Are Japanese Devs Wrong In Their View Of Western Gamers?
Japanese developers are lagging behind. I don't think there's any argument or debate; sadly, it's a fact commonly referenced by the Japanese devs themselves.
But many of the hardcore gamers often ask: is the Japanese assessment of Western tastes and preferences skewed? Long-time JRPG fans have asked this question due to the death of slower, more strategic turn-based experiences; after all, those titles didn't suddenly start to sell like crap. In truth, they were taken away from us so Japanese studios could follow a perceived shift to "twitchiness" on the part of Western audiences.
And maybe it's happening everywhere in Japan. Maybe they're making gross exaggerations that are only exacerbating the problem. Even the great Hideo Kojima seems to have fallen prey to the idea that US gamers only want to play shooters. Now, it's true that Call of Duty dominates on a yearly basis and 2011 could be viewed as the year of the FPS (Crysis 2, Resistance 3, Battlefield 3, Killzone 3, RAGE, etc.). But not all those titles dominated the sales charts. Far from it.
In fact, if you look at some of the most popular games of the generation, you see a pretty fair sampling of genres. Action/adventure, which includes names like Grand Theft Auto, Assassin's Creed, Batman, and Uncharted, seems to be doing exceedingly well; just ask publishers like Take-Two and Ubisoft. Even the hardcore RPGs seem to be thriving; they're not turn-based, but they're definitely not CoD-like, either. How many copies did The Elder Scrolls V: Skyrim sell all told? And what about progressive titles like Heavy Rain? A big success, relatively speaking.
The idea that shooters is the most popular genre in the West could be called into question, really. "Action" or "Action/adventure" is still the broadest genre by far, and these titles not only tend to dominate sales charts, they also win a whole bunch of awards. Even if 2011 could be considered the year of the shooter, do you see a lot of shooters winning Game of the Year Awards? This year, that honor seems to be mostly reserved for Skyrim, Uncharted 3, Arkham City, and Portal 2, among others. And what about other genres? Know how many copies Gran Turismo 5 sold worldwide?
I just wonder if the Japanese devs are dead flat wrong in their views. Maybe they're letting assumptions get the better of them. Or maybe they just don't want to admit that so much of the innovation and creativity seems to be coming from the West these days, and that it's difficult to keep up. ...that'd be known as "sour grapes," and I'd hate to accuse the Japanese game makers of that. As far as I and many other gamers are concerned, there are still fantastic creators over there (Kojima is only one example).
But if we take an accurate overview of what works in this industry today, it's all too easy to say, "oh, shooters are all that matters," when in fact, it isn't true at all. Let's be a little more realistic. All you have to do is look at the numbers. Remember, GTAV has a shot at outstripping the new CoD this year...again, only one example.
Tags: gaming industry, japanese games, japanese developers, western gamers
1/4/2012 9:04:12 PM Ben Dutka
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Comments (50 posts)
Qubex
Thursday, January 05, 2012 @ 7:35:29 AM
Many in the States and Europe really do enjoy their JRPG's and Kojima-sam type productions. Why do they have to try and emitate the west. It may be best that they refine what they do best and let the rest of the world enjoy their flavour of gaming... the Japanese way...
Q!
"play.experience.enjoy"
BikerSaint
Thursday, January 05, 2012 @ 12:22:57 PM
Well, I can't say much about JRPG's or RPG's as a whole cause I've never been able to get into them, even though I have tons of them in my collections & keep on re-trying them.
But as others have already said, all they see any more is one single game, so their whole sole focus anymore has become an unholy obsession with...COD. And because COD keeps wildly exceeding every financial forecast as each new episode comes out.
To this overall outsider to the RPG world, I think that they've become nothing more than human racing greyhounds at the dog track.
Meaning that they've now gotten this one-track mindset & because of it, they don't see anything else, nothing on the sidelines, not the other dogs, not the players, not the noise, not the food vender smells........
....only that one mechanical COD rabbit dangled out there right in front of their noses, yet never obtainable
And now their minds are completely conditioned to that, so nothing else matter's any more to them except to keep trying to catch some of that rodent's leftover lettuce, and they wind up sinking right down the rabbit hole instead.
Last edited by BikerSaint on 1/5/2012 12:24:16 PM
Excelsior1
Thursday, January 05, 2012 @ 12:01:43 AM
That post you came up with the other day was great. I'm talking about the "imagined FPS dominace" in the Kojima article. You should post it again in this article.
Anyways, Kojima said that FPS games get all the crazy sales and there really isn't demand for anything else basicaly.
