Move Ships 10.5 Million Worldwide
The PlayStation Move has all sorts of potential and thus far, a great many have responded to that potential.
According to new statistics unveiled at a Game Developers Conference session (as cited by IGN), Sony developer support engineer Gabe Ahn announced that Move has shipped 10.5 million units worldwide.
This includes combined shipments of Move controllers and Navigation controllers, though, and they didn't mention a specific sold-through number. However, it's significant to note that as of October, Sony reported 8.3 million shipped, which means Move has done relatively well since that time. Ahn added that the motion-sensing system is "part of our DNA" and clearly, they intend to stick with it for a while. Thus far, the most popular title by a long shot is Sports Champions, which is included in the Starter Pack.
Most would agree Move needs some AAA software to keep it relevant and exciting and hopefully, we'll start seeing more of that. And hey, Sorcery isn't too far off now, so that could push more units.
Tags: move, playstation move, move sales, move shipments
3/8/2012 10:23:30 AM Ben Dutka
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Comments (23 posts)
Beamboom
Thursday, March 08, 2012 @ 12:27:09 PM
We could hardly move (ironically :D), that's how bad it was.
Last edited by Beamboom on 3/8/2012 12:28:04 PM
bigrailer19
Friday, March 09, 2012 @ 1:51:58 AM
I could see why some would feel the you did as well, but like I said it did two things for me for that game in particular that made it great, raised my accuracy, and made RE feel like the old RE's in the sense of it felt more like a survival game, and I did feel a little desperation sometimes, because I wasn't using joysticks.
Beamboom
Friday, March 09, 2012 @ 5:10:22 AM
I sorta know what you mean, even. Problem is that I get desperate enough without that added frustration of Move. I really thought it was creepy at times in RE5, no matter what you guys say. It was survival enough for me. :D
(seriously, I thought RE5 was a great game)
But "HR", what game is that? The only game I can think of with those initials is Human Revolution, and it can't be that... :D
Last edited by Beamboom on 3/9/2012 5:12:45 AM
bigrailer19
Friday, March 09, 2012 @ 10:25:12 AM
RE5 wasnt any less fluid with move, you just had to get used to the controls, I'm not going to lie at first it was tough to move around but it became natural after an hour or so... That's the same for most games, MAG is another awesome game with move, but as an FPS it took some getting used to how quickly and precise I could turn.
By the way I also loved RE5.
Last edited by bigrailer19 on 3/9/2012 10:29:18 AM
maxpontiac
Thursday, March 08, 2012 @ 11:49:58 AM
Reply
Beamboom
Thursday, March 08, 2012 @ 12:29:37 PM
maxpontiac
Thursday, March 08, 2012 @ 1:07:50 PM
Axe99
Thursday, March 08, 2012 @ 2:32:32 PM
For a peripheral, the Move is very well supported. It was cheaper than my racing wheel, and there have been more games for it than there have been quality racers over that time, and no-one's complaining that racing wheels are a waste of time. But, the trick is that it can't be all things to all people (although it is incredibly versatile for a peripheral). If it ain't for you, that doesn't mean it's not a success, it just means you're not into strategy, active sports games, puzzlers, or lightgun shooters. And there's nothing wrong with that :).
bigrailer19
Friday, March 09, 2012 @ 1:53:58 AM
Beamboom
Friday, March 09, 2012 @ 3:56:42 AM
I don't believe in a Mass Effect or Uncharted type game for Move. I know a handful disagree with me here, but all the "traditional" games with implemented Move support that I've tried (Killzone 3, RE5, R3 are the three I can think of right now) it simply could not compete with the sixaxis controller. There really was no comparison even, the six-axis won before the fight could even start.
So I believe the case with the Move is pretty much the same as is the case with Mobile gaming: The games have to be designed FOR the device. Then, and only then, can the hardware show it's true potential.
@Axe: I've played RUSE too, and while it is one of the better use of Move I've played, I still did end up returning to the controller. But yeah, RUSE is probably the best of the Move-supported games outside the bundled ones I've tried.
