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Update: The PS3 Version Of Skyrim Might Be Broken

We hate to see problems with any game, but it's especially painful when that game is one of the best of the generation.

We're starting to hear reports that the PlayStation 3 version of The Elder Scrolls V: Skyrim has a major problem after about the 40-hour mark. When the save file gets too large and the PS3 cache gets too big, the game really starts to lag big time. Apparently, this includes major texture drop-off and entire pieces of the environment disappearing from view.

As an example of the problem, check the comments at Amazon.com, where the concerns are clear. At the top is a long post explaining how to bypass the problem; it basically involves taking a break after playing for 2-3 hours and turning off the auto-save function. Now, for the record, I remind everyone that I had the Xbox 360 version for review so if that 9.7 for the PS3 version causes problems, I apologize.

That being said, even if I did have the PS3 version, the score probably would've been the same, as I wouldn't have played long enough to encounter these issues with the save file size. The problem is that some people are just saying, "oh, just save and reboot, no big deal."  However, we don't believe we should have to do this with any finished game.  Hopefully, this is something Bethesda will address very soon, because no game should have to suffer this sort of severe issue.

Related Game(s): The Elder Scrolls V: Skyrim

Tags: skyrim, the elder scrolls v, skyrim glitch, skyrim ps3

11/24/2011 9:06:25 PM Ben Dutka

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Comments (90 posts)

Oyashiro
Thursday, November 24, 2011 @ 9:52:43 PM
Reply

I'm encountering the problem, although its completely freezing the system up to were I have to restart my PS3 manually. Waiting for a patch.

Good thing I have SR3 and KOFXIII To keep me busy right now.

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Fane1024
Friday, November 25, 2011 @ 1:39:00 AM

As I've said previously, I had (apparently) the same problem with Heavy Rain and was never able to get to any version of the last scene, because it would lock up the PS3.

The worst part with HR was that the locked save made trying to avoid the crashes by carefully controlling the saves a giant PITA.

Hopefully, Bethesda will patch this glitch soon so that everyone will be able to finish the game.


Last edited by Fane1024 on 11/25/2011 1:45:47 AM

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TrophyHunter
Friday, November 25, 2011 @ 1:31:53 PM

@Fane1024
So sad to hear about your Heavy Rain glitch, I'm currently in my second run of this awesome game and I have no problems at all.

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tes37
Thursday, November 24, 2011 @ 9:56:25 PM
Reply

I have 96 hours of play and I just started getting some lag. I created multiple save files to keep them smaller as someone suggested. I'm turning off the auto save after reading this article. Thanks.

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friction
Friday, November 25, 2011 @ 4:54:48 PM

Damn sorry to hear that. According to their forums a patch is coming out for the consoles next week, but they don't clarify what it does...

And I'm just over 56hrs and it gets pretty laggy after about 3-4hrs of play but a restart fixes the problem.
I also hear the more skills you train the more inplayable it becomes, so for this character I'll be sticking with just the select skills I've been training. I just hope a patch comes out before I double my play time and start lagging every session

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EddPm6
Thursday, November 24, 2011 @ 10:03:58 PM
Reply

I think I remeber them having the same exact problem in fallout 3 that needed a patch. Or at least I remeber them having an almost similar problem.
Does anyone else know what I'm talking about.

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Excelsior1
Thursday, November 24, 2011 @ 10:04:06 PM
Reply

It is kind of broken. I started getting lag at around the 42 hr mark. By time I got to 50 someting hrs I was having trouble even implementing the save and reboot strategy becuase it would just freeze up for minutes at a time. It's especially bad around towns. Ofcourse I did not know about this issue and only had 1 or 2 save files to work worth so I guess I'm limmited to 1 hr play sessions with the game until it gets patched. I thought it was my hard drive or something.

I read on the Bethesda forums that Bethesdsa refused to send out the PS3 version for review. That's explains why Ben was sent the 360 version instead. It also makes it look like Bethesda may have known about these issues. Unbelievable that even 5yrs into PS3's life cycle we still have to put up with this kind of stuff.

looks up EddPm6 comment

Yes, it is eerily similar to the way Fallout 3 would behave at times. I know exactly what you are talking about. Skyim kind of jumps around on you and freezes on you in a way that reminds me of the issues Fallout 3 had in the PS3 version. Fallout 3 had some serious issues on the PS3. Broken Steel was unplayable at times. Yes, I know what you mean.


Last edited by Excelsior1 on 11/24/2011 10:21:46 PM

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Oxvial
Thursday, November 24, 2011 @ 10:14:03 PM
Reply

And I'm not surprised... hmm I'm happy since 2 days ago Dark Souls got patched and the only considerable problem got fixed.. the target system now is great!, with this the game becomes a goty fo me, hope Skyrim Ps3 owners get their patch soon.

