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Move Has To Prove Its Worth With Hot Software In 2012

It's nice to see the PlayStation Move perfoming relatively well but in my eyes, 2012 needs to be a year for big-time, top-quality software.

Move has a few solid titles under its belt but we're missing the defining games, the titles that trigger big increases in Move sales. Maybe Sorcery can do it, but I don't think we should rely on that one promising game.

From the start, Sony said they were treating this new motion-sensing device as a peripheral for the hardcore gamer. It wasn't just about silly, simple entertainment; we'd be seeing big blockbusters with Move as the focus. But I really haven't seen that yet. Sure, some people have really enjoyed using Move for shooters (that Sharpshooter accessory seems to be popular), and there are lots of Move-compatible titles on shelves.

However, such a precise device should've resulted in AAA software for the hardcore by now, don't you think? For my money, it's a wicked precise device, although I have had some difficulty calibrating it for my shooters. Given the capability of this thing, the possibilities should be close to endless; developers could have a ball. Maybe we'll finally see the Move games that make everyone go, "see, that's why you need to have this thing! It's just awesome!"

Tags: move, playstation move, move games, move software

12/1/2011 9:14:35 PM Ben Dutka

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Comments (66 posts)

Bonampak
Thursday, December 01, 2011 @ 9:49:35 PM
Reply

Even on the Wii it was difficult to show a hardcore game that worked BETTER with motion controls.

That is until Capcom produced a port of Resident Evil 4.

The controls worked so well, that the only complaint motion-control detractors could come up with to put it down, was that they made the game too easy. And it was easier, because they worked.

If you go to amazon and read reviews of that game, you will come up with lots of people saying that once they tried playing RE4 with motion controls, they never felt like going back to using a regular controller.

That's what the Move needs. A hardcore game that shows that a particular gaming experience actually becomes if not better, at least satisfying with its use.

Last edited by Bonampak on 12/1/2011 9:51:11 PM

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Excelsior1
Thursday, December 01, 2011 @ 9:58:58 PM

Yeah, but they need more than old games that most people have not already played to death. I am sure the lack of games has a lot of Move's collecting dust out there.

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Bonampak
Thursday, December 01, 2011 @ 10:08:50 PM

LOL I didn't meant to say that the Move needs a port of an old game with Move capabilities slapped on it.

I mentioned RE4 for Wii as an example of a core game that worked beautifully with motion-controls.

If a mere port with tacked-on motion-controls actually worked, surely some dev out there with enough talent could produce a new game that uses the Move with similar success. Especially when the Move is superior to the Wii remote.

It can be done. That's what I'm saying.

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Jawknee
Friday, December 02, 2011 @ 4:22:11 AM

Metroid Prime 3 came before RE4 Wii Edition and it was perfect.

And I have to disagree that Move is superior. It's not as accurate from my experience.

Last edited by Jawknee on 12/2/2011 4:23:48 AM

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Axe99
Friday, December 02, 2011 @ 4:55:13 AM

I gave MP3 a crack, and it was well enough done, but I found myself wishing I had a standard controller. If I had a standard controller, I'd have likely finished the game (which was solid, but over-rated because it was a medium-sized fish in a tiny pond when it came to quality shooters on Wii). KZ3's motion controls were at least as good as MP3s, but again, I prefer a DS3 please.

But for me I've got my Move killer app - Top Darts! It's awesome :D. If you like darts ;). OT, Ben's spot on - while there are plenty of niche games for gamers that don't mind trying something a little different (Tumble, Top Darts, Echochrome, RUSE), there's nothing blockbuster that's blown everyone away. Games take time though, and blockbuster ones take 2+ years, so it doesn't mean it won't happen, just that no-one's finished it yet.

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Underdog15
Friday, December 02, 2011 @ 9:24:04 AM

I have to agree that move is superior. It's far more accurate from my experience.

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WorldEndsWithMe
Friday, December 02, 2011 @ 9:33:24 AM

Fact: Move is a more precise technology, thus it is more accurate.

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Axe99
Friday, December 02, 2011 @ 2:46:45 PM

Jawknee, I clearly didn't read your comment closely but I've played Move, Wii and motion+, and Move has a generational edge on motion+ in terms of accuracy, and the vanilla wiimote (which is what MP3 is set up for) is about as accurate as my LMG spray in BF3 (not very ;)). Not to say all three can't be fun, but if you're using the best available software for each, Move is head-and-shoulders ahead of the pack. What were you using Move with? There are some games out there (often Wii ports) that didn't sticky-tape the tech on well, but use it with something like Sports Champions or Top Darts and it shines.