Last edited by Beamboom on 3/9/2012 4:02:51 AM
Axe99
Saturday, March 10, 2012 @ 4:02:40 AM
WorldEndsWithMe
Thursday, March 08, 2012 @ 12:48:09 PM
Reply
Temjin001
Thursday, March 08, 2012 @ 5:36:36 PM
player: "I don't want any";
sheppard: "I don't want any of those";
player: *phew*
... ...
player: "no, don't shoot him";
sheppard: "kill him, QUICK!";
player: NO dang it! That's it I'm going back to the control pad
=)
BikerSaint
Thursday, March 08, 2012 @ 12:51:41 PM
Reply
maxpontiac
Thursday, March 08, 2012 @ 1:08:48 PM
Temjin001
Thursday, March 08, 2012 @ 5:43:08 PM
Reply
I will say that I like that it hasn't been this unprecedented success. I wouldn't want Sony to think gamers will trade processing for interface toys on the coming gen. MS may try that trick, possibly only by betraying their core gamers who helped them where they're at today and instead go after the a mainstream everyone loves mindless fun games. Oh wait, essentially the only new IP's MS publishes anymore do exactly that already ;)
Man, what a way to feel used.
Thankfully, the audience Sony has cultivated since PSX is still a large focus of theirs.
okay, enough ranting, back to linked lists.
Palpatations911
Thursday, March 08, 2012 @ 6:10:46 PM
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I miss an old game rental store in Portland, OR called "Video Game Wizards" that allowed you to rent consoles and peripherals. It was perfect for trying out fads like the move and getting it out of your system without spending a lot of dough. With the amount of units sold and lack of decent titles, it is surely a fad and most people are back to using their trusty gamepad. :)
Last edited by Palpatations911 on 3/8/2012 6:22:33 PM
___________
Friday, March 09, 2012 @ 1:57:45 AM
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think what they could of done with it if playstation move heroes was not a crappy mini game compilation, but a mix of classic R&C, sly, and J&D levels.
it would of been so cool to have the 3 games just as they normally are, set in 3 different worlds, with each of the characters trying to reach the same goal.
and even ape escape, imagine what they could of done with one of the best most popular franchises in the family!
or even medievil deadmunds quest, imagine what they could of done with it if it was a proper medievil game!
id kill to have sir daniel back with the move!
not to mention sorcery.
move has not done half as well as it could simply because $ony has tried to turn it into the wii.
well heres a hint $ony.
if people want a wii they will go buy a wii!
why would they spend 450 bucks for a ps3, plus 100 for a move controller and 50 for the sub.
when they could spend 200 on a wii and get all the accessories to play all the games the move plays!?
and actual proper kids games, as everyone knows no one does kids games better then ninty!
just give up $ony, just like M$ you are NEVER going to steal nintys crowd!
so quit while your not bankrupt!
$ony seriously needs to stop trying to copy ninty, and release games you would expect from $ony!
a big epic high budget like skyrim exclusive to the move for instance would sell like freaking hotcakes!
or even not GOW, but a action adventure game like ninja gaiden.
id love to see a move game like red steel 2 on the ps3 but obviously much more high budget, severed limbs, massive bosses, the whole kit and caboodle.
so many things $ony could do with the move, playstation move heroes is the best they can do!?
really!?
surely not!
SmokeyPSD
Friday, March 09, 2012 @ 10:16:23 AM
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It has all been integration into normal gaming and party games at this point, which is fine but there is unique experiences which I think can only be had with a move working with 3d spaces and your place within it.
Fane1024
Saturday, March 10, 2012 @ 11:48:29 PM
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To show how much I've used it so far, I can say that I haven't had to recharge either controller yet.
Last edited by Fane1024 on 3/10/2012 11:50:11 PM

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bigrailer19
Reply
Thursday, March 08, 2012 @ 10:44:21 AM
I would like to see more big name titles that use the move exclusively - like sorcery - but, if QD continues to implement move controls, that's a great thing for gamers. No motion controls, compare to what HR accomplished. I can't say enough about it!