Last edited by Oxvial on 11/24/2011 10:14:25 PM

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cLoudou
Thursday, November 24, 2011 @ 10:18:42 PM
Reply

Was going to buy this on BF but I think I'll wait a bit now. Think I'll pick up WKC2 instead.

Last edited by cLoudou on 11/24/2011 10:22:31 PM

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Highlander
Friday, November 25, 2011 @ 8:47:10 AM

300+ hours on WKC2, and no issues....

Just sayin'...

;)

Oh, and while I remember, WKC2 got an update last week that included the guild functionality, same bug fixes and performance improvements, a skill balancing patch, and new quests and items. Nice improvements to a great game. Level5 comes in for lots of unfair criticism. They continue to support the game a year after it's original release in Japan. Pretty good going if you ask me.


Last edited by Highlander on 11/25/2011 8:49:25 AM

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fatelementality
Thursday, November 24, 2011 @ 10:27:23 PM
Reply

I'm at 78 hrs and have only had two freezes. This was after extended play mind you. Guess I'm just lucky that there aren't other problems at this point. I was very indecisive about which console version 2 get, but I stuck w ps3. Don't let me down Bethesda. Happy Thanksgiving all!

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march6969
Thursday, November 24, 2011 @ 10:36:33 PM
Reply

Its unfortunate that it has come to this but there are 2 game developers that I will never buy games from, Bethesda and bio-ware, every copy of every game I have ever had the misfortune of picking up from these companies have been plagued with issues.

This is not just on the ps3 either, I have exhibited similar issues for both systems, lets get it straight, the companies do make outstanding, innovative and fully immersible games, but if I'm about to shell out $80 for a game the least the company can do is more QA than the bear minimum to get the game out the door.

Its because of the poor track record of these companies that I have decided to pass on all future titles as a point of principle...

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Spineshank
Thursday, November 24, 2011 @ 11:06:59 PM

I'm sorry but Bioware delivered a flawless, optimized port of Mass Effect 2 to the PS3. When you have such a large amount of content in a game it is impossible to have zero glitches in it. It would be crime to deprive yourself of such fantastic titles.

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march6969
Friday, November 25, 2011 @ 12:17:26 AM

@Spineshank

oh I did play mass effect 2, great story but it would lag horribly and freeze, glitched my insane run causing me to lose out on the trophy, I have played all of there games(Bethesda and bio-ware) with the exception of skyrim, Sorry if I was not clearer in my post.

I will probably play the games from these companies again, but it will be in the form of rentals so that the companies get fractions of my dollars.

As far as content goes, your right it has a lot, but so has many other games before its time, and before consoles were connected the developers did not have the luxury of patches to fix bugs, games like ff7, MGS series, I think its that some developers are just becoming more relaxed, and taking the "we'll fix it later" approach.

Just disheartening.

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bigrailer19
Friday, November 25, 2011 @ 8:54:34 AM

Spineshank-

ME2 was far from a flawless port. I love the game, I can't wait for 3. But it had issues. In fact most any Missions you were on that involved flying that little ship around, the textures were terrible and you could literally see every polygon, it was almost like it never rendered. Its ugly at times. Don't get me started on the load times, especially since I installed the game. Ridiculous. There was some issues with the frame rate as well. But alas I loved the game.

I also dont agree that it has a lot of content, Bethesda games have lots of content, ME2, was almost linear. The only thing largely deep about ME2 was the conversations, and the almost meaningless upgrades. Besides the conversations every mission had one way in and one way out.


Last edited by bigrailer19 on 11/25/2011 8:57:28 AM

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Excelsior1
Friday, November 25, 2011 @ 9:29:49 AM

The only problem I had with ME2 was the load times so I agree with spinefish. It was not flawless, but the PS3 version performed well when measured against its 360 counterpart. Some think the PS3 version even looked a little better. It sure did not have any game killing bugs that were similar to Skyrim.

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Clamedeus
Friday, November 25, 2011 @ 9:35:54 AM

@Bigrailer

I had the same issues. It definitely wasn't flawless by any means, audio sometimes would lag behind what was actually going on, texture pop in and out, and the worst part is what Bigrailer said about the level where you drive the hammerhead in an open plain, horrible textures, but I did enjoy it though even with it's issues.

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bigrailer19
Friday, November 25, 2011 @ 2:22:38 PM

Excel-

Your relentless man. If something doesn't please you, you just dont stop. Regardless I dont know how you missed any of that stuff in ME2 I had mentioned. And as Clam, said the audio wasn't always on par either. Towards the end of the game for me the characters would stop talking midway through a sentence... Thank goodness for subtitles!