Sorry, that is just flat wrong. There are a handful of shooters that get "crazy sales". For a long time it was just COD and Halo. Now BF3 probably would be on that list. The point is that games in other genres do sell and even outperform many games in the FPS genre.
The KZ series and the Resistance series have never been big sellers. Resistance 3 is widely considered to have been a flop. Like Alienage mentioned the other day Heavy Rain's sales are comparable to both R3 and KZ3. It even managed to outsell R3. Crysis 2 sold a little over 3 million accorss all platforms as of July this past year according to VG chartz. To be fair I could not find another source to confirm that number. Rage's sales were considered to be dissapointing.
It sounds like the insane sales of a few FPS games has messed with Japanese developers heads. Shooters do get a lot of attention from the gaming media, but that does not explain why Japanese gaming publishers can't look at a simple sales chart to see other genres have been successful.
Kojima's qoute is a perfect example of how the crazy sales of a few FPS games have distorted the gaming industry. I'm afraid our Japanese friends may be a little to caught up in the headlines and not actually looking at the sales data. It would appear their view is most defintely skewed.
Off topic: My cat is very sick and has a 50/50 chance of making it. Can you pray for her? Her name is Patches.
Last edited by Excelsior1 on 1/5/2012 12:12:54 AM
Beamboom
Thursday, January 05, 2012 @ 6:59:44 AM
I mean, my impression is that devs play other devs games a *lot*. Just look at that post from Jaffa, other devs favs in a recent IGN article, etc. Do the Japanese devs really *need* to be told this?
Underdog15
Thursday, January 05, 2012 @ 8:29:33 AM
Look at everything from Zelda, to everything Mario, to Metroid, to MGS, to Final Fantasy, to Dragon Quest, to Deus Ex, to Mega Man, to Catherine, and yeah... the list goes on and on and on.
People like more than just FPS'. That much is clear. And Japanese dev's are capable of making something for each and every genre.
To me, any issues that they feel are due to other aspects that have nothing to do with genre. The three biggest problems when it comes to NA and EU, in my humble opinion of course, are these:
1) They make a lot of great stuff for handhelds. But we are not as into handhelds as Japan is. So of course it's not going to be as successful here.
2) many of them seem to alter their vision for already well established franchises for the worse. Just look at what happened to Front Mission.
and
3) The genres they are specifically known for, such as jRPG's, are not made as often any more, and the ones that are, are not made with equally high production values. They might be good games, but not keeping up with technology is a barrier, in my opinion.
I actually feel there are many more little issues than just these. NA and EU devs seem to be faster, more focused, and have better vision into what they want to create. Great proof is Naughty Dog. A NA dev working exclusively for a Japanese company (Sony). Why aren't Japanese devs known as the best of the best for a Japanese console?
I think that example sort of sheds some light on the issue.
Alienange
Friday, January 06, 2012 @ 12:28:58 PM
matt99
Wednesday, January 04, 2012 @ 10:35:56 PM
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So really these japanese devs need to accept that they probably won't get a CoD sized payday, but if they stick to what their fans want they will be rewarded with a comfortable payday and more importantly the respect they used to have.
Last edited by matt99 on 1/4/2012 10:37:34 PM
BigBoss4ever
Wednesday, January 04, 2012 @ 10:52:50 PM
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Jutter
Thursday, January 05, 2012 @ 1:08:47 AM
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With gaming becoming more and more popular the same is true for the majority of the market. People who just want fast paced, point and shoot gameplay. There are great games out there and most being released don't fit this mold and these games can sell well. Some FPS's don't sell well while being an overall better game than CoD and with a complete package.
For the hardcore the Western market looks great and those looking for more of a pick-up and play every once and a while it looks great as well. These casual players are a huge chunk of the market and a lot of the hardcore themselves can't get enough CoD.
Beamboom
Thursday, January 05, 2012 @ 1:31:07 AM
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We, the western gamers, are not a bunch of single minded fools. We don't just buy COD. The proof of that is all around us.
My 13 yrs old son (who is my only real contact with teenagers these days so he represent everyone young for me :D) had saved up his hard earned money for... Skyrim. Yes. Walked straight past the shooters aiming for one of the most hardcore RPGs released this year.
Makin' daddy proud!
