Insomniac Is Done With Resistance
'sigh' And this is what happens when perfectly grand shooters fall under the shadow of certain behemoths in the same genre.
Although it's one of the most critically acclaimed new franchises of the current generation, Insomniac says they're abandoning the Resistance franchise.
Studio CEO Ted Price said simply- "We won't be making any more Resistances." Disappointing Resistance 3 sales probably contributed to the decision, although it appeared that Insomniac was moving away from the series earlier last year. Creative director Marcus Smith went on record saying the team hadn't planned a sequel beyond R3, and Insomniac was looking to move in different directions (and evidently, they're doing just that).
As most already know, the team is currently working on their first multiplatform title, Overstrike, which was announced at E3 last year. It's a squad-based shooter but we haven't received many details since the unveiling. As for Resistance, we at PSXE are just plain annoyed. Fall of Man essentially defined the PS3 launch, and the two ensuing titles were absolutely and in all other ways excellent. We still say R3 may have had the single best arsenal of weapons in any FPS this generation and if it weren't for Killzone 3, R3 likely would've won our Shooter of the Year award.
Oh well. Can't get everything you want.
Tags: resistance, insomniac, resistance sequel, resistance 4
1/26/2012 10:28:16 AM Ben Dutka
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Comments (62 posts)
matt99
Thursday, January 26, 2012 @ 11:03:33 AM
FM23
Thursday, January 26, 2012 @ 12:02:29 PM
WorldEndsWithMe
Thursday, January 26, 2012 @ 3:56:12 PM
Dancemachine55
Thursday, January 26, 2012 @ 6:16:47 PM
But the technical side of the game seemed very broken to me, and here are some examples:
- Many glitches, at one time I had the chimera running around an invisible roof about 15 feet above me
- The increased difficulty of no auto-health renewal (which wasn't a deal breaker, but seems weird since most games have ditched health packs)
- Lip-syncing was terrible (except in cutscenes, which were amazing!)
- The chimera moved too quickly to get enough shots on them and they were too accurate for the normal difficulty level.
- Movement had no weight to it. Unlike Killzone, it felt like all the characters and even you as the player had no weight, giving the game the feel of a high-def PS2 shooter.
- So much brown!!! And yellow!!! It got a little better later on, but the depressing tone of the game alongside the glitches and older gaming mechanics made this game more of a chore to finish than fun.
I had the collector's edition of Resistence 3, but traded it in the moment I finished it. Broken and old FPS game mechanics, a depressing tone and uninspired gameplay(except for the guns) made for a difficult to enjoy game that I truly wanted to like but couldn't.
Shams
Thursday, January 26, 2012 @ 6:31:26 PM
___________
Friday, January 27, 2012 @ 1:36:13 AM
DrRockso87
Thursday, January 26, 2012 @ 10:45:58 AM
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I was afraid Insomniac Games would abandon the franchise after hearing their comments "Maybe someone else will make Resistance 4." *sigh*
Hopefully whoever Sony picks next respects Insomniac's commitment to a great story, great gameplay (NO regenerating health and NO weapon limits), and most of all, FUN!
Thank you for three great games, Insomniac. Please don't abandon the Ratchet & Clank series though (thinks of High Impact Games and shivers).
WorldEndsWithMe
Thursday, January 26, 2012 @ 3:54:52 PM
Dancemachine55
Thursday, January 26, 2012 @ 6:24:51 PM
Killzone was brilliant in my eyes. Resistence though felt too old in its mechanics and was incredibly deptressing to play.
Since we've been spoiled with great physics in games this gen, the old-school feel of Resistence just doesn't resonate with many gamers, including myself.
Sadly, if Resistence 3 had've adopted some of the mechanics of current shooters (eg, no more health packs, slower and more realstic ragdoll physics, etc) and had been given an extra 2-3 months of polish, we could've seen a truly incredible game.