As far as Skyrim goes it seems it's about 50/50 for those it's happened too. Luckily for me I save every time I go through a door and have multiple save files so none of my files are ever over 3000kb. If that saves me the frustration you fellas are having then it's obviously not game breaking. Sorry man I feel like your over exaggerating a bit because of your love for ME2. Trust me you don't have to put down Skyrim to prove how much you like ME2. I know, I know...

I am sorry this seems to be a frustration for you though.

Clam-

It's weird how I can experience such things in a game and still enjoy them. I do fault Bioware and the game for having these issues but the game was still largely enjoyable, I would expect the same response towards Skyrim. But your right about ME2, and I'm glad you seen the same issues I did, it helps validate the point! ;) my biggest concern was flying the ship, I seriously just drove around looking at how terrible it was...

Last edited by bigrailer19 on 11/25/2011 2:27:35 PM

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Clamedeus
Friday, November 25, 2011 @ 6:44:18 PM

@Bigrailer Haha, that's exactly what I did honestly, but the weird part is the ship would actually get sucked into the rocks somehow... then I would shoot back out of it, it was weird.

Oblivion worked fine no issues for me when I played it, nothing major anyway small spikes of lag in some areas but wen't away. I doubt It's that bad in Skyrim as some are saying though. I can't wait to get Skyrim! :D (I'm also rebuying WKC2, for christmas to play with Highlander and Underdog, joining the guild Highlander made. :D)

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bigrailer19
Friday, November 25, 2011 @ 9:35:19 PM

Clam-

Yea I had very little issues with Oblivion as well. The biggest was the vampire glitch. I shoulda stuck with my Redguard! ;)

Anyways Skyrim has been good for me so far. Again I have multiple main saves I use though, it's very little trouble, if any at all. If this is a step that should be taken I don't think it's that big of a deal. This is how I play my RPG's or any game with choices anyways. That way if I don't like the outcome I just reload a different Save.

My buddy and I planned on getting WKC2, he got it, I didn't. I just have too many games to finish. I bought Uncharted 3, BF3, MW3 and Skyrim all within a month. Crazy! So I knew when WKC2 released I'd have to pass on it because of these 4 games. I'm happy with that decision all 4 games have gotten plenty of attention, and all been very good overall.


Last edited by bigrailer19 on 11/25/2011 9:39:41 PM

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Dreno
Thursday, November 24, 2011 @ 10:36:54 PM
Reply

Wtf to this. Ill be livid if this happens. Hopefully a patch will come soon.

Until then, how do I turn off the autosave feature for skyrim?
Ive never had to do that before, and I already have the save when rested, waiting, and fast traveling turned off.

Still though, this games amazing

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matt99
Thursday, November 24, 2011 @ 10:40:03 PM
Reply

I'm at about 35 hours and I've definitely noticed some issues, but only 1 game stopping freeze.

On a side note: Happy Thanksgiving from Canada, unfortunately having a father who was born in the US is not a good enough reason to celebrate American thanksgiving and take 2 days off...oh well I tried.

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thj_1980
Thursday, November 24, 2011 @ 10:46:42 PM
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LOL same with the fallout series. OMG bethesda. they didn't fix the problem from the other games they made.

Looks like i'll be skipping out on this one.

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Highlander
Friday, November 25, 2011 @ 8:50:23 AM

How hard is it to prevent a save file from overflowing? Really, that's pretty basic stuff.

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thj_1980
Friday, November 25, 2011 @ 11:53:38 AM

Mr. Highlander,

was that directed to me or just a general comment?

I am just wondering that's all.

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Highlander
Friday, November 25, 2011 @ 1:11:41 PM

It was directed generally and specifically at Bethesda.

I was agreeing with you and kind of saying that I agree, and then asking the open question of Bethesda about overflowing game saves, while at the same time inferring that Bethesda are chumps because they can't write something so basic to work properly.

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thj_1980
Friday, November 25, 2011 @ 7:09:54 PM

I'll get this for my PC eventually. After the tragedy of fallout 3 goty for my ps3 which has a game save of over 15 mb. Point Lookout is a piece of shit, as it doesn't work at all it'll freeze 5 mins into walking. LOL

I have new vegas as well for ps3 but it tends to do a tact bit better then fallout 3 but i haven't reached the 40 hour benchmark yet on that.

I have oblivion as well but i have barely touched that game.

I won't be getting bethesda games for the ps3 anymore. They are meant to be played on pc or xbox 360, since less freezing happens.

Last edited by thj_1980 on 11/25/2011 7:11:39 PM

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Deleted User
Thursday, November 24, 2011 @ 10:56:55 PM
Reply

Why can't those lazy Xbox fanboys at Bethesda do anything right? I think the Executive Producer of Skyrim is more interested in looking than Lyle Lovett than squashing the bugs in his overrated WRPGSs.

Good thing I refuse to support a lazy company like Bethesda.

