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SCEA On Sorcery: "More Hardcore Than Most Motion Games"

It's the word avid gamers want applied to the PlayStation Move: hardcore. Sony promised such software for their new motion-sensing hardware, after all.

SCEA Santa Monica creative director Brian Upton told IndustryGamers that quite frankly, Sorcery proves Move's superiority to the Wii and Microsoft's Kinect.

Not only is it very precise, but the gameplay should appeal to all the hardcore gamers out there. Said Upton:

"What we're trying to do with this... it's more hardcore than most motion games are. Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity. So we wanted to make it more interesting for the hardcore but still make it easy enough that the average Move owner who may have bought it as a casual gaming system can still play the game."

Upton went on to say that the team wanted to show "how much gameplay you could get out of really tight motion control." In other words, the different control nuances will require you to learn and practice; therefore, skilled gamers will benefit from that knowledge, and it's not just about knowing how to flick your wrist. Upton describes Sorcery as a "skill-based motion control game," which in our ears sounds significant. He finished:

"I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there. It's tighter, it's cleaner, it's more precise I don't think you could do a game like this on either Kinect or Wii. I don't think technically they'd be able to support this kind of gameplay."

Related Game(s): Sorcery

Tags: sorcery, sorcery move, playstation move, scea

12/16/2011 8:59:20 PM Ben Dutka

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New Comment System

Legacy Comment System (11 posts)

Friday, December 16, 2011 @ 10:02:04 PM

Sounds great!!

Now, if Sony advertise this little gem on TV and have demo units supplied worldwide in major shopping centres, this little gem can get the sales it deserves.

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Friday, December 16, 2011 @ 11:31:38 PM

I hope it does, so we can see more awesome games like this

That is as long as it delivers (but I have no reason to think it wouldn't)

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Friday, December 16, 2011 @ 11:05:45 PM

when are they comming out with the paint and edit program they showed the move off with in the first place? thats what i wanted to come out by now.

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Friday, December 16, 2011 @ 11:12:40 PM

Sounds like its exactly what I wanted!

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Saturday, December 17, 2011 @ 1:23:26 AM

so thats why it looked significantly dumbed down from the original trailer?
sigh, come on $ony stop trying to steal nintys crowd!
m$ is already doing a very good job at that, we dont need another!

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Saturday, December 17, 2011 @ 10:23:22 AM


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Saturday, December 17, 2011 @ 1:44:02 AM

All I have to say is D1P for me it's time to go preorder this game asap.

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Saturday, December 17, 2011 @ 3:54:49 PM

I'm surprised there hasn't been much talks in the redesign of the main character.

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Warrior Poet
Saturday, December 17, 2011 @ 4:27:35 PM

They say the technology is superior, but at this point the Wii's motion-control games are the only "hardcore" ones on the market. They have the technology to do something as good as Skyward Sword, but it's really the game design that counts - and we haven't seen that yet. How about the gameplay?

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Sunday, December 18, 2011 @ 4:14:09 AM

I'll freely admit it: The lack of quality games for Move has really gotten on my nerves now. I feel cheated with this device.
It's gotten to the point where I say that all I want is *one* really good title to enjoy with Move and I'll be satisfied. Maybe *this* will be the game that puts this glowstick of mine to use.

Last edited by Beamboom on 12/18/2011 4:16:37 AM

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Sunday, December 18, 2011 @ 2:13:29 PM

Go spam some where else as your getting boring ;-(

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