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Romero Has "Plans" For An Old-School First-Person Shooter

I remember working in EB when Daikatana came out. I was only into RPGs in those days so I didn't play it, but I remember the backlash...that game and its designer, some dude called John Romero, was getting run through the shredder.

Seriously, like every other customer that came in had some jab. And then I found out that it was the same guy who worked on titles like DOOM and Quake and I went, "Damn, one bad game and all his work on iconic titles is down the drain?" Well, it kinda felt that way at the time, anyway.

And now a reader shoots me a link to Romero's Twitter page, where the man in question was asked if he had given up on making an "old-school first-person shooter." You know, like the kind he always used to make. His answer was actually a little surprising...and encouraging.

"Definitely not. I have plans…"

He did clarify that it won't be Daikatana 2, though, and based on what I remember, that's probably a good idea. Romero has been all over the place since leaving id Software back in 1996; he has worked everywhere from Midway to Gazillion Entertainment to Ion Games and right now, he's CEO and co-founder of Loot Drop, a developer that focuses primarily on social and mobile gaming. So maybe those are the platforms Romero has in mind for this "old-school FPS."

Still, I'd rather it be for major gaming platforms. Give this guy a chance to shine again. I still remember my coworkers pointing to that red box and laughing and shaking their heads, and going- "We got five copies in last week...still have four left."

Tags: john romero, doom, quake, daikatana, id software

3/12/2012 10:25:06 AM Ben Dutka

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Legacy Comment System (6 posts)

Monday, March 12, 2012 @ 12:06:55 PM

Can't say I've ever heard of Daikantana, but I sure have heard of Doom and Quake. I just got done a play through of the original Quake. I was thinking about getting a PC copy of Rage, but if this guy is planning an old school style FPS I might have to hold out for that one. Why did corridor shooters have to die out?

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Monday, March 12, 2012 @ 4:06:39 PM

CoD destroyed them.

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Monday, March 12, 2012 @ 1:47:37 PM

I remember my Dad being hyped for Daikatana back in the day. When he got to playing it he was so disappointed. Daikatana went through a DNF way of development. It was constantly delayed by Romero and by the time it came out... UT 1999 was reigning supreme. There was no comparison, UT 1999 was infinitely superior.

Last edited by Zen_Zarab on 3/12/2012 1:48:10 PM

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Monday, March 12, 2012 @ 4:07:40 PM

I'd like to see it on consoles too. I love that old school FPS feel over the new school stuff that holds your hand the whole way.

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Monday, March 12, 2012 @ 4:44:57 PM

I remember reading about Daikatana before it released and thinking that John Romero had set his sights a little too high. I think he burned through a good chunk of money before he finished the game. Maybe this is his shot at redemption.

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Tuesday, March 13, 2012 @ 4:17:09 AM

if he was going to go back id have to be on PC and new consoles.
no market for old school gamers on mobile devices!
or maybe the perfect game to bring to the vita?
thats one genre im surprised has not come back in the past year.
allot of old school conventions have made a return, like the reboot of splatterhouse, the revival of the hardcore 2D platformer, the click based adventure games, horror (amnesia the dark decent is the pants!), puzzle.
almost every old nostalgic genre has come back in one way or another, except coridoor shooters.
oh what i would do to have a doom and wolfenstein exactly how they were when they were created just with todays visuals.
not a remaster because ive played them to death, a completely new game that feels like it was made back in the glory days!

thats exactly why i loved RAGE so much though.
SO many developers have bowed down to the its next gen, conventions have changed so our games have to change mentality.
not RAGE though, it plays like a old school shooter but is modern with cutting edge graphics, physics and AI.
you could see the old school developer behind the new fancy work.
where as most games these days you cant, they feel totally out of touch with their roots!
thats ok for new IPs but for sequels that have been running back for generations you really need the familiarity there.

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