The Last Of Us Combat: Singular Quality Over Quantity
We have a few in-game screenshots and while there's no video besides the amazing debut trailer as of yet, all gamers are asking the same question: what will the gameplay and combat be like in The Last Of Us?
The answer is actually a lot more interesting than you may have anticipated. According to what Naughty Dog told Game Informer, they're striving to make every encounter in the game feel urgent and desperate.
Game director Bruce Straley and creative director Neil Druckmann "wanted to push enemy AI beyond the standard mindless henchman," and they also intend to "evolve the companion AI" of Ellie. Watch the entire interview to learn more, but the gist is this: while it may not be classified as survival/horror in terms of gameplay, The Last Of Us seems to feature a modern-day take on the concept of virtual survival. And if they want to make every battle "leave a lasting impression," they're going to have to focus on one thing: fear.
Anybody else excited yet?
Related Game(s): The Last Of Us
Tags: the last of us, naughty dog, the last of us gameplay, the last of us combat
2/13/2012 8:44:47 PM Ben Dutka
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Comments (16 posts)
Sir Shak
Monday, February 13, 2012 @ 10:42:29 PM
DemonNeno
Tuesday, February 14, 2012 @ 8:19:58 AM
You can easily sneak up on enemies from dispositions that shouldn't be considered nonchalant whatsoever.
In terms of UC3, I thought it was an amazing game. Perhaps short, yes, but it was far from a shortcoming to me.
Ben Dutka PSXE [Administrator]
Tuesday, February 14, 2012 @ 9:13:19 AM
Sir Shak
Tuesday, February 14, 2012 @ 10:33:58 AM
matt99
Tuesday, February 14, 2012 @ 1:45:34 PM
VampDeLeon
Tuesday, February 14, 2012 @ 6:53:01 PM
The AI in UC3 was funny, when Sully was carrying wounded Charlie they both stood in the middle of the open drawbridge firing at the enemy who was too busy ignoring them and trying to shoot me where I was ducked behind a wall trying to recover hp. And when a heavy armored guy ran into Chloe, it took a dozen tries but she knocked him out before he could reach me. :D
JLB1
Tuesday, February 14, 2012 @ 12:49:37 AM
Reply
YashaZz
Tuesday, February 14, 2012 @ 1:23:38 AM
___________
Tuesday, February 14, 2012 @ 1:53:53 AM
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kinda think of condemned 2.
its you against one enemy up close and personal.
not you versus 100 enemies and you have to try and run away from them and take them down externally, a more up close and personal approach.
they had a massive preview of it in the latest gameinformer, reading it just really reminded me of condemned 2.
Twistedfloyd
Tuesday, February 14, 2012 @ 11:07:59 AM
Reply
FullmetalX10
Tuesday, February 14, 2012 @ 2:17:49 PM
Reply

The Last Of Us









WorldEndsWithMe
Reply
Monday, February 13, 2012 @ 10:29:57 PM
I'd also like to see this game a bit more open to scavenge around in.