Update: The PS3 Version Of Skyrim Might Be Broken
We hate to see problems with any game, but it's especially painful when that game is one of the best of the generation.
We're starting to hear reports that the PlayStation 3 version of The Elder Scrolls V: Skyrim has a major problem after about the 40-hour mark. When the save file gets too large and the PS3 cache gets too big, the game really starts to lag big time. Apparently, this includes major texture drop-off and entire pieces of the environment disappearing from view.
As an example of the problem, check the comments at Amazon.com, where the concerns are clear. At the top is a long post explaining how to bypass the problem; it basically involves taking a break after playing for 2-3 hours and turning off the auto-save function. Now, for the record, I remind everyone that I had the Xbox 360 version for review so if that 9.7 for the PS3 version causes problems, I apologize.
That being said, even if I did have the PS3 version, the score probably would've been the same, as I wouldn't have played long enough to encounter these issues with the save file size. The problem is that some people are just saying, "oh, just save and reboot, no big deal." However, we don't believe we should have to do this with any finished game. Hopefully, this is something Bethesda will address very soon, because no game should have to suffer this sort of severe issue.
Related Game(s): The Elder Scrolls V: Skyrim
Tags: skyrim, the elder scrolls v, skyrim glitch, skyrim ps3
11/24/2011 9:06:25 PM Ben Dutka
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Comments (90 posts)
Fane1024
Friday, November 25, 2011 @ 1:39:00 AM
The worst part with HR was that the locked save made trying to avoid the crashes by carefully controlling the saves a giant PITA.
Hopefully, Bethesda will patch this glitch soon so that everyone will be able to finish the game.
Last edited by Fane1024 on 11/25/2011 1:45:47 AM
TrophyHunter
Friday, November 25, 2011 @ 1:31:53 PM
friction
Friday, November 25, 2011 @ 4:54:48 PM
And I'm just over 56hrs and it gets pretty laggy after about 3-4hrs of play but a restart fixes the problem.
I also hear the more skills you train the more inplayable it becomes, so for this character I'll be sticking with just the select skills I've been training. I just hope a patch comes out before I double my play time and start lagging every session
Excelsior1
Thursday, November 24, 2011 @ 10:04:06 PM
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I read on the Bethesda forums that Bethesdsa refused to send out the PS3 version for review. That's explains why Ben was sent the 360 version instead. It also makes it look like Bethesda may have known about these issues. Unbelievable that even 5yrs into PS3's life cycle we still have to put up with this kind of stuff.
looks up EddPm6 comment
Yes, it is eerily similar to the way Fallout 3 would behave at times. I know exactly what you are talking about. Skyim kind of jumps around on you and freezes on you in a way that reminds me of the issues Fallout 3 had in the PS3 version. Fallout 3 had some serious issues on the PS3. Broken Steel was unplayable at times. Yes, I know what you mean.
Last edited by Excelsior1 on 11/24/2011 10:21:46 PM
Oxvial
Thursday, November 24, 2011 @ 10:14:03 PM
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Last edited by Oxvial on 11/24/2011 10:14:25 PM
Highlander
Friday, November 25, 2011 @ 8:47:10 AM
Just sayin'...
;)
Oh, and while I remember, WKC2 got an update last week that included the guild functionality, same bug fixes and performance improvements, a skill balancing patch, and new quests and items. Nice improvements to a great game. Level5 comes in for lots of unfair criticism. They continue to support the game a year after it's original release in Japan. Pretty good going if you ask me.
Last edited by Highlander on 11/25/2011 8:49:25 AM
fatelementality
Thursday, November 24, 2011 @ 10:27:23 PM
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march6969
Thursday, November 24, 2011 @ 10:36:33 PM
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This is not just on the ps3 either, I have exhibited similar issues for both systems, lets get it straight, the companies do make outstanding, innovative and fully immersible games, but if I'm about to shell out $80 for a game the least the company can do is more QA than the bear minimum to get the game out the door.
Its because of the poor track record of these companies that I have decided to pass on all future titles as a point of principle...
Spineshank
Thursday, November 24, 2011 @ 11:06:59 PM
march6969
Friday, November 25, 2011 @ 12:17:26 AM
oh I did play mass effect 2, great story but it would lag horribly and freeze, glitched my insane run causing me to lose out on the trophy, I have played all of there games(Bethesda and bio-ware) with the exception of skyrim, Sorry if I was not clearer in my post.
I will probably play the games from these companies again, but it will be in the form of rentals so that the companies get fractions of my dollars.
