Does It Make "More Sense" For MGS5 To Have More Action, Too?
With ever-dwindling attention spans and Japanese developers assuming that every gamer in the West wants nothing but nonstop action, the question must be asked.
After Capcom said it only "makes sense" for Resident Evil 6 to embrace more action, I have to wonder if the same change is in store for other iconic franchises.
We had all assumed that Capcom would cater to the action aficionados with the squad-based shooter, Resident Evil: Operation Raccoon City, and continue to satisfy the long-time survival/horror aficionados with the next official installment in the series. But that doesn't appear to be the case. Now look at Metal Gear: you've got Platinum Games removing the stealth from Metal Gear Rising: Revengeance, a move Kojima and Co. agreed with. Granted, Kojima has stated that Revengeance is a spin-off and not an official entry in the "Metal Gear Solid" series. Hence, the removal of "Solid" in the title of Metal Gear Rising (or so we assume).
But we made assumptions with Resident Evil 6, too. If Operation Raccoon City is like Revengeance, couldn't MGS5 be like RE6? After all, as amazing as MGS4 was, it was already more action-oriented than any past entry in the series. It still allowed stealth fans to get their fill because it offered a gameplay option, but what if MGS5 didn't? Even the great Kojima isn't immune to this rash generalization that's sweeping Japanese game makers; i.e., that Western gamers just don't want anything that requires any patience whatsoever. And if even the guru falls prey to this view, MGS5 could really disappoint hardcore followers.
Everyone ardently hopes Kojima Productions won't give in to the stereotypes. But at this rate...what else can we believe?
1/22/2012 9:25:06 PM Ben Dutka