Sorry Jaffe, We Say Games Are A Legitimate Story Medium
We love David Jaffe. The guy has never ceased to speak his mind, and he has delivered memorable experiences for many years.
But we have to disagree with the iconic designer when he says those who want to tell a great story should consider other entertainment mediums. It's just not progressive thinking in our eyes.
In speaking at the 2011 D.I.C.E. Summit (and as cited at GamesIndustry.biz), Jaffe first said industry executives need to adopt a "bullsh** filter" if they don't want to waste money on "over-promised projects." And for this part, we imagine he makes a great point:
"But you can't see the game in your head, you can see the trailer to a movie that doesn't actually exist. You better start learning gameplay language. It's not to be mean spirited, I would never do that, but you can actually sit with developer and say 'it's cool that you want to do that but tell me how.' If you come in with an awareness of that, if you're an executive that can suss that out, that's great. You don't want to have a developer romance you with the promise of something more than it will ever be and it ends up not being that."
But then Jaffe addressed the fascination some developers have with storytelling, in that they want to use games to convey a wider range of emotions, or tackle compelling, real-world issues. He says they should try a more relevant medium:
"A lot of these people will say 'I have something to say, I have a story to tell.' If you've really got something inside of you that's so powerful, like a story you've got to share or a philosophy about mans place in the universe, why in the fu** would you choose the medium that has historically, continually been the worst medium to express philosophy, story and narrative?
Why wouldn't you write a book, why wouldn't you make a movie? It's like being one of the world's best chefs and working in the world's best restaurants, you ply your trade in McDonalds."
We certainly understand his point, but...I mean, wait a minute, Dave. Just because we haven't been able to do something yet means we should stop trying? It means it can't ever work? Video games are merely interactive entertainment and it isn't impossible to tell a fantastic story in this realm; it just requires more innovation. With passive forms of entertainment, like reading a book, the player can't change anything written and in games, he potentially could. That's the biggest stumbling block in our eyes.
But to say games are incapable and developers who want to tell unbelievable stories should stop trying? We're not down with that.
Tags: david jaffe, video games, gaming industry, video game stories
2/9/2012 9:15:31 PM Ben Dutka
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Comments (62 posts)
556pineapple
Thursday, February 09, 2012 @ 9:46:50 PM
Reply
LimitedVertigo
Thursday, February 09, 2012 @ 9:52:45 PM
556pineapple
Thursday, February 09, 2012 @ 10:27:32 PM
Metal Gear could pass as a good action series for movies, but I think it would lack the impact it had as a game series, because it wouldn't be as involving. The same goes for Final Fantasy. Uncharted could be a success as a movie, but Hollywood is likely going to screw it up.
Also, if they were to pursue these stories as books or movies, they might not get the attention they would as games, as they have a greater chance of blending in. I guess what I'm trying to say is that the gaming world needs great storytellers to create these memorable games.
Last edited by 556pineapple on 2/9/2012 10:31:37 PM
TheIllusiveMan
Thursday, February 09, 2012 @ 11:41:37 PM
Basically, if you have a story, your best choice isn't to put it into an interactive form of entertainment. With a book, its all there plain and simple, with a movie, you have to have more details to worry about, like what should it look like, how should the actors act, can you keep the good story in only a couple hours long if film, and most importantly you have to decide on the style of the movie itself.
However with a game, you have to take all of that into account, and at the same time know how you want the game to play, plus there's just so much more development and overall amount of work involved in just making your story come to life in a game.
556pineapple
Thursday, February 09, 2012 @ 11:55:23 PM
Last edited by 556pineapple on 2/10/2012 12:01:32 AM
Clamedeus
Friday, February 10, 2012 @ 5:58:18 AM
I don't remember the rest of what he said but you really need to watch the interview (Video) he did with Dice, it'll explain what he means.
http://www.gamespot.com/twisted-metal-2012/videos/twisted-metal-david-jaffe-dice-2012-session-6350083/
Last edited by Clamedeus on 2/10/2012 6:03:34 AM
Neo_Aeon666
Friday, February 10, 2012 @ 3:07:22 PM
Clamedeus
Friday, February 10, 2012 @ 5:45:17 PM
LimitedVertigo
Thursday, February 09, 2012 @ 9:51:51 PM
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But there is a tradeoff thanks to the immersion of gaming. By being able to interact in games and control characters I feel you end up creating a bond not found in movies or books.
