Developers Need To Dedicate Time To "Push The PS3"
Many have said the PlayStation 3 is simply the most powerful machine of the generation, and certain developers have often proven the raw potential of Sony's machine ('cough' Naughty Dog 'cough').
But according to Julien Merceron, Worldwide Technical Director for Square Enix, the PS3 has more in the tank, but developers will have to really focus on finding that power. In speaking to Industry Gamers, Merceron first said-
"Some consumers could have gotten the feeling in 2006/2007 that – graphically – Xbox 360 games were more advanced, but today it is quite different in fact!"
As for the future of Sony's machine, Merceron believes more can be done. It's just a matter of continuing to work with the PS3.
"Personally, I’d say that – on PS3 – I believe there are some major improvements that can still be done, taking advantage of parallelisation and using more of the CPU for graphics tasks. At the end of current home Console life cycle, it is very possible consumers might get the feeling PS3 is slightly ahead of Xbox 360 in terms of graphics, but it will only happen if developers dedicate time to really push things on PS3!"
Over the years, we've seen the graphical growth of the PS3; it's similar to the visual advancement we saw in the previous PlayStation generations. However, five years into its lifespan, some have wondered if game designers can do more with the machine...is it tapped out? Are we done? Do we need the PS4 now?
Tags: ps3, playstation 3, square enix, sony, xbox 360
11/4/2011 8:55:47 PM Ben Dutka
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Comments (35 posts)
Excelsior1
Friday, November 04, 2011 @ 10:00:46 PM
Beamboom
Saturday, November 05, 2011 @ 4:55:59 AM
There should be more to gain by multiplat developers to do so than for the ones writing code for only one platform. After all, they've already dedicated all their time to push the ps3.
Last edited by Beamboom on 11/5/2011 4:59:14 AM
tes37
Saturday, November 05, 2011 @ 5:17:13 AM
Beamboom
Saturday, November 05, 2011 @ 3:48:04 PM
To indicate that every multiplat developer out there, in other words well above 90% of the entire business, are lazy, minimum effort people are... Well, you need to see the world through a veeeery special pair of glasses then. Sponsored by Sony.
tes37
Saturday, November 05, 2011 @ 4:18:54 PM
I'll keep wearing my Sony glasses and you keep smoking your x-pipe.
Beamboom
Sunday, November 06, 2011 @ 5:09:04 AM
Let me just say that I think even you "Sony advocates" (that was a neutral expression, wasn't it? :)) should appreciate the work of the multiplat devs a bit more. Without them you would not even get your exclusives: The ps3 would have been a deserted platform. That is the reality of today.
Sony understands this. That is why they are so cooperative towards independent and 3rd party (ergo multiplat) developers.
But what is a x-pipe? Something an eks-smoker smokes?
Last edited by Beamboom on 11/6/2011 5:21:39 AM
tes37
Sunday, November 06, 2011 @ 7:54:59 AM
I have multiplat games in my library which I happen to like and they're all outshined by the exclusives. The Microsoft money is wearing thin and so are the skills of those who thumbed their noses at Sony for no good reason. They mocked my choice in consoles and now I'm in the position to return the love.
An x-pipe is a fictitious instrument used for smoking Microsoft tobacco.
Developers are still trying to blow smoke up our *ss by claiming the xbox and PS3 are basically the same as far as capabilities are concerned. My eyes are fine, yet I see something different going on here. They get the game to a point where it runs on the PS3 and stop with no optimization. That's what I meant when I said minimum effort. Not lazy as you said.
Beamboom
Sunday, November 06, 2011 @ 1:17:45 PM
I guess we both see what we want to see, tes.
You see sloppy ports, while I see a Battlefield 3 that (according to LensOfTruth) looks and plays better on the ps3 than the x-box.
I see independent multiplat devs on the digital scene giving psn some of the best games we can download on that network.
I see a ultra-traditional PC developer named Crytek taking their time to craft an awesome engine also for the ps3, and with that giving us not one but TWO of the best fps experiences so far this year (according to metascore) - one of them as downloadable at 1/3 of normal retail price on psn, the other one being the best fps I've played so far on the ps3 (personal opinion of course).
You see hatred towards the ps3, I see pure market mechanics.
I don't see developers claiming the two have equal capabilities. What I see is developers saying that they find the PS3 to be rather hard to develop on because of the difference from the hardware they are most used to write code for. That's an honest thing to say, and does not mean they don't try - quite the contrary.
