More FFXIII-2 DLC Leaked Thanks To Strategy Guide
If you don't have the strategy guide that came with the Collector's Edition of Final Fantasy XIII-2, you're not privy to this information.
...and depending on where you are in the game, you may not want to be. Bear in mind- STORY SPOILERS AHEAD!!!
...
...okay to keep reading?
Evidently, two pieces of upcoming downloadable content have been revealed in the guide. First, in an interview, FFXIII-2 lead writer Daisuke Watanabe said that extra content would address the sudden appearance of Sazh and Dajh in the game's ending. Said Watanabe:
"At some point, Sazh and his son Dajh got caught in Serendipity, but they came out alive having won a gamble of fate. The full details of this story will be revealed in a planned DLC release."
In addition, it seems we'll learn more about the mysterious throne of Etro, which is seen during the opening sequence (Lightning is kneeling in front of it). That throne is empty for most of the game but during the climax:
"However, in the ending, Lightning sits on the throne. This symbolizes that the world's very existence relies on her to embody the divine will. As Lighting wants to maintain hope, she enters the crystal stasis in order to protect the will of her sacrificed sister, Serah. We are planning a DLC release to reveal the background of this."
Square Enix has said in the past that they're committed to giving fans lots of great DLC for FFXIII-2, and that includes the chance to add Lightning to your party...provided you can beat her in the Coliseum. More info to come.
Related Game(s): Final Fantasy XIII-2
Tags: ffxiii-2, final fantasy xiii-2, ffxiii-2 dlc, final fantasy xiii 2 strategy guide
2/6/2012 11:46:18 AM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (12 posts)
Ben Dutka PSXE [Administrator]
Monday, February 06, 2012 @ 3:17:22 PM
duomaxwell007
Tuesday, February 07, 2012 @ 9:19:23 AM
Killa Tequilla
Monday, February 06, 2012 @ 12:54:21 PM
Reply
Condemnedsoul23
Monday, February 06, 2012 @ 12:57:00 PM
wolfsinner
Monday, February 06, 2012 @ 12:57:33 PM
DIsmael85
Monday, February 06, 2012 @ 7:10:42 PM
VampDeLeon
Monday, February 06, 2012 @ 8:13:59 PM
If it's good enough, the replayability is high not just for the sidequests but getting to relive it all over again. Plus, I always like an adventure where it's a small band of characters coming together treking across the globe wanting and working hard to save the world.
Last edited by VampDeLeon on 2/6/2012 8:18:00 PM
Underdog15
Tuesday, February 07, 2012 @ 9:04:16 AM
Additionally, each character usually has a deep and long past to the point that you could potentially make entire chapters or games based on those characters. Everything from Locke to Kain to Vincent to Irvine to Vivi to Galuf to Lulu and Wakka to even Barret. (Note all of these aren't even the -main- lead characters)
All of them have deep histories that make their character. They aren't just made-on-the-spot characters who have certain traits. They are the way they are because of their pasts and beliefs. They have done well to make every character easy for us to relate to. Although their abilities are unbelievable, their humanity is. Most of the time, even their abilities are somewhat of a commentary on who they are. (Look at Setzer, for example, or Gau or Aeris)
I think when you combine these well thought out stories with a gameplay that has a tempo that forces you to build teams and strategy around the characters (thereby including their personalities into the battles themselves) you've got a real winner of a game.
It's actually more difficult to understand how someone with any analytical ability COULDN'T like them.
duomaxwell007
Tuesday, February 07, 2012 @ 9:32:52 AM
I mean for example would you care as much if someone you didnt know/hardly know dies (like the deaths of ppl that get reported on the news everyday.. do you care or mourn their loss?) thats usually how it goes with non RPGs games... character that you literally know or learn nothing about throughout the course of the game except maybe their name get killed and you just shrug it off and keep going while with rpgs you usually know the characters background, name, age, where and how they grew up, their personality... you basically learn as much about them as you would learn/know about a real life friend.. and in some cases as you play you even get to see them develop/mature so when/if they go you actually give a damn because you pretty much know them intimately (not THAT kinda intimately lol) to be able to achieve that kinda narrative/storytelling in a video game is astonishing to me... thats why I like RPGs/Final Fantasy... it surely isnt because I find "taking turns hitting eachother to be the most fun gameplay in the world" but it does offer a bit more strategy and intelligence than just pointing in shooting.
Its also why RPGs generally take 40 hours to beat whereas games like uncharted can be done in about 8... sure I like UC3 but if you had to sit through that "indiana jonesesque plot for 40 hours youd get bored WDELL before you got ahfway through it... unless of course they started adding more substance and fleshing out the characters a lot more and developing them.. I man for example how much did we know about Marlowe and Talbot other than they were crazy bad guys who wanted more power? in RPGs or FF you know just about as much about the villains and their motivations as you do about the good guys... youd need 40 hours to tell a story on a scale that big. whereas with uncharted Ive been through 3 adventures with nathan drake so far and I dont feel like I know even half as much about him (even though uncharted 3 did do a better job in the backstory department) as I do with even the LEAST developed character in the WORST FF game.
Last edited by duomaxwell007 on 2/7/2012 9:39:47 AM
sdragon001
Wednesday, February 08, 2012 @ 12:13:42 PM
Reply

Final Fantasy XIII-2









Condemnedsoul23
Reply
Monday, February 06, 2012 @ 12:11:52 PM