Should We Be Concerned About First-Day Patches?
This news broaches an interesting question, one that isn't dissimilar from the downloadable content question.
It has been revealed that The Elder Scrolls V: Skyrim will require a day one patch when it releases later this week. In an e-mail Bethesda sent to us, that patch will address "some minor stability and quest progression issues." We got no further details.
Now, "quest progression issues" could be horribly problematic, although I will say I haven't come across any such nightmares in my play-through thus far. However, we often talk about the possibility of DLC allowing developers to get lazy; i.e., "oh, this isn't really done, but we can fix it and add stuff we didn't add with DLC." Extra content is great, but it's a slippery slope, you know? What's stopping them from releasing a game that's literally only 80% done and then slipping in the "fix-it" DLC as time goes on?
Personally, despite the conspiracy theories, I don't believe there's a lot of that going on, even if it's possible. Most designers are gamers, too, and they want to produce the absolute best product possible. Do you see guys like Kojima letting a game out the door they're not 100% happy with? But this day-one patch thing...it's a little concerning because we need to fix something immediately after buying the game. It just makes it feel like even more of a purposely incomplete product.
The Skyrim patch may not be a big deal, but there's always a "what if" scenario attached. What do you think?
Related Game(s): The Elder Scrolls V: Skyrim
Tags: the elder scrolls v, skyrim, bethesda, skyrim patch
11/8/2011 9:26:11 AM Ben Dutka
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Comments (47 posts)
TheAgingHipster
Tuesday, November 08, 2011 @ 9:42:23 AM
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As for the DLC-as-patch idea, yeah, there's nothing stopping them from doing this, short of their reputation and fan loyalty. Screwing your players is a good way to make sure you never sell another game. As long as the patches are for mostly minor things they didn't have time to fix before the release date, it's fine... but release an 80% finished game with the intention to patch it later, and you'll get gamers rallying with torches and pitchforks.
shadowscorpio
Tuesday, November 08, 2011 @ 9:45:56 AM
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WorldEndsWithMe
Tuesday, November 08, 2011 @ 10:06:15 AM
PoopsMcGee
Tuesday, November 08, 2011 @ 3:19:30 PM
MeXiCaNFiGhTeR
Tuesday, November 08, 2011 @ 9:50:01 AM
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VampDeLeon
Tuesday, November 08, 2011 @ 9:57:29 AM
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WorldEndsWithMe
Tuesday, November 08, 2011 @ 10:03:57 AM
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Beamboom
Tuesday, November 08, 2011 @ 10:22:14 AM
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But if I had to choose between devs focusing on adding content and features all the way up to release date followed by minor fixes as patches, or feature freeze long time before release resulting in lesser content but a 100% finished product, I think I'd choose the first.
Last edited by Beamboom on 11/8/2011 10:27:17 AM
Ben Dutka PSXE [Administrator]
Tuesday, November 08, 2011 @ 11:04:58 AM
Beamboom
Tuesday, November 08, 2011 @ 11:18:42 AM
Well, probably not every single time, but it is very, very common!
Last edited by Beamboom on 11/8/2011 11:22:08 AM
Axe99
Tuesday, November 08, 2011 @ 2:58:55 PM
Excelsior1
Tuesday, November 08, 2011 @ 10:24:40 AM
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games with broken quests should not be allowed out the door period.
bethesda is horrible at game testing and debugging. they have a reputation for shipping games that have serious issues. enough of a bad rep that i think it hurts their bottom line.
@world
one the reasons bethesda gets singled out is they are often guilty of the worse kinds of bugs. the game breaking type.
Last edited by Excelsior1 on 11/8/2011 10:30:19 AM
Axe99
Tuesday, November 08, 2011 @ 3:00:17 PM
D1g1tal5torm
Tuesday, November 08, 2011 @ 10:32:59 AM
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Highlander
Tuesday, November 08, 2011 @ 10:35:15 AM
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I don't like this at all. I think that a game should only go gold when a) it's functionality is complete, b) it's primary and secondary functionality work as intended, and c) no show stopping, game breaking bugs remain. Patches to console games should never be required to allow the game to function as intended, anytime that's the case, it's a failure of quality control by the developer/publisher.
Post release patching needs to be limited to fixing minor bugs, enhancing a game, adding minor functionality, or taking advantage of a new feature added to firmware (such as when Sony added custom soundtrack options). Oh, I'm OK with a game requiring a patch to use recently developed DLC or even to comply with a change in PSN security (for instance).
But day 1 patching leaves a bad taste, especially if without the patch the game is broken.
Qubex
Wednesday, November 09, 2011 @ 1:52:17 AM
Incremental improvements are also good, and if developers continue to release a few patches after release to keep making it better, why not.
The better the game the better you feel about spending the money; and you know you can look at your collection and say, " i have the best product money can buy in my collection, and I feel good about that".
I would rather have fewer games in my collection, but let them be the best games, with the leas technical issues...
Q!
"play.experience.enjoy"
bigrailer19
Tuesday, November 08, 2011 @ 10:38:32 AM
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PS3addict
Tuesday, November 08, 2011 @ 10:41:24 AM
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Just too much like Castlevania LOS for me...
ColTater
Tuesday, November 08, 2011 @ 11:56:17 AM
dmiitrie
Tuesday, November 08, 2011 @ 11:39:15 AM
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Unless the issue is much larger than the statement implies, which is something I'm sure Ben would have noticed, there's really no cause for alarm.