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CH1N00K
Thursday, November 24, 2011 @ 10:57:52 PM
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Isn't this just how you play any game made by Bethesda? They've always written great stories and made entertaining games, but releasing a finished product has never really been on their to do list...I haven't had time to play many games lately but this is on my list. It may just wait until the Game of the year edition comes out instead though

Last edited by CH1N00K on 11/24/2011 10:58:46 PM

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Oxvial
Thursday, November 24, 2011 @ 11:09:32 PM

Even their GOTY ED have problems ~_~ , buying a game from them on Ps3 is a gamble.

Last edited by Oxvial on 11/24/2011 11:10:01 PM

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Excelsior1
Friday, November 25, 2011 @ 12:28:09 AM

Exactly. It is a gamble to pick up a Bethesda game on the PS3. Even after all the patches Fallout 3 GOTY still has serious issues. That game has the potential to freeze up on you at any point with no warning. The DLC was horrible in particular. So buckle up PS3 owners...we are probably about to get taken for a rough ride in Skyrim's DLC as well.

It's a shame too becuase Bethesda makes some great games from a design standpoint. I am getting a little sick of them treating PS3 owners like we are 2 second class citizens. They really should get called out on this more. Bethesda's refusal to send out PS3 review copies is damning in particular. Sounds like they were trying to shape the review scores by only sending out the 360 version for review. It looks like it worked becuase Ben only reviewed the 360 version they sent him. He might not have rated the PS3 version as highly.

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Underdog15
Friday, November 25, 2011 @ 10:04:05 AM

Excellent point, Excelsior. And based on this article, I dare-say Ben might agree with you.

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Jawknee
Thursday, November 24, 2011 @ 11:12:40 PM
Reply

I'm glad I don't play their games.

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maxpontiac
Friday, November 25, 2011 @ 12:25:01 AM

I do, but if this becomes an issue I won't any longer.

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DazeOfWar
Thursday, November 24, 2011 @ 11:13:05 PM
Reply

Looks like I'll be taking my copy back since it's not opened yet. I'd rather open a game that works than be stuck waiting for a patch to fix this.

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JohnnyGold
Thursday, November 24, 2011 @ 11:24:18 PM
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nothing new with bethesda, can't believe people are even surprised. i've been playing their titles since morrowind, and this happened with:
morrowind
oblivion
fallout
fallout new vegas (not tech. bethesda, but same engine same game)
and now skyrim

not exactly the same problem every time, no, but glitching none the less. just try to remember this for the future: if you buy a bethesda game within 12 months of release, you are a frustrated beta tester.
if you wait a year, you can get the same game used, patched and with all the dlc in a game of the year package for about 10 dollars.

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Gamer Girl Gemo
Thursday, November 24, 2011 @ 11:40:27 PM
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I'm not sure why everyone is whining so badly about this lag. I've encountered my fair share of it, but I'm not blaming it all on Bethesda. It's a huge game, with huge save files after a considerable amount of play time. Not to mention, Bethesda has confirmed a patch that will be out quite soon that should fix the problem.

For everything considered, Skyrim is a beautiful game. One that is definitely worth every bit of time that I've put into it so far. Maybe I'm just too in love with the game, and fail to be frustrated with the lagging. But I know for a fact that this game isn't worth giving up for some lag and crashes. Even if the patch doesn't fix it completely, this game will still stay with me. Skyrim is a jewel that I plan to appreciate and play for many years to come.

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Axe99
Friday, November 25, 2011 @ 5:15:51 AM

The lag can be pretty bloody terrible though, and Bethesda's behaviour suggests _strongly_ that they knew about it and released anyway, without warning customers. That's pretty poor behaviour in my books. And yes, it's a big game with huge save files, but I've played plenty of big games with big save files, and Bethesda has a pretty bad record with them (apart from, strangely, Oblivion, which was very well coded on PS3).

Agree that it's worth playing dealing with the bugs to play Skyrim, but this is just another example to me of why I'll continue to advise people not to buy Bethesda games at launch, but rather 2-3 months later once they've finished patching out the serious bugs.

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Beamboom
Friday, November 25, 2011 @ 11:24:30 AM

I know what you are saying, Gemo.
I never managed to get that pissed on Fallout 3 either for the exact same reason: I so much loved the game itself that I just adapted to the glitches and kept playing.

That said, had this only been a problem across all platforms it would have been one thing, but as far as I understand this is only happening on the ps3, and that's what makes this so annoying.
But yeah, the game still is *amazing*.


Last edited by Beamboom on 11/25/2011 11:27:15 AM

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GuardianMode
Thursday, November 24, 2011 @ 11:49:55 PM
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When they only send a 360 copy of the game for review to a pro-PS3 site should of raised alot of red flags. Sony should ask retailers to pull the game until its patched. That should send a big hello to Bethesda the camels back is finally broken. >.>

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maxpontiac
Friday, November 25, 2011 @ 12:28:18 AM

A red flag I should have seen. I do know that I will no longer trust reviews of a PS3 game done off a 360 disc.

