Note To Game Makers: Don't Force Me To Play Multiplayer
Multiplayer has earned its position in gaming and has become crucial in contributing to the industry's health.
However, after reading up on some information concerning the various endings (and how to achieve them) in Mass Effect 3, I started to think the future could get a little frustrating for those who have no interest in multiplayer, especially when it comes to certain genres.
In a post in the BioWare forums, Jarett Lee has elaborated on how to get the "perfect endings" in the team's recent gem; the explanation was necessary because some believed you had to get online and/or play the iOS spin-off, Mass Effect: Infiltrator, in order to see any of those perfect climaxes.
Now, Lee confirmed that this is not the case- "...you do NOT have to play multiplayer to get the best single-player endings." Doing so only contributes to your Galactic Readiness ranking, which will remain at 50% if you don't play online or tackle the iOS adventure. This doesn't determine the endings but in fact, it only affects the "Effective Military Strength" bar, which is an "indicator of how well you will do in the end-game." You can also raise this bar by collecting War Assets in single-player. The only difference is that if you play online and up that Galactic Readiness, you will need fewer War Assets to see the perfect ending(s).
Here's my problem with this whole thing- it seems that more and more, even in genres that in my eyes really have no need for it, multiplayer is starting to dictate. That bothers me. Even though in this case, it's not such a big deal, the next step seems inevitable: i.e., play online or you'll never see the best ending. Some game designer somewhere is going to do this, and I'm gonna be pissed. It already annoys me that Platinum Trophies are essentially impossible if you don't play online (I still say there should be two Plats; one for single-player and one for multiplayer). And when it comes to RPGs...I mean, come on.
It's nice that Mass Effect 3 has an online component - and it works well, too - but to have it impact in any way the single-player campaign just seems wrong to me. In short: keep multiplayer an option; don't start forcing it down our throats.
Related Game(s): Mass Effect 3
Tags: me3, mass effect 3, bioware, mass effect 3 endings, mass effect 3 multiplayer
3/7/2012 10:39:30 AM Ben Dutka
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Comments (38 posts)
maxpontiac
Wednesday, March 07, 2012 @ 10:29:58 PM
Shiva369
Thursday, March 08, 2012 @ 4:58:10 AM
I was very skeptical when BioWare said MP was part of ME3, but they've heard the fans and looked after us, it seems.
WorldEndsWithMe
Wednesday, March 07, 2012 @ 11:02:26 AM
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This is why our little team started OnlySP.com
Last edited by WorldEndsWithMe on 3/7/2012 11:02:48 AM
TheAgingHipster
Wednesday, March 07, 2012 @ 1:01:09 PM
Palpatations911
Wednesday, March 07, 2012 @ 9:14:22 PM
Underdog15
Friday, March 09, 2012 @ 11:55:47 AM
Beamboom
Wednesday, March 07, 2012 @ 11:12:12 AM
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Cause personally I think a kind of relation between the multi player and single player parts of the game, something that bridges them has a great potential.
There's many ways they could do that (just brainstormin' here):
What if for instance in Killzone you pass a battlefield where your latest multiplayer fight were replayed? If you never MP'ed that map a random generated fight would be shown instead of course.
Or if you could hide loot from a multiplayer game in a map and return there in your single player game and pick it up?
Or if your actions during a coop mission will be visible on that same map in single player, with footsteps or maybe even dead enemies showing the signs of that fight, making that particular map easier to traverse, or maybe harder cause the enemy is warned and backup is on it's way, or whatever. You know, stuff like that, just trivial details that makes the modes overlap.
Purely optional, and of course no game stoppers either way, just fun little details. I'd dig that!
Last edited by Beamboom on 3/7/2012 11:14:53 AM
fatelementality
Wednesday, March 07, 2012 @ 11:54:19 AM
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coverton341
Wednesday, March 07, 2012 @ 12:22:46 PM
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I don't think on-line multiplayer has any place influencing the single player portion of a game, especially not an RPG.
I really really like ME3 but this and the fact that there was 0day DLC for a prothean character, which is the most important species in the game IMHO, really bug me. I am glad you don't HAVE to play multiplayer to see the perfect ending but it helping out in that regard is lame.
aaronisbla
Wednesday, March 07, 2012 @ 2:43:38 PM
Zemus101
Wednesday, March 07, 2012 @ 12:28:43 PM
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I'm not sure if two plats would solve the trophy problem, or even be possible (that's a lot of trophies). I say keep your multi-player out of my single-player. Depending on the game, of course. It's not like multi-player was something anyone expected in the 3rd Mass Effect game.
