Starhawk Beta Code Giveaway: First Come, First Served
Update: Okay, codes gone. Thanks to all for participating. :)
Original Story:
The Starhawk closed beta is in full swing and not long after we got our code, we got 50 more to give away.
If you've been living under a rock, Starhawk is the spiritual successor to Warhawk; the new title is in development at the Dylan Jobe-led Lightbox Interactive, and it even boasts a single-player campaign.
Now, as usual, our community is the most important thing in the world to us, so provided you participate a little, we'll give you a code. This time around, we're focusing on our newsletter (which goes out twice a week, by the way) and our growing Twitter feed, which is typically updated with the hottest story of the day. But it could also be a big review, feature, or interview, so it's probably a good idea to hit that "Follow" button. It isn't too hard; I hate social media stuff and I can do it.
So, sign up to get our newsletter and/or Follow us on Twitter, and then send me an e-mail-
bdutka[at]psxextreme.com
Yes, I can check to see if the email you're using is on our newsletter list, and I just might... ;) Come on, a few little clickies and you can be part of the beta action; we might even see you in there. Also, bear in mind that the latest PSXE Show episode should be up in PlayStation Home next week; be on the lookout for another little giveaway tied to the party we usually throw, and of course, anyone who wants to show up is welcome.
P.S. Pretty sure these codes will only work in the US, and once all 50 are gone, they're gone. So be quick about it.
Related Game(s): Starhawk
Tags: starhawk, starhawk beta, starhawk beta codes, starhawk beta giveaway
12/15/2011 8:27:13 PM Ben Dutka
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Comments (53 posts)
Metallisnake
Thursday, December 15, 2011 @ 9:36:37 PM
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Gregory Freeman
Thursday, December 15, 2011 @ 10:35:32 PM
Mr Bubbles IGR
Thursday, December 15, 2011 @ 10:24:38 PM
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Gregory Freeman
Thursday, December 15, 2011 @ 10:30:45 PM
one thing i hate about the beta is that there's no variety so far... I'm hoping the final cut of the game includes different vehicles, and the hawk customization i loved from warhawk...
Other than that, it's fast paced, and i love it... Really wish these hawks handled like them hawks from the first one...
TheDarkoutkast
Thursday, December 15, 2011 @ 10:31:23 PM
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warhead499
Thursday, December 15, 2011 @ 10:32:18 PM
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BikerSaint
Thursday, December 15, 2011 @ 10:32:27 PM
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BikerSaint
Friday, December 16, 2011 @ 12:17:55 AM
TheDarkoutkast
Thursday, December 15, 2011 @ 10:34:32 PM
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one2watch416
Thursday, December 15, 2011 @ 10:43:56 PM
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mindmurderer69
Thursday, December 15, 2011 @ 11:01:52 PM
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mindmurderer69
Friday, December 16, 2011 @ 12:07:25 AM
Playstation_Fan
Thursday, December 15, 2011 @ 11:28:12 PM
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WorldEndsWithMe
Thursday, December 15, 2011 @ 11:52:07 PM
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Ben Dutka PSXE [Administrator]
Friday, December 16, 2011 @ 12:01:23 AM
Reply
JMO_INDY2
Friday, December 16, 2011 @ 2:12:09 AM
Ben Dutka PSXE [Administrator]
Friday, December 16, 2011 @ 10:24:00 AM
pavlovic
Friday, December 16, 2011 @ 10:35:16 AM
JoshBall
Friday, December 16, 2011 @ 3:50:48 AM
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Also apparently for the Uncharted 3 Codes, they will be activated when the public beta goes official sometime at the start of January.
It really has got so much potential, and the build and battle features brings something fresh to the table to make every match different, can't wait for the final game!
___________
Friday, December 16, 2011 @ 3:57:00 AM
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ive been really surprised with it, i dont normally enjoy MP games but this ones slightly different.
i just wish they had more vehicles, its so frustrating when someone flying around in the only mech and you really cant do anything to take them down.
they need to lower the amount of turrets can be laid, its so frustrating running from a group of turrets only to run into another group, to run into another group, to run into another group!
need to up the players too, dunno what the limit is if its so low because its a private beta or whatever but every match i find theres only max 6 players per team!
i wish more developers would take some help from zipper and give us 128+ player maps!
starhawk with much, MUCH larger maps, with much more vehicles, and much more players would be sweet!
battlefield in space they call it.......
Rogueagent01
Friday, December 16, 2011 @ 4:10:51 AM
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The base building however is one hell of a touch though. It really makes the game kind of interesting and is making me keep my eyes on it. Hopefully when it comes out I'll rent it and have more fun with it, but as of now there are just to many better shooters out there to play than this.
EDIT: I forgot to mention the base-raping is ridiculous. If your being base-raped and one of your players doesn't have enough energy to build the(ohh man I can't think of what it is called) building that allows you to get the rocket launcher, then the game is just amazingly frustrating.
Last edited by Rogueagent01 on 12/16/2011 4:15:34 AM
frozencasket
Friday, December 16, 2011 @ 11:41:31 AM
frozencasket
Friday, December 16, 2011 @ 9:03:41 AM
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Gregory Freeman
Friday, December 16, 2011 @ 5:46:54 PM
Rogueagent01
Friday, December 16, 2011 @ 8:13:58 PM
Plus I am still keeping my eyes on the game as I did have a lot of fun with Warhawk. And I love some of the base building features plus I see potential. However I am one of those players that wants realistic weapons as far as damage is concerned. I hate when a developer puts say a .50 cal sniper rifle in a game and it can take two to three shots to kill someone. I want it to be more like Socom for example where if you get hit with just a couple of bullets even from a low caliber weapon, you are most likely gonna die.
Fane1024
Saturday, December 17, 2011 @ 3:27:27 AM
However, having a one-hit-kill knife as a constant secondary weapon is total BS, whether it's in Starhawk or COD or SOCOM. Knives should only be one-hit kills if you're backstabbing a target unaware of your presence, assassination-style.
An assault rifle does more damage than a knife slash.
Last edited by Fane1024 on 12/17/2011 3:29:08 AM
Rogueagent01
Saturday, December 17, 2011 @ 8:00:57 PM
The art departments are there for a reason and I just wish the developers of shooters would use them more.
The vehicles in Warhawk I felt were really well balanced and even certain infantry weapons were balanced but the rifle being the main one was not (it felt like it was a paintball gun). And like I said I wouldn't have minded if it didn't work and look like a rifle from real life.
Night_train80
Friday, December 16, 2011 @ 9:44:44 AM
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CrusaderForever
Friday, December 16, 2011 @ 10:24:14 AM
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Ben Dutka PSXE [Administrator]
Friday, December 16, 2011 @ 10:24:47 AM
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Clamedeus
Friday, December 16, 2011 @ 10:51:19 AM
DarthSayver21
Friday, December 16, 2011 @ 11:23:57 AM
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Clamedeus
Friday, December 16, 2011 @ 12:08:28 PM
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Both sides had well fortified bases and the game ended as a draw we couldn't get into the base, they got into ours but we fended them off, man it was intense!
BikerSaint
Friday, December 16, 2011 @ 3:35:23 PM
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karneli lll
Saturday, December 17, 2011 @ 12:59:34 PM

Starhawk









PasteNuggs
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Thursday, December 15, 2011 @ 8:48:15 PM