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Jawknee
Friday, December 02, 2011 @ 4:53:34 PM

You're correct when talking about games like Sports Champions but when just comparing Metroid to Killzone, Move is all over the place and way to hard to control. It's almost like its too precise for it's own good.

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akmdpc
Thursday, December 01, 2011 @ 10:08:18 PM
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I had an absolute blast playing kz3 with the sharpshooter in my 110" theater. I have no desire to try out multiplayer but the campaign was great and the controls really clicked towards the end. I'm looking forward to my friend picking up r3 so we can each use the sharpshooter for online campaign coop.

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Jawknee
Friday, December 02, 2011 @ 4:20:38 AM

MP is the best part.

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playaplus
Thursday, December 01, 2011 @ 10:10:37 PM
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R3 works well with it i think but yeah most of the games that best suit it arent what i'd consider "hardcore" Best use of it right now imo is everybody dance

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WorldEndsWithMe
Thursday, December 01, 2011 @ 10:31:32 PM
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The promise of must have games was why I was initially interested, the lack of them is why I never bought one. I'd rather use a DS3 with any shooter too. It's a shame.

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PasteNuggs
Thursday, December 01, 2011 @ 10:32:53 PM
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They just need to make IP's that are specifically for Move. Not just games that are compatible.

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Beamboom
Friday, December 02, 2011 @ 1:30:31 AM

Yes, exactly. That's what they need to do. And it can be done, we saw that with Sports Champions, so why they haven't released a good Move game after that is beyond comprehension to me.

I really, really want to use my Move. But I can't keep playing Frisbee golf across three tiny tracks (or was it four?) forever.

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bigrailer19
Friday, December 02, 2011 @ 1:17:56 AM

I don't use it daily but I still use it. So youre wrong.

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Beamboom
Friday, December 02, 2011 @ 1:33:19 AM

They have probably tried to push Move on all developers, but only the studios they own "care" enough to implement it. They should design dedicated Move games instead of shoe-horn Move into games best played with a DS3.

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Axe99
Friday, December 02, 2011 @ 4:58:15 AM

Actually, I'm playing a game or two of Top Darts a day, so you're wrong there ;). Sure, it doesn't get a lot of use, but at the moment (and possibly for the long haul) it's a niche controller for specific games. I don't pull my racing wheel out for every gaming session either, nor my flight stick, but that doesn't make them failures (far from it!) Same for Kinect as well while we're at it ;).

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SolidFantasy
Thursday, December 01, 2011 @ 10:58:27 PM
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I really want to play KZ3 with the sharp shooter. It just looks like it makes so much sense. Maybe through in the 3d touch while you're at it.

All shooters should have a move/sharp shooter option and I should have more money so I can buy the whole package.

Gamers need to understand the advantages the move has over kinect and the wii mote.

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bigrailer19
Friday, December 02, 2011 @ 1:19:24 AM

Move n the sharpshooter are great in KZ3, and personally even better in MAG. My buddy says its great for Socom too.

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Jawknee
Friday, December 02, 2011 @ 4:17:33 AM

I didn't like Move with KZ3. I honestly didn't think they did as good of a job implementing motion controls with KZ3 as Nintendo did with Metroid Prime.

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Axe99
Friday, December 02, 2011 @ 2:52:36 PM

Jawknee - options for Move in KZ3 were far deeper than those available in Metroid Prime 3 (where you got no idea of where the bounding box sat, and just three settings, instead of sliders). That said, KZ3 wasn't designed for Move, and so I found all the turning in KZ3 (I suck badly at turning with the Sharpshooter setup) hard to deal with, while MP3 was designed _only_ for a motion control setup, and so took more heed of its weaknesses. But the basic implementation of the motion controls themselves was more nuanced and flexible in KZ3 (they worked just fine in MP3 as well, although the technological limitations of the wiimote meant that it still 'missed' some of the gesture commands, even when you nailed them, which could be frustrating in a firefight). Both good games, but personally I think both are better with a controller (just a shame Ninty never gave us that option with MP3).

