Ueda Not With Sony But Committed To Completing Guardian
The rumors were true, unfortunately.
ICO and Shadow of the Colossus creator Fumito Ueda has indeed left Sony, as the company revealed in an official statement.
However, although he is no longer a part of Sony, the statement says Ueda is "committed to completing" his current project, The Last Guardian. He's working on a contractual basis with Sony; after that, he's free to do what he wants. Those looking forward to his current title may have to wait, though, as the game doesn't appear to be on the horizon. Worse, Sony has lost one of the premier interactive entertainment minds and visionaries.
Although he doesn't have a slew of titles to his credit, ICO and Shadow of the Colossus remain two of the most beloved and critically acclaimed games of all time. Today, developers will often cite Ueda's productions as the inspiration(s) behind current concepts and ideas.
We don't know why Ueda left Sony, but we certainly hope The Last Guardian will make a lot of headway in 2012.
Related Game(s): The Last Guardian
Tags: last guardian, fumito ueda, the last guardian, team ico
12/13/2011 9:13:57 AM Ben Dutka
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Comments (33 posts)
Metal Head
Tuesday, December 13, 2011 @ 8:55:43 PM
DrRockso87
Tuesday, December 13, 2011 @ 9:59:24 AM
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Maybe he'll pull a Lorne Lanning and come back to video game development after a long hiatus someday? I do want to hear about that "first-person" game he spoke of once.
*sigh* Great fortunes wherever you go, Fumito Ueda. Thank you for two (soon three) of the greatest games ever created.
daus26
Tuesday, December 13, 2011 @ 1:40:09 PM
jimmyhandsome
Tuesday, December 13, 2011 @ 10:20:41 AM
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SoulController
Tuesday, December 13, 2011 @ 11:22:50 AM
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I love Ueda but come on, its just ridiculous that this game has been in development 6+ years. & I'm all for this game being as artistic & emotional as possible but the budget for this ONE game could've probably paid for 2...*sigh
Last edited by SoulController on 12/13/2011 11:24:25 AM
Lotusflow3r
Tuesday, December 13, 2011 @ 12:21:41 PM
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He was the biggest jewel in Sony's game crown....Next generation, Sony need to do something incredible. People went into PS3 because of PS1and PS2. Now that we've lost so many titles that were linked to said consoles and acquired few other groundbreaking teams (media molecule comes to mind....Naughty Dog for technical reasons....and some more third party exclusives ala Yakuza, Level 5 games etc, etc) ...it doesn't add up.
Don't get me wrong, PS3 is top dog, but like PS1 and PS2, it needs to show a much bigger gap between it and the 2nd best.
Losing perhaps the greatest mind in the 1st party teams...is...as said above, a big blow, especially for the hardcore.
*sigh*
This generation has been so mixed for me. Like the industry doesn't know which direction it wants to go in and thus giving us games that reflect that.
Last edited by Lotusflow3r on 12/13/2011 12:22:40 PM
jimmyhandsome
Tuesday, December 13, 2011 @ 1:56:14 PM
Shams
Tuesday, December 13, 2011 @ 4:01:09 PM
johnld
Tuesday, December 13, 2011 @ 4:34:23 PM
Shams
Tuesday, December 13, 2011 @ 5:19:14 PM
Regarding how prolific he hasn't been, the same could be said about Kaz from Polyphony. If he left while releasing GT5, we'd still feel it, too. But idk, maybe you wouldn't care for that much, either.
bigrailer19
Tuesday, December 13, 2011 @ 7:06:38 PM
I'm not here to argue he's a pretty brilliant person. But from a business stand point and that's exactly what this is, a business, he's been kind of lax this generation. So much so that we heard about the game and it disappeared. I feel like the game is uninspired anymore. But I'll gladly accept being wrong when and if LG releases. I fear it's farther off than we think though, and productivity seems to be a good reason why he's no longer with Sony.
To me a big blow to Sony would be a developer that drives the company forward, like say ND. Also most of his fans are Sony fans, I mean was this a good decision? We will see.
