Starbreeze Could've Used More Time In Developing Syndicate
Great video games require three things above all else: talent, money, and time.
And while Starbreeze Studios is quite proud of their recent effort, the Syndicate reboot, one member of the team said they could've benefited from more time behind the scenes.
During a CVG interview, Starbreeze co-op programmer Lars Magnus said the studio "could have done more" with an extra six months. Said Magnus:
"Let me put it this way: I'm really proud of the end result, but I'm not super satisfied. I want to have been able to have done more, but that's always the feeling you get.
Unless someone says, okay, enough, we need to ship it, development will go on and on forever more or less or until everyone gets bored with it. It's been a long production: it's good to finally ship it, but at the same time, you always think, if we could have had half a year more, we could have done even more."
For our part, we view Syndicate as a Deus Ex-like title with plenty of sci-fi appeal and depth typically not found in any shooter. We certainly hope it turns out well, and we hope anticipatory fans aren't turned off due to Magnus' comments; after all, in an ideal world, every developer would want more time to make their game.
Related Game(s): Syndicate
2/8/2012 8:34:04 PM Ben Dutka