David Cage: Interactivity Isn't Defined By Holding A Gun
Sometimes, the storyline gets lost amid all the action.
And when it comes to emotion and plot development, Quantic Dream boss David Cage says that when all is said and done, if he's holding a gun during the climax, he loses interest. Here's what he had to say in a recent GameTrailers interview:
"L.A Noire was a great game, Uncharted 3 was a great game, Mass Effect 3, all of these games are doing something absolutely great, but each time it ends up with a gun on my hands, I lose interest."
He added that he doesn't think a game requires a gun in order to be considered "interactive." Said Cage- "I don't think you need to kill someone or destroy something to say, 'hey, I'm a game.'" Basically, he has a problem with interactivity being defined by shooting and a bigger problem with gamers only associating "video games" with the tired process of shooting a gun. This got him onto the subject of gameplay mechanics:
"In general, I don’t like game mechanics, I mean, it’s the idea you do the same things through different levels. I think, in my mind, it’s an idea I don’t really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn’t mean anything to me anymore."
There's always a fine line to walk when it comes to what people consider to be "video games" these days. Some claim an "interactive movie" isn't a game but even the titles that get accused of that (like Heavy Rain) consist of 95% player interaction with the on-screen events. Just because you're not shooting a gun or beating on someone or blowing something up doesn't necessarily mean it's a "movie;" it just means you have a different sort of control over your interactive entertainment.
But it's a debate that's bound to continue.
3/12/2012 10:42:04 AM Ben Dutka