How Many Studios Get Bonuses For Hitting Metacritic Goals?
Well, isn't this interesting.
Analysts always say that higher-rated games tend to sell better and of course, that's definitely true. So maybe this news shouldn't come as any big shock...just like we probably shouldn't be surprised that NFL teams often put "bounties" on opposing players.
Anyway, it seems Fallout: New Vegas developer Obsidian Entertainment - which recently suffered a round of layoffs and the cancellation of a future project - was in line to receive an unspecified bonus if New Vegas had scored higher on Metacritic. One point higher, to be exact. Obsidian co-founder Chris Avellone Tweeted the following:
"FNV was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't."
No, but you came close; the game is averaging an 84 on Metacritic. The PlayStation 3 version didn't help their cause, as that iteration scored a couple points lower on average (and we didn't help, either). Money is a hot topic at Obsidian after 30 staffers lost their jobs, and that South Park RPG was ditched.
EA often makes statements citing review scores, in that they keep striving to put out "90+" products, and when gauging the success of a title, the review scores are often the first thing they mention. Other publishers do the same, and there's no doubt that the better reviews you get, the more money you're likely to see. But a bonus for hitting a certain average score? That really is interesting.
Related Game(s): Fallout: New Vegas
3/15/2012 10:16:32 AM Ben Dutka