Far Cry 3 Developers: No Malaria, And You Won't Get Lost
Did you enjoy getting malaria in Far Cry 2? No, right? Few did. And Ubisoft listened.
In fact, the developers listened to a lot of the common complaints fans had about the well-received open-world FPS. And that's why the team is addressing those issues in the upcoming Far Cry 3; you have to appreciate any studio that listens. It's so...healthy.
During a recent IGN interview lead designer Jamie Keen and producer Dan Hay spoke about the role fan feedback has played in the creation of the upcoming sequel. In regards to the aforementioned malaria, Keen said:
"I think most people found it frustrating. Though some found it interesting because it was the world around them. There are points where we make you do something to pull them along, but we want to make sure we're not contriving situations too much."
Keen also talked about the sandbox element and how some gamers complained of FC2 feeling a little too big, or rather, a little too empty and confusing at times. They'd "get a bit lost," Keen reflected, and this is something else they're looking into for FC3:
"It's important that it has that sense of exploration, but it needs to be getting towards something. You never want to feel like you're not getting anything back from the world or that you have to wait a while until you get to the next place."
Interestingly enough, the team is also working on a more dynamic structure, in that the character's interactions with his environment will have an impact. Producer Hay said we'll "have an appreciable effect on the environment" and in fact, they've given a name to this feature (we just don't know that name yet). You might also want to read up on the part about "creating meaningful side-quests," 'cuz way too many optional things in games these days feel either generic or tacked on.
Everyone has high hopes for Far Cry 3, right?
Related Game(s): Far Cry 3
3/3/2012 9:55:23 AM Ben Dutka