Developer: Split-Screen Is Dying Because It's "Too Expensive"
Boy, talk about a staple of video games in the old days.
When it came to multiplayer several decades ago, split-screen was our only option. And in many ways, some of the veterans out there still see it as the best possible form of multiplayer entertainment, as the person is sitting right there in the room with you; it feels more...connected. You know, despite the constant "connection" we have these days.
So many have wondered why more games don't boast the feature today. While it's true that online gaming has superseded split-screen, many gamers believes the "old-fashioned" option still has a place in the market today. But perhaps surprisingly, according to what Sniper Elite V2 developer Steven Hurst told AddictOfFiction, it's actually "too expensive" to implement. It's a matter of technological capability.
The consoles can't really handle split-screen too well, as it "means either increasing the FPS, which apparently costs a lot and can fu** the console up, or halving the FPS for each screen, which obviously kills gameplay." Hurst says this is a "developer's secret" but maybe it's not a huge shock. We all remember how the games would kinda slow down when playing split-screen, right? Then again, when done properly, it's tough to notice any difference...not sure the GoldenEye fans cared much when playing four-player split-screen. Remember?
4/11/2012 10:54:30 AM Ben Dutka