Shams
Thursday, February 09, 2012 @ 9:58:52 PM
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So with that in mind, maybe he isn't out against story-telling as a whole in gaming, but maybe just taking a reactionary pot-shot at the Sony execs who forced that requirement on the Twisted Metal project, or at worst taking a pot-shot at the likes of Kojima san, who raised the bar to impossible heights. I bet on the latter rather than the former.
Shams
Friday, February 10, 2012 @ 1:37:58 AM
FM23
Thursday, February 09, 2012 @ 10:21:26 PM
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Clamedeus
Friday, February 10, 2012 @ 7:42:27 AM
He's not saying games can't have great stories, he's saying some of the times when developing the story for a game the story can be easily be portrayed wrong because the developer probably focused to much on a certain bit of the story or mechanic of the game and the story didn't come out the way they wanted it to be.
He likes Batman Arkham City and he thinks it has an amazing story of how they made it, HE knows games can have great stories but it's also very easy to screw them up when making them, he doesn't want us to go in one direction with video games, he wants us to focus on both mediums of Story driven, and just pure fun gameplay.
Last edited by Clamedeus on 2/10/2012 7:43:55 AM
maxpontiac
Friday, February 10, 2012 @ 10:21:50 AM
I like you looked on Jaffe out of respect because of his past.
Now he sounds like someone who has been worked over by an industry which he has seemingly given up on.
I just get the feeling that without console gaming, he is going to fade away.
Last edited by maxpontiac on 2/10/2012 10:23:26 AM
Douchebaguette
Thursday, February 09, 2012 @ 11:57:06 PM
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Well he could be correct on the current realism of medium, but that's because the gaming industry is alot younger. There are shitty books, there are hell of a lot more shitty movies around, and there are plenty games around without even a single thought to actually adding a story yet alone improving one. But time and time again, we see exceptional pieces of art in all three formats.
In theory gaming should have the best potential since it allows you to dive in and control the environment. With a movie you just watch, and with a book you just...read. Granted a book lets you imagine things in your own way, contrary to a movie which leads you and perhaps gives you distinct unimaginable aesthetics, but technically a video game has the potential to do both. And more.
(Also a movie has the potential to be exactly a novel, but try picturing that disaster: imagine scrolling text for like 5+ hours).
mehrab2603
Friday, February 10, 2012 @ 12:51:44 AM
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Clamedeus
Friday, February 10, 2012 @ 6:06:19 AM
mehrab2603
Friday, February 10, 2012 @ 7:09:49 AM
Clamedeus
Friday, February 10, 2012 @ 7:36:17 AM
mehrab2603
Friday, February 10, 2012 @ 11:46:51 PM
And those comments are so silly that they fail as a joke and end up making him look like a fool.
Beamboom
Friday, February 10, 2012 @ 6:09:57 AM
WorldEndsWithMe
Friday, February 10, 2012 @ 1:05:16 AM
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shadowscorpio
Friday, February 10, 2012 @ 2:05:16 AM
I just can't remember when I was every touched in a more powerful way than experiencing the stories from Final Fantasy 6, Suikoden 2, Xenogears, Xenosaga 1, 2, and 3 (In Xenosaga 2 when Rubedo had to take is brother's life was especially hard to experience), and the Metal gear Solid series.
Last edited by shadowscorpio on 2/10/2012 2:07:07 AM
Killa Tequilla
Friday, February 10, 2012 @ 3:31:03 AM
shadowscorpio
Friday, February 10, 2012 @ 3:59:16 PM
However, in my defense I will say that there is a reason that Titanic didn't come to mind for me and the story from my previously mentioned games did. I guess , for me at least, these games left more of a "lasting" impression. Not saying that the opposite isn't true for someone else.
Beamboom
Friday, February 10, 2012 @ 2:21:27 AM
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Last edited by Beamboom on 2/10/2012 2:23:10 AM
___________
Friday, February 10, 2012 @ 2:36:28 AM
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if anything games are the PERFECT medium for stories because there interactive!
if done well they CAN make you feel like the character your playing, and make you feel emotions like you would expect the character to.
heavy rain did, and so has the darkness 2.
all ill say is what, the 4th level?
some of the sh*t in that game amazes me it did not get banned!
even i have standards!
