Assassin's Creed III Combat: Environment And Dual-Wielding
Assassin's Creed III should be one of the most impressive games of the year.
With a new setting, story and hero, the game is shaping up to be quite the experience. But how will our new protagonist, Connor, handle the foes he must face? Stealth will play a role, of course, but combat will be more complex than ever.
According to TheGameHeadz, new fighting details from Ubisoft are starting to trickle in. First is the fact that the familiar counter system from past entries will be gone (damn, loved that mechanic), and we'll have a "balanced attack system" that centers on dual-wielding. Creative director Alex Hutchinson says the system "should feel really fresh" to fans of the franchise.
Basically, they're revamping a lot; nothing has been "copied-and-pasted" from old games. New additions include the advantage given by terrain, as Connor will be able to execute various attacks from different levels and platforms. This allows the frontier itself to become a weapon of sorts. Connor will also come equipped with a gun, bow-and-arrow, and the Tomahawk, which will be his primary weapon. Combining long-range with short-range attacks will be key, of course.
Well, provided I can still sneak up behind someone and do something nasty, I'm good. I'll miss those hidden blades if they're not included, though.
Tags: assassins creed iii, assassins creed 3, aciii, assassins creed iii connor
3/29/2012 10:26:44 AM Ben Dutka
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Comments (25 posts)
Ben Dutka PSXE [Administrator]
Thursday, March 29, 2012 @ 12:17:11 PM
VampDeLeon
Thursday, March 29, 2012 @ 12:55:41 PM
They could easily be described as expansion packs based on it's ultimate goal: expanding more of Assassin's Creed 2. Through Desmond we were still playing through Ezio's life, also included was multiplayer and a generous amount of fun sidequests to accomplish. In Revelations we saw a closing to Altair's life along with finishing our role with Ezio.
Both games were very good, but without playing AC2 you were missing out on a good chunk of Ezio's beginning, same goes if you only played AC2 and AC1, you would never know what happened to both Altair and Ezio. That was my reasoning for the word "expansion pack". If that wasn't your reasoning for the reply, please let me know. :)
Last edited by VampDeLeon on 3/29/2012 12:56:39 PM
Ben Dutka PSXE [Administrator]
Thursday, March 29, 2012 @ 3:40:09 PM
I know what an expansion pack is. I know Brotherhood and Revelations are entirely new games in a series. If either of those are "expansions" in your mind because they kept the same gameplay mechanics and the same main character, than every single sequel in existence is an "expansion," right?
Last edited by Ben Dutka PSXE on 3/29/2012 3:40:59 PM
VampDeLeon
Thursday, March 29, 2012 @ 4:49:39 PM
I'm not doubting your knowledge of what an expansion pack is. The way I see it especially with this series, is based on how Ubisoft have set their AC series games. So far unless a number is tacked on in the title, the games included are being served as a means to only expand the story and enhance it. I'm not saying only games with numbers attached to them are the only sequels, just in this special case it feels like it. :)
Take AC: Altair's Chronicles and Bloodlines for example; they deal more with Altair and in his time frame of the 12th century. Yes while they are like sequels to AC1, I wouldn't say they are a necessity for the player to finish before carrying onto AC2. So they could also in a way serve as expansion packs. Parts of Revelations expanded Altair's yes, but mainly Ezio as well. They even allowed you to venture even further throughout Europe with Ezio after AC:2.
So really, my main reasoning isn't just on the gaming mechanics and the story, but more on the environment taking place in the game. Between AC1, 2, from is being said about 3, the changes in between are immense. So it makes sense to think of Brotherhood and Revelations as great expansion packs. Their main purposes were to expand the stories of Ezio, Altair, and a little bit more with Desmond (though his play time is limited in regards of exploration), the multiplayer, and a glorious amount of sidequests. It's just like a perfect expansion. :D
Erm.. In regards to your first sentence, it came across as hostile and condescending when you didn't include a reason on how you found my statement ridiculous. That was all. :(
Last edited by VampDeLeon on 3/29/2012 4:57:17 PM
Mr_Sterg
Thursday, March 29, 2012 @ 7:49:00 PM
SPS3
Sunday, April 01, 2012 @ 1:26:44 AM
Temjin001
Thursday, March 29, 2012 @ 1:35:43 PM
I was a little concerned when I read that Darksiders 2 would be "about" as good as the PS3/360 versions. I hope the hardware is up to snuff when it's revealed.
Anyway, I do like the idea of implementing tablet interaction with a standard control pad.
Jawknee
Thursday, March 29, 2012 @ 2:22:08 PM
The list of features for AC3 will have on the Wii U over the PS3 and Xbox versions has me salivating to my hands on the Wii U.
Temjin001
Thursday, March 29, 2012 @ 5:02:14 PM
BikerSaint
Thursday, March 29, 2012 @ 11:53:24 AM
Reply
Originally the developer's first trailer which was made over a year ago had a part in it where Conner was actually scalping a Redcoat, but they felt it wound up being way too graphic so they never showed it.
But, they DO have a 10+ minute gameplay footage video all ready, and it will be shown at E3.
There will be wild animals but they won't be found easily, you'll have to invest your time in finding them. And you may have to kill one either, for your own safety, or hunt out of necessity, but not for the sport of it.
Connor is an ancestor of Desmond Miles, the modern-day true protagonist of the AC series.
"Desmond is going to be a bigger part of this game than ever before"
Trees will matter!
Weather will also matter, so watch that ice & snow!
Connor has been given the ability to walk on uneven surfaces!
They've tried to put "human behavior" in the environment. The crowds in Boston will be lively & will be aware of both, their surrounding & and you, while having conversations, dogs barking, etc.
If something's dropped, another person may stop to help pick it up....or steal it.
This is first AC game that will have children in it...and don't think about killing any.
You can summon some sort of fighting brotherhood.
The game's story was made to surprise you, so it has some serious twists.
The developers estimate 80% of the named people in the game were real people. And you'll be killing real historical figures.
Last edited by BikerSaint on 3/29/2012 11:55:28 AM
maxpontiac
Thursday, March 29, 2012 @ 11:57:05 AM
Reply
Underdog15
Thursday, March 29, 2012 @ 1:00:56 PM
BikerSaint
Thursday, March 29, 2012 @ 1:16:17 PM
Jawknee
Thursday, March 29, 2012 @ 2:23:38 PM
BikerSaint
Thursday, March 29, 2012 @ 1:05:56 PM
Reply
They had been thinking of making it with a female assassin character.
But they couldn't find quite find the right female figure to base it on during that historical time, plus the fact that it was extremely male-dominated during that period.
So hopefully a future AC just might have a female assassin.....who really is the bomb.
Beamboom
Thursday, March 29, 2012 @ 1:44:13 PM
WorldEndsWithMe
Thursday, March 29, 2012 @ 2:57:10 PM
Reply
Mr_Sterg
Thursday, March 29, 2012 @ 7:50:51 PM
___________
Friday, March 30, 2012 @ 3:33:52 AM
Reply
im really starting to get a bit worried on the locations this will take place though.
as ive said before, well, the US is not exactly known for its architectural magnificence as italy and most of europe is.
just makes me wonder what are you going to be climbing?
the cities have always been whats made assassins creed so awesome!
i really hope ubsioft dont forget that.........

Assassin's Creed III









VampDeLeon
Reply
Thursday, March 29, 2012 @ 11:07:57 AM
After AC2 they only tweaked certain aspects but otherwise kept it the same, but that's okay, Brotherhood and Revelations were expansion packs anyways. Can't wait to hear and see more about this :)
Last edited by VampDeLeon on 3/29/2012 11:08:47 AM