God Of War Devs Enlisted To Help With The Last Guardian
Those following the development saga of The Last Guardian are probably a little - or a lot - concerned.
First, Team ICO boss Fumito Ueda leaves Sony as an employee and continues to work on the project on a contractual basis and second, Sony President of Worldwide Studios Shuhei Yoshida confirmed that progress is slow.
And now, in another update, we learn that God of War developer Sony Santa Monica has been enlisted to help out on the project. In speaking to Wired, Yoshida said the Santa Monica team and other members of the Sony family are trying to assist the core design team of The Last Guardian. Said Yoshida:
"It's not just Santa Monica. We have great tech people in Worldwide Studios. We have a central tech group in the US and the UK so we are giving them whatever help they need. Technically, we have the best engineers in the US and Europe, so these teams are helping them, giving advice."
Thus far, besides an extended teaser trailer and some vague details, we know very little about The Last Guardian. So at this point, with the team accepting help, one might assume the end result might not be one of those ingenious cohesive Ueda visions. But the optimist in you should be glad that Sony is willing to do whatever is necessary to make this game happen.
Related Game(s): The Last Guardian
Tags: the last guardian, god of war, sony santa monica, team ico
2/22/2012 10:29:20 AM Ben Dutka
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Comments (22 posts)
Qubex
Wednesday, February 22, 2012 @ 6:05:02 PM
DrRockso87
Wednesday, February 22, 2012 @ 10:55:33 AM
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I want these games. I do. I have 'The Last Guardian' paid for already. But what the hell?! I'm sick of these development times. How about a new rule for 2012? You're not allowed to announce a game UNLESS you have GAMEPLAY to show! Fair enough?
bebestorm
Wednesday, February 22, 2012 @ 11:01:48 AM
Looking Glass
Wednesday, February 22, 2012 @ 12:14:38 PM
telly
Wednesday, February 22, 2012 @ 11:04:17 AM
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Looking Glass
Wednesday, February 22, 2012 @ 12:09:43 PM
firesoul453
Wednesday, February 22, 2012 @ 11:29:32 AM
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Looking Glass
Wednesday, February 22, 2012 @ 12:03:55 PM
Excelsior1
Wednesday, February 22, 2012 @ 11:39:36 AM
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Looking Glass
Wednesday, February 22, 2012 @ 12:02:30 PM
Long development times don't necessarily mean big costs. Sure LA Noire took a long time to make and supposedly cost a lot of money to make but I think that was more because of Brendan McNamara's apparently questionable financial judgement.
gumbi
Wednesday, February 22, 2012 @ 11:41:18 AM
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I see this as a good act of faith on Sony's part. They want to see this game happen and they're willing to throw extra resources at it to make sure it does. But the fact that they need to pull other teams onto the project doesn't bode well.
Lets just hope this is the boost they need to get things back on track.
Looking Glass
Wednesday, February 22, 2012 @ 11:55:57 AM
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I seriously doubt that the Santa Monica people are going to have any creative influence on the game. It looks to me like they are just helping out with the technical side of things. And the same goes for the others who are helping. This may very well end up speeding the games progress.
Lawless SXE
Wednesday, February 22, 2012 @ 1:18:29 PM
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BikerSaint
Wednesday, February 22, 2012 @ 2:30:49 PM
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On one hand, it usually isn't a good sign when others have to step in.
But on the other hand, I believe that they are willing to show that they're all about the "labor of love" towards games, by stepping up to lend a hand.
And in the long run, I think we'll wind up with a great game.
So as Confucius(or David Carradine)might say...."Extreme patience in such matters, most honorably lead to rewarding future, young grasshopper"
JackC8
Wednesday, February 22, 2012 @ 3:38:45 PM
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I'm sure the Santa Monica studio will do a fine job of completing the game and getting it released, but when the guy who came up with the vision for the whole thing is, I dunno, off smokin' dope somewhere? The end result isn't going to be what anyone wanted.
Looking Glass
Wednesday, February 22, 2012 @ 4:00:52 PM
Although exactly why anyone would want to abandon AAA game design to start making little internet games does seem to be a good question doesn't it?
Last edited by Looking Glass on 2/22/2012 4:02:53 PM
JackDillinger89
Wednesday, February 22, 2012 @ 3:58:23 PM
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___________
Thursday, February 23, 2012 @ 5:06:51 AM
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TLG got shown to a BBC presenter in 05, you dont go showing games off to people before youve spent a good few months on the game so that means it probably started development in 04.
that makes it 8 freaking years so far, and we dont even have a single gameplay trailer!
no release date, no nothing!
my god, even DNF had more coverage then this!
im starting to believe man will be walking on pluto before this game releases!
AnonymousPoster
Thursday, February 23, 2012 @ 5:37:02 AM
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http://en.wikipedia.org/wiki/SCE_Santa_Monica_Studio
They are regularly involved in helping with other people's games. The only thing unusual, here, is how incredibly long it's taking Ueda to finish the game. From some of the other stories that have come out, it seems like a lot of time has been wasted by throwing things away and starting from scratch. That's not the most productive way to get things done.
Chamoru_Warrior
Friday, February 24, 2012 @ 2:44:56 AM
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The Last Guardian









Underdog15
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Wednesday, February 22, 2012 @ 10:46:25 AM
Of course I want it to be great, but I also have no loyalties to this game or Ueda. It's a pensive wait and see for me.