Looking Glass
Friday, February 10, 2012 @ 3:23:03 AM
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Teddie9
Friday, February 10, 2012 @ 7:00:47 AM
JackC8
Friday, February 10, 2012 @ 8:29:57 AM
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Oh well, I guess the storytelling will be done by other developers with a much greater appreciation for it than Mr. Jaffe.
Underdog15
Friday, February 10, 2012 @ 8:40:25 AM
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While movies and books do some wonderful things with the imagination, and while they've been around much longer to establish many more best practices, they all contain the proverbial 4th wall.
What that means is that the audience or reader is only on the outside looking in. It's pure observation and analysis.
However, games have the ability to INCLUDE the audience in the story. We become a part of it. We -are- Zack in Crisis Core, we -ARE- Sheppard in Mass Effect, we -ARE- Ethan in Heavy Rain.
With technology constantly advancing, the opportunities for that inclusion are only growing more and more each day. We already know we're capable of telling equally engaging stories through games, even if we don't have the same number of tools as other mediums. But with advances constantly being made, I can't help but think that eventually, that inclusion would produce more audience buy-in.
And as games become more and more capable, I can't see how movies and books will be able to keep up with such intricate inclusion, which in my mind's eye, I see coming in the future.
Sure, there will always be your Hot Tub Time Machines of games, your arcadey experiences, and mindless games... but heck, look at all the crummy novels out there along with the majority of movies which are crap as well. Absolute and complete experiences are a dime a dozen in ANY medium. So even that argument is flawed.
I'm gonna disagree with Jaffe here. Perhaps currently he has a point. But with enough forward thinking and creativity, it's only a matter of time before he becomes exactly the same as silent movie lovers, melodrama lovers, and stage acting lovers were about movies:
Wrong.
D1g1tal5torm
Friday, February 10, 2012 @ 9:00:50 AM
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oONewcloudOo
Friday, February 10, 2012 @ 9:10:12 AM
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Clamedeus
Friday, February 10, 2012 @ 9:11:35 AM
D1g1tal5torm
Friday, February 10, 2012 @ 9:13:37 AM
He should well know the comment he made and how it would most likely be construed; is it not then a little naive and stupid of him?
Last edited by D1g1tal5torm on 2/10/2012 9:15:13 AM
Clamedeus
Friday, February 10, 2012 @ 9:29:03 AM
He also says that if a developer or an upcoming developer wants to make a story driven game they should do so, they shouldn't ditch that and do something else, because we don't know how it will be received, it could be the best story driven game made.
He thinks we shouldn't just focus on one Medium of games, we should branch out, and make different types of games whether it be story driven games, FPS, Indie games etc. I do agree with Jaffe a bit, we should branch out because some games take things way too seriously it seems games have been going more towards the serious side of things.
Last edited by Clamedeus on 2/10/2012 9:34:09 AM
Underdog15
Friday, February 10, 2012 @ 9:35:00 AM
I still disagree with him, though.
Last edited by Underdog15 on 2/10/2012 9:35:21 AM
Clamedeus
Friday, February 10, 2012 @ 9:40:39 AM
But with what you said, I also disagree, I think video games can achieve that.
Last edited by Clamedeus on 2/10/2012 9:45:39 AM
Ben Dutka PSXE [Administrator]
Friday, February 10, 2012 @ 10:07:14 AM
He spent quite some time saying there are better ways to tell a story, though. Furthermore, I know his stance on this, and it's that masterful stories and video games don't go together. Pretty sure he believes that...and I don't.
Clamedeus
Friday, February 10, 2012 @ 10:22:36 AM
Ben Dutka PSXE [Administrator]
Friday, February 10, 2012 @ 10:36:03 AM
Amnesiac
Friday, February 10, 2012 @ 9:49:36 AM
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I007spectre
Friday, February 10, 2012 @ 10:26:55 AM
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Twistedfloyd
Friday, February 10, 2012 @ 2:37:47 PM
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That part in Arkham city was great. It brings you into the world and lets you get a sense of the atmosphere and GIVES YOU A REASON to be in Arkham City.
