How Kingdoms Of Amalur Stands Out From The RPG Crowd
The Elder Scrolls may be the undisputed king of open-world role-playing games, but wait just one second...a new competitor has arrived.
It's Kingdoms of Amalur: Reckoning, and it's the product of developer Big Huge Games. Many are wondering what sets this particular RPG apart, and lead designer Ian Frazier was more than happy to answer that question.
Warning: the following description might be enough to cause many hardcore RPG fanatics to drool uncontrollably. Please make sure your keyboard is free from the deluge.
"Reckoning has several different traits that help us stand out from the crowd, but here are three of the bigger one. First, we have a rich, colourful art style that’s surprisingly refreshing in an age where ‘dark and gritty’ is the order of the day. This helps us to sell R.A. [Salvatore]’s core idea that Amalur is a world worth saving, a place that’s so beautiful and varied that you really want to save the world from the various evils that plague it.
Second, we have an innovative approach to character class –what we call the Destiny system – which lets us get around one of the big historical problems of the RPG genre: buyer’s remorse. We let you get a feel for the game before settling on a class, and even after you have settled on one, we let you evolve and change it further over the course of the game.
Finally, our combat is simply spectacular. It’s smooth, it’s responsive and it gives the player an obscene amount of freedom in how to approach it. It’s incredibly fun. Frankly I think Reckoning’s combat is head and shoulders above any other game in the genre when it comes to raw entertainment value."
Excited yet? If not, you can always download the demo, which should be available now. Frazier piqued our curiosity even more by saying Reckoning is "really, really big," and that was in response to a question where The Elder Scrolls was mentioned. We can't possibly expect a bigger world than what we saw in Skyrim, can we? I mean, that was plenty huge...and this new RPG will have better combat, be even larger in size and scope, and offer different features, and...and...
...
.........
'passes out'
Related Game(s): Kingdoms of Amalur: Reckoning
Tags: kingdoms of amalur reckoning, big huge games, reckoning info
1/19/2012 10:38:40 AM Ben Dutka
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Comments (40 posts)
CrusaderForever
Thursday, January 19, 2012 @ 11:14:45 AM
Ben Dutka PSXE [Administrator]
Thursday, January 19, 2012 @ 3:50:07 PM
berserk
Thursday, January 19, 2012 @ 4:43:53 PM
Underdog15
Friday, January 20, 2012 @ 9:18:41 AM
CrusaderForever
Thursday, January 19, 2012 @ 11:13:51 AM
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I had one gripe that I actually fixed and it was the camera sensitivity when turning it right and left. I just turned down the sensitivity, problem solved.
I have stopped playing it and will wait for the final product to get lost in.
DemonNeno
Thursday, January 19, 2012 @ 11:25:43 AM
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Regardless, the game looks like it has plenty of potential. PSN is down, so I can't get my hands on the demo yet. This was recently added, I would presume?
Temjin001
Thursday, January 19, 2012 @ 11:26:51 AM
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anyhow, *looks outside my window and sees lots of grey and white, decidly "dreary"* So is this world worth saving? =p
The combat claims have me interested. I'll try it out and reserve my own judgement. I can't say I'm expecting Bethseda calibur stuff as their years of experience in the RPG would have to account for something, right?
well... then there's the PS3 and Bethseda.. which doesn't account for very much other than dissapointment and wishing one had their $60 back. Go Kingdoms of Ackbar!
Last edited by Temjin001 on 1/19/2012 11:27:45 AM
dmiitrie
Thursday, January 19, 2012 @ 12:12:21 PM
Temjin001
Thursday, January 19, 2012 @ 7:47:54 PM
As a guess ripped right from my butt I'd say it has something to do with the resource footprint a game is using.
If you'd like a more technical answer try raising your fist in the air and shout Summon Highlander!!! while tapping the boost button for maximum impact =p
xenris
Thursday, January 19, 2012 @ 11:44:50 AM
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Seriously, the demo while okay, had me suuuuper excited. Looking at the skill trees and getting ideas how I could mix and match different things together got me all giddy.
My only gripe is that you don't walk around with the shield you have equiped. I have a little problem with things like that appearing out of no where. Other than that, it looks like this is going to be a great game.
Temjin001
Thursday, January 19, 2012 @ 7:53:15 PM
Now there is this iPhone game I have called Aralon: Sword and Shadow, and it claims to have Elder Scrolls devs behind it as well (Crescent Moon Games) its a reasonably decent attempt at their brand of rpg on a phone, but remains a far cry from the real deal. Hopefully, soliciting Bethaeda's repertoire of past devs doesn't become an abused practice. It's cool and all but there's a great deal of arbitrary presumptions that can be made because of it.
Temjin001
Thursday, January 19, 2012 @ 7:55:25 PM
xenris
Saturday, January 21, 2012 @ 10:23:33 AM
JLB1
Thursday, January 19, 2012 @ 11:48:15 AM
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CrusaderForever
Thursday, January 19, 2012 @ 11:58:43 AM
JLB1
Thursday, January 19, 2012 @ 1:52:55 PM
maxpontiac
Thursday, January 19, 2012 @ 1:30:04 PM
CrusaderForever
Thursday, January 19, 2012 @ 1:47:22 PM
berserk
Thursday, January 19, 2012 @ 4:40:23 PM
Axe99
Thursday, January 19, 2012 @ 2:57:50 PM
Reply
Lairfan
Thursday, January 19, 2012 @ 4:21:01 PM
Reply
berserk
Thursday, January 19, 2012 @ 4:56:21 PM
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Loved looking at the skill tree and planning all sorts of built and cool combos i could do by combining some of the move .
I really liked that the monster don t just stand around doing nothing while you attack one of them .Forcing you to watch what they are all doing and dodge/block as they try to hit you from a far or flank you ( DMC enemies better do this too unlike in the videos i saw ).
I especially love the loots , there is tons of stuff to get and the crafting look really interesting .
I had lost some interest since i started playing SWOTOR ( star wars mmo ) but after playing the demo i m as excited as before .
Two word of advice to end this .
1 - Even if you re to sure you want to try the demo ( for whatever reason ), it might be a good idea to play it just for the unlocks( both ME3 and Amalur stuff ) .
2 - Don t turn off the demo if you plan on playing again real soon since you can skip the tutorial part only if you stay in the demo .
berserk
Thursday, January 19, 2012 @ 5:10:23 PM
Rogueagent01
Thursday, January 19, 2012 @ 7:43:45 PM
Reply
___________
Friday, January 20, 2012 @ 2:50:27 AM
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Shiva369
Friday, January 20, 2012 @ 5:59:20 AM
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I'm sure it'll be a good game- it felt well made and the combat was fast and fluid, the glitches in the demo will no doubt be gone come release day so I have no doubt those who loved the demo will be in love with the game...it just left me cold.
On paper it sounds great, but the look and feel of the environment and characters, even the voice acting, I couldn't get in to at all. Maybe having spent well over 300+ hrs with Dark Souls and Skyrim, the over-saturated Fable-esque art style rubbed me the wrong way.
berserk
Friday, January 20, 2012 @ 6:17:43 AM

Kingdoms of Amalur: Reckoning









Geobaldi
Reply
Thursday, January 19, 2012 @ 10:58:27 AM