Last edited by bigrailer19 on 12/13/2011 7:10:23 PM
johnld
Tuesday, December 13, 2011 @ 8:26:22 PM
look, i'm not knocking ico or shadow of the colosus' quality. in fact i admire that he did his own thing and will give credit to these two games. its sad to admit though that his type of games can be considered as niche titles, especially today. there will be some that would praise his artistic aproach but there will be more people that wont get his concept. after all the descriptions of ico and sotc i keep hearing, i'm pretty sure its not my type of game. i dont see his games as system sellers in todays market, its great that he make games like that but it wont push as much systems as a game like uncharted would.
just because i havent played the previous games doesnt mean i dont know what i'm talking about. just because one person sees how great a game is, it doesnt mean that everyone else will think the same way. i am keeping an open mind though. once i dont have anything to play and the ico collection is on sale, i might buy it. i see the same way with last guardian. those arent my type of games but i will one day try them. back to to topic though. in a business sense losing someone who takes forever to make a game for a niche market, by today's standard, isnt as big a loss for sony than losing an exclusive studio.
Rogueagent01
Wednesday, December 14, 2011 @ 3:39:22 AM
As I said in the previous article, if it takes you a lifetime to make a game then so be it. It was an exaggeration but I still stand by the thought. And as I said in some other more recent articles, I wish they would never have released info on the game till it was/is much closer to a release date. If they would adopt this philosophy you wouldn't have half of the arguments that exist around games like this.
josiahlo
Tuesday, December 13, 2011 @ 12:28:51 PM
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Fane1024
Tuesday, December 13, 2011 @ 3:58:27 PM
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Last edited by Fane1024 on 12/13/2011 3:59:08 PM
johnld
Tuesday, December 13, 2011 @ 4:28:13 PM
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Karosso
Tuesday, December 13, 2011 @ 4:55:42 PM
I love both of his games but, if his reason for leaving, is that Sony is pressuring him to finish at least one game this generation, then I side with Sony. No free rides, everyone has to earn its keep. Good riddance Mr. Ueda.
NoSmokingBandit
Tuesday, December 13, 2011 @ 5:38:39 PM
Shams
Tuesday, December 13, 2011 @ 6:44:02 PM
Some games are worth more than their own return. These are games that market and establish the Sony brand as a whole with diversity, and a strong sense of quality and artistic vision. So in the future, maybe a customer looking to buy a console to play COD may pick a ps3 so that he'll have the option to play something like Last Guardian, or if not that, maybe Uncharted, or LBP2, or inFamous 2, etc...
LegendaryWolfeh
Tuesday, December 13, 2011 @ 7:27:52 PM
NoSmokingBandit
Tuesday, December 13, 2011 @ 9:28:35 PM
Rogueagent01
Wednesday, December 14, 2011 @ 4:13:07 AM
BigBoss4ever
Tuesday, December 13, 2011 @ 8:13:10 PM
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The last guardian remains as my single most wanted up coming games on the PS3 (after two others have been released Dark Souls and Uncharted 3), I will wait for you to complete it, no matter how long it takes, just take your time and do what you truly want to do with the game.
Last edited by BigBoss4ever on 12/13/2011 8:14:50 PM
Rogueagent01
Wednesday, December 14, 2011 @ 4:03:24 AM
I myself have played the drums for over 20 years and personally know how long it can take just to make one song, let alone a entire video game. Your comment gives me hope that artists can still have their freedom, and that business decisions have no place in these types of games.
To some of use that want these fast cycles and think that it has to be that way, I have just one game to name Starcraft II. I have several friends who play the game constantly and only a couple of them cared that it took as long as it did to make the game. And guess what they made money off of it, yeah what a shock a game that took I believe a little more than 10 years to develop and they made money and still have a ton of fans. I know it isn't a artistic title like TLG, but none the less developers can take a long time and still come out ahead. Art doesn't have a simple equation to work with like business's do and because of that you will always have developers that work with completely different time tables.
BikerSaint
Tuesday, December 13, 2011 @ 9:59:00 PM
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BigBoss4ever
Tuesday, December 13, 2011 @ 11:22:33 PM
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Last edited by BigBoss4ever on 12/13/2011 11:24:08 PM
___________
Wednesday, December 14, 2011 @ 3:56:02 AM
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when you spend 6 years making a game and have not a single piece of live gameplay you really know you in trouble!
what the ^%$# has he been doing the past 6 years!?
by the time this comes out, IF its out next year that would make it 7 years in development for crying out loud!
this aint DNF.........
that said though, why the ^%$# would you leave $ony jappan, one of the best studios out there, to go work on frigging face book games!?
no i wont go work for NASA, no id much rather work a single rocket team no one has ever heard of.
makes perfect sense!
talk about selling yourself short.........
Robochic
Wednesday, December 14, 2011 @ 5:53:01 PM
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Shadow of the Colossus









Kiryu
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Tuesday, December 13, 2011 @ 9:29:09 AM