PS3 News: Square Enix To Use Unreal Engine 3 For "Multiple Games" - PS3 News

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Square Enix To Use Unreal Engine 3 For "Multiple Games"

Yeah, well, it's basically the most popular engine of the generation, so this isn't exactly surprising.

Today, Epic Games has announced an agreement with Square Enix that will give the Final Fantasy publisher license to develop multiple titles that use Epic's award-winning Unreal Engine 3.

Said Taka Kawasaki, Epic Games Japan territory manager:

"It is a pleasure to provide Square Enix with an exceptional game engine that will help them bring thrilling new experiences to legions of fans all over the world. Many Western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community's trust in our technical prowess. We can't wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay."

Did you notice it? That part about "many Western games" achieving great success with the engine in question? Does Square Enix ever not bring that up? The good news is that if a team is talented enough, they can do some pretty amazing things with the UE3; on the other hand, we've seen plenty of productions with that engine that lag behind cutting-edge presentations with custom-made engines. As usual, it's all about how you implement it, right?

Tags: epic games, unreal engine, square enix, unreal engine 3

11/17/2011 12:23:43 PM Ben Dutka

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Comments (68 posts)

DrRockso87
Thursday, November 17, 2011 @ 12:34:39 PM
Reply

Go to hell, Square. Nothing against Unreal Engine 3 (granted I think there are better game engines out there) but this is such an obvious ploy to grab the Western audience with another crappy game they rush out. Ugh.

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BigBoss4ever
Thursday, November 17, 2011 @ 8:08:30 PM

cant agree more, well said...

that just show how stupid SE has become, I remember one old saying" when you are blinded by greed, you only do things without making good sense", another perfect sample here. Pure stupidity. No offence to Unreal Engine 3.

p.s. I think SE can soon change their company names to something like Western Dreamers.....blah blah blah, sounds much better, is it not.

Last edited by BigBoss4ever on 11/17/2011 8:12:43 PM

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Highlander
Friday, November 18, 2011 @ 3:12:22 AM

Runs on 360 (tm)....

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ace_boon_coon
Thursday, November 17, 2011 @ 12:56:21 PM
Reply

I miss ps1 squaresoft. now they suck. their games have been balls this gen. no wonder they're losing money.

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maxpontiac
Thursday, November 17, 2011 @ 12:56:37 PM
Reply

Not suprised one bit. Just disgusted.

Never been a big fan of the Unreal engine.

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ace_boon_coon
Thursday, November 17, 2011 @ 1:19:35 PM

I think you speak for us all when you say you're disgusted. we're disgusted.

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Clamedeus
Friday, November 18, 2011 @ 6:11:05 AM

Agreed.

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firesoul453
Thursday, November 17, 2011 @ 12:59:39 PM
Reply

I thought they're proprietary engines looked better than unreal engine....

They have plenty of code under their belt.... seems like such a waste to just switch...

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Temjin001
Thursday, November 17, 2011 @ 4:48:13 PM

Yep, I thought the same. I think this may forecast a close proximity between the next-gen console power. I think there's been enough projected spec info laid on the table for major devs by this point for them to start mapping out their development landscape 2 years from now. That being the Xbox "Ten" and PS4. If a capability rift was there, I'd imagine S-E wouldn't have suddenly shifted focus to a new dominant middleware engine.
Plus, Epic has already committed to being locked and loaded as a leading engine for the next gen of systems.

Last edited by Temjin001 on 11/17/2011 4:48:50 PM

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Highlander
Friday, November 18, 2011 @ 3:13:20 AM

Yes, but their proprietary engines are optimized for PS3, the Unreal Engine is optimized for PC/360. You put the pieces of that puzzle together and guess who they favor.

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Beamboom
Friday, November 18, 2011 @ 4:06:47 AM

... And then look at how sales are spread across the ps3 and 360, and you understand *why* too.

Skyrim sale: 27% on the ps3, 59% on the 360. I can't get over that. I can't get it out of my head.
I am ashamed!