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Beamboom
Friday, November 25, 2011 @ 3:38:28 AM

Yeah in hindsight, that they nearly exclusively shipped 360 versions out for review *should* be a wakeup-call.

It was very apparent on Gamerankings, almost every rating that popped up were for the xbox version. We talk about something like 40-5 in xbox favour.

Disappointing, although it must be said that I personally has not experienced anything yet, but then again I have the habit of saving often and always circulating several savefiles, to enable me to rollback if I did something I later regret. I guess that habit is what saves me.


Last edited by Beamboom on 11/25/2011 3:40:44 AM

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Clamedeus
Friday, November 25, 2011 @ 9:41:13 AM

@Beamboom

I have a bad habit of not doing that with my saves, I usually always save over the one I have. I messed up in Oblivion acouple of times doing it like I did, but somehow in my 3rd play through of it I managed to get away with it, and beat the game without messing up.

I might start doing it that way though for Skyrim once I do get it for Christmas, hopefully everything is patched by then.

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bigrailer19
Friday, November 25, 2011 @ 9:45:26 PM

Beamboom-

I save files the same way you explained. I'm obsessed with being able
To correct a bad choice, so I save constantly as well. I have about 6 main saves I circulate through in Skyrim, I played Oblivion the same way, and DA:O, and Fallout 3, and even inFamous 1 and 2, and well you get the point.

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Beamboom
Saturday, November 26, 2011 @ 6:43:51 AM

I know, me too Big! Obsessed is the correct word to describe this. I typically got like three different saves before I'm even out of the tutorial :D

Actually I wish there was a way to add a comment to the save files, so that I could write down a quick note to self.

On a sidenote:
I remember a while ago someone complained on how few checkpoints there are in Fallout, so he had to start on the beginning of a travel every time he died. I was like, "whaaaat??? Have you played the entire game without discovering the save function in Fallout?".

Can you believe it? Some people! Makes you kinda understand why games are being dumbed down... :/


Last edited by Beamboom on 11/26/2011 6:47:00 AM

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Fane1024
Sunday, November 27, 2011 @ 1:39:20 AM

For RPGs, I keep 1 permanent save each time I gain a level (and temporary saves in between).

They fill up my USB drive, but you never know when you might want to revert to an older save.

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Lawless SXE
Friday, November 25, 2011 @ 12:21:16 AM
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I've had no issues yet, but this is somewhat disappointing, if expected. Ah well I'll enjoy playing for the next 30-ish hours, so I'm cool.

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aaronisbla
Friday, November 25, 2011 @ 12:25:52 AM
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I dont know, this would be one of those times id hope you played it far enough to encounter this so it can be reflected in ur reviews. I wont buy this game until its fixed. and knowing bethesda, it may not get fixed

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Qwarktast1c
Friday, November 25, 2011 @ 12:46:59 AM
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that's the problem with massive games like fallout and elder scrolls. they are so damn big, that they are bound to have a lot of glitches

i must say that fallout 3 is the glitchiest game i have ever played. i have never had a game freeze on me as much as it did :p

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Beamboom
Friday, November 25, 2011 @ 3:42:26 AM

Yeah Fallout 3 was my glitchiest game so far on the ps3 too. Ironically it's also one of the best games I've played. One of my absolute favourites.


Last edited by Beamboom on 11/25/2011 3:43:03 AM

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killerbee12
Friday, November 25, 2011 @ 12:55:16 AM
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I highly doubt that score would have been the same since that's not what happened to bayonetta

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killerbee12
Friday, November 25, 2011 @ 12:55:18 AM
Reply

.

Last edited by killerbee12 on 11/25/2011 12:55:38 AM

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___________
Friday, November 25, 2011 @ 1:55:15 AM
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nah, you think!?
maybe!?
this is exactly what ive been going on ever since the game released!
what i cant understand, is how bethesda keep getting away with it!
i mean seriously, is it that hard to polish your games before release?
thing that pisses me off the most is every game they release has the same problems.
its not like each game has different problems, there not there always the same!
you would think they would say hey we had this big problem in our last game which we had to patch, so before we release our next game lets make sure its fixed.
but they dont, it just goes to show how much they care about there games!
eh, who cares if the product is faulty sell it anyway!

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oldmike
Friday, November 25, 2011 @ 2:20:50 AM
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i am at the 85 hour mark and have not had any problems

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LegendaryWolfeh
Friday, November 25, 2011 @ 2:28:14 AM
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And that's why I play Skyrim on my pc ;)

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Beamboom
Friday, November 25, 2011 @ 3:58:43 AM

... And this is one good step closer for me getting a gaming PC again. Really.