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Jawknee
Friday, December 02, 2011 @ 4:56:27 PM

No matter how I tweaked the settings in Killzone 3 I couldn't get them to work. The slightest move to the left, right, up or down through the camera all over the place. Metroid on the other hand didn't need deep settings for configuration. It was ready when you picked it up to play. That's what was so great about it. It's like Nintendo nailed the controls when they made the game there was no need to through in a enhanced settings menu.

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Snorge
Saturday, December 03, 2011 @ 11:14:38 AM

Why has no one mentioned Heavy Rain??? Even though it was patch for the retail game, Heavy Rain plays amazingly well! Some gestures made you feel that much more immersed in the game. And on the Killzone 3 move controls @Jawknee I am still adjusting to the controls with the sharpshooter, but with just the move itself, absolutely astounding accuracy. As I stated before long as you have a steady surface to rest the move controller, you can become a killing machine. I AM a testament to that.

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Warrior Poet
Thursday, December 01, 2011 @ 11:08:20 PM
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The Wii has a lot more "hardcore" motion-controlled games than Move right now. I know the technology is far superior, but the games still aren't there. Nothing that compares to Metroid Prime Trilogy, Skyward Sword or even Punch-Out.

So, yes. I very much agree. At this point I'd like to see someone just copy Nintendo's designs and release it in HD, provided they're done well.

How about a medieval knight RPG? With a 50-pound sword attachment? That would be pretty nice.

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Jawknee
Friday, December 02, 2011 @ 4:13:14 AM

"Nothing that compares to Metroid Prime Trilogy, Skyward Sword or even Punch-Out."

Yea boi!!!

Couldn't have said it better myself.

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Axe99
Friday, December 02, 2011 @ 3:00:58 PM

There may be nothing that compares with Skyward Sword (Wii traded before released) and Punch Out (never got around to it), but MP trilogy is just an above-average first-person set of adventure games. If you're looking for motion-controlled games that compare, KZ3 and SOCOM:SF both compare well, and I'd be surprised if Resi 3 didn't stand up well as well (but haven't had the funds to get into that one yet). I enjoyed MP3, and the re-run through the original MP, but while they stood out on the Wii, they're just above-average when you compare them with what's available on the PS3 (I traded my Wii because of the grand canyon sized gulf between hype and reality of both it, and the current state of Nintendo's game design). Hell, I would have enjoyed either of MP1 and 3 (I steered well clear of 2) with a standard controller (ie, I enjoyed my first time with MP on Gamecube more than I did with the Wii controls, and the 'Cube controller was a fair step down from the Dualshock). Skyward Sword sounds (from all accounts) like it's a quality game (although it still has unskippable, scrolling text to tell the story - the guys in Ninty must still travel to work by horse and cart!), but everything I hear about the gameplay suggests the swordwork in Sports Champions bests it and, tbh, it sounds like another game that suits a controller best. I don't want to have to stand up and wave my arms around every time I bump into an enemy in God of War, for example.

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Warrior Poet
Friday, December 02, 2011 @ 4:55:18 PM

The sword-and-shield combat in the new Zelda really wouldn't work with a controller. The motion controls are actually more precise than analog sticks. It's pretty awesome.

As far as Metroid Prime goes, they're adventure games first and shooters second, so comparing them to SOCOM and Killzone doesn't really make sense. Those are much more focused on destruction than atomosphere and exploration.

Anyway, back to Zelda for me :P

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Jawknee
Friday, December 02, 2011 @ 4:57:48 PM

"but MP trilogy is just an above-average first-person set of adventure games."

It's way above average was way ahead of its time when it released. It was another bar setter in terms of FPS's on consoles.

Last edited by Jawknee on 12/2/2011 4:58:12 PM

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Axe99
Saturday, December 03, 2011 @ 5:28:25 AM

Thumbs up for good response Jawknee :). It does take some adjustment (the camera speed is the key, as is having a sensible bounding box), and even after that I'd say it's not quite as good a setup as SOCOM (although SOCOM, like MP3, is designed more with motion controls in mind in terms of its environment, whereas KZ3 demands a lot of fast turning, which motion controls are inherently bad at - as turning is effectively an analog stick with 50% or similar deadzone, controlled by a pseudo-laser pointer). But I got KZ3 to work slightly better for me than MP3 (I found I wanted my bounding box (deadzone for movement) in MP3 a little smaller than 'advanced', but a little bigger than 'normal'), but MP3 was definitely better set up for just picking up and rolling with it.

