Alan Wake Dev: Games Will Become More Like Services
Updates in gaming has become common but what is the future?
Well, according to one developer, this won't just lead to the majority of games delivered digitally; it'll also lead to the concept of continuous experiences via updates. I.e., no more sequels; the "sequels" will be in those updates.
In speaking to IncGamers, Remedy Games boss Avi Jarvilehto says he sees games moving away from the single product label and moving into a service structure. Basically, it's to keep the audience "involved" over the long-term through constant updates instead of always shipping physical sequels. Said Jarvilehto:
"I think that’s a trend that will only continue to move forward. How fast the other platforms are going to move in that direction remains to be seen, but I would expect in the next five or 10 years we’re going to move ever closer to the point where games are more like services and it’s more about the experience and getting involved long-term with the game… rather than shipping constant sequels."
He added that this shouldn't hinder creativity and cited Shadow Cities as a good example; it's "constantly billed as a 'service' that is constantly updated and everything is changing all the time." So in other words, a developer would produce a game and we'd play it for years as the experience continues to change with new updates. A one-time purchase fee followed by a monthly fee, perhaps...?
What do you think?
Tags: gaming industry, next-gen, video games, gaming future
1/6/2012 10:43:11 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (25 posts)
Underdog15
Monday, January 09, 2012 @ 12:24:12 PM
BikerSaint
Friday, January 06, 2012 @ 11:02:57 AM
Reply
Douchebaguette
Friday, January 06, 2012 @ 10:43:19 PM
manofchao5
Sunday, January 08, 2012 @ 2:44:33 PM
bigrailer19
Friday, January 06, 2012 @ 11:06:36 AM
Reply
Just because this is what they are doing with Alan Wake doesn't mean it's where the industry is going. There's a difference in what they are talking about and some of the add on DLC we get right now.
slugga_status
Friday, January 06, 2012 @ 1:25:21 PM
Reply
robinhood2010
Friday, January 06, 2012 @ 6:06:35 PM
Reply
Fane1024
Friday, January 06, 2012 @ 7:28:19 PM
I'm torn. I think he may be right and I can see the appeal of that model. It's a lot like the model of table top RPGs. I also, however, see the appeal of "true sequels" and the drive of technological advancement makes computer/console games different from "book games". Personally, I tend to buy "complete" editions of games rather than downloading add-ons piecemeal and I have no interest in paying subscription fees, so I guess I currently favor the old model.
Last edited by Fane1024 on 1/6/2012 7:38:56 PM
LegendaryWolfeh
Friday, January 06, 2012 @ 9:18:35 PM
robinhood2010
Saturday, January 07, 2012 @ 2:01:45 AM
DjEezzy
Friday, January 06, 2012 @ 7:34:09 PM
Reply
Qubex
Friday, January 06, 2012 @ 10:26:57 PM
Reply
Due to economic constraints, and to simply have at least a game to play; if these service fees start to get out of hand people may be stuck on one genre only. They just wouldn't be able to afford multiple game types if they all become service based
How terrible... I reject this trend completely...
Q!
"play.experience.enjoy"
Fane1024
Sunday, January 08, 2012 @ 5:53:28 AM
I also don't think the model precludes innovation. I've seen plenty of game-changing patches already (Burnout comes to mind) and have no doubt that game engines would still receive upgrades if this model became SOP.
Biker's just mad that he wouldn't have as many boxes to put on his shelf.
;P
Last edited by Fane1024 on 1/8/2012 6:00:09 AM
BigBoss4ever
Saturday, January 07, 2012 @ 1:52:16 AM
Reply
___________
Saturday, January 07, 2012 @ 7:33:12 AM
Reply
Underdog15
Monday, January 09, 2012 @ 12:27:54 PM
Reply
Caanimal
Monday, January 09, 2012 @ 6:09:01 PM
Reply
Hoagie324
Tuesday, January 10, 2012 @ 9:44:17 AM
Reply

Alan Wake









Underdog15
Reply
Friday, January 06, 2012 @ 10:58:05 AM