As far as content goes, your right it has a lot, but so has many other games before its time, and before consoles were connected the developers did not have the luxury of patches to fix bugs, games like ff7, MGS series, I think its that some developers are just becoming more relaxed, and taking the "we'll fix it later" approach.
Just disheartening.
bigrailer19
Friday, November 25, 2011 @ 8:54:34 AM
ME2 was far from a flawless port. I love the game, I can't wait for 3. But it had issues. In fact most any Missions you were on that involved flying that little ship around, the textures were terrible and you could literally see every polygon, it was almost like it never rendered. Its ugly at times. Don't get me started on the load times, especially since I installed the game. Ridiculous. There was some issues with the frame rate as well. But alas I loved the game.
I also dont agree that it has a lot of content, Bethesda games have lots of content, ME2, was almost linear. The only thing largely deep about ME2 was the conversations, and the almost meaningless upgrades. Besides the conversations every mission had one way in and one way out.
Last edited by bigrailer19 on 11/25/2011 8:57:28 AM
Excelsior1
Friday, November 25, 2011 @ 9:29:49 AM
Clamedeus
Friday, November 25, 2011 @ 9:35:54 AM
I had the same issues. It definitely wasn't flawless by any means, audio sometimes would lag behind what was actually going on, texture pop in and out, and the worst part is what Bigrailer said about the level where you drive the hammerhead in an open plain, horrible textures, but I did enjoy it though even with it's issues.
bigrailer19
Friday, November 25, 2011 @ 2:22:38 PM
Your relentless man. If something doesn't please you, you just dont stop. Regardless I dont know how you missed any of that stuff in ME2 I had mentioned. And as Clam, said the audio wasn't always on par either. Towards the end of the game for me the characters would stop talking midway through a sentence... Thank goodness for subtitles!
As far as Skyrim goes it seems it's about 50/50 for those it's happened too. Luckily for me I save every time I go through a door and have multiple save files so none of my files are ever over 3000kb. If that saves me the frustration you fellas are having then it's obviously not game breaking. Sorry man I feel like your over exaggerating a bit because of your love for ME2. Trust me you don't have to put down Skyrim to prove how much you like ME2. I know, I know...
I am sorry this seems to be a frustration for you though.
Clam-
It's weird how I can experience such things in a game and still enjoy them. I do fault Bioware and the game for having these issues but the game was still largely enjoyable, I would expect the same response towards Skyrim. But your right about ME2, and I'm glad you seen the same issues I did, it helps validate the point! ;) my biggest concern was flying the ship, I seriously just drove around looking at how terrible it was...
Last edited by bigrailer19 on 11/25/2011 2:27:35 PM
Clamedeus
Friday, November 25, 2011 @ 6:44:18 PM
Oblivion worked fine no issues for me when I played it, nothing major anyway small spikes of lag in some areas but wen't away. I doubt It's that bad in Skyrim as some are saying though. I can't wait to get Skyrim! :D (I'm also rebuying WKC2, for christmas to play with Highlander and Underdog, joining the guild Highlander made. :D)
bigrailer19
Friday, November 25, 2011 @ 9:35:19 PM
Yea I had very little issues with Oblivion as well. The biggest was the vampire glitch. I shoulda stuck with my Redguard! ;)
Anyways Skyrim has been good for me so far. Again I have multiple main saves I use though, it's very little trouble, if any at all. If this is a step that should be taken I don't think it's that big of a deal. This is how I play my RPG's or any game with choices anyways. That way if I don't like the outcome I just reload a different Save.
My buddy and I planned on getting WKC2, he got it, I didn't. I just have too many games to finish. I bought Uncharted 3, BF3, MW3 and Skyrim all within a month. Crazy! So I knew when WKC2 released I'd have to pass on it because of these 4 games. I'm happy with that decision all 4 games have gotten plenty of attention, and all been very good overall.
Last edited by bigrailer19 on 11/25/2011 9:39:41 PM
matt99
Thursday, November 24, 2011 @ 10:40:03 PM
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On a side note: Happy Thanksgiving from Canada, unfortunately having a father who was born in the US is not a good enough reason to celebrate American thanksgiving and take 2 days off...oh well I tried.
sha4dowknight05
Thursday, November 24, 2011 @ 10:46:42 PM
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Highlander
Friday, November 25, 2011 @ 8:50:23 AM
sha4dowknight05
Friday, November 25, 2011 @ 11:53:38 AM
Highlander
Friday, November 25, 2011 @ 1:11:41 PM
I was agreeing with you and kind of saying that I agree, and then asking the open question of Bethesda about overflowing game saves, while at the same time inferring that Bethesda are chumps because they can't write something so basic to work properly.
sha4dowknight05
Friday, November 25, 2011 @ 7:09:54 PM
I have new vegas as well for ps3 but it tends to do a tact bit better then fallout 3 but i haven't reached the 40 hour benchmark yet on that.
