Twisted Metal: Health Pick Up Debate
It's an interesting debate.
David Jaffe recently revealed that the health pick-ups in Twisted Metal multiplayer would have no way of being turned off, which has since caused some gamers in the TM Community Forums to express their distaste for the decision.
As summarized at MP1st, some are saying this makes the game more "dumbed down" (that's a familiar phrase) and can negate skillful playing. Jaffe has responded to these complaints by saying that after testing for nearly a year, nobody on his team has noticed a problem:
"NOT ONCE has ANYONE said ‘man, I think this would be better without any pick up 1/3 health packs...plus the game is done for now… We want to get the game out, see how it plays for the world, and then we’ll make some decisions."
Now, veterans will remember the 1/3 health pick-ups in past entries. Of course, there was no online multiplayer then, but they certainly existed in the single-player action. And it was quite possible for an enemy to grab a health pack before you could successfully destroy him, so health pick-ups aren't new to the franchise. How they'll work in multiplayer is something that remains to be seen.
The health pick-ups will be in random locations, though, and that's in contrast to other titles. What's your take on the matter?
Related Game(s): Twisted Metal
Tags: twisted metal, david jaffe, twisted metal ps3, twisted metal multiplayer
1/30/2012 8:55:49 PM Ben Dutka
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Comments (12 posts)
Geobaldi
Monday, January 30, 2012 @ 9:45:33 PM
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bigrailer19
Monday, January 30, 2012 @ 10:06:09 PM
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Personally the Resistance series fell victim to this, leaving everything great in FoM, with that game, and going in a different direction for R2. Still love the games, but FoM was so good!
PSTan
Monday, January 30, 2012 @ 10:59:20 PM
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On a different note, this may be the exclusive that I'm most excited for this year. If we can get a strong community and continuous post launch support, Twisted Metal may just be the definitive ps3 multiplayer game.
Killa Tequilla
Tuesday, January 31, 2012 @ 3:22:33 AM
Bjorn77
Tuesday, January 31, 2012 @ 8:30:38 AM
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Rage also has multiplayer health packs, they were not random and fully rechardged your health. I didn't see them as "dumb" down.
Beamboom
Tuesday, January 31, 2012 @ 9:31:31 AM
slugga_status
Tuesday, January 31, 2012 @ 10:11:37 AM
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Geobaldi
Tuesday, January 31, 2012 @ 11:35:46 AM

Twisted Metal









Twistedfloyd
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Monday, January 30, 2012 @ 9:41:34 PM
What's going to save the player being chased is their SKILL, not the pick up. If you can adjust to how a player is attacking you, out maneuver them and find a way to counter, that is what makes the difference, not health pick ups. If an attacker is gunning for you, and you manage to get some health but still can't get away or don't get saved, it doesn't matter.
SKILL rules all in Twisted.
Health pick ups are useful if you kill someone and you're really low and then you can get to the health, and that'll give you a little bit of extra time. It doesn't dumb it down, it's nice to be able to get a bit of health after an intense battle if you survive it.
But the whole health pick up uproar is BS to me.
Last edited by Twistedfloyd on 1/30/2012 9:43:49 PM