Last edited by Beamboom on 11/18/2011 4:07:18 AM

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Highlander
Friday, November 18, 2011 @ 3:38:32 PM

Why are you ashamed? It comes down to the genre of the game. Skyrim is an open world western RPG of the kind that is common on PCs. 360 is favored by PC devs and gamers alike, so it's not entirely unexpected that skyrim sells better on that platform. There is a residual bias and prejudice among that gamer population that expects PS3 versions of multi-plats to be inferior, and they buy games according to that bias. Look at the sales of FFXIII on PS3 and 360 (outside Japan) the picture is the reverse because the audience of FF expects the game on PS3 and understands thta PS3 games are high quality.

I'm ashamed that you are ashamed because you haven't really thought through the nature of the game and market.

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Beamboom
Friday, November 18, 2011 @ 4:06:58 PM

The 360 may be favoured in the states, but is not to the same extent here in Europe (See the IGN article on the front page right now, "Why PlayStation 3 Will Outsell Xbox 360").
And most people I know own only one console. So it's not like they choose to buy the 360 version cause they believe it runs better on that platform: Most don't have that choice.

Notice that the sales split for MW3 is 39% ps3 and 57% 360, while the same split for Skyrim is as mentioned 27%/59%. That's quite a significant difference. If Skyrim was the very first Elder Scrolls on the ps3 while all the other titles were released on the 360 (like the FF on the PS) then it'd make more sense to me. But as things stands this really is a mystery to me.


Last edited by Beamboom on 11/18/2011 4:22:49 PM

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Neo_Aeon666
Friday, November 18, 2011 @ 4:44:43 PM

Beam I think you dont get it. Your exemples suck. Both MW3 and Skyrim are like the 360s children. They also both have 1 month exclusivity for dlc on that system... These games are part of the 360s flagship titles (and yes they are multiplT lol).

Youre game sales comparison should be comparing games that do not have major advantages on a specific system.

On a side note: i picked skyrim on 360 because of the dlc myself. Now i am regretting it becose i heard skyrim was coming for vitaaa!!! Means ill have to buy it again for ps3 and vita to keep playing on the go lol

Last edited by Neo_Aeon666 on 11/18/2011 4:50:13 PM

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Beamboom
Friday, November 18, 2011 @ 5:20:33 PM

Neo
No no you don't get my point: It's not the sale numbers in itself, it's the *difference* between MW3 and Skyrim. MW3 is almost 40% sale on ps3 while Skyrim is only 27%! As long as there are more 360s sold than ps3 It's only natural that they sell more games to that platform. That's not the point here. It's the percentage difference that is the mystery.

As you say, both Skyrim and mw3 are typical "western" games, and typical PC games too. So *why* this huge difference?


Last edited by Beamboom on 11/18/2011 5:21:45 PM

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luisliu
Sunday, November 20, 2011 @ 6:18:35 AM

Beamboom,

The sales numbers for western RPGS like Dragon Age Origins, Dragon Age 2, Fallout 3 and Fallout: New Vegas follow the same trend. No surprise in case of Skyrim. The 360 version of a WRPG with a big hype, good reviews and enough advertisement easily outsells the PS3 version by a margin. You really need a big hype to overlook the fact that these games are actually meant for PC. In case of shooters you can get a smooth gameplay experience on consoles but in case of WRPGs you don't know when you might need some PC exclusive console commands in order to overcome a game-breaking bug. This genre is a new and unsafe ground for the followers of the PlayStation brand. And trying to play Dragon Age: Origins in third person was one of my lowest moments in gaming btw. Never again!

Last edited by luisliu on 11/20/2011 6:19:37 AM

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CrusaderForever
Thursday, November 17, 2011 @ 1:00:54 PM
Reply

Underwhelming their fan base is what they're best at these days. :(

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Underdog15
Thursday, November 17, 2011 @ 1:07:08 PM
Reply

what... the... fuuuuuuuuuu&%???

Isn't this like a million years old.

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ZettaiSeigi
Thursday, November 17, 2011 @ 1:39:20 PM

It sure is. But it's easy to use it to develop multiplatform games. Isn't that what that company has been about this entire console generation?

