Hitman Dev Comments On Changes In The Stealth Genre
If you hadn't noticed, there has been a lot of genre-blending going on this generation.
And that's simply because newer technology allows developers to implement more gameplay mechanics, so we're not necessarily limited to one style. Hitman: Absolution game director Tore Blystad addressed the franchise's departure from pure stealth and talked about how the genre was shifting.
"It’s difficult looking at the stealth genre today. All the IPs have moved off in all kinds of directions and, while some are pretty close to us, some have gone off in completely different way. Like the new Metal Gear… I don’t know what the hell that’s all about, but it’s definitely not a tactical espionage game any more."
That's true but at the same time, avid Hitman followers have complained that the new entry - currently in the works at IO Interactive - isn't indicative of the kind of gameplay they enjoy. I.e., they're seeing too much running 'n gunning. However, IO has made it clear in the past that such an approach would be entirely optional, and Blystad reemphasizes that point:
"We spent a lot of time on guns, the models and the weapon collection – it’s gun porn, sure, but the fans really like it. But using weapons in the levels themselves was practically useless as a mechanic, kind of a missed opportunity. We had to look into a viable way of using these guns and not just having them there to look at in a viewer, and that meant that we had to implement this dynamic combat AI and spend a lot of time with it.
It doesn’t detract from the other aspects of AI or gameplay – it just adds another dimension, something 47 should always have been able to do."
It certainly makes sense that if you're going to have the option of gunfights, you should at least have a functional and even robust system in place, right? Provided all the bells and whistles associated with full-on stealth are there, the fans shouldn't be disappointed at all. We never mind options; we only mind replacements.
Related Game(s): Hitman: Absolution
Tags: hitman absolution, hitman ps3, mgs, metal gear rising, stealth games
1/13/2012 10:11:02 AM Ben Dutka
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Comments (15 posts)
WorldEndsWithMe
Friday, January 13, 2012 @ 1:35:09 PM
Jalex
Friday, January 13, 2012 @ 2:36:17 PM
dmiitrie
Friday, January 13, 2012 @ 3:04:12 PM
Jalex
Friday, January 13, 2012 @ 3:25:14 PM
Underdog15
Friday, January 13, 2012 @ 10:33:43 AM
Reply
However, there should also be titles that stand within specific genres as well. I had always hoped that the games that stay true to specific genres would be the ones that are traditionally within their own genre.
If everything blends, then all of a sudden, in pursuit of diversity, you achieve a lack of that same diversity sought after.
Games like Hitman, Final Fantasy, Resident Evil, Front Mission, and more should stay true to their original calling. Blended genres are great, but those should be reserved for new IP's that have clean slates on which to establish their own identity, much like the titles I just mentioned have already done for themselves.
RE5, Front Mission, Final Fantasy.... in pursuit of diversity, they have all fared worse than their predecessors in sales and Meta Scores. Even if they are good games, there are repercussions to abandoning your fanbase.
I fail to see how Hitman will be any different.
Jalex
Friday, January 13, 2012 @ 10:40:29 AM
Last edited by Jalex on 1/13/2012 10:41:21 AM
main_event05
Friday, January 13, 2012 @ 6:37:49 PM
WorldEndsWithMe
Friday, January 13, 2012 @ 1:36:38 PM
Reply
evilmunkie
Friday, January 13, 2012 @ 9:42:13 PM
wizzardofozzy
Saturday, January 14, 2012 @ 1:25:33 AM
Lairfan
Tuesday, January 17, 2012 @ 6:24:32 PM
evilmunkie
Friday, January 13, 2012 @ 9:09:42 PM
Reply
Anyone here ever play Tenchu game? No one thought it was a little lame that you could do awesome stealth kills yet taking on two or more enemies in alert mode means your ninja moved and attacked like he had not ate in two weeks? Sometimes things need to be improved upon, thats one example.

Hitman: Absolution









Jalex
Reply
Friday, January 13, 2012 @ 10:33:00 AM
Anyway, the only other thing I have to say is basically what you say in the final paragraph. I don't mind any additions to the gameplay, or "genre-blending", as long as the option to play the way I always have is still available. Which really shouldn't be that difficult.