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Axe99
Saturday, December 03, 2011 @ 5:53:51 AM

PS - agree MP was way ahead of it's time on GC, MP3 was just 'good' though (noting there's _nothing_ wrong with this - I thought SOCOM and KZ3 were just 'good' as well, but loved 'em, as I did MP3) and I honestly found the motion controls a barrier to me enjoying MP3 that I didn't have to face in SOCOM or KZ3. Not saying that motion control was better in either of these games - but I didn't find it worse either, some bits of KZ3 with motion worked quite well (the bits designed with less turning in mind), whereas others (Exos for example) not so much.

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LimitedVertigo
Thursday, December 01, 2011 @ 11:44:44 PM
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Meh, nothing will get me to invest in motion controls. The day I'm required to use these type of controls is the day I quit gaming on any new platforms.

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Jawknee
Friday, December 02, 2011 @ 4:12:03 AM

I don't know. You should try Skyward Sword if you can. I never want to play another Zelda with the tradinonal game pad again.

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Axe99
Friday, December 02, 2011 @ 3:06:46 PM

It does sound like they've done a good job with Skyward Sword (after five years, longer with the devkits!), and the MP games were good as well, but many games on the Wii (Super Mario Galaxy, Swords and Soldiers, Lost Winds - and for me MP1 and 3) were worse because of the motion controls. Hell, Wii Sports and Sports Resort were the only two games were I enjoyed them. The rest felt like I was trading accuracy and immediacy for gimmick.

And this is where the issue comes with 'Blockbuster games' for Move - those kind of long, exploration-style games will always have a significant proportion of the audience that prefers to play with a controller. On Wii, you don't get that option (thanks for nothing Ninty), but on PS3 games like KZ3, SOCOM and Resi 3 make it optional, so people can run with what they enjoy. We won't see an 'all Move' Skyward Sword, because not everyone wants that (or, if we do, it'll struggle, because it won't have a one-eyed Ninty fanbase to support it).

I will say that Heavy Rain with Move is good fun. More accurate than the standard Wii, and similar style of play. But again, I think it's the kind of thing that shouldn't (and definitely doesn't need) to be made Move only.

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maxpontiac
Friday, December 02, 2011 @ 12:17:36 AM
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Skyrim could have used the PS Move, I would love to try that.

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bigrailer19
Friday, December 02, 2011 @ 1:20:05 AM

Interesting, that would be a good time!

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bigrailer19
Friday, December 02, 2011 @ 1:27:58 AM
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I don't think you can make a motion peripheral a "hardcore" gamers first option. So when they talk about releasing AAA titles for move I assume they mean games like KZ3, and so on. The Wii relies on motion gaming so devs have no choice, when given the choice I think it's a no brainer, controller all the way! Let's see what David Cage does next because the way move worked with HR was fricken brilliant. Move just needs more of that!

All I know is was completely satisfied with my purchase of the move controller, as soon as I played MAG with it. What they really need is some more sports champions! I'd like to see some DLC for that at least!

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Beamboom
Friday, December 02, 2011 @ 1:34:51 AM

Sports Champions ftw. That was a great Move game.

Last edited by Beamboom on 12/2/2011 1:35:27 AM

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The X Factor 9
Friday, December 02, 2011 @ 1:47:21 AM
Reply

Ben, I completely agree. I was into the PS Move when it first came out, but it has gone through such a drought of games that I really regret buying it. I have a Sharpshooter, and to be honest, I really didn't enjoy using it to play Killzone 3. Now it is just sitting here collecting dust. I'm hoping something really special comes out for it next year or else it will have been a huge waste of $200+.

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Jawknee
Friday, December 02, 2011 @ 4:07:41 AM

Me neither. The sharp shooter was a waste of money. Killzone 3 with move kinda stinks. When I play Metroid Prime the motion controls are perfect. Killzone...Eeeeh not so much.