I have oblivion as well but i have barely touched that game.
I won't be getting bethesda games for the ps3 anymore. They are meant to be played on pc or xbox 360, since less freezing happens.
Last edited by sha4dowknight05 on 11/25/2011 7:11:39 PM
Deleted User
Thursday, November 24, 2011 @ 10:56:55 PM
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CH1N00K
Thursday, November 24, 2011 @ 10:57:52 PM
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Last edited by CH1N00K on 11/24/2011 10:58:46 PM
Oxvial
Thursday, November 24, 2011 @ 11:09:32 PM
Excelsior1
Friday, November 25, 2011 @ 12:28:09 AM
It's a shame too becuase Bethesda makes some great games from a design standpoint. I am getting a little sick of them treating PS3 owners like we are 2 second class citizens. They really should get called out on this more. Bethesda's refusal to send out PS3 review copies is damning in particular. Sounds like they were trying to shape the review scores by only sending out the 360 version for review. It looks like it worked becuase Ben only reviewed the 360 version they sent him. He might not have rated the PS3 version as highly.
Underdog15
Friday, November 25, 2011 @ 10:04:05 AM
maxpontiac
Friday, November 25, 2011 @ 12:25:01 AM
JohnnyGold
Thursday, November 24, 2011 @ 11:24:18 PM
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morrowind
oblivion
fallout
fallout new vegas (not tech. bethesda, but same engine same game)
and now skyrim
not exactly the same problem every time, no, but glitching none the less. just try to remember this for the future: if you buy a bethesda game within 12 months of release, you are a frustrated beta tester.
if you wait a year, you can get the same game used, patched and with all the dlc in a game of the year package for about 10 dollars.
Gamer Girl Gemo
Thursday, November 24, 2011 @ 11:40:27 PM
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For everything considered, Skyrim is a beautiful game. One that is definitely worth every bit of time that I've put into it so far. Maybe I'm just too in love with the game, and fail to be frustrated with the lagging. But I know for a fact that this game isn't worth giving up for some lag and crashes. Even if the patch doesn't fix it completely, this game will still stay with me. Skyrim is a jewel that I plan to appreciate and play for many years to come.
Axe99
Friday, November 25, 2011 @ 5:15:51 AM
Agree that it's worth playing dealing with the bugs to play Skyrim, but this is just another example to me of why I'll continue to advise people not to buy Bethesda games at launch, but rather 2-3 months later once they've finished patching out the serious bugs.
Beamboom
Friday, November 25, 2011 @ 11:24:30 AM
I never managed to get that pissed on Fallout 3 either for the exact same reason: I so much loved the game itself that I just adapted to the glitches and kept playing.
That said, had this only been a problem across all platforms it would have been one thing, but as far as I understand this is only happening on the ps3, and that's what makes this so annoying.
But yeah, the game still is *amazing*.
Last edited by Beamboom on 11/25/2011 11:27:15 AM
GuardianMode
Thursday, November 24, 2011 @ 11:49:55 PM
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maxpontiac
Friday, November 25, 2011 @ 12:28:18 AM
Beamboom
Friday, November 25, 2011 @ 3:38:28 AM
It was very apparent on Gamerankings, almost every rating that popped up were for the xbox version. We talk about something like 40-5 in xbox favour.
Disappointing, although it must be said that I personally has not experienced anything yet, but then again I have the habit of saving often and always circulating several savefiles, to enable me to rollback if I did something I later regret. I guess that habit is what saves me.
Last edited by Beamboom on 11/25/2011 3:40:44 AM
Clamedeus
Friday, November 25, 2011 @ 9:41:13 AM
I have a bad habit of not doing that with my saves, I usually always save over the one I have. I messed up in Oblivion acouple of times doing it like I did, but somehow in my 3rd play through of it I managed to get away with it, and beat the game without messing up.
I might start doing it that way though for Skyrim once I do get it for Christmas, hopefully everything is patched by then.
bigrailer19
Friday, November 25, 2011 @ 9:45:26 PM
I save files the same way you explained. I'm obsessed with being able
To correct a bad choice, so I save constantly as well. I have about 6 main saves I circulate through in Skyrim, I played Oblivion the same way, and DA:O, and Fallout 3, and even inFamous 1 and 2, and well you get the point.
