The Last Of Us: Persistent Health And The Balance Of Power
More details continue to arise for Naughty Dog's latest compelling project, and each piece of information makes us that much more depressed that The Last Of Us probably won't release in 2012.
The game landed on the cover of UK magazine Play, and there's a sub-heading that is bound to get people talking: "Exclusive behind-the-scenes on the game too big for 360." Yeah, we're going to leave that alone for now.
You can see the cover over at The Silent Chief. In the article, Naughty Dog spoke more about the challenging gameplay, and what we'll need to do to survive. First and foremost is the concept of "persistent health," which is actually an old-school idea. These days, regenerating health seems to be the norm, but The Last Of Us takes us back to a time when, unless you fixed yourself with a health pick-up of some kind, you'd remain hurt.
There will be medical kits in the game (although they might be tough to find), and if Joel or Ellie have been injured, you'll have to stop and tend to them. Furthermore, this game isn't about fending off waves of enemies, like Uncharted. Every bullet counts and combat "will require careful thought and planning." You might also be able to avoid fighting entirely. Naughty Dog has called this the "Balance of Power" and it was inspired by the gunfight between Anton Chigurh and Llewelyn Moss in "No Country For Old Men."
Finally, here's a quote from the article to better explain the contrast between The Last Of Us and Uncharted:
"No movement, no dialogue, ambient sounds dominating the battle, itís as far removed from Uncharted as you can get."
Related Game(s): The Last Of Us
3/26/2012 10:19:21 AM Ben Dutka