BioWare On Dragon Age III: Decisions, Freshness, And Equipment
Some role-playing fans didn't like the direction Dragon Age II took, and BioWare plans to address those complaints in the upcoming third installment.
Creative Director Mike Laidlaw revealed a bunch of new ideas the team has for Dragon Age III and first and foremost, they don't plan to reuse the levels. They did so in DAII and it didn't go over well. BioWare will instead seek variety with the locations and environments, which is probably music to any RPG fan's ears.
Furthermore, Laidlaw said decisions will matter this time around and in the end, they want to deliver a "game you want to play and the world you want." Lastly - and thank goodness for this - we'll finally be able to equip our companions with equipment. This was by far the strangest omission from DAII; you could only equip your allies with full armor sets (four for each character in the game) and a weapon, but that's it. No individual pieces like boots or gloves. Only the main character could equip all that. ...decidedly weird.
But anyway, here's hoping DAIII is everything we want it to be. Just be careful with that promise of decision-making, BioWare...you now know where that can lead...
Tags: dragon age 3, dragon age iii, dragon age sequel, bioware
4/12/2012 9:36:19 PM John Shepard
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Comments (15 posts)
maxpontiac
Thursday, April 12, 2012 @ 10:45:40 PM
maxpontiac
Thursday, April 12, 2012 @ 10:44:35 PM
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LowKey
Friday, April 13, 2012 @ 2:05:32 AM
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Beamboom
Friday, April 13, 2012 @ 3:56:57 AM
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But with DA3 they have merged the wish to keep individual styles of the characters with the fans wish for customization. So in DA3 you can equip your companions, but the appearance of the different armor pieces will vary slightly depending on who you put them on, so a mage will not look like a warrior if you put on heavy armor.
On the other hand, we will now be able to choose color and even "material", whatever that means in practice.
Last edited by Beamboom on 4/13/2012 4:11:14 AM
Crabba
Friday, April 13, 2012 @ 5:21:30 AM
Crabba
Friday, April 13, 2012 @ 5:23:06 AM
Beamboom
Friday, April 13, 2012 @ 7:09:05 AM
Like Morrigan in DA:O, and her signature look. If you took off her shirt and replaced with another type of mage armor she looked just like any other mage. She lost her identity. That's what they want to avoid.
With the plans they got for DA3 the storyline characters will maintain their distinct overall "design style" regardless of what armor you put on them. The different armor will still look different from each other, just never breaking from the design decisions for that character. It's easier seen than explained, but I think this might work. We'll see!
Last edited by Beamboom on 4/13/2012 7:21:28 AM
Ben Dutka PSXE [Administrator]
Friday, April 13, 2012 @ 10:12:01 AM
It's not like you can change the character's actual appearance; i.e., facial features, body type, etc. Just being able to equip an ally the same way you would equip any party member in a fantasy quest wouldn't strip them of personality. I'm sorry, but that's just a dodge...BioWare effed that up.
Beamboom
Friday, April 13, 2012 @ 12:16:33 PM
But with "personality" I don't mean the characters performance in cutscenes and dialogues and so on, but maybe "visual presence" is a better choice of words... You know, something that makes the character recognizable on posters and cosplay and on the battle field ingame and so forth. You know... Visually recognizable. That's what they were after and I can understand that goal.
But Bioware explained this much better than I will ever be able to. The video is at the forum news thread, skip to around half way through and onwards. There they demonstrate how they chose to solve it in da3 too.
Last edited by Beamboom on 4/13/2012 12:23:38 PM
Fane1024
Saturday, April 14, 2012 @ 3:01:25 AM
___________
Friday, April 13, 2012 @ 6:02:53 AM
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WorldEndsWithMe
Friday, April 13, 2012 @ 2:27:09 PM
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Dragon Age II









bebestorm
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Thursday, April 12, 2012 @ 9:59:49 PM