Last edited by Beamboom on 11/6/2011 1:56:05 PM
LimitedVertigo
Friday, November 04, 2011 @ 9:49:03 PM
Reply
Excelsior1
Friday, November 04, 2011 @ 9:53:46 PM
Reply
Last edited by Excelsior1 on 11/4/2011 9:55:58 PM
Beamboom
Saturday, November 05, 2011 @ 5:02:40 AM
One might ask ourselves, why are there no open world, Fallout sized exclusives? My theory is that it cost too much to create compared to the potential income, and they would not be able to make it look as impressive, and Sony don't want that.
Only a theory of course. It does puzzle me though.
Last edited by Beamboom on 11/5/2011 5:07:12 AM
Excelsior1
Saturday, November 05, 2011 @ 7:36:47 AM
Beamboom
Saturday, November 05, 2011 @ 3:54:40 PM
I do regret trading in the game though. I think I should have given the MP part of kz3 more of a chance.
Last edited by Beamboom on 11/5/2011 3:54:46 PM
Clamedeus
Sunday, November 06, 2011 @ 10:26:21 PM
I agree with Beamboom.
That the amount of stuff going on, and the detail of the graphics is probably why it's so linear, because if they opened it up more I believe something would have to be downgraded. Not a big amount of FPS big open world games have very good graphics (Not saying KZ is open world though) so something has to give or be cut loose.
And I don't mind linear games either, I bet I would enjoy playing KZ3.
Last edited by Clamedeus on 11/6/2011 10:27:23 PM
Lawless SXE
Friday, November 04, 2011 @ 10:03:34 PM
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gray_eagle
Friday, November 04, 2011 @ 10:12:52 PM
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godsman
Friday, November 04, 2011 @ 11:33:07 PM
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Beamboom
Saturday, November 05, 2011 @ 5:11:30 AM
___________
Saturday, November 05, 2011 @ 2:59:52 AM
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Temjin001
Saturday, November 05, 2011 @ 2:43:03 PM
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I do think it's too bad the FF games (long time a PS hallmark games) are no longer getting the most from the hardware generation they belong to. FF13 looked nice, but it could've, would've, should've looked better given the disc storage and CPU calculations that were no doubt in excess, given the static nature of the environments and the inherent lesser interaction with world objects.
Last edited by Temjin001 on 11/5/2011 2:46:41 PM
BikerSaint
Saturday, November 05, 2011 @ 5:48:38 PM
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The entire article, which is an interesting read, is here....
"Game Consoles: How Much Horsepower Is Left This Gen?"
http://www.industrygamers.com/news/game-consoles-how-much-horsepower-is-left-this-gen/
rcrodgers
Sunday, November 06, 2011 @ 12:18:55 PM
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Ather
Sunday, November 06, 2011 @ 7:41:23 PM
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Which is all it is. 5 years per console is ridiculous at best. You update when developers squeeze out the very last improvement from a system. Not some arbitrary date so a greedy corporation can make money. This is why the world's economy is history. People spent like money is unlimited. There'll always be more in their wallets. So, buy buy buy. Buy a new system. Buy lots of games for it. 5 years later, do it all again. Each generation, the price rises. But hey, let's spend spend spend. Money can't run out.
Rare did amazing work with the SNES right as everybody said it was done. Who knows what today's Rare could do, if they'd only bother to try.
SS4
Sunday, November 06, 2011 @ 10:08:49 PM
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No, they dont need more time, the architecture is old now, but yes it was the most powerful console this generation for sure.
It potential wouldnt been reached long ago if not for pesky multiplat. That is the real killer by releasing games on less powerful machine you have to cut down on a few (Lets even say a lot of things).
We are seeing the same things now with Computer games release on console as well. No real graphical advance can be made until we get a PS4 even if we have video card 10 times more powerful available...
To conclude, yes maybe the PS3 hasnt been fully exploited, but no its not a time issue. The market and consumer did that to themselves by supporting less powerful console with same games. Look at how great PS3 exclusive look. Now that is exploiting the PS3 architecture.
So for the next gen if millions of people buy into the less powerful console we can expect the same sub par graphical prowess from lots of games compared to what they could be.

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Kiryu
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Friday, November 04, 2011 @ 9:30:58 PM