PS: Underdog, what's your PSN ID? We need to play some Uncharted 3 co-op one of these days. LOL

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Underdog15
Thursday, November 17, 2011 @ 1:56:04 PM

Same as my name here! Underdog15!

And good point about the multi-platform ease.

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ZettaiSeigi
Thursday, November 17, 2011 @ 1:59:44 PM

Thanks buddy. I'll add you later in the day. I do have a headset if that's a must for you. LOL

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Underdog15
Thursday, November 17, 2011 @ 2:23:16 PM

Depends on the day and if I'm holding a baby in my arms while playing. lol XD

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Karosso
Thursday, November 17, 2011 @ 1:14:56 PM
Reply

What games are they planing on using that on?
"Call of Fantasy: Final Warfare"?
"Gears of Chocobo"?
Is $quare-Enix run by congress? They seem to have a knack for making a bad situation worse :(

Last edited by Karosso on 11/17/2011 1:15:37 PM

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CrusaderForever
Thursday, November 17, 2011 @ 2:42:42 PM

To funny! I LOL when I read this.

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Clamedeus
Friday, November 18, 2011 @ 6:16:51 AM

Lol Gears of Chocobo, I like that one.

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ZettaiSeigi
Thursday, November 17, 2011 @ 1:37:21 PM
Reply

Can we just make it official now? Did any developer drop the ball as bad as S-E did after just one console generation? That company needs a VERY bitter pill to swallow real soon.

As much as I love Final Fantasy, the franchise as I knew it is already dead. With the sole exception of FF Versus XIII, S-E's other internally-developed projects do not excite me at all. And now they make all these announcements that basically gives a middle finger to their current fanbase.

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Beamboom
Thursday, November 17, 2011 @ 1:39:08 PM
Reply

I would not be too pessimistic about this news if I were you.

In the right hands the Unreal engine is plenty enough to build amazing games on. It's a tried & proven engine, I bet it's very well documented with good tools as well (important for developers).
It *may* lead to good results. After all there is a reason why there is a market for these engines.

To use an engine like this might mean they can spend a larger share of the budget on other things: Like the story, narrative, artwork, etc. Plus, it may even mean they don't need the same high sales to make a profit from the games, and that in turn can lead to more exciting titles for a more niche market (rpgs, anyone?)

So bottom line is, this might even turn out to be good news for y'all.

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cLoudou
Thursday, November 17, 2011 @ 1:42:36 PM

I agree it may not be bad news, as long as it isn't used for FF. There are alot of great games to utilize UE3 like Arkhan City for instance.

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Beamboom
Thursday, November 17, 2011 @ 2:14:45 PM

For instance, indeed. Or BioShock, Mass Effect, heck I even thought Borderlands used the Unreal engine in a real cool way.

I don't see why they can't build a turn-based rpg on that engine if they want to. I highly doubt there are any technical issues holding them back.

Last edited by Beamboom on 11/17/2011 2:18:02 PM

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daus26
Thursday, November 17, 2011 @ 2:21:52 PM

Beamboom, that is if they're even gonna use it to make a turn-based RPG, or any type of JRPG at all. With everything that's happened, any RPG from them will be WRPG. If not WRPG, then ARPG, FPS or TPS... whatever is popular in the west.

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dmiitrie
Thursday, November 17, 2011 @ 2:42:28 PM

@cLoudou: I would gladly have them use Unreal for FF if it meant that they were making real FFs again.

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Beamboom
Thursday, November 17, 2011 @ 3:17:06 PM

daus26,
that may be the case, but if so, don't blame the Unreal engine. That's really all I try to say here. It's proven time and again that it *is* possible to build amazing games on this engine in the hands of skilled developers.
Don't blame the engine if the developers suck...


Last edited by Beamboom on 11/17/2011 3:17:33 PM

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Jawknee
Thursday, November 17, 2011 @ 3:50:47 PM

Dude, Beam, Unreal is crap. Even good games like Batman are still tainted with the nastiness that is Unreal. Every good game that was made with Unreal could have been that much better had it been made with a better engine.

