Jaffe On PSN Pass, Demo, Patch For Twisted Metal
David Jaffe likes to put himself in front of the camera every now and then, and when he does, it's always worth watching. Trust us.
His latest vid is a good half-hour in length - see it below - and he has a lot to say about...well, a lot of things. But he eventually gets around to talking about various topics related to Twisted Metal, including the now-mandatory PSN Pass, the upcoming demo, and a day-one patch the team has planned.
Jaffe says he's sort of torn about online passes as he tends to support the idea. However, he didn't want it in his game, as he feels it adds another level of restriction that TM really doesn't need. Still, as he says, "it's Sony's game" and as they funded it, the PSN Pass really wasn't Jaffe's call. As for the patch, they wanted to fix a few things; specifically, the fact that the "Sixaxis Slam" (shaking the controller does more damage with a vehicle ram) was just too effective.
Here's the "epic-ass" ramble:
Man, February 14 can't get here fast enough.
Related Game(s): Twisted Metal
Tags: twisted metal, david jaffe, twisted metal demo, psn pass
1/23/2012 10:01:44 AM Ben Dutka
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Comments (25 posts)
Temjin001
Monday, January 23, 2012 @ 11:28:49 AM
CrusaderForever
Monday, January 23, 2012 @ 2:17:26 PM
Temjin001
Monday, January 23, 2012 @ 4:54:39 PM
SOrry, why does it seem I'm the only one here who thinks the game isn't fried rice? The menus are ugly, the art design is poor(Sorry, McFarlane, Spawn was cool, but leave the fantasy stuff to the other guys). No one is put off by the WoW'ish looking textures and and crappy animation? sigh, anyway, I hope the critics who actually play the game and give it more of chance find more value than I. 'nuff about that.
CrusaderForever
Monday, January 23, 2012 @ 5:07:46 PM
Looking Glass
Monday, January 23, 2012 @ 10:40:40 AM
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Excelsior1
Monday, January 23, 2012 @ 10:44:30 AM
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What was even more infurating is later finding out if I wanted to play those add on missions I would have to restart my game after I downloaded the cerebus pack. Mass Effect 2 is a single player game as well so that online pass was totally uncalled for.
Yes, any barriers that are placed in front of gamers to get a game up and running are bad in my opinion.
Temjin001
Monday, January 23, 2012 @ 11:00:51 AM
jimmyhandsome
Monday, January 23, 2012 @ 11:25:18 AM
swapnilgyani
Monday, January 23, 2012 @ 3:18:33 PM
Why do the publishers need extra money over the resale? If I sell my game to you, they'll have a new person playing on their servers, while a person who was already on their server now goes offline. Where's the justification for that extra money?
Honda didn't make money when I sold my old motorcycle!
Temjin001
Monday, January 23, 2012 @ 4:26:20 PM
There was a time when online was a supplemental component, optional that added value to the already substantial single player offering. During that time gamestop was a much smaller entity. There wasn't a retailer who changed the landscape of profit margins. Now, because of the re-sell market, and the explosion of online gaming demand(which necessitate's increased server expense overhead), developers need to ask for more. You realize that if it wasn't for this, charging online game players more for online game play, there'd be a very real possibility of a MSRP price hike for everyone, even the game players who don't want the online?
Do people really tire from complaining and whining and thinking they're owed something? You're not being taken advantage of, so why don't you say thank you to the people who no doubt offer you a place to sink your entertainment. And if that's too hard to swallow, consider the more budget minded game platforms on the market, like handhelds.
btw, as you can tell, I spare little compasion for the addicts who complain. No offense, but the game development can be a cut-throat market and few will risk screwing you over. So people just need to get that out of their head.
swapnilgyani
Monday, January 23, 2012 @ 4:48:25 PM
It's not about being owed something, it's about publishers being forever hungry for more of your $$$. Yes, that is just like any other company from any other industry out there, but does that make it right?
If you're happy to pay them more than they deserve, that's good for you. Not everyone is in the same boat though...
Temjin001
Monday, January 23, 2012 @ 5:04:04 PM
Just keep whining and keep paying out for the games. I've said it before, the worst kind of customers are those who moan and grown about injustice, where, in the end, they end up coughing up the money to the retailer anyway. Or is that the best kind of business? The business that still can take the money from those who are unhappy with thier product. Few, dare I say, will uphold their supposed values and do it justice by restraining their hand from partaking of the thing they claim to revoke.
Remember, Rage? Remember those on these boards who joined the feel good bandwagon of boycotting it. I have little doubt no less than one or two of them did in fact play it after their outcries of injustice. Anyway, I really need to focus on my homework, so if you think to disagree or come up with another analogy that fails a tautology table, don't expect me to respond.
swapnilgyani
Monday, January 23, 2012 @ 6:02:31 PM
1. If you feel that paying for the console is not like paying for the road or the tennis court, then you are effectively advocating the fee that Microsoft charges their users to play online. Think about it.
2. Who is the worse type of consumer - the one who at least makes some noise about an injustice, or the one who just shrugs his shoulders and convinces himself that everything is fine and justified.
3. What's with getting personal?
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I do agree with one point you make, though. If I am convinced that a company is trying to rip me off, I should vote with my wallet, which I will.
Temjin001
Monday, January 23, 2012 @ 6:14:51 PM
firesoul453
Monday, January 23, 2012 @ 11:37:13 AM
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Ya I guess I'll still be getting this game but I definetly choose a game with no pass over a game with a pass when I have limited budget.
PSN pass can only lead to one thing, and thats paying (monthly or yearly) for multiplayer...
Last edited by firesoul453 on 1/23/2012 11:37:31 AM
PSTan
Monday, January 23, 2012 @ 12:39:29 PM
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If you think about it, PSN is fundamentally free when compared to Live. So in a way, these online passes are a way to keep this service free (for first party titles anyway), because those passes help pay for stuff we don't pay for. Besides, who doesn't want to support developers with their works? Game development is evolving into multi million dollar projects, and they need to get the money somewhere somehow.
In the end, buying a used game for $5 less isn't really worth it.
WorldEndsWithMe
Monday, January 23, 2012 @ 1:44:41 PM
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CrusaderForever
Monday, January 23, 2012 @ 2:30:25 PM
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maxpontiac
Monday, January 23, 2012 @ 3:12:49 PM
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dirdiggler
Monday, January 23, 2012 @ 5:51:18 PM
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Twistedfloyd
Monday, January 23, 2012 @ 7:16:49 PM
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___________
Tuesday, January 24, 2012 @ 1:07:39 AM
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Twisted Metal









Temjin001
Reply
Monday, January 23, 2012 @ 10:14:45 AM