Last edited by Jawknee on 12/2/2011 4:08:12 AM

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Axe99
Friday, December 02, 2011 @ 3:10:49 PM

You should only buy anything when there's a game that draws you in for it. I'd had prior experience with shooters on the Wii (MP3 in fact), so was pretty sure I'd prefer the Dualshock to the Sharpshooter (which I found better on KZ3 than MP3, due to the flexibility of options on setup, and the fact that the Move doesn't 'lose' button presses and misinterpret motion commands unlike Ninty's far less accurate approach), but I find the Sharpshooter with Time Crisis and The Shoot great fun (and I love Lightgun games) - and RUSE, Sports Champions and Top Darts were all awesome. But if you're really only into a few games that support Move, then I'd recommend people stay clear. If you are looking for good Move games, Flight Control HD, Tumble and Echochrome 2 are supposed to be alright, and I've had fun with Beat Sketcher with the other half, and Under Siege is quality, if hard!

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Snorge
Saturday, December 03, 2011 @ 11:36:54 AM

Damn @Jawknee you come in here to complain about Killzone!? You had a bad experience with it, we know. I have played just about every game on the PS3 excluding echo chrome. Resistance is pure simple fun, especially after the move patch was released (zoomed in aiming was terrible). LittleBigplanet 2 with the move is surprisingly easy to use for navigating, and even easier to control the direction of the head (for films and sackbots)

All the naysayers need to give a little more TLC to their move.

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gungrave
Friday, December 02, 2011 @ 1:51:57 AM
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THey need Okami type games up in this biznatch!

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Excelsior1
Friday, December 02, 2011 @ 2:59:26 AM
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I just read that two key execs have left SCEA. VP of the marketing team, Mr.Stienberg and SVP of publisher relations Mr.Dyer are out.

Industry gamers has said its source claims Stienberg was fired and escorted out by security. Sony says he resigned.

This is not necessarily bad news. Maybe they can fill that marketing position with somebody that knows how to sale the PS3 in NA.

As for the Move. It's collecting dust on store shelves and in people's homes becuase it has no games to drive sales. I would not worry so much about the hardcore. You probably aren't going to win them over anyways. Just get some good games out there period.

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Jawknee
Friday, December 02, 2011 @ 4:05:01 AM
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Quite honestly Move needs to shape up. Sony hasn't done anything that is better or that even compares with Metroid Prime or Zelda. Killzone 3 is way too herky jerky and there's is nothing that comes close the quality motion sword play as Skyward Sword. Move is just lacking. I want it to succeed but so far I feel like its a waste.

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Killa Tequilla
Friday, December 02, 2011 @ 6:18:21 AM

But Heavy Rain and the move on the other hand is quite an expirience! Some games aren't so hot with it while others are quite an expirience.

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Jawknee
Friday, December 02, 2011 @ 9:23:50 AM

Indeed. I always forget about Heavy Rain.

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Axe99
Friday, December 02, 2011 @ 3:18:54 PM

This is just plain not true. KZ3 is _different_ to MP3 (as is SOCOM, and MAG), but it's actually more flexible and better set up (for reasons explained in posts above). I spent far more on my Wii, and tried far more games, and traded it within two or three months - it was inaccurate, waggly garbage (and motion plus was better, but for me Sports Champions >>> Wii Sports Resort). The Wii is the _only_ gaming console I've traded (I still have a Gamecube :)), and the only console I've regretted owning.

Now, Sony doesn't have anything that's Move-related with the strong emotional ties of the Ninty franchises, I'll grant it that, but that doesn't mean at the pure gameplay level it hasn't matched and best motion+ (and matching and besting the basic Wiimote was done by both the Gamecube controller and the original PSX pad).

While I haven't played Skyward sword, pretty much all of the reviews I've read (which score it very well, 8.5 and up generally) note how the setup sometimes misinterprets commands and swings from the other direction, or similar. This has _never_ happened to me playing Gladiator Duel in Sports Champions (which was a significant step up from the Kendo in Wii Sports Resort, both in terms of accuracy and gameplay).

Move may not have dedicated, Move-only adventure games or shooters, but that's because many players don't want that (I have Move and Sharpshooter, and love it, but I use it for lightgun games - I'm a controller person for shooters). At a technical level, and from the pure gameplay demonstrated so far, Move has a clear edge on motion+, and the basic Wiimote should never have been put into production.

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Jawknee
Friday, December 02, 2011 @ 5:03:42 PM

Axe, all your points seem to come down to personal preference. You may like Move better but that doesn't change the fact that Nintendo has done a better job making motion control centered games than Sony has. As many have mentioned there are hardly any Move centered games. Move always seems to be tacked on after the fact. Nintendo makes games that are actually built around motion control gaming. Whether you prefer those kinds of games or not is kind of irrelevant when just looking at Sony's lack of hardcore or even casual Move support.