Oh well, The Old Republic is soon upon us (downloaded the beta yesterday actually) so it's probably not a bad idea no matter what. My old PC is closing in on 10 years old now.


Last edited by Beamboom on 11/25/2011 4:06:29 AM

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Xzer0
Friday, November 25, 2011 @ 2:59:45 AM
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I remember Oblivon pc version had almost similiar problem, but oblivion probelm was more strange. The problem was, when you played oblivion 50 hours or more, then the world objects started to delete thmeselves and after some time you could not start the game, cause there was nothing to load.

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gray_eagle
Friday, November 25, 2011 @ 3:24:45 AM
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the secret for playing a bethesda game, create new saves. never overwrite an exsisting save.
if you start to notice lag, no matter how minor the lag is, save!

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TheOldOne
Friday, November 25, 2011 @ 5:54:22 AM
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I experienced a similar thing with Two Worlds II It's not from Bethesda, but is a similar open world rpg. After several hours of playing and lots of areas already visited in their open world, the game started to lag and became almost unplayable. I wonder if it's console related or if this also happens on the PC version of these games.

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Vivi_Gamer
Friday, November 25, 2011 @ 5:58:53 AM
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This shuld have been sorted way before the release. Bethesda seem to have a habbit of keeping bugs in there games. There are patches, but events like this are just completely unacceptable.

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Dancemachine55
Friday, November 25, 2011 @ 6:10:43 AM
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So glad I bought this game off Steam now.

With Bethesda, it's PC only for me. Same goes with Valve and most FPS'.

For games like GTA, Saint's Row, Batman, Prince of Persia, etc, it's console only. The PC ports of many of those games are really quite terrible compared to their console brethren.

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tanner1
Friday, November 25, 2011 @ 6:51:35 AM
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After all theses years and they still can't grasp the technicality of the Ps3. What chance have they got when developing for the ps4?

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Highlander
Friday, November 25, 2011 @ 8:54:22 AM

Seems like it's more a case of Bethesda not being able to program an autosave function properly.

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tanner1
Friday, November 25, 2011 @ 6:51:38 AM
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After all theses years and they still can't grasp the technicality of the Ps3. What chance have they got when developing for the ps4?

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Underdog15
Friday, November 25, 2011 @ 6:54:52 AM
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Well, NoSmokingBandit, if you're out there, I concede defeat!

You were right, it seems!

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Robochic
Friday, November 25, 2011 @ 7:06:54 AM
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Happy that i got the PC version instead cause my hubby had a hell of a time with the same issue on Oblivion just drove him nuts.

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Lotusflow3r
Friday, November 25, 2011 @ 7:33:36 AM
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It began happening to me. I'm taking a break because of it. Plus, just got Adventurer Of Arland......I think i prefer it!

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Highlander
Friday, November 25, 2011 @ 8:55:10 AM

LOL, well, I body-swerved the issue entirely and stuck with WKC2.

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Lotusflow3r
Friday, November 25, 2011 @ 10:11:40 AM

lol WKC2 is better if you prefer the eastern RPGs or online functions imo. The update sounds great, i should return to it one day.

Last edited by Lotusflow3r on 11/25/2011 10:12:43 AM

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Highlander
Friday, November 25, 2011 @ 10:36:32 AM

I think you would like the update, though the Guilds are odd. Probably no more so than other games, but still...

The thing is, they use a ranking system and guild level increases or decreases depending on your rank. The rank is based on prestige points gained through running quests and wagering guild tokens on the success of the quest. If you success, you get points.

Sounds great, except of course a guild with a lot of members generates a lot of points, and those large guilds suck in most of the players, leaving small guilds with little more than crumbs. This wouldn't be an issue if the level of the guild was gradually increasing based on the prestige points as well as the relative rank of the guild. However the system will decrease a guild's level if the guild falls in the rankings. essentially it means that large guilds have an inherent and insurmountable advantage over smaller ones. Agaion this would not be an issue except that the level of the guild affects what extra items are available in the guild's shops. Certain things will only ever be available to the top guilds. So when the system makes it essentially impossible for a small guild to ever level up sufficiently, it makes the existence of small guilds questionable.

That said, it seems as though the things available that way are limited in scope. So if you're willing to forgo the relatively few items only available to the top guilds, there's really nothing to prevent a tiny guild from working for those in it. Most though, want everything, even if they never actually get it.

I'm sure that this is similar in most games with player guilds. To me the central function of guilds should be a reflection of the circles of friends in these games, so that the players that continue to play long term have people to play with. But then, I am something of an oddity.