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Beamboom
Friday, November 18, 2011 @ 1:02:43 AM

We will never know that, Jawk! We will never know how those games might have turned out if the developers would have had to spend a tremendous amount of time on the engine instead of the game itself.
This is my whole point: Is it possible to imagine a better looking engine than Unreal? Of course it is. But at what cost? We don't know!

If a developer can focus less on an engine, then automatically they get more time to focus on the rest. That's the simple reasoning behind my claim here.

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Underdog15
Friday, November 18, 2011 @ 8:56:19 AM

Square used to pride itself on it's visual appeal. For nearly about a decade, no one could even TOUCH their visual prowess. Now they are underachieving in that category with an outdated engine so they can make games multiplatform easily and quickly.

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Clamedeus
Sunday, November 20, 2011 @ 8:12:09 PM

I'm not giving SE anymore of my money, they are dead inside, and inside of me. I don't even know them anymore..

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cLoudou
Thursday, November 17, 2011 @ 1:39:20 PM
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One step closer to the shooter FF we have all been waiting for. Yay!!!

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Warrior Poet
Thursday, November 17, 2011 @ 3:56:53 PM

We've already got that, actually ;P

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Jawknee
Thursday, November 17, 2011 @ 1:48:07 PM
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Just when I thought this company couldn't get any more lame.

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daus26
Thursday, November 17, 2011 @ 2:30:04 PM

Right, just when you think so, it goes downhill some more. Surely, there's a line somewhere, or not.

My absolute final tipping point for me will be if Vs. XIII goes multi-plat... because I know if they do, it will be for the money, and not the passion of making the highest quality game possible for the remaining FF fans to reflect on. I believe it when Naughty Dog and Guerilla says there are some things that can't be done on the 360, that the PS3 can. I will not believe SE if they say there will be no compromises on the matter.

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Jawknee
Thursday, November 17, 2011 @ 3:49:36 PM

Yea, Vs will probably be the last game I buy from them. Maybe FF Agito XIII or Type O, what ever they decided to call it. Other than that they have nothing coming out that interests me. Shame too because they were my all time favorite developer for 2 generations.

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daus26
Thursday, November 17, 2011 @ 2:15:49 PM
Reply

Wow, just how many games is SE trying to make?

I just can't associate SE with FF anymore. SE is becoming that generalization of a publisher like Ubisoft, EA and Activision. Soon enough, SE will be making fps, racing and music games too, for all I care.

And yes, I most definitely caught the "Western" comment. They probably just not only want to westernize their own games, but they also want to make Western games, with a Western engine!

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Warrior Poet
Thursday, November 17, 2011 @ 3:58:03 PM

They've already made racing games (actually, they were making racing games before they were making Final Fantasy). A rhythm game is in the works too, for the 3DS. And Dirge of Cereberus was an FPS last gen...not a good one though.

I generally like S-E games, but they're going really off track.

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dmiitrie
Thursday, November 17, 2011 @ 2:41:25 PM
Reply

If only this was the biggest news Square-Enix made in the last few days. It's certainly possible to have a very good looking game using Unreal and Square-Enix has always had great production values. Too bad they're going to use it for action games though.

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TheAgingHipster
Thursday, November 17, 2011 @ 2:41:31 PM
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Is everyone forgetting that The Last Remnant was made on UE3? That wasn't an unattractive game, just a lousy one. Not a fault of the engine.

UE3 has seen a lot of polish, so I'm sure Squeenix will make an attractive game out of it. We should be more concerned about their blatant disregard for what gameplay their fans want.

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WorldEndsWithMe
Thursday, November 17, 2011 @ 3:22:49 PM

Yes it was the fault of the UE3 inasmuch as they couldn't grasp how to use it so the game had so many bugs it couldn't even be released on PS3 and didn't work well on 360.

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Jawknee
Thursday, November 17, 2011 @ 3:46:31 PM

Unreal is dated and for a company like Square who used to pride themselves on top quality, above all else, this is a surprising, irritating and loathsome move on their behalf.