Move is a cool tech and has a lot of potential but it's lacking in games.

Which is not to say you're wrong in your opinion. I just find Move lacking. I honestly haven't touched it since I beat Killzone 3.

Last edited by Jawknee on 12/2/2011 5:12:30 PM

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Axe99
Saturday, December 03, 2011 @ 5:37:35 AM

Agree there's always an element of personal preference about anything (any good post-modernist will tell you that everyone has their own influences, and there's no such thing as an unbiased comment). And my opinion has been sadly (because I really wanted to enjoy it - you don't buy a console because you want to go through pain!) tarnished by the really poor experience I had with the Wii.

But I guess part of the issue with this discussion is on Wii, a shooter (up until the likes of GoldenEye and the revival of twin-stick support through the classic controller) _had_ to be motion controlled, whereas on PS3 you don't need to make it dedicated motion-control only.

Other thing I'd say is that Ninty's had five years (since launch) to get it right, and most of the critics are saying that they've really only nailed it now with Skyward Sword. Given that Sony's had a crack with Sports Champions, Medieval Moves, TV Superstars, Echochrome 2, Start the Party 1 and 2, that Carnival game, Move Fitness, Dancestar party (or whatever it's called - not my thing personally ;)), Tumble and a few others (Top Darts! But agree Top Darts is very much a niche thing), plus some third party games in there as well (mainly sport, with a couple of lightgun shooters), on top of quality support for Move in a lot of Sony first-party games plus a few third party games as well (RE5, bunch of Golf and Tennis titles, minigolf and pool games, a few arcade games like Stardrone), that's really not too bad for its first year. Sure, there's no 'Skyward Sword', but Move's been out for a year, and I'd bet good money Ninty have been developing that for well over two, so expecting something that'd top that is a bit unrealistic (same story with Kinect). Hell, if you look at the above list, I wouldn't be surprised if Sony released more _dedicated_ Move games in its first year than Ninty did (although that's just a guess, based on what I've heard from the sparse pickings from the Wii's first year).

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___________
Friday, December 02, 2011 @ 4:27:32 AM
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what i cannot understand is where are all the action games and RPGs?
motion controls are made for sword fighting games, so where are they?
this would be perfect for a skyrim styled game!
or a ninja gaiden styled game.
so much potential out there for it, and $ony has turned into M$ restricting it to shooters.
sigh........
EARTH TO PUBLISHERS WE DO PLAY OTHER GAMES BESIDES SHOOTERS!!!!!!!!!!!!!!!!!!!!!
sorcery looks amazing, but what would be better is a old styled harry pothead game using it.
like the leggo harry pot head games, where you can walk around the castle, take classes mixing potions, learning how to fly on the broom, not only story missions based, but also side classes, how the old harry pothead like 1-4 games were.
a game like that using the move would be freaking awesome!

also, wheres $onys zelda?
spending the last 2 weeks playing skyward sword has reminded me why i love my wii so much.
such a perfect perfect game that we dont see any more, makes me really sad.
skyward sword is the perfect example whats wrong with this gens games, just the way there designed is so different.

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MyWorstNightmar
Friday, December 02, 2011 @ 11:32:00 AM

Good comments all in all. Zelda is not in Sony's vocabulary. A Zelda like game would be perfect for the move and for the life of me, up until now, I can't imagine why Sony hasn't brought us this type of game yet. Anyone that has a wii, especially if it has been collecting dust, needs to do themselves a favor and get the new Zelda game, it is a blast. Not to mention it is only $50.00 for a AAA title.

Zelda does so many things right with motion control. Now that nintendo has made a proper motion control game with the new zelda, it should give us all hope that it will be the new standard for motion control gaming. In other words, developers now see what can be done with this technology and hopefully will expand upon it and make their games similar and even better then what is on display with skyward sword.

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Jawknee
Friday, December 02, 2011 @ 5:08:17 PM

In all honesty, and I'm not trying to knock Sony or anything, but I'm about 45 hours into Skyward Sword and have two temples left and there isn't anything, in my humble opinion on the PS3 that is as thought out, adventurous or even as much fun as this new Zelda. I love Uncharted, God of War, Killzone, inFamous etc but for some reason, while all those games are freaking fantastic, they just don't stack up to Skyward Sword in terms of story telling, gameplay, artistic vision etc. Don't get me wrong, the story in Skyward Sword isn't anything special but without voice acting, Nintendo has done an amazing job making you care about the characters and their relationships to others. Especially Link and Zelda's.

