Bioshock Infinite "1999 Mode" Will Test The Faithful's Mettle
When a game features a mix of various genre elements and offers the player choices, everyone is going to approach the adventure in slightly different ways.
But for the hardcore, those who plan to tackle Bioshock Infinite with the meticulous nature of the role-playing lover, developer Irrational Games has a special mode just for you...
Today, 2K Games has announced the "1999 Mode" for the hotly anticipated Bioshock iteration, and it's "designed to challenge players in a variety of ways - each requiring substantial commitment and skill development." Essentially, it's a nod to the golden age of the industry, when video games "demanded more of the player." Irrational creative director Ken Levine said that while 94.6% of gamers polled said the upgrade options in the franchise enhance the gameplay experience, 56.8% said that being required to make permanent decisions about their character would be even better.
And so, welcome the new challenge. Said Levine:
"We want to give our oldest and most committed fans an option to go back to our roots. In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them."
So not only will you be faced with permanent decisions, 1999 Mode will also feature demanding weapon, power, and health management. Oh, and if you don't have the resources necessary to respawn...it's Game Over. As the press release concludes- "it's not for the faint of heart."
Related Game(s): Bioshock Infinite
Tags: bioshock infinite, irrational games, bioshock infinite 1999 mode
1/19/2012 10:25:15 AM Ben Dutka
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Comments (21 posts)
AcHiLLiA
Thursday, January 19, 2012 @ 12:31:33 PM
Ben Dutka PSXE [Administrator]
Thursday, January 19, 2012 @ 12:04:04 PM
maxpontiac
Thursday, January 19, 2012 @ 1:25:52 PM
Axe99
Thursday, January 19, 2012 @ 2:54:43 PM
I mean, imagine if GT5 or Forza only had all the assists off? I'd personally love it, but it'd mean many, many people wouldn't enjoy those games for pretty much no good reason, and the publishers and devs would make a lot less money, again for no reason.
ZenChichiri
Friday, January 20, 2012 @ 10:08:42 AM
Kingharris
Thursday, January 19, 2012 @ 12:45:05 PM
Reply
ZenChichiri
Friday, January 20, 2012 @ 10:07:29 AM
maxpontiac
Thursday, January 19, 2012 @ 1:23:59 PM
Reply
My son was born.
My football team went on to win the Super Bowl.
My favorite NFL player made the HOF.
Fitting name for one of the best franchises out there. I didn't really need any additional reason to get hyped up over Infinite, but now, now, I am excited.
Lairfan
Thursday, January 19, 2012 @ 3:51:32 PM
Reply
As for the rest, it definitely sounds like 1999. I just don't like being restricted to one class/specialization throughout the game, because focusing on one class is not my play style (I usually like to be a jack of all trades, since its a lot better than people would have you believe). I also have never liked having to start over in a game just because I died once. Never liked it in the arcades, still don't like it. Just because it was the norm back in the day doesn't mean it was good, even if it added difficulty.
In other words, I'm glad they have the option, but its definitely not the option for me.
berserk
Thursday, January 19, 2012 @ 5:05:05 PM
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" demand that players pick specializations, and focus on them " Seem to restrictive for a first run to me .
Maybe if he was more clear on the difference i might think otherwise .
Hoagie324
Friday, January 20, 2012 @ 1:10:20 AM
Reply
___________
Friday, January 20, 2012 @ 2:47:59 AM
Reply

Bioshock Infinite









Geobaldi
Reply
Thursday, January 19, 2012 @ 10:55:17 AM