Beamboom
Saturday, November 26, 2011 @ 6:43:51 AM
Actually I wish there was a way to add a comment to the save files, so that I could write down a quick note to self.
On a sidenote:
I remember a while ago someone complained on how few checkpoints there are in Fallout, so he had to start on the beginning of a travel every time he died. I was like, "whaaaat??? Have you played the entire game without discovering the save function in Fallout?".
Can you believe it? Some people! Makes you kinda understand why games are being dumbed down... :/
Last edited by Beamboom on 11/26/2011 6:47:00 AM
Fane1024
Sunday, November 27, 2011 @ 1:39:20 AM
Lawless SXE
Friday, November 25, 2011 @ 12:21:16 AM
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aaronisbla
Friday, November 25, 2011 @ 12:25:52 AM
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Qwarktast1c
Friday, November 25, 2011 @ 12:46:59 AM
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Beamboom
Friday, November 25, 2011 @ 3:42:26 AM
killerbee12
Friday, November 25, 2011 @ 12:55:16 AM
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killerbee12
Friday, November 25, 2011 @ 12:55:18 AM
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___________
Friday, November 25, 2011 @ 1:55:15 AM
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maybe!?
this is exactly what ive been going on ever since the game released!
what i cant understand, is how bethesda keep getting away with it!
i mean seriously, is it that hard to polish your games before release?
thing that pisses me off the most is every game they release has the same problems.
its not like each game has different problems, there not there always the same!
you would think they would say hey we had this big problem in our last game which we had to patch, so before we release our next game lets make sure its fixed.
but they dont, it just goes to show how much they care about there games!
eh, who cares if the product is faulty sell it anyway!
LegendaryWolfeh
Friday, November 25, 2011 @ 2:28:14 AM
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Beamboom
Friday, November 25, 2011 @ 3:58:43 AM
Oh well, The Old Republic is soon upon us (downloaded the beta yesterday actually) so it's probably not a bad idea no matter what. My old PC is closing in on 10 years old now.
Last edited by Beamboom on 11/25/2011 4:06:29 AM
Xzer0
Friday, November 25, 2011 @ 2:59:45 AM
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gray_eagle
Friday, November 25, 2011 @ 3:24:45 AM
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TheOldOne
Friday, November 25, 2011 @ 5:54:22 AM
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Ultimadream
Friday, November 25, 2011 @ 5:58:53 AM
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Dancemachine55
Friday, November 25, 2011 @ 6:10:43 AM
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With Bethesda, it's PC only for me. Same goes with Valve and most FPS'.
For games like GTA, Saint's Row, Batman, Prince of Persia, etc, it's console only. The PC ports of many of those games are really quite terrible compared to their console brethren.
Highlander
Friday, November 25, 2011 @ 8:54:22 AM
Underdog15
Friday, November 25, 2011 @ 6:54:52 AM
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Lotusflow3r
Friday, November 25, 2011 @ 7:33:36 AM
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Highlander
Friday, November 25, 2011 @ 8:55:10 AM
Lotusflow3r
Friday, November 25, 2011 @ 10:11:40 AM
Highlander
Friday, November 25, 2011 @ 10:36:32 AM
The thing is, they use a ranking system and guild level increases or decreases depending on your rank. The rank is based on prestige points gained through running quests and wagering guild tokens on the success of the quest. If you success, you get points.
Sounds great, except of course a guild with a lot of members generates a lot of points, and those large guilds suck in most of the players, leaving small guilds with little more than crumbs. This wouldn't be an issue if the level of the guild was gradually increasing based on the prestige points as well as the relative rank of the guild. However the system will decrease a guild's level if the guild falls in the rankings. essentially it means that large guilds have an inherent and insurmountable advantage over smaller ones. Agaion this would not be an issue except that the level of the guild affects what extra items are available in the guild's shops. Certain things will only ever be available to the top guilds. So when the system makes it essentially impossible for a small guild to ever level up sufficiently, it makes the existence of small guilds questionable.
That said, it seems as though the things available that way are limited in scope. So if you're willing to forgo the relatively few items only available to the top guilds, there's really nothing to prevent a tiny guild from working for those in it. Most though, want everything, even if they never actually get it.
I'm sure that this is similar in most games with player guilds. To me the central function of guilds should be a reflection of the circles of friends in these games, so that the players that continue to play long term have people to play with. But then, I am something of an oddity.