Probably just personal bias on my part but I really haven't had this much fun with a video game since Ocarina of Time. I said a few weeks ago that MGS4 was my favorite game this gen. Well, not anymore. :)

The game really is perfect in my opinion. The only thing that I wish was different was that it was in HD of course but that's not enough reason for to give it anything less than a 10/10.

Last edited by Jawknee on 12/2/2011 5:11:32 PM

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Ben Dutka PSXE [Administrator]
Friday, December 02, 2011 @ 8:59:04 PM

Jawknee: Just from a completely objective viewpoint for a minute, I think maybe your passion - as seen with your defense of Sony in the past - may be leaking into your assessment of Zelda. Nothing WRONG with it (people should have more passion these days), but I think you should take notice.

I mean, I'm sorry...I just don't see how we can in good conscience compare Wii games to the cutting edge in technology. I'm not saying graphics are everything, but I'm saying they DO count for something, and without voice performances, or an at least amateur-written story (10-year-olds could still write the Nintendo stories), I'm not sure anything in Nintendo's realm is in the same league as Uncharted or anything like that.

To call them "perfect games" is just sort of turning a blind eye to their lagging in the world of interactive entertainment. I'm all for artistic achievement and level design, and I recognize that Nintendo does it extremely well (Super Mario Galaxy 2 would be an example, I'm sure), but there's just so much MORE to video games these days. A great deal more.

For me, whenever I see a 10 or something for Zelda or Mario, I can't help but go, "...yeah, a 10 compared to other Wii games." It's just a different world in Uncharted or Killzone or God of War. I really can't see it any other way.

Last edited by Ben Dutka PSXE on 12/2/2011 8:59:52 PM

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Jawknee
Friday, December 02, 2011 @ 9:52:53 PM

No you're right. PS3 games are in a completely different league and they wipe the floor with Skyward Sword in terms of technical achievement, voice acting, huge set pieces, action, etc. I guess the only fair comparison can be the fun factor. I really am having a ton more fun with Zelda than any other game I have had this gen.

I really do think it's just personal bias on my part. :P Something about Zelda always brings back old feelings of being a kid and exploring the unknown. It gives me a certain joy I rarely get with any other game.

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Ben Dutka PSXE [Administrator]
Friday, December 02, 2011 @ 10:08:09 PM

Well, I'm a little jealous. I wish I could get that feeling back.

I really, REALLY tried with SMG2. Even borrowed my brother's Wii to play it...but it just wasn't working for me. Now I'm tempted to do it again with Zelda...but it's all or nothing. If I love it and I get that warm nostalgic fuzzy feeling, it's a home run. If it's just Galaxy 2 all over again...

That'd be just too depressing. ;)

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Jawknee
Friday, December 02, 2011 @ 11:23:10 PM

While SMG2 is a great platforming with a ton of clever level design, it doesn't tickle my fancy like Zelda does. Thing is, I think I remember you saying you couldn't get into Ocarina of Time, if I'm remembering that right, you may have a hard time getting into Skyward Sword.

I would rent it first if I were you or borrow it from your bro if he gets it. That way you're not out the cash if you end up not liking it.

Last edited by Jawknee on 12/2/2011 11:24:32 PM

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Axe99
Saturday, December 03, 2011 @ 5:48:21 AM

Nothing wrong with personal bias and having more fun factor :). Gaming's all about fun after all :). Well, unless it's all about 'pwning', but that's neither you nor Ben's game (nor mine either) - not saying you couldn't if you tried, of course :).

I'm with Ben in that I wish I could get that feeling back for Ninty games. I really enjoyed a mate's 64, and the games I did play on my Cube, but the Wii was about as much fun as an accounting textbook for me, and I promise I tried really hard to enjoy it (and also made sure I wasn't trying too hard).

