Developer: If We Only Have Violent Games, That's An Issue
Violence is a given in video games these days, especially with shooters being so popular.
But one developer is currently developing a "nonviolent" FPS and they say that violent games are actually against the "spirit" of the hobby.
Trackmania developer Nadeo is currently working on Shootmania, which obviously isn't designed to be bloody. In speaking to Strategy Informer, Managing Director Florent Castelnérac had this to say:
"Gaming is about linking people together from different nations… having people playing together; with themes like terrorism/counter terrorism… it’s the complete opposite of the ‘spirit of gaming.'"
I’m not against restricting anything, but we wanted to provide an alternative. If the games industry says 'It's ok, violent games aren’t an issue,' sure, but if there are ONLY violent games, then it becomes an issue."
There's something to be said for that. In the eyes of many experts, violence in our entertainment is problematic and has long since begun to dominate certain industries. However, there are still plenty of games out there that have nothing to do with violence, and everything to do with either colorful, simple fun, or progressive, innovative drama. And personally, I'm not on board with this supposed universal definition that games are about playing with other people...
Maybe I'm just a dinosaur, but I don't want to live in a world where the entire purpose of video games revolves around multiplayer.
Tags: games, video games, violent games, shooting games
2/21/2012 9:47:21 AM Ben Dutka
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Comments (43 posts)
Underdog15
Tuesday, February 21, 2012 @ 10:28:57 AM
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Basically, he's wrong about it being only about linking people up across the globe, and he's wrong about violent games being the only games we have. Sure, he's right it shouldn't JUST be about violence, but it isn't.
Basically, he had an idea or opinion once that he liked, and he let it get away on him. Time to step back and re-evaluate, dude.
Beamboom
Tuesday, February 21, 2012 @ 11:36:59 AM
Multiplayer gaming for the masses was essentially introduced along with the spreading of Internet access, but even before that with LAN parties. "Doom", anyone? So essensially he is right in that it has been a core part of gaming for decades already, just not console gaming.
Last edited by Beamboom on 2/21/2012 11:39:28 AM
friction
Tuesday, February 21, 2012 @ 11:37:02 AM
Axe99
Tuesday, February 21, 2012 @ 3:27:21 PM
That it only started really taking off in the late 90s is hardly a surprise, given the generally atrocious quality of MP gaming when it started off (a 'laggy' game now would have been a top quality game back then, and the software wasn't designed anywhere near as well to cope with it - no criticism of the software, everything's got to start somewhere, but from a gameplay perspective the early non-LAN (ie, internet) MP gaming on PC was pretty low quality, simply due to lag issues). And consoles got into the act not long after the technology for faster internet (and better quality gaming) became more widely available.
As for his core contention that gaming (ie, the whole damn hobby) is about "linking people together from different nations", that is very much having a somewhat narrow view of history. Gaming did not start in the mid-1990s, but in the 1970s, and the whole internet thing has been around for less than half the life of the hobby - I'd argue not enough to completely hijack the point of it.
Note - I'm not saying that online MP isn't important or great, just that it's not the be all and end all, which seems to be what the dev is saying, as long as they haven't been taken out of context.
Last edited by Axe99 on 2/21/2012 3:28:00 PM
Underdog15
Tuesday, February 21, 2012 @ 9:27:22 PM
When I did LAN games or local split screen, it was with dudes in the dorm or a buddy on the couch beside me. It wasn't "globa". It wasn't even out of town. Heck, it wasn't out of ROOM!
Anyways, my points were on violence and "global" connections. Not multiplayer. If you want to get picky beyond the relatively new high-speed internet, I was playing multiplayer on the original Super Mario Bros. A friend could be Luigi.
Beamboom
Wednesday, February 22, 2012 @ 6:36:22 AM
If my memory serves me correctly.
And when I looked up Doom in Wikipedia I see that was released in 1993, so I don't think it was too uncommon with multiplayer first half of the 90s either.
Last edited by Beamboom on 2/22/2012 7:46:10 AM
Underdog15
Wednesday, February 22, 2012 @ 8:44:29 AM
So then, you in fact agree with me that it hasn't been about connecting -globally- until recently?
LAN connections, if I remember right, didn't always work the way you want them to for all games. I remember Lords of the Realm 2 giving me a gigantic headache with it's LAN settings...
As for multiplayer, I've been playing with a player 2 since I was like... 5.
DarthNemesis
Tuesday, February 21, 2012 @ 10:33:26 AM
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TheAgingHipster
Tuesday, February 21, 2012 @ 10:40:50 AM
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And, for what it's worth, I don't want to be linked to people across the globe. I don't want to play with people I don't know. I'll take my local friends list, thanks.