Highlander
Thursday, January 26, 2012 @ 10:47:43 AM
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Shams
Thursday, January 26, 2012 @ 9:10:23 PM
Shams
Thursday, January 26, 2012 @ 9:21:43 PM
Dancemachine55
Thursday, January 26, 2012 @ 6:28:01 PM
slugga_status
Thursday, January 26, 2012 @ 10:51:53 AM
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Dancemachine55
Thursday, January 26, 2012 @ 6:31:06 PM
The cutscenes and the story were amazing!!! Truly underrated stuff. Insomniac know how to make a great shooter, it's just a shame they were rushed or didn't update their engine for Resistence 3, and it just so happened to be released around the same time as Gears of War 3.
Last edited by Dancemachine55 on 1/26/2012 6:31:34 PM
Highlander
Thursday, January 26, 2012 @ 11:00:21 AM
matt99
Thursday, January 26, 2012 @ 11:08:38 AM
slugga_status
Thursday, January 26, 2012 @ 11:32:28 AM
MadKatBebop
Thursday, January 26, 2012 @ 3:17:09 PM
matt99
Thursday, January 26, 2012 @ 11:09:45 AM
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slugga_status
Thursday, January 26, 2012 @ 11:33:19 AM
Dancemachine55
Thursday, January 26, 2012 @ 6:36:21 PM
First Resistence was brilliant!! Second was great, but didn't have the same "spark" the first did.
Resistence 3, despite it's clever use of guns, amazing cutscenes, good story, it juat didn't have the same impact on me and felt rushed at the end. One little cutscene to show the end. I just did not feel it.
The cutscene at the end of the final level (SPOILER ALERT!!!!) inside the main tower of the chimera was massive and explosive and an absolute joy to watch!!! It's just a shame the rest of the game didn't feel that way.
gungrave
Thursday, January 26, 2012 @ 11:26:47 AM
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big6
Thursday, January 26, 2012 @ 11:29:14 AM
big6
Thursday, January 26, 2012 @ 11:28:06 AM
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I think they tried to appease to too many people ($$$), and forgot about what they wanted to do with the franchise itself.
If they had remained with the exact formula of Resistance: Fall of Man, but with prettier graphics and evolving story, I'd be perfectly fine with it.
Or else, expand on the 8-player Co-op of R2. Either would have rocked!
Instead, they had to try and make a COD clone or something. R2's multiplayer was waaay better than R3, and I had such high hopes, too! =/
firesoul453
Thursday, January 26, 2012 @ 11:28:28 AM
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Looking Glass
Thursday, January 26, 2012 @ 12:04:08 PM
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maxpontiac
Thursday, January 26, 2012 @ 12:14:20 PM
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Underdog15
Thursday, January 26, 2012 @ 12:52:44 PM
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A slow honorable clap as they graciously bow out. (And give us a new incredible IP)
Ichigo40
Thursday, January 26, 2012 @ 1:07:37 PM
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If someone would have only pushed harder for these games I'm sure they wouldnt have dropped them...and I mean marketing and gamers pushing it with word of mouth...
telly
Thursday, January 26, 2012 @ 1:35:32 PM
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gray_eagle
Thursday, January 26, 2012 @ 2:37:01 PM
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DjStiv3
Thursday, January 26, 2012 @ 2:50:08 PM
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and they decided to go with yet another game realesing to PAY to go online unless you buy it new
those things alone ruined the game
(the second one was ok and the psp one was ehh of course the 3rd wudnt be good)
lets hope the ps vita release is really good and they decide to make another for IT not the ps3
Cuetes
Thursday, January 26, 2012 @ 4:58:30 PM
WorldEndsWithMe
Thursday, January 26, 2012 @ 3:49:35 PM
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If you payed attention you'd notice the levels are strategic areas that allow the player to build their own strategy for battle and each plot area was different, something akin to the varying cultures in Escape from New York plus the many atmospheres that brought it from military shooter to Uncharted-esque action sequences to survival horror.
Last edited by WorldEndsWithMe on 1/26/2012 3:53:10 PM
Laguna
Thursday, January 26, 2012 @ 3:50:09 PM
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I say screw them, and hope another developer picks up Resistance and saves it.
I hate to sound harsh but it seems insomniac has only lately been making stupid decisions.
They are having been going backwards while Naughty dog has been going forward.
I am utterly disappointed in these guys. Shame on them for just calling it quits.