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___________
Saturday, December 03, 2011 @ 9:54:27 AM

thats exactly why i love my wii so much.
the games feel so old school, i absolutely loved my ps2 and the games were getting on the wii feel the same.
if i could only play this and super mario galaxy 2 for the rest of my life i would die a happy man!

the game design is so much better then ps3 games, its really clear where the developers focus is.
on the design and feel of the game, ps3 games whole heartedly are about oh wow look at me.
where wii games say yea im ugly, but who cares?
look beyond my beauty!

its like meeting a really nice lady, great personality who you really connect with but is not that good looking.
or a super model who you absolutely despise, and cant relate to.
who are you going to go out with?
ive absolutely fallen in love with skyward sword, i have not enjoyed a game this much in since, well, EVER!

and THAT is what REALLY worries me with the wiiU.
in jumping from SD to HD playstation games lost their soul, they went from the ugly but great personality chick, to the moronic super model.
im worried ninty games will befall the exact same fate that ps3 games did next gen.
i hope they dont, i really hope we can have a zelda game exactly like skyward sword only in HD.
only time will tell.....
please ninty, please dont fall into the same trap $ony and M$ did!


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Axe99
Saturday, December 03, 2011 @ 2:26:32 PM

I don't think Playstation games lost their soul at all - I'm guessing you've never played Flower? And I actually found the SP of KZ2 was awesome (3 was solid, but a bit up and down, and tried a bit hard at times) - sure, it was grown-up awesome (Ninty games, including the Metroids, are very much designed for kids first, although they can also be fun for adults - the Pixar of the gaming world, if you will), but I've found lots of quality gameplay design on PS3. As for the gameplay on Wii, comparing it to PS2 is very accurate - I found that the games really hadn't evolved past last gen. In some cases that's a good thing, but in others it wasn't so flash. There's heaps of gameplay with soul for the PS3 (the Ratchet and Clanks are _awesome_, the Resistance series great, Shatter is brilliant, and then of course there's Top Darts :)), which isn't to say it's not there for the Wii as well, but it's a matter of preference in both cases, clearly.

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JMO_INDY2
Friday, December 02, 2011 @ 4:57:35 AM
Reply

I think some really unique PC applications would be cool. Also a better camera with higher resolution and better low light performance. Not having to sync so often in game. That would be great.

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Vivi_Gamer
Friday, December 02, 2011 @ 6:20:56 AM
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Still not convinced, it's just a copycat idea stolen from the Wii, which I hated in the first place. I hear the new Zelda is meant to break legeendary boundaries with the control, I'd buy the game just to see it.

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PS3addict
Friday, December 02, 2011 @ 8:22:52 AM

It is indeed. Skyward sword allows you to control the angle of your sword and as you advance through the game you rally need to use that capability. The game is awesome. I only have about 18 hours on it so far, but am loving every minute of it.

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BikerSaint
Friday, December 02, 2011 @ 3:03:21 PM
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Well, at least Sony's now starting to do a new "Move" ad campaign....


PlayStation: This is How it Moves

Sony is enacting a new ad campaign for PlayStation Move called “This is How I Move.” They've kicked off the campaign with a couple of ad spots on both sides of the Atlantic to get the word out.

You can see 2 of the ad's right here....

http://www.thealistdaily.com/news/playstation-this-is-how-it-moves/

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VampDeLeon
Friday, December 02, 2011 @ 4:29:08 PM
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They could always use more music based games for Move, like Space Channel 5.

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DemonNeno
Saturday, December 03, 2011 @ 12:13:21 AM
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You know, I'm definitely considering the sale of my Move equipment. Especially if I can get my hands on UC3 and AC3 in return.

I'm sick of the camera. It's too damn picky with distance. Sure, you can change the focal point, but it doesn't rectify anything. The USB for the camera is so damn thick, it actually ends up moving the lightweight camera. Adjusting the camera everytime someone is shorter/taller than me... Everytime we need to calibrate the controls. BLAH! It's too damn much of a hassle, for me, to keep me interested.

I do agree, however, that 2012 better be the Move's year. The technology is pretty amazing, if you're willing to put up with adjusting/calibrating what feels like each and every turn.

I'm slowly writing off motion sensing tech altogether, so don't consider this as specifically hating on Sony. With the M$ setup, you are "railed", with the Move you have more gameplay freedom while facing more setup-limitations and the Wii (in my opinion) just sucks in overall accuracy and usefulness. As in, the Wii has barely anything to offer that remotely interests me to begin with.

At the end of the day, Sony should invest more money in creating better controllers than Move wands.

End of Rant. Phew! :)

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