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Beamboom
Friday, November 25, 2011 @ 11:15:24 AM

Highlander,
The guild system bear a slight resemblance with the Anarchy Online guild system after the "Tower Wars" expansion. There your guild members earns bonus points to their skills based on how much land the guild controls. Indirectly that is related to how large your guild is as the biggest guilds got the manpower to defend more land and conquer the best land areas from smaller guilds to place so called "towers" on them, that in turn adds to the skills.

An important difference is of course that all *items* are available for all players regardless of guild membership. It's only a few skill points give or take that makes a difference between a small and large (or battle skilled) guild.

To me it sounds like Level-5 are constructing a mmorpg here, piece by piece. Quite cool, actually.


Last edited by Beamboom on 11/25/2011 11:17:29 AM

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Highlander
Friday, November 25, 2011 @ 11:45:13 AM

The game as it stands is two factors away from being an MMORPG. First of all there is no player vs player in the game, which I very, very much like. It forces co-op play, which is absolutely my preference. Secondly, it's not an open world game, and to be honest I doubt it ever will be. It has openness, but it's not open world as a 'traditional' MMORPG might be.

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Beamboom
Friday, November 25, 2011 @ 1:30:17 PM

That's not so unusual!
Not every mmorpg has implemented PVP, and in *every* mmorpg I've played PVP it's highly optional (typically in dedicated zones, "arenas" just to measure strengths and tweaks, or by mutual agreement via a dialogue both must accept).
Many mmorpgs have two sets of servers, one where pvp functionality is enabled, and others where pvp is entirely disabled (that's usually where you find most roleplayers).

Unless you go for the explicitly PVP oriented mmo's like Planetside (and those kind of games are few and far between), I'd say the main focus of every mmorpg is on pve (persons versus environment), ergo coop play. In Anarchy Online as I mention above the pvp is an optional expansion pack, it's not even in the core of the game.

I've never been a fan of pvp in mmorpgs myself, other than for fun amongst friends (typically guildmates). It's the coop play that made me love mmorpgs so much. That and the friendly, social aspect of them.

The concept of a team of 6-7 players who together venture into a huge dungeon and cooperate towards the final boss holds most of my finest gaming moments.

As for the openness; The dungeons in WKC that I saw are veeeery mmorpg'ish. It's essentially how every dungeon in a mmorpg is. They are all more or less linear corridors towards a boss.


Last edited by Beamboom on 11/25/2011 1:36:28 PM

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JackDillinger89
Friday, November 25, 2011 @ 8:17:54 AM
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Thang god i buy it for 360, i have yet to encounter crashes or framerate drops of any kind. Most polished rpg from bethesda yet. Its personally on of my favorite games this year. Its a shame the ps3 version gets treated this way. I hope a ps3 patch comes soon to fix it since this game is epic. If you have both consoles buy it for 360 if not only a ps3 buy it anyway it will be fixed soon. Its amazing.

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Temjin001
Friday, November 25, 2011 @ 10:33:03 AM
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I've only played this on 360 and it runs like a champ, like Fallout 3.

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Bloodysilence19
Friday, November 25, 2011 @ 10:50:25 AM
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let everyone know if they don't know already, a patch for both 360 and ps3 is coming next week for a-lot of this issues both version are in-counting. Still even with this patch coming still unacceptable in someways to release a game like this with many of the same problems as previous games by Bethesda. Nv is the worst out of the bunch but Skyrim gets real close at times.
I have 76 hours in but i don't start really noticing to many problems till after playing for about 2 hours non stop. I don't get freezes where my ps3 lock up on me but, i do get massive pop ins and horrible frame-rate issues, audio problems, and loading issues after playing to long. I hope the patch fixes this problems but i hope it doesn't cause more bugs/glitches like nv patches did.

Last edited by Bloodysilence19 on 11/25/2011 10:51:46 AM

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Lemon_Saint
Friday, November 25, 2011 @ 11:42:01 AM
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This was the same problem I had with Elder scrolls 4 ... lag after just a couple of hours. I would be playing, a battle would take place, I swing, and all of a sudden, the screen jumps to a few meters back with half of my HP gone. I really wanted to like the game. I had heard so many great things about it, and this was the "game of the year" edition. If they hadn't fixed a major problem like that by then, (a year after if was released), there was no way I was purchasing Skyrim at launch.

It sucks that this is an issue already. I hope its fixed soon for folks who already have it. I guess I'm playing the "wait-and-see" now.

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burnedknight
Friday, November 25, 2011 @ 12:21:20 PM
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Luckly for me i've only had some lagging although i'm just past 40 hrs in but to be safe i better turn off auto safe .I feel bad for those with serious problems because it's a great game hopefully they fix the problems but how do you release it with these problems i dont know

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WorldEndsWithMe
Friday, November 25, 2011 @ 1:25:40 PM
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They better fix this, I love the game but it's already riddled with lag with freezes from the get -go

On a 10 points scale it would barely (and possibly not) make a 9 because of how often they happen.

