Study: Violent Games Negatively Affect Brain Activity
Some video games have been proven to boost brain activity. But perhaps unsurprisingly, the more violent mindless ones show the opposite.
Indiana University researchers have published the findings of their latest study, which has indicated that "violent games lower brain activity in regions associated with cognitive function and emotional control."
Using participants aged 18 to 29 who have had minimal exposure to violent video games in the past, the study split 22 males into two groups: the first group had to play a violent shooter for 10 hours over a span of one week, and then take the next week off. The second group didn't play any violent games in that same two-week period. Then everyone underwent an fMRI, where participants completed an "emotional interference task of pressing color-coded buttons assigned to violent or nonviolent action words." They also had to do a cognitive-inhibition counting task.
The results showed that those who played the shooter had less activity in the left inferior frontal lobe during emotional tasks, and less activity in the anterior cingulate cortex during the cognitive testing (yeah, lots of big words). The effect diminished after two weeks away from the violence of the game. Said Yang Wang M.D.:
"For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home. These brain regions are important for controlling emotion and aggressive behavior."
So essentially, are they saying the affected regions mean the players are less able to control emotion and aggressive behavior? Or they're simply less likely to react? Well, either way, we wouldn't be surprised to learn that just playing violent video games makes you a little dumber, and a little more desensitized. Hardly a shocker there.
Tags: video game study, gaming study, violent games
11/28/2011 8:46:12 PM John Shepard
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Comments (31 posts)
NoSmokingBandit
Monday, November 28, 2011 @ 10:09:35 PM
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I dont see how violent RPGs like Demons/Dark Souls could negatively affect one's brain seeing as it requires more thought and quick thinking than most other things i do throughout the day.
JMO_INDY2
Monday, November 28, 2011 @ 10:30:13 PM
Last edited by JMO_INDY2 on 11/28/2011 10:31:30 PM
Jawknee
Monday, November 28, 2011 @ 10:38:29 PM
JMO_INDY2
Monday, November 28, 2011 @ 10:44:44 PM
I'd also LIKE to think people can tell the difference between a video game and real life consequences. But alas, we know all to well of the rampant decrease of common sense among humans.
TrophyHunter
Tuesday, November 29, 2011 @ 8:17:49 AM
H0TSHELLZ
Tuesday, November 29, 2011 @ 10:43:58 AM
WorldEndsWithMe
Monday, November 28, 2011 @ 10:39:14 PM
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NoSmokingBandit
Tuesday, November 29, 2011 @ 6:04:35 AM
Lemon_Saint
Monday, November 28, 2011 @ 10:54:29 PM
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JMO_INDY2
Monday, November 28, 2011 @ 11:07:57 PM
Beamboom
Tuesday, November 29, 2011 @ 4:57:41 AM
BikerSaint
Tuesday, November 29, 2011 @ 12:00:59 AM
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And I play a hell of a lot of shooters & love watching the most violent of gore-fests.
But it could be why I sometimes forgot what I was just thinking about, LMAO
TrophyHunter
Tuesday, November 29, 2011 @ 8:28:26 AM
Bonampak
Tuesday, November 29, 2011 @ 12:25:00 PM
But think about all those 8-13 year olds playing MW3. Their brains still developing and still very impressionable.
So the best way to use this data, is to give a heads-up to those parents who mindlessly keep buying their children M rated games. And who end up ruining the reputation of gaming because of their clueless ways.
Beamboom
Tuesday, November 29, 2011 @ 4:55:24 AM
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What this study seem to be saying is that the study shows less activation in brain regions that controls emotion and aggressive behaviour *during play*.
What that means, basically, is that while playing shooters you don't get emotional, to put it simple.
And that makes sense, especially since online shooters are all about reflexes, strategy and instinct, not emotion and aggression.
Last edited by Beamboom on 11/29/2011 5:03:15 AM
TrophyHunter
Tuesday, November 29, 2011 @ 8:21:20 AM
Underdog15
Tuesday, November 29, 2011 @ 7:25:12 AM
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What's that?? You didn't consider evaluating people's responses to violent movies or other forms of media like music, either?
I got 100$ right here that says listening to something like rap with suggestive or violent themes for the same amount of time would have a similar effect.
No sh!t! As if this study is revolutionary. It just confirms what any normal person would have assumed.
Kingharris
Tuesday, November 29, 2011 @ 8:14:45 AM
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Helghast
Tuesday, November 29, 2011 @ 9:55:11 AM
UK_MrSim_UK
Tuesday, November 29, 2011 @ 10:36:21 AM
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UK_MrSim_UK
Tuesday, November 29, 2011 @ 10:36:22 AM
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Darwin1967
Tuesday, November 29, 2011 @ 3:07:08 PM
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sirbob6
Tuesday, November 29, 2011 @ 7:02:40 PM
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In a dangerous situation people shut down basically every thought process that will hinder their ability to fight off an enemy, especially emotions. Thus they just focus on fight or flight so they can handle a situation with more control and have a greater chance of survival.
A violent videogame is purposely recreating the situation. You'd expect the response to be the same.
Rogueagent01
Tuesday, November 29, 2011 @ 8:57:19 PM
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Any study that uses that small a number of subjects and does not account for the thousands of other variables that they have skipped should just be ignored. This is bad science period.

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JMO_INDY2
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Monday, November 28, 2011 @ 9:48:54 PM