Last edited by Beamboom on 1/5/2012 1:34:12 AM
Excelsior1
Thursday, January 05, 2012 @ 4:59:50 AM
It's like they think we are one solid homogeneous mass or something. Yes, very annoying indeed. I have become quite annoyed with Japanese game production this generation aw well.Maybe if they spent a little less time coveting and obsessing over the NA market things might improve for them. Slow to adapt, and slow at making games....but , but they have always taken a long time to make games. I seem to recall Gran Turismo 3 a-spec arriving on the PS2 just 8 months after the PS2's launch. but, but there have been major internal problems at various studios. True, but the result is just the same. Decreased game production.
Beamboom
Thursday, January 05, 2012 @ 5:14:44 AM
Indeed it is insulting, no less. And one must be completely in denial to see the world that way. It's their loss - literary speaking.
Last edited by Beamboom on 1/5/2012 5:22:47 AM
Underdog15
Thursday, January 05, 2012 @ 8:34:58 AM
I play CoD as well, but not exclusively. And it's far from my favorite game. But it's wonderful multiplayer fun with my friends. We are all spread out across the globe now that we're all "growed-up", and it's wonderful to meet up online to catch up.
Japanese devs, in general (as there are exceptions), seem to be losing vision. They're brilliant developers, but I think they're getting lost in their own sob stories.
Only the jRPG genre seems to have almost completely lost ground in NA and EU in favor of other genres. But that has NOTHING to do with us. It has everything to do with what they're making for that genre... which is next to nothing unless you have a handheld... and guess what? NA and EU are not as into handhelds as JP.
Beamboom
Thursday, January 05, 2012 @ 8:45:59 AM
Underdog15
Thursday, January 05, 2012 @ 9:57:37 AM
jimmyhandsome
Thursday, January 05, 2012 @ 10:34:18 AM
I don't think western games are "dominated" by just shooting games. I agree with your assessment 100%, Ben. CoD sells RIDICULOUSLY well, and that unfortunately leads to alot of "me-too" games that try to get a piece of that huge pie (Homefront, Medal of Honor, Battlefield 3, etc).
I think the Japanese overlook other successful titles this generation (like the ones mentioned by Ben and others) and just see CoD sitting at the top of the sales charts (by a large margin) and assume thats all westerners like.
Underdog15
Thursday, January 05, 2012 @ 11:15:24 AM
ColTater
Thursday, January 05, 2012 @ 12:20:10 PM
I have the same reasoning for playing it from time to time, even though I openly really don't like it. Heck, I don't know why my friends still want to invite me to play when all I do is complain the whole match.
I don't own the game, it is a GF rental, and I have the 4 game plan, so I keep MW3 around for my 11 year old.
Highlander
Thursday, January 05, 2012 @ 2:44:48 PM
___________
Thursday, January 05, 2012 @ 3:45:07 AM
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Fane1024
Thursday, January 05, 2012 @ 5:43:28 AM
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At some point, the Japanese seem to have realized that they had fallen behind in terms of game design / innovation, but they seem to have decided to emulate the (perceived) flavor of Western games, rather than simply incorporating the technical advancements. Which is certainly not what their long-standing customers want.
I know that many of those customers (and many here) want the current Japanese games to (continue to) mimic the iterations of the past. Heck, people keep buying Dynasty Warriors year after year. I guess that's their prerogative. I'd rather have games that maintain the flavor of Japan (e.g., anime art style) while playing like 21st C games.
Looking Glass
Thursday, January 05, 2012 @ 7:06:23 AM
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SoulController
Thursday, January 05, 2012 @ 7:50:49 AM
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Underdog15
Thursday, January 05, 2012 @ 8:37:35 AM
SoulController
Thursday, January 05, 2012 @ 11:36:44 AM
gumbi
Thursday, January 05, 2012 @ 9:09:35 AM
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I also think some good ol fashioned greed plays a big role in this. Japanese devs see these twitch games getting massive sales and raking in big money in the West and they forget about the market they've always catered to. A market that is still alive and well.
This isn't a trend created by gamers, it's a trend forced upon us by Japanese devs abandoning their niche market for delusions of grandeur. They think they need to compete with the likes of Call of Duty, but games like CoD are anomalies that can't be used as measuring sticks.
Japanese devs: Stick to your niche. Cater to the same market you've always catered to and you will find the same success you've always found. We're not the ones changing, you are.
Highlander
Thursday, January 05, 2012 @ 11:07:26 AM
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First of all, shooters or what some define as FPS really is a wide category that for some *does* include action games like GTA and Uncharted. Skyrim was clearly included within the group of action adventure games in the article. The article talks of the Japanese devs being wrong in their view that western gamers only want shooters. OK, if you specifically want to call out FPS games as shooters that's demonstrably wrong because of games like GTA, Uncharted and Skyrim. But if you talk about that wider group of action adventure games in general, the view is pretty much spot on. Game sales in the west are dominated by that action genre, and especially first and third person shooters/action games.
