Ubisoft Talks Expansion And Freedom In Assassin's Creed III
Assassin's Creed III is going to be one of the year's biggest games...literally.
In speaking to NowGamer, Ubisoft Montreal creative director Alex Hutchinson explains how they wanted to build on the core concepts of the franchise, so as to give the fans an entirely new - yet still familiar - experience.
"The goal with the new game was to take the core features of Assassin’s Creed in terms of navigation, combat and stealth and to apply them to new environments. We didn’t just want to add features, we wanted to take players to entirely new worlds and show them entirely new styles of gameplay.
Our goal with Connor was to create a character that is as comfortable climbing cliffs and moving through trees, fighting on uneven terrain and hiding in forests, as Altair and Ezio were comfortable in cities. While many games have built forests, we want to show people that forests can be fully realised gameplay environments and not just obstacles to avoid."
As for the size, Hutchinson reconfirmed a fact we already knew, that the frontier map would be about 1.5 times the size of Rome in Assassin's Creed: Brotherhood. But he also elaborated on what we'll see: There will be historical locations like Valley Forge, Lexington and Concord, and it's a realistic combination of wilderness and villages. Plus, Hutchinson says they're implementing new mission delivery systems (the "Clubs" is an example), and we'll be able to hold more than one active mission in our mission queues at any given time. ...sounds very RPG-ish, yes?
In the end, he said we should anticipate a "vast" experience and they "can't wait to get it into people's hands." Yeah, well, we ca't wait, either.
Tags: assassins creed 3, assassins creed iii, ubisoft, assassins creed sequel
4/23/2012 12:03:59 PM Ben Dutka
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Comments (13 posts)
WorldEndsWithMe
Monday, April 23, 2012 @ 12:41:36 PM
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Lord carlos
Monday, April 23, 2012 @ 2:47:03 PM
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JLB1
Monday, April 23, 2012 @ 2:55:13 PM
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JLB1
Monday, April 23, 2012 @ 3:47:19 PM
Last edited by JLB1 on 4/23/2012 3:47:45 PM
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Tuesday, April 24, 2012 @ 6:16:55 AM
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what will we be climbing?
every single piece they have showed us has been of trees and such, wheres the rooftop races and climbing massive buildings the series is known and beloved for?
this is exactly why the series should of stayed in europe, US just does not have the architectural beauty EU does!
nothing and i mean NOTHING has put a bigger smile on my face then that mission in brotherhood where you had to climb the Colosseum.
Lairfan
Wednesday, April 25, 2012 @ 4:49:18 PM
Seriously though, I don't think anyone will miss those. And I would understand your point about the big beautiful architectural masterpieces, but for me AC is more about immersion in the world as a whole, not just climbing the big landmarks. Even though there was nothing comparable to Europe in colonial America architecturally, what I've read about this game's world so far sounds five times as immersive as the other games.
Besides, staying in Europe would have meant that the series would continue to be getting stale with same-ish settings and whatnot. I've climbed around Europe enough for a couple years at least. Its time for us to experience something else, and this is exactly what me and a lot of other people have been waiting for. With or without the big architectural masterpieces.
Last edited by Lairfan on 4/25/2012 4:50:01 PM

Assassin's Creed III









BikerSaint
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Monday, April 23, 2012 @ 12:26:27 PM