indicating to press a button, if I press it faster than the speed it is flashing it'll count as a fail.
- I'll have a long-ranged gun out, but when I run for cover and automatically aim to shoot I suddenly have my pistol out. This doesn't always happen so I imagine it's the game mixing up hanging situations with this.

I'm hoping some of these are just because I'm playing on Crushing difficulty now after starting it on Hard. Another thing could be on how they enlarged the size of the characters and objects but not on the space in between.




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smileys_007
Friday, November 04, 2011 @ 10:06:02 AM
Reply

I just got Uncharted 3 today, the Asian Version... The asian version looks cool! It has a steel case, compared to the US version. I can't wait to play the game.. I have to beat Arkham City though before playing Uncharted 3..

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Bjorn77
Friday, November 04, 2011 @ 10:35:44 AM
Reply

I don't get why the default setting for shoulder switching while aiming is NOT default activated. The first hour I really thought my game was broken somehow. By accident I found it.

Also the "HINT" should be deactivated wen playing difficult "Hard". It's annoying to have the *Pling* while searching.

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bigrailer19
Friday, November 04, 2011 @ 4:23:25 PM

You can turn the hints off from the options menu. I believe even while in game. Takes just a couple seconds.

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Twistedfloyd
Friday, November 04, 2011 @ 12:33:29 PM
Reply

I have a really difficult time aiming in Uncharted 3. I thought the way U2's guns handled was perfect.

I like that they tried something new, and the recoil and everything makes the guns more realistic. However, it's tough for me to be a consistent shooter in U3.

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slugga_status
Friday, November 04, 2011 @ 12:39:42 PM
Reply

The gameplay mechanics feel solid to me. Seems that people have a issue with the new shooting mechanic b/c it allows more freedom to aim and with recoil you can't just unload your entire clip at once unless you're a good shot.

The only thing I noticed while playing the campaign is the same as others. Sometimes feel that Drake gets too clingy or sticky when taking cover behind objects. It doesn't detract too much from the gameplay however. Loving every moment of the campaign so far.

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Robochic
Friday, November 04, 2011 @ 4:30:50 PM
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I love the game thus far haven't been able to play much but it's friday and I'm playing all night, going to starbucks to get my latte on with extra espresso and then UC3 all night.

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TrophyHunter
Friday, November 04, 2011 @ 6:49:34 PM
Reply

Sounds to me like a bunch of haters talking

Last edited by TrophyHunter on 11/4/2011 7:02:04 PM

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Teddie9
Friday, November 04, 2011 @ 7:17:44 PM
Reply

I didn't check if any of you guys brought this up but, Awhile back you guys (I'm not talking about the site but us as a community really) brought up Kotaku hating on U3. Well ofcourse kotaku has to point out some difficulty spike flaw, that kills pacing at points. It seems like they can't let U3 be. Just stood out to me as an echo of what was said before.

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Mog
Friday, November 04, 2011 @ 8:52:17 PM
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The only issue I have is that darn emblem that takes half the screen in split screen multiplayer.

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Monday, November 07, 2011 @ 8:00:13 PM
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