Developer: Split-Screen Is Dying Because It's "Too Expensive"
Boy, talk about a staple of video games in the old days.
When it came to multiplayer several decades ago, split-screen was our only option. And in many ways, some of the veterans out there still see it as the best possible form of multiplayer entertainment, as the person is sitting right there in the room with you; it feels more...connected. You know, despite the constant "connection" we have these days.
So many have wondered why more games don't boast the feature today. While it's true that online gaming has superseded split-screen, many gamers believes the "old-fashioned" option still has a place in the market today. But perhaps surprisingly, according to what Sniper Elite V2 developer Steven Hurst told AddictOfFiction, it's actually "too expensive" to implement. It's a matter of technological capability.
The consoles can't really handle split-screen too well, as it "means either increasing the FPS, which apparently costs a lot and can fu** the console up, or halving the FPS for each screen, which obviously kills gameplay." Hurst says this is a "developer's secret" but maybe it's not a huge shock. We all remember how the games would kinda slow down when playing split-screen, right? Then again, when done properly, it's tough to notice any difference...not sure the GoldenEye fans cared much when playing four-player split-screen. Remember?
Tags: splitscreen, splitscreen games, split-screen multiplayer
4/11/2012 10:54:30 AM Ben Dutka
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Comments (31 posts)
Lord carlos
Wednesday, April 11, 2012 @ 11:32:46 AM
Shams
Wednesday, April 11, 2012 @ 4:51:02 PM
Ole_Gunner
Wednesday, April 11, 2012 @ 11:12:31 AM
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Ultimadesires
Wednesday, April 11, 2012 @ 11:20:27 AM
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Take a current gen transition; Burnout Paradise. I enjoyed the game and it's new open world format. But this is not a game I can play with a friend around as it has no split screen mode due to the online focus. It doesn't even have the Crash party mode where you take in turns to cause as much carange as you can.
While online is fun, it just feels less personal than having a friend beside you. the most fond gaming memories I have are of Crash Team Racing 4-player, it was just such a fun and intense experience. I have not seen anything close to replicating the experience of that game offline or online.
Sunni_Boi
Wednesday, April 11, 2012 @ 11:38:06 AM
Quincho
Wednesday, April 11, 2012 @ 12:02:41 PM
Twistedfloyd
Wednesday, April 11, 2012 @ 11:25:19 AM
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Comic Shaman
Wednesday, April 11, 2012 @ 11:32:49 AM
I know that structure is in no way a good option for every game, but it's very nice when the developer can pull it off.
oONewcloudOo
Wednesday, April 11, 2012 @ 11:26:05 AM
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firesoul453
Wednesday, April 11, 2012 @ 11:38:44 AM
And it's not like it only happens to12 year old games that have been either been re released or are now free and or open source.
Its happening to games jist a generation old and even to games this generation.
It will be a sad day ehr your ps3 games cant be played together but your sega genesis games work fine.
firesoul453
Wednesday, April 11, 2012 @ 11:31:56 AM
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Ultimadesires
Wednesday, April 11, 2012 @ 12:03:29 PM
I'm not opposed to it, but only if teh game can handle it. I remember playing Medal of Honour: Rising Sun on the XBOX 1 - not the best title anyway but the Co-op compromised so, So much, t he framerate was nasty, the graphical detail lost dramatically it just turned into a really shoddy experience in comparison to the fair single player experience.
slugga_status
Wednesday, April 11, 2012 @ 2:46:20 PM
___________
Thursday, April 12, 2012 @ 4:57:42 AM
Lord carlos
Wednesday, April 11, 2012 @ 11:52:35 AM
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The ability to sit down with a mate and play video games splitscreen,along with the 6-8 years of developer support(or in the case of the PS2 12 YEARS of dev support)and untill this generation ease of plug n play ie. no day 1 patches is what defines a console.
Losing splitscreen will be a sad day indeed.
My opinion only.
Highlander
Wednesday, April 11, 2012 @ 12:07:39 PM
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But in terms of the computing 'budget' split screen is quite expensive to implement.
Beamboom
Wednesday, April 11, 2012 @ 12:56:20 PM
Plus the added tasks of handling several players inputs and individual whims. There's no single "focal point" from a coder perspective, so the code need to juggle a lot more balls at the same time.
Local multiplayer on the same screen though (no split), now that's easier. And personally I think it's much preferred too!
Last edited by Beamboom on 4/11/2012 12:57:11 PM
SirLoin of Beef
Wednesday, April 11, 2012 @ 12:27:08 PM
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slugga_status
Wednesday, April 11, 2012 @ 2:50:26 PM
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XLV
Wednesday, April 11, 2012 @ 3:00:55 PM
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Rogueagent01
Wednesday, April 11, 2012 @ 4:34:14 PM
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Miggy
Wednesday, April 11, 2012 @ 8:59:26 PM
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In my opinion if developers cut out split-screen for just online multiplayer then the games won't have any replay value 5-8 years from their release. Because that's usually around the time when the company shuts down their servers (that's an educated guess). Then the game is useless. I mean the perfect scenario would be like 7 years from now you and a buddy get nostalgic and want to play an online only game together because you used to play it all the time. But you load it up and you can't because the servers are down.
Split-screen isn't that great to some but at least I still have the opportunity to go back and play those games with a friend or family member and not have to worry about the servers still being up. Which is part of the many reasons I bought Borderlands, Twisted Metal, Uncharted 3, Eternal Sonata, Resistance 1-3, Killzone 3, LittleBigPlanet, etc.
___________
Thursday, April 12, 2012 @ 4:56:00 AM
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everythings too hard or too expensive.
excuses excuses excuses!
i wish more games would employ the split screen tech that the leggo games do.
dunno if they have patented it or not so only they can use it, but if not that is the way to do split screen!
one solid screen till players get far enough away from each other then the screen splits, and joins back when they come back.
i miss the good old days of playing crash CTR racing with 3 friends.
now that was the shizz!!!!!!!!!
Nerull
Thursday, April 12, 2012 @ 7:42:38 AM
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Just when gaming is turning into a mass market do they rationalize shifting it into a more antisocial (as far as gathering at one place) hobby.
And hey I used to play splitscreen on a 13" so quit complaining about screen real estate.
PharaohJR
Thursday, April 12, 2012 @ 3:12:34 PM
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i hope the internet never gets siezed on a large scale for folks sake smh.

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MrAnonymity
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Wednesday, April 11, 2012 @ 11:09:43 AM