Platinum Altered Revengeance To Avoid "Censorship Issues"
So what's going on with Metal Gear Rising: Revengeance?
Well, it was featured in the latest issue of Play Magazine, which means more details have found their way to eager eyes.
As summarized by The Silent Chief, we learn why new designer Platinum Games changed the enemies from human to cyborg; it seems the human foes were taken out "to avoid censorship issues in Japan." Now that surprises us, considering the sheer amount of violence in much of Japan's entertainment media. Also, Raiden will have the ability to parry attacks even when his back is turned to the incoming blow, which makes sense. The developer typically institutes this feature in their action-oriented titles.
It is interesting to note that censorship issue. We usually hear about excessively violent games being banned from places like Australia; more often than not, though, it's not a problem in Japan. Maybe Platinum just isn't all that comfortable with blood and gore...they're not really into that type of thing, as past titles like Vanquish and Bayonetta were about the action and atmosphere rather than the ripping apart of bodies.
Metal Gear Rising: Revengeance should make an appearance at this year's E3 (it'll even be playable, supposedly), so maybe that's when we'll get a solidified release date.
Related Game(s): Metal Gear Rising: Revengeance
4/9/2012 9:56:30 AM Ben Dutka