Will Next-Gen Hardware Be About More Than Better Graphics?
With each successive generation down through gaming history, fans waited with bated breath to see one thing above all else: the fancy new graphics.
Sure, better hardware also meant we could take strides in other elements of video games as well but let's face it, the next stage of graphical realism was always expected. Nintendo bucked the trend during this generation by releasing a console that wasn't designed to wow people with shiny visuals, and it worked beautifully. Well, it worked until the lack of software and the wearing off the motion-sensing fad led to where it is now; i.e., on the downward slope.
The question is, will the next machines from Sony and Microsoft be about more than just another graphical leap? And I'm not talking about motion sensing or 3D or anything like that; I'm talking about hardware that is built to enhance both immersion and artistic expression. If games are going to become more like movies, we need the proper vehicle; we need to give developers the option to open up the imagination vault. We need to give them as few limitations as possible. We need to give them the opportunity to create a mind-blowing blend of Red Dead Redemption and Heavy Rain. Remember when I wrote about that?
I really don't see the need to enhance the sharpness and clarity here and there, and make everything just a bit more impressive from a visual standpoint. I mean, I'm sure it's going to happen and we'll all appreciate it, but as gaming becomes more diverse and variously engaging in a multitude of ways, we need to embrace the entire concept of interactive entertainment, and this will require more than just pretty pictures.
12/14/2011 10:41:57 PM Ben Dutka