DICE On BF3 Online Issues: "Tough To Tell Who's Right"
Not everyone experiences the same problems when playing online, and it can be a challenge to determine the majority versus the minority.
DICE wants to serve their fans properly but at the same time, they have to remain realistic. DICE CEO Patrick Bach told CVG that despite fan complaints, the team has to keep their priorities intact.
"First of all, just because it's in a forum doesn't make it our top priority. There are things that we've been fixing that have been way, way worse than the things you've brought up, and we have to make decisions on fixing the most important things first. Regarding vocal people on the internet, the statistics we get from the game often prove that certain things aren't true, and it's really hard to tell sometimes."
Bach added that many of the complaints in question concerning lag and voice issues come from the minority, and he wanted to clarify that they don't want to appear indifferent. They just "can't always tell people that they're wrong," and you have to admit, it can be sensitive...because nobody ever thinks they're "wrong." As for the input lag, that should be fixed with the upcoming Close Quarters DLC.
"It's interesting that you brought up the input lag, which has been a really hard thing for us to fix, but in the Close Quarters expansion pack we're actually fixing it. I didn't want to bring it up as a feature, but we are improving it quite significantly, and hopefully players who have felt it before will feel the difference, that it feels much snappier and gives better feedback, so we're definitely listening."
Tags: battlefield 3, bf3, battlefield 3 fixes, battlefield 3 bugs, dice
4/26/2012 8:56:12 PM Ben Dutka
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Comments (20 posts)
dmiitrie
Thursday, April 26, 2012 @ 11:32:47 PM
Unfortunately, even when you flat out prove them wrong a lot of gamers will never admit that they're wrong and will continue to bitch and moan about how the game is bugged.
Jawknee
Thursday, April 26, 2012 @ 10:20:27 PM
Last edited by Jawknee on 4/26/2012 10:22:03 PM
Cesar_ser_4
Thursday, April 26, 2012 @ 10:56:05 PM
Phoenix
Friday, April 27, 2012 @ 9:36:51 AM
WorldEndsWithMe
Friday, April 27, 2012 @ 12:05:17 PM
Jawknee
Friday, April 27, 2012 @ 3:13:04 PM
Last edited by Jawknee on 4/27/2012 3:14:11 PM
Alejandro562
Friday, April 27, 2012 @ 12:34:55 AM
Reply
Squirrelicus
Friday, April 27, 2012 @ 7:31:28 AM
Reply
___________
Friday, April 27, 2012 @ 7:38:26 AM
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some will think weapon x is overpowered, others disagree so you have to make your decision whether to change it or not by looking to which weapon is most used in server stats then do internal and external testing to decide whether it needs changing.
maybe its most used because it is overpowered, or maybe its most used because its the most practical for that situation.
as he said internal statistics really come in handy with balancing things which is pretty much the only reason why so many games have betas these days.
lag and reliability they can test themselves and with internal teams around the world.
but balancing weapons, well that takes the community, the people playing the game to help decide.
you can never please everyone, so all you can do is try and please the majority.
ulsterscot
Friday, April 27, 2012 @ 1:59:42 PM
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My main complaint now is that team deathmatch seems to always default to canals - i hate that map! and its hard to get a spot on populated servers on the other deathmatch maps
i would love it if Dice would add more control layout options - namely the same layout as MOH,COD,KZ, Resistance and most other shooters - i never hit the right button for grenade or crouch when i play BF3 and i cant play one shooter exclusively so this jams me up
Jawknee
Friday, April 27, 2012 @ 3:17:08 PM
ulsterscot
Friday, April 27, 2012 @ 3:27:28 PM
Reply
gray_eagle
Friday, April 27, 2012 @ 5:15:46 PM
ulsterscot
Friday, April 27, 2012 @ 8:59:28 PM
Reply

Battlefield 3









EddPm6
Reply
Thursday, April 26, 2012 @ 9:43:47 PM
Ive been using the Source Engine in my level design class, which as far as i ca tell is the easiest to use. But let me tell you, when there is any bug, any sort of problem at all, its typically pretty hard to fix without causing something else to screw up.
I really think most people have no idea just how hard it is to make these games. Especially the complainers in the forums, there no chance they have a clue.