Highlander
Tuesday, November 08, 2011 @ 2:10:36 PM
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burnedknight
Tuesday, November 08, 2011 @ 2:17:34 PM
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BikerSaint
Tuesday, November 08, 2011 @ 2:39:49 PM
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But instead, I had to sit for over 2 hours on my then slower crappier 1-3 Mbs DLS, just to get through 27 frigging patches and/or updates.
So not only did I NOT get the chance to even sample the frigging game, I also lost an extra valuable hour of my night's normal 5-hour beauty rest.
Excelsior1
Tuesday, November 08, 2011 @ 4:21:25 PM
Mass Effect 2 was a major pain in the ass to get up and running. It had a madatory half hour hd install in addition to having to download all the patches(very time consuming and can not be done in background).
What really burned my ass was the lengthy proccess you had to go through to gain full access to the PS3's "definitive version" of Mass Effect 2 which includes the interactive comic, all the bonus missioms, extra characters, weapons, ship upgrades, and additional armour options.
EA had all that content locked out by a one time code. Essentially it was an online pass for a sp game. You also had to create an an EA account to redeem your code which served as a key for unlocking all the bonus missions already on the disc. After all that you were forced to download the interactive comic off the Cerebus Network. Oh yeah, the Cerebus Network was down for the first 4 days after ME2 was released so you had no way of redeeming your code. Without that code you are missing out on many hours of great gameplay and other options. No code equals no definitive version.
What an absolutely brutal process that was very pc like. I completely get why pc gaming has died off after getting a taste of what it must feel like to get a pc game working.
Last edited by Excelsior1 on 11/8/2011 4:32:20 PM
LegendaryWolfeh
Tuesday, November 08, 2011 @ 4:54:43 PM
xnonsuchx
Tuesday, November 08, 2011 @ 3:04:00 PM
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fatelementality
Tuesday, November 08, 2011 @ 4:52:50 PM
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Excelsior1
Tuesday, November 08, 2011 @ 6:26:45 PM
Anyways, the DLC in the Fallout 3 GOTY version was problematic in particular. The sidequest The Pitt could get pretty bad. What is really strange is that sometimes I could play for many hours without encountering problems then boom all the sudden everything goes to hell. It almost seems random. Having said that, there are sections that can be really bad such as the mission were you are escorting that giant robot. It was damn near unplayable. I think it is fair to say that Fallout 3 was not exactly the most stable of games on the PS3 unfortunately.
I would highly suggest waiting for reviews of both versions since you own both consoles and this is a Bethesda game. You might as well try to pick up the best version. I'd like to assume the PS3 version and the 360 version are the same but that was not the case in Fallout 3 which is ofcourse another Bethesda game.
I would finally add that Fallout 3 remains one of my favorite videogames of all time despite its technical problems. It was so good that I was able to put up with its problems. I hear Skyrim is more like Fallout than Oblivion. Ofcourse I was thrilled to hear that.
Last edited by Excelsior1 on 11/8/2011 6:35:37 PM
fatelementality
Tuesday, November 08, 2011 @ 8:02:41 PM
Gabriel013
Wednesday, November 09, 2011 @ 1:57:32 AM
sha4dowknight05
Tuesday, November 08, 2011 @ 6:04:48 PM
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SnipeySnake
Tuesday, November 08, 2011 @ 8:26:24 PM
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BikerSaint
Tuesday, November 08, 2011 @ 10:34:39 PM
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It seems that different stages, Homefront just freezes up altogether without warning, & then my controller won't work & I can't even eject the disc or even turn off my Slim without having to switch it off right from the power plug adapter that I bought for it(thank goodness I got that off/on switch adapter).
Gabriel013
Wednesday, November 09, 2011 @ 1:55:46 AM
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I know only a small minority are without the internet at home but I expect there are quite a few young gamers who simply are not allowed to have their consoles connected to the web.
___________
Wednesday, November 09, 2011 @ 2:32:30 AM
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problem is games go gold at least a month before release so if developers are going to hit their date they have to ship a slightly unfinished game, and use the remaining month or so fixing things up for a day 1 patch.
either that or delay the game by a month that way they can have their fixes in the game instead of on a patch.
but then the likelihood the extra 1 month adding those things in the game chances are your going to find something else so its a never ending process.
patches are fine as long as there not massive and released every few weeks.
then theres a problem!
nice to see bethesda actually having a patch ready for this on release, instead of their usual 2+ months after release!
i still cant play fallout new vegas without my ps3 catching fire and swearing blue at me!
Underdog15
Wednesday, November 09, 2011 @ 1:15:21 PM
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The bigger the project, the more mistakes there will be.
When coupled with deadlines and release dates, it's almost impossible to ship a perfect product. (Although, fyi... WKC2 has not yet had any fixes, nor has it needed any. They will adjust some things in the future to strengthen some weaker classes due to fan response, but it isn't necessary)
Plus, there's a few weeks between the final product and when copies hit store shelves. It isn't unreasonable to think they may find a few errors to fix between finishing the game and the official release date.
wackazoa
Thursday, November 10, 2011 @ 11:20:08 AM
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RobN
Thursday, November 10, 2011 @ 12:11:14 PM
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DeathOfChaos
Thursday, November 10, 2011 @ 9:56:28 PM
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MeXiCaNFiGhTeR
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Tuesday, November 08, 2011 @ 9:42:22 AM