Beamboom
Friday, November 25, 2011 @ 11:15:24 AM
The guild system bear a slight resemblance with the Anarchy Online guild system after the "Tower Wars" expansion. There your guild members earns bonus points to their skills based on how much land the guild controls. Indirectly that is related to how large your guild is as the biggest guilds got the manpower to defend more land and conquer the best land areas from smaller guilds to place so called "towers" on them, that in turn adds to the skills.
An important difference is of course that all *items* are available for all players regardless of guild membership. It's only a few skill points give or take that makes a difference between a small and large (or battle skilled) guild.
To me it sounds like Level-5 are constructing a mmorpg here, piece by piece. Quite cool, actually.
Last edited by Beamboom on 11/25/2011 11:17:29 AM
Highlander
Friday, November 25, 2011 @ 11:45:13 AM
Beamboom
Friday, November 25, 2011 @ 1:30:17 PM
Not every mmorpg has implemented PVP, and in *every* mmorpg I've played PVP it's highly optional (typically in dedicated zones, "arenas" just to measure strengths and tweaks, or by mutual agreement via a dialogue both must accept).
Many mmorpgs have two sets of servers, one where pvp functionality is enabled, and others where pvp is entirely disabled (that's usually where you find most roleplayers).
Unless you go for the explicitly PVP oriented mmo's like Planetside (and those kind of games are few and far between), I'd say the main focus of every mmorpg is on pve (persons versus environment), ergo coop play. In Anarchy Online as I mention above the pvp is an optional expansion pack, it's not even in the core of the game.
I've never been a fan of pvp in mmorpgs myself, other than for fun amongst friends (typically guildmates). It's the coop play that made me love mmorpgs so much. That and the friendly, social aspect of them.
The concept of a team of 6-7 players who together venture into a huge dungeon and cooperate towards the final boss holds most of my finest gaming moments.
As for the openness; The dungeons in WKC that I saw are veeeery mmorpg'ish. It's essentially how every dungeon in a mmorpg is. They are all more or less linear corridors towards a boss.
Last edited by Beamboom on 11/25/2011 1:36:28 PM
JackDillinger89
Friday, November 25, 2011 @ 8:17:54 AM
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Bloodysilence19
Friday, November 25, 2011 @ 10:50:25 AM
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I have 76 hours in but i don't start really noticing to many problems till after playing for about 2 hours non stop. I don't get freezes where my ps3 lock up on me but, i do get massive pop ins and horrible frame-rate issues, audio problems, and loading issues after playing to long. I hope the patch fixes this problems but i hope it doesn't cause more bugs/glitches like nv patches did.
Last edited by Bloodysilence19 on 11/25/2011 10:51:46 AM
Lemon_Saint
Friday, November 25, 2011 @ 11:42:01 AM
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It sucks that this is an issue already. I hope its fixed soon for folks who already have it. I guess I'm playing the "wait-and-see" now.
burnedknight
Friday, November 25, 2011 @ 12:21:20 PM
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WorldEndsWithMe
Friday, November 25, 2011 @ 1:25:40 PM
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Excelsior1
Saturday, November 26, 2011 @ 3:17:38 AM
Jotun
Sunday, November 27, 2011 @ 1:42:49 PM
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Daggerfall was one of the most anticipated titles I ever got as a kid and it would break in the MAIN QUEST. There was a point where you had to return to an NPC to finish a quest but, when you clicked on the NPC, they were no longer there. You could see them like normal, but the pointer or whatever it was at the time that linked the actual data making him/her an NPC you could interact with would disappear. They took somewhere around 1-2 years to fix this.
F:NV, while not developed by them, uses the same engines as FO and other Bethesda titles and is the problem. The always amazing thing about a Bethesda game was the size. The engine keeps everything in visual distance in memory to provide the more "epic" or "real" feel and that's creating the problem. When the save file grows to a certain size(NV it was around 6000kb), the game can no longer load all that data along with all the other stuff it keeps available for the player.
I commend Bethesda for giving us amazingly thought-out games, but their programmers and QA staff have been failing gamers for over 20 years. They're lucky their games are so great or people would have dashed a long time ago.
Gravelight
Sunday, November 27, 2011 @ 2:45:45 PM
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Lairfan
Tuesday, November 29, 2011 @ 7:54:32 PM
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I hope Bethesda can get their sh*t together. Just because they obviously prefer the 360 (they seem to advertise almost exclusively with them and their games are ALWAYS technicals-wise better on 360) doesn't mean they should release a crappy version to the PS3.

The Elder Scrolls V: Skyrim









Oyashiro
Reply
Thursday, November 24, 2011 @ 9:52:43 PM
Good thing I have SR3 and KOFXIII To keep me busy right now.