Twisted Metal: An Example Of Paying Homage To Fans
No, it isn't perfect. But Twisted Metal is a perfect example. It's an example of how to pay tribute to a loyal fanbase, and how to please those fans without making a lot of unnecessary and irksome changes.
While many say the graphics could've or should've been better, and it's true that I still can't find a control setup I'm 100% happy with, the fact remains: this is Twisted Metal, through and through. Even though they altered one major element - characters aren't tied to specific vehicles now - the game still manages to retain every last shred of atmosphere, style, and dark, gritty theme that made previous entries so brutally...singular.
Normally, this wouldn't be a surprising occurrence. It wasn't surprising at all in the last generation. But this generation, so many developers (most all of them Japanese, but that's another subject) have decided to change winning formulas to garner new followers. There's an inherent critical flaw in this philosophy, however: you're not supposed to change what makes a product great; you're only supposed to improve upon it. Too many designers haven't understood this concept, or maybe they just didn't know where the line was between "fundamental alteration" and "upgrade."
Twisted Metal isn't supposed to be anything but Twisted Metal. Of course, the fans are allowed to - and in fact, should - expect upgrades and enhancements with each successive iteration, but they're fans for a reason. If they wanted completely different gameplay, they wouldn't be fans of this particular game, now would they? Making a product better keeps the old fans while simultaneously appealing to potential future fans. Changing the product entirely alienates all the followers you worked so hard to earn, and apparently on the off chance that you'll be able to claim a completely different group of followers. That, I guess, is the idea.
It just makes zero sense. But leave it up to David Jaffe and Co. to understand that a series should remain within itself. It should get better, and improvements can always be made, but it should never try to be something it isn't. Not only is that counterproductive, it's annoying. There. Just wanted to say this. And if you're a TM fan, buy Twisted Metal. It's what you've always loved.
Tags: twisted metal, eat sleep play, david jaffe, twisted metal reboot
2/16/2012 9:06:36 PM Ben Dutka
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Comments (22 posts)
fatelementality
Thursday, February 16, 2012 @ 10:16:10 PM
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Last edited by fatelementality on 2/16/2012 10:20:33 PM
Geobaldi
Thursday, February 16, 2012 @ 10:25:27 PM
WorldEndsWithMe
Thursday, February 16, 2012 @ 10:43:49 PM
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killerbee12
Thursday, February 16, 2012 @ 11:28:32 PM
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CanadianGuy420
Friday, February 17, 2012 @ 6:02:59 PM
Xombito
Friday, February 17, 2012 @ 1:15:18 AM
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Last edited by Xombito on 2/17/2012 1:16:18 AM
Xombito
Friday, February 17, 2012 @ 1:21:13 AM
___________
Friday, February 17, 2012 @ 2:36:33 AM
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Twistedfloyd
Friday, February 17, 2012 @ 3:11:07 AM
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Just finished Tooth's story. What could have been really good was just meh. The story itself was good, just didn't like the execution.
The SP gameplay was really good, but the bosses, while well designed weren't too hard for me.
So overall I like the SP, but love the MP. Which I think was the intention. Just wish the game had gotten the love all the way around like Black did. That was the pinnacle of the series.
Oh well, can't complain too much. As a die hard fan, it's amazing to have a new console Twisted Metal by the original crew, and it's a great game to boot.
And they didn't sell out. Didn't do load outs or super kill streaks that went against what previous iterations were all about (I'm looking at you, Uncharted 3), stay true to the level design and what the game is all about.
Kudos to ESP, Jaffe, Santa Monica Studio and of course, Sony for staying true to the roots of what makes this series great.
Ludicrous_Liam
Friday, February 17, 2012 @ 6:25:34 AM
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jimmyhandsome
Friday, February 17, 2012 @ 8:42:31 AM
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CanadianGuy420
Friday, February 17, 2012 @ 5:41:12 PM
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Twisted Metal









Jed
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Thursday, February 16, 2012 @ 9:45:51 PM