This proves they are getting lazy and are trying to cut costs at any and every corner possible. They no longer care about making the best of the best, only about making the most money possible which neither seems to be working out for them as their games have been garbage this gen and their stock and earnings continue to plummet.

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TheAgingHipster
Thursday, November 17, 2011 @ 5:01:18 PM

@World, saying "it's the engine's fault because SE didn't know how to code it" doesn't make sense. That's like blaming a car crash on the vehicle because the driver didn't know how to use a stick shift.

@Jawk, I don't disagree that UE3 is old, games have been using it since 2006. But Arkham City runs on UE3 also, and no one can accuse it of being an unattractive game. Dated at times, sure, but not ugly. It DOES show that Squeenix is willing to cut costs by using canned software, but if they put the effort into learning to use UE3, they can do something good with it. (Or if they listen to their fans finally, but since that's never gonna happen......)

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WorldEndsWithMe
Thursday, November 17, 2011 @ 3:24:25 PM
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Wow there's a big shortcut. And a bad one to take, the engine is already dusty and a japanese dev isn't going to know how to make it work (last remnant) anyway. By the time any of these games come out it will be the next generation and UE3 just won't be up to snuff even more than it already isn't.

Why not just use the one they made for FFXIII?

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Jawknee
Thursday, November 17, 2011 @ 3:47:52 PM

Probably because it's not a good multiplatform engine. Look at how FFXIII turned out on the 360. It was a complete mess.

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Pandacastro
Thursday, November 17, 2011 @ 3:49:21 PM
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OT: mgs5 confirmed!! Is on the official paystation uk magazine!!

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Warrior Poet
Thursday, November 17, 2011 @ 4:03:11 PM
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I don't understand this. Their in-house Crystal Engine used on FFXIII is way better than Unreal already. The Unreal Engine is a good thing...I mean, Mirror's Edge ran on it :P There's just no reason for S-E to be using it right now.

They seem to think all American gamers are eleven-year-old twitchers. It's so far from the truth...They have a really good thing and they are doing the worst things they could with it.

At this point I'd like to see them outsource Final Fantasy to Tri-Ace or something. We all know they're capable of making great RPGs and making great engines and selling a lot of games. So...why exactly aren't they doing it? No matter how thickheaded they are, they have to know what's going on. There's no way they could miss it.

They're trying to start some kind of "revolution." They're trying to make a game that any gamer can appreciate that...but anyone who's ever hung out in a basement with five other guys and a SNES knows how impossible that is.

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johnld
Thursday, November 17, 2011 @ 4:29:05 PM

like jawk said, their own engine is probably not that good for multiplatform development and square enix is after this multiplatform structure now.

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Warrior Poet
Thursday, November 17, 2011 @ 10:11:56 PM

As nice as having two platforms is, everyone I know who plays console RPGs has a PlayStation. Besides that, the 360 has virtually no market share outside of America - and deep roleplaying quests aren't going to appeal to the gamers they're targeting.

Let's not forget they used U3 on two Xbox 360 exclusives that turned out to be huge letdowns with really bad framerate problems, too. They just don't know how to use the engine...oh well. I kind of don't care anymore.

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enjoi
Thursday, November 17, 2011 @ 4:16:05 PM
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Can we all just officially label SE as the biggest joke in the industry?

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Highlander
Friday, November 18, 2011 @ 3:16:34 AM

Quare Enix? Biggest rat fink turncoats in the history of gaming you say?

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Oyashiro
Thursday, November 17, 2011 @ 4:22:52 PM
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http://images.sodahead.com/profiles/0/0/2/1/9/1/3/6/5/final-fantasy-7-cloud-strife-facepalm-epic-27200817922.jpeg

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Temjin001
Thursday, November 17, 2011 @ 4:33:50 PM
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So did they just lay off all of their software engineers who created Crystal Tools or the other engine they created and the various other proprietary components they've used?
I understand companies who don't have the resources or the desire to engineer their own engines, but S-E having been such a big game player over the last decade or more, strikes me as an entity who would invest more to have more control over the execution of their final product.
I suppose this confirms a long time commitment to supporting this next Xbox from S-E, as middle-ware would be the easiest route to maintain parity.