BikerSaint
Tuesday, February 21, 2012 @ 10:44:53 AM
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Excelsior1
Tuesday, February 21, 2012 @ 10:46:05 AM
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I totally understand what is driving the mp craze now. Gamers do like competition. Accomplishing goals with your friends is a lot of fun. There is a social dynamic in play when it comes to mp games that adds to their appeal as well. Friends are made and bonds are formed. Sometimes I just play because I miss talking with my friends. Sounds kind of corny but I know a lot of others that do that as well.
I still like sp games like Mass Effect 2, and Fallout3....but I would miss my MP gaming sessions a lot if they were taken away.
I have zero issues with violence in videogames. Games are hardly the only source of violent influences when it comes entertainment.
Ben Dutka PSXE [Administrator]
Tuesday, February 21, 2012 @ 11:05:34 AM
Excelsior1
Tuesday, February 21, 2012 @ 11:18:45 AM
Last edited by Excelsior1 on 2/21/2012 12:03:00 PM
Temjin001
Tuesday, February 21, 2012 @ 11:19:18 AM
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... but "that time will come. one day you'll see where we can all be friends" =)
Excelsior1
Tuesday, February 21, 2012 @ 12:20:26 PM
Nas Is Like
Tuesday, February 21, 2012 @ 12:13:54 PM
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H0TSHELLZ
Tuesday, February 21, 2012 @ 12:49:50 PM
Jawknee
Tuesday, February 21, 2012 @ 1:56:16 PM
Ben Dutka PSXE [Administrator]
Tuesday, February 21, 2012 @ 3:31:10 PM
Yes, you technically "shoot" something but I mean, come on...the implication of the term FPS is obvious, in that you're firing a weapon.
Portal would never be in any "Best FPS of the Year" discussion, you know? In fact, it won our Puzzle Game of the Year...it's a puzzler, plain and simple.
Jawknee
Tuesday, February 21, 2012 @ 3:47:32 PM
berserk
Tuesday, February 21, 2012 @ 7:36:29 PM
You can t classified a game as a certain type if it barely have anything to do with it .
It got the same view and same kind of control and that s it .
To me none violent fps games is like team fortress .
Cartooney graphics , no blood ( seeing damage reflected as point instead ) , red vs blue ( feel more like a game then real life stuff that way ).
CanadianGuy420
Friday, February 24, 2012 @ 10:00:15 AM
dembiscuits
Tuesday, February 21, 2012 @ 1:11:37 PM
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NiteKrawler
Tuesday, February 21, 2012 @ 1:28:43 PM
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Axe99
Tuesday, February 21, 2012 @ 3:30:47 PM
Jawknee
Tuesday, February 21, 2012 @ 1:58:03 PM
Underdog15
Tuesday, February 21, 2012 @ 9:30:26 PM
Beamboom
Wednesday, February 22, 2012 @ 6:37:42 AM
Underdog15
Wednesday, February 22, 2012 @ 8:47:01 AM
AcHiLLiA
Wednesday, February 22, 2012 @ 1:21:57 PM
Highlander
Wednesday, February 22, 2012 @ 8:54:30 PM
There is limited evidence regarding any causal relationship between video games and violence. The evidence that there is tens to suggest that they can cause a level of desensitization that results in more aggressive - not necessarily violent - behavior. Of course for people predisposed to violence, that pushed them closer to the edge, and when people behave more aggressively violence does become more likely. However that does not mean that video games cause violence.
JackDillinger89
Tuesday, February 21, 2012 @ 5:42:01 PM
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BigStack007
Tuesday, February 21, 2012 @ 8:47:06 PM
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___________
Wednesday, February 22, 2012 @ 3:30:16 AM
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but to say the spirit of gaming is social is just ridiculous!
gaming is about escaping reality, and doing something you would never be able to in real life!
experiencing things you would never be able to in real life.
got nothing to do with sociality!
statements like this make me worry the whole industry is going to turn into freaking farmvile!
how facebook destroyed the gaming industry!
D1g1tal5torm
Wednesday, February 22, 2012 @ 5:29:54 AM
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Highlander
Wednesday, February 22, 2012 @ 8:51:04 PM
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I'm just saying (as I suspect the MD of Nadeo is) that games don't have to be bloody and about killing in the most violent ways possible to be fun. Nor does making an action game without the blood, gore and gratuitous violence make it a kids game.
One last thing. The Pentagon has spent $100s of millions on computer aided training tools that look a lot like squad based shooters. Now, you don't think that the military would spend all that money for nothing, do you...?
Last edited by Highlander on 2/22/2012 8:57:51 PM

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Tuesday, February 21, 2012 @ 10:08:31 AM