Assassin's Creed III: Hero, Setting, And Gameplay Info
Oh man, we're pumped.
Assassin's Creed III is on the tips of a great many tongues, and that's because a whole lot of information has been hitting the Internet over the past 48 hours. Thanks to Game Informer and GamingBolt, a veritable wealth of information has appeared.
The developers wanted to remain true to the franchise's roots while still trying something new, and if you want the full rundown and early screenshots, click through the link above. Here are a few of our favorite factoids:
-- The development cycle was the longest compared to any Assassin’s Creed game. It seems the game was developed simultaneously with the other spin-offs (Brotherhood and Revelations). According to Ubisoft’s CEO, AC3 has been in development for three years.
-- The game tells a story of Templars vs Americans. It’s not about winning the war, but a story based on the main protagonist’s life.
-- The game runs on a brand new version of the Anvil engine.
The new Assassin is the son of a Native American woman and a British soldier. He calls himself Connor, but his birth name is Ratohnhaké:ton. Born into the Mohawk, he eventually crosses paths with the Assassins in his search for righteousness.
-- Settings will include Boston, New York and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as Rome in Brotherhood.
-- The protagonist will fight on the American side, with primary allies being George Washington, Benjamin Franklin and Charles Lee. However, this does not mean that the Americans are the good guys and the British are the bad guys. Templars are everywhere.
-- There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter.
-- Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and dual-wielding weapons such as a dagger and a tomohawk is now also an option.
-- Desmond will go into the new Animus 3.0 and will find himself going into “significant events."
-- 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get that 100% sync.
-- There is a fast travel system. The game is quite larger than Brotherhood; approximately 1.5 times bigger.
-- Expect Uncharted level of character interactions with 2.5 hours of scenes recorded.
3/2/2012 8:46:39 PM John Shepard