Stories have far more depth than just gameplay these days. Stories have the power to enhance games.
Same with cutscenes. One of the reasons that God of War worked so well was its story. Sure, it was a gameplay based game, but the epic scale and the story kept me motivated to keep going. It gave the action context and made me determined to kill Ares. If the story wasn't there, or if it didn't dictate the game design, there would have been no reason to do all of the things that we did, or care about Kratos' struggle.
Kratos' struggle was DEFINED by the story and made the gameplay that was already awesome better.
Even Twisted Metal: Black relied heavily on story. They made me care about the character I was playing and want to see their vengeance or their salvation realized.
It made Twisted Metal better, and EXPANDED it from the silly stories from TM2.
So, to me, good stories in gameplay only helps and makes the game better and more unique.
Just ask the best in the business, Kojima, Houser, Cage and Hennig. When they're firing on all cylinders and their stories are just kicking it and making you really care, it makes the gameplay better than it is, and the story can set up great gameplay moments. It gives it more emotion and more weight.
Also, I'm tired of making up the narrative for myself. That's just an excuse to me that they're not expanding on the narrative and could make it stronger. I'm tired of characters that don't talk, it creates disconnect. I want a full experience.
So to David, humbly sir, I disagree.
Last edited by Twistedfloyd on 2/10/2012 2:39:29 PM
telly
Friday, February 10, 2012 @ 3:04:00 PM
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Rogueagent01
Friday, February 10, 2012 @ 4:04:18 PM
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On top of that where does this guy buy his games? Seriously! There is an insane amount of diversity in games today. Be it serious, casual, arcade, or even true fantasy. If the guy actually played games a little more then I don't think he would have worded these comments the way he did.
Video games are the perfect medium for story telling and as long as the studios focus there priorities correctly, then we end up with a piece of entertainment that outshines books and movies easily.
DemonNeno
Friday, February 10, 2012 @ 5:18:39 PM
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A book? Ok, I'll give you that. NOTHING captures detail and offers a rich environment like a book. That has an obvious reason, though doesn't it? Despite this, how well are books doing compared to other media? E-Books, by the way, are a god damn joke.
Movies suck on so many levels, it's not an easily accepted form. Great stories can translate into amazing films/movies, but they are just as likely to fail as a game. I think this mostly has to do with the crimes committed by sell-outs and horrible directing ideas, but that's the nature of the beast.
Games need something more. Graphically, they're in a great direction. Gameplay has always been important. So what's missing? Storyline. I would say a movie based on Heavy Rain would suck ass. Final Fantasy? Oh wait, we already know that sucks ass (Or I do, at least).
It sounds to me like Mr. Jaffe is having a mid-life crisis that only a character like Kratos can remind him how silly he's being.
BigBoss4ever
Friday, February 10, 2012 @ 9:16:44 PM
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on the other hand, I accept and wish to see that video gaming continue to tell great story and being meaningful and thought provoking, but these stories just cannot be the greatest philosophy about, say, mankind....that's all.
Last edited by BigBoss4ever on 2/10/2012 9:18:25 PM
Underdog15
Tuesday, February 14, 2012 @ 2:44:19 PM
Philosophy is a way of looking at life through the eyes of personal experience, feeling, or assumption based loosely on fact. Since all movies or books can do is relay a writer's point of view or expression, I would say that neither the best story nor the best philosophy can be realized through any singular medium, EVER!
Rather, the greater issue is whether or not games can ever give an accurate artistic form of human expression. And in that sense, as technology improves and games become more and more an extention of ourselves, as we are immersed into games, and not viewing from behind the proverbial 4th wall, I can't see Jaffe being anything -BUT- wrong.
In fact, the fastest way to realize the potential in expression through art in games is to allow developers to constantly push the envelope. The second they all become complacent and merely wish to make an arcade experience, we will no longer be on the path to better expression.
Gravelight
Tuesday, February 14, 2012 @ 5:59:53 PM
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Oxvial
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Thursday, February 09, 2012 @ 9:43:14 PM
I don't dislike him but LOL
Last edited by Oxvial on 2/9/2012 9:44:08 PM