When you look at what Japanese companies have done in their efforts to emulate Western Devs and somehow capture some of the huge sales numbers, you can see that they are chasing action games. Look at the way FF (for example) has morphed into an action game.
Sure there are still sales in other genre but in a relative sense, the sales for other genre are dwarfed by those of action games.
The second point is that the perception of success is distorted by the uber successful franchises. The original definition of success was that you cover your costs and make a profit. So let's say that you spend $5M developing a game and another $5M publishing and promoting that game. If you don't sell 5 million copies are you still going to make a profit? If you made a JRPG and don't sell as many copies as FFXIII or Skyrim, are you deemed to be successful? The perception is that if you don't sell millions of copies you are a failure. But how true is that? What if you sell 500,000 copies at full retail price, that works out at about $25 per copy to the publisher to be split with the developer. Say $13 a copy for the Dev and $12 for the publisher. At 500,000 copies that is about $6 million. Throw in some lucrative DLC ad you might have the dev and publisher seeing anything up to $7 million a piece (or more depending on the strength of the DLC sales).
I'm not saying these are exact or specific numbers, but they are in the right ballpark. What I am getting at is that the media perception of a game that doesn't sell more than 500,000 copies is that it is an abject failure. But in fact it may well be quite profitable for the publisher and developer concerned. Relative to Activision and the mega games like CoD, clearly it's small potatoes, but every game cannot sell like CoD, and every developer/publisher cannot expect 20 million copies of a game to sell.
But that perception of what is a success pervades the industry and colors the view of everyone - including developers and publishers in Japan. In that environment, if your game only sells half a million copies, some question the point of making the game, whether it's profitable or not.
If developers and publishers views on what it takes to be successful are distorted by the hyper success of certain action genre games, they may not decide to make a game that they know will sell fewer than a million copies, simply because it seems too small by comparison with others. It might be considered too risky, especially by a larger publisher, because it's almost by definition a niche title.
So you have (in Japan) a development and publishing community comparing themselves to western developers and publishers and trying to compete. But in trying to compete and making those comparisons, they distort their own perception of what success is. To compound that, they get a distorted view of what western gamers like, because of the blinding success of action games. Within that somewhat false perspective, I think these devs are now trying to emulate the games they see being successful in the west. They are trying to somehow blend their games with the action genre that are so successful, and at the same time produce a game that will attract large sales like the western games do.
In doing that, the development and publishing community within japan is split between the developers of smaller budget games that sell well in Japan, but never release outside Japan, and those that make bigger budget games that chase western markets. These developers see themselves lagging behind western developers because they cannot match the western game sales. But that question remains, do they have to match those sales to be profitable?
Highlander
Thursday, January 05, 2012 @ 11:08:49 AM
Underdog15
Thursday, January 05, 2012 @ 11:17:54 AM
Also, what I don't like about the Japanese mentality, is that while 20 million people buy CoD, those same 20 million also very likely buy other games as well.
How many people actually exclusively play one game and one game only?
No one on my PSN friends list does, that's for sure.
Last edited by Underdog15 on 1/5/2012 11:20:26 AM
Highlander
Thursday, January 05, 2012 @ 11:22:27 AM
Underdog15
Thursday, January 05, 2012 @ 12:56:27 PM
Beamboom
Thursday, January 05, 2012 @ 1:21:05 PM
Highlander,
What you say would make sense if the Japanese were on the outside looking in. Like they were some fresh economy students straight from school trying to understand a new market.
If that were the case, if they did not know the market they tried to enter they'd probably read some statistics, take note of the properties of the market leader and try to imitate that one in an attempt of making money. Typical freshman behaviour, just like all those millions wasted in failed web projects run by people that don't have a clue how the Internet works and try to imitate instead of innovate.
But the Japanese are *not* freshmen! That's the mystery in all this. They should know this market by now! They should know their customers, the market mechanics, the diversity amongst the gamers, the competing products, they should know all this!
Last edited by Beamboom on 1/5/2012 1:28:52 PM
Highlander
Thursday, January 05, 2012 @ 2:41:27 PM
But look at the way SE operates now. They make such crazy decisions and morph their games in such a way that it really does seem that they are on the outside looking in and trying to imitate western games and development without really understanding it.