And btw, UE3 games lately have come a long ways. Gears 3 astonished me(as it should coming from the hands of the engine designers), and Batman was no slouch either, not quite up to some of the other real lookers but still great, no doubt.

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FatherSun
Thursday, November 17, 2011 @ 7:33:17 PM
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Cloud will be BUFF!

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Karosso
Thursday, November 17, 2011 @ 8:58:46 PM

LOL I cracked up just thinking abut it :)

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tes37
Thursday, November 17, 2011 @ 8:11:26 PM
Reply

A warning for SE while they are stabbing westward.
The 'LOVE' of money is the root of all evil. They are throwing away all they've accomplished because of greed.

SE needs to fall back in love with making games again. The term "western" would be meaningless to them if they focus on what the fans ask of them. If they would just give us the type of rpg that only the Japanese know how to make, money would be less of a concern for them.

I dislike their present leadership. They will hit rock bottom before they open their eyes.

If you use the Unreal Engine, you still have to make a good game. There is no magic in this engine. The magic is what used to be in their games. Sadly, it is all but dead now.

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Highlander
Friday, November 18, 2011 @ 3:17:22 AM

If I could give you more than +1, you'd have +1000000

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Beamboom
Friday, November 18, 2011 @ 4:13:26 AM

Yes tes - exactly! The magic is not in the engine - it's in the game. That is the universal, indisputable fact.

+10


Last edited by Beamboom on 11/18/2011 4:13:48 AM

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noodles619
Thursday, November 17, 2011 @ 8:44:00 PM
Reply

Lost Odyssey is probably the only good example of a turn-based JRPG which uses the Unreal engine. One of the more memorable titles of the generation I must say. Having Hironobu Sakaguchi at their helm sure does help.

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OriginalSin
Friday, November 18, 2011 @ 12:43:53 AM
Reply

Very strange.... it's almost like they are "Devolving" (if that is a word at at all), temselves just to please what they see in their minds as "Western Gamers" and make games that SELL like C.O.D.... cause according to them that is the only thing that makes a good game...


Speaking of... maybe make a decent game for a change no f*** that make a brilliant game and forget about preconceived ideas of "Western Gamers" they might be surprised to learn that quality above quantity is always a better way to go....

But instead they go for an outdated Engine?? WTF... Aren't they doing the new Hitman???? F.... no pls DO NOT MESS THAT UP!

(P.s it's good to be back after a very long break....been reading the articles regulary but just haven't been posting anything... anyway still the best site to come to ;))

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___________
Friday, November 18, 2011 @ 2:15:42 AM
Reply

WTFF!?
WHAT THE F*CK FOR!?
crystal tools is a far better engine then UE3!
sigh, i guess XIII was not westernized enough the next FF game has to be even more westernized by using a western well known shooter engine.
sigh......
it never ceases to amaze me how many new ways you can find to stab your fans in the heart $E.

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parasitic
Friday, November 18, 2011 @ 8:07:48 PM
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As a learning game developer, I know one thing for sure..the game engines are a quick and good way of getting your game out there fast. However the hard point comes when you have to make it NOT look like that engine, that's where many titles fail. The beauty of using premade engine such as UE3 for Square Enix is that they 'hopefully' will achieve great results with physics and gameplay mechanisms whilst remaining true to their own art style, which will require a lot of time and effort to make it look like a different engine.
When at university we use engines, our key criteria is to make our game seem as if it's our own, which is always hard when using premade engine...I hope Square Enix doesn't fall for the trap and put a lot of time in their work regardless to make it just as beautiful as most of their games. (Not that I like playing them, but they're bloody stunning to look at)

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Beamboom
Saturday, November 19, 2011 @ 12:10:44 PM

That was a very good post, Parasitic. Always nice to read from another developer. Hopefully many get to read it!

The reason why Unreal has got such lousy reputation amongst many is because of the developers building on them, not the engine itself. Or as I put it, "don't blame the engine if the developers suck".


Last edited by Beamboom on 11/19/2011 12:17:28 PM

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