telly
Wednesday, March 07, 2012 @ 12:32:36 PM
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BikerSaint
Wednesday, March 07, 2012 @ 1:35:05 PM
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Pandacastro
Wednesday, March 07, 2012 @ 2:20:07 PM
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Beamboom
Wednesday, March 07, 2012 @ 2:23:52 PM
aaronisbla
Wednesday, March 07, 2012 @ 2:45:36 PM
bigrailer19
Wednesday, March 07, 2012 @ 3:18:02 PM
Beamboom
Wednesday, March 07, 2012 @ 3:20:06 PM
Last edited by Beamboom on 3/7/2012 3:21:26 PM
Fane1024
Saturday, March 10, 2012 @ 8:29:00 PM
aaronisbla
Wednesday, March 07, 2012 @ 2:53:37 PM
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I understand the fear that someone will look at this and say 'we should make it so only the best endings are possible with multiple players' *something i remember out of all games, bubble bobble doing so many years ago* but thats a bit of a slippery slope. Not saying it can't happen, but its a bit of a stretch from whats done in ME3.
I think bioware also should be applauded for something else you mentioned Ben. People hate online trophies, especially the ridiculous ones that makes it more like a chore. Bioware's online trophies can also be gotten thru single player means and aren't exactly difficult to get. This way, no one misses out.
However, They shouldn't be applauded for some of the freezing issues that seems to happen in the same spot, at the end of the mars mission lol, thank god for auto saves
Sogi_Otsa
Wednesday, March 07, 2012 @ 7:41:59 PM
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And let's throw this out there, Naruto Storm, god people will knock you away charge and use their special constantly. people can ruin the experience for online, and having trophies for them is just plain crazy.
Dead space 2 had online, i actually tried it 2 times after getting the game cleared, no one was on. But dead space 2 didn't punish you with a tough online against random people. that was awesome.
Palpatations911
Wednesday, March 07, 2012 @ 8:34:17 PM
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See the problem with people who do not like multiplayer is that as soon as a game announces it has multiplayer, they blame all faults in the single player experience on their decision to add multiplayer and make it seem as if the single player WOULD have been great but it wasn't because they added multiplayer and this simply isn't the case. Big Budget games like Uncharted 3 and Mass Effect 3 and Dark Souls are proof of this.
Low budget games that have both gameplay types and have a shoddy single player probably would have been shoddy regardless of multiplayer. In fact, Multiplayer is generally an afterthought and is added later on a lot of development teams.
Last edited by Palpatations911 on 3/7/2012 8:35:05 PM
PC_Max
Wednesday, March 07, 2012 @ 8:58:17 PM
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Its all about choice, but some devs seem to think everyone wants MP more than single player... or at least the see that the majority do. Again... its about choice and THATS what devs have to focus on and keep in mind. And one should not dictate what the other requires to achieve and good ending. Each should be separate and for that matter deved separately.
Give us the choice... but don't force one or the other down our throats....choice!
Palpatations911
Wednesday, March 07, 2012 @ 9:11:00 PM
Underdog15
Friday, March 09, 2012 @ 11:57:43 AM
___________
Thursday, March 08, 2012 @ 3:48:46 AM
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now THAT is f*cking BS!
why do bioware always manage to make a perfect game then spoil it with some stupid ridiculous idea!
allot of people did not care that this had MP because the SP looked freaking awesome!
way to reverse that you numskulls!
oh well just another reason to boycott every single game that has MP from now on.
only way developers are going to get it through their thick heads that some people dont want to play MP!
some of us dont enjoy having 8 year olds swearing like a sailor, and idiots blasting their crappy RMB so loud its shattering my windows let alone theirs!
let alone the hideous lag!
sigh, oh what i would give to go back to the 1990s!
JackC8
Thursday, March 08, 2012 @ 8:45:18 AM
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Thank god there's a "Platinums that Only Require Offline Trophies" list over at another site. I seem to be making more and more use of it every time I buy a game.
Caanimal
Thursday, March 08, 2012 @ 5:48:51 PM
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I'm really starting to get disappointed in the quality(or rather lack of...) of single player campains in games that have multiplayer available. It seems the bigger the title, the bigger the draw towards multiplayer, the bigger the chances single player eventually feels like a tacked on side quest (COD, countless other games) that was little more than an after thought...
There is a fairly long list of games that IMO should have never gotten any sort of multiplayer option, but that's just my own feelings so I won't go into detail...
jonny_wonny
Thursday, March 08, 2012 @ 5:53:10 PM
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Last edited by jonny_wonny on 3/8/2012 5:53:43 PM
Gravelight
Thursday, March 08, 2012 @ 7:21:56 PM
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playSTATION
Thursday, March 08, 2012 @ 11:00:03 PM
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Underdog15
Friday, March 09, 2012 @ 11:59:59 AM

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TheAgingHipster
Reply
Wednesday, March 07, 2012 @ 10:59:13 AM
Personally, I'll do both, because I absolutely adore this game.