Of course the Japanaese are not freshmen, and I never said that they are. But lots of people talk about the issue as if its a case of Japanese devs simply being behind the curve or not up to date enough. I don't think it's that at all. I think it really has more to do with Japanese devs trying to be something that they are not instead of focusing on their strengths, and that includes being distracted by the massive sales of specific titles like CoD and trying to shoehorn their own game into some kind of mold that will attract larger western audiences. It's that attempt to morph their games into something that they are not that leaves their games looking slightly inferior because they are really knock offs of western games with a slight Japanese flare.
Beamboom
Thursday, January 05, 2012 @ 3:23:23 PM
Four of last years definitive winners were Portal 2, Batman, Minecraft and Skyrim. You really can not miss those no matter how uninterested or disconnected you are from the rest of the world.
Those four games share practically nothing, what they have in common is essentially that they don't have anything in common! They are *entirely* different games, and none of them are shooters.
Add to this the fact that many of last years biggest failures were shooters, how can one possibly draw the conclusion that all we want to play is shooters? What planet is Kojima & co sitting on?
It looks like all they know about the business they are a part of is that "COD sells a lot of copies". For heavens sake, my grandmother know that. One should assume that people that's been working in the business for a couple of decades had a tad more insight and detail knowledge than that, no matter how isolated they are.
I simply don't get it!
Last edited by Beamboom on 1/5/2012 3:44:23 PM
Highlander
Thursday, January 05, 2012 @ 3:46:10 PM
Beamboom
Thursday, January 05, 2012 @ 5:00:19 PM
Sorry but that's the weirdest explanation I've ever heard.
May I remind you that they know how to make cars for the entire world despite these linguistic differences. Or stereos, computers, mobile phones, pharmaceuticals, ship building... Geez man, we talk about Japan here, one of the major economies of the world! Not some isolated tribe out in the wilderness!
Last edited by Beamboom on 1/5/2012 5:03:31 PM
Highlander
Friday, January 06, 2012 @ 10:15:02 AM
I was making the point that the vast linguistic differences, both spoken and written create a huge cultural gap and barrier that makes Japanese culture both strong, and subject to less influence from the US (for example) than the culture of western nations. That was what we were discussing.
Why am I not surprised that you would take the most extreme possible interpretation of the point being made?
I will say it again;
I think you underestimate the degree of cultural isolation that the Japanese home market creates.
The reasons for this cultural isolation, which may also be described as a very strong cultural identity, are many and varied. However not least of the reasons are Japan is an island nation with little in the way of shared history with the major western nations. Their spoken and written languages share almost nothing with western languages, with their written languages being iconographic not alphabetic. The linguistic differences are vast.
Of course there are many Japanese that speak and read English fluently, just as there are westerners that speak and read Japanese fluently. But the fact that Japanese business makes a point of using English when dealing with the west does not alter the fact that Japanese culture is very different from ours, just as their language is. If you don't get that, or don't want to get that, I can't help you; since you apparently wish to take anything I say and extrapolate it to the worst possible interpretation.
wackazoa
Thursday, January 05, 2012 @ 12:16:15 PM
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You can still go on a website not related to gaming and get an ad for either MW3 or Battlefield. Advertising.... the reason the world knows coke instead of cola. The reason why the Japanese think all we want is FPS. My thoughts anyway.
burnedknight
Thursday, January 05, 2012 @ 1:39:40 PM
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packersfan66
Thursday, January 05, 2012 @ 7:00:09 PM
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Liquidus319
Friday, January 06, 2012 @ 12:07:21 PM
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But, I think to some degree you may be right. Sure, the developers in the West do seem to be producing many new games and do dominate the market. But, to ask the Japanese to keel over and give into something they gave much time and effort is a tall order.
In no way should the Japanese stop trying to appeal to their long term fans. They should keep it up, their are many people out there that still appreciate ol' school Japanese games. I would go off the gaming industry if I didn't have these gems every so often. :O
placenta_yogurt
Sunday, January 08, 2012 @ 2:25:01 PM
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Also, when you put a black guy in a game (which they always do) please stay away from every insulting black stereotype that there is..lol.. it's like they just walked off the set of Good Times with big afro's and the 70's jive way of talking. Some are even worse, more like Amos and Andy mixed with the coolness of Shaft... they have got to know that is just wrong, or maybe they really don't know, and someone needs to open their mouth and tell them.
As a US gamer I only play shooters to bridge the gap between the new RPG's and action/adventure games... if there were enough of them I wouldn't play shooters at all.
keiichimorisato
Sunday, January 08, 2012 @ 3:37:08 PM
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BikerSaint
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Wednesday, January 04, 2012 @ 9:45:24 PM
.....how to stereotype