Does It Make "More Sense" For MGS5 To Have More Action, Too?
With ever-dwindling attention spans and Japanese developers assuming that every gamer in the West wants nothing but nonstop action, the question must be asked.
After Capcom said it only "makes sense" for Resident Evil 6 to embrace more action, I have to wonder if the same change is in store for other iconic franchises.
We had all assumed that Capcom would cater to the action aficionados with the squad-based shooter, Resident Evil: Operation Raccoon City, and continue to satisfy the long-time survival/horror aficionados with the next official installment in the series. But that doesn't appear to be the case. Now look at Metal Gear: you've got Platinum Games removing the stealth from Metal Gear Rising: Revengeance, a move Kojima and Co. agreed with. Granted, Kojima has stated that Revengeance is a spin-off and not an official entry in the "Metal Gear Solid" series. Hence, the removal of "Solid" in the title of Metal Gear Rising (or so we assume).
But we made assumptions with Resident Evil 6, too. If Operation Raccoon City is like Revengeance, couldn't MGS5 be like RE6? After all, as amazing as MGS4 was, it was already more action-oriented than any past entry in the series. It still allowed stealth fans to get their fill because it offered a gameplay option, but what if MGS5 didn't? Even the great Kojima isn't immune to this rash generalization that's sweeping Japanese game makers; i.e., that Western gamers just don't want anything that requires any patience whatsoever. And if even the guru falls prey to this view, MGS5 could really disappoint hardcore followers.
Everyone ardently hopes Kojima Productions won't give in to the stereotypes. But at this rate...what else can we believe?
Tags: mgs5, metal gear solid 5, kojima, re6, resident evil 6
1/22/2012 9:25:06 PM Ben Dutka
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Comments (29 posts)
VampDeLeon
Sunday, January 22, 2012 @ 10:00:13 PM
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Action is fine, but with MGS being well known as "Tactical Espionage Action" there would have to be some options involved, whether the player wants to sneak through harmlessly or bulldoze through endless enemies attacking them. It was after all how the series was defined.
PSTan
Monday, January 23, 2012 @ 12:23:06 AM
Excelsior1
Sunday, January 22, 2012 @ 10:02:42 PM
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SnipeySnake
Sunday, January 22, 2012 @ 10:23:51 PM
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Geobaldi
Sunday, January 22, 2012 @ 10:39:48 PM
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WorldEndsWithMe
Sunday, January 22, 2012 @ 11:02:06 PM
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Oxvial
Monday, January 23, 2012 @ 12:02:14 AM
PSTan
Monday, January 23, 2012 @ 12:18:54 AM
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Snaaaake
Monday, January 23, 2012 @ 12:36:47 AM
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Just like RE6, I agree that it only makes sense to add more action to RE but not to the point of literally making it an action game like how RE5 was.
That was an action game with survival horror controls, it's like having beer with biscuit.
Snaaaake
Monday, January 23, 2012 @ 2:41:48 AM
Excelsior1
Monday, January 23, 2012 @ 6:49:52 AM
556pineapple
Monday, January 23, 2012 @ 1:19:33 AM
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Lawless SXE
Monday, January 23, 2012 @ 1:51:43 AM
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Whatever the case may be, I think that MGS5, if it ever comes to exist, will have more extraneous elements, be they action, strategy or RPG-esque, a la Peace Walker. It detracts from the purity of the series, but offers a chance at capturing a new audience, which is the ultimate goal in this increasingly competitive market.
Killa Tequilla
Monday, January 23, 2012 @ 6:20:55 AM
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Excelsior1
Monday, January 23, 2012 @ 7:07:19 AM
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slugga_status
Monday, January 23, 2012 @ 9:01:49 AM
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burnedknight
Monday, January 23, 2012 @ 2:39:31 PM
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BigBoss4ever
Monday, January 23, 2012 @ 6:55:49 PM
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Last edited by BigBoss4ever on 1/23/2012 6:56:50 PM
Twistedfloyd
Monday, January 23, 2012 @ 7:18:43 PM
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I really hope it doesn't turn into absolute run and gun, and I am pretty sure Kojima wouldn't do that. He has adopted some western philosophies, but he will never go pure run and gun.

Metal Gear Solid 4: Guns of the Patriots









FatherSun
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Sunday, January 22, 2012 @ 9:51:52 PM
Last edited by FatherSun on 1/22/2012 9:59:00 PM