Last edited by WorldEndsWithMe on 11/25/2011 1:26:41 PM

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Vidius
Friday, November 25, 2011 @ 4:10:34 PM
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I'm on the 26 hour mark and its lags every 15-20mins. Small lags though, I hope it doesn't get worse. Its mainly around towns and spawning monsters dungeons. I'm super pissed and never buying a bethesda product on launch day ever again!

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JohnnyKey
Friday, November 25, 2011 @ 6:32:59 PM
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I hope this new patch they are releasing will fix these problems. I don't own the game yet but I was hoping to get it for ps3. Damn, this disappoints me a lot.

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Nerull
Friday, November 25, 2011 @ 8:27:34 PM
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I turned the autosave mostly off on pc anyway, just so I didn't have 1000s of files.
Still have yet to try any mods though since I'm worried they'll break my files if I don't start them from a new character.

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Ignitus
Friday, November 25, 2011 @ 8:42:27 PM
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A Bethesda game on PS3 broken? Why I'm not surprised?

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Excelsior1
Saturday, November 26, 2011 @ 3:17:38 AM

No. It's not a surprise. That's why I think when people say PS3 multiplats are just fine now and it's not 2007 they are just wrong to some extent. Things are better but we still have the potential for an inferior multiplat to drop at anytime. I mean we are talking about a pretty high profile game in regards to Skyrim. It's not some hasty last minute port. One thing that got my attention is Bethesda would only show 360 version of the game. They only brought 360 version to trade shows as well. The Sixth Axis mentioned they could get no hands on time with the PS3 version. I knew the minute Ben said he got the 360 copy something was up, I did not think it would be this bad, though.

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SS4
Sunday, November 27, 2011 @ 10:27:50 AM
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Lol so the menu are broke because they stopped working on PC version to make it console friendly just so we can have a broken console game....way to go. The PC version is still better but could ve been more if it wasnt for the console attention...

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Jotun
Sunday, November 27, 2011 @ 1:42:49 PM
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Bethesda *designs" great games. They, however, do not *program* great games. I've been playing the ES series since Arena first debuted on the PC and their design style/engines have always produced the most buggy titles to ever grace a PC and/or console.

Daggerfall was one of the most anticipated titles I ever got as a kid and it would break in the MAIN QUEST. There was a point where you had to return to an NPC to finish a quest but, when you clicked on the NPC, they were no longer there. You could see them like normal, but the pointer or whatever it was at the time that linked the actual data making him/her an NPC you could interact with would disappear. They took somewhere around 1-2 years to fix this.

F:NV, while not developed by them, uses the same engines as FO and other Bethesda titles and is the problem. The always amazing thing about a Bethesda game was the size. The engine keeps everything in visual distance in memory to provide the more "epic" or "real" feel and that's creating the problem. When the save file grows to a certain size(NV it was around 6000kb), the game can no longer load all that data along with all the other stuff it keeps available for the player.

I commend Bethesda for giving us amazingly thought-out games, but their programmers and QA staff have been failing gamers for over 20 years. They're lucky their games are so great or people would have dashed a long time ago.

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Gravelight
Sunday, November 27, 2011 @ 2:45:45 PM
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I remember the glitch in Oblivion (goty edition) that wouldn't let you finish a particular quest unless you put the standard Oblivion disc in and load the save. Then you finished the quest, saved it, and put the goty disc back in. Something to do with getting rid of a vampire curse I think. Luckily my cousin had the original. Someone should really make a web page, for each new game that comes out, for people to go there and tell about the bugs and glitches so that it would be easier for the patches to be fixed. Something for the developers to read. But, something tells me the devs would still be like, "Get to it when we can i guess"... not cool.

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Jotun
Sunday, November 27, 2011 @ 3:05:10 PM

I like that idea a lot.

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Caanimal
Sunday, November 27, 2011 @ 9:15:44 PM
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I'm at 60+ (around 64 I think...) hours and have only experienced slow down once and that was after playing for about 8 hours straight... Guess I have better luck than most when it comes to glitches... I have 2 manual saves and the auto-save still on.

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Lairfan
Tuesday, November 29, 2011 @ 7:54:32 PM
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Yeah, this piece of crap has definitely been glitching up for me. It didn't even take 40 hours: I've had problems since the very first mission. Considering this game got so many high reviews and so much "Game of the Year" talk has centered around it (hell, G4 said it was one of the greatest games ever made), to see it be so crappy technically is incredibly disappointing to say the least.

I hope Bethesda can get their sh*t together. Just because they obviously prefer the 360 (they seem to advertise almost exclusively with them and their games are ALWAYS technicals-wise better on 360) doesn't mean they should release a crappy version to the PS3.

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