WorldEndsWithMe
Thursday, January 26, 2012 @ 3:55:38 PM
Laguna
Thursday, January 26, 2012 @ 4:07:30 PM
Their motto of yearly games hurt them, you could see the same graphics engine in the ratchet future trilogy and the lack of change or innovation.
Resistance 2 really ruined alot of their good will and they never recovered from that.
Insomniac simply churned out games one after another, but by doing so they ensured the games would not be amazing, but simply good or great.
You need more than that. People are going to get the ratchet and resistance games at bargain bin prices.
People buy uncharted at full price.
You need to go above and beyond. Already i am more hyped for The Last of Us than any Insomniac game could ever make me.
I am just so damn disappointed in them. But maybe its for the best. They couldn't seem to make up their mind about what they wanted for the Resistance multiplayer anyways.
Lawless SXE
Thursday, January 26, 2012 @ 5:13:34 PM
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Ah well, at least they haven't announced the same for Ratchet and Clank. In the meantime, I'm interested in Overstrike, if only to see how well going multiplatform pays off for them, and whether they can grab me in the same way with it as they did with Resistance. We'll see.
Ben Dutka PSXE [Administrator]
Thursday, January 26, 2012 @ 5:36:29 PM
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WorldEndsWithMe
Thursday, January 26, 2012 @ 5:54:18 PM
Ben Dutka PSXE [Administrator]
Thursday, January 26, 2012 @ 6:12:28 PM
Shams
Thursday, January 26, 2012 @ 9:01:16 PM
Anyhow, looking forward to Sony Bend's Resistance:Burning Skies on the Vita. And as Resistance is Sony's IP, perhaps will see it continue in another capable studio. But I must say, I will miss Insomniac's touch in this stellar series.
Shams
Thursday, January 26, 2012 @ 9:22:52 PM
Kevin555
Friday, January 27, 2012 @ 6:33:16 AM
Excelsior1
Thursday, January 26, 2012 @ 5:59:56 PM
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Dancemachine55
Thursday, January 26, 2012 @ 6:49:03 PM
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Unfortunately, I just didn't like Resistence 3 as much as I liked the first 2 titles. It wasn't so much the story or setting, as depressing as it was, but it did make it feel more like a chore to finish than fun to play.
The nail in the coffin for me was the dated gameplay, terrible old-school physics and massive number of glitches. As I said in an above reply, it felt like a pretty HD version of an old PS2 game. No weight to the movement of yourself and the enemy, no consistent physics, I missed regenerative health many times through the game which became more frustrating than anything.
I actually enjoyed watching the game being played on Youtube more than playing the game itself. Cutscenes were great, the weapons were fun and creative, the story (though depressing) was still pretty good (despite the short and disappointing final cutscene at the end).
I wanted to like Resistence 3, I really did!! But I've been spoiled with Battlefield 3, Uncharted 2, Killzone 3 and Call of Duty's consistantly smooth ragdooll physics and gameplay. (Even if CoD hasn't innovated anything since CoD 4)
Going back to something that felt old like Resistence felt awkward and was more of a chore to play than fun.
Just my two cents. :)
Last edited by Dancemachine55 on 1/26/2012 6:50:53 PM
sha4dowknight05
Thursday, January 26, 2012 @ 11:17:39 PM
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BikerSaint
Thursday, January 26, 2012 @ 11:20:45 PM
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BUT......
Resistance is not done & over with yet!
Price then stated that Resistance is ALREADY in the capable hands of developer "Nilistic".
You can see Price's short "Thanks & farewell to the Resistance series" right here:
http://www.youtube.com/watch?v=EGnh9ze5KTQ&feature=uploademail
___________
Friday, January 27, 2012 @ 1:41:50 AM
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Kevin555
Friday, January 27, 2012 @ 6:03:20 AM
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Thank god for that.
I was never ever fond of the series, the series went down hill after the first one for me. I say good riddance, let's hope the talented team can work on something fresh, preferably something that isn't a FPS.
Last edited by Kevin555 on 1/27/2012 6:08:19 AM
Palpatations911
Saturday, January 28, 2012 @ 10:41:59 PM
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Ultimadesires
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Thursday, January 26, 2012 @ 10:45:06 AM
Resistance 3 was a drop in the series, so much that I don't see the series being one of this gens's best series. Which is a shame.