Top 5 Sequels We Want To See But Probably Never Will
There are some games that just won't ever happen. It's a sad, depressing fact.
So what are the new IPs (or established franchises) that deserved another effort but never got it? Well, here are our top 5 most wanted sequels that will probably never happen in a million years.
5. The Bouncer 2
Oh, shut up. This game took a lot of unnecessary and undeserved flak when it first showed up, mostly for two big reasons: 1. There was no environmental destruction or interaction (and in a brawler, that's mildly disappointing), and 2. It was short; it could be beaten in only a few hours. But look, the game itself was beautiful and tons of fun, the story was great, and each of the playable characters was distinct and unique. Besides, know what it says on the back of the game box? "Play The Action Movie." And that's exactly what you do...or are we watching 10-hour movies? Anyway, I've always a sequel but...oh well. Gotta go without.
P.S. Dauragon C. Mikado remains one of the most bad-ass characters ever.
4. Lunar 3
For many old-school role-playing fans, the Lunar series touches a soft spot. Featuring gorgeous music, heartwarming stories and likable characters, and a traditional turn-based combat system, these colorful and charming titles really left a mark. Silver Star Story Complete was a little short for an RPG (clocking in at only about 15 hours), but Eternal Blue was nearly triple the length. And remember the way Game Arts used to package their products? So cool. The cloth maps, the little hardcover book, soundtrack, etc. Honestly, if they made another Lunar - with the sprite characters, of course - I'd just be ecstatic. Tears-in-the-eyes ecstatic.
3. Onimusha 5
Still not entirely sure why this franchise fizzled out. One of the entries, Onimusha 3: Demon Siege, was plenty good (as were the others), and even featured French actor Jean Reno as one of the major playable characters. It was a little strange, but it worked. The original title was one of the first fantastic titles for the PS2, and was part of a memorable year in gaming (2001). Of course, if Capcom did another entry today, they'd have to ditch the tank controls; can't have hack 'n slash action games moving like Resident Evil these days. But if they could manage it and give us solid mechanics, I think every action aficionado would welcome a new Onimusha. ...not like it'll ever happen. Can't really be optimistic here.
And who agrees that Onimusha 3 and Final Fantasy VIII are tied for the most awesome game intros in history?
2. Vagrant Story 2
It's still one of the most impressive new IPs to ever grace the video game world, and it's just so sad Squaresoft never did a sequel. In many ways, this hybrid action/RPG made its mark: It featured an incredible story and a very unique combat mechanic that combined real-time movement with standard turn-based mechanics. I still remember being enthralled at experimenting with different weapons, hitting enemies in certain spots and in certain ways, upgrading your weapons and abilities, etc. The atmosphere was really special, too; it had a very original atmosphere and one I think I'll always remember. Of course, Squaresoft is now Square Enix so such games are dead and buried.
1. Shadow of the Colossus 2
I know Fumito Ueda is still working on The Last Guardian (at least, we all hope he is) and that remains one of my most anticipated games of the generation. But in replaying Shadow of the Colossus, I've realized that we really don't see that level of creativity, innovation and imagination as often as we should. The design and implementation of the Colossi in this game was mind-boggling; they tested our problem-solving skills and at the same time, maintained the feel of an intense adventure. To this day, I've found little that can equal the satisfaction level of taking down a few of the more challenging Colossi in SotC. There were 16 in all...why couldn't they just make another 16 for a sequel?
And given the technology we've got now? I shiver at the possibility. But what's the point of pining...? 'sigh'